Jump to content


Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 03:46 PM
*****

Topics I've Started

[05/09/2025] Varlamore Expansion: Gemstone crab, Totem Fletching, Stalker Den, Tonali C...

05 September 2025 - 12:33 PM

  • [06/09/25] Bug Fixes:
    • Many messages in the totem fletching minigame have been categorized as spam.
    • The gemstone crab is now immune to venom/poison.
    • Fixed a bug where the loot key interface was not working properly.
    • Fixed a bug where Ent trails were not working properly.
    • Fixed a bug where players could activate prayers even if they were out of prayer points.
    • The gemstone crab now has a killcount tracker.
      • This will only track kills for players who were eligible to mine the loot.

U8uL8Ar.png

 

 

Hello everyone,

 

Today’s update is primarily focused the large expansion to Varlamore, which includes a new mini-game (Auburnvale Totem Fletching), new dungeons & caverns (with new slayer monsters & rewards), and the new Gemstone crab boss ("AFK" training method). In addition to this, we've also made improvements to server performance for EU players, and have added many quality of life changes and bug fixes. There's plenty to explore in this new update, so we'll let you dive right in below!

 

In other news, we are also nearly done with the Doom of Mokhaiotl (Delve boss), but since this boss is fairly complex, we wanted to spend some more time with it to make sure that everything feels accurate and is working as intended. It will be available in the near future (within the next couple of weeks), so stay tuned for that!

 

  • Ping Improvement:
    • Sometimes (particularly for EU players) when logging in you would accidentally be routed through an NA server leading to higher than usual ping. This should no longer happen, and you will always be routed to the lowest ping server possible based on your location. 
  • Varlamore Expansion:
    • Auburnvale Totem Fletching Minigame:
      • Players with at least 20 fletching can now participate in the Auburnvale fletching activity.
      • This mini game requires that players run from totem site to totem site, building up and decorating the totems for the wandering Ents.
        • There are 8 totem sites in total.
      • Players can build/decorate totems made out of oak/willow/maple/yew/magic/redwood logs.
        • Oak totems require level 20 fletching to build.
        • Willow totems require level 35 fletching to build.
        • Maple totems require level 50 fletching to build.
        • Yew totems require level 65 fletching to build.
        • Magic totems require level 80 fletching to build.
        • Redwood totems require level 90 fletching to build.
      • Building higher tier totems/decorating them with higher tier decorations will provide more experience, and make the totems more durable.
        • Totems have a durability of 1-7 (depending on a bit of RNG and which type of log is used), and will lose 1 durability each time an ent passes through and admires the totem.
          • Each time an ent admires a totem, players will earn more offerings.
          • When it loses all durability, it will break and need to be rebuilt.
        • When building a totem, players will be asked to carve 3 specific animals into the totem.
          • There are 5 total animals to choose from, but players should carve the 3 spirit animals that are around the totem site into the totem to maximize their rewards.
      • The ents will also leave ent trails behind as they pass from site to site, and stepping on the 2 trails they leave behind will give players increased experience/rewards for a short period of time.
      • Gameplay loop:
        • The idea of this minigame will be to quickly move from site to site, making sure you build a totem and decorate it at every site you visit.
          • Along the way, it’s a good idea to fletch logs into decorations to put on the totems.
            • Most items that you obtain from fletching a log can be used to decorate the totems (unstrung short/longbows, shields, etc…)
              • There is also a new item players can fletch from redwood logs, called the redwood hiking staff.
                • This is a cosmetic item requires 90 fletching, and provides 11 base fletching experience.
      • Totem Fletching Plugin:
        • The Runelite client offers a plugin which helps with all aspects of this minigame.
          • This allows players to highlight the chatbox carving options, shows totem overlays, points overlays, and highlights ent trails.
      • Rewards:
        • When an ent admires your totem, they will leave behind vale offerings.
          • These offerings can be collected from the totem sites, and players can rummage through them to obtain rewards.
            • Players will be rewarded seeds, feathers, anima bark, birds nest, as well as a few new rewards:
              • Bale of Flax:
                • A stackable item that can be opened into 25 un-noted flax.
              • Ent Branch:
                • An item that can be fletched into atlatl dart shafts, or used to make greenman carvings/statues.
              • Dirty arrowtips:
                • Arrowtips that can be cleaned to provide a random assortment of arrowtips.
                  • The tier of arrowtips provided is better at higher levels.
                    • For example, cleaning these at level 40 will mostly provide steel arrowtips, with a rare chance to provide rune arrows, while at level 90, it will mostly provide adamant/mithril arrowtips, with a common chance to also get rune/dragon arrowtips.
              • Bow string spool
                • This is an item that can store bow strings in it.
                  • Players can use bow strings on the spool, or they will be automatically inserted into it when the player is turning flax into bowstrings.
                • The initial capacity is 250 bowstrings, however players can add a duplicate bow string spool to their existing bow string spool to increase its capacity.
                  • This can be done up to 5 times, and increases rapidly the more spools you add.
                    • No spools added: 250 bowstrings
                    • 1 spool added: 500 bowstrings
                    • 2 spools added: 2,000 bowstrings
                    • 3 spools added: 5,000 bowstrings
                    • 4 spools added: 10,000 bowstrings
                    • 5 spools added: 100,000 bowstrings
              • Fletching Knife:
                • This is an equippable version of a knife, which goes in the offhand slot.
                  • It can also be used as a regular knife for fletching when in the player’s inventory, but it also has a 50% chance to increase the fletching speed by 1 tick.
                    • This normally should be a 100% chance, however on Alora, most fletching actions are a 2-tick action rather than a 3-tick action, so the speed up is only a 50% chance rather than being guaranteed with each fletch.
              • Greenman mask:
                • This is a cosmetic reward, but it can also be used with ent branches to make the POH decorations.
                • Players can change the style of this mask to various other styles, such as normal, oak, willow, maple, yew, and magic styles.
              • Players will also be given vale research points when rummaging through the offerings.
                • These can be used in the Vale Research Exchange, run by Ranulph, to purchase the bow string spool, fletching knife, greenman mask, and ent branch.
                  • All of the items in this shop will also be obtainable from the vale offerings.
    • POH decorations:
      • Players can use the ent branches obtained from the Totem fletching activity to make the following decorations:
        • Greenman Carving:
          • This requires level 79 fletching, and provides 70 base fletching experience.
            • It can be made with 5 ent branches, 1 greenman mask, and some yew logs.
          • In can be built in various rooms, including the dining room, combat room, or throne room.
        • Greenman statue:
          • This requires level 53 fletching, and provides 55 base fletching experience.
            • It can be made with 5 ent branches, 1 greenman mask, and some maple logs
          • It can be built in the player’s formal/normal gardens.
    • Custodia Stalker Den:
      • This is a new dungeon near Auburnvale that houses a new type of slayer monster.
      • This dungeon can be accessed from various entrances near Auburnvale, or using the teleport wizard.
      • New Rewards:
        • Broken Antler:
          • These are common drops that can be fletched into atlatl dart tips.
            • This requires level 74 fletching, and provides 10 base fletching experience.
              • Cutting 1 broken antler provides 100 atlatl dart tips.
        • Antler Guard:
          • This is a tribrid shield item that requires level 50 Prayer to wield.
            • It has stats that place it somewhere between an adamant and rune defender for melee, between an unholy book/book of law for ranged, and between an elemental tome/book of darkness for magic.
        • Alchemist’s Signet:
          • These signets can be used to open a chest in the Alchemical society’s headquarters (where the Mixology mini game takes place).
            • Opening the chest guarantees 1 noted aldarium, and has a chance to provide various noted herbs, seeds, and noted secondaries. 
      • Custodian Stalkers:
        • There are 4 types of custodian stalkers:
          • Juvenile custodian stalker:
            • Requires 54 slayer to kill and is level 93 combat.
            • Notable drops: Broken Antler
          • Mature custodian stalker:
            • Requires 67 slayer to kill and is level 117 combat.
            • Notable drops: Broken Antler, Antler Guard.
          • Elder custodian stalker:
            • Requires 76 slayer to kill and is level 142 combat.
            • Notable drops: Broken Antler, Antler Guard, Alchemist’s signet.
          • Ancient custodian stalker:
            • These are a superior variant of the elder custodian stalker.
            • Requires 76 slayer to kill and is level 239 combat.
            • Notable drops: Broken Antler, Antler Guard, Alchemist’s signet.
    • Atlatl dart fletching:
      • Players can now fletch atlatl darts.
      • To do so, players must use atlatl dart tips on headless atlatl darts.
        • This requires level 74 fletching to do.
          • Atlatl dart tips can be obtained from chiseling broken antlers.
          • Headless atlatl darts can be made from using atlatl dart shafts on feathers, the former of which can be made at level 74 fletching by cutting ent branches, 
    • Gemstone Crab:
      • Players can now fight the Gemstone crab in the Tlatli rainforest.
        • This is a multi-combat boss that has a unique healthbar mechanic.
          • Its healthbar works on a timer, rather than a hitpoint basis, allowing players to continuously attack the boss until it burrows away to one of the other locations.
            • It can spawn in a total of 3 different areas, and there is a cave entrance at each area which will take the player directly to the crab boss if they enter.
            • The timer lasts for 10 minutes at a time before the gemstone crab burrows away.
              • When it burrows away, the 16 players who did the most damage will be able to mine the crab’s shell 3 gems.
                • This requires a pickaxe, but does not provide any experience, and does not have any mining requirements.
                  • Any gems obtained will go into the gem back if possible.
        • This boss only provides 87.5% of the normal combat experience, but is a superior afk training method at higher levels, since the gemstone crab cannot be killed faster by dealing more damage.
        • The Gemstone crab is immune to bolt special effects.
    • Tonali cavern:
      • Players can now enter the Tonali Cavern, containing Grimy Lizards, Moss Giants, Skeletons, Giant rock crabs, Rockslugs, and Earthen Naguas.
      • Players can get there by entering through the Tlatli rainforest entrances, or using the teleport wizard option.
      • Earthen Nagua:
        • These are a new level 128 enemy that requires 48 slayer to kill.
          • These nagua have a special mechanic, where upon reaching 60% hitpoints, they enter a reinforced form, making themselves more resistant to slash and less resistant to crush.
            • Hitting the nagua with a crush special attack while in this state will cause their armor to shatter and weaken them, reducing their defences.
        • These nagua drop the Earthbound tecpatl, which are similar to the Glacial temotli/Sulphur blades, but for the stab attack style.
    • Quetzal transportation and the Pendant of Ates have been expanded to include this new part of Varlamore.
      • The shops and shortcuts in the new towns have all been mapped out, as well as the new farming patches (a few of which have been added to the farmer’s blessing).
      • The teleport wizard can also take players to Auburnvale, the stalker den, and the Tonali cavern.
  • Warriors Guild Shops:
    • Players can now use the warrior’s guild food and potion shops.
      • These are individually stocked for ironmen.
  • Quality of Life:
    • Event zone changes:
      • Npc’s spawned during boss mass events will now distribute loot in a fairer way.
        • Any players who dealt 5% or more of the boss’ total hitpoints will now have a chance to get the loot when the boss dies.
          • This means that all players who are able to contribute a bit to the fight will have a fair chance, rather than just a small handful of players who can afford the best gear.
    • The amount of crystal shards obtained from The Gauntlet and The Corrupted Gauntlet has been increased from 3-7 to 5-9, and 5-9 to 7-12 respectively.
    • EIM/GIM/Realism players can now trade in emblems/relics for their full value.
      • Previously EIM/GIM players would get half the gp, and realism players would get 1/3 the full amount.
    • Players will now be notified that they’ve failed the “Let it seep in” combat achievement just before the fight with Araxxor begins if they have a poison/venom immunity or a serpentine helm equipped.
    • The Helmet of the Moon is now a 1/100 drop from the Moon chest, rather than 1/300.
    • Catching Dashing kebbits through Falconry will now provide raw dashing kebbit meat.
      • This can be cooked at level 83 cooking, providing 215 cooking experience.
        • When eaten, it will immediately heal 13 hitpoints, and then 10 more 7 ticks later.
    • Added many new sounds to the Leviathan battle.
    • When a Manticore sees a player and targets them for the first time, it will now wait 6 ticks before charging up it’s first attack.
    • Removed the combination warning when adding the 2 moon key halves together.
    • Bloats falling flesh attack will now begin 2 ticks later than usual after he stomps.
    • Players can now purchase empty cups from the Culinaromancer's chest.
    • The blue moon spear now has +5% magic damage.
    • Added some more sounds to the Vardo
  • Bug fixes:
    • Players can no longer use the Wilderness slayer cave shortcuts while they are frozen.
    • Fixed a bug where the gypsy’s table in Varrock had a broken animation on HD.
    • Fixed a bug where some shop items would be sold for their sell back price (for example escape crystals were being sold for 20k rather than 250k each). This issue has been fixed for all shop items.
    • Bloats stomp animation will now have a higher priority.
    • Fixed a bug where the royal titans hiscore plugin killcount was not showing properly.
    • The moon key tooth/loop halves are no longer tradable.
    • Fixed a bug with Verzik's phase 2 acid pools using the incorrect object id.
      • This would sometimes cause the tiles to turn black.
    • Fixed a bug where the sound of xarpus firing poison projectiles at the beginning of the hardmode fight would play many times over.
      • It will now only be sent once.
    • Sotetseg will no longer deal any damage if it is dead/dying.
    • Fixed a bug where tanning noted hides while already having a stack of the same noted tanned hides would create 2 separate stacks in the player's inventory.
    • Fixed a bug where Masori armour wasn’t properly increasing max ranged hits.
    • The molten sand pools/crystals will now appear slightly sooner during Sol Heredit phase transitions.
    • Sol Heredit will now continue pursuing players while he is changing phases.
    • The nightmare UI will now update more responsively.
      • Health/totem charge status will now be updated every game tick.
    • Parasites and Husks will no longer spawn underneath the nightmare if it is avoidable.
    • Fixed a bug where dragon claws would alch for over 2m.
      • They will now high alch 123k, and low alch for 82k.
    • Fixed a bug where players could not exit the kephri/Ba-ba boss rooms.
    • Sulphur naguas will now drain 5 prayer when using their special attack, rather than 5 damage.
    • Fixed a bug where the Eclipse moon would sometimes cause the player to remain frozen if it was killed during the shadow clones phase.
    • Fixed a bug where any text after a “<“ symbol when typing in the clan chat would be invisible.
    • Zuk will no longer rotate with the player's movements.
      • This was causing un-wanted animation glitches during the final wave.
    • Multiple players can no longer attack Singles plus bosses (artio, spindel, cal'varion) at the same time.
    • The banana peel in the Ba-ba fight will no longer be affected by the Raid damage modifiers, which would sometimes lead bananas destroying players for 67+ damage, 
    • Phantom Muspah now uses the correct attack sounds for range/mage attacks.
    • Muspah will only play 1 sound when a spike spawns during the fight.
    • Fixed a bug where removing a bench in the POH when the player had 2 of the same types of bench built would cause both to be removed.
    • Nightmare parasites will no longer drop any loot.
    • Fixed a bug where falador ranger guards would attack using melee.
    • The Phase 2 warden's max hit through prayer has been reduced for range attacks.
    • Fixed a bug where feathers were costing 0 gp from the ironman shop.
    • Fixed a bug where players could not buy the 5-year vetaran cape from Hans.
    • Adjusted the Tumeken's shadow start graphic to be at the correct height.
    • Fixed a typo when casting the upgraded death charge spell.
    • Fixed a bug where players would sometimes be attackable before entering the boss room in the Tombs of Amascut.
    • Fixed a bug where Zebak/Baba’s attacks would sometimes hit players after/as the boss was dying.
    • Fixed a bug where the Yama divine severance contract wouldn't always turn overhead prayers off after 2 ticks.
    • Fixed a bug where Yama would not follow the player closely in Phase 3 when the Contract of Sensory clouding was active.
    • Players can no longer deal damage to yama with magic when the Glyphic attenuation contract is active.
    • Players can no longer skip the enrage phase of the Whisperer with a thrall.
    • Eternal donators now have a cap on how many duke supplies they can collect.
      • They can still collect enough to make 40 potions at once.
    • Fixed an issue on mobile where clicking the "Walk-here" option through the dropdown menu would path players to the incorrect tile.
    • The sounds of molten sand spawning during the Colosseum will no longer play multiple sounds at once.
      • Only one sound will be heard, even when multiple sand objects spawn within a short window.
    • Adjusted the timing of the sounds of the crystals in the fight with sol heredit.
      • They should no play a sound right when a crystal spawns, and then also play another sound if the player takes damage from the attack.
    • The mager in the Colosseum will now check if the player's prayer is up 2 ticks earlier (as it previously was).
    • Tier 1 prayers (the first 5) will now last a lot longer (36 seconds).
    • Fixed a bug where the Combat Achievement bosses overview interface was showing the incorrect number of tasks.
    • Callisto cub (retro) will now be hidden properly when using the Entity hider plugin with "Hide other players’ pets" setting enabled.
      • This means at 1 hp, players will hit their normal max hit every time.
    • Fixed a bug where the crawling hand item did not have a bank placeholder.
    • Fixed an issue where the Dreadborn araxyte was using it's special attack too often.
    • The dreadborn araxyte will no longer use its special attack if the player has a serpentine helm equipped.
    • The "you pick a mushroom" chat message during the Duke Sucellus fight is now categorized as spam.
    • Removed the granite helmet from the Collection log, as it is not currently obtainable.
    • Fixed an issue with the Collection log overview being misaligned.
    • Godwars dungeon minions/bosses will no longer try to target players after they’ve left the room.
    • Vials of water now cost 50 gp each from the ironman shop.
    • Fixed a bug where slayer helmets with shop ornament kits on them were protecting over more valuable items.
      • Unlike other valuable untradalbe items, when a player dies in PvP, they do not lose the ornament kits attached to these helmets.

 

eoNx5GS.png

DDqyMQi.png

fR8B8Qn.png

 

 

As always, with updates of this scale, there are bound to be some bugs -- please report them in the bug report section as soon as possible so that we may fix them promptly.

 

We hope you enjoy this update!

 

Regards,

Omicron


September Vote Competition[September 1st - September 21st]

02 September 2025 - 02:55 PM

Hey everyone, I would once again like to announce the Vote Competition for the month of September. Your votes will begin being counted on September 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Everytime a player votes and receives an auth, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of September (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.


[28/07/25] Mini Update (Quality of Life, adding missing content & more)

28 July 2025 - 06:41 PM

[10/08/25] Fixes:

  • Yama Changes:
    • Void flares spawning during the Yama fight will now have a sound effect.
    • Contract of Bloodied Blows:
      • Players will no longer take damage when activating a fire glyph when the Contract of Bloodied blows is active.
      • Adjusted the way the “Wretched strength” modifier works.
        • Rather than increasing the player’s maximum hit (similar ot the “Wretched strength” effect of the Dharok armour set), this effect will now increase the player’s minimum damage
  • Quality of Life:
    • Colosseum Sounds:
      • The following interactions now have sounds during the Colosseum fight.
        • Molten lava spawning
        • Volatility explosions
        • Javelin Colossus attacks
    • The correct music will now play in the Ancient Guthixian Temple.
      • Player’s ears’ will no longer be graced with the sound of the “Ground Scape” song when fighting tormented demons.
    • Players are now always guaranteed to catch the following birds at the given hunter level:
      • Ferrets at 70 hunter.
      • Crimson swifts at 49 hunter.
      • Golden Warblers at 53 hunter.
      • Copper long tails at 56 hunter.
      • Cerulean Twitches at 58 hunter.
      • Tropical Wagtails at 61 hunter.
    • Players can now make extended anti-venom+ potions by using torstol potions (unf) on anti-venom (4) potions.
    • Adjusted the crystal beam attack sound in the Colosseum.
    • A setting has been added to toggle the friendly player attack options.
      • Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
        • This will now be prioritized by default (following the player’s attack priorities).
          • Players can disable the friendly attack options in the Gameplay tab of the settings interface to revert this to how it was previously.
    • Added sound effects for Mark of Darkness and Death Charge.
    • Prayer timing for a lot of older/generic npcs that use magic/range will now be delayed to when the hit is registered, rather than at the beginning of the animation.
      • This will mainly effect the npc’s in the fight caves (jad remains unchanged), so that players can turn on their prayer later (about when the projectile reaches them), rather than needing to do it at the start of the animation.
    • The baby mimic is now in the “All pets” collection log section.
      • Players who already have the pet speak to the collector to log it, as long as the pet is in the play
  • Bug fixes:
    • Increased the drop rate of elite clue scrolls from Tormented demons.
    • Adjusted the item value of shark lures to 10 gp each.
    • Players can now attack Tekton while he is walking to the hammer if they were not already in combat with him.
    • Fixed a bug where players could not dismantle a salamander net trap by clicking on the tree.
    • Fixed a bug with salamander net trap resetting not locking the player for long enough, causing de-synchronization with the runelite hunter plugin.
    • Fixed an issue where releasing pets with probita would not make them re-purchasable from her.
    • Spell icons will now always be the same size in the edgeville PvP instance.
    • The shark fishing spot in south-east varlamore no longer moves around.
    • Players can now attack dragons in the brimhaven task only area when on a metal dragons task.
    • Adjusted the pvp protection value of most PvP equipment.
    • The contract of divine severance will now only turn off protection prayers.
    • The Contracts of Worm/Shard/Oathplate acquisition will now only spawn full hp void flares in phase 3 if there are 2 players in the fight.
    • Araxxor's eggs will no longer be able to hatch if it has died.
    • Fixed a bug where filtering the combat achievements task list wouldn't work for some entries.
    • Fixed a bug where thralls could hit energy siphons during the warden final phase fight.
    • The gauntlet plugin will no longer tick down the player's attacks if the Hunllef protected against the attack.
    • Fixed an issue where player body parts would sometimes be invisible.
    • Araxxor's acid drip attack will now cover every tile the player pathed over.
      • Previously this would skip every other tile if the player was running.
    • Fixed an issue where Preserve/Rigour/Augury were using the incorrect sounds.
    • Npc's in the wilderness slayer cave that are not normally aggressive will no longer be aggressive to players.
    • Added stronghold of security spawns for Catablepons and flesh crawlers.
      • Players can access the lower levers by using the portal in the stronghold of security.
      • Catablepons will now drop the top of sceptre piece.
    • Fixed a bug where the timers setting on mobile was conflicting with the Timers and Buffs plugin.
    • Fixed a bug with the collection log positioning.
    • Fixed a bug with the spellbook re-ordering plugin not working.
    • Fixed a bug where players using the native HD mode could not left-click walk in the barrows crypt.

 

  • [29/7/25] Fixes:
    • Fixed a bug where spell book filtering was not working correctly.
    • Players can now kill Minotaurs in the Stronghold of security.
    • Players can now decant guthix rests.
    • Fixed an issue with the skill guide alignment.
    • Fixed a bug where the Eclipse moon would heal when doing it's shadow clone attack.
    • Fixed a bug where players would sometimes return invisible from the judge phase of Yama.
    • Fixed a bug where Kephri’s swarms would heal it infinitely.
    • Fixed a bug where the Revenant weapons would not apply their damage bonus to the Revenant combat dummy.
    • Fixed an issue where some player’s completionist capes in their reclaimables shop became null items.
    • Overhead prayers are now turned off when starting the fight with Yama if the Contract of Divine severance is active.
    • Fixed a bug where inventory presets that had completionist capes were showing null items in the cape slot.
    • The contract of divine severance will now longer spawn an extra void flare that has full hitpoints in phase 3.
    • The contract of bloodied blows will now longer spawn 2 extra void flares in phase 3.

Alora_Logo.png

Hello everyone,

Today’s update is a bit smaller content-wise than our usual, but mighty nonetheless! We’ve added a number of updates that have been on the back burner for far too long, such as the Telekinetic grab spell, Skull scepter crafting, and adding many missing items to the Collection log. Aside from these, we’ve applied some Yama fixes, and a bunch of other bug fixes / QoL. More below:

  • Mobile fix:
    • Many parts of the mobile client felt "choppy", for example Olm’s animations, or the Dwarf multi-cannon would flicker back and forth. This should now be fixed.
  • Chiselling Arterfacts:
    • Players can now use a chisel on ancient artefacts to break them down into revenant ether.
      • Ancient emblems break down into 1,000 ether.
      • Ancient totems break down in 2,000 ether.
      • Ancient statuettes break down into 4,000 ether.
      • Ancient Medallions break down into 8,000 ether.
      • Ancient Effigies break down into 16,000 ether.
      • Ancient Relics break down into 32,000 ether.
  • World Map Hotkey:
    • Players can now open the world map with the ctrl/cmd + m hotkey.
      • This setting can be disabled in the settings interface.
  • Ornate Combat Dummy:
    • Players can now build an ornate combat dummy in their player-owned house game room.
      • This requires level 58 construction, 5 teak planks, 1 black mask, 1 gold leaf, and 4 bolts of cloth to create, and provides 300 base construction experience.
      • This dummy spawns as a regular combat dummy, but can be swapped to various types of combat dummies.
        • All variants, including the regular one will apply the slayer helm bonuses when attacked with a slayer helmet/black mask equipped.
        • Undead Dummy:
          • This dummy acts as an undead npc, as well as a demon-type npc.
        • Revenant Dummy:
          • This dummy acts as a revenant npc (including being undead).
        • Kalphite Dummy:
          • This dummy has the “kalphite” attribute.
        • Kurask Dummy:
          • This dummy has the “Leafy” attribute.
        • Vampyre dummy:
          • This dummy has the “Vampyre” attribute.
        • Vorkath Dummy:
          • This dummy has the draconic attribute, as well as being undead.
  • Skull Sceptre:
    • Players can now create the skull sceptre (I) by combining all 4 of the skull sceptre pieces.
      • This staff can be equipped at level 1, and has a built-in teleport to barbarian village.
        • This teleport has unlimited charges.
      • This staff can only auto-cast from the Arceuus spell book, or crumble undead from the normal spellbook.
  • Collection Log Additions:
    • Chambers of Xeric:
      • Torn prayer scroll
      • Dark Relic
      • Onyx
    • Tombs of Amascut:
      • Jewel of Amascut
    • Slayer:
      • Granite longsword
      • Granite boots
      • Granite helm
      • Granite Legs
      • Bronze boots
      • Iron boots
      • Steel boots
      • Black boots
      • Mithril boots
      • Adamant boots
      • Rune Boots
      • Helmet of the Moon
    • Miscellaneous
      • All of the items added to this category can be instantly obtained if the player has the item by speaking to the collector in Edgeville.
      • Big Shark
      • Big Bass
      • Big Swordfish
      • Broken zombie helm
      • Right skull half
      • Left skull half
      • Top of sceptre
      • Bottom of sceptre
  • Yama Fixes/Adjustments:
    • Contract of Bloodied blows fix:
      • The “Wretched Strength” boost from this contract will now also increase the player’s minimum damage.
        • The player’s minimum damage will now be equal to the player’s max hit multiplied by the boost from wretched strength.
          • So if the player’s max hit is 78, and their wretched strength boost is 0.9 (90%) from having low hitpoints, the damage will be 70.
      • The “Wretched Strength” boost will now be applied to the damage later in the damage calculations, leading to the overall boost to the player’s damage being quite a bit higher.
        • It should now be far easier to one-hit the void flares with half-health.
      • Yama will no longer spawn void flares in phase 1/2 unless the next attack is a shadow-based special attack.
    • Yama glyphs will now last 10 ticks instead of 9.
  • Pet Loss:
    • Pets will no longer be lost on death.
      • Players will still need to pay any fees to reclaim pets that are stored with probita (that were there before, or that were/are emptied).
      • Previously, when a player died, they would lose their pet and need to pay a fee to reclaim it from Probita.
        • The pet will now continue to follow the player after their death, regardless of if it’s a PvM or PvP death.
          • If the pet is in the player’s inventory, it will be lost similar to before, and will need to be reclaimed from Probita.
  • Guthix Rests:
    • Players with level at least 18 herblore can now make Guthix Rests.
      • They can be made by combining 2 Guams, 1 harralander and 1 marrentill into a cup of hot water.
        • Players must have all ingredients in their inventory at the time of creation.
          • Creating the rest will provide 59 base Herblore experience.
      • Cups of hot water can be acquired by heating up a cup of water on a range, or heating up a bowl on a range and then transferring the hot water to an empty cup.
        • This provides no cooking experience, but is a much faster process than cooking food.
  • Slayer Changes:
    • Individual Slayer Master Block Lists:
      • Instead of having one block list for all slayer tasks/maters, there will now be 3 different block lists.
        • Normal slayer tasks (primarily obtained from niece).
        • Wilderness slayer tasks (only obtained from Krystilia).
        • Location-base slayer tasks (only obtained from Konar).
      • Player’s existing block lists have been wiped, and their points have been refunded for the blocked tasks.
      • Any tasks blocked will only apply to the tasks obtained from that specific type of slayer (normal, wilderness, location-based).
        • The same goes for blocked boss tasks.
    • The task storage permanent unlocking now costs 500 slayer points rather than 1,000.
      • Players who paid 1,000 will be refunded the extra 500 points upon logging in.
    • Unlock price changes:
      • Ring bling will now cost 150 slayer points rather than 300.
      • Bigger and Badder will now cost 50 slayer points rather than 150.
      • Slug Salter will now cost 10 slayer points rather than 80.
      • Players who have already paid the old price to unlock these perks will be refunded the difference upon logging in.
    • Unlock/Extension Changes:
      • I hope you mith me:
        • This has been replaced with “Warped reality”, unlocking warped creatures as a task.
          • The points for this unlock have been refunded to players who had it.
      • Pedal to the Medals:
        • This now applies to the generic “metal dragons” tasks, except for the lithkren metal dragons assigned by Konar.
          • This will increase metal dragon task amounts from 20-40 to 150-200.
      • I really mith you:
        • This has been replaced with the “Oh Brother” extension, which extends barrows tasks to 90-130 kills per task.
          • The points for I really mith you have been refunded to players who had it unlocked.
      • Ada’mind some more:
        • This extension has been replaced with the “Harder than mithril” extension, extending lithkren dragons from Konar from 3-7 to 20-40.
          • The points will be refunded to players who had this extension.
      • RUUUUUUNE:
        • This has been replaced with the “More at stake” extension, extending vampire tasks to 200-250 assigned.
          • The points will be refunded to players who had this extension.
    • Duo Slayer Improvements:
      • Partnering process:
        • The player who is requesting to partner with another player will now have clearer indications of the status of their request.
          • If the player who they want to partner with logs off, walks away, declines, etc.. The requesting player will be notified right away, whereas previously they would not be.
      • Cancellation process:
        • If the partner doesn’t have a slayer streak, they will no longer need to go through any confirmation interfaces when their partner cancels a slayer task using free skips.
        • Fixed a bug where it was possible to keep your partner, but have different tasks, leading to unintended partner behaviour.
    • The Slayer plugin has been updated to be a lot more consistent.
      • It should now properly track all tasks extremely accurately (even location based tracking), and be able to pickup where it left off after a player logs out and logs back in again.
  • Individual Shop Stocks:
    • Ironmen now have individual shop stocks for various different types of shops:
      • This includes all rune shops and trading post shops, as well as Ordan’s ores, and a few of the range shops that stock arrows.
      • This means that ironman shop quantities for these shops will remain unaffected by purchases made by other players, so if a player hasn’t opened a shop in a while, it should always be fully stocked.
      • We’ve also split the realism/normal player stocks.
  • New Spells:
    • Players with level 42 magic or higher can now cast the monster inspect spell in the normal spell book.
      • This costs 2 body runes and 2 mind runes to cast, and works like the monster examine spell lunar spell.
        • It provides 31 base experience per cast.
    • Players with level 33 magic or higher can now cast Telekinetic Grab on the normal spell book.
      • This spell lets players pickup items from a max distance of 10 tiles away at the cost of 1 air and 1 law rune.
      • This spell provides 43 base magic experience per cast, and picks up 1 item at a time, or an entire stack if the item is stackable.
  • Steel Ring:
    • The Deranged Archeologist now drops the "Steel ring" at a 1/43 drop rate.
      • This ring provides +24 slash/stab/crush defence.
  • Keris Partisan of Amascut:
    • This is a new Keris partisan variant that, similar to the Keris partisan of corruption and Keris partisan of the sun, can only be used in the Tombs of Amascut.
      • This Keris boasts a much higher stab bonus than the other Keris partisan variants, at +108.
        • It also provides the damage/accuracy boost against Kalphites/scarabs, but only 15% rather than 33%.
          • The 1/51 chance to deal triple damage still remains.
    • This weapon can be made by combining the Jewel of Amascut with the Keris Partisan.
      • This jewel is obtained the same way as the other Tombs of Amascut jewels, and will be the next jewel that players obtain if they’ve already obtained the other 3 jewels.
  • Shark Lure:
    • Players can now obtain shark lures from the following sources:
      • Zulrah
      • Vorkath
      • Phantom Muspah
      • Grotesque Guardians
      • Drakes
      • Thermonuclear Smoke Devil
      • Larran’s Chest
      • Konar's Chest
    • These lures can be used when fishing sharks to speed up fishing by quite a bit,
      • Players can configure the lures to be used in quantities of 1/3/5 at a time.
        • Higher quantities speed up catch speed but reduce experience earned.
          • 1 lure used reduces experience to 27.5 base fishing experience per shark.
          • 3 lures used reduces experience to 22 base fishing experience per shark.
          • 5 lures used reduces experience to 18 base fishing experience per shark.
    • Share Lures can be stored in the tackle box.
  • Shop Changes:
    • The Edgeville/varrock general shopkeepers will now open individual general stores for ironmen.
    • The minimum general store sell price will now be 20% of the items alch value (this is up from about 7-8%).
      • So it will now start at low-alch (unless it’s a Karamja general store with Karamja gloves), and the sell price will reduce as stock builds back up, down to 20% of the items value.
      • Paul, the ironman shopkeeper, will now buy all items at 20% of their value.
        • This is increased to 25% with the Varrock hard diaries, and 30% with the Varrock Elite diaries.
  • Drop Changes:
    • The rate of the tooth half of moon key has been greatly increased from all mobs in the Ruins of Tepoyauik.
    • Adamant dragons, fossil Island wyverns, basilisk knights, and lizardman shamans now drop un-noted herbs rather than noted herbs.
  • Quality of Life:
    • Yama's shadow crash attack will now begin after yama snaps his fingers.
    • Added attack sounds to the hunllef fight.
    • The hunllefs damage will now be calculated at the start of the animation, rather than when the damage is registered.
    • Players will now receive a confirmation dialogue when using an imbuement scroll.
    • The rats spawned by scurries will now be instantly killed in one hit, even if the player’s max hit is less than 15.
    • Scurrius’ mage/range projectile attacks are now delayed by 1 extra game tick.
    • Players will now be told the total number of barrows points they have after each barrows run.
    • The silver jewelry creation options will now appear when left-clicking a furnace if the player has silver bars instead of gold bars.
    • Uncut onyx in the TzHaar Gem Store will now cost 260,000 Tokkul instead of 300,000 if you are wearing any pair of Karamja gloves.
    • Damage from the nightmare will now be calculated 1 tick later.
      • This will give players more time to protect from the auto-attacks with prayer.
    • Players can now use the skull skip technique to avoid taking damage from the Warden’s energy siphon attack in phase 3 of the Tombs of Amascut final room.
    • Scarab swarms no longer drop bones.
    • The UFO attack during the Wardens phase 1 fight now has safe spots on the edge of the arena.
    • Completionist capes and hoods/monkey variants can now be stored in the POH cape rack.
    • Npc death animations will now play a few ticks earlier to make the death process smoother.
    • Dragon hunter weaponry damage bonuses will now be applied at the very end of the damage calculations.
      • Previously it was factoring the bonus damage on the original damage roll, rather than the damage roll after applying boosts such as the slayer helmet boost.
    • Armoured Zombies now drop the broken zombie helmet.
      • Players with 70 smithing can use repair it on an anvil.
      • The helmet requires level 50 defence and strength to equip.
    • The Crystals during the Colosseum final wave will now play a sound when charging up their lasers.
    • The Javelin Colossus’ special attack will now get the player’s location 2 ticks after the animation starts, rather than right as the animation starts.
    • Players can now reclaim any max or completionist cape hood by using the cape on Mac.
      • This process is free of charge.
    • Baby mimic inventory icon now looks like the pet (instead of just a silver box).
    • "Stoking" the Tormy pet will now have the player do an animation.
    • The left-click "teleport" option on the portal nexus will now correspond to the default teleport set in the "Configuration" menu, rather than the last location teleported to.
      • Players can also toggle the “left-click” box in the configuration interface to disable the left-click functionality entirely.
  • Bug fixes:
    • Fixed a bug where the special counter plugin would not clear specials after some npc's died (in raids usually).
      • The special counters will now be cleared after a player leaves a raid, so it will no longer linger until they restart the client or the plugin.
    • Fixed a bug where the Venator bow's ricochet projectile was using the Echo venator bow projectile.
    • Fixed a bug where the guaranteed spell hits against the Nylocas Matomenos were not working properly.
    • The guthan's set effect will no longer trigger against Vampyres.
    • Clan chat names can now only contain letters/digits, no symbols.
    • Hitsplats against jewelled crabs will now be blue if they were blocked.
    • Fixed a bug where quickly typing your password and hitting the enter key to login would sometimes tell you your password was incorrect if you were too fast.
    • Fixed a bug where if the player hit enter to login and typed a letter, it would show up in their username when they logged in-game.
    • Fixed a bug where the higher lever mage baboons were spawning in wave 3 rather than wave 5, and vice versa.
    • Ironmen can no longer sell items back to Ali Morrisane that are not already in the shop.
    • Players can now create the Trident of the Swamp (e) by using the magic fang on the trident of the seas (e).
    • Akkha's shadow will now display a runelite health overlay when attacked.
    • Fixed a bug where the login screen plugin would cause crashes when logging out with Alora’s native HD active.
    • Tormy no longer plays sounds when moving/being stoked.
    • Players will now roll the "uncommon" table from the intricate pouch more frequently.
    • Fixed a bug where the key master clue scroll step was still broken for master clue scrolls.
    • Fixed a bug with the clown outfit placeholders causing some clients to crash.
    • Players can no longer enter the chompy bird cave.
    • Players in PvP will now make sure to always move within the 11 tile maximum freeze distance when in PvP.
      • Previously, at some angles, players would stop pathing towards their target while being 12 tiles away, which would mean they could catch the freeze and them immediately their target would be unfrozen because they were too far away.
    • Players will no longer receive duplicate huntsman kit's from hunter loot sacks.
    • Fixed a bug where the Guardians of the Rift drop table was showing a nature house instead of a Nature talisman.
    • Fixed a bug where players could not click on the parts of the game scene when the world map was open, even if they had the "Click outside interface" setting enabled.
    • Fixed a bug where the key remapping plugin wouldn’t allow players to move the camera with WASD when the world map was open.
    • Fixed a bug where 117HD was sometimes causing crashes upon entering the Corrupted gauntlet.
    • In Path of Crondis puzzle room of ToA, the health of the Palm of Resourcefulness was not properly scaling and was always 124 HP higher than intended. Solo teams will now scale it to 200hp, Duos to 325hp, and so on (125hp for every extra player, not including the first player).
    • You can no longer get glitched on the Gauntlet boss entrance barrier by spam-clicking elsewhere when entering.
    • Fixed a bug where the bank deposit box amount depositing wasn't working correctly for non-stackable items.
    • Alchemical Hydra's enraged phase (grey) will now attack every 4 ticks rather than 6.

VriPyv6.gif


We hope you enjoy this update!

Best,
Omicron


[9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon Pet &...

10 July 2025 - 12:41 PM

j3GZjIk.png
Hello everyone,
 
This update brings a wave of content and improvements across the board — particularly many balancing tweaks to improve your bossing/raiding experience, along with a range of other quality-of-life improvements throughout the game. We’ve also added an extensive new Yama Contract system, along with combat achievements, new deposit box functionality, cosmetic equippable flowers, the highly requested Tormented Demon pet and dozens of fixes.

  • Tormented Demon pet:
    • Tormy can now be obtained as a drop from Tormented demons!
      • The rate is ~1/2,419 by default, prior to any boosters or donator rank bonuses.
      • You can "stroke" Tormy, which will cause him to animate and create a flame around him.
  • Equippable flowers:
    • Players now have a rare chance to obtain equippable flowers (untradable) each time they participate in a Flower Poker match. The drop rates are intentionally low to preserve their prestige:
      • 1 / 20,000: Common flowers (Red, blue, yellow, purple, orange)
      • 1 / 30,000: Mixed flowers
      • 1 / 40,000: Assorted flowers
      • 1 / 60,000: Black flowers
      • 1 / 100,000: White flowers
    • Each player has 5 chances in total per Flower poker match to roll (reducing 1 / 20k to 1 / 4k per match, or 1 / 2k if you consider both players’ chances). They can also be obtained via planting flowers normally outside of FP (similar to Trollweiss flowers, which are 1 / 15,777 chance — but that item cannot be obtained from FP). Good luck planting!
  • Nightmare Changes:
    • Visual Changes:
      • These visual changes apply to both the Nightmare and Phosani’s nightmare.
        • The nightmare’s healthbar will now be blue/black instead of the standard green/red.
        • When attacking Phosani’s nightmare, it would previously show a mostly depleted healthbar overhead.
          • This healthbar will now start full at the beginning of each phase, so it is visually accurate.
        • The Cyan hitmarkers have been updated to the cyan shield hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The Disease hitmarkers on the totems have been updated to the yellow arrow hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The damage that the nightmare takes from the totems will now be visually higher/more accurate to the hitpoints the nightmare has.
    • Phosani’s Nightmare Mechanical Changes:
      • Phosani’s Nightmare now has 1 less phase.
        • The first phase of the fight is essentially skipped, so players will start in phase 2 and only have 4 phases of the fight.
      • To compensate for this kill speed increase, the Phosani’s nightmare speed combat achievements must now be completed 1 minute and 30 seconds faster.
  • Nex Changes:
    • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
    • Damaging blood reavers summoned by Nex will heal the attacker for 75% of the damage done.
  • NPC changes:
  • Tombs of Amascut Changes:
    • Apmeken:
      • Protect from Melee now blocks all of Ba-ba’s damage, unless prayer effectiveness is reduced by an invocation.
      • If the jungle japes invocation is active, baboons are now guaranteed to spawn a banana peel.
        • This was previously a 50/50 chance.
      • Players will now always max when using ranged against baboon shamans and cursed baboons.
        • The baboon shaman now has 40 hitpoints, and the cursed baboon now has 20 hitpoints to compensate.
      • The Apmeken baboon room now has 8 waves rather than 10, with some of the spawns being adjusted.
    • Het:
      • Protection prayers now mitigate more damage from Akkha’s basic attacks.
      • Akkha will now only protect against the attack style it is currently using.
      • Fewer white orbs will now spawn in the final phase of the fight with Akkha.
      • The het seal in the challenge room will now have less hitpoints.
    • Scabaras:
      • Kephri's mud knockback attack will now only send a diagonal wall on the 4 corners.
        • Previously this would be diagonal on 12 of the perimeter tiles.
      • Soldier scarabs have had their magic defence reduced from 10 to -15.
    • Crondis:
      • The palm in the puzzle room will now require 200 units of water for the first player, and 125 extra units for each extra player.
        • This is down from 200 units of water per player.
    • Miscellaneous:
      • Tile markers now work in Tombs of Amascut on mobile.
        • The issue where they were inaccurately marking tiles in certain rooms has also been fixed.
      • Players can now use any item on the deposit pot, rather than just food and potions.
      • Fixed a bug where players were getting points for damage on the Warden's core in phase 2 of the Tombs of Amascut warden room.
      • Bosses now have a cap on how much their defence levels can be drained.
        • Previously, players could drain the boss defence levels to 0 in only a few hits.
          • These bosses now have caps, for example, Ba-ba can only have 20 defence levels drained, so players can reduce it from 80->60.
          • Maximum Defence reductions:
            • Ba-ba: -20 levels
            • Zebak: -20 levels
            • Kephri: -20 levels
            • Akkha: -10 levels
            • Obelisk: -40 levels
            • Wardens: -60 levels
  • Yama Contracts:
    • Players can now sign a pact with Yama if they have one of the 11 contracts.
      • Each of these contracts will make the fight harder, with the promise of a guaranteed (or highly increased chance) loot.
      • These contracts will also make the fight with Yama far more difficult than normal.
      • To sign a pact, use the contract on Yama before the fight has begun.
        • All non-standard contracts will be returned upon successful completion of the fight.
          • The others will be consumed permanently.
    • Players can read the contracts to see how the fight will change for each contract.
    • Non-standard contracts:
      • Purifying Sigil Contracts:
        • All of these contracts are solo-only, and provide no rolls on the standard loot table.
          • Upon completion, players will be given a purifying sigil component, and the contract will be returned.
        • Contract of Bloodied Blows:
          • Reward: 1x Purifying Sigil (middle)
        • Contract of Divine Severance:
          • Reward: 1x Purifying Sigil (right)
        • Contract of Forfeit Breath:
          • Reward: 1x Purifying Sigil (top)
        • Contract of Glyphic Attenuation:
          • Reward: 1x Purifying Sigil (bottom)
        • Contract of Sensory Clouding:
          • Reward: 1x Purifying Sigil (left)
        • Players can combine all the purifying sigil components top create the Purifying Sigil:
          • This can be used on pieces of oathplate armour to create the Radiant oathplate armour, a prestige cosmetic variant.
          • The sigil is not consumed when used on a piece of armour, so players will only need to obtain the sigil once.
      • Contract of Familiar Acquisition:
        • This can be done in a duo, or solo.
        • Provides standard loot, as well as increasing the pet rate by 25x to 1/82.
          • This special rate is not affected by any boosters, ranks, or server boosts.
        • The contract is returned upon a successful kill.
    • Standard Contracts:
      • These contracts are all 1-time uses.
      • Contract of Worm Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 250x diabolical worms.
        • All player present will get a loot roll, but will only receive the item if it was unique.
          • Unique items include Oathplate pieces, dossiers, forgotten lockboxes, oathplate shards, the Yama pet, and the Soulflame horn.
      • Contract of Harmony Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a soulflame horn.
      • Contract of Oathplate Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a piece of oathplate armour.
          • Players will be able to select the piece of Oathplate armour they wish to receive before starting the fight.
      • Contract of Catalyst Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 2000x Aether catalyst.
        • All player present will get a loot roll, but will only receive the item if it was unique.
      • Contract of Shard Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 45x Oathplate shards.
        • All player present will get a loot roll, but will only receive the item if it was unique.
  • Yama Combat Achievements:
    • 11 new combat achievements have been added to Yama, ranging from Elite to Grandmaster.
  • Deposit Box Changes:
    • The deposit box interface is now more comprehensive. 
    • Players can now lock inventory slots from the deposit box interface.
    • Players can now unequip or directly deposit equipment from the deposit box interface.
  • Bounty Hunter Teleport Changes:
    • Previously, the bounty hunter teleport would aim to put pkers 9-14 tiles away from their target, as a balancing mechanic to give players a chance to escape.
      • This would lead to pkers sometimes getting a message indicating there was no safe location to teleport to in some cases when their targets were in areas that could not accommodate a player appearing 9-14 tiles away from think (the top floor of the rogues’ castle, for example).
        • The teleport will now bring pkers closer to their targets if they are in close quarters areas like this, but only after initially trying to put them 9-14 tiles away, as it previously did.
          • Most functionality for this spell will remain the same, but pkers should now get fewer instances of not being able to teleport to their targets, and in some cases when unavoidable, will be teleported closer to their targets.
  • Abyssal Sire Changes:
    • Abyssal Sire now does half as much chip damage from its Melee attacks when players are praying correctly.
    • Abyssal Sire’s tentacles can no longer be damage by multi-spells/attacks.
    • Abyssal Sire’s animations for being stunned/awakened are now much smoother.
      • The issue where only some would visually be stunned has also been fixed.
  • Quality of Life:
    • Drop rate searcher will now show rates in a clearer format:
      • Old: 1/2419
      • New: 1 / 2,419
    • Myopia will now reduce the halberd attack distance in the Colosseum.
    • Rune pouches can now be purchased from the slayer reward exchange for 750 slayer points.
    • Players can now prepare for up to 4 kills of Duke Sucellus at once.
      • Players will be informed they cannot collect anymore of a specific supply if it exceeds the amount needed to create 8 arder-musca potions with.
        • Eternal donators are still able to prepare for any number of kills at a time.
    • The demonbane spells now use 3/5/7 fire runes to cast rather than 4/8/12.
    • The puzzle solver overlay on Mobile now uses dots instead of arrows.
    • Thralls will now last 100% longer as a reward from the Master combat achievements rather than the Grandmaster combat achievements.
    • Players can now complete the "Finding the weak spot" corporeal beast combat achievement with a dragon halberd special attack.
    • More npc types (kalphite, leafy, rat) will show up in the monster examine interface.
    • Players can now attack dawn, aviansies, and kree'arra with halberds. 
    • The Tonalztics of Ralos now have an attack range of 6/8 (rapid/long range) rather than 5/7.
    • Key master teleport will now drop in batches of 7 rather than 3.
    • The granite ring now has 12 range defence rather than 8.
    • The imbued granite ring now has 24 range defence rather than 16.
    • Blue moon will now spawn fewer tornados.
    • Deathly rangers/mage's have had their range/magic levels reduced from 210 to 175.
      • This should lead to lower damage taken from them in the Chambers of Xeric.
    • Players can now store ancient ceremonial robes in their POH Magic Wardrobe.
    • The Alora plugin UI sync setting will now properly synchronize with the device refresh rate.
      • Previously it was not re-drawing the UI enough, leading to some slightly laggier UI elements.
    • Tweaked how dps is calculated using the ::maxhit plugin.
    • Clicking the compass to look-north will no longer change the pitch of the camera.
      • This will now only rotate the camera to the north, keeping everything else the same.
    • Players with level 98 Herblore can now combine crushed superior dragon bones with an extended antifire (4) to create an extended super antifire (4).
    • The newer cyan shield hitsplat will now be shown at Tempoross.
    • The newer cyan shield hitsplat will now be shown when attacking Verzik Vitur in the first phase.
    • The game now checks if a player is standing on a yama Glyph after their movement has been processed for that tick.
    • The Thrall summoning message is now pink.
    • The Mark of Darkness message is now purple.
    • Clicking on the "Confirm" button will now close the price/quantity inputs on the trading post interface.
  • Bug Fixes:
    • Players can now trade in noted ancient medallions/effigies/relics to the emblem trader.
    • Superior slayer encounters are no longer aggressive.
    • Thralls now have a minimum hit of 1 rather than 0.
    • The saturated heart will boosted magic level will no longer begin to drain after entering a raid.
    • Fixed a bug with the daily tasks interface progress bar not showing if the player completed more than the task requirement.
    • Fixed a bug where players could not use the castle wars grapple shortcut due to so-called “leagues restrictions".
    • Fixed a bug where sometimes hatched spiders would not path to the player when fighting Araxxor.
    • Players will now have their runes refunded if the Bounty hunter teleport fails.
    • NPC's will now be removed from a player's damage map when another player attacks them in PvP for the first time.
      • This will make it so that if an npc dealt more damage to the player before another player attacks and kills them, the new player should still get kill credit, assuming they did more damage to the player than the npc after the first attack.
    • Fixed a bug where Araxxor would use a ranged attack for it's next hit if the player moved back 1 tile after being within melee range.
    • Players will no longer be able to activate a glyph they already have protection for at yama.
    • Fixed a bug with the rainbow skin color not working properly.
    • Players will no longer be teleported back into the Yama fight if they died during the judge phase transition.
    • Players will now get points for attacking the phase 2 wardens that have not been knocked down yet.
    • Fixed a bug where eating pizza would disqualify players from the No toppings, no drinks yama combat achievement
    • Fixed a bug where female model jaws were sometimes invisible.
    • Royal titans loot will now be tracked by the loot tracker.
    • Fixed a bug where sol heredit's melee combo attack was using the incorrect animation in the earlier phases.
    • Fixed a bug where the key master clue scroll step would sometimes not work.
    • The necklace of faith can now be triggered by self-inflicted damage.
    • Fixed a bug where the serpentine helm was applying double venom on targets.
    • Players can now leave the raid after dying to Zebak.
    • Fixed an issue with some 2010 mode animations skilling actions not playing the correct sounds.
    • Fixed a bug with the seers village log balance shortcut not working correctly.
    • Yama will no longer try to follow players while they are exiled from the arena.
    • Fixed a bug where Wyrms had 100% accuracy.
    • Fixed a bug where Yama would sometimes not change targets when a player died/left the fight.
    • Sol Heredit will now wait an extra 2 ticks before attacking after a phase change.
    • Fixed a bug where the master scroll book would cause issues with unlocked zooming.
    • Fixed a bug where logging into a different account would sometimes show green dots when players weren’t added as friends on that account.
    • Fixed a bug where extended map loading would cause Alora’s HD to crash.
    • Fixed a bug where logging out would crash the client if the player was using Alora’s HD.
    • Fixed a bug where clicks sometimes wouldn’t register on Alora’s HD.

zW3bSdw.gif

5flk0dn.gif
mG6guYe.png
 
 
We hope you enjoy this update! Please report any bugs as soon as possible.
 
Best,
Omicron


[15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expansion / Perf...

15 June 2025 - 08:00 PM

[23/6/25] Fixes:

  • Quality of life:
    • Yama's Dossier now gives the correct amount of contracts when opened.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was immune to magic damage.
    • Hunllef will only count off-prayer hits as valid, meaning an attack on the protected prayer style will not contribute to the 6 attacks required to make hunllef change prayers.
    • Players can now attack npcs/players 10 tiles away (rather than 9) using magic.
      • Players will also no longer path 2 tiles closer to their target if they are attacking within range.
    • Fixed a bug where players would sometimes skull on their attacker if they retaliated after a splashed magic attack.
    • Players must now have the correct firemaking level to add logs to a bonfire.
    • Fixed a bug where your Raids rewards (including Olmlet) would not go to your bank properly if your inventory was full.

 

[18/6/25] Fixes:

  • Quality of Life:
    • Added sound effects for the Soulflame horn special attack.
    • Added attack sounds for the demonbane spells.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was not taking damage on the 6th hit.
    • Adjusted the value of crystal armour to match the value of the seeds required to make the piece of armour.
    • Adjusted the protection value of the Bow of Faerdhinen and Blade of saeldor (and corrupted variants) to match the enhanced crystal weapon seed value.
    • Players can no longer repeatedly cast a magic attack from more than 9 tiles away from their opponent.
    • Fixed a bug where the npc attack option setting would sometimes be reset when opening the collection log.
    • The soulflame horn now works on ironmen in the nightmare area.
    • The armadyl and zaryte crossbows now have a standard attack range of 8 tiles, and 10 on longrange.
    • Scarred extract now work with aether runecrafting.
    • Fixed a bug where the serpentine helm's guaranteed envenom when using a blowpipe/trident/toxic staff of the dead was not working correctly.
    • Aether runes being in a rune pouch will no longer break presets.
    • Sol heredit's first attack will now always be his forward strike.
    • The surge potion cooldown timer will now properly show up on the timers and buffs plugin.
    • A freeze will now wear off in PvP if the players have more than 10 tiles between them.
      • This was previously 11 tiles.
    • Players can no longer attack other players from behind a fence in PvP.
      • This functionality remains in PvM.
    • Tabs will now be properly hidden on fixed mode when certain interfaces are open, such as the tears of guthix interface.
    • Fixed a bug where players could attack the judge of yama from any distance.
    • Fixed an issue where the screenshot plugin's "Display date" configuration would show a piety sprite instead of the report button.
    • Players will no longer receive a guaranteed rite of vile transference when opening a dossier after 100 killcount if they've already received one previously.
  • [17/6/25] Fixes:
    • If the players have protection from the void flare's glyph type, Yama will no longer be healed when it explodes.
    • Fixed a bug with Tormented demon damage not registering properly.
    • Fixed a bug with Demonic gorilla overhead protection being visually incorrect.
    • Fixed a bug where the whisperer/warden phase 2 core were causing clients to crash.
    • Fixed a bug where certain runelite features, such as presets, spell book filtering, etc.. were not working correctly.
    • Damage will no longer stack when Yama teleports them to the Judge of Yama.
    • Fixed a bug where the npc indicators plugin would sometimes not highlight npc's properly, particularly when the Tag-all option was used.
    • Fixed a bug where players could jump a few stones too far during the Judge of Yama phase.
    • Fixed a bug where Yama was sending blank messages in the chat.
    • Yama's shadow walls have bene properly aligned so that they intersect on one specific tile.
    • Fixed a bug where players with less than 99 hitpoints could use brews to overheal too much.
    • Fixed a bug where clicking on the "walk here" option when a context menu was open was inaccurate.
      • Previously, if you clicked the “walk here” option with the context menu open, it would path you to the tile that your mouse was currently hovering over.
        • It will not path you to the tile that you were initially hovered over when the menu was opened.
          • This will also apply to right-clicking on a tile while running, though may be subject to inaccuracies if the player ran into a new region.

 

43I3mWQ.png
 
Hello everyone,
 
We are back with a large update for you all just in time for summer, kicking off with a brand new end-game boss, Yama, which is intended for Duo fights — though if you are brave enough you may take him on solo. The rewards make Yama a worthwhile endeavor, ranging from Oathplate armor & the Soulflame horn, to the newly introduced Surge potions which can restore Special energy! As we wanted to get Yama out as soon as possible, we are releasing this boss in a staggered way (same as OSRS), with this update containing most of the content, and the next update introducing Yama’s Contracts & Combat Achievements.

Aside from the new boss, we’ve given the mobile client some needed attention, bringing in 7 new plugins to improve your experience, including things like the Timers & Boosts plugins, and even the Slayer plugin. As some of you have already noticed earlier this week, we also have finally gotten around to adding audio to the mobile client, so you can listen to some Sea Shanty on the go while you’re PvMing, as well as hear all the sounds around you, whether it’s in combat or just listening to the wind breeze by. Lastly, we applied some performance improvements to keep your device cooler for longer, leading to more battery life, better FPS and an overall improved experience!

  • Yama:
    • In the deepest pits of the Chasm of Fire, players can now challenge Yama to a duel.
      • Yama is a demon boss with 2,500 hitpoints that players can fight on their own, or in teams of two.
      • The fight begins by challenging Yama on his throne, and is broken into 3 phases.
        • Phase 1:
          • Yama will attack the player using mage/range/melee, using special attacks after 3 normal attacks.
            • Yama will only use melee if the player is in melee distance.
            • Yama will also approach the targeted player if they are using the melee combat style.
          • The special attacks for phase 1 are either a fire or shadow projectile that will deal a lot of damage if the player does not protect themselves.
            • Protection can be acquired from stepping in the middle of one of the 5 glyphs on the ground, consuming it temporarily.
              • The glyph must match the attack type for the players to gain protection.
                • For example, if it’s a fire-based special attack, players must step on a fire glyph.
          • Every 3rd auto-attack (just before the special attack), Yama will also trigger one of the following attacks:
            • Void Flares:
              • 2 Void flares will spawn around the arena, with bars that will fill up over a short period of time.
                • If the flares are not killed before the bar fills up, they will heal Yama and damage the players for a percentage of their remaining health.
                • These flares are demons, and players are guaranteed to hit their maximum against them.
                  • They are also 2x as susceptible to demonbane attacks, meaning the demonbane damage boosts are doubled.
            • Shadow Walls:
              • Walls of shadows will begin to cut across the arena in a diagonal, and the player must step through these walls at the correct moment to avoid the damage from them.
            • Fire Walls:
              • Fire walls will spawn on the edges of the arena and cross it, hitting anything in their path.
          • Glyph Protection:
            • Glyph protection will not only protect players from special attacks, but also any other damage of the same type.
              • For example, if the player still has shadow protection, they will not take any damage from shadow walls or shadow (ranged) based auto attacks if hit.
        • Judge of Yama:
          • After the player has dealt approximately 33% damage to Yama, it will change phases.
            • This happens for phase 1->2 and phase 2->3.
          • Players will be teleported to an island nearby, and must cross the stepping stones to get to the Judge of Yama and kill it.
            • The players will be separated at this point, but the Judge of Yama will have a shared health bar that both players hits will register to.
              • The judge of Yama can protect from 2 attack styles at once, alternating between magic/ranged and melee/ranged protection.
          • Once killed, players will be returned to the main arena to begin the next phase.
        • Phase 2:
          • Phase 2 is very similar to phase 1, although Yama will have 2 new special attacks will be far more punishing if not protected against.
          • 2 shadow waves will spawn during this phase instead of one.
        • Phase 3:
          • Yama will no longer use special attacks during this phase, instead opting to hit players with an auto-attack, or drop fireballs on them.
            • If outside of melee range:
              • Fireball attack:
                • Yama will drop 3 fireballs on the player over a short period of time, these fireballs are aligned in either a north-south, northeast-southeast, or east-west pattern.
                  • When they hit the ground, they will explode, covering a wide area in an hourglass shape.
              • These fireballs will be used every 3rd attack, following 2 auto attacks.
                • When the fireballs are used, Yama will also either spawn shadow walls (2-4 of them), or 2 void flares that have half of their hit points.
            • If players are within melee range:
              • Yama will only use its melee attack, and spawn shadow waves or void flares after each attack.
    • Rewards:
      • After the player has killed Yama, they will each receive their loot.
        • If in a duo, players will receive loot quantities that scale based on their contributions during the fight.
          • For unique items, duo members have slightly lower rates, making solo players approximately 25% more likely to receive a unique item.
        • The rate for Dossiers and Oathplate shards are the same in solo/duo kills.
      • Items:
        • Dossiers:
          • Dossiers, when opened, will reward players with either chasm teleport scrolls, rite of vile transference, or various contracts.
            • Contracts will be explained in more detail next update, since they will not yet be available.
              • In essence, contracts can be used to make the fight harder, and if the player succeeds, it will either guarantee or highly increase the odds of certain items dropping.
            • Rite of Vile Transference:
              • This rite, when consumed, will upgrade the Death charge spell, allowing players to obtain the boost from it twice per cast, rather than once.
              • This is normally a 1/15 chance to obtain from a dossier, but players who have 100 or more kills will be guarantee to obtain one when opening a dossier if they haven’t yet received it.
        • Forgotten Lockbox:
          • When opened, this will give players some supplies, with a small chance to obtain a piece of oath plate equipment.
        • Oathplate armour:
          • This is a new set of armour that provides the highest slash bonus in the game.
            • The set is comprised of a helm, chest, and platelegs, and requires level 78 defence to equip.
        • Soulflame horn:
          • This weapon is notable for its special attack, which when used can empower allies (including yourself) to have 100% accuracy on their next melee attack.
            • Players can adjust the preferred radius to look for players and the preferred amount of players to buff when using the special attack.
            • If the player uses the special attack and there are no allies in range to buff, no special attack energy will be lost, and no one will be buffed.
            • For each player affected by the buff, 25% special attack energy will be consumed, allowing the player to buff up to 5 players total (including themselves) if 100% special attack energy is used.
            • If the user empowers 1 or more players, they will also be empowered themselves.
          • The Soulflame horn requires level 80 magic to equip.
        • Oathplate Shards:
          • These shards can be used to make pieces of Oathplate armour.
        • Barrel of Demonic Tallow:
          • Players can use this to get 100 demonic tallow, a key component used to make surge potions.
            • Surge potions can be made by using demonic tallow on an unfinished torstol potion at level 81 Herblore, providing 185 base experience.
            • Players are able to take a sip of this potion every 5 minutes, and it will restore 25% special attack energy (to a maximum of 100%).
              • In PvP situations, this potion has a 6-tick delay before the effect kicks in, and only if the player is still within 15 tiles of where they first drank it.
                • Since a graphic is played when taking a sip of this potion, player opponents will have a warning that the potion was used before the effect kicks in.
  • Oathplate Armour Crafting:
    • There is a mine/forge on the ground floor of the Chasm of Fire where players can collect materials and craft Oathplate armour.
    • Players with level 78 mining or higher can mine the nearby ores to harvest infernal shale.
      • There are 2 types of shale ores:
        • Normal rocks, which allow players to mine faster, but is more click intensive.
        • Deposits, which allow players to mine for longer periods before the deposit changes locations, but is slower.
      • Players can use a hammer and chisel to crush the infernal shale, providing 1-3 crushed infernal shale per shale crushed.
    • There is a furnace there where players with at least 83 smithing can combine 28 crushed infernal shale and 5 oathplate shards into an infernal blend.
      • This blend must then be cooled using the nearby pool of ichor.
        • If players pull the blend out too soon, it will become malformed, and in this case must be used on the furnace again to reheat it.
        • When cooled, the blend becomes an infernal nugget.
          • 10 infernal nuggets can be combined into 1 infernal chunk by using the furnace.
            • Players can then process this infernal chunk into an infenral plate by using the nearby anvil.
  • Chasm of Fire Pentagrams:
    • Demons killed in the Chasm of Fire will now have a chance to give players various contracts to fight Yama.
      • When eligible, a pentagram will appear above the demon’s head, indicating the way to finish the demon off for a specific contract.
        • Red Pentagram:
          • This indicates the finishing blow must be dealt with a 2h melee weapon.
            • Successfully doing so will provide the player with a Contract of Bloodied blows.
        • Green Pentagram:
          • This indicates the finishing blow must be dealt with a heavy ranged weapon.
            • Successfully doing so will provide the player with a Contract of Divine Severance.
        • Blue Pentagram:
          • This indicates the finishing blow must be dealt with a spell.
            • Successfully doing so will provide the player with a Contract of Sensory Clouding.
        • Yellow Pentagram:
          • This indicates the finishing blow must be dealt with a special attack.
            • Successfully doing so will provide the player with a Contract of Glyphic Attenuation.
        • Purple Pentagram:
          • This indicates the finishing blow must be dealt while the demon is bound.
            • Successfully doing so will provide the player with a Contract of Forfeit breath.
    • The pentagram type will change after 32 kills of any demon type.
      • To find out your current pentagram type, you can speak to the disciple of Yama at the entrance of the Chasm of Fire.
  • Abyssal Sire Changes:
    • Players will now always hit at least 50% of their max damage on the Respiratory vents, with 100% accuracy.
    • Demonbane weapons will now always 1-hit the respiratory vents, regardless of your actual max hit.
      • For spells, players must be using the purging staff with a demonbane spell.
    • Abyssal Sire can now be attacked while it is transitioning from phase 1 to phase 2, but at 50% reduced damage.
      • This is when Abyssal sire walks from its throne to the centre of the arena.
    • Abyssal sire now has 25 extra hit points, giving it a total of 425 hitpoints.
    • Scion’s now have a max hit of 10 rather than 15.
  • Player-owned House Style Changes:
    • Players can now unlock the Canifis house style.
      • This style requires level 60 Construction, and costs 1,000,000 coins.
    • Players can now unlock the Civitas Illa Fortis style.
      • This style requires level 70 Construction, and costs 3,500,000 coins.
    • The player-owned house style unlock process has been spruced up a bit, and players will now be able to select from a nicer interface, and will have a secondary confirmation pop-up before their coins are removed.
      • Players will now also require the proper construction level to unlock house styles.
  • Mobile Changes:
    • Mobile Client Sound:
      • Sound has finally come to Mobile!
        • Gone are the days of clicking on rocks for hours on end in silence.
          • Players can now enjoy ambient area sounds, sound effects, and iconic music, such as Sea Shanty 2.
    • Vibrations (Haptics):
      • iOS:
        • We have now added vibrations on iOS when you tap on NPCs, objects, or other players. A single vibration will play for most actions, but if you attacked a player/npc, it will do a double-vibration.
      • Android:
        • We previously had vibrations on Android but only for dragging items / opening context menus, but we will now have the same interact vibration as the iOS ones listed above.
    • Mobile Performance (Cooling) Improvements:
      • We’ve made some big changes that attempt to reduce the strain on the CPU, and in turn, the heat generated by the mobile app, allowing you to play at a higher FPS for longer without your device throttling. This also can lead to battery life improvements.
        • For technical details, we are essentially "skipping" full game scene redraws when they are not entirely necessary, allowing the CPU to cool down and do less work.
          • This is more beneficial in certain areas more than others — for example, if you are at Rock crabs training your phone may use ~70% less energy, and Woodcutting at Redwoods high use 85% less energy, but at home you might only see a 5% reduction in energy since there is a lot more to re-draw at home.
    • Timers and Buffs Plugin:
      • Players can now enable the Timers and Buffs plugin through the plugin panel.
        • This plugin will create infoboxes that show status/timers for various buffs and plugins, including all boosters, well of goodwill, vote bonus, vengeance timers, mark of darkness timers, thrall timers, etc…
    • Boosts Plugin:
      • Players can now enable the Boosts plugin, and select configurations to show boosted stats.
        • Players can see their boosted combat stats, boosted skills, or both.
          • Players can see these boosts in info boxes, or in panels (compact and full).
          • Players can also see the timers for when these boosts will drain (or recover, in the case of debuffed stats).
    • Boss Timers Plugin:
      • Players can now enable the boss timers plugin, a plugin that will show an infobox with a timer telling you how long before the boss you killed will respawn.
    • Entity Hider Plugin:
      • Players can now enable the Entity hider plugin. We highly recommend this to keep your device cooler and improve FPS, especially at home.
        • This plugin has many settings to allow players to hide other npc’s/players that meet certain conditions, such as, but not limited to:
          • Non-friends
          • Non-clan members
          • All other players
          • All other player overheads
          • Pets
          • Npcs
          • Thralls
    • Slayer Plugin:
      • This plugin will show an infobox of the current slayer task the player is on, and how many kills they have left.
        • It will also be able to highlight the target npc’s that the player must kill for the task.
    • Opponent Info Plugin:
      • This plugin was already somewhat present through vanilla settings, however we’ve made it toggle-able in the plugin panel, and it will organize itself properly with the overlays so it doesn’t overlap.
    • Mahogany Homes Plugin:
      • Players can now enable the Mahogany homes plugin to track which house they need to repair.
        • This will show the location on the world map, and show a hint arrow when the player gets relatively close.
        • It will also highlight all objects that need to be repaired, and tell the player how many contracts they’ve completed this session, and how many points they’ve earned.
    • Fixes:
      • Fixed a bug where the tile marker plugin would sometimes highlight a tile without being enabled.
      • Fixed an issue where players could not click on anything below where the chatbox was when they fully hid the mobile chatbot.
  • Wilderness Agility Tag Dispenser:
    • Players can now use the Agility tag dispenser in the deep wilderness agility course.
      • To use this dispenser, players will need to pay a 150,000 coin fee each time they enter the agility course.
    • After each full lap, players can tag the dispenser to obtain a wilderness agility ticket, an un-noted wilderness food/potion, a few noted wilderness blighted resources, and a piece of noted armour.
      • As players complete more laps in a row without leaving, the amount of noted resources and value of noted armour they get will increase.
        • These noted resources will be automatically deposited into the looting bag if possible.
    • Players will also receive a looting bag upon paying the fee if they don’t already have one.
    • Players can trade in the wilderness agility tickets for experience at the tag dispenser.
      • Trading in 1-10 tickets provides 200 agility experience per ticket.
      • Trading in 11-50 tickets provides 210 agility experience per ticket.
      • Trading in 51-100 tickets provides 220 agility experience per ticket.
      • Trading in more than 100 tickets provides 230 agility experience per ticket.
    • The Wilderness experience bonus multiplier does not apply when trading in the wilderness agility tickets.
    • Logging out in the wilderness agility area will reduce your lap streak by 10.
    • More skeleton spawns have been added around the course.
    • The wilderness agility course is now singles+.
  • Players can now store the following items in the Costume Room Toy Box:
    • Oldschool jumper
    • Red/Green/Blue gingerbread shields
    • Giant Easter Egg
    • Eek
    • 2nd Birthday Balloons
    • Birthday cake
  • Bingo Changes:
    • Normal bingo can now be completed across a completed diagonal or column, rather than just a row.
    • Completed bingo patterns will now keep the items that were won partially visible.
      • Players can also now hover over the items to see what they are named.
    • Players can now see the name of bingo square items by hovering/right clicking the items. 
    • Fixed a bug where the bingo board normal pattern was completing too early.
    • The destroy option on the bingo card will now properly destroy it, rather than drop it.
    • Fixed a bug where the kodai insignia bingo task was not properly completing.
  • Minigame pet 200m XP drop rate boost:
    • Certain mini-game pets will now factor in whether a player has 200m experience in the relevant skill, and if so, make the pet 15x more likely to drop (assuming they don’t already have it):
      • Smolcano (200m Mining)
      • Abyssal protector (200m Runecraft)
      • Tiny Tempor (200m Fishing)
  • Weapon Sound Adjustments:
    • The blade of saeldor now uses the correct attack sound.
    • The ancient mace now uses the correct special attack sound.
    • Adjusted the voidwaker special attack sound to be timed better.
    • Added a hit sound for the Iban's staff, Tumeken's shadow, and Warped sceptre.
    • Adjusted the attack sound for the Emberlight.
    • Added special attack sounds to the Tonalztics of Ralos.
    • Osmumten's Fang has had it's attack sounds adjusted.
    • The Burning claws now have a special attack sound.
    • The Inquisitor's mace now uses the correct crush sound effect.
  • Quality of Life:
    • Removed the 1-tick delay when cleaning herbs with Zahur.
    • The “Clean” option with Zahur will now check for noted herbs if the player does not have any un-noted grimy herbs in their inventory.
      • If found, it will prompt players to confirm the higher price of 1,000 coins each herb, and if the player accepts it will clean them all (or as many as the player can afford).
    • Players can now install the Mark of Darkness Helper plugin from the plugin-hub.
    • Duke Sucellus will now allow players to keep up to 4 Arder-musca poisons after the it is killed.
      • This means that players can prep for up to 3 kills at a time (6 posions, 2 used to start the kill, and 4 kept at the end of the kill).
        • To compensate for this, Duke’s health has been increased by 10% to 480.
    • The arceuus blood altar now gives slightly more experience.
      • 24.5 experience per fragment crafted, rather than 21 experience.
    • Players can now use spare dyes on Apprentice felix to trade them in for 50 abyssal pearls.
    • Players can now use a needle on the Rewards Guardian to get a new Abyssal needle if they've previously obtained one.
    • Adding logs to a campfire will now give the full experience of the log (rather than 1/3) but is now also 1 tick slower.
    • Added many new lizardman/lizardman brute spawns in the shayzien/lizardman battlefront area.
    • Players can now recolor the Lost bag with Abyssa dye.
    • The lost bag will now go to the reclaimables shop on death.
    • Iban's staff will now go to the Reclaimables shop, and can be re-purchased for 50k.
    • The Morytania legs teleport now use the correct graphic and animation.
    • The desert amulet now uses the correct teleport animation and graphics.
    • Surge spells now use the correct animation.
    • Attacking the wilderness Skotizo will now warn players that it will skull them, or renew their current skull.
      • Players will be able to select an option to never warn them again.
      • Players will only be warned one time per login.
      • More music tracks from quests/inaccessible areas have been automatically unlocked for players.
      • The player indicators plugin will no longer highlight friends who have their private set to off.
    • Players will now be guaranteed to land a freeze on Nylocas Matomenos if their magic accuracy is above a certain threshold.
  • Bug Fixes:
    • Added the Bran pet to the All pets collection log.
    • Fixed a bug where the teleport wizard interface during the tutorial was visually broken.
    • Chinchompas now have an attack speed of 3 when the short fuse attack style is selected.
    • Fixed a bug where the unlocked music track list was not working correctly.
      • Many tracks that were unlocked were showing up as red and some locked tracks were showing up as green.
    • Fixed a bug where tile markers were sometimes not showing up until you marked a new tile.
    • Fixed a bug where the whisperer would rush players to attack them with melee when it spawned.
    • Hunter rumour rare part drop rates for birds have been changed from 1/50 to 1/20.
      • The pity rate will have also changed from 1/100 to 1/40.
    • Fixed a bug where players would only get 57 minutes at Blast furnace instead of 60 minutes.
    • Fixed a bug where using the Chugging barrel interface to add doses would sometimes not properly add the potion doses.
    • Players can now fill their empty vials using the gauntlet fishing spots.
    • Fixed an issue with xp drops not showing up sometimes in PvP.
    • Calamity armour can now be found in the trading post item search interface.
    • The trading post item search interface will now show the robes of ruin set pieces.
    • Removed certain npc's from the Killcount log, such as egg, boulder, etc..
    • Fixed a bug where adding digweed to a potion before it was complete wouldn't provide bonus exp/points.
    • Blue moon spear / set fixes:
      • The Blue moon set effect (Frostweaver) will now occur regardless of whether you froze/binded your target.
        • The set effect will also process more quickly to hit your enemy with the melee attack, matching OSRS’s delay.
      • The Spear’s special attack (Break Shackles) now has the correct graphics.
    • Magic spell damage will now be applied 1 tick sooner to match OSRS.
    • Fixed a bug with the clan announce settings not working properly.
    • Players with a boosted hunter level can set use deadfall traps.
    • Lizardmen and Lizardmen brutes now use the correct animations.
    • The Special attack orb will now be highlighted in blue when the purging staff is equipped.
    • Players can now catch implings with boosted hunter levels.
    • Pheasant pet is no longer attackable.
    • Fixed a bug where the Expanded chunk loading was not working on startup.
    • Fixed a bug where the Watson teleport scroll in the Master scroll book was not working properly.
    • Damage will now be properly stalled when going through the Wilderness Agility Course obstacle pipe.
    • The PvP performance tracker plugin has been temporarily removed due to being inaccurate.
    • Echo virtus now visually shows the ancient bonus on the equipment interface.
    • Players can now properly revert Echo virtus pieces.
    • Fixed a bug where the item search interface wouldn't close properly sometimes when closing an interface.
    • Fixed a bug with magic freeze spell exp drops showing the incorrect experience on a splash.
    • Fixed a bug where the mahogany homes server bonus was not giving the proper amount of bonus points to higher tier contracts.
    • Fixed a bug where 2 dragon chainbodies would appear in the item search on the trading post.
    • Added the keymaster back to the Cerberus area.
    • Fixed a bug where the collection log overview wasn't showing the correct amount of collections logged.
    • Fixed an issue where sometimes agility obstacles would visually teleport players to the wrong area.
      • Players would notice this happening when loading new regions while doing agility obstacles, notably when using the revenant caves obstacles or the Falador rooftop agility course.
    • Fixed a bug where the “Collapse ground item menu entries” configuration on the ground items plugin would mess up certain clicks.
    • Araxxor's acid splatter special attack (White spider first) will now splash 7-8 poison projectiles randomly within 3 tiles of the player.
    • Fixed a bug with a broken icon when using the pool of refreshment in the ferox enclave.
    • Fixed a bug where some clue collection log entries were greenlogging the incorrect entry.
    • Fixed a bug with the Accursed/Thammaron/Warped sceptre built in spells not working properly.
    • The Serpentine helm will no longer envenom enemies immune to venom.
    • Fixed a bug where players could not make bloodbark or swampbark armor.
    • Creating felling axes will now warn players that it cannot be undone before creating it.

84sRWHh.gif
BYGZlBA.gif
YJ1YBgf.gif
pCoJR0N.gif
wsNJnRV.gif
RAQG1vM.gif
aAPeMIc.gif
gGlxzOs.gif
UiLD8tv.gif
Lp3rhW8.gif
68ctdxA.gif
9iNG77p.gif
K7t3jZy.gif

 

 

 

We hope you enjoy this update! We've got some more awesome content coming up this summer, so stay tuned ;)

 

Regards,

Omicron