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Omicron

Member Since 18 Jul 2016
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[10/10/25] Varlamore Bosses: Doom of Mokhaiotl (Delve) & Hueycoatl

10 October 2025 - 05:27 PM

[23/10/25] Mini Update (Doom Combat Achievements, Fixes & more)

  • Arclight/Darklight Changes:
    • Players can now purchase the Darklight from the Loyalty points shop for 15,000 points.
    • Players can now create the Arclight using 3 ancient shards.
    • The Arclight can no longer be dismantled for 25 ancient shards.
      • Due to the more common drop rate, and wanting to make the Arclight a more accessible weapon, we’ve removed this functionality.
      • The arclight will now be dismantled for 3 ancient shards and the darklight.
  • Doom of Mokhaiotl Changes:
    • Combat Achievements:
      • 15 new combat achievements have been added for Doom of Mokhaiotl, ranging from Elite to Grandmaster.
    • It will now be announced to the world whenever a player beats the deepest delve record.
    • Adjusted doom sound effect timing.
    • Sunfire splinters will no longer be announced when obtained from Doom of Mokhaiotl.
    • Fixed a bug where the Eye of Ayak would not announce from Doom.
    • Players who died during the fight with doom will no longer be able to claim their loot afterwards.
    • Fixed an issue where the Doom of Mokhaiotl scoreboard would show total kills instead of deep delves for the personal statistics.
    • If players have a charged eye of ayak while fighting the Doom of Mokhaiotl, it will now passively gain 10-20 charges per kill.
    • The doom mound will now use the proper animation when appearing.
    • The rocks that spawn when Doom burrows into it's tractor phase will now come a few ticks later and have the proper sounds.
    • The runelite hiscores will now properly show the Doom of Mokhaiotl and Hueycoatl kill counts.
    • Players will now have their stats/prayer/special attack restored when leaving the fight with Doom of Mokhaiotl.
    • The Doom of Mokhaiotl pet will now show up in the All pets collection log entry.
    • Doom will now attack players regardless of how far away they are (within the arena bounds).
    • Fixed a bug where hitting doom too quickly during the charge punish attack would lead to 2 auto-attacks stacking on the same tick at higher delves.
    • The volatile earth will now despawn when doom begins the slam attacks.
    • The mound from the Doom of Mokhaiotl fight will no longer glow for Elite clue scrolls.
    • Fixed a bug where doom would sometimes knock players back into a wall.
    • Players will now be notified that the drop booster enhanced their loot at Doom of Mokhaiotl.
    • Players will now be warned that they have rare loot to claim before descending to the next delve level when fighting doom.
    • The loot tracker will now track doom of mokhaiotl loot.
    • Players positions will no longer be reset when delving deeper if the arena does not change (delves 2 and 6).
    • Doom will now spawn after 11 ticks rather than 6 when delving deeper.
    • Players will now be notified how many deep delves they’ve done after each deep delve.
    • Fixed an issue where the doom burrow hole would disappear after the fight in rare occasions.
    • The acid spray from attacking now will now be in all 4 cardinal directions, rather than just 2.
  • Bolt Pouch:
    • Players can now purchase the bolt pouch from Sir Loyal T for 30,000 loyalty points.
    • The bolt pouch is an item that cannot be equipped, but can store 10,000 of 3 different types of bolts within it.
      • Most types of bolts are supported, with a few exceptions.
    • The bolt pouch also gives players access to the extra ammunition slot (similar to the quiver) that can be used as long as they have a bolt pouch in their inventory.
      • The functionality of this extra slot is exactly the same as the quiver, however the ammunition in the extra slot is separate from the quiver ammunition.
  • Untradable Alchemy Warning:
    • By right-clicking the high or low alchemy spell, and selecting the “Warnings” option, players can now toggle untradable warnings before alching untreatable items.
      • Players will also be told that the item they are alching is untradable if they trigger the high-value warning.
  • Collection Log Overview:
    • Players can now view the Collection log overview of another player.
      • This can be done by first viewing the other player’s collection log (through right-clicking the collection log button), and then clicking on the hamburger menu in the top left and viewing the overview.
  • Bug Fixes and Quality of Life:
    • Fixed a bug where the Hueycoatl killcount for rare drops was always showing as 1.
    • Fixed a bug where Hueycoatl was giving rare loot to multiple players instead of just one.
    • Fixed a bug where players could not cast demonbane spells on demonic larva.
    • Volatile earth should now last a few extra ticks.
    • Fixed a bug where using magic spells against demonic larva would cause players to have unnecessarily long attack delays.
    • Fixed an issue where the exploding rock projectiles had the incorrect graphics.
      • The magic projectile was showing the range hit graphic and vice versa.
    • Fixed a bug where Hueycoatl’s body parts would move around after being attacked.
    • Players can now auto-cast ancient magic spells with the dragon hunter wand.
    • Players can now install the Demonic larva/Larva tracker from the Plugin-hub.
    • Players can now install the Attack-Timer plugin through the plugin-hub.
    • Fixed a bug where Minimus would sometimes disapepar when entering a new Colosseum session.
    • The infernal axe will no longer try to burn a log while cutting infected roots unless the player got a log.
    • Fixed a bug where the Hueycoatl's stats were not showing up when looking up it's drops.
    • Fixed a bug where 117 HD and the gpu plugin would not turn on automatically when the client started.
    • Fixed an issue where some tiles in newer areas (doom/hueycoatl) were not properly rendering in LD mode.
    • Fixed a bug with item sizes being a bit too large, and being cut off on the left side
      • Also fixed an issue with the inventory tags plugin not highlighting items correctly.
    • Fixed a bug where using a snowy knight mix (2) would result in the player obtaining an unusable item.
    • Hueycoatl's killcount will now properly show up in the Collection log.
    • Fixed a bug where crafting Hueycoatl hide required too high of a crafting level.
    • Releasing snowy knights will now heal 15 hitpoints.
    • Fixed a bug with the improved tile indicators plugin not working.
    • Fixed a bug where Iban's blast would cause issues with setting auto-cast spells on the standard spellbook.
    • Added more attack/defence sounds for the Hueycoatl fight.
    • Fixed a bug where Hueycoatl’s range/magic attack graphic was not playing correctly.
    • Fixed a bug where the red lava cape texture was not showing up properly on Alora’s HD.
    • Fixed a bug where the Hosidius indoor floor texture was black on Alora’s HD.
    • The base arclight drop rate from Skotizo is now about 4x more likely.
    • Attack magic attack sounds to the Eye of ayak.
    • Fixed a bug where right-clicking the minimap orbs would reset the minimap zoom levels.
      • This will now only happen when right-clicking the minimap itself.
    • Players can now right-click the fixed mode minimap to reset the zoom level.
    • Thralls now have a 4-tick attack speed.
    • Increased the Mokhaiotl cloth's visual value.
      • This will be reflected in the loot interface when players obtain it.
    • Fixed a bug where players could sometimes not reclaim their pets from Probita.
    • Daily tasks will no longer be reset whenever the server is reset.
      • The tasks and progress will now be saved when the server is reset, allowing players to pickup where they left off.
    • Paladins now have a chance to give hard clues when pickpocketing.

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Hello everyone, 
 
Today’s update continues with our expansion of Varlamore, this time bringing with it two all-new bosses for you to take on! The Doom of Mokhaiotl (Delve boss) is unique from other bosses by requiring you to continue pushing it further into its lair, with increasing difficulty (and rewards). Speaking of rewards, this boss introduces the Avernic treads (BIS boots for offensive/defensive bonuses), Eye of Ayak (one-handed staff, second most powerful in-game) and the Mokhaiotl cloth to create Confliction gauntlets (BIS mage gloves). Hueycoatl, on the other hand, can be fought alongside other players (up to 20 at once) and introduces the Tome of Earth, Dragon Hunter Wand (ideal against draconic creatures), Hueycoatl armor, and of course the Huberte pet. 
 
On top of these new encounters and rewards, we’ve also made some other QoL changes and bug fixes as usual, we’ll let you have a look for yourself:

  • Doom of Mokhaiotl:
    • Players can now take on the Doom of Mokhaiotl in the Ruins of Mokhaiotl, accessed through the Tonali cavern.
    • This is a delve boss with unique mechanics, requiring players to continuously defeat the boss and delve further into its lair, making the fight harder, but providing better loot at each delve.
      • Each delve will slightly change/increase in difficulty until Delve 8.
        • Players can delve to any depth, but all delves will effectively be the same difficulty as delve 8.
      • After each delve level, players can choose to leave with their loot, or delve deeper, risking everything they’ve earned so far.
    • The Fight:
      • Doom has a few attacks that are present at all delve levels:
        • Auto projectile attack:
          • Doom will launch a red/blue/green projectile which requires the player to pray the against correctly to avoid being hit.
        • Boulder Explosion attack:
          • Doom will launch a blue or brown boulder at the player, which will explode, sending sharks at/around the player.
            • A rock will appear on the shard that lands where the player was, blocking off that tile.
            • Once the boulder explodes, the player will be hit with an auto attack projectile.
          • Delve modifications:
            • At higher delve levels, more auto-attack projectiles are sent, and at delve 8+, two boulders are sent at the player in quick succession.
          • There is also a chance that Doom will begin charging its shield right after doing this attack.
            • When it does this, it will protect from mage/range and begin charging a yellow bar above its head.
              • If this bar is filled, the player will be hit for 60+ damage (99 at higher delves).
              • The player must hit Doom with a melee attack.
                • This attack has 100% accuracy, and will deal bonus damage based on the player’s strength bonus.
        • Demonic Larva:
          • Doom will occasionally spawn demonic larva nearby that will try to walk towards it.
            • If the larva is allowed to reach doom, it will heal the boss and damage the player.
              • The more larva are absorbed, the more the larva heal the boss/damage the player.
                • This carries over between delves, and is not reset until the player leaves.
            • Larva’s will protect 1-2 (depending on delve level) attack styles, and have 2 hitpoints.
              • All non-demonbane weapons will deal 1 damage, while demonbane weapons will deal 2 damage.
                • When the larva are killed, they will explode in a 3x3 area, damaging the player if they are nearby.
                  • This explosion can also damage doom, and the player will not take any damage if it does (even if they were within the 3x3 area).
        • Shield Charge:
          • At delve level 3+, doom will begin to charge its shield again, and will be given a special over-shield with 500 hitpoints.
            • Players must reset the yellow-bar progress by hitting doom occasionally.
              • Allowing larva to explode and hit doom will deal 100 damage to this shield.
        • Car Charge (delve 5+ only):
          • Once the shield charge has been destroyed, doom will burrow into the ground and begin charging the player, hitting them if they are in the way, and destroying any rocks in its path.
            • At higher delve levels, doom will also send out a shockwave after charging the player, which is only avoidable by hiding behind the rocks in the arena.
        • Shockwave:
          • Volatile earth will spawn all over the arena, while doom prepares to send out multiple shockwaves.
            • If the player hits 2 volatile earth before the shockwave begins, an earthen shield will spawn, protecting the player from the shockwaves if they are within it.
              • The path the earthen shield takes is determined by the 2 volatile earths that were hit.
                • The destination of the shield will be the first volatile earth that was hit, and the spawn point will be the last that was hit.
          • The amount of shockwaves sent out will depend on the delve level, having up to 5 shockwaves in a row at delve 8+.
        • Acid blood:
          • At delve level 3 and up, attacking doom will cause it to spray acid blood in a random cardinal direction.
            • This blood stays on the ground between delves, and is only reset one time when the player enters delve level 6.
            • Standing on the acid blood will inflict up to 7 venom damage per tick.
    • This boss has many mechanics that constantly change throughout the fight and may take some getting used to, so we’re looking forward to seeing how deep you can delve.
    • Scoreboard:
      • There is a scoreboard near the entrance to the fight, which will track both personal and global statistics.
        • The statistics tracked are total/personal deaths, total global/personal deep delves, deepest global/personal delve, and fastest global/personal delve 1-8 time.
    • Unique Rewards:
      • Avernic Treads:
        • These are a new pair of boots that require level 80 defence, strength, ranged, and magic to wear.
          • In their base form, they surpass the primordial/eternal/pegasian boots in most areas.
            • Players can, however, use a combination of 4,000 demon tears, and the primordial/pegasian/eternal boots to upgrade the Avernic treads.
              • Primordial boots:
                • Adding these boots to the Avernic treads will provide +2 melee strength to the boots.
              • Pegasian boots:
                • Adding these boots to the Avernic treads will provide +1 ranged strength.
              • Eternal boots:
                • Adding these boots to the Avernic treads will provide +1% magic damage.
              • There are 8 variants of the Avernic treads in total (including the base form).
              • Upgrading the boots will require 80 Magic and Runecrafting to do.
      • Eye of Ayak:
        • This is a one-handed powered staff that requires level 83 magic to wield.
          • It has a built-in spell that can be charged using either demon tears (1 tear per cast), or runes (2 death runes and 1 chaos rune per cast).
            • When charging the eye, only runes or tears can be used, they cannot be combined.
          • The eye of Ayak has a 3-tick attack speed.
          • It also has a special attack which consumes 50% of the player’s special attack energy, doubling the player’s accuracy and increasing their max hit by 30%.
            • It will drain the target’s magic defence equal to the damage dealt.
      • Mokhaiotl cloth:
        • This cloth can be used alongside 10,000 demon tears to upgrade the tormented bracelet into the Confliction Gauntlets, a new best-in-slot pair of mage gloves.
          • This requires level 83 crafting and 70 smithing, and provides 500 base crafting experience and 100 base smithing experience.
  • Hueycoatl:
    • Players can now challenge the Hueycoatl at the Darkfrost.
      • Players can fight the Hueycoatl in the main instance or in their own private instances.
        • Each instance can hold up to 20 players at once.
          • Private instances cost 100,000 coins to create, and can be done so at the flag near the entrance.
      • The Fight:
        • Upon entering the arena, players will need to kill the exposed segments of the Hueycoatl’s body at the base of the mountain.
          • During this time, they will be targeted by a few different attacks, some that must be prayed against, and some that must be dodged.
          • Once players have defeated all of the body parts, Hueycoatl’s tail will move out of the way, allowing players to run to the top of the mountain to confront the Hueycoatl.
            • At this point, players must attack the Hueycoatl’s main body.
              • During this part of the fight, there will be 3 main stages:
                • The first stage will involve attacking the Hueycoatl while avoiding the same attacks as the first part of the fight.
                • Once it reaches half health, the Hueycoatl will shield itself, and players must attack the tail.
                  • The tail can only take 4-9 damage per attack (the damage is better if the player’s crush attack bonus is their highest).
                  • The tail will regularly inflict a shockwave attack that can deal up to 25 damage if not evaded.
                • After the tail has been defeated, the Hueycoatl will become enraged, causing it to attack faster, and occasionally send out shockwaves.
            • Throughout the fight, players can coordinate their prayers to allow the Seer to light up the braziers.
              • If all Braziers are fully lit when the bar is full, they will obtain a 30% damage bonus until the bar fills up again.
              • Players must balance the number of prayers based on the number of players in the team.
                • There must be at least 3 players in the fight to activate this bonus.
                  • For example, if there are 3 players, one must pray range, one must pray magic, and one must pray melee to properly fill up all three braziers.
        • Once the Hueycoatl is defeated, any player who dealt at least 75 damage to the head/tail will receive rewards.
          • The more a player contributing to the fight, the more rewards they will get.
          • The player who deals the most damage is the MVP, and will receive a 10% increase to their drop share.
      • Combat Achievements:
        • Hueycoatl has 11 new Combat achievements that range from Medium->Grandmaster in difficulty.
      • Unique Rewards:
        • Tome of Earth:
          • The tome of earth is a book requiring 50 magic to wield.
            • This is similar to other elemental tomes, requiring soiled pages to charge.
              • The charging system is identical to the other tomes, each page gives 50 charges, and 250 pages will permanently charge the tome.
            • The charged tome increases earth spell damage by 10%, and provides unlimited earth runes.
            • Players can trade in extra tomes of fire to the Seer for 250 soiled pages.
        • Dragon Hunter Wand:
          • This is a dragonbane wand requiring level 65 magic to wield. The wand increases accuracy by 75% and damage by 40% when fighting draconic creatures.
        • Hueycoatl Hide:
          • 3 hides drop from Hueycoatl at a time.
          • These hides can be used to create Hueycoatl hide armour.
            • This can be done with a needle and thread.
            • Hueycoatl hide body:
              • Requires 3 Hueycoatl hides, level 78 crafting, and provides 286 base crafting experience.
            • Hueycoatl hide chaps:
              • Requires 2 Hueycoatl hides, level 77 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide coif:
              • Requires 2 Hueycoatl hides, level 76 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide vambraces:
              • Requires 1 Hueycoatl hide, level 76 crafting, and provides 95 base crafting experience.
          • Hueycoatl hide armour requires level 70 ranged and level 40 defence to equip.
            • The armour is an upgrade over blessed dragon hide armour, improving prayer and magic defence bonuses.
        • Soiled Pages:
          • These pages are used to charge the Tome of Earth.
        • Huberte pet
  • Autocast Changes:
    • Auto-cast spells will now persist on logout.
      • This means that if you were previously auto-casting Earth wave, for example, and log off, then the next time you login, the game will remember you were casing earth wave, and automatically set your autocast spell.
    • Autocast spells are now spellbook-based, rather than staff-based.
      • Previously, the game would only remember and automatically set your autocast spell for one particular staff.
        • It will now set your autocast spell (whenever possible) regardless of what staff you equip.
          • For example, if you set your ancient magicks autocast spell to ice barrage while using an ancient staff, and then switch to a Kodai wand, it will keep your currently set autocast spell as Ice barrage.
            • Previously this would force you to set your autocast spell again.
            • This will not work if your staff cannot cast a spell from that spellbook.
      • Players can still reset their saved auto-cast by clicking the “cancel” option in the autocast interface.
    • As always, autocast spells will not be remembered or automatically set if a player has been in PvP within the last minute.
      • Players who are in PvP situations will still need to either manually cast, or set their autocast spells each time they change weapons or spell books.
  • Oran’s Ores Changes:
    • The cost of all ores has been greatly reduced, and is now 1.5x the high alchemy value of the ore.
    • Ironmen can now sell ores to back to Ordan.
      • This will be at 40% of the purchase cost.
      • The sell price will also not change regardless of the quantity in the shop.
    • Players can now sell noted items to Orand’s Ores if the un-noted item is already sold by him.
      • This allows players to sell their noted ores to Ordan.
    • Normal/Realism/Classic players will now be able to purchase ores from Ordan’s supplies.
  • Stackable Master Clue Scrolls:
    • Master clue scrolls are now fully stackable, similar to all other clue difficulties.
      • Players will receive master scroll boxes when they obtain a master clue scroll from drops, opening caskets, and Watson.
  • Vale Offerings Vote Bonus:
    • Players can now select an option for 15% bonus vale offerings from the vote book bonuses.
      • This will apply when the ent’s visit the totem sites, not when the offerings are collected.
        • Because players can only get 2-6 vale offerings from the ent visits, they will have a chance to get an extra offering when an ent visits, which increases based on the number of vale offerings they will receive.
  • Quality of Life:
    • The Gauntlet chest will now display a loot interface similar to the Barrows chest interface.
      • This is just to clearly show the loot that was obtained.
        • Items will be au
    • Players can no longer get duplicate amulets of the eye from intricate pouches.
    • The magic spell hit sounds will now play on the same tick the hitsplat appears.
    • Added spawn sound effects for thralls.
    • Added some more yama sound effects to the fight.
    • Added judge of yama combat sounds.
    • Adjusted the attack and bounce sounds of the Venator bow.
    • Adjusted some muspah sounds/graphics.
    • Players can now kill Bryophyta growthlings by having an axe or secateurs equipped.
      • Previously, players would need to use an axe/secateurs on the growthling when it was weak.
    • Mixology will now reward 20% more resin when fulfilling orders.
    • The cost of extracts from the Ventriculus has been reduced from by 33%.
    • Zalcano loot mechanics change:
      • Previously, you simply needed to hit Zalcano for 100 damage to be eligible for loot.
      • We’ve updated it to match OSRS, with 5 damage being required to be eligible for loot, and 31 damage required to be eligible for uniques / pet.
  • Bug Fixes:
    • Fixed the venator bow secondary projectile graphic id.
    • Fixed a bug where burnt fish count towards daily achievements.
    • The dragon felling axe can now be used in the Enchanted valley stamp clue scroll step.
    • The bone squirrel/hell cat ears now have bank placeholders.
    • Fixed an issue where the Bees in the Colosseum would cause Mobs to stack.
    • Fixed a bug where bloat's falling hands would sometimes be invisible.
    • Fixed a bug where Spindel's spiderlings would stop players from attacking Spindel until they were killed.
    • The venator bow will no longer target inferno pillars.
    • Fixed a bug where Eternal donators could only prep for 4 kills at duke rather than 20.
    • Colosseum combat achievements will now be completed when Sol heredit dies, rather than when the player leaves.
    • Fixed a bug with the fangs of venenatis not being noteable.
    • Fixed a bug where players could not buy items from Worm tongue's shop.
    • Adjusted the un-noted item value of dynamite.
    • Fixed a bug where secondary weapon attack (dragon claw spec, scythe of vitur, etc...) follow up hits would be protected against by the Judge of Yama.

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As always, with updates this large there are bound to be a few bugs — please report them as soon as possible using the bug report section on the forums so that we may patch them up as quickly as possible!
 
Regards,
Omicron


October Vote Competition[October 1st - October 21st]

03 October 2025 - 11:12 AM

Hey everyone, I would once again like to announce the Vote Competition for the month of October. Your votes will begin being counted on October 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Everytime a player votes and receives an auth, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of October (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.


[05/09/2025] Varlamore Expansion: Gemstone crab, Totem Fletching, Stalker Den, Tonali C...

05 September 2025 - 12:33 PM

[23/09/25] Fixes:

  • Deranged Archaeologist Changes:
    • The respawn time has been reduced from 32 seconds to 14 ticks(~8.4 seconds).
    • Fixed an issue where the killcount was not being properly tracked in the collection log.
  • Event Zone Loot Changes:
    • Players will now have a higher chance to get the loot from a boss the more damage they deal.
      • Players must deal damage equivalent to at least 1% of the bosses total health to qualify.
        • For example, if a player does 15% of the total damage, they will have a 15% chance to receive the loot.
  • Quality of Life:
    • Players can now revert radiant oathplate armour.
    • Box traps are now stackable.
    • Earthen naguas are now a slayer task that can be obtained from Konar/Nieve.
    • Players can now note clean huasca herbs at the tool leprechaun.
    • Players can now store noted bow strings in their bow string spool.
    • Adjusted the value of the accursed sceptre variants to have a value of ~12m.
    • Leaving the Colosseum will now restore the player's special attack.
    • The Leviathan and Abyssal sire now drop Aether catalysts.
    • Adjusted the Dual macuahuitl attack animation to use the correct version.
    • The gemstone crab now waits 15 minutes before moving locations, rather than 10.
    • Players can now look up Bloody keys in the trading post.
    • Leviathan's lightning attack sound will now play each time it sends a blast of lightning.
    • Adjusted some of Phantom Muspah’s attack sounds.
    • Adjusted some Javelin Colossus sound effects.
    • Added more sounds to the 
  • Bug Fixes:
    • Fixed a bug where if a thrall was on the same tile as one of the Whisperer's Spirits, it wouldn't change forms properly.
    • Fixed a bug where the bone staff did not have unlimited charges.
    • Fixed a bug where the royal titans drop table was visually slightly inaccurate.
      • This is a visual only issue, and does not affect any drops.
    • Using the uncharged Dizana's quiver in an inventory preset will now show the quiver ammo slot.
    • Fixed a bug with crawling hand slayer tasks not working correctly.
    • The amulet of the damned boost for Ahrim’s will now only boost damage by 30% rather than 130%.
    • The "Check" option on the log basket will now allow players to empty logs into their inventory.
    • Fixed a bug where players could not decant noted ancient brews.
    • Players can now store surge potions in the bank potion storage.
    • Fixed a but where some sets could not be packed properly.
    • Players can no longer be assigned custodian stalkers before level 54 slayer.
    • Yama will no longer notify the player they've been poisoned if they are immune.
    • Fixed a bug where the Xarpus poison tiles were using the incorrect object id.
    • Fixed a bug where the fossil island row boat would take players to the incorrect location.
    • Players can no longer attack the pirates if they are jailed.
    • Fixed an issue where the stalker den rope was not working properly.
    • Fixed a bug where players would not be able to attack the spawned hellhounds easily at Calvar'ion.
    • Fixed a bug where the spiders spawned by spindel would not be multi-combat npcs.
    • Fixed a bug where the herbiboar trail would sometimes reset after recently harvesting a herbiboar.
    • Fixed a bug where dying in many instances would reset the player's autocast, even if they did not lose any items.
    • Fixed a bug where Bloat's falling hand attack would sometimes be invisible.
    • Fixed a bug where duke sucellus would sometimes be facing west rather than south.
    • Players will now be required to have enough inventory space to collect vale offerings.
    • Fixed a bug where Yama would sometimes stop players from being frozen until they relogged.
    • The eclipse atlatl now requires 50 strength rather than 50 defence to equip.
    • Zebak’s attacks will no longer damage players who have not entered the arena yet.
    • Goading potions and Prayer regeneration potions are now tradable.
    • Fixed a bug where the Vale totem plugin was not correctly showing research points.
    • Fixed a bug where the “Hide” option on the spell book re-ordering plugin was not working.
    • Fixed a bug where swapping the shift/left click options on some amulets (Pendant of Ates) would sometimes not work.
  • [06/09/25] Bug Fixes:
    • Many messages in the totem fletching minigame have been categorized as spam.
    • The gemstone crab is now immune to venom/poison.
    • Fixed a bug where the loot key interface was not working properly.
    • Fixed a bug where Ent trails were not working properly.
    • Fixed a bug where players could activate prayers even if they were out of prayer points.
    • The gemstone crab now has a killcount tracker.
      • This will only track kills for players who were eligible to mine the loot.

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Hello everyone,

 

Today’s update is primarily focused the large expansion to Varlamore, which includes a new mini-game (Auburnvale Totem Fletching), new dungeons & caverns (with new slayer monsters & rewards), and the new Gemstone crab boss ("AFK" training method). In addition to this, we've also made improvements to server performance for EU players, and have added many quality of life changes and bug fixes. There's plenty to explore in this new update, so we'll let you dive right in below!

 

In other news, we are also nearly done with the Doom of Mokhaiotl (Delve boss), but since this boss is fairly complex, we wanted to spend some more time with it to make sure that everything feels accurate and is working as intended. It will be available in the near future (within the next couple of weeks), so stay tuned for that!

 

  • Ping Improvement:
    • Sometimes (particularly for EU players) when logging in you would accidentally be routed through an NA server leading to higher than usual ping. This should no longer happen, and you will always be routed to the lowest ping server possible based on your location. 
  • Varlamore Expansion:
    • Auburnvale Totem Fletching Minigame:
      • Players with at least 20 fletching can now participate in the Auburnvale fletching activity.
      • This mini game requires that players run from totem site to totem site, building up and decorating the totems for the wandering Ents.
        • There are 8 totem sites in total.
      • Players can build/decorate totems made out of oak/willow/maple/yew/magic/redwood logs.
        • Oak totems require level 20 fletching to build.
        • Willow totems require level 35 fletching to build.
        • Maple totems require level 50 fletching to build.
        • Yew totems require level 65 fletching to build.
        • Magic totems require level 80 fletching to build.
        • Redwood totems require level 90 fletching to build.
      • Building higher tier totems/decorating them with higher tier decorations will provide more experience, and make the totems more durable.
        • Totems have a durability of 1-7 (depending on a bit of RNG and which type of log is used), and will lose 1 durability each time an ent passes through and admires the totem.
          • Each time an ent admires a totem, players will earn more offerings.
          • When it loses all durability, it will break and need to be rebuilt.
        • When building a totem, players will be asked to carve 3 specific animals into the totem.
          • There are 5 total animals to choose from, but players should carve the 3 spirit animals that are around the totem site into the totem to maximize their rewards.
      • The ents will also leave ent trails behind as they pass from site to site, and stepping on the 2 trails they leave behind will give players increased experience/rewards for a short period of time.
      • Gameplay loop:
        • The idea of this minigame will be to quickly move from site to site, making sure you build a totem and decorate it at every site you visit.
          • Along the way, it’s a good idea to fletch logs into decorations to put on the totems.
            • Most items that you obtain from fletching a log can be used to decorate the totems (unstrung short/longbows, shields, etc…)
              • There is also a new item players can fletch from redwood logs, called the redwood hiking staff.
                • This is a cosmetic item requires 90 fletching, and provides 11 base fletching experience.
      • Totem Fletching Plugin:
        • The Runelite client offers a plugin which helps with all aspects of this minigame.
          • This allows players to highlight the chatbox carving options, shows totem overlays, points overlays, and highlights ent trails.
      • Rewards:
        • When an ent admires your totem, they will leave behind vale offerings.
          • These offerings can be collected from the totem sites, and players can rummage through them to obtain rewards.
            • Players will be rewarded seeds, feathers, anima bark, birds nest, as well as a few new rewards:
              • Bale of Flax:
                • A stackable item that can be opened into 25 un-noted flax.
              • Ent Branch:
                • An item that can be fletched into atlatl dart shafts, or used to make greenman carvings/statues.
              • Dirty arrowtips:
                • Arrowtips that can be cleaned to provide a random assortment of arrowtips.
                  • The tier of arrowtips provided is better at higher levels.
                    • For example, cleaning these at level 40 will mostly provide steel arrowtips, with a rare chance to provide rune arrows, while at level 90, it will mostly provide adamant/mithril arrowtips, with a common chance to also get rune/dragon arrowtips.
              • Bow string spool
                • This is an item that can store bow strings in it.
                  • Players can use bow strings on the spool, or they will be automatically inserted into it when the player is turning flax into bowstrings.
                • The initial capacity is 250 bowstrings, however players can add a duplicate bow string spool to their existing bow string spool to increase its capacity.
                  • This can be done up to 5 times, and increases rapidly the more spools you add.
                    • No spools added: 250 bowstrings
                    • 1 spool added: 500 bowstrings
                    • 2 spools added: 2,000 bowstrings
                    • 3 spools added: 5,000 bowstrings
                    • 4 spools added: 10,000 bowstrings
                    • 5 spools added: 100,000 bowstrings
              • Fletching Knife:
                • This is an equippable version of a knife, which goes in the offhand slot.
                  • It can also be used as a regular knife for fletching when in the player’s inventory, but it also has a 50% chance to increase the fletching speed by 1 tick.
                    • This normally should be a 100% chance, however on Alora, most fletching actions are a 2-tick action rather than a 3-tick action, so the speed up is only a 50% chance rather than being guaranteed with each fletch.
              • Greenman mask:
                • This is a cosmetic reward, but it can also be used with ent branches to make the POH decorations.
                • Players can change the style of this mask to various other styles, such as normal, oak, willow, maple, yew, and magic styles.
              • Players will also be given vale research points when rummaging through the offerings.
                • These can be used in the Vale Research Exchange, run by Ranulph, to purchase the bow string spool, fletching knife, greenman mask, and ent branch.
                  • All of the items in this shop will also be obtainable from the vale offerings.
    • POH decorations:
      • Players can use the ent branches obtained from the Totem fletching activity to make the following decorations:
        • Greenman Carving:
          • This requires level 79 fletching, and provides 70 base fletching experience.
            • It can be made with 5 ent branches, 1 greenman mask, and some yew logs.
          • In can be built in various rooms, including the dining room, combat room, or throne room.
        • Greenman statue:
          • This requires level 53 fletching, and provides 55 base fletching experience.
            • It can be made with 5 ent branches, 1 greenman mask, and some maple logs
          • It can be built in the player’s formal/normal gardens.
    • Custodia Stalker Den:
      • This is a new dungeon near Auburnvale that houses a new type of slayer monster.
      • This dungeon can be accessed from various entrances near Auburnvale, or using the teleport wizard.
      • New Rewards:
        • Broken Antler:
          • These are common drops that can be fletched into atlatl dart tips.
            • This requires level 74 fletching, and provides 10 base fletching experience.
              • Cutting 1 broken antler provides 100 atlatl dart tips.
        • Antler Guard:
          • This is a tribrid shield item that requires level 50 Prayer to wield.
            • It has stats that place it somewhere between an adamant and rune defender for melee, between an unholy book/book of law for ranged, and between an elemental tome/book of darkness for magic.
        • Alchemist’s Signet:
          • These signets can be used to open a chest in the Alchemical society’s headquarters (where the Mixology mini game takes place).
            • Opening the chest guarantees 1 noted aldarium, and has a chance to provide various noted herbs, seeds, and noted secondaries. 
      • Custodian Stalkers:
        • There are 4 types of custodian stalkers:
          • Juvenile custodian stalker:
            • Requires 54 slayer to kill and is level 93 combat.
            • Notable drops: Broken Antler
          • Mature custodian stalker:
            • Requires 67 slayer to kill and is level 117 combat.
            • Notable drops: Broken Antler, Antler Guard.
          • Elder custodian stalker:
            • Requires 76 slayer to kill and is level 142 combat.
            • Notable drops: Broken Antler, Antler Guard, Alchemist’s signet.
          • Ancient custodian stalker:
            • These are a superior variant of the elder custodian stalker.
            • Requires 76 slayer to kill and is level 239 combat.
            • Notable drops: Broken Antler, Antler Guard, Alchemist’s signet.
    • Atlatl dart fletching:
      • Players can now fletch atlatl darts.
      • To do so, players must use atlatl dart tips on headless atlatl darts.
        • This requires level 74 fletching to do.
          • Atlatl dart tips can be obtained from chiseling broken antlers.
          • Headless atlatl darts can be made from using atlatl dart shafts on feathers, the former of which can be made at level 74 fletching by cutting ent branches, 
    • Gemstone Crab:
      • Players can now fight the Gemstone crab in the Tlatli rainforest.
        • This is a multi-combat boss that has a unique healthbar mechanic.
          • Its healthbar works on a timer, rather than a hitpoint basis, allowing players to continuously attack the boss until it burrows away to one of the other locations.
            • It can spawn in a total of 3 different areas, and there is a cave entrance at each area which will take the player directly to the crab boss if they enter.
            • The timer lasts for 10 minutes at a time before the gemstone crab burrows away.
              • When it burrows away, the 16 players who did the most damage will be able to mine the crab’s shell 3 gems.
                • This requires a pickaxe, but does not provide any experience, and does not have any mining requirements.
                  • Any gems obtained will go into the gem back if possible.
        • This boss only provides 87.5% of the normal combat experience, but is a superior afk training method at higher levels, since the gemstone crab cannot be killed faster by dealing more damage.
        • The Gemstone crab is immune to bolt special effects.
    • Tonali cavern:
      • Players can now enter the Tonali Cavern, containing Grimy Lizards, Moss Giants, Skeletons, Giant rock crabs, Rockslugs, and Earthen Naguas.
      • Players can get there by entering through the Tlatli rainforest entrances, or using the teleport wizard option.
      • Earthen Nagua:
        • These are a new level 128 enemy that requires 48 slayer to kill.
          • These nagua have a special mechanic, where upon reaching 60% hitpoints, they enter a reinforced form, making themselves more resistant to slash and less resistant to crush.
            • Hitting the nagua with a crush special attack while in this state will cause their armor to shatter and weaken them, reducing their defences.
        • These nagua drop the Earthbound tecpatl, which are similar to the Glacial temotli/Sulphur blades, but for the stab attack style.
    • Quetzal transportation and the Pendant of Ates have been expanded to include this new part of Varlamore.
      • The shops and shortcuts in the new towns have all been mapped out, as well as the new farming patches (a few of which have been added to the farmer’s blessing).
      • The teleport wizard can also take players to Auburnvale, the stalker den, and the Tonali cavern.
  • Warriors Guild Shops:
    • Players can now use the warrior’s guild food and potion shops.
      • These are individually stocked for ironmen.
  • Quality of Life:
    • Event zone changes:
      • Npc’s spawned during boss mass events will now distribute loot in a fairer way.
        • Any players who dealt 5% or more of the boss’ total hitpoints will now have a chance to get the loot when the boss dies.
          • This means that all players who are able to contribute a bit to the fight will have a fair chance, rather than just a small handful of players who can afford the best gear.
    • The amount of crystal shards obtained from The Gauntlet and The Corrupted Gauntlet has been increased from 3-7 to 5-9, and 5-9 to 7-12 respectively.
    • EIM/GIM/Realism players can now trade in emblems/relics for their full value.
      • Previously EIM/GIM players would get half the gp, and realism players would get 1/3 the full amount.
    • Players will now be notified that they’ve failed the “Let it seep in” combat achievement just before the fight with Araxxor begins if they have a poison/venom immunity or a serpentine helm equipped.
    • The Helmet of the Moon is now a 1/100 drop from the Moon chest, rather than 1/300.
    • Catching Dashing kebbits through Falconry will now provide raw dashing kebbit meat.
      • This can be cooked at level 83 cooking, providing 215 cooking experience.
        • When eaten, it will immediately heal 13 hitpoints, and then 10 more 7 ticks later.
    • Added many new sounds to the Leviathan battle.
    • When a Manticore sees a player and targets them for the first time, it will now wait 6 ticks before charging up it’s first attack.
    • Removed the combination warning when adding the 2 moon key halves together.
    • Bloats falling flesh attack will now begin 2 ticks later than usual after he stomps.
    • Players can now purchase empty cups from the Culinaromancer's chest.
    • The blue moon spear now has +5% magic damage.
    • Added some more sounds to the Vardo
  • Bug fixes:
    • Players can no longer use the Wilderness slayer cave shortcuts while they are frozen.
    • Fixed a bug where the gypsy’s table in Varrock had a broken animation on HD.
    • Fixed a bug where some shop items would be sold for their sell back price (for example escape crystals were being sold for 20k rather than 250k each). This issue has been fixed for all shop items.
    • Bloats stomp animation will now have a higher priority.
    • Fixed a bug where the royal titans hiscore plugin killcount was not showing properly.
    • The moon key tooth/loop halves are no longer tradable.
    • Fixed a bug with Verzik's phase 2 acid pools using the incorrect object id.
      • This would sometimes cause the tiles to turn black.
    • Fixed a bug where the sound of xarpus firing poison projectiles at the beginning of the hardmode fight would play many times over.
      • It will now only be sent once.
    • Sotetseg will no longer deal any damage if it is dead/dying.
    • Fixed a bug where tanning noted hides while already having a stack of the same noted tanned hides would create 2 separate stacks in the player's inventory.
    • Fixed a bug where Masori armour wasn’t properly increasing max ranged hits.
    • The molten sand pools/crystals will now appear slightly sooner during Sol Heredit phase transitions.
    • Sol Heredit will now continue pursuing players while he is changing phases.
    • The nightmare UI will now update more responsively.
      • Health/totem charge status will now be updated every game tick.
    • Parasites and Husks will no longer spawn underneath the nightmare if it is avoidable.
    • Fixed a bug where dragon claws would alch for over 2m.
      • They will now high alch 123k, and low alch for 82k.
    • Fixed a bug where players could not exit the kephri/Ba-ba boss rooms.
    • Sulphur naguas will now drain 5 prayer when using their special attack, rather than 5 damage.
    • Fixed a bug where the Eclipse moon would sometimes cause the player to remain frozen if it was killed during the shadow clones phase.
    • Fixed a bug where any text after a “<“ symbol when typing in the clan chat would be invisible.
    • Zuk will no longer rotate with the player's movements.
      • This was causing un-wanted animation glitches during the final wave.
    • Multiple players can no longer attack Singles plus bosses (artio, spindel, cal'varion) at the same time.
    • The banana peel in the Ba-ba fight will no longer be affected by the Raid damage modifiers, which would sometimes lead bananas destroying players for 67+ damage, 
    • Phantom Muspah now uses the correct attack sounds for range/mage attacks.
    • Muspah will only play 1 sound when a spike spawns during the fight.
    • Fixed a bug where removing a bench in the POH when the player had 2 of the same types of bench built would cause both to be removed.
    • Nightmare parasites will no longer drop any loot.
    • Fixed a bug where falador ranger guards would attack using melee.
    • The Phase 2 warden's max hit through prayer has been reduced for range attacks.
    • Fixed a bug where feathers were costing 0 gp from the ironman shop.
    • Fixed a bug where players could not buy the 5-year vetaran cape from Hans.
    • Adjusted the Tumeken's shadow start graphic to be at the correct height.
    • Fixed a typo when casting the upgraded death charge spell.
    • Fixed a bug where players would sometimes be attackable before entering the boss room in the Tombs of Amascut.
    • Fixed a bug where Zebak/Baba’s attacks would sometimes hit players after/as the boss was dying.
    • Fixed a bug where the Yama divine severance contract wouldn't always turn overhead prayers off after 2 ticks.
    • Fixed a bug where Yama would not follow the player closely in Phase 3 when the Contract of Sensory clouding was active.
    • Players can no longer deal damage to yama with magic when the Glyphic attenuation contract is active.
    • Players can no longer skip the enrage phase of the Whisperer with a thrall.
    • Eternal donators now have a cap on how many duke supplies they can collect.
      • They can still collect enough to make 40 potions at once.
    • Fixed an issue on mobile where clicking the "Walk-here" option through the dropdown menu would path players to the incorrect tile.
    • The sounds of molten sand spawning during the Colosseum will no longer play multiple sounds at once.
      • Only one sound will be heard, even when multiple sand objects spawn within a short window.
    • Adjusted the timing of the sounds of the crystals in the fight with sol heredit.
      • They should no play a sound right when a crystal spawns, and then also play another sound if the player takes damage from the attack.
    • The mager in the Colosseum will now check if the player's prayer is up 2 ticks earlier (as it previously was).
    • Tier 1 prayers (the first 5) will now last a lot longer (36 seconds).
    • Fixed a bug where the Combat Achievement bosses overview interface was showing the incorrect number of tasks.
    • Callisto cub (retro) will now be hidden properly when using the Entity hider plugin with "Hide other players’ pets" setting enabled.
      • This means at 1 hp, players will hit their normal max hit every time.
    • Fixed a bug where the crawling hand item did not have a bank placeholder.
    • Fixed an issue where the Dreadborn araxyte was using it's special attack too often.
    • The dreadborn araxyte will no longer use its special attack if the player has a serpentine helm equipped.
    • The "you pick a mushroom" chat message during the Duke Sucellus fight is now categorized as spam.
    • Removed the granite helmet from the Collection log, as it is not currently obtainable.
    • Fixed an issue with the Collection log overview being misaligned.
    • Godwars dungeon minions/bosses will no longer try to target players after they’ve left the room.
    • Vials of water now cost 50 gp each from the ironman shop.
    • Fixed a bug where slayer helmets with shop ornament kits on them were protecting over more valuable items.
      • Unlike other valuable untradalbe items, when a player dies in PvP, they do not lose the ornament kits attached to these helmets.

 

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As always, with updates of this scale, there are bound to be some bugs -- please report them in the bug report section as soon as possible so that we may fix them promptly.

 

We hope you enjoy this update!

 

Regards,

Omicron


[28/07/25] Mini Update (Quality of Life, adding missing content & more)

28 July 2025 - 06:41 PM

[10/08/25] Fixes:

  • Yama Changes:
    • Void flares spawning during the Yama fight will now have a sound effect.
    • Contract of Bloodied Blows:
      • Players will no longer take damage when activating a fire glyph when the Contract of Bloodied blows is active.
      • Adjusted the way the “Wretched strength” modifier works.
        • Rather than increasing the player’s maximum hit (similar ot the “Wretched strength” effect of the Dharok armour set), this effect will now increase the player’s minimum damage
  • Quality of Life:
    • Colosseum Sounds:
      • The following interactions now have sounds during the Colosseum fight.
        • Molten lava spawning
        • Volatility explosions
        • Javelin Colossus attacks
    • The correct music will now play in the Ancient Guthixian Temple.
      • Player’s ears’ will no longer be graced with the sound of the “Ground Scape” song when fighting tormented demons.
    • Players are now always guaranteed to catch the following birds at the given hunter level:
      • Ferrets at 70 hunter.
      • Crimson swifts at 49 hunter.
      • Golden Warblers at 53 hunter.
      • Copper long tails at 56 hunter.
      • Cerulean Twitches at 58 hunter.
      • Tropical Wagtails at 61 hunter.
    • Players can now make extended anti-venom+ potions by using torstol potions (unf) on anti-venom (4) potions.
    • Adjusted the crystal beam attack sound in the Colosseum.
    • A setting has been added to toggle the friendly player attack options.
      • Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
        • This will now be prioritized by default (following the player’s attack priorities).
          • Players can disable the friendly attack options in the Gameplay tab of the settings interface to revert this to how it was previously.
    • Added sound effects for Mark of Darkness and Death Charge.
    • Prayer timing for a lot of older/generic npcs that use magic/range will now be delayed to when the hit is registered, rather than at the beginning of the animation.
      • This will mainly effect the npc’s in the fight caves (jad remains unchanged), so that players can turn on their prayer later (about when the projectile reaches them), rather than needing to do it at the start of the animation.
    • The baby mimic is now in the “All pets” collection log section.
      • Players who already have the pet speak to the collector to log it, as long as the pet is in the play
  • Bug fixes:
    • Increased the drop rate of elite clue scrolls from Tormented demons.
    • Adjusted the item value of shark lures to 10 gp each.
    • Players can now attack Tekton while he is walking to the hammer if they were not already in combat with him.
    • Fixed a bug where players could not dismantle a salamander net trap by clicking on the tree.
    • Fixed a bug with salamander net trap resetting not locking the player for long enough, causing de-synchronization with the runelite hunter plugin.
    • Fixed an issue where releasing pets with probita would not make them re-purchasable from her.
    • Spell icons will now always be the same size in the edgeville PvP instance.
    • The shark fishing spot in south-east varlamore no longer moves around.
    • Players can now attack dragons in the brimhaven task only area when on a metal dragons task.
    • Adjusted the pvp protection value of most PvP equipment.
    • The contract of divine severance will now only turn off protection prayers.
    • The Contracts of Worm/Shard/Oathplate acquisition will now only spawn full hp void flares in phase 3 if there are 2 players in the fight.
    • Araxxor's eggs will no longer be able to hatch if it has died.
    • Fixed a bug where filtering the combat achievements task list wouldn't work for some entries.
    • Fixed a bug where thralls could hit energy siphons during the warden final phase fight.
    • The gauntlet plugin will no longer tick down the player's attacks if the Hunllef protected against the attack.
    • Fixed an issue where player body parts would sometimes be invisible.
    • Araxxor's acid drip attack will now cover every tile the player pathed over.
      • Previously this would skip every other tile if the player was running.
    • Fixed an issue where Preserve/Rigour/Augury were using the incorrect sounds.
    • Npc's in the wilderness slayer cave that are not normally aggressive will no longer be aggressive to players.
    • Added stronghold of security spawns for Catablepons and flesh crawlers.
      • Players can access the lower levers by using the portal in the stronghold of security.
      • Catablepons will now drop the top of sceptre piece.
    • Fixed a bug where the timers setting on mobile was conflicting with the Timers and Buffs plugin.
    • Fixed a bug with the collection log positioning.
    • Fixed a bug with the spellbook re-ordering plugin not working.
    • Fixed a bug where players using the native HD mode could not left-click walk in the barrows crypt.

 

  • [29/7/25] Fixes:
    • Fixed a bug where spell book filtering was not working correctly.
    • Players can now kill Minotaurs in the Stronghold of security.
    • Players can now decant guthix rests.
    • Fixed an issue with the skill guide alignment.
    • Fixed a bug where the Eclipse moon would heal when doing it's shadow clone attack.
    • Fixed a bug where players would sometimes return invisible from the judge phase of Yama.
    • Fixed a bug where Kephri’s swarms would heal it infinitely.
    • Fixed a bug where the Revenant weapons would not apply their damage bonus to the Revenant combat dummy.
    • Fixed an issue where some player’s completionist capes in their reclaimables shop became null items.
    • Overhead prayers are now turned off when starting the fight with Yama if the Contract of Divine severance is active.
    • Fixed a bug where inventory presets that had completionist capes were showing null items in the cape slot.
    • The contract of divine severance will now longer spawn an extra void flare that has full hitpoints in phase 3.
    • The contract of bloodied blows will now longer spawn 2 extra void flares in phase 3.

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Hello everyone,

Today’s update is a bit smaller content-wise than our usual, but mighty nonetheless! We’ve added a number of updates that have been on the back burner for far too long, such as the Telekinetic grab spell, Skull scepter crafting, and adding many missing items to the Collection log. Aside from these, we’ve applied some Yama fixes, and a bunch of other bug fixes / QoL. More below:

  • Mobile fix:
    • Many parts of the mobile client felt "choppy", for example Olm’s animations, or the Dwarf multi-cannon would flicker back and forth. This should now be fixed.
  • Chiselling Arterfacts:
    • Players can now use a chisel on ancient artefacts to break them down into revenant ether.
      • Ancient emblems break down into 1,000 ether.
      • Ancient totems break down in 2,000 ether.
      • Ancient statuettes break down into 4,000 ether.
      • Ancient Medallions break down into 8,000 ether.
      • Ancient Effigies break down into 16,000 ether.
      • Ancient Relics break down into 32,000 ether.
  • World Map Hotkey:
    • Players can now open the world map with the ctrl/cmd + m hotkey.
      • This setting can be disabled in the settings interface.
  • Ornate Combat Dummy:
    • Players can now build an ornate combat dummy in their player-owned house game room.
      • This requires level 58 construction, 5 teak planks, 1 black mask, 1 gold leaf, and 4 bolts of cloth to create, and provides 300 base construction experience.
      • This dummy spawns as a regular combat dummy, but can be swapped to various types of combat dummies.
        • All variants, including the regular one will apply the slayer helm bonuses when attacked with a slayer helmet/black mask equipped.
        • Undead Dummy:
          • This dummy acts as an undead npc, as well as a demon-type npc.
        • Revenant Dummy:
          • This dummy acts as a revenant npc (including being undead).
        • Kalphite Dummy:
          • This dummy has the “kalphite” attribute.
        • Kurask Dummy:
          • This dummy has the “Leafy” attribute.
        • Vampyre dummy:
          • This dummy has the “Vampyre” attribute.
        • Vorkath Dummy:
          • This dummy has the draconic attribute, as well as being undead.
  • Skull Sceptre:
    • Players can now create the skull sceptre (I) by combining all 4 of the skull sceptre pieces.
      • This staff can be equipped at level 1, and has a built-in teleport to barbarian village.
        • This teleport has unlimited charges.
      • This staff can only auto-cast from the Arceuus spell book, or crumble undead from the normal spellbook.
  • Collection Log Additions:
    • Chambers of Xeric:
      • Torn prayer scroll
      • Dark Relic
      • Onyx
    • Tombs of Amascut:
      • Jewel of Amascut
    • Slayer:
      • Granite longsword
      • Granite boots
      • Granite helm
      • Granite Legs
      • Bronze boots
      • Iron boots
      • Steel boots
      • Black boots
      • Mithril boots
      • Adamant boots
      • Rune Boots
      • Helmet of the Moon
    • Miscellaneous
      • All of the items added to this category can be instantly obtained if the player has the item by speaking to the collector in Edgeville.
      • Big Shark
      • Big Bass
      • Big Swordfish
      • Broken zombie helm
      • Right skull half
      • Left skull half
      • Top of sceptre
      • Bottom of sceptre
  • Yama Fixes/Adjustments:
    • Contract of Bloodied blows fix:
      • The “Wretched Strength” boost from this contract will now also increase the player’s minimum damage.
        • The player’s minimum damage will now be equal to the player’s max hit multiplied by the boost from wretched strength.
          • So if the player’s max hit is 78, and their wretched strength boost is 0.9 (90%) from having low hitpoints, the damage will be 70.
      • The “Wretched Strength” boost will now be applied to the damage later in the damage calculations, leading to the overall boost to the player’s damage being quite a bit higher.
        • It should now be far easier to one-hit the void flares with half-health.
      • Yama will no longer spawn void flares in phase 1/2 unless the next attack is a shadow-based special attack.
    • Yama glyphs will now last 10 ticks instead of 9.
  • Pet Loss:
    • Pets will no longer be lost on death.
      • Players will still need to pay any fees to reclaim pets that are stored with probita (that were there before, or that were/are emptied).
      • Previously, when a player died, they would lose their pet and need to pay a fee to reclaim it from Probita.
        • The pet will now continue to follow the player after their death, regardless of if it’s a PvM or PvP death.
          • If the pet is in the player’s inventory, it will be lost similar to before, and will need to be reclaimed from Probita.
  • Guthix Rests:
    • Players with level at least 18 herblore can now make Guthix Rests.
      • They can be made by combining 2 Guams, 1 harralander and 1 marrentill into a cup of hot water.
        • Players must have all ingredients in their inventory at the time of creation.
          • Creating the rest will provide 59 base Herblore experience.
      • Cups of hot water can be acquired by heating up a cup of water on a range, or heating up a bowl on a range and then transferring the hot water to an empty cup.
        • This provides no cooking experience, but is a much faster process than cooking food.
  • Slayer Changes:
    • Individual Slayer Master Block Lists:
      • Instead of having one block list for all slayer tasks/maters, there will now be 3 different block lists.
        • Normal slayer tasks (primarily obtained from niece).
        • Wilderness slayer tasks (only obtained from Krystilia).
        • Location-base slayer tasks (only obtained from Konar).
      • Player’s existing block lists have been wiped, and their points have been refunded for the blocked tasks.
      • Any tasks blocked will only apply to the tasks obtained from that specific type of slayer (normal, wilderness, location-based).
        • The same goes for blocked boss tasks.
    • The task storage permanent unlocking now costs 500 slayer points rather than 1,000.
      • Players who paid 1,000 will be refunded the extra 500 points upon logging in.
    • Unlock price changes:
      • Ring bling will now cost 150 slayer points rather than 300.
      • Bigger and Badder will now cost 50 slayer points rather than 150.
      • Slug Salter will now cost 10 slayer points rather than 80.
      • Players who have already paid the old price to unlock these perks will be refunded the difference upon logging in.
    • Unlock/Extension Changes:
      • I hope you mith me:
        • This has been replaced with “Warped reality”, unlocking warped creatures as a task.
          • The points for this unlock have been refunded to players who had it.
      • Pedal to the Medals:
        • This now applies to the generic “metal dragons” tasks, except for the lithkren metal dragons assigned by Konar.
          • This will increase metal dragon task amounts from 20-40 to 150-200.
      • I really mith you:
        • This has been replaced with the “Oh Brother” extension, which extends barrows tasks to 90-130 kills per task.
          • The points for I really mith you have been refunded to players who had it unlocked.
      • Ada’mind some more:
        • This extension has been replaced with the “Harder than mithril” extension, extending lithkren dragons from Konar from 3-7 to 20-40.
          • The points will be refunded to players who had this extension.
      • RUUUUUUNE:
        • This has been replaced with the “More at stake” extension, extending vampire tasks to 200-250 assigned.
          • The points will be refunded to players who had this extension.
    • Duo Slayer Improvements:
      • Partnering process:
        • The player who is requesting to partner with another player will now have clearer indications of the status of their request.
          • If the player who they want to partner with logs off, walks away, declines, etc.. The requesting player will be notified right away, whereas previously they would not be.
      • Cancellation process:
        • If the partner doesn’t have a slayer streak, they will no longer need to go through any confirmation interfaces when their partner cancels a slayer task using free skips.
        • Fixed a bug where it was possible to keep your partner, but have different tasks, leading to unintended partner behaviour.
    • The Slayer plugin has been updated to be a lot more consistent.
      • It should now properly track all tasks extremely accurately (even location based tracking), and be able to pickup where it left off after a player logs out and logs back in again.
  • Individual Shop Stocks:
    • Ironmen now have individual shop stocks for various different types of shops:
      • This includes all rune shops and trading post shops, as well as Ordan’s ores, and a few of the range shops that stock arrows.
      • This means that ironman shop quantities for these shops will remain unaffected by purchases made by other players, so if a player hasn’t opened a shop in a while, it should always be fully stocked.
      • We’ve also split the realism/normal player stocks.
  • New Spells:
    • Players with level 42 magic or higher can now cast the monster inspect spell in the normal spell book.
      • This costs 2 body runes and 2 mind runes to cast, and works like the monster examine spell lunar spell.
        • It provides 31 base experience per cast.
    • Players with level 33 magic or higher can now cast Telekinetic Grab on the normal spell book.
      • This spell lets players pickup items from a max distance of 10 tiles away at the cost of 1 air and 1 law rune.
      • This spell provides 43 base magic experience per cast, and picks up 1 item at a time, or an entire stack if the item is stackable.
  • Steel Ring:
    • The Deranged Archeologist now drops the "Steel ring" at a 1/43 drop rate.
      • This ring provides +24 slash/stab/crush defence.
  • Keris Partisan of Amascut:
    • This is a new Keris partisan variant that, similar to the Keris partisan of corruption and Keris partisan of the sun, can only be used in the Tombs of Amascut.
      • This Keris boasts a much higher stab bonus than the other Keris partisan variants, at +108.
        • It also provides the damage/accuracy boost against Kalphites/scarabs, but only 15% rather than 33%.
          • The 1/51 chance to deal triple damage still remains.
    • This weapon can be made by combining the Jewel of Amascut with the Keris Partisan.
      • This jewel is obtained the same way as the other Tombs of Amascut jewels, and will be the next jewel that players obtain if they’ve already obtained the other 3 jewels.
  • Shark Lure:
    • Players can now obtain shark lures from the following sources:
      • Zulrah
      • Vorkath
      • Phantom Muspah
      • Grotesque Guardians
      • Drakes
      • Thermonuclear Smoke Devil
      • Larran’s Chest
      • Konar's Chest
    • These lures can be used when fishing sharks to speed up fishing by quite a bit,
      • Players can configure the lures to be used in quantities of 1/3/5 at a time.
        • Higher quantities speed up catch speed but reduce experience earned.
          • 1 lure used reduces experience to 27.5 base fishing experience per shark.
          • 3 lures used reduces experience to 22 base fishing experience per shark.
          • 5 lures used reduces experience to 18 base fishing experience per shark.
    • Share Lures can be stored in the tackle box.
  • Shop Changes:
    • The Edgeville/varrock general shopkeepers will now open individual general stores for ironmen.
    • The minimum general store sell price will now be 20% of the items alch value (this is up from about 7-8%).
      • So it will now start at low-alch (unless it’s a Karamja general store with Karamja gloves), and the sell price will reduce as stock builds back up, down to 20% of the items value.
      • Paul, the ironman shopkeeper, will now buy all items at 20% of their value.
        • This is increased to 25% with the Varrock hard diaries, and 30% with the Varrock Elite diaries.
  • Drop Changes:
    • The rate of the tooth half of moon key has been greatly increased from all mobs in the Ruins of Tepoyauik.
    • Adamant dragons, fossil Island wyverns, basilisk knights, and lizardman shamans now drop un-noted herbs rather than noted herbs.
  • Quality of Life:
    • Yama's shadow crash attack will now begin after yama snaps his fingers.
    • Added attack sounds to the hunllef fight.
    • The hunllefs damage will now be calculated at the start of the animation, rather than when the damage is registered.
    • Players will now receive a confirmation dialogue when using an imbuement scroll.
    • The rats spawned by scurries will now be instantly killed in one hit, even if the player’s max hit is less than 15.
    • Scurrius’ mage/range projectile attacks are now delayed by 1 extra game tick.
    • Players will now be told the total number of barrows points they have after each barrows run.
    • The silver jewelry creation options will now appear when left-clicking a furnace if the player has silver bars instead of gold bars.
    • Uncut onyx in the TzHaar Gem Store will now cost 260,000 Tokkul instead of 300,000 if you are wearing any pair of Karamja gloves.
    • Damage from the nightmare will now be calculated 1 tick later.
      • This will give players more time to protect from the auto-attacks with prayer.
    • Players can now use the skull skip technique to avoid taking damage from the Warden’s energy siphon attack in phase 3 of the Tombs of Amascut final room.
    • Scarab swarms no longer drop bones.
    • The UFO attack during the Wardens phase 1 fight now has safe spots on the edge of the arena.
    • Completionist capes and hoods/monkey variants can now be stored in the POH cape rack.
    • Npc death animations will now play a few ticks earlier to make the death process smoother.
    • Dragon hunter weaponry damage bonuses will now be applied at the very end of the damage calculations.
      • Previously it was factoring the bonus damage on the original damage roll, rather than the damage roll after applying boosts such as the slayer helmet boost.
    • Armoured Zombies now drop the broken zombie helmet.
      • Players with 70 smithing can use repair it on an anvil.
      • The helmet requires level 50 defence and strength to equip.
    • The Crystals during the Colosseum final wave will now play a sound when charging up their lasers.
    • The Javelin Colossus’ special attack will now get the player’s location 2 ticks after the animation starts, rather than right as the animation starts.
    • Players can now reclaim any max or completionist cape hood by using the cape on Mac.
      • This process is free of charge.
    • Baby mimic inventory icon now looks like the pet (instead of just a silver box).
    • "Stoking" the Tormy pet will now have the player do an animation.
    • The left-click "teleport" option on the portal nexus will now correspond to the default teleport set in the "Configuration" menu, rather than the last location teleported to.
      • Players can also toggle the “left-click” box in the configuration interface to disable the left-click functionality entirely.
  • Bug fixes:
    • Fixed a bug where the special counter plugin would not clear specials after some npc's died (in raids usually).
      • The special counters will now be cleared after a player leaves a raid, so it will no longer linger until they restart the client or the plugin.
    • Fixed a bug where the Venator bow's ricochet projectile was using the Echo venator bow projectile.
    • Fixed a bug where the guaranteed spell hits against the Nylocas Matomenos were not working properly.
    • The guthan's set effect will no longer trigger against Vampyres.
    • Clan chat names can now only contain letters/digits, no symbols.
    • Hitsplats against jewelled crabs will now be blue if they were blocked.
    • Fixed a bug where quickly typing your password and hitting the enter key to login would sometimes tell you your password was incorrect if you were too fast.
    • Fixed a bug where if the player hit enter to login and typed a letter, it would show up in their username when they logged in-game.
    • Fixed a bug where the higher lever mage baboons were spawning in wave 3 rather than wave 5, and vice versa.
    • Ironmen can no longer sell items back to Ali Morrisane that are not already in the shop.
    • Players can now create the Trident of the Swamp (e) by using the magic fang on the trident of the seas (e).
    • Akkha's shadow will now display a runelite health overlay when attacked.
    • Fixed a bug where the login screen plugin would cause crashes when logging out with Alora’s native HD active.
    • Tormy no longer plays sounds when moving/being stoked.
    • Players will now roll the "uncommon" table from the intricate pouch more frequently.
    • Fixed a bug where the key master clue scroll step was still broken for master clue scrolls.
    • Fixed a bug with the clown outfit placeholders causing some clients to crash.
    • Players can no longer enter the chompy bird cave.
    • Players in PvP will now make sure to always move within the 11 tile maximum freeze distance when in PvP.
      • Previously, at some angles, players would stop pathing towards their target while being 12 tiles away, which would mean they could catch the freeze and them immediately their target would be unfrozen because they were too far away.
    • Players will no longer receive duplicate huntsman kit's from hunter loot sacks.
    • Fixed a bug where the Guardians of the Rift drop table was showing a nature house instead of a Nature talisman.
    • Fixed a bug where players could not click on the parts of the game scene when the world map was open, even if they had the "Click outside interface" setting enabled.
    • Fixed a bug where the key remapping plugin wouldn’t allow players to move the camera with WASD when the world map was open.
    • Fixed a bug where 117HD was sometimes causing crashes upon entering the Corrupted gauntlet.
    • In Path of Crondis puzzle room of ToA, the health of the Palm of Resourcefulness was not properly scaling and was always 124 HP higher than intended. Solo teams will now scale it to 200hp, Duos to 325hp, and so on (125hp for every extra player, not including the first player).
    • You can no longer get glitched on the Gauntlet boss entrance barrier by spam-clicking elsewhere when entering.
    • Fixed a bug where the bank deposit box amount depositing wasn't working correctly for non-stackable items.
    • Alchemical Hydra's enraged phase (grey) will now attack every 4 ticks rather than 6.

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We hope you enjoy this update!

Best,
Omicron


[9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon Pet &...

10 July 2025 - 12:41 PM

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Hello everyone,
 
This update brings a wave of content and improvements across the board — particularly many balancing tweaks to improve your bossing/raiding experience, along with a range of other quality-of-life improvements throughout the game. We’ve also added an extensive new Yama Contract system, along with combat achievements, new deposit box functionality, cosmetic equippable flowers, the highly requested Tormented Demon pet and dozens of fixes.

  • Tormented Demon pet:
    • Tormy can now be obtained as a drop from Tormented demons!
      • The rate is ~1/2,419 by default, prior to any boosters or donator rank bonuses.
      • You can "stroke" Tormy, which will cause him to animate and create a flame around him.
  • Equippable flowers:
    • Players now have a rare chance to obtain equippable flowers (untradable) each time they participate in a Flower Poker match. The drop rates are intentionally low to preserve their prestige:
      • 1 / 20,000: Common flowers (Red, blue, yellow, purple, orange)
      • 1 / 30,000: Mixed flowers
      • 1 / 40,000: Assorted flowers
      • 1 / 60,000: Black flowers
      • 1 / 100,000: White flowers
    • Each player has 5 chances in total per Flower poker match to roll (reducing 1 / 20k to 1 / 4k per match, or 1 / 2k if you consider both players’ chances). They can also be obtained via planting flowers normally outside of FP (similar to Trollweiss flowers, which are 1 / 15,777 chance — but that item cannot be obtained from FP). Good luck planting!
  • Nightmare Changes:
    • Visual Changes:
      • These visual changes apply to both the Nightmare and Phosani’s nightmare.
        • The nightmare’s healthbar will now be blue/black instead of the standard green/red.
        • When attacking Phosani’s nightmare, it would previously show a mostly depleted healthbar overhead.
          • This healthbar will now start full at the beginning of each phase, so it is visually accurate.
        • The Cyan hitmarkers have been updated to the cyan shield hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The Disease hitmarkers on the totems have been updated to the yellow arrow hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The damage that the nightmare takes from the totems will now be visually higher/more accurate to the hitpoints the nightmare has.
    • Phosani’s Nightmare Mechanical Changes:
      • Phosani’s Nightmare now has 1 less phase.
        • The first phase of the fight is essentially skipped, so players will start in phase 2 and only have 4 phases of the fight.
      • To compensate for this kill speed increase, the Phosani’s nightmare speed combat achievements must now be completed 1 minute and 30 seconds faster.
  • Nex Changes:
    • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
    • Damaging blood reavers summoned by Nex will heal the attacker for 75% of the damage done.
  • NPC changes:
  • Tombs of Amascut Changes:
    • Apmeken:
      • Protect from Melee now blocks all of Ba-ba’s damage, unless prayer effectiveness is reduced by an invocation.
      • If the jungle japes invocation is active, baboons are now guaranteed to spawn a banana peel.
        • This was previously a 50/50 chance.
      • Players will now always max when using ranged against baboon shamans and cursed baboons.
        • The baboon shaman now has 40 hitpoints, and the cursed baboon now has 20 hitpoints to compensate.
      • The Apmeken baboon room now has 8 waves rather than 10, with some of the spawns being adjusted.
    • Het:
      • Protection prayers now mitigate more damage from Akkha’s basic attacks.
      • Akkha will now only protect against the attack style it is currently using.
      • Fewer white orbs will now spawn in the final phase of the fight with Akkha.
      • The het seal in the challenge room will now have less hitpoints.
    • Scabaras:
      • Kephri's mud knockback attack will now only send a diagonal wall on the 4 corners.
        • Previously this would be diagonal on 12 of the perimeter tiles.
      • Soldier scarabs have had their magic defence reduced from 10 to -15.
    • Crondis:
      • The palm in the puzzle room will now require 200 units of water for the first player, and 125 extra units for each extra player.
        • This is down from 200 units of water per player.
    • Miscellaneous:
      • Tile markers now work in Tombs of Amascut on mobile.
        • The issue where they were inaccurately marking tiles in certain rooms has also been fixed.
      • Players can now use any item on the deposit pot, rather than just food and potions.
      • Fixed a bug where players were getting points for damage on the Warden's core in phase 2 of the Tombs of Amascut warden room.
      • Bosses now have a cap on how much their defence levels can be drained.
        • Previously, players could drain the boss defence levels to 0 in only a few hits.
          • These bosses now have caps, for example, Ba-ba can only have 20 defence levels drained, so players can reduce it from 80->60.
          • Maximum Defence reductions:
            • Ba-ba: -20 levels
            • Zebak: -20 levels
            • Kephri: -20 levels
            • Akkha: -10 levels
            • Obelisk: -40 levels
            • Wardens: -60 levels
  • Yama Contracts:
    • Players can now sign a pact with Yama if they have one of the 11 contracts.
      • Each of these contracts will make the fight harder, with the promise of a guaranteed (or highly increased chance) loot.
      • These contracts will also make the fight with Yama far more difficult than normal.
      • To sign a pact, use the contract on Yama before the fight has begun.
        • All non-standard contracts will be returned upon successful completion of the fight.
          • The others will be consumed permanently.
    • Players can read the contracts to see how the fight will change for each contract.
    • Non-standard contracts:
      • Purifying Sigil Contracts:
        • All of these contracts are solo-only, and provide no rolls on the standard loot table.
          • Upon completion, players will be given a purifying sigil component, and the contract will be returned.
        • Contract of Bloodied Blows:
          • Reward: 1x Purifying Sigil (middle)
        • Contract of Divine Severance:
          • Reward: 1x Purifying Sigil (right)
        • Contract of Forfeit Breath:
          • Reward: 1x Purifying Sigil (top)
        • Contract of Glyphic Attenuation:
          • Reward: 1x Purifying Sigil (bottom)
        • Contract of Sensory Clouding:
          • Reward: 1x Purifying Sigil (left)
        • Players can combine all the purifying sigil components top create the Purifying Sigil:
          • This can be used on pieces of oathplate armour to create the Radiant oathplate armour, a prestige cosmetic variant.
          • The sigil is not consumed when used on a piece of armour, so players will only need to obtain the sigil once.
      • Contract of Familiar Acquisition:
        • This can be done in a duo, or solo.
        • Provides standard loot, as well as increasing the pet rate by 25x to 1/82.
          • This special rate is not affected by any boosters, ranks, or server boosts.
        • The contract is returned upon a successful kill.
    • Standard Contracts:
      • These contracts are all 1-time uses.
      • Contract of Worm Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 250x diabolical worms.
        • All player present will get a loot roll, but will only receive the item if it was unique.
          • Unique items include Oathplate pieces, dossiers, forgotten lockboxes, oathplate shards, the Yama pet, and the Soulflame horn.
      • Contract of Harmony Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a soulflame horn.
      • Contract of Oathplate Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a piece of oathplate armour.
          • Players will be able to select the piece of Oathplate armour they wish to receive before starting the fight.
      • Contract of Catalyst Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 2000x Aether catalyst.
        • All player present will get a loot roll, but will only receive the item if it was unique.
      • Contract of Shard Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 45x Oathplate shards.
        • All player present will get a loot roll, but will only receive the item if it was unique.
  • Yama Combat Achievements:
    • 11 new combat achievements have been added to Yama, ranging from Elite to Grandmaster.
  • Deposit Box Changes:
    • The deposit box interface is now more comprehensive. 
    • Players can now lock inventory slots from the deposit box interface.
    • Players can now unequip or directly deposit equipment from the deposit box interface.
  • Bounty Hunter Teleport Changes:
    • Previously, the bounty hunter teleport would aim to put pkers 9-14 tiles away from their target, as a balancing mechanic to give players a chance to escape.
      • This would lead to pkers sometimes getting a message indicating there was no safe location to teleport to in some cases when their targets were in areas that could not accommodate a player appearing 9-14 tiles away from think (the top floor of the rogues’ castle, for example).
        • The teleport will now bring pkers closer to their targets if they are in close quarters areas like this, but only after initially trying to put them 9-14 tiles away, as it previously did.
          • Most functionality for this spell will remain the same, but pkers should now get fewer instances of not being able to teleport to their targets, and in some cases when unavoidable, will be teleported closer to their targets.
  • Abyssal Sire Changes:
    • Abyssal Sire now does half as much chip damage from its Melee attacks when players are praying correctly.
    • Abyssal Sire’s tentacles can no longer be damage by multi-spells/attacks.
    • Abyssal Sire’s animations for being stunned/awakened are now much smoother.
      • The issue where only some would visually be stunned has also been fixed.
  • Quality of Life:
    • Drop rate searcher will now show rates in a clearer format:
      • Old: 1/2419
      • New: 1 / 2,419
    • Myopia will now reduce the halberd attack distance in the Colosseum.
    • Rune pouches can now be purchased from the slayer reward exchange for 750 slayer points.
    • Players can now prepare for up to 4 kills of Duke Sucellus at once.
      • Players will be informed they cannot collect anymore of a specific supply if it exceeds the amount needed to create 8 arder-musca potions with.
        • Eternal donators are still able to prepare for any number of kills at a time.
    • The demonbane spells now use 3/5/7 fire runes to cast rather than 4/8/12.
    • The puzzle solver overlay on Mobile now uses dots instead of arrows.
    • Thralls will now last 100% longer as a reward from the Master combat achievements rather than the Grandmaster combat achievements.
    • Players can now complete the "Finding the weak spot" corporeal beast combat achievement with a dragon halberd special attack.
    • More npc types (kalphite, leafy, rat) will show up in the monster examine interface.
    • Players can now attack dawn, aviansies, and kree'arra with halberds. 
    • The Tonalztics of Ralos now have an attack range of 6/8 (rapid/long range) rather than 5/7.
    • Key master teleport will now drop in batches of 7 rather than 3.
    • The granite ring now has 12 range defence rather than 8.
    • The imbued granite ring now has 24 range defence rather than 16.
    • Blue moon will now spawn fewer tornados.
    • Deathly rangers/mage's have had their range/magic levels reduced from 210 to 175.
      • This should lead to lower damage taken from them in the Chambers of Xeric.
    • Players can now store ancient ceremonial robes in their POH Magic Wardrobe.
    • The Alora plugin UI sync setting will now properly synchronize with the device refresh rate.
      • Previously it was not re-drawing the UI enough, leading to some slightly laggier UI elements.
    • Tweaked how dps is calculated using the ::maxhit plugin.
    • Clicking the compass to look-north will no longer change the pitch of the camera.
      • This will now only rotate the camera to the north, keeping everything else the same.
    • Players with level 98 Herblore can now combine crushed superior dragon bones with an extended antifire (4) to create an extended super antifire (4).
    • The newer cyan shield hitsplat will now be shown at Tempoross.
    • The newer cyan shield hitsplat will now be shown when attacking Verzik Vitur in the first phase.
    • The game now checks if a player is standing on a yama Glyph after their movement has been processed for that tick.
    • The Thrall summoning message is now pink.
    • The Mark of Darkness message is now purple.
    • Clicking on the "Confirm" button will now close the price/quantity inputs on the trading post interface.
  • Bug Fixes:
    • Players can now trade in noted ancient medallions/effigies/relics to the emblem trader.
    • Superior slayer encounters are no longer aggressive.
    • Thralls now have a minimum hit of 1 rather than 0.
    • The saturated heart will boosted magic level will no longer begin to drain after entering a raid.
    • Fixed a bug with the daily tasks interface progress bar not showing if the player completed more than the task requirement.
    • Fixed a bug where players could not use the castle wars grapple shortcut due to so-called “leagues restrictions".
    • Fixed a bug where sometimes hatched spiders would not path to the player when fighting Araxxor.
    • Players will now have their runes refunded if the Bounty hunter teleport fails.
    • NPC's will now be removed from a player's damage map when another player attacks them in PvP for the first time.
      • This will make it so that if an npc dealt more damage to the player before another player attacks and kills them, the new player should still get kill credit, assuming they did more damage to the player than the npc after the first attack.
    • Fixed a bug where Araxxor would use a ranged attack for it's next hit if the player moved back 1 tile after being within melee range.
    • Players will no longer be able to activate a glyph they already have protection for at yama.
    • Fixed a bug with the rainbow skin color not working properly.
    • Players will no longer be teleported back into the Yama fight if they died during the judge phase transition.
    • Players will now get points for attacking the phase 2 wardens that have not been knocked down yet.
    • Fixed a bug where eating pizza would disqualify players from the No toppings, no drinks yama combat achievement
    • Fixed a bug where female model jaws were sometimes invisible.
    • Royal titans loot will now be tracked by the loot tracker.
    • Fixed a bug where sol heredit's melee combo attack was using the incorrect animation in the earlier phases.
    • Fixed a bug where the key master clue scroll step would sometimes not work.
    • The necklace of faith can now be triggered by self-inflicted damage.
    • Fixed a bug where the serpentine helm was applying double venom on targets.
    • Players can now leave the raid after dying to Zebak.
    • Fixed an issue with some 2010 mode animations skilling actions not playing the correct sounds.
    • Fixed a bug with the seers village log balance shortcut not working correctly.
    • Yama will no longer try to follow players while they are exiled from the arena.
    • Fixed a bug where Wyrms had 100% accuracy.
    • Fixed a bug where Yama would sometimes not change targets when a player died/left the fight.
    • Sol Heredit will now wait an extra 2 ticks before attacking after a phase change.
    • Fixed a bug where the master scroll book would cause issues with unlocked zooming.
    • Fixed a bug where logging into a different account would sometimes show green dots when players weren’t added as friends on that account.
    • Fixed a bug where extended map loading would cause Alora’s HD to crash.
    • Fixed a bug where logging out would crash the client if the player was using Alora’s HD.
    • Fixed a bug where clicks sometimes wouldn’t register on Alora’s HD.

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We hope you enjoy this update! Please report any bugs as soon as possible.
 
Best,
Omicron