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S3

Member Since 03 Aug 2017
Previous Username: S3iman
Offline Last Active Apr 13 2024 07:37 PM
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#215481 Paine's Bandos Guide

Posted by Paine on 07 September 2018 - 11:39 AM

       -Paine’s Bandos Guide-

Hello everyone,I wanted to do a more in depth guide of bandos and using different weapons such as a scythe of virtur and twisted bow.THIS GUIDE IS MAINLY AIMED AT SOLO/DUO BANDOS TRIPS.Please leave a comment on how i can improve/fix the guide.Big shoutout to @Raud Flame I for providing the images needed for the range set up.I decided to make a table of contents so navigating through the guide is easier.Enjoy!

 

Table of content:

  1. General Knowledge
  2. Going to bandos
  3. Strategy
  4. Gear and set up
  5. Droptable/droprates

 

1.GENERAL KNOWLEDGE

Spoiler

 

 

2.GOING TO BANDOS

Spoiler

 

 

3.STRATEGY

Spoiler

 

4.Gear and setup

Spoiler

 

 

 

5.Droptable

Spoiler

 

 

This concludes my Bandos guide.I hope you find it helpful and it makes your bandos trips easier/useful.Big shoutout to everyone that helped me make this guide.

 

Kindly,Paine

 

 

 


 




#214855 Buff from Obsidian set

Posted by Classic Fear on 04 September 2018 - 02:16 PM

What is your suggestion?: adding the damage buff using the full obsidian set ( helm/legs/top/obby neck/obby weapon ). maybe increase the rarity of it, since the buff is good. fix the obby dagger too, since it just kicks.

Is this in OSRS?: yes

Has this suggestion been accepted already?: no 

How would this benefit Alora?: would be another alternative for people that are mid to mid-late game that cant use bandos. 




#211902 [24/8/18] Major QOL/Bug fixes (+Red skull, Wine jugs, Chompy hats & more...

Posted by Omicron on 24 August 2018 - 07:16 AM

Hello everyone,

 

Today’s update consists of some general bug fixes and QOL that have been long overdue, as well a bit of new content to freshen things up! The next few weeks, we’ll also be pushing out more bug fixes by going through the suggestion list.

 

In other news…

While our priorities at the moment are to fix up the bugs and to get those QOL updates out, we’ll also be working on improving the client (adding new plugins), as well as exploring the possibility of a seasonal tournament system on Alora (similar to DMM) somewhere down the road. This sort of system would offer a cash reward for the winner, and would be run every few months. We’ll post more details soon with our ideas for it (and allow you to chip in with yours) once we’re closer to that being a reality :) 

 

  • Loyalty rewards: Chompy bird hats: (Thanks to @ Master Alora for the suggestion!)
    • You can now purchase one of the 3 tiers of Chompy bird hats from the Loyalty point exchange!
      • There are only 3 hats to purchase in the store, but purchasing any one of them will actually give you the entire set of chompy hats in that tier (6 different colors).
      • The cost of each set is not cheap, though, coming in at:
        • 100,000 points for Tier I
        • 200,000 points for Tier II
        • 400,000 points for Tier III
      • These hats are not tradable. If lost on death, you can reclaim them from the Lost items manager for 100k, 200k or 400k gp per hat depending on the tier.
  • Raids 1 changes (Chambers of Xeric):
    • Balancing:
      • Great Olm has been made ~33% less accurate, and it’s max hits on same attacks have been reduced by ~25%.
        • Affected attacks:
          • Crystals beneath feet
          • General head attacks (projectiles)
          • (Rock fall damage was nerfed 25% last update)
      • Tekton’s accuracy and damage have both been nerfed by 25%.
    • Bug fixes:
      • A bug with Vasa Nistirio which caused him to null and the raid to be restarted should now be fixed.
      • A bug which caused Vasa Nistirio to not launch his Rock attacks for awhile if you went through the raid quickly has now been fixed.
      • It was possible for Vasa to use a final attack before dying (while it’s HP was 0). This should no longer occur.
  • Raids 2 changes (Theatre of Blood):
    • Bug fixes:
      • The loot chest would only show 4 items, it will now be able to show up to 6.
      • The loot chest would sometimes show air strike symbols on the interface, this should no longer occur. Additionally, some users have reported crashing after opening the chest and trying to close it, this should also no longer occur.
      • The loot interface is also now more centered on the fixed screen mode.
      • Fixed a bug with the Scythe of Vitur causing it to be able to murder pets (Sorry, little guys).
  • Discord changes:
    • Icon transparency:
      • All of the activity icons (eg. Woodcutting icon) are now transparent (white background removed) to look more appealing.
    • Visuals:
      • The “Training Melee” activity will now have an Attack icon next to it.
      • Being “In-game” without any other action will now show a smaller Alora logo as the activity icon (to differentiate from players who are at the welcome screen and not yet logged in)
    • Bugs:
      • Sometimes, the “Crafting” activity would appear even though you were not crafting. This has been fixed.
        • Crafting will also be more specific, rather than just stating “Training Crafting” it will display details such as “Crafting Battlestaves”.
      • Thieving icon was entirely missing and has been added.
      • When training Slayer, it would frequently alternate between “Training Ranged” (or Melee/Mage) and “Training Slayer”. Slayer will now take precedence so that your status doesn’t update every second or two. 
  • Client crash fix:
    • Some users’ clients were crashing immediately after launching (presumably only affecting Linux users at the moment). We’ve fixed this, you’ll need to restart your launcher (alora.jar) to get the latest version of the client which should not crash. The issue was due to the Discord library not being supported on your operating system, and the client not properly handling the exception. In this case, the client will function as normal without any Discord integration.
  • Barrows reward updates:
    • A previously requested feature, your barrows loot will now appear on an interface upon looting the chest!
    • Additionally, your loot will be added to your inventory if possible, and if not, it will be dropped on the ground.
    • Rather than a maximum of 4 times, you can now receive up to 7 rewards from the barrows chest. (Minimum 3)
    • You can now receive Crystal key halves and/or coins (1-100k) from the chest.
    • Lastly, the value of your chest will be displayed in a red chatbox message (Eg. “Your loot is worth approximately 2M gp!”). 
      • This is simply an estimate based on exchange prices and should be taken only as a reference.
  • Rare drop yell removals:
    • The following items will no longer appear over yell:
      • Dragon 2h sword
      • Ecumenical keys
    • We debated removing the Ancient crystals as well, but decided against it to not reduce PvP activity.
  • Revenant changes:
    • Revenants will now drop up to 15 ether, rather than the previous maximum of 10.
    • The minimum combat level required to enter the caves has been reduced from 50 to 40.
  • Slayer update:
    • When being assigned an Extreme Slayer task, you can now choose how many of the monster you’d like to be assigned.
      • The minimum size of the task is 3, and the maximum is 35.
  • PvP changes:
    • Scoreboard:
      • The top 30 PKers by killcount list was skipping over the #1 player, which is currently Diedosas. This has been fixed.
    • Smite:
      • Smite was previously not removing enough prayer points from the victim in certain cases, this has been fixed and matched to OSRS.
  • Combat/PvP changes:
    • Ranged weapon speeds:
      • The Twisted bow’s “Rapid” mode was the same speed as the regular mode. It will now fire 1 tick faster while on Rapid.
      • The Crystal bow overall (every combat style) was 1 tick too slow and will now fire more quickly.
    • Magic weapon speeds:
      • All magic spells have a delay of 5 ticks (3 seconds between each attack), but certain built-in spells fire more quickly and were not as fast as they should be. The following trident-based weapons will all now fire 1 tick more quickly (2.4 seconds) than regular Magic spells, matching OSRS and making Magic a more viable PvM method:
        • Trident of the Seas (and (e) version)
        • Trident of the Swamp (and (e) version)
        • Dawnbringer
        • Sanguinesti staff
      • Note that the firing speed is *only* faster when using the built-in spells for these staffs, and that the normal spell delay and melee attack delay will apply if the built-in spell is not used!
    • Scythe of Vitur fix:
      • Although the Scythe’s multi-damaging effect only works in Multi-combat zones, the Scythe is supposed to hit larger creatures (Eg. Cerberus) up to 3x, even in non-multi zones. This has been fixed.
    • Barrage gap:
      • The barrage gap has been increased to the correct distance, meaning that your freezes should land if you are within distance of your opponent (and they are not immune to freezing after just having unfrozen, of course).
    • Magic weapons with built-in spells not working in PvP:
      • Previously, the Trident of the Swamp/Seas and the Sanguinesti staff could not be used in the wilderness at all. Now, they will still not allow you to attack with the built-in spell, but you can use it to manually cast other spells on players (eg. Using a Trident to cast Ice barrage).
    • Red-skull command:
      • You can now red-skull yourself, which means you cannot protect any items whatsoever. The protect item prayer will be disabled for those with a red skull, allowing high-risk fights to take place. 
        • Similar to the normal skull command, using the ::redskull or ::redskullme command will give you a red skull for 20 minutes. You can also speak to the Emblem trader to be red-skulled.
        • Protect item will be disabled, and if you already have it enabled upon typing the command, it will be turned off.
        • Notes:
          • You cannot remove the skull until the timer is up, unless you die.
          • A warning will be given to confirm that you want a red skull to ensure that you know what it means.
    • NPC aggressive distance for most NPCs has been slightly reduced (from 4 steps to 3) within the wilderness.
  • Ring of suffering effects:
    • You can now use a Ring of recoil (noted or unnoted) on your Ring of suffering to charge it, imbuing it with the same recoil properties!
      • A maximum of 100,000 charges, equivalent to 2,500 rings (40 charges each), can be stored.
        • Keep in mind that these recoils/charges cannot be removed from the ring.
      • The effect is toggle-able, so if you are training combat and do not want to waste charges, you can disable it.
      • Charges are not lost upon death.
  • Bracelet of Ethereum updates:
    • You can now uncharge your bracelets for 250 ether each. 
      • Simply right-click and use the “uncharge” option.
    • Bracelets can now be toggled to auto-loot ether from your slain revenants.
      • You can enable this option (disabled by default) by right-clicking your bracelet and selecting “Toggle-absorption”.
      • Note that this will only auto-loot ether dropped by a monster that you have defeated, and not someone else’s ether that may be laying on the ground.
  • Looting bag “open” option:
    • You can now “open” your looting bag to auto-loot any items that you pickup in the wilderness!
      • This option will save you time when PvMing (or PvPing), and can be toggled by right-clicking the Looting bag and selecting the “Settings” option
      • You can “close” your looting bag with the same right-click option, though it is closed by default.
      • Keep in mind that this only works for items that are tradable and picked up within the wilderness.
  • Vorkath fixes:
    • Attack adjustments (previously inaccurate to OSRS):
      • All 3 Dragonfire attacks (purple, green and red) can now be fully defended against (deal 0 damage) if you are using a Super anti fire and an Anti-dragon shield (or Dragonfire ward/Dragonfire shield). Using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage.
      • The white dragonfire attack, which summons the Zombified spawn, will no longer deal any damage to you. It is simply a summon animation/projectile.
      • The dodgeable dragonfire attack’s max hit has been increased from 99 to 115 if not dodged.
      • Protect from Magic will now completely negate any damage from the Magic attack (blue projectile).
  • Jugs:
    • Empty jugs can now be purchased from the Supply shop (Or the Ironman/Classic supply store).
    • You can now fill jugs of water by using them on any water source.
  • Jugs of Wine:
    • Jugs of wine can now be created by using grapes on a Jug of water!
      • It requires level 35 Cooking, and will grant 300 Cooking experience.
    • You can drink Jugs of wine to restore 11 hitpoints.
  • Miscellaneous:
    • Client optimizations:
      • We’ve compressed the size of the client (and dependancies) that is required every time there is an update which should make the downloads significantly faster.
    • Removed an unnecessary login message that would display for Elite Ironmen.
    • On rare drop announcements, the kill # would always be one too high. For example, if you get a rare drop on kill #50, the announcement would say 51. This has been fixed.
    • Fixed broken yell/clan chat for Official Graphics designer rank.
    • Attempting to add feathers to dart tips will no longer work if you don’t have any free inventory spaces.

 

  • Website:
    • Vote script bug:
      • A bug which occasionally gave duplicate auths for voting has been patched.

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We hope this update improves your experience on Alora, and as always, please make sure to report any bugs that you find immediately :)

 

Regards,

Omicron




#152283 Leaf-bladed battleaxe (Add correct animation)

Posted by Dante on 18 January 2018 - 06:39 AM

Reading through all of the feedback I believe this should be added to the list of things to add to Alora.


  • S3 likes this


#210795 Fix Twisted Bow's Rapid Attack Style.

Posted by Omicron on 18 August 2018 - 04:29 PM

Your suggestion has been accepted.


  • S3 and 7 like this


#210618 Fix Twisted Bow's Rapid Attack Style.

Posted by Zach McCoy on 17 August 2018 - 11:20 PM

Haven't used this bow but anything that is implemented into OSRS should definitely be on here, if not better. Support!


  • S3 likes this


#210614 Fix Twisted Bow's Rapid Attack Style.

Posted by Tungus on 17 August 2018 - 11:03 PM

Highly support this! Waiting for in-game implementation. 




#210593 Fix Twisted Bow's Rapid Attack Style.

Posted by Iron w4rp on 17 August 2018 - 09:27 PM

I highly support this as a tbow user on my classic. It's a bit stupid how many 0s you hit on rapid compared to accurate. At raids gets annoying changing styles just to get most dps out of both tbow and bp at raids 


plus its to slow on rapid and is same speed as accurate


  • S3 likes this


#143082 Leaf-bladed battleaxe (Add correct animation)

Posted by Savitr on 22 December 2017 - 03:10 PM

Uhmmm sure. Support.


  • S3 likes this