Jump to content


Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 10:47 PM
*****

Topics I've Started

[15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expansion / Perf...

15 June 2025 - 08:00 PM

[18/6/25] Fixes:

  • Quality of Life:
    • Added sound effects for the Soulflame horn special attack.
    • Added attack sounds for the demonbane spells.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was not taking damage on the 6th hit.
    • Adjusted the value of crystal armour to match the value of the seeds required to make the piece of armour.
    • Adjusted the protection value of the Bow of Faerdhinen and Blade of saeldor (and corrupted variants) to match the enhanced crystal weapon seed value.
    • Players can no longer repeatedly cast a magic attack from more than 9 tiles away from their opponent.
    • Fixed a bug where the npc attack option setting would sometimes be reset when opening the collection log.
    • The soulflame horn now works on ironmen in the nightmare area.
    • The armadyl and zaryte crossbows now have a standard attack range of 8 tiles, and 10 on longrange.
    • Scarred extract now work with aether runecrafting.
    • Fixed a bug where the serpentine helm's guaranteed envenom when using a blowpipe/trident/toxic staff of the dead was not working correctly.
    • Aether runes being in a rune pouch will no longer break presets.
    • Sol heredit's first attack will now always be his forward strike.
    • The surge potion cooldown timer will now properly show up on the timers and buffs plugin.
    • A freeze will now wear off in PvP if the players have more than 10 tiles between them.
      • This was previously 11 tiles.
    • Players can no longer attack other players from behind a fence in PvP.
      • This functionality remains in PvM.
    • Tabs will now be properly hidden on fixed mode when certain interfaces are open, such as the tears of guthix interface.
    • Fixed a bug where players could attack the judge of yama from any distance.
    • Fixed an issue where the screenshot plugin's "Display date" configuration would show a piety sprite instead of the report button.
    • Players will no longer receive a guaranteed rite of vile transference when opening a dossier after 100 killcount if they've already received one previously.
  • [17/6/25] Fixes:
    • If the players have protection from the void flare's glyph type, Yama will no longer be healed when it explodes.
    • Fixed a bug with Tormented demon damage not registering properly.
    • Fixed a bug with Demonic gorilla overhead protection being visually incorrect.
    • Fixed a bug where the whisperer/warden phase 2 core were causing clients to crash.
    • Fixed a bug where certain runelite features, such as presets, spell book filtering, etc.. were not working correctly.
    • Damage will no longer stack when Yama teleports them to the Judge of Yama.
    • Fixed a bug where the npc indicators plugin would sometimes not highlight npc's properly, particularly when the Tag-all option was used.
    • Fixed a bug where players could jump a few stones too far during the Judge of Yama phase.
    • Fixed a bug where Yama was sending blank messages in the chat.
    • Yama's shadow walls have bene properly aligned so that they intersect on one specific tile.
    • Fixed a bug where players with less than 99 hitpoints could use brews to overheal too much.
    • Fixed a bug where clicking on the "walk here" option when a context menu was open was inaccurate.
      • Previously, if you clicked the “walk here” option with the context menu open, it would path you to the tile that your mouse was currently hovering over.
        • It will not path you to the tile that you were initially hovered over when the menu was opened.
          • This will also apply to right-clicking on a tile while running, though may be subject to inaccuracies if the player ran into a new region.

 

43I3mWQ.png
 
Hello everyone,
 
We are back with a large update for you all just in time for summer, kicking off with a brand new end-game boss, Yama, which is intended for Duo fights — though if you are brave enough you may take him on solo. The rewards make Yama a worthwhile endeavor, ranging from Oathplate armor & the Soulflame horn, to the newly introduced Surge potions which can restore Special energy! As we wanted to get Yama out as soon as possible, we are releasing this boss in a staggered way (same as OSRS), with this update containing most of the content, and the next update introducing Yama’s Contracts & Combat Achievements.

Aside from the new boss, we’ve given the mobile client some needed attention, bringing in 7 new plugins to improve your experience, including things like the Timers & Boosts plugins, and even the Slayer plugin. As some of you have already noticed earlier this week, we also have finally gotten around to adding audio to the mobile client, so you can listen to some Sea Shanty on the go while you’re PvMing, as well as hear all the sounds around you, whether it’s in combat or just listening to the wind breeze by. Lastly, we applied some performance improvements to keep your device cooler for longer, leading to more battery life, better FPS and an overall improved experience!

  • Yama:
    • In the deepest pits of the Chasm of Fire, players can now challenge Yama to a duel.
      • Yama is a demon boss with 2,500 hitpoints that players can fight on their own, or in teams of two.
      • The fight begins by challenging Yama on his throne, and is broken into 3 phases.
        • Phase 1:
          • Yama will attack the player using mage/range/melee, using special attacks after 3 normal attacks.
            • Yama will only use melee if the player is in melee distance.
            • Yama will also approach the targeted player if they are using the melee combat style.
          • The special attacks for phase 1 are either a fire or shadow projectile that will deal a lot of damage if the player does not protect themselves.
            • Protection can be acquired from stepping in the middle of one of the 5 glyphs on the ground, consuming it temporarily.
              • The glyph must match the attack type for the players to gain protection.
                • For example, if it’s a fire-based special attack, players must step on a fire glyph.
          • Every 3rd auto-attack (just before the special attack), Yama will also trigger one of the following attacks:
            • Void Flares:
              • 2 Void flares will spawn around the arena, with bars that will fill up over a short period of time.
                • If the flares are not killed before the bar fills up, they will heal Yama and damage the players for a percentage of their remaining health.
                • These flares are demons, and players are guaranteed to hit their maximum against them.
                  • They are also 2x as susceptible to demonbane attacks, meaning the demonbane damage boosts are doubled.
            • Shadow Walls:
              • Walls of shadows will begin to cut across the arena in a diagonal, and the player must step through these walls at the correct moment to avoid the damage from them.
            • Fire Walls:
              • Fire walls will spawn on the edges of the arena and cross it, hitting anything in their path.
          • Glyph Protection:
            • Glyph protection will not only protect players from special attacks, but also any other damage of the same type.
              • For example, if the player still has shadow protection, they will not take any damage from shadow walls or shadow (ranged) based auto attacks if hit.
        • Judge of Yama:
          • After the player has dealt approximately 33% damage to Yama, it will change phases.
            • This happens for phase 1->2 and phase 2->3.
          • Players will be teleported to an island nearby, and must cross the stepping stones to get to the Judge of Yama and kill it.
            • The players will be separated at this point, but the Judge of Yama will have a shared health bar that both players hits will register to.
              • The judge of Yama can protect from 2 attack styles at once, alternating between magic/ranged and melee/ranged protection.
          • Once killed, players will be returned to the main arena to begin the next phase.
        • Phase 2:
          • Phase 2 is very similar to phase 1, although Yama will have 2 new special attacks will be far more punishing if not protected against.
          • 2 shadow waves will spawn during this phase instead of one.
        • Phase 3:
          • Yama will no longer use special attacks during this phase, instead opting to hit players with an auto-attack, or drop fireballs on them.
            • If outside of melee range:
              • Fireball attack:
                • Yama will drop 3 fireballs on the player over a short period of time, these fireballs are aligned in either a north-south, northeast-southeast, or east-west pattern.
                  • When they hit the ground, they will explode, covering a wide area in an hourglass shape.
              • These fireballs will be used every 3rd attack, following 2 auto attacks.
                • When the fireballs are used, Yama will also either spawn shadow walls (2-4 of them), or 2 void flares that have half of their hit points.
            • If players are within melee range:
              • Yama will only use its melee attack, and spawn shadow waves or void flares after each attack.
    • Rewards:
      • After the player has killed Yama, they will each receive their loot.
        • If in a duo, players will receive loot quantities that scale based on their contributions during the fight.
          • For unique items, duo members have slightly lower rates, making solo players approximately 25% more likely to receive a unique item.
        • The rate for Dossiers and Oathplate shards are the same in solo/duo kills.
      • Items:
        • Dossiers:
          • Dossiers, when opened, will reward players with either chasm teleport scrolls, rite of vile transference, or various contracts.
            • Contracts will be explained in more detail next update, since they will not yet be available.
              • In essence, contracts can be used to make the fight harder, and if the player succeeds, it will either guarantee or highly increase the odds of certain items dropping.
            • Rite of Vile Transference:
              • This rite, when consumed, will upgrade the Death charge spell, allowing players to obtain the boost from it twice per cast, rather than once.
              • This is normally a 1/15 chance to obtain from a dossier, but players who have 100 or more kills will be guarantee to obtain one when opening a dossier if they haven’t yet received it.
        • Forgotten Lockbox:
          • When opened, this will give players some supplies, with a small chance to obtain a piece of oath plate equipment.
        • Oathplate armour:
          • This is a new set of armour that provides the highest slash bonus in the game.
            • The set is comprised of a helm, chest, and platelegs, and requires level 78 defence to equip.
        • Soulflame horn:
          • This weapon is notable for its special attack, which when used can empower allies (including yourself) to have 100% accuracy on their next melee attack.
            • Players can adjust the preferred radius to look for players and the preferred amount of players to buff when using the special attack.
            • If the player uses the special attack and there are no allies in range to buff, no special attack energy will be lost, and no one will be buffed.
            • For each player affected by the buff, 25% special attack energy will be consumed, allowing the player to buff up to 5 players total (including themselves) if 100% special attack energy is used.
            • If the user empowers 1 or more players, they will also be empowered themselves.
          • The Soulflame horn requires level 80 magic to equip.
        • Oathplate Shards:
          • These shards can be used to make pieces of Oathplate armour.
        • Barrel of Demonic Tallow:
          • Players can use this to get 100 demonic tallow, a key component used to make surge potions.
            • Surge potions can be made by using demonic tallow on an unfinished torstol potion at level 81 Herblore, providing 185 base experience.
            • Players are able to take a sip of this potion every 5 minutes, and it will restore 25% special attack energy (to a maximum of 100%).
              • In PvP situations, this potion has a 6-tick delay before the effect kicks in, and only if the player is still within 15 tiles of where they first drank it.
                • Since a graphic is played when taking a sip of this potion, player opponents will have a warning that the potion was used before the effect kicks in.
  • Oathplate Armour Crafting:
    • There is a mine/forge on the ground floor of the Chasm of Fire where players can collect materials and craft Oathplate armour.
    • Players with level 78 mining or higher can mine the nearby ores to harvest infernal shale.
      • There are 2 types of shale ores:
        • Normal rocks, which allow players to mine faster, but is more click intensive.
        • Deposits, which allow players to mine for longer periods before the deposit changes locations, but is slower.
      • Players can use a hammer and chisel to crush the infernal shale, providing 1-3 crushed infernal shale per shale crushed.
    • There is a furnace there where players with at least 83 smithing can combine 28 crushed infernal shale and 5 oathplate shards into an infernal blend.
      • This blend must then be cooled using the nearby pool of ichor.
        • If players pull the blend out too soon, it will become malformed, and in this case must be used on the furnace again to reheat it.
        • When cooled, the blend becomes an infernal nugget.
          • 10 infernal nuggets can be combined into 1 infernal chunk by using the furnace.
            • Players can then process this infernal chunk into an infenral plate by using the nearby anvil.
  • Chasm of Fire Pentagrams:
    • Demons killed in the Chasm of Fire will now have a chance to give players various contracts to fight Yama.
      • When eligible, a pentagram will appear above the demon’s head, indicating the way to finish the demon off for a specific contract.
        • Red Pentagram:
          • This indicates the finishing blow must be dealt with a 2h melee weapon.
            • Successfully doing so will provide the player with a Contract of Bloodied blows.
        • Green Pentagram:
          • This indicates the finishing blow must be dealt with a heavy ranged weapon.
            • Successfully doing so will provide the player with a Contract of Divine Severance.
        • Blue Pentagram:
          • This indicates the finishing blow must be dealt with a spell.
            • Successfully doing so will provide the player with a Contract of Sensory Clouding.
        • Yellow Pentagram:
          • This indicates the finishing blow must be dealt with a special attack.
            • Successfully doing so will provide the player with a Contract of Glyphic Attenuation.
        • Purple Pentagram:
          • This indicates the finishing blow must be dealt while the demon is bound.
            • Successfully doing so will provide the player with a Contract of Forfeit breath.
    • The pentagram type will change after 32 kills of any demon type.
      • To find out your current pentagram type, you can speak to the disciple of Yama at the entrance of the Chasm of Fire.
  • Abyssal Sire Changes:
    • Players will now always hit at least 50% of their max damage on the Respiratory vents, with 100% accuracy.
    • Demonbane weapons will now always 1-hit the respiratory vents, regardless of your actual max hit.
      • For spells, players must be using the purging staff with a demonbane spell.
    • Abyssal Sire can now be attacked while it is transitioning from phase 1 to phase 2, but at 50% reduced damage.
      • This is when Abyssal sire walks from its throne to the centre of the arena.
    • Abyssal sire now has 25 extra hit points, giving it a total of 425 hitpoints.
    • Scion’s now have a max hit of 10 rather than 15.
  • Player-owned House Style Changes:
    • Players can now unlock the Canifis house style.
      • This style requires level 60 Construction, and costs 1,000,000 coins.
    • Players can now unlock the Civitas Illa Fortis style.
      • This style requires level 70 Construction, and costs 3,500,000 coins.
    • The player-owned house style unlock process has been spruced up a bit, and players will now be able to select from a nicer interface, and will have a secondary confirmation pop-up before their coins are removed.
      • Players will now also require the proper construction level to unlock house styles.
  • Mobile Changes:
    • Mobile Client Sound:
      • Sound has finally come to Mobile!
        • Gone are the days of clicking on rocks for hours on end in silence.
          • Players can now enjoy ambient area sounds, sound effects, and iconic music, such as Sea Shanty 2.
    • Vibrations (Haptics):
      • iOS:
        • We have now added vibrations on iOS when you tap on NPCs, objects, or other players. A single vibration will play for most actions, but if you attacked a player/npc, it will do a double-vibration.
      • Android:
        • We previously had vibrations on Android but only for dragging items / opening context menus, but we will now have the same interact vibration as the iOS ones listed above.
    • Mobile Performance (Cooling) Improvements:
      • We’ve made some big changes that attempt to reduce the strain on the CPU, and in turn, the heat generated by the mobile app, allowing you to play at a higher FPS for longer without your device throttling. This also can lead to battery life improvements.
        • For technical details, we are essentially "skipping" full game scene redraws when they are not entirely necessary, allowing the CPU to cool down and do less work.
          • This is more beneficial in certain areas more than others — for example, if you are at Rock crabs training your phone may use ~70% less energy, and Woodcutting at Redwoods high use 85% less energy, but at home you might only see a 5% reduction in energy since there is a lot more to re-draw at home.
    • Timers and Buffs Plugin:
      • Players can now enable the Timers and Buffs plugin through the plugin panel.
        • This plugin will create infoboxes that show status/timers for various buffs and plugins, including all boosters, well of goodwill, vote bonus, vengeance timers, mark of darkness timers, thrall timers, etc…
    • Boosts Plugin:
      • Players can now enable the Boosts plugin, and select configurations to show boosted stats.
        • Players can see their boosted combat stats, boosted skills, or both.
          • Players can see these boosts in info boxes, or in panels (compact and full).
          • Players can also see the timers for when these boosts will drain (or recover, in the case of debuffed stats).
    • Boss Timers Plugin:
      • Players can now enable the boss timers plugin, a plugin that will show an infobox with a timer telling you how long before the boss you killed will respawn.
    • Entity Hider Plugin:
      • Players can now enable the Entity hider plugin. We highly recommend this to keep your device cooler and improve FPS, especially at home.
        • This plugin has many settings to allow players to hide other npc’s/players that meet certain conditions, such as, but not limited to:
          • Non-friends
          • Non-clan members
          • All other players
          • All other player overheads
          • Pets
          • Npcs
          • Thralls
    • Slayer Plugin:
      • This plugin will show an infobox of the current slayer task the player is on, and how many kills they have left.
        • It will also be able to highlight the target npc’s that the player must kill for the task.
    • Opponent Info Plugin:
      • This plugin was already somewhat present through vanilla settings, however we’ve made it toggle-able in the plugin panel, and it will organize itself properly with the overlays so it doesn’t overlap.
    • Mahogany Homes Plugin:
      • Players can now enable the Mahogany homes plugin to track which house they need to repair.
        • This will show the location on the world map, and show a hint arrow when the player gets relatively close.
        • It will also highlight all objects that need to be repaired, and tell the player how many contracts they’ve completed this session, and how many points they’ve earned.
    • Fixes:
      • Fixed a bug where the tile marker plugin would sometimes highlight a tile without being enabled.
      • Fixed an issue where players could not click on anything below where the chatbox was when they fully hid the mobile chatbot.
  • Wilderness Agility Tag Dispenser:
    • Players can now use the Agility tag dispenser in the deep wilderness agility course.
      • To use this dispenser, players will need to pay a 150,000 coin fee each time they enter the agility course.
    • After each full lap, players can tag the dispenser to obtain a wilderness agility ticket, an un-noted wilderness food/potion, a few noted wilderness blighted resources, and a piece of noted armour.
      • As players complete more laps in a row without leaving, the amount of noted resources and value of noted armour they get will increase.
        • These noted resources will be automatically deposited into the looting bag if possible.
    • Players will also receive a looting bag upon paying the fee if they don’t already have one.
    • Players can trade in the wilderness agility tickets for experience at the tag dispenser.
      • Trading in 1-10 tickets provides 200 agility experience per ticket.
      • Trading in 11-50 tickets provides 210 agility experience per ticket.
      • Trading in 51-100 tickets provides 220 agility experience per ticket.
      • Trading in more than 100 tickets provides 230 agility experience per ticket.
    • The Wilderness experience bonus multiplier does not apply when trading in the wilderness agility tickets.
    • Logging out in the wilderness agility area will reduce your lap streak by 10.
    • More skeleton spawns have been added around the course.
    • The wilderness agility course is now singles+.
  • Players can now store the following items in the Costume Room Toy Box:
    • Oldschool jumper
    • Red/Green/Blue gingerbread shields
    • Giant Easter Egg
    • Eek
    • 2nd Birthday Balloons
    • Birthday cake
  • Bingo Changes:
    • Normal bingo can now be completed across a completed diagonal or column, rather than just a row.
    • Completed bingo patterns will now keep the items that were won partially visible.
      • Players can also now hover over the items to see what they are named.
    • Players can now see the name of bingo square items by hovering/right clicking the items. 
    • Fixed a bug where the bingo board normal pattern was completing too early.
    • The destroy option on the bingo card will now properly destroy it, rather than drop it.
    • Fixed a bug where the kodai insignia bingo task was not properly completing.
  • Minigame pet 200m XP drop rate boost:
    • Certain mini-game pets will now factor in whether a player has 200m experience in the relevant skill, and if so, make the pet 15x more likely to drop (assuming they don’t already have it):
      • Smolcano (200m Mining)
      • Abyssal protector (200m Runecraft)
      • Tiny Tempor (200m Fishing)
  • Weapon Sound Adjustments:
    • The blade of saeldor now uses the correct attack sound.
    • The ancient mace now uses the correct special attack sound.
    • Adjusted the voidwaker special attack sound to be timed better.
    • Added a hit sound for the Iban's staff, Tumeken's shadow, and Warped sceptre.
    • Adjusted the attack sound for the Emberlight.
    • Added special attack sounds to the Tonalztics of Ralos.
    • Osmumten's Fang has had it's attack sounds adjusted.
    • The Burning claws now have a special attack sound.
    • The Inquisitor's mace now uses the correct crush sound effect.
  • Quality of Life:
    • Removed the 1-tick delay when cleaning herbs with Zahur.
    • The “Clean” option with Zahur will now check for noted herbs if the player does not have any un-noted grimy herbs in their inventory.
      • If found, it will prompt players to confirm the higher price of 1,000 coins each herb, and if the player accepts it will clean them all (or as many as the player can afford).
    • Players can now install the Mark of Darkness Helper plugin from the plugin-hub.
    • Duke Sucellus will now allow players to keep up to 4 Arder-musca poisons after the it is killed.
      • This means that players can prep for up to 3 kills at a time (6 posions, 2 used to start the kill, and 4 kept at the end of the kill).
        • To compensate for this, Duke’s health has been increased by 10% to 480.
    • The arceuus blood altar now gives slightly more experience.
      • 24.5 experience per fragment crafted, rather than 21 experience.
    • Players can now use spare dyes on Apprentice felix to trade them in for 50 abyssal pearls.
    • Players can now use a needle on the Rewards Guardian to get a new Abyssal needle if they've previously obtained one.
    • Adding logs to a campfire will now give the full experience of the log (rather than 1/3) but is now also 1 tick slower.
    • Added many new lizardman/lizardman brute spawns in the shayzien/lizardman battlefront area.
    • Players can now recolor the Lost bag with Abyssa dye.
    • The lost bag will now go to the reclaimables shop on death.
    • Iban's staff will now go to the Reclaimables shop, and can be re-purchased for 50k.
    • The Morytania legs teleport now use the correct graphic and animation.
    • The desert amulet now uses the correct teleport animation and graphics.
    • Surge spells now use the correct animation.
    • Attacking the wilderness Skotizo will now warn players that it will skull them, or renew their current skull.
      • Players will be able to select an option to never warn them again.
      • Players will only be warned one time per login.
      • More music tracks from quests/inaccessible areas have been automatically unlocked for players.
      • The player indicators plugin will no longer highlight friends who have their private set to off.
    • Players will now be guaranteed to land a freeze on Nylocas Matomenos if their magic accuracy is above a certain threshold.
  • Bug Fixes:
    • Added the Bran pet to the All pets collection log.
    • Fixed a bug where the teleport wizard interface during the tutorial was visually broken.
    • Chinchompas now have an attack speed of 3 when the short fuse attack style is selected.
    • Fixed a bug where the unlocked music track list was not working correctly.
      • Many tracks that were unlocked were showing up as red and some locked tracks were showing up as green.
    • Fixed a bug where tile markers were sometimes not showing up until you marked a new tile.
    • Fixed a bug where the whisperer would rush players to attack them with melee when it spawned.
    • Hunter rumour rare part drop rates for birds have been changed from 1/50 to 1/20.
      • The pity rate will have also changed from 1/100 to 1/40.
    • Fixed a bug where players would only get 57 minutes at Blast furnace instead of 60 minutes.
    • Fixed a bug where using the Chugging barrel interface to add doses would sometimes not properly add the potion doses.
    • Players can now fill their empty vials using the gauntlet fishing spots.
    • Fixed an issue with xp drops not showing up sometimes in PvP.
    • Calamity armour can now be found in the trading post item search interface.
    • The trading post item search interface will now show the robes of ruin set pieces.
    • Removed certain npc's from the Killcount log, such as egg, boulder, etc..
    • Fixed a bug where adding digweed to a potion before it was complete wouldn't provide bonus exp/points.
    • Blue moon spear / set fixes:
      • The Blue moon set effect (Frostweaver) will now occur regardless of whether you froze/binded your target.
        • The set effect will also process more quickly to hit your enemy with the melee attack, matching OSRS’s delay.
      • The Spear’s special attack (Break Shackles) now has the correct graphics.
    • Magic spell damage will now be applied 1 tick sooner to match OSRS.
    • Fixed a bug with the clan announce settings not working properly.
    • Players with a boosted hunter level can set use deadfall traps.
    • Lizardmen and Lizardmen brutes now use the correct animations.
    • The Special attack orb will now be highlighted in blue when the purging staff is equipped.
    • Players can now catch implings with boosted hunter levels.
    • Pheasant pet is no longer attackable.
    • Fixed a bug where the Expanded chunk loading was not working on startup.
    • Fixed a bug where the Watson teleport scroll in the Master scroll book was not working properly.
    • Damage will now be properly stalled when going through the Wilderness Agility Course obstacle pipe.
    • The PvP performance tracker plugin has been temporarily removed due to being inaccurate.
    • Echo virtus now visually shows the ancient bonus on the equipment interface.
    • Players can now properly revert Echo virtus pieces.
    • Fixed a bug where the item search interface wouldn't close properly sometimes when closing an interface.
    • Fixed a bug with magic freeze spell exp drops showing the incorrect experience on a splash.
    • Fixed a bug where the mahogany homes server bonus was not giving the proper amount of bonus points to higher tier contracts.
    • Fixed a bug where 2 dragon chainbodies would appear in the item search on the trading post.
    • Added the keymaster back to the Cerberus area.
    • Fixed a bug where the collection log overview wasn't showing the correct amount of collections logged.
    • Fixed an issue where sometimes agility obstacles would visually teleport players to the wrong area.
      • Players would notice this happening when loading new regions while doing agility obstacles, notably when using the revenant caves obstacles or the Falador rooftop agility course.
    • Fixed a bug where the “Collapse ground item menu entries” configuration on the ground items plugin would mess up certain clicks.
    • Araxxor's acid splatter special attack (White spider first) will now splash 7-8 poison projectiles randomly within 3 tiles of the player.
    • Fixed a bug with a broken icon when using the pool of refreshment in the ferox enclave.
    • Fixed a bug where some clue collection log entries were greenlogging the incorrect entry.
    • Fixed a bug with the Accursed/Thammaron/Warped sceptre built in spells not working properly.
    • The Serpentine helm will no longer envenom enemies immune to venom.
    • Fixed a bug where players could not make bloodbark or swampbark armor.
    • Creating felling axes will now warn players that it cannot be undone before creating it.

84sRWHh.gif
BYGZlBA.gif
YJ1YBgf.gif
pCoJR0N.gif
wsNJnRV.gif
RAQG1vM.gif
aAPeMIc.gif
gGlxzOs.gif
UiLD8tv.gif
Lp3rhW8.gif
68ctdxA.gif
9iNG77p.gif
K7t3jZy.gif

 

 

 

We hope you enjoy this update! We've got some more awesome content coming up this summer, so stay tuned ;)

 

Regards,

Omicron


June Vote Competition[June 1st - June 21st]

02 June 2025 - 11:10 AM

Hey everyone, I would once again like to announce the Vote Competition for the month of June. Your votes will begin being counted on June 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Everytime a player votes and receives an auth, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of June (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.






 


[21/5/2025] Trading Post Buy Offers, Puro Puro Instances, ToB Ornament Kit Buff & m...

21 May 2025 - 01:45 AM

[24/5/2025] Fixes:

  • Quality of Life:
    • Redwood trees now last 50% longer before being depleted.
    • The Collection log milestone messages will now be sent during a new tier unlock, not during a fixed milestone amount.
      • Old: Omicron has reached 400 unique items in their Collection log!
      • New: Omicron has reached Adamant tier on the Collection log! (750 uniques)
    • Players can now revert weapons made with a Tormented Synapse.
      • This includes the Emberlight, Scorching Bow, and Purging staff.
        • These items will no longer give experience when made, but can be reverting/remade as many times as the player would like.
    • Players can now set their preset setup icons to be untradable items, such as boss pets.
    • Pressing enter after searching in the new item search chatbox interface will now return all items that match the partial search result, as it previously did.
  • Fixes:
    • Fixed bolt poison effect not being applied (emerald bolts (e)).
    • Fixed a bug with diamond bolt effect not being properly removed.
    • The “Clear bank filler” option will now only clear the bank filler clicked.
    • The Theatre of blood master combat achievement will now also count hard more TOB's.
    • Fixed a bug where the "Teleports" inventory option on the default max cape would just equip the cape.
    • Fixed a bug where players could not make a blessed dizana's quiver.
    • Fixed a bug with the expanded region settings on the GPU and 117HD client.
    • Amy's saw can now be stored in the costume room magic wardrobe.
    • The Chasm of Fire teleport wizard location will now take players just outside the chasm.
    • Fixed a bug where players could not complete the Canifis agility course.
    • Fixed a bug where the Store option in the seed vault would not visually update to show the selected store/withdraw amount.
    • Fixed a bug with the Theatre of Blood collection low showing incorrect completions.
    • Fixed a bug where the collection log count was showing "0/1238" on the account overview tab.
    • Tap-to-drop now works correctly on mobile.
    • Fixed a bug where some NPC's (such as cave horrors) were showing up incorrectly in the loot tracker.
    • Fixed a bug where players could not release placeholders.
    • Fixed a bug where the ground marker plugin would cause a crash in certain areas.
    • Fixed a bug with a random item appearing when healing through the surgeon at home.
    • Fixed a bug with broken bank withdraw options.
    • Fixed a bug where the trading post search would match partial searches when clicking on a specific item.
      • For example, Masori chaps (f) would appear when clicking on regular Masori chaps.
    • Fixed a bug with some special attacks not working properly in PvP.
    • Barbarian assault icons and the tradable halo's can now be searched for in the trading post.

 

 

f73hgJD.png

Hello everyone,

While today's update is smaller than usual, it brings with it a large and long-awaited change -- Trading Post Buy offers! No longer will you have to repeatedly refresh the Trading Post to find the items you are looking for, you can now put up a buy offer with your desired price and quantity, and it will automatically fulfill your trade once a sell offer can be matched with it.
 
This update took a bit longer to put out due to the Trading Post overhaul being bug-prone and requiring a lot of testing, but we also took some time to work on some client updates we needed to be able to load the latest OSRS data (which we now can), which means the new boss, Yama, is already being worked on, so stay tuned for that! We’re expecting our next update to come more quickly than this one did, and to have a wide variety of content updates.

  • Trading Post Changes:
    • Trading Post Buy Offers:
      • Trading post buy offers have finally arrived!
      • Players will now see a “Sell Offer” and “Buy Offer” button in place of the original “List item” option.
        • The Sell offer functionality will work the same as it always has.
        • Clicking the Buy offer button will now open a chatbot item search to allow players to lookup all tradable items on Alora and select the item they wish to buy.
          • Once the item is selected, players can specify the quantity they wish to purchase and the price per item.
            • Players cannot set a quantity/price combination that would exceed max cash.
              • The price per item is the price that is paid after tax.
              • Once the offer is setup, it will try to fill the offer immediately with current trading post sell offers that are less than or equal to the price per item.
                • Any excess gp will be refunded when the player claims the items.
                • If the full buy offer cannot be filled immediately, it will remain active until it is fully filled.
            • A new button has also been added next to the “Claim coffer” button, used to claim the items that have been purchased from buy offers.
              • This can be done even when an offer is not fully filled, and will refund any extra unused gp as well as the items.
              • Players can also right-click specific buy offers to collect the purchased items.
      • Whenever a new sell offer is listed, the oldest buy offer that meets the price will be filled first.
      • Whenever a buy offer is listed, the buy offer will be filled from cheapest->most expensive sell offers that don’t exceed the price per item.
      • The Trading post plugin now also supports buy offers.
    • The trading post item and item history search interface has been updated to use the grand exchange search interface.
      • This also means players on mobile will now be able to see partial matches as they type in the chatbox.
  • Dark Totem Changes:
    • Dark totems will now drop in order.
      • If the player has no totem pieces, they will always get a piece they are missing.
        • For example, if the player has a totem top and middle, the next piece they get will always be the bottom.
          • For players who have many incomplete totem pieces, just make sure to combine them into dark totems whenever possible so the next piece you get will always be one that can complete the totem based on the pieces you already have.
      • If the player has all totem pieces, then the next pieces will begin to drop in order from top->bottom.
        • This will make sure players can always complete a dark totem in at most 3 totem piece drops.
  • Puro Puro instances & rate boost:
    • We have added 2 new OSRS Puro Puro instances, while also boosting the rate of rare implying spawns by 25% for Dragon Implings and 33% for Lucky Implings in OSRS rooms. 
    • When selecting which Puro Puro instance to teleport to, you can also see how many players are in each instance.
  • Runite Golems:
    • Runite golems have had their spawns reduced from 4 to 2.
    • Runite golems now drop 3-5 un-noted runite ore (rather than nothing).
    • Runite golems now have a respawn time of 200 game ticks.
  • Increased Theatre of Blood (Hard mode) ornament kit rates.
    • Previously, the kits would roll once to determine if the player should get a kit, and if so, a random kit would be rolled (favouring the holy ornament kit, since it is more common).
      • The rewards system has been updated, giving each kit its own independent roll, which will increase the odds of hitting the table overall.
        • This also means players can theoretically get both ornament kits in one chest.
  • Chronicle:
    • Players can now purchase the Chronicle from Diango’s toy store in Draynor village.
      • The chronicle cost 10k coins, and the teleport cards cost 1,500 coins each.
        • The chronicle will teleport players just outside of the Champion’s guild.
  • Npc Drop Searcher Update:
    • Added drop tables for Tempoross.
      • This is based on the reward pool pulls, and assumes that players are eligible to get the highest level fish.
    • Added drop tables for Guardians of the Rift.
  • Loot Filters Plugin:
    • Players can now install the Loot Filters plugin from the plugin hub.
  • Quality of Life:
    • Demonic and Tortured gorillas are no longer aggressive.
    • The mysterious stranger/Mountain guide npc's have been removed from Edgeville.
    • The "Reset" option on all salamander net traps will now properly reset the trap.
    • Aviansies now have a 1/4 chance to drop adamantite bars.
    • Completion of the Fremennik Hard Diary will now allow players to obtain noted bars from Aviansies.
    • The Top 25 players of Leagues V have been immortalized in the Player-owned house league rankings, congratulations to all who made the cut!
    • The  "Theatre of blood grandmaster" combat achievement task will now also count hard mode completions.
    • The Guardians of the rift max combine point limit has been increased from 1,200 points to 1,500 points.
      • The catalytic/elemental limits are still 1,000 points.
    • Players will now be notified that they have enough catalytic/elemental guardian stones to reach the point cap after runecrafting the stones.
    • The Guardians of the rift point cap messages will no longer be categorized as spam.
    • Clue hunter set pieces will now go to the reclaimables shop when lost.
    • Players can now store the carrot costume in their POH toy box.
    • Players can now craft runes using Rune Essence. These can be used exactly like Pure essence.
    • The open log basket will now be deposited in the closed form so that it has a placeholder.
    • Players will now get a forum award for completing the Colosseum.
    • Players will now have to confirm that they want to leave the cave during the fight with Araxxor.
    • The "Use" option on the plank sack will now work while in the bank.
      • This will empty it if any logs are within, otherwise it will fill it with any planks in the player’s inventory.
    • Collecting compost now provides 5 farming experience per compost bucket filled.
    • Players can now deal damage to Zulrah with a Halberd.
    • Players will now repair some damage done to the sword (if possible) when they hit the sweet spot while doing Giant's Foundry.
    • Players can now pass through the underground priest in peril tunnel to get to morytania.
    • Players with 65 agility can now use the shortcut to climb up/down the hill and through the railing to get into morytania.
    • Players can now trade extra uncharged Giantsoul amulets to the Odd old man near Morytania for 30 noted big bones each.
    • The "Normal" bingo completion will now be awarded to players who complete any row on the bingo board, rather than just the top row.
    • The "Deposit all" option on the looting bag while banking will now deposit the contents of the looting bag into the player's back, rather than the looting bag itself.
    • The Ancient Wyvern shield’s defensive stats have been buffed.
      • Stab defence: 22->72
      • Slash defence: 30->80
      • Crush defence: 25->75
      • Range defence: -55->-5
  • Bug Fixes:
    • Fixed a bug where players could not look up the ancient wyvern shield in the trading post.
    • Fixed a bug where fighting the nightmare would visually mess up the completed number of combat achievements in the quest tab interface.
    • Mark of darkness casting delay has been fixed.
    • The royal titans killcount milestones will now properly be announced.
    • Fixed a bug where the Soulreaper axe special attack icon was a "W" sprite instead of the axe itself.
    • Fixed a bug where the Soulreaper axe special attack bar would not show the correct amount.
    • Fixed a bug where the Cam Torum rune shop did not have any discounts for players who completed the Western Provinces elite diary.
    • Fixed a bug where the chatbox scrollbar would not work after the login/logout private notification disappeared.
    • Fixed a bug with some black textures on 2010 mode + Alora HD.
      • This would appear on some weapons, such as longswords/scimitars.
    • The Loottracker should now be more consistent when it comes to tracking NPC drops/kills.
    • Fixed a bug with Deathly Ranger/Mager accuracy. They will now be more accurate overall.
    • Fixed a bug where players could safespot wingman skree.
    • Fixed some issues with clicks in Stretched mode on Alora’s HD in resizable mode.
    • Fixed a bug where shadows would randomly cut in and out based on your camera position on Alora’s HD.
      • The shadows should now be far more consistent and not cut out.
    • Players will now be guaranteed to splash at -64 magic bonus rather than -65.
    • Fixed a bug where boss slayer task assignment would often not show the correct slayer task npc/name through the Slayer Plugin.
      • This should now work properly regardless of which way you check your task (assignment, gems, slayer helm, quest tab, etc…)
    • Boss slayer tasks now have more gramatically correct task assignment dialogue.
    • Fixed a bug where the slayer ring "Wear" options were not working.
    • Fixed a bug where eternal donators could not select some boss tasks back-to-back.
    • The Blue d'hide body (t) now requires 40 defence rather than 50.
    • Fixed a bug where spam clicking benches would sometimes cause the players to not be able to get up and walk around without relogging.
    • Fixed a bug where players could sometimes equip spoof items (such as bedsheets) while sitting and glitch their animation.
    • Fixed a bug where the scythe of vitur would sometimes hit an npc 2 tiles away from the player.
    • Fixed a bug where one of the two manticores in a Colosseum wave would sometimes change patterns without Mantimayhem activated. 
    • Burnt lobsters are now tradable.
    • Fixed a bug where the Kingdom of Miscellania wouldn't give seeds if the player tried to collect the rewards after only 1 day if less than half of their workers were allocated to farming.
    • Fixed a bug where the Echo boots damage could kill Jewelled crabs.
    • Fixed a bug where the rangers' tunic was clipping incorrectly.
    • League players will no longer be shown on the gauntlet leaderboards.
    • Fixed a bug where the Osmumten's fang would not roll the max hit against some NPC's, such as the Tumeken warden's core.
    • Fixed an issue with bolt spec accuracy being applied for multiple hits.
    • Players can now search for the target teleport scroll in the trading post.
    • Fixed a bug where the jonas mask and spooky robes could not be stored in the POH costume room toy box.
    • Fixed a bug where the ice and fire staff crowns were showing incorrect drop rates on the drop searcher interface.
    • Fixed a bug with the royal titans killcount tasks not triggering properly.
    • Fixed a bug where Watson scrolls in the Master Scroll book would show 0 scrolls if the player had more than 255 stored.
    • The Excalibur now has the correct animations and special attack.
    • Castle wars bug fixes:
      • Fixed a bug with invisible heads in castle wars.
      • The Bandage tables now work properly.
      • The potion table now works properly.
      • Players can now pass through the portals properly.
    • Fixed a bug where the skillcape prayer dose boost was not providing the correct amount of extra points.
    • The combat dummy is now actually immune to venom.
    • Fixed a bug where demonic gorilla overheads were not properly updating.
    • Fixed a bug where spam clicking the workbench at Guardians of the Rift would sometimes delete 2 fragments and only give one essence.
    • Fixed a bug where players with less than 72 mining would not be able to climb up to the upper motherlode mine level.
    • Players can no longer bank mixology potions.
    • Fixed a bug where players could not purchase some new leagues rewards.
    • Properly aligned the collection log interface on mobile.
    • The Theatre of Blood party interface on Mobile has been fixed.
    • Fixed a bug with the Collapse ground items and hide deprioritzed item configurations not working properly in the Ground Items Plugin.
    • Players will no longer get stuck in the ranging guild door.
    • Kephri's dung attack will no longer knock back dead players.
    • Fixed a bug with the collection log overview on mobile displaying the incorrect requirements.
    • Fixed a bug with Barrows/Tombs of Amascut collection log killcounts being incorrect.
    • Fixed a bug where players needed 1125 collection log entries instead of 1100 to get the gilded tier staff.
    • Fixed a bug where the quest tab was showing the incorrect quest icon.
    • Players can no longer smuggle digweed out of the Mastering Mixology minigame.
    • Fixed a bug where the "Fletch 100 Dragon Javelins" league task would complete after fletching 1.
    • Fixed a bug where the league pyramid plunder tasks to search the golden chest would complete for sarcophogi.
    • Fixed a bug where the collection log TOA killcounts were showing in the wrong order.

L9TwrIT.gif
BvH0Kvo.gif
dwA0Shy.gif
N1EwQag.png
 

We hope you enjoy this update! As always, please report any bugs you encounter immediately so we can get them patched up.

Best,
Omicron


[20/04/25] Collection Log Overhaul, Easter Rewards, League Raid Pity Rates & More!

20 April 2025 - 01:29 PM

dlkZ3Lj.png
 
Hello everyone,
 
Happy Easter!
 
Today’s update is a bit smaller than usual as we are still testing some upcoming content to make sure it is bug-free, but wanted to get an update out so you can grab those Easter items (they can be obtained by speaking to the Easter Bunny at home), and also to add in a bit of fresh content that we have tested more thoroughly. Mainly, we have overhauled the Collection Log with many updates including a fresher UI and the ability to resize/drag the interface around, an overview page with your latest collections, a ranking system with rewards, and the search function! We are sure that you will appreciate this update while you are PvMing.
 
We’ve also turned on our Easter Sale for the next few days with 25% bonus tokens and some discounted items, as well as the return of the Easter Box to the shop which gives you any one of these random items/sets:

  • Fully bunny suit (comes together)
  • Full chicken suit (comes together)
  • Easter basket
  • Easter ring

This update also extended Leagues’ end date to the 25th (as mentioned in a previous announcement), so just know that you have about five more days until the League ends, at which point the League Reward Shop will be updated with the latest items, and your points/tokens/donator ranks will all be transferred as your Leagues accounts are locked.

  • Collection Log Changes:
    • Collection Log Update:
      • The collection log interface can now be dragged around and resized.
        • To drag it, simply click and hold on the “Collection log” title and drag it around.
        • For resizing, there is a button on the bottom right of the interface that players can use to resize it, similar to the world map.
      • Some entries now have the option to take players to the combat achievement boss interface by clicking on the book in the top right of the entry.
        • Clicking on the collection log option from the combat achievements boss interface will now also take players to the correct boss entry in the collection log.
      • A menu option has been added in the top left to swap between the overview interface and the collection log interface.
      • Many entries now track multiple statistics.
        • Dagannoth kings:
          • Instead of tracking the total kills on all 3 kings, it will track each king individually.
        • The wilderness bosses (vet’ion, venenatis, callisto, and their singles variants) will now be tracked individually.
        • The Gauntlet now tracks corrupted/normal gauntlet completions individually.
        • The Nightmare now tracks Phosani/regular nightmare kill counts individually.
        • Tempoross now shows kills and reward permits claimed.
        • Wintertodt now shows kills and crate rolls (crate rolls starting at 0 as of this update).
        • Tombs of Amascut, Chambers of Xeric, and Theatre of Blood now show all raid type completions (hard mode, entry mode, etc…).
        • Giant’s Foundry now shows sword completions.
        • Guardians of the rift now shows rifts closed and rift searches.
        • Mixology now tracks orders fulfilled (starting at 0 as of this update).
        • Glough’s experiments now show tortured/demonic gorilla kills.
        • Revenants now show total revenants killed (including maledictus).
        • Tormented demons now show tormented demons killed.
        • Hunter Guild now shows rumours completed.
      • Search:
        • Players can now search items/bosses in the collection log.
          • Players can also click on any of the results tabs to go to that entry.
          • This functionality works for viewing other player’s collection logs as well.
      • The collection log interface can now be kept open while doing various activities (similar to the world map).
    • Collection Log Overview:
      • Players can now right-click the collection log button to view an overview of it.
        • This will break down the unique items collected by group (bosses/raids/clues/minigames/other), and show the user the progress in each group.
        • It will also show players their most recent collectibles found, which can be clicked to see how many days ago they were obtained.
      • This new overview has a ranking system, which will provide cosmetic rewards for dedicated collectors.
        • 50 unique collection logs:
          • Bronze staff of collection
          • Bronze collection log
        • 100 unique collection logs:
          • Iron staff of collection
          • Iron collection log
        • 200 unique collection logs:
          • Steel staff of collection
          • Steel collection log
        • 400 unique collection logs:
          • Black staff of collection
          • Black collection log
        • 600 unique collection logs:
          • Mithril staff of collection
          • Mithril collection log
        • 800 unique collection logs:
          • Adamant staff of collection
          • Adamant collection log
        • 900 unique collection logs:
          • Rune staff of collection
          • Rune collection log
        • 1000 unique collection logs:
          • Dragon staff of collection
          • Dragon collection log
        • The final Gilded tier (currently at 1100 unique logs) will always require 90% of the collection log to be completed, rounded to the nearest 25.
          • So while it is 1100 right now, it will continue to increase over time, and players who were able to equip the rewards before will not be able to do so if they don’t maintain the tier in the future.
          • Gilded staff of collection
          • Gilded collection log
        • To claim the rewards, players can speak to the collector in Edgeville.
  • Leagues mega-rare pity drops:
    • We’re introducing pity-rates for all 3 raids, which will give players who have gone dry on leagues a guaranteed mega-rare voucher after a certain amount of completions.
    • Chambers of Xeric:
      • Players who complete 200+ chambers of xeric will automatically be given a mega-rare voucher if they have not yet obtained the mega-rare voucher from chambers of xeric.
    • Theatre of Blood:
      • Players who complete 150+ combined Theatre of blood/Theatre of blood (hard mode) runs will automatically be given the mega-rare voucher.
    • Tombs of Amascut:
      • Players who complete 200+ combined tombs of amascut runs at a 150+ invocation level (entry mode runs will not be counted) will automatically receive a mega-rare voucher.
        • To keep this fair for the other players in the party, the mega-rare will only be received if the player was the chosen player to receive the purple that run.
          • So this may take a few tries for players doing Tombs of Amascut in teams, but will be right away for solo raiders.
    • The pity system only works once per raid type, so theoretically players can get the pity drop from all 3 raids, but only once for each raid type.
  • Instanced Loot Changes:
    • All drops received from mobs in instances, such as minigames, raids, boss instances, etc… will now stay on the ground for 1 hour.
    • Mob drops from the Chambers of Xeric/Gauntlet will now last on the ground for 60 minutes, rather than 57.
  • Revenant Drop Changes:
    • Revenants now drop the Ancient Relic, Ancient Medallion, and Ancient Effigy.
    • The Ancient Medallion can be traded in to the emblem trader for 8 million gp.
    • The Ancient Effigy can be traded in to the emblem trader for 12 million gp.
    • The Ancient Relic can be traded in to the emblem trader for 20 million gp.
    • Each relic has the same chance to drop from a given revenant, and the higher level revenants will have a much higher chance to drop these emblems.
    • Being skulled will also significantly increase the drop rate for these emblems.
  • Void Knight Mace:
    • Players can now purchase the void knight mace from the pest exchange for 50 points.
      • This staff allows players to auto-cast claws of guthix and crumble undead.
      • It requires 42 in all combat stats, and 22 prayer to equip.
    • It has also been added as a slot in the pest control collection log.
    • Players who lose the item can re-purchase it from the reclaimables shop for 100k.
  • Duke Sucellus Changes:
    • The tile behind the pillars will now force duke to use his melee attack rather than the range attack.
      • Players will now take chip damage from behind this tile as well when the melee attack is triggered.
    • The tile behind the pillars no longer has line-of-sight to duke.
      • This means players using longer ranged weapons will be dragged in front of him.
  • Quality of Life:
    • Added/corrected sounds for various weapons.
    • Abyssal demons now use the correct attack/defend/death sounds.
    • The Player indicators plugin now has extra settings to specify if a player should only be highlighted in the Wilderness/other PvP areas.
    • The tooth half of key (moon chest) can now be obtained from various npc's in the Ruins of Tapoyauik.
    • Added a Guardians of the rift teleport command, using the command "::gotr".
    • Players can now store the dragon felling axe in the enchanted valley stash unit.
    • Players can now use the “wt” and “wintertodt” commands to teleport to wintertodt.
    • Ice giants can now be obtained as hard slayer task from Nieve.
    • Players can now purchase dragon arrows from the pk point exchange at a rate of 50 arrows per 100 pk points.
    • The amount of atlatl darts that drop from the moons of peril has now been doubled.
    • Sulphur nagua's now drop 30-45 atlatl drops as an uncommon drop.
    • Ironmen can now purchase the ancient mace from the Pk point exchange, similar to how realism/normal players can.
    • Players can now use the brimhaven entrance/exit shortcut in the Karamja jungle.
    • The tile indicators plugin now has configurations to show the drawn tiles as corners only, and an option to fade out the true tile after the player stops moving for a certain period of time.
  • Bug Fixes:
    • Fixed a bug where the log basket would constantly notify players their log basket was full when chopping logs.
    • Fixed a bug where mystic air staffs would be announced in yell (for real this time).
    • Fixed a bug where the smithing amount options wouldn't appear the first time the interface was opened.
    • Fixed a bug where opening the jewelry smithing interface would cause searching in the world map to break.
    • The uncharged toxic staff of the dead can now auto-cast flames of zamorak.
    • The whisperer's step queue will be reset when she is frozen.
    • All mobs in Tombs of Amascut except the Baboon shaman are now immune to poison and venom.
    • Fixed a bug where the "8" key would open the music tab if the player had damage drops enabled.
    • Fixed a bug where the "Lay" option on bird snares/Box traps would pickup the item if the player was not standing on the tile the item was on.
    • Fixed a bug with some mountain trolls having buggy animations.
    • Olm is now fully immune to poison and venom.
    • Fixed a bug where the dragon hasta would repeatedly state "You don't have enough power left" after using the special attack.
    • The scythe of vitur attack/Dinh's bulwark and Sunlight spear special attacks will no longer be able to damage the inferno pillars/glyph.
    • Undying retribution will now longer damage the inferno pillars/glyph.
    • The Tirannwn leagues task to create an eternal teleport crystal has been changed to require the player to simply use one.
    • Fixed a bug where equipping any item would remove the web effect from Sarachnis (this will now only work with transformation items).
    • Fixed a bug where players could sometimes not spawn the guardian in the guardians of the rift minigame.
    • Basilisk knights will no longer use the basilisk sentinel special attack.
    • The angler outfit now provides bonus experience from Aerial fishing.
    • Fixed a bug where the leaf-bladed spear did not need 55 slayer to equip.
    • Fixed a bug where some league tasks to equip items were not completing.
    • Fixed a bug where nature's reprisal could not reach the Leviathan when using melee style.
    • Fixed a bug where some shops that were supposed to show infinite stock would sometimes show 0 stock.
    • Fixed a bug where the "Get last tier difficulty" mahogany homes contract would always give expert contracts.
    • Rejuvenation pools will no longer reduce over-healed prayer levels.
    • Araxxor will no longer use any special attacks when enraged.
    • Araxxor will now spawn 5 ticks later when entering the instance.
    • Araxxor's cleave attack will now lock in the player's location 1 tick earlier.
    • Fixed a bug where the superior sorcerer relic was saving too many runes.
    • Leaving Molch island by boat will no longer allow players to smuggle the cormorant off the island.
    • Fixed a bug with the task to mine 100 runite ore in Tirannwn not working properly.
    • Fixed a bug where Teleport tablets would take league players to edgeville sometimes.
    • Fixed a bug with TOB floors when using low-detail.
    • Fixed a bug with the "Gwenith" clue compass teleport taking players to the wrong "Gwenith" that had no spawns.
    • Fixed a bug where the max hit dummy could be envenomed.
    • The superheat game messages will now be classified as spam, allowing them to be filtered.
    • Fixed a bug where the parachute default pant model would make the player's legs invisible on 2010 mode.
    • Fixed a bug with the phase 2 warden fight breaking in some instances.
    • Eternal donators can once again select the amount of boss kills they want when obtaining a wilderness boss task.

dhKl9CE.gif
1hNGqvj.png
ZbGzLWY.png
giH2uUy.gif
OW2quW6.gif

We hope you enjoy this update!
 
Regards,
Omicron


Leagues 5.0 Winners Announced (+ Reward Shop Prices) (+ Extension)

12 April 2025 - 02:54 PM

League Finalists

Our Fifth Leagues Tournament has concluded! This was an exciting league, with a lot of players neck and neck towards the end. We were impressed to see what strategies players came up with this time around, and are already taking your feedback on how to make the next league even better.

 

While the winners have already been finalized and are listed below, the league will continue to be open until April 25th at which point the store will be updated with new rewards and the Leagues game mode is locked once again. It was a close competition for some of our finalists, but as of April 11th at 7pm EST here are the final top 10 finalists, with the top 4 being eligible grand prize winners:

In addition, all top 10 players (by points) will receive a commemorative Alora lanyard! We have reached out with information on how to claim yours if you were in the top 10.

 

w28Mbc5.png

 

Congratulations to all of our finalists, and especially those in the top 4 who have been grinding endlessly this past month for the top prizes. For those of you in the top 4, send @Omicron a private message for more information on how to claim your prize if I have not PMed you already.

We have also paid out all of the winners of the token prizes below:

  • First Megarare Voucher — 1,000 tokens (Real Cheese)
  • First Colosseum completion — 1,000 tokens (Sagacious)
  • First Infernal Cape — 1,000 tokens (Reaper)
  • First to 200m in any skill — 1,000 tokens (Reaper)
  • First Youngllef pet — 750 tokens (dowzr)
  • Second Megarare Voucher — 750 tokens (Left Brian)
  • First 1,000-level Tombs of Amacut — 750 tokens (Real Cheese)
  • First to obtain any boss pet — 750 tokens (Tauri)
  • First 3rd age piece — 750 tokens (Kyle)
  • First to complete a Master difficulty task — 500 tokens (Lowkey)
  • First to complete a collection log entry — 500 tokens (iron jul)

 

League Prizes

The prize prices for Leagues are as follows, and will be released when the Leagues game mode is fully locked in a few weeks (April 25th, 7pm EST), at which point all donation ranks/tokens, as well as League points, will be transferred to your linked main account:

  • Echo home teleport scroll
    • ​1,000 points
  • Echo death scroll
    • 2,000 points
  • Echo npc contact scroll
    • 3,000 points
  • Echo spirit tree scroll
    • 5,000 points
  • Raging Echoes Banner
    • 500 points
  • Echo Ahrim's ornament kit
    • 1,250 points
  • Echo Virtus ornament kit
    • 2,250 points
  • Echo Venator bow ornament kit
    • 8,000 points
  • Echo Relic Hunter sets
    • T1 - 1,000 points
    • T2 - 3,500 points
    • T3 - 10,000 points
  • Echo nexus rug
    • 500 points
  • Echo nexus scroll
    • 4,000 points
  • Echo scrying pool scroll
    • 2,000 points
  • Echo portal scroll
    • 1,000 points

Trophy Tresholds

All League players will receive trophies on their main accounts as long as they have accumulated at least 1,500 points (once we've updated the league store and lock leagues), and the following trophies will be awarded depending on points achieved:

  • 55,000 points - Dragon Trophy
  • 38,000 points - Rune Trophy
  • 28,000 points - Adamant Trophy
  • 18,000 points - Mithril Trophy
  • 10,000 points - Steel Trophy
  • 6,000 points - Iron Trophy
  • 1,500 points - Bronze Trophy

 

Note: You will also automatically be awarded a Forum award with the respective trophy icon that you unlocked (on your linked main account).

League Extension

As many of you already know, we've also decided to extend the League game mode for an extra couple of weeks to allow players to accumulate more points, that can then be spent in the League store in-game on your main account. Although the tournament has concluded and there are no more prizes to be won, you can still log into your account and continue to play for the next couple of weeks and accumulate more points to spend on rewards (and to earn better trophies) before it becomes locked.

 

If you would like to transfer your rank or store tokens off your League account earlier than April 25th, you may PM me directly to request an early transfer.

Leagues will officially end on Friday, April 25th, at 7pm EST.


All the best,
Omicron & The Alora Staff Team