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Member Since 19 Aug 2017
Offline Last Active Nov 26 2017 12:33 PM
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#126852 [10/27/17] Halloween event, Pumpkin hunting, Store sale & more!

Posted by Omicron on 26 October 2017 - 11:43 PM

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Hey guys,

 

Today’s update brings with it a few Halloween events, including the ability to find some rare pumpkins if you search diligently through the world! You’ll also have the chance to help out the Grim reaper, who is located at home in Edgeville, to stop something devastating from happening this Halloween.

 

 

  • Halloween updates:
    • Pumpkin season!
      • There are several locations around the world where pumpkins have been witnessed growing from the ground!
        • These are not easy to find, and will likely not re-appear in the same place twice. Get hunting, and find yourself a pumpkin to call yours!
          • Hints: Pumpkins will grow near grassy areas (usually the greenest areas), typically not too far off the beaten track. This means that you won’t find them in areas that are unused/unreachable in Alora (eg. Priffidinas), but you could find them near the boundaries of a city in a place that would not be frequented. Think outside the box!
          • There are only a limited number of pumpkins existing in the world at any given time. Once one is found, another will respawn elsewhere. It is unlikely for a pumpkin to spawn in the same spot twice, although it is possible, just not right after it is picked up (some time must have passed).
    • Jonas event:
      • The Grim Reaper has had a thorn in his side which he hasn’t been able to shake off! As you will soon find out, not all ghosts are friendly, and a particular ghost — Jonas — has been attempting to escape the spectral realm. 
        • You’ll have to use your cleverness to solve some riddles and find all of the locations where Jonas’ ghost has been before he is able to escape.
          • Some areas are outside of the usually travelled parts of Alora, (eg. In the desert), so make sure to keep your horizons broad to solve these riddles!

 

  • Website updates:
    • Halloween additions:
      • You have probably noticed the slightly spookier than usual logo. Big thanks to @Chase for designing it!
        • You’ll also notice some bats flying around on the homepage!
    • Store updates:
      • Marble blocks can now be purchased by ironman / classics.

 

  • Halloween/Birthday Store Sale:
    • Double token bonuses:
      • Buying tokens will now reward you with double the usual boost:
        • For example, buying $40 worth of tokens would get you 50 free tokens. Instead of 50, you’ll get 100 tokens while this sale lasts!
    • For a limited time, the following items are available in the shop:
      • Black h’ween mask
      • Jack lantern mask
      • Scythe

 

  • General updates:
    • Food:
      • Baguettes are now edible
      • Pumpkins are now edible
    • Superior Slayer encounters fix:
      • When being faced with a Superior Slayer encounter and having immediately teleported before, the encounter would sometimes spawn in the newly teleported area (eg. Your house, or Edgeville). This will no longer happen, as the encounter will only spawn near the location where the Slayer NPC had died.
    • Scythe holding animation fixed
    • Construction head mounts permanently fixed:
      • KBD head, Abyssal demon head, KQ head, Kurask head, Basilisk head, Cockatrice head
    • Clan chat fix:
      • Staff/support ranks will now override ironman/classic symbols in clan chat messages
    • Secateurs added to the following shops (for Construction build requirements):
      • Farming supply shop
      • Classic supply shop
      • Ironman supply shop
    • Light ballista update:
      • This ballista can now fire Dragon javelins.
    • Herb sack fix:
      • Herb sack is no longer stackable.
      • Herb sack should now go to the lost items shop if lost on death, although all items within will be dropped.
    • Bonus XP change:
      • If you go AFK and leave your account logged in, your bonus XP will eventually stop going down (after a few minutes of being AFK). This way, even if you leave your account logged in, your bonus XP won’t run out for no reason.

 

 

 

 

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To get you guys started, I’ll give away the location of the first pumpkin. Remember, once this one is picked up it won’t spawn here again! Good luck :)

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Happy Halloween!

Omicron

 




#125468 [10/20/17] Construction patch + Miscellaneous fixes

Posted by Horror on 20 October 2017 - 06:23 AM

Dope. also a note Light ballista is able to fire dragon javs in 07, this isn't the case atm. Appreciate all the fixes @Omicron

Working teleport rooms & mounted glories would still be dope to see eventually also.




#125423 [10/20/17] Construction patch + Miscellaneous fixes

Posted by Omicron on 20 October 2017 - 12:09 AM

Hello everyone,

 

I hope you've all been enjoying last week's construction update! Overall, the launch went smoothly, but as anticipated there were numerous bugs that we'd like to address in this update. We've covered almost every bug that was reported, with a few small outstanding bugs and missing construction content which will likely come in the update that follows today's. Keep an eye out for some Halloween content coming to Alora very soon ;)

 

  • Plank make changes: 
    • Rather than limiting it to donators, we’ve decided to make the spell more similar to how it is in OSRS and simply add benefits to using it as a donator. The spell makes 1 plank per cast in OSRS, and this is now the default on Alora as well. With that being said, donators will be able to do more planks per cast as follows:
      • All players: 1 plank per cast
      • Donator: 2 planks
      • Super: 3 planks
      • Extreme: 4 planks
      • Legendary: 5 planks
      • Uber: 7 planks
    • NOTE: The cost per plank does not change! If you are uber, you are still paying for 7 planks. All plank costs are 70% of that at the Sawmill operator, no matter what donator rank you are.
    • After casting the spell, you will automatically be set back to your magic spell book to cast again (similar to when alching items)
  • Pet house fix:
    • Previously, any insured pets could not be put into your pet house. You could have 5 pets in your inventory, but only be able to add one or two that weren’t insured. This has been fixed, and all pets can be put into your pet house now, insured or not.
  • Cape hanger fix:
    • The Cape hanger in the achievement gallery was not properly saving the cape you hung on it. This has been fixed, and all capes from this point on will save as intended.
  • Combat ring changes:
    • Previously, only the boxing ring could be climbed into.
    • The other two rings are now fixed:
      • Combat ring
      • Fencing ring
  • Golden hammer is no longer tradable.
    • This item was not intended to be tradable.
  • Throne room fixes:
    • Benches:
      • Previously, you could not sit on benches within the throne room. This has been fixed, but you may need to rebuild the benches if you already have them built before the update.
    • Floor decoration:
      • You can now build a few different floor decorations in your throne room.
  • House ladder fix:
    • Going upstairs would sometimes take you to a random location outside of your house. This has been fixed.
  • Sawmill clarification:
    • The sawmill charges 15k per Mahogany plank. Many people believed this to be a bug because the plank-making interface lists it as 1.5k. This is the OSRS price, but since obtaining GP is much easier on Alora, we cannot charge 1.5k. All of the planks’ prices were higher for this reason. 
      • To prevent confusion, we’ve updated the interface to list the correct price. Nothing else has changed.
  • Bones on altar changes:
    • To promote the use of houses, the altar at home can no longer be used for bones on altar.
      • To obtain the bonus experience, you must use your bones on an altar located in your house or another player’s house.
  • Servant fix:
    • You can no longer hire servants without the required level.
  • Fixed head mounts within houses’ hall rooms:
    • You could not properly mount your KBD/KQ/Abyssal heads within your house. This was due to the item ID being wrong. OSRS has a stuffed version which you must pay the taxidermy in Varrock, and this is the item we were incorrectly using for the requirements.
      • Any heads you wanted to mount will now be mountable.
  • Object requirement changes:
    • Restoration pool:
    • Rejuvenation pool:
    • Revitalization pool:
    • Rune case:
      • These pools, and the rune case, required body runes to create, which are essentially unobtainable at the moment for some players, so we have changed the requirement to mind runes.
      • Additionally, there was another bug causing rune cases to not be able to be built which has also been fixed.
    • Otherworldly theme:
      • This theme in the superior garden could not be built due to the requirement of Magic secateurs being unobtainable. This requirement has been changed to normal secateurs.
    • Occult altar:
      • This altar required a Pharaoh’s sceptre which is far too expensive for the purpose the altar serves. We’ve replaced the sceptre with a requirement of 2 more Magic stones (3 in total).
  • Ironman supply shop update:
    • Rope has been added to this shop.
  • Miscellaneous:
    • Some players were getting “frozen” while trying to build new rooms. This has been fixed.
    • Small herblore QOL:
      • When using “Make-all” option on potion creation, it would say “Enter amount to cut:” rather than “Enter amount to make:”.
    • ::giverandom command for staff has been fixed.
    • Trade QOL:
      • On the second trade screen, item amounts will now be formatted.
        • Eg. Instead of seeing “Coins x 100000000” you will see “Coins x 100,000,000”
  • House teleport spell in spell book fix:
    • The house teleport spell will now teleport you to your house. If you are already in your house, it will teleport you home.
  • Item requirement fixed:
    • Adamant gloves are now 13 defence.
    • Rune gloves are now 34 defence.
      • This is due to the fact that these gloves are impossible to obtain without 34 defence on OSRS.
    • Granite body / legs now require 50 defence to wear.
  • Clan chat fix:
    • Ironman symbols next to names in clan chat messages were broken for some players. This has been fixed.
  • Light ballista fixed:
    • Previously, the light ballista could not be fully crafted. This has been fixed and the weapon now functions properly.

 

We hope this makes training construction even more enjoyable! :)

 

Regards,

Omicron




#125540 Volta & Casual's In-Depth Construction Guide

Posted by Volta on 20 October 2017 - 05:29 PM

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 In this guide I'll be doing my best to show you the process for 1-99 Construction and information to help you in your journey to making the best house on Alora. I'll start with the 1-99 and then move onto misc. information towards the end.

 

Huge shout-out to @casual for helping with certain areas of the thread, and for doing more than half of our in-depth spreadsheet, and @Chase for supplying all of the graphics in this thread!

 

Before getting started, remember to enable ;;2fa, so when you get vote books you also get an experience boost which will help a ton when training Construction. A guide for enabling 2FA can be found here;

 

http://www.alora.io/...tication-guide/

 

Also, please note that the Chairs/Larders/Tables needed for obtaining a certain level is based off EXP given from Well of Goodwill ONLY, not including Vote Bonuses.

 

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For these parts of the guide, I'll make it color coded. Green = Planks Needed, and Orange = # of said item needed to obtain the desired level.

 

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That's it for the leveling process. Anything below is just misc. information that will hopefully help you out with your Construction needs. Unfortunately, I won't be providing the EXP of each item made as I don't have that kind of resources, but I'll do my best to include everything else.

 

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Casual - Helping with EXP rates/1-99 guide/Item spreadsheet.

Algalon - For pinning the thread and being an overall great guy.

uTorrent - Gave me 10M to buy a house/demanded a shout-out.

Postimees - Gave me a vote book to help with EXP rates.

Chase - For making all of the Graphics.

Omicron - For making Construction.

 

 

 

If you have any other questions/concerns regarding Construction or anything about the thread, please feel free to leave a comment or PM me on the Forums/Discord.

 

Cheers.




#124918 Amethyst and Amethyst Arrows

Posted by Dishonest on 17 October 2017 - 11:51 AM

It's already on 2 swords giant list of frequently asked for suggestions.
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You can read his other suggestions HERE.




#123882 In-game screenshot follow up.

Posted by Chase on 11 October 2017 - 03:22 PM

I'm all for ;;sc or a button that captures the screen.

I would also definitely recommend a toggle option if you're going to be automatically taking pictures after every milestone.

With 21 skills x 99 that's 2,079 unorganized pictures that nobody would want to sort through.

I would suggest an automated picture to be taken upon a level 99 achievement or another significant accomplishment like you mentioned when receiving a rare drop.

 

Thanks for helping this idea gather more clarity to help move forward.




#124383 [10/14/17] CONSTRUCTION IS OUT!

Posted by Omicron on 14 October 2017 - 09:18 PM

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Hello everyone,

 

Today’s the day! Construction is now officially released; let’s dive right into it! 

 

First of all, I’d like to apologize for the delay in bringing this update to all of you, I would’ve liked to have released it much earlier but we had other updates prioritized over construction for awhile, combined with other things that came up and slowed progress. Thanks to everyone for being patient and not turning construction into a meme. Well, that last part isn’t entirely true.. Nonetheless, the update is finally here and ready to be enjoyed! With this being said, we’re also getting into the swing of more frequent updates, and you can expect a Halloween event very shortly ;)

 

Most of this update is related to Construction, but we’ve also managed to throw in a few bug fixes and small QOL updates alongside that. This skill is huge, and I am expecting there to be at least a handful of bugs, so as always, please do report those as soon as you can so that we can get them patched up!

 

 

  • Server updates:
    • Item requirement fixes:
      • Dragonhide bodies (g)
        • These items had missing requirements, such as the Black d’hide body (g) not requiring 40 defence or 70 ranged.
      • Light infinity bottoms:
        • This item now requires level 25 defence and 50 magic.
      • Slayer helmet
        • All of these helmets now require 13 defence to wear.
      • Heavy/Light ballista:
        • Although these items technically don’t have a requirement on OSRS, you need to fully finish Monkey Madness 1 & 2 to equip them, which includes receiving a defence experience reward which would bring you to 33 defence. This requirement has been added to the item to balance out pure PvP.
        • EDIT: Apparently the Light ballista does not have the same requirement, so it has been set back to level 1 Defence.
      • White armour:
        • All pieces of white metal armour now require 10 defence to wear.
      • Shayzien armour:
        • All pieces now require 20 defence to wear.
      • Arcane spirit shield:
        • Previously required 75 Defence, 75 Ranged (?). Now requires 75 Defence, 70 Prayer, 65 Magic as intended. 
    • Construction preparation package:
      • Plank making:
        • The sawmill operator north-east of Varrock can now can now turn your logs into planks! For a cost, of course:
          • Normal logs - 1,000 gp each
          • Oak logs - 2,500 gp each
          • Teak logs - 5,000 gp each
          • Mahogany logs - 15,000 gp each
        • Plank Make spell:
          • The lunar spellbook will now allow higher donator ranks to cast the Plank Make spell to quickly turn your inventory of logs into planks!
            • The cost of making planks is 70% of what the Sawmill operator would typically charge. For example, Normal logs would be 700 gp each rather than 1,000!
              • Normal logs: Super+
              • Oak logs: Extreme+
              • Teak logs: Legendary+
              • Mahogany logs: Uber+
        • Tree health:
          • The following trees will now last longer:
            • Mahogany: Over 4 times longer
            • Teak: 1.5x longer
        • Mahogany trees:
          • Mahogany trees can now be cut down!
            • You can find these trees in their usual spots around OSRS, as well as a few trees that have been added to the Donator Zone. (2 on the south side of the island, and 3 on the north)
        • Fixed donator zone wall clipping bug (near Slayer master)
    • Clan chat icons:
      • When speaking in a clan chat, your rank icon (eg. Classic, Donator, Veteran, etc) will show next to your message, similarly to yell.
    • Bonus Slayer points event:
      • Administrators will now be able to enable bonus Slayer points for weekend events!
    • Miscellaneous:
      • Herb sack will now go to the lost items shop for 250K GP.
      • Ironman fix:
        • When creating new accounts, ironman ranks would be added as secondary groups, when they should be primary. This has been fixed.
        • De-ironing bugs have also been fixed.
          • Any ironman who could not properly de-iron should now be able to.
          • Any bugged HCIM (eg. Died and weren’t de-HCIM’d) are now regular ironman.
      • Stomp animation blocked within wilderness (it was causing delayed movement with special attacks which made rushing much harder to notice)
      • Skeletal wyvern hint message for Slayer fixed.
      • Double doors can now be opened on higher planes (2nd/3rd floors of buildings)
      • Fixed dice bag turning into Granite clamp placeholder occasionally when withdrawn from the bank
    • Super Mystery boxes buffed:
      • Super Mystery boxes have been buffed to give less junk items (eg. Single barrows pieces) and will now give rarer items more often.
    • Diamond bolt fix:
      • Regular diamond bolts (not the (e) version) were very underpowered due to incorrect ranged strength bonuses. This has been corrected.
    • Bond opening bug:
      • If you were an Uber donator and opened a bond, you would be set back to Legendary. This has been fixed.
    • Staff update:.
      • ::giverandom
        • This command can be used to induce a random event on a player who is not in the wilderness, not in combat, and who has not had a random event within the past 5 minutes.
    • Clue scroll updates:
      • Clue scroll steps reduced to match OSRS:
        • Elite scrolls:
          • Reduced from 7-11 steps to 5-7 steps
      • Clue scroll emote performance QOL:
        • When performing certain clue scroll emotes (eg. Cheering at Druid’s circle), the area in which the emote would work was very small. This has been slightly increased for most clues.
    • Farming update:
      • Compost has been added to Vanessa’s shop.
        • This is also used to build certain objects in construction.
    • Birds nest update:
      • Nests are now slightly more common, and the chance to get a good nest (eg. An egg, ring, etc) has been increased as well.
    • Gods egg offering update:
      • Offering gods eggs now has a much higher chance of giving Evil chicken outfit pieces (3x as likely)

 

 

  • Construction:
    • The long-awaited Construction skill is now released!
      • There are so many details and aspects of Construction that are nearly impossible to list on this update thread, but general features include:
        • All rooms functional (main floor / upstairs)
        • All objects within rooms buildable
          • This includes special achievements objects such as hanging a KQ or KBD head in your house!
        • Public/private houses — chose to have guests visit your house and kick them out whenever you’d like.
        • House tab setting between Edgeville/house
          • Right-click your house tab to set whether you want it to take you home or to your house!
      • House pet:
        • Why shouldn’t Construction have its own pet? We don’t see any reason why not!
          • The luckiest of players will obtain the House pet while building any piece of furniture within their house!
            • Note: Having a gold hammer in your inventory or bank will increase your chance of obtaining this pet by 20%!
      • Construction supplies:
        • The Estate agent has 3 shops for Construction supplies: (all available to Ironmen/Classic players)
          • 1. Basic supplies (Saw, Hammer, Soft clay, Nails, Bolts of cloth, Limestone, Granite, etc)
          • 2. Garden supplies (Bagged hedges, trees, flowers, etc)
          • 3. Exclusives (Gold leaves, Skulls, Clockworks, Paintings, etc)
        • Supplies not in the shop(s):
          • Magic stones / Marble blocks:
            • Both of these items are not in the shop, but they can be obtained through the following methods:
              • Many NPCs will drop them from the Rare Drop Table (RDT) (shared by most NPCs)
                • The Ring of wealth (i) can increase your chances to hit the Rare Drop Table.
                • The Magic stone is far less common than the marble blocks.
                • Both items are possible rewards from the Crystal key chest at home
                • Both items can also be purchased from the web shop
      • Max cape changes:
        • With the introduction of Construction, it will now be a requirement for the Max cape! Anyone who has the cape will no longer be able to equip it until they master the latest skill.
          • This also applies to the Completionist monkey.
      • Pools of energy:
        • Pools that restore all kinds of energy (special, run, prayer, stats, hitpoints) can be built by all players in your house. As you all know, donators already have a rejuvenation pool in Edgeville to use with a 3 minute cooldown.
          • With this in mind, we will allow non-donaters to build/use pools in the house but the delay will be as follows:
            • Non-donator house pool: 7 mins cooldown
            • Edgeville donator pool: 3 mins cooldown
            • Donator house pool: 1 min 30 secs cooldown
      • Fishing trophies:
        • There is a rare chance you might find a larger than usual fish the next time you go fishing!
          • Big bass, Big swordfish and Big sharks are now lurking in the waters and can be occasionally caught.
            • These larger fish can then be hung up on the wall in the Skill hall of your house. 
            • Rates:
              • Big bass: 0/950
              • Big swordfish: 0/2250
              • Big shark: 0/4500
        • Note: You can also now hang up your monster heads on your wall in your house! 
          • Eg. KQ or KBD heads
      • Demon swords:
        • Demons across the world now have a slim chance of dropping swords that can be hung up in your house:
          • Darklight, Excalibur, Silverlight
        • Demons that drop these, from greatest chance to lowest:
          • Crystal demons, Black demons, Greater demons, Lesser demons
      • House altar bonus experience:
        • Altars:
          • Oak altar - 0% bonus experience
          • Teak altar - 10%
          • Cloth altar - 12.5%
          • Mahogany altar - 15%
          • Limestone altar - 20%
          • Marble altar - 25%
          • Gilded altar - 30%
        • Incense:
          • Any of the 3 incense burners (torches/candles don’t count) boost the base experience by the following percentages when they are lit up:
            • 1 burner: 25%
            • 2 burners: 50%
        • Note:
          • Ironman and Classic players cannot use other people’s gilded altars, only those in their own house.
      • Pet house:
        • You can now place pets inside your menagerie, and whenever you enter your house you will find them roaming freely within the menagerie room!
          • To reclaim these pets, simply click on the pet house and select “Remove pet” to view the list of pets.
          • You can have up to 8 pets inside your Pet house depending on the type of house.
            • Oak - 2
            • Teak - 3
            • Mahogany - 4
            • Consecrated - 5
            • Desecrated - 6
            • Nature house - 8
      • Servants:
        • You can hire a servant by speaking to the Estate agent!
          • There are five servants:
            • Rick (level 20)
              • 2,500 coins
              • Cost per item: 50gp
              • Trip time: 60s
            • Maid (level 25)
              • 5,000 coins
              • Cost per item: 60gp
              • Trip time: 30s
            • Cook (level 30) 
              • 15,000 coins
              • Cost per item: 100gp
              • Trip time: 17s
            • Butler (level 40) 
              • 5,000 coins
              • Cost per item: 150gp
              • Trip time: 12s
            • Demon butler (level 50) 
              • 10,000 coins
              • Cost per item: 250gp
              • Trip time: 7s
        • Features:
          • Follows the owner around the house
          • Fetch materials from the bank for a cost: (time taken / cost to retrieve listed above)
            • Planks (all types)
            • Soft clay
            • Limestome bricks
            • Steel bars
            • Bolts of cloth
            • Gold leaves
            • Marble blocks
            • Magic stones
          • Un-notes items
            • Any item can be un-noted (except bones), taking the same amount of time as fetching from the bank (and same cost)
          • Payment:
            • The cost for the servant is taken every 8 times they perform a service.
              • For example, after the Butler fetches items from your bank 8 times, the Butler will ask for payment of 5,000gp. If denied, your Butler will quit and you will have to pay the House agent for a new one.
      • Missing features:
        • Construction is such a huge skill and it was truly the most time consuming piece of content that I’ve ever worked on for Alora. I tried to fit in as many features and complete as much of the skill as I could, but we’ve taken enough time to create this skill and there are of course some pieces missing.
          • There are many things you can do inside your house. As previously mentioned, not every single thing is functional, as some things would take too much development time and not provide much content. For example, the games room works in that you can create all of the objects, but you can’t actually play the games within it. Many things do work, though, such as: Cape rack, Boss topiary, Boss display, Boxing ring, Gilded altars and more. For the sake of this post not turning into an essay, I’ll let you guys figure it all out yourselves.
          • The largest, and arguably only important piece of content that is missing at the moment is the ability to build dungeon rooms, which will be released in a future update once we’ve worked through any bugs presented with the current release.

 

 

 

  • Store updates:
    • Pharaoh’s sceptre:
      • A new custom item is now available on Alora! Found exclusively in the donation store, the Pharaoh’s sceptre is a unique item which has a god-like “hovering” animation when equipped.
    • Construction supplies:
      • Gold leaf
        • Package of 80 leaves for 80 tokens
      • Marble blocks
        • Package of 25 blocks for 100 tokens
      • Magic stones
        • Package of 5 blocks for 150 tokens
      • Crystal saw / Golden hammer
        • These items are sold for 100 / 120 tokens each, respectively:
          • Both items remove the requirement for a saw/hammer to be in your inventory while building in your house, as long as you have them in your bank.
          • The Crystal saw also provides an invisible +3 Construction boost (can be in your bank)
          • The Golden hammer increases your chance to receive the House pet by 25% (can be in your bank)

 

 

  • Website updates:
    • Highscores fix:
      • Some players (newly created accounts) were not showing on Hiscores — this has been fixed.
      • Some usernames were showing on multiple pages (eg. On the Fishing high scores, some users with 200m exp would show up on both page 1 and 2)
    • Search fix:
      • 3-letter usernames can now be searched through the forums.

 

  • Client updates:
    • Ability to tweak volume in the client:
      • Due to request by a user who could not adjust the volume to their liking, we’ve added finer tuning with these commands:
        • ::musicvolume [0-255]
        • ::soundvolume [0-127]
        • ::areavolume [0-127]
    • Screenshot command: (Thanks to @Chase for the detailed suggestion!)
      • You can now take a screenshot of the client window without the need of any third-party applications!
        • Simple type ::screenshot, ::screeny, or ::screen to take a picture of the window.
        • This will be saved into your cache folder, which is typically located in:
          • Windows:
            • C:/aloracache/screenshots
          • Mac:
            • /Users/*your_name*/aloracache/screenshots
        • If the file cannot be saved (unlikely, but possible) you will receive a red message in-game to notify you that it was not saved.

 

 

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Thank you to everyone who helped with testing (Big shoutout to @Error and @Haris) and @Chase for helping out with graphics!

 

 

What are you waiting for? Start building that mansion!

 

Enjoy :)

 

Regards,

 

Omicron




#124161 99 Thieveing Stall

Posted by Chase on 13 October 2017 - 04:12 AM

Just wanted to bring up the suggestion of tweaking the level 99 stall located at the Donator zone.

I barley see players using this stall (may just be me) unless a thieving pet event is going on.

 

As of now, a full inventory (28) of wines from the level 99 Super Donator Stall will sell for 322k.

A full inventory (28) of crushed gems from the 90 level stall at ;;thieve will sell for 280k.

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With a 42k difference there isn't really anything special considering considering it's a super Donator + stall. Other than the fact you have a chance of receiving a pet. I would suggest at least making a 150-300k difference for profit, as well as even adding the idea of receiving a crystal key as a bonus (1/250 chance) while thieving the stall (good for irons+). It's a great zone that has a lot of potential that I hope to see come to life. Thoughts would be greatly appreciated.

 

Also I got my first Rocky pet while making this suggestion LOL!

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#123708 Heavy Ballista Def Req + Fix Light

Posted by Omicron on 10 October 2017 - 05:57 PM

Your suggestion has been accepted.




#123707 Heavy Ballista Def Req + Fix Light

Posted by Horror on 10 October 2017 - 05:47 PM

Heavy support. Also Ancient Wyvern Shield and Varrock Armour 4 (Gives same stat bonuses as addy platebody) are wieldable at 1 def, which shouldn't be the case.

And mith gloves are the highest wieldable gloves at 1 defense, with adamant gloves being unlocked at 13 due to the completion of nature spirit. Not a huge fix like the others but it would be more true to 07. @Omicron


#123697 Heavy Ballista Def Req + Fix Light

Posted by Omicron on 10 October 2017 - 03:24 PM

i can confirm u the lowest defence u can get heavy ballista in osrs is : 33

 

also

blk d hide body (g) = 40 defence

light inifinity bottom = 25

slayer helm = 13 defence

white platebody,platelegs,full helm,etc = 10 defence

shayzien armour = 20 defence

 

 

I actually just did the calculations and the lowest is 33 def. the options are: Gain 35,000 experience in Attack and Defence, or Strength and Hitpoints, and then 20,000 experience in the other option, by speaking to Daero. 20k defence experience would bring you to 33 def.

 

The reason the font is weird is because it is straight from the osrs wiki

 

Perfect, thanks. Will have it fixed in the next update. Is it just the black body (g) missing the requirement or all (g) dragonhide bodies?




#123682 Heavy Ballista Def Req + Fix Light

Posted by Crucify on 10 October 2017 - 01:31 PM

Can anyone confirm what defence level is required on OSRS? Someone said 33 but I'd like to be sure before I push any changes.

I actually just did the calculations and the lowest is 33 def. the options are: Gain 35,000 experience in Attack and Defence, or Strength and Hitpoints, and then 20,000 experience in the other option, by speaking to Daero. 20k defence experience would bring you to 33 def.

 

The reason the font is weird is because it is straight from the osrs wiki




#123675 Heavy Ballista Def Req + Fix Light

Posted by Omicron on 10 October 2017 - 12:38 PM

Can anyone confirm what defence level is required on OSRS? Someone said 33 but I'd like to be sure before I push any changes.


#123677 Heavy Ballista Def Req + Fix Light

Posted by ROCAINE on 10 October 2017 - 12:47 PM

Can anyone confirm what defence level is required on OSRS? Someone said 33 but I'd like to be sure before I push any changes.

i can confirm u the lowest defence u can get heavy ballista in osrs is : 33

 

also

blk d hide body (g) = 40 defence

light inifinity bottom = 25

slayer helm = 13 defence

white platebody,platelegs,full helm,etc = 10 defence

shayzien armour = 20 defence




#123623 In-game Screenshot

Posted by Thunk on 10 October 2017 - 08:03 AM

I really like this idea. @Chase you always do a great job presenting information.

Adding this to the game would improve the media outside of the game for a multitude of reasons. Events? Drops? Reports? It supports them all for our players. Therefore I support!