Jump to content


Member Since 18 Jul 2016
Online Last Active Today, 10:58 AM

Topics I've Started

March Content Poll

18 March 2019 - 12:58 AM

Hey guys,


As some of you may know, @Lowkey and I were answering questions on his stream yesterday, and we received plenty of suggestions from you guys. Some of these suggestions were quite straight-forward, being bug fixes or small things that make Alora more similar to OSRS. Others were slightly larger changes, particularly those which strayed from Old-school content, which we generally like to stick to.


We've decided to poll a lot of these suggested changes to see what the general opinions of the community are on these topics. Please note that even if a vote passes here, it isn't a 100% guarantee that the proposed change will find its way into the game.


Some of the proposed changes to the Runecrafting shop include some pieces of equipment that isn't in OSRS, those being the Runecrafting robes and the Omni staff. I've included some pictures of these below, though they'll look slightly different on OSRS character models of course:




We're looking forward to hearing what your thoughts are on these changes!





Server & Website Back Online

07 March 2019 - 09:18 AM

Hey guys,


As many of you already know, we experience a few hours of downtime earlier today due to unforeseen technical issues. These took longer to resolve than we would've liked, and came out of nowhere (in the middle of the night for my timezone, which made it even more difficult to address).


Nonetheless, we've done our best to address the issues as quickly as possible, and we're happy to confirm that as far as we can see, the issue appears to be resolved! You can now go back to enjoying Alora without having to worry, and to make up for the downtime, we're enabling the following bonuses for the next few hours:

  • 1.3x rate: Raids
  • 1.5x rate: XP, Slayer, Daily tasks, PKP, Pest control, Clue scroll, Barrows


We've turned on every single bonus to make up for the lost time, and they will be left on for approximately 5 hours (Raids will be turned off around the 3 hour mark). You can use the server uptime in-game to track this time.


Once again, we can't apologize enough for the inconvenience, and we appreciate your patience during these technical issues!


Best regards,


[2/3/19] Farming guild (+Hespori), GIM Removal tickets, Obelisk setting, LMS QOL &...

02 March 2019 - 02:03 AM

Hotfixes (4/3/19):

  • Last Man Standing updates:
    • Last Man Standing max players fixed (was still 24 following the last update)
  • Miscellaneous:
    • Previously, the Font of Consumption (Abyssal Sire) items were not being added to the collection log. This has been fixed.
  • GIM removal ticket changes:
    • Purchasing GIM removal tickets has been fixed for ironman.
    • Kicking yourself:
      • You can now kick yourself from your group without having to vote on it / have other team mates vote on it. You will be instantly kicked upon using the ticket and typing in your own name.
        • This can be done with any group size (even 1 or 2 player groups), but if you want to vote on another player you must still have at least a 3-player group.
  • Fixed combat bugs with new prayer changes:
    • A few NPCs' damage blocking effects were not being properly applied, and have since been fixed:
      • Demonic gorillas were attackable through prayer
      • The gray (melee-only) spiders in ToB were attackable
  • Inferno changes:
    • You can no longer safespot any of the JalTok-Jads in the second to last wave (3 Jad wave). Even if you stand in a safespot or run to the corner, they will still be able to hit you.
  • Farming updates:
    • Whiteberry seed is now tradable.
    • Banana tree contract has been fixed.






Hey guys,


Today’s update took a bit longer than anticipated to wrap up, due to some major changes to the farming system and having to understand the way the new patches are configured. Nevertheless, we pushed through these difficulties, and as promised, the Farming guild has arrived! You’ll be able to plant many new seeds in new types of patches, and we’ve also pushed some important fixes for non-farming guild related aspects of the skill (calquat trees, cactus patches, bushes, etc). Aside from Farming, we’ve implemented the Group Ironman removal tickets which will allow players to vote on kicking players from their group. The full details are below:


  • Group Ironman Removal tickets:
    • Due to popular request, we've decided to add a way for ironman groups to vote to remove players from their team.
      • Here's how it works:
        • 1. A Group Removal ticket is required, which can be purchased from the store for 350 tokens. Any player in the group can use it, and this will initiate a vote in the group to kick a player out.
        • 2. At this point, any online players will be asked if they would like to kick the selected player. For the next 48 hours, team members will be reminded that they need to vote on login.
        • 3. The majority of the team must vote yes to kick the selected player. See the table below for the required amount of votes:
          • 5-man team: 3 players required
          • 4-man team: 2 players required
          • 3-man team: 2 players required
          • Any lower: duos and solo group ironman teams cannot use these tickets.
        • 4. If the requirement is met within 48 hours, the player will be kicked from the team. If the requirement is not met, the vote will fail and another one can be re-initiated with a new ticket.
      • Notes:
        • Only 1 vote can be ongoing at any given moment, so if you'd like to kick 2 players, you need to wait until the current vote is concluded. This can take minutes if all players are online, or it could take 24+ hours to wait until the required # of votes is met.
        • If the vote fails, and the majority of the players in the group do not want to kick the player being voted on, you will still lose your ticket.
        • A group can only vote to kick a player once every 7 days, unless the current vote fails, in which case they can immediately kick another player.
        • The ticket is tradable (between group members), but normal accounts can transfer the ticket over by using it on a GIM player.



  • Farming updates:
    • General updates/fixes:
      • Though previously available across Alora, these patches/seeds were not functional and now work as intended:
        • Spirit tree patches:
          • Although Spirit trees don't technically exist in Alora (due to the convenience of the Teleport wizard), these seeds give a great sum of XP when fully grown and the seed drops are quite rare, making them a viable training method. All of the following patches can now be planted with Spirit seeds:
            • Etceteria, Brimhaven, Port Sarim, Hosidius, Farming guild
        • Bush patches:
          • You are now able to plant the following seeds:
            • Redberry, Cadavaberry, Dwellberry, Jangerberry, Whiteberry, Poison Ivy
          • The following patches are available:
            • Champion's guild, Rimmington, Ardougne (south), Etceteria, Farming guild
        • Cactus patches:
          • You are now able to plant the following seeds:
            • Cactus seeds, Potato cactus seeds
          • The following patches are available:
            • Al Kharid, Farming guild
        • Snape grass seeds (allotment patches):
          • Snape grass seeds can now be planted in any allotment patch, and will enable you to conveniently obtain Snape grass!
            • These seeds can be dropped by seed packs, the Master Farmer or from many different NPCs.
        • Potato cactus seeds
          • Obtainable from Seed packs or pickpocketing Master farmers.
        • Dragonfruit seeds:
          • These seeds can be used to plant a Dragonfruit tree in any Fruit tree patch, and can be obtained rarely from Bird's nests, but also from Konar's loot table and as rare drops from certain NPCs such as the Alchemical Hydra and Demonic Gorillas.
      • Bug fixes:
        • Fixed a bug which caused the Catherby fruit tree to appear as a different tree than the one you had planted at times.
      • Bird's nest loot additions:
        • Spirit seeds, Calquat seeds, Redwood tree seeds, Dragonfruit tree seeds, Celastrus seeds
      • Farming master pickpocketing loot additions:
        • Potato cactus seed (very rare)
        • Cactus seed (very rare)
        • All bush seeds:
          • Redberry (common), Cadavaberry/Dwellberry (Uncommon), Jangerberry/Whiteberry/Poison ivy (rare)
        • Snape grass seed (rare)
    • The Farming Guild is now available!
      • Details:
        • Accessible to those with 45 Farming and higher, the Teleport wizard can teleport you here from the Skilling teleports menu.
        • The guild has 3 main areas, each requiring a certain Farming level to use the patches within the area.
          • The main area and the east wing can be used by anyone who can enter the guild.
          • The west wing can be used by those with level 65 Farming or higher.
            • The only exception here is the Anima patch, which requires level 76 Farming.
          • The Hespori dungeon can be used by those with level 65 Farming or higher.
          • The north wing can be used by those with level 85 Farming or higher.
      • The Guild contains many new patches, and introduces new seeds to plant. Here's a rundown:
        • New patches:
          • Exclusive to the farming guild:
            • Celastrus patch
              • You can grow Celastrus trees with Celastrus seeds in this patch, which can give you Celastrus bark.
                • This bark can then be fletched into Battlestaves with level 40 fletching.
                • The seeds can be obtained from Bird's nests, Seed packs, Hespori, Konar's drop table and certain high-level/boss monsters.
            • Redwood tree patch
              • In the north-west wing of the farming guild, a huge patch allows you to plant an entire redwood tree. This tree takes a whopping 106 hour to fully grow, but will give you a considerable amount of experience upon health-checking it at full growth.
                • The seeds can be obtained from Bird's nests, Seed packs, Hespori, Konar's drop table and certain high-level/boss monsters.
            • Anima patch
              • Anima seeds are unique in that they are untradable, and only obtained after defeating the Hespori (which spawns from the Hespori patch beneath the guild). 
                • 3 seeds, which all have passive effects within the guild while they are planted:
                  • Attas seed:
                    • Increases the yield of farming patches
                  • Iasor seed
                    • Decreases the chance of patches becoming diseased
                  • Kronos seed
                    • Provides a chance for farming patches to skip a growth stage (growing more quickly)
            • Hespori patch (See below)
      • Contracts:
        • Guildmaster Jane can assign contracts to players looking for work within the Farming guild.
          • You'll be told what they need you to grow inside the guild, and upon successfully growing the requested crop, you'll be rewarded with seed packs, which can be opened for rare seeds (particularly the ones exclusive to the guild).
            • You can choose easy, medium or hard contracts. You'll only be given contracts that can be completed at your current Farming level.
            • You can cancel contracts as long as you haven't started them. The only exception is easy contracts, which cannot be cancelled.
            • The contract is completed when you harvest and/or check the health of your crop.
          • Seed packs:
            • After completing a contract, you'll be rewarded with a seed pack. You can 'take' from the seed pack up to 10 times before it disappears, and essentially taking from the seed pack gives you one roll on the seed table:
              • Common:
                • Potato, onion, cabbage, tomato, sweetcorn, barley, hammerstone, asgarnian, jute, yanillian, apple tree, banana tree, orange tree, curry tree, red berry, cadavaberry, dwell berry, jangerberry, whiteberry, marigold, rosemary, nasturtium, woad, limpwurt, guam, marrentill, tarromin, harralander, mushroom spore, cactus, belladonna, potato cactus, calquat
              • Uncommon:
                • Strawberry, watermelon, Snape grass, krandorian, wildblood, acorn, willow, pineapple, papaya, poison ivy, ranarr, toadflax, irit, avantoe, kwuarm, snapdragon, cadantine, lantadyme, dwarf weed, teak, mahogany, hespori
              • Rare:
                • Maple, yew, magic, palm, dragonfruit, torstol, spirit, celastrus, redwood
        • Hespori:
          • Hespori is a patch that can be grown in the dungeon beneath the guild by those who have a Hespori seed and 65+ Farming. The Hespori plant eventually is able to gain consciousness once it matures, and is able to attack the player. To obtain the loot from the Hespori, you must defeat the patch.
          • Obtaining seeds:
            • They can be randomly obtained from harvesting, clearing, or checking the health of crops anywhere in Gielinor, or by completing farming contracts (seed packs).
          • Loot:
            • 12,600 XP in Farming
            • Although the Hespori can drop many different seeds, the notable drops are:
              • Anima seeds (Attas, Iasor, Kronos)
                • These seeds are exclusive to the Hespori, and you will always receive at least 1 of the seeds per kill.
              • Tangleroot
              • Magic seed, Dragonfruit seed, Celastrus seed, Redwood seed
          • Battle:
            • The Hespori attacks with 2 styles, Magic and Range.
            • Throughout different points in the battle, the flowers in the room will open up, and at this point the Hespori can no longer be damaged. You must damage these flowers (10 hit points) to close them up, and once all 4 are closed you can continue the battle.


  • Performance improvements:
    • Some of you may have already noticed (after being up for ~7 days before this update) that there wasn't any noticeable lag as there usually is after extended uptime. We've isolated the cause of most of this lag and made a hidden change last update to hopefully fix it and confirm that it was the cause of the lag, which we're now certain of.
      • Though this is a big step for us in terms of lag, there are still some issues after ~6 days of uptime that occasionally arise which we are working on fixing.
  • Combat/wilderness changes:
    • Tele-block now resets on logout (as it is on OSRS).
    • Ranged weapon distance has been slightly increased as it the distance calculation seems to be 1 step too short (certain mechanics, such as the 'Woox walk' at Vorkath were no longer possible since last update).
    • Obelisk location saving:
      • Donators (regular+) can now choose a specific obelisk to teleport to!
        • Right-clicking the obelisk to choose "Set-desination" will allow you to choose any one of the 6 Obelisk locations around the wilderness.
        • Right-clicking the obelisk to choose "Teleport to destination" will take you to your specified destination, though if you use the regular "Activate obelisk" option you will still teleport to a random location as usual.
    • Protection Prayer delay:
      • We've made some changes to the way Protection prayers work in Ranged/Magic combat, as they would previously not 'activate' quickly enough and you might still get hit for full damage when toggling one of these prayers. They should now be applied as soon as the prayer icon is above your head, protecting you from any incoming damage. This does not apply to Melee, as it was not suffering from the same bug.
  • NPC changes:
    • NPCs that are envenomed or poisoned will now be cured if they are no longer in combat with you. This fixes the bug which allowed players to quickly envenom many NPCs with a blowpipe and wait for them all to die.
    • Greater Nechryaels in the Catacombs of Kourend will now 'stack' on each other as intended.
    • Some Fire giants in the Catacombs were not attackable and have been fixed.
  • Miscellaneous:
    • A bug which allowed you to get double the experience for using an Agility obstacle has been fixed.
    • Infernal pickaxe, harpoon and axe will all now go to the lost items shop if lost on death, and can be bought back for 500k GP each.
    • Fixed a bug which allowed you to quickly smith items.
    • Fixed a bug which allowed you to quickly craft items.
    • Fixed a bug which allowed you to continue fishing while running to the bank.
    • Pharoah's sceptre now has a 'float up' animation when equipped.
    • Typing in ::apply or ;;apply in-game will now open your browser to the staff application section of the forums (https://www.alora.io/forums/forum/26-staff-applications/)
    • Fixed a bug which caused the outlines of buildings and objects on the mini-map to be completely missing.
  • Cannon fixes:
    • Using your cannonballs on your cannon while in combat will now work properly.
    • Setting up your cannon while running will now stop your movement.
  • Slayer fixes:
    • Slayer costs to cancel fixed:
      • Super donator+: 3 points if Konar tasks, otherwise free
      • Regular donator+: 12 points if Konar tasks, otherwise 8
      • Normal: 15 points if Konar tasks, otherwise 12
    • Superior encounters will now appear for Konar's tasks.
    • When slaying Kurask's in the Fremennik Slayer dungeon task-only area, they would not count towards your task if assigned by Konar (must be slain in this dungeon). This issue was caused by the task-only room not being recognized as part of the dungeon, and has now been fixed.
    • Reverting a Slayer staff (e) will no longer refund your Slayer enchantment, as it allowed you to have unlimited charges.
  • Equipment fixes:
      • The requirements for the Dragonfire Ward have been fixed. (70 ranged, 75 defence)
    • The requirements for Vesta, Zuriel's, Morrigan's and Statius' armour sets have been added (78 defence).
  • Group Ironman changes:
    • GIM group name can no longer include foreign/special characters to avoid bugs with inviting players.
    • Uncut emeralds / cut emeralds have been added to the Group Ironman shared bank on the stock supply tab (5th tab).
  • Fletching changes:
    • Fletching darts now requires the proper Fletching level:
      • Bronze: 10
      • Iron: 22
      • Steel: 37
      • Mithril: 52
      • Adamant: 67
      • Rune: 81
      • Dragon: 95
  • Smithing update:
    • Clicking on an anvil to smith is now possible, rather than having to use your bar on the anvil.
      • If you have multiple bars in your inventory, the first bar that shows up (closest to the top of your inventory) will be prioritized.
  • Venom/poison update:
    • The venom/poison immunity system has received a major overhaul, with the following changes:
      • Venom and poison immunity will now persist through logouts, meaning when you log back in you will still be immune for however long the potion is supposed to last.
      • Drinking a potion before the timer is up will now reset the timer, rather than doing nothing (as it did previously).
  • Dragon defender visual update:
    • This defender has been updated to appear more red than pink.
  • Last Man Standing QOL:
    • During staff hosted events, it is very common for the LMS lobby to fill up beyond the 24 player maximum. This maximum is restricted by the number of chests in the arena, as allowing more players means less loot to share.
      • We've updated the maximum to be 40 players, in which case we'd spawn some extra chests depending on how many more players over the previous limit of 24 are in the game.














We hope you enjoy this update! As always, please be sure to report bugs as soon as they are found :)




[12/2/19] PvP/Wilderness changes, Discord announcement bot, De-classic, Instance respaw...

12 February 2019 - 04:44 AM

Hotfixes [13/2/19]:

  • Konar task fixes:
    • Fixed Rune dragons task from Konar (Typo, wasn't counting kills)
    • Fixed Jelly task in Kourend catacombs
    • Fixed the Aberrant spectre task in Kourend catacombs
    • Fixed drops (and tested). Many times that the table was being rolled, no items were being received due to the items being quite rare and there being no guarantees to receive items. 
      • The drop rates have been fixed, and you will always receive at least 1 item when hitting the table.
  • Miscellaneous:
    • Fixed problem with picked up items taking 1 longer to appear in your inventory
    • Fixed problem with inventory 'flashing' for a second when opening the bank.
    • Fixed Shayzien set effect with Slayer helmets.
    • Fixed a bug with Shooting stars (same player receiving XP drops).
    • Fire/Ice/Moss/Hill giant death times reduced (loot will appear more quickly)
  • Zulrah fixes:
    • Fixed Zulrah's which respawn being the incorrect colour at times
    • Calquat tree seed drop fixed (Green cape)
  • Wilderness GWD cave changes:
    • The entrance area (cave with the boulder) is no longer multi-combat.
    • There are now 2 entrances inside the GWD cave, meaning that upon entering you will end up at a different location in the cave based on which entrance you use (The jetting wall or the boulder pass).
  • Quick prayer changes:
    • Quick prayer no longer turns off any other prayers when toggled. For example, if your quick prayer is smite and eagle eye, but you already have protect item prayer on, it previously would turn off protect item. This should no longer happen.
  • Discord announcement changes:
    • Players without a profile picture will now show the default forum profile picture on announcements (rather than an empty space where the picture should be).
    • Announcements which have no picture (eg. Skilling related, kill streaks, etc) were not appearing in the #game_news channel. This has been fixed.
  • Brimhaven dungeon entrance / exit:
    • When teleporting to the Brimhaven dungeon, you can now use the exit to leave and quickly end up in Brimhaven. You can also re-enter from the outside.
      • This will help with Calquat tree farming runs, providing a quicker way to get to them. In the future, we may add a Brimhaven city teleport as well.


Hey guys,


Today's update brings some long awaited PvP and Wilderness changes which we hope you'll enjoy, as well as a ton of Slayer/Karuulm dungeon fixes and changes, a Discord announcement bot which will display in-game achievements in real time on Discord, the ability to De-classic, certain instanced bosses being able to respawn and many more bug fixes and QOL to be excited about.


  • Konar’s drop table changes:
    • General changes:
      • Fixed a bug with Konar’s drop table causing some NPCs to not have access to it.
      • Konar's drop table is now far more common to hit.
      • Konar's drop table will now give more items when it is hit.
    • Loot additions:
      • We've decided to improve the drop table to better suit Alora, so we've added the following items:
        • Sanfew's serum (3) (noted)
        • Battlestaves (noted)
        • Unpowered orbs (noted)
        • Noted food (sharks, monkfish and manta rays)
        • Noted bars (Mithril, adamant)
        • Herblore secondaries (noted):
          • Chocolate bars, Snape grass, Mort myre fungus, Blue dragon scales, Bird's nests, Wine of Zamorak, Whiteberries and Potato cactus
  • Bone experience changes:
    • The experience given for the new bones obtained from slaying monsters in the Karuulm slayer dungeon has been increased:
      • Wyrm bones now give 50 XP when buried. (Previously 30)
      • Drake bones now give 80 XP when buried. (Previously 60)
      • Hydra bones now give 110 XP when buried. (Previously 90)
  • De-classic option:
    • Classic players can now choose to de-classic to the normal game mode if they would like, by speaking to Paul in Edgeville.
      • If you are within your first hour of game-time, this is free to do, but afterwards it will cost 10m GP.
      • Any classic swords will be removed from your account upon doing this.
      • This action is permanent and irreversible, so choose wisely before going ahead with the de-classic.
  • Miscellaneous:
    • The animation for cutting down Dense essence blocks has been changed to the correct one.
    • Zulrah's 'Calquat tree seed' drop has been fixed (was a cape).
    • Ivandis flail (custom item) changes:
    • Retribution can no longer damage players who are not in attackable areas.
    • Removed a random 'Man' from the Catacombs of Kourend (near Abyssal demons).
  • Shayzien armour / Slayer helmet combination:
    • Legendary donators (and above) can now use any Slayer helmet in conjunction with the Shayzien equipment and still receive the protection bonuses from wearing the full set.
  • Hydra changes:
    • Hydra’s respawn time is now approximately 20 seconds rather than 60.
    • Hydra can no longer be frozen.
    • Poison protection from potions like anti-poison and the Serpentine helmet now reduce the damage taken from the Hydra's special poison attack. 
    • New drops:
      • Hydra jar
        • This jar can be configured in your player owned house to show a Hydra display.
      • Hydra heads
        • The hydra heads can be used on a Slayer helmet (and the imbued variant) to create a Hydra slayer helmet.
  • Drake changes:
    • The Drake's fire attack can now be resisted by dragonfire protection such as the Anti-dragon shield. This will work as it does with the metal dragons. 
  • Shooting star changes:
    • Shooting stars will now award the first 3 players to locate it with Mining experience rather than only the 1st player.
      • The XP is slightly reduced from what it used to give, here are the amounts for each player:
        • Base formula (unchanged):
          • (mining_level * 5) * game_mode_multiplier
            • For example, for a level 99 mining ironman:
              • (99 * 5) * 30 = 14.850 experience
        • 1st player: 80% of previous amount
        • 2nd player: 50% of previous amount
        • 3rd player: 33% of previous amount
  • Boss respawns:
    • As a QOL update, to prevent you from having to teleport home and return to the instanced area, many instanced bosses will now respawn after being killed:
      • Zulrah will now respawn indefinitely, with a 20 second respawn timer.
      • Cerberus will now respawn indefinitely, with a 20 second respawn timer.
      • Kraken will now respawn indefinitely, with a 20 second respawn timer.
  • Bone fixes:
    • Wyrm/Drake bones now restore 3 prayer points if buried while wearing a Dragonbone necklace.
    • Hydra bones now restore 4 prayer points if buried while wearing a Dragonbone necklace.
    • Kourend Catacbombs fix:
      • All bones will now provide the prayer point restoration if buried in the Catacombs of Kourend, even if you aren’t wearing a Dragonbone necklace.
  • Slayer changes:
    • Removed impossible tasks from Konar’s list:
      • Taverley Greater demon
      • Taverley Fire giant
    • Fixed tasks:
      • The Waterbirth dagannoths task from Konar is now fixed.
    • Fixed error message:
      • When having a location-based Slayer task and killing any other monster, you would receive the following message:
        • You must slay this creature in the <area_name>.
      • This message will now only appear if you are attempting to slay your assigned monster (eg. Abyssal demon) in the wrong location (in Slayer Tower rather than Catacombs which is assigned).
    • Slayer helmet (i) and other item effects fixed on Konar’s tasks.
  • Monster changes:
    • Hydra / wyrms maximum attack distance increased by 2 steps (from 6 to 8 steps away) to prevent safe-spotting.
  • Pet drop announcement fix:
    • Receiving a pet from a boss (eg. Ikkle Hydra) was still announcing it without showing the kildcount, this has been fixed.
  • Karuulm Slayer dungeon changes:
    • Alchemical Hydra shortcut:
      • A shortcut from the main room in the Karuulm Slayer dungeon can take you closer to the Alchemical Hydra, bypassing the regular Hydra room.
        • To enter the mysterious pipe shortcut, you must have at least level 88 Agility.
    • Legendary donator perk:
      • If you are a Legendary donator, you will no longer take damage in the Karuulm slayer dungeon if you are not wearing protective footwear. You'll be able to go in there without equipment and not take any damage.
  • Raids 1 reward changes:
    • Dragon thrownaxes, Dragon swords and Dragon harpoons have been removed from the Chambers of Xeric rare drop table.
      • The chance of hitting rates is still exactly the same, you'll just have more of a chance to receive another item from the rare loot table rather than these 3 (improved loot overall considering this).
  • Last man standing changes:
    • The Dragon Warhammer can now be obtained within the arena.
      • This weapon can be obtained from any chest, and is not limited to using a Bloody key.
  • Collection log updates:
    • Skilling pets:
      • Phoenix pet has been added.
    • Hydra tab:
      • Hydra jar has been added.
      • Hydra heads have been added.
  • Yell update:
    • The yells of players who have Ex-staff as their primary rank will now contain any applicable icons based on your secondary ranks.
      • For example, if you are a Classic mode player, the classic icon will appear next to your yell. If you are a Master donator, then the master donator icon will appear next to your yell.
  • Friend's list update:
    • Upon request, the size of the friends list has been updated from 200 players to 300.
  • Saradomin Godwars Dungeon updates:
    • Commander Zilyana:
      • A bug was allowing Commander Zilyana to hit through Magic protection prayer. This will no longer occur, and she will hit 0 if you have the correct prayer up.
  • Catacombs of Kourend updates:
    • Certain NPCs in the catacombs can 'walk through' each other, and pile up on the same tile. For example, if you are fighting Abyssal demons here, you will now be able to stack many of them on the same tile, and ice barrage / chinchompa them easily on the same stack. Previously, they would all have to take up a separate tile and could not occupy the same tile.
      • Affected NPCs:
        • Abyssal demons
        • Dust devils
        • Nechryaels
  • Farming updates:




  • PvP/Combat/Wilderness Changes: (Thanks to @Kitty is bad for the compiled list)
    • Item switching improvements:
      • Switching between equipment should feel smoother, with less timing differences between the items being equipped (they'll show up on your character at the same time if you get them all in the same tick).
    • Combat accuracy formula changes:
      • We've made some changes to the combat formula to match it more closely to OSRS's formula:
        • Magic accuracy has been slightly improved, leading to less splashing in combat.
        • Ranged accuracy has been slightly reduced, allowing people to more effectively tank against range.
    • Ranged combat distance fix:
      • The # of steps from which you can attack other players or monsters varies with each ranged weapon, and Alora’s system wasn’t matching OSRS’s. Certain weapons such as blowpipes and knives are now much more short-ranged weapons, as they should be. We’ve updated to use the following:
        • Darts:
          • Normal: 3
          • Long range: 5
        • Knives / throwing axes:
          • Normal: 4
          • Long range: 6
        • Blowpipe:
          • Normal: 5
          • Long range: 7
        • Shortbows:
          • Normal: 7
          • Long range: 9
        • Crossbows:
          • Normal: 7 (8 if ACB)
          • Long range: 9 (8 if ACB)
        • Longbows:
          • Normal: 7
          • Long range: 10
        • Seercull:
          • Normal: 8
          • Long range: 10
        • Ballistas / Chinchompas / 3rd age bow:
          • Normal: 9
          • Long range: 10
        • Crystal bow / Dark bow / Ogre bow / Twisted bow:
          • Normal: 10
          • Long range: 10
    • Food/potion changes:
      • Max HP fix:
        • If you eat an Anglerfish it can take you up to 121hp, but if you drink a brew after this it would reduce you to 115hp (max for brews). Drinking a brew will no longer reduce you from your current hitpoints.
      • Pot-blocking:
        • After drinking a potion (or brew), there should be a delay before you can eat any food. This delay was non-existent on Alora. There will now be a delay, but you can still go from eating food to drinking a potion with zero delay.
          • This means that you must eat/drink in the correct order (food first, then potion/brew) to get around this delay (as it is in OSRS).
    • Ancient teleport tablets:
      • Ancient teleport tablets have been added to the Grand Supply Shop to allow for more convenient navigation around the wilderness:
        • Annakarl, Carrallangar, Dareeyak, Ghorrock, Kharyrll, Lassar, Paddewwa and Senntisten teleport tablets
    • Magic skillcape:
      • The Magic skillcape now allows you to swap your spellbook (to any spellbook that you have already unlocked) up to 5 times per day. This allows you to potentially swap from ancients to the modern spellbook to tele-block while in the wilderness.
        • This timer starts as soon as you use it, and resets 24 hours later. For example, if you use it at 2:00 PM, you can use it up to 4 more times before 2:00 PM the next day.
    • Wilderness changes:
      • PJ Timer changes:
        • The PJ timer after being in combat with an NPC in the wilderness has been reduced, allowing other players to attack you earlier after combat with an NPC.
      • Hotzone changes:
        • Black chinchompa hotzone has now been added to the rotation of zones.
      • NPC changes:
        • Zombies animations in certain areas were very buggy and caused the NPCs to appear as if they were hitting you from very far away. This has been fixed.
      • GWD cave:
        • The GWD cave now has a main entrance area which you must go through before ending up in the GWD area. This area can act as a buffer between yourself and players who are tailing you, allowing you to escape more easily, as there is a boulder to squeeze through in the area.
    • Ancient mace:
      • The Ancient mace has been added to the PK Point Exchange for 1,500 PK points!
        • The Ancient mace requires level 15 attack and 25 prayer to wield.
        • If lost on death, it can be reclaimed from the lost item shop for 125k.
        • This mace has a special attack which drains the opponent's prayer points for 100% of the damage you hit, and restores your prayer by the same amount. It also ignores melee protection prayer.



  • Store changes:
    • PvP mystery box removal:
      • The PvP mystery box has been removed from the store. The items that were originally obtainable from this box can now be found in the Super mystery box. (See below)
    • Super mystery box updates:
      • Loot additions:
        • All PvP armour (Vesta, Statius, Zuriel, Morrigan's) are now possible rewards. 
          • Weapon are in the Extremely rare loot section.
          • Equipment is in the Rare loot section.
        • Dragon warhammers are now a possible reward. (Extremely rare loot)
        • Prayer scrolls can are now a possible reward. (Extremely rare loot)
        • Instance token pack (10 tokens) are now a possible reward. (Rare loot)
        • Drop boosters and Pet boosters are now a possible reward. (Common loot)
          • The amount is randomized between 2-5 scrolls. 
      • Other changes:
        • Barrows sets are now less likely to be obtained.



  • Discord bot:
    • A new discord channel (game_news) has been created, and will list in-game announcements in real-time!
      • No longer will you have to be in-game to check out the latest drops or achievements in the community.
      • The channel will list the same news that is announced in-game.
    • All of the in-game details will be shown, as well as the forum profile picture of the player, and their username will be a link to their forum profile as well.
    • There will also be an item icon image (if applicable) for the drop. For certain announcements, such as maxing out a skill, different icons will also be shown.
    • Lastly, the color on the announcement is based on your rank colour (for example, as a Legendary donator, your Discord announcements will have a purple color).


























Enjoy! :)




Alora Trailer 2019

02 February 2019 - 06:03 AM

As some of you may know, our video editor who made the previous trailer (Superkickabout) has been working on a new, updated trailer for Alora to showcase some of the new content that has found it's way into the game since then. He officially completed the trailer today, which I think came out lovely!