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uTorrent

Member Since 19 Jul 2016
Offline Last Active Jun 07 2022 03:07 PM
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#198293 Theatre of Blood Development Blog

Posted by Hondenei on 02 July 2018 - 03:22 AM

Hypeeeeee! So glad my holidays start this week, LF raids 2 team

 

Also, on the HCIM discussion. My opinion would be to make it a safe death at first due to possible bugs still being present. It would be an absolute pain for HCIM to lose their status because of some bug. Maybe when all the bugs are known/fixed you can make it a dangerous death.




#196023 [June] Community Awards!

Posted by Pira on 23 June 2018 - 11:55 AM

Staff

 

Best Admin: @Xuf

 

Best Global Moderator: @king purple

 

Best Forum Moderator: @Endeavor

 

Best Server Moderator: 

 

Best Event Manager: 

 

Best Server Support: @Crowley

 

Most active on Discord: @Salter

 

Most active In-game:

 

Most active on Forums: 

 

Most Respected: @Omicron

 

Most Potential Promotion: @king purple

 

Funniest Staff Member: @king purple

 

Overall Best Staff Member: @Xuf

 

 

 

Players

 

Most Active In-game:

 

Most Active on Forums:

 

Most Active on Discord:

 

Most Active Overall:

 

Most Wealthy:

 

Most Addicted to Gambling: @Crowley

 

Most Friendly: @Crowley

 

Most Respected: 

 

Coolest Veteran:  @uTorrent

 

Best Helper: 

 

Best Edgeville Pker:

 

Best Hybrid: @QUAVOHUNCHO

 

Best NH Pker: @Silencer

 

Best PvMer: @Pacwhale

 

Best Raider: @Pacwhale

 

Best Skiller: @Skill capes

 

Best Clan: @Ice

 

Best Ironman: @Vuqe

 

Best Hardcore Ironman: 

 

Best Ultimate Ironman: @Nacyto 

 

Best Elite Ironman: @Elite tb0w

 

Best Classic Player: @Classic mob / @Binair

 

Best GFX Designer: @Vuqe

 

Best Youtuber: 

 

Best Streamer:

 

Top Overall: @Classic mob




#192873 Remove RNG scrolls

Posted by Nser664 on 11 June 2018 - 03:18 PM

Think about omicorn he needs to pay his rent wtf




#192802 Alora3

Posted by Pira on 11 June 2018 - 11:01 AM

Lmfao, this is actually sad




#192796 Alora3

Posted by Blank on 11 June 2018 - 10:35 AM

As my boys on Reddit said to Jagex a while back. PvM content is getting a lot harder, with our current system we're getting stuck. What I'm proposing? An evolution of some sorts, I had the idea of unique abilities and @casual suggested they should work off some type of adrenaline bar; the more full the bar is the better the ability you can use. Idea is still a WIP, let me know what you think.

 

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#192788 Alora3

Posted by 5 on 11 June 2018 - 10:27 AM

Spam it up

JiFdaak.png




#192726 [11/6/18] Giant Mole / Thermonuclear Instances, Raid milestone capes, Increas...

Posted by 5 on 11 June 2018 - 05:57 AM

JiFdaak.png

ty for update




#190078 Fix Vorkath's damage

Posted by EIM Holland on 01 June 2018 - 07:46 PM

What is your suggestion?: Fix almost all of Vorkath's damage, this would include lowering all 4 dragon fire hits, buffing the rapid fire hits, and the giant bomb/ball damage.

 

Detailed list: The yellow/green/purple dragonfire attacks should do NO damage if a super anti fire and pray mage are on when hit (that's how it is in OSRS), something on Alora isn't coded right and those 3 still smack you for 15s. The white dragonfire that summons the undead spawn should do NO damage, as it never does in OSRS, it's just an animation to summon the undead spawn. The rapid fire phase is a joke here, with the max I've been hit is a 10, and half the time it hits 0s, on OSRS with mage+super anti fire it will kill you in 3-5 hits. The giant fire bomb/ball attack here is underwhelming and needs a damage boost to match that of OSRS. The light blue ball is the magic attack and protect from magic should block it 100%.

 

Is this in OSRS?: Yes

 

Has this suggestion been accepted already?: No

 

How would this benefit Alora?: Make the boss more like OSRS, and you'll take less damage from the boss as long as you're able to maneuver the mechanics correctly.

 

 

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#183874 gallow option for lower combat accounts to opt into being able to choose extr...

Posted by Horror on 07 May 2018 - 02:05 PM

as a zerk, support.




#181358 Minimize Time for Dropped Consumbales to appear in Wildy

Posted by SUPERlIIIlOR on 27 April 2018 - 02:07 PM

Right now, you are unable to drop items worth over ~50k in the wilderness, which is good since it prevents players from dropping their expensive items before they die. However, you are still able to drop saradomin brews, sanfews, anglers, etc. In OSRS, you can drop those, but I believe they appear after 1 minute and disappear after the 2nd minute. In Alora, it takes 10 minutes for them to appear to others.

Why this is problematic: Players come into deep wilderness and drop lots of brews, sanfews, etc., and then bank and come back to the spot. This means that when my team does a teleblock fall in on players in deep wilderness, they are able to tank for 15 minutes+ and it is impossible to kill anyone with a teleblock who uses this strategy. 

Possible Solutions:
1. Make dropped food appear to others 1 minute after being dropped and disappear after the 2nd minute. This still makes it possible for teleblocked players to feed each other food after it was dropped. However, this gives potential for a team to steal the brews before the targetted player does.

2. Make it impossible to pick up any consumables dropped by any player (unless the player was killed for the food as loot). The only downside I can think of is that sometimes players drop 1 consumable for inventory space when using their two-handed spec weapon, and this solution will prevent them from picking it back up. 
3. My favorite: Allow dropped consumables to disappear after 1 minute. I can't think of a downside.

Wrong solutions:
1. DO NOT make it impossible to drop consumables in wildy. If this happens, when you kill someone with a full inventory of food, you will not be able to loot the items since you are stuck with food. 
2. DO NOT make consumables appear instantly as this will also make it impossible to kill any player who has 1 friend dropping food for them.

TL;DR: Players abuse drop mechanic to have unlimited brews in deep wilderness for surviving teleblocks. 3 solutions are given.

Example photo of #Peeks player abusing this mechanic:

unknown.png?width=800&height=421




#181426 Minimize Time for Dropped Consumbales to appear in Wildy

Posted by Horror on 27 April 2018 - 03:48 PM

My only concern would be that people could have teammates drop brews for them if the timer is set to 1 minute. It's a lose-lose situation between pre-dropping brews yourself and having teams drop them for their friend. I'd rather have someone have to do it themselves preemptively than spamming a disc channel 20 times "need brews @ lever help lol" & tanking a minute between potentially unlimited brew drops.

Possibly change it to where brews would dissapear in two minutes, but wouldn't appear to other players when dropped to prevent both of these situations?




#181012 But Algalon

Posted by Algalon on 26 April 2018 - 10:44 AM

delete this




#178629 Give everyone one chance to change Duo-Partner.

Posted by Banks on 17 April 2018 - 05:03 PM

No Support. It was made very clear in the update notes that you only have one chance to choose a partner and I have no sympathy for someone who doesn't put any thought into who they choose, then have that person quit on them. (Sorry if that sounds aggressive, but that's just how I feel)




#178380 EIM Suggestion - Prayer altar

Posted by Josh on 16 April 2018 - 07:06 PM

What is your suggestion?:

Using your partners G altar provides full bone xp.

Is this in OSRS?:

N/a

Has this suggestion been accepted already?:

Nope.

How would this benefit Alora?:

Early game EIM would benefit by working as a team to make one altar with the reward of both players getting full xp.




#172908 A homage to Infernalized

Posted by Banks on 24 March 2018 - 12:46 PM

It was your normal day of self- torture, grouped up at the Super Donator stall, looking for that rare little bastard known as Rocky in order to obtain a bond and 85m cash. Despite @Alissa's relentless pet trolls, we somehow managed to keep our sanity and make conversation. It was at this time that @Infernalized offered up an ultimatum. He offered that if he's able to obtain a Twisted Bow, I must verbalize his clear cut status as a legend. If he was unable to, he would revoke his elitist Ironman status and become a worthless sack of piss Normie like myself. At the time, this was an obvious win for me. The RNG Gods, though, would have none of it. They were destined to shit on all of my hopes and dreams on this day, and that they did. A mere 2 hours later, the yell chat exploded in congratulations and disbelief. He had done it. In a mere 194 kills, he had finally obtained the drop so sought after by those with even half a brain.
 
So here we are. Left stewing in our own bathwater of jealousy. It is time, my friends.
 
What could possibly be said about this man? He is a bedrock, a voice for those who are so sickened by the distastefully dry killcount of @ classic joke , an inspiration for everyone except @Steel Nogan, whose sexual attraction to the man himself is the only drive he needs. It was on this day that @Infernalized spat in the faces of those who doubted him and stood on the highest mountain, with his new weapon-of-choice named Rick in hand. "It's time to carry some Hippos", he said.
 
My fellow peers, hear these words. This is your chance.  The opportunity of a lifetime. Go to him, beseech him to aid your conquest towards a Twisted Bow. Maybe even you can secure your status in history as one of the greats, a true follower of the one they call @Infernalized, whose stories will be told for centuries to come.
 
Unless you're @Cl hellish, then you can't. Nerd.