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Kye

Member Since 28 Jan 2018
Previous Username: Suede
Offline Last Active Apr 20 2024 04:02 PM
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#432734 [3/6/22] Theatre of Blood Rework, Interface Updates, Custom Icons, Equipment...

Posted by Bobby lazer on 04 June 2022 - 12:44 AM

HUGE update!! thank you




#432730 [3/6/22] Theatre of Blood Rework, Interface Updates, Custom Icons, Equipment...

Posted by Omicron on 04 June 2022 - 12:26 AM

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  • [9/6/22] Hotfixes:
    • Fixed a bug in the main Dagannoth kings area where the Dagannoth kings would lose aggression if the player stepped a few tiles away.
    • Fixed a bug where Verzik's first phase 2 attack did not have an animation.
    • Fixed a bug where players could not properly change the sound effect volume.
    • Fixed a bug where some interface resizing was not working properly (world map, GOTR flash interface).
    • Fixed a bug where Nylocas would sometimes walk into pillars after being spawned.
    • Fixed a bug where Xarpus would put poison on 2 tiles in front of the entrance in Hard Mode.
    • Thralls can now attack attack verzik in phase 1.
    • Overhealed players will no longer have their hitpoints reset when entering ToB and CoX.
    • Fixed a bug where the dragon spear special attack would sometimes not move the target.
  • [7/6/22] Hotfixes:
    • Fixed a bug with the last obstacle on the Prifddinas course not working.
    • Logging out during an obstacle will no longer teleport players home if they are in the wilderness.
    • Fixed a bug where the bounty hunter overlay wouldn’t remember if the user closed it when they left the wilderness or reloaded.
    • Fixed a bug where the attack sounds at the Nightmare got quieter as the player got further away.
    • The teleport wizard search interface will now show the description on the right side.
    • Verzik will now automatically put up her shield and start phase 1 after 7 minutes rather than 2 if the team does not start it themselves.
    • Players can now talk to Verzik before the fight has begun from anywhere in the room.
    • Verzik will now do a power-up animation for 3 attack cycles (16 ticks) when the fight begins.
      • During this time, she will not attack, but can be attacked.
    • Players can now use protect from magic to negate all the damage from Verzik's phase 2 red magic attack.
    • Fixed a bug where the previous teleport option on the Jewellery box was not working.
    • Adjusted the graphic of the red mage attack during Verzik phase 2 to be the proper projectile.
    • The Blacksmith's helm and tribal masks no longer make your head invisible.
    • The pool of nightmares to access Phosani's nightmare will now open up after killing the nightmare once, rather than requiring the player to relog after their first kill.

Hello everyone,
 
Today's update brings a number of Theatre of Blood changes, with a big thanks to @Mack for compiling a list of the current bugs and inconsistencies with ToB. We've also made plenty of other QoL changes, particularly with interfaces such as adding a search button to the Teleport Wizard's interface, as well as sorting the list alphabetically. We've also updated the House list, using the proper interface and full functionality to view other players' homes. The Wilderness Bounty Hunter interface has also received some love, and is now more similar to the OSRS interface, allowing it to be docked/minimized.
 
Additionally, any players who had the Barbarian Assault icons (custom donations) will now be able to equip those items in the "jaw slot" which is an invisible slot so that the items do not replace your cape. With this jaw slot functionality, we've also introduced Soul wars red & blue icons, as well as an interface to toggle these items on your character. All 6 "jaw-slot" cosmetic items (4 Barbarian Assault icons, and 2 Soul wars icons) are available in our store. Keep in mind that they are not tradable, and once unlocked they will always be on your account! The added benefit of this is that they will not be lost on death, either.

  • Shop Changes:
    • Custom Icons:
      • We’ve expanded the in-game icons to include more icons and apply the cosmetic effect more conveniently for players.
        • When a player tries to equip one of their icons from now on, it will prompt them with an option to permanently bind the icon to their account, allowing them to show off the cosmetic icon without needing to take up an equipment slot (previously the cape slot would be used for icons).
          • Players can change their icons by speaking to the donation manager.
      • We’ve also added 2 new icon types, being the blue icon and red icon.
        • Players can purchase these new icons, along with the old barbarian assault icons from the shop’s cosmetic section.
    • Icon prices:
      • Attacker icon
      • Defender icon
      • Collector icon
      • Healer icon
        • 575 tokens
      • Red icon
      • Blue icon
        • 1,000 tokens

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  • Theatre of Blood Rework:
    • Stat boosts will no longer be removed when entering the Theatre of Blood. 
    • A Vyre Orator will now appear at the beginning of the Theatre of blood just before the Maiden barrier.
      • Players can speak to this Vyre to end the raid for the entire team.
    • The Maiden of Sugadinti:
      • The blood spawns will now spawn permanent blood splats in hard mode.
    • Bloat:
      • Players can now attack bloat at any point throughout the fight.
    • Nylocas:
      • Fixed a bug where Nylocas would sometimes spawn into the pillars when the Large variants were killed.
    • Sotetseg:
      • Sotetseg will now attack potentially attack using a relatively inaccurate Melee attack if it’s target is in melee range.
        • Players who protect from melee will have this damage reduced by 50%.
        • The max hit of this attack is 45.
      • Sotetseg will now only attack with it’s mage ball attack, rather than both the range and mage ball.
        • The range ball will be from rebounds, rather than the primary attack.
        • The damage of these 2 attacks has been increased from 45 to 50.
    • Xarpus:
      • Fixed a bug where xarpus would continuously face the same corner in his defensive stage sometimes.
    • Verzik Vitur:
      • Phase 1:
        • Players will now be able to speak to Verzik to start the fight when they enter the phase.
          • The fight will officially begin when players speak to verzik and start the fight, or 2 minutes elapse.
        • Players can now deal damage to Verzik in Phase 1 without the Dawnbringer.
          • Accuracy is reduced, and damage is vastly reduced as well.
            • Range/Magic attacks can do 0-3 damage at most.
            • Melee attacks can do 0-10 damage at most.
        • The dawnbringer special attack now works properly, dealing between 75-150 damage on Verzik in the first phase.
        • Rocks will now fall around the pillar that Verzik attacks in Phase 1 in Hard Mode.
          • These rocks will deal between 5-35 damage, and stun the player for 5 ticks.
      • Phase 2:
        • Verzik will now be unattackable for a slightly longer period when transitioning from phase 1 to phase 2.
        • The exploding crabs in the Theatre of Blood will now do the correct amount of damage.
          • If the player is in any of the occupied tiles (4 tiles that the crab occupies), they’ll take 63 damage.
          • If the player is 1 tile away from the crab (any perimeter tile), they’ll take 26 damage.
          • If the player is 2 tiles away from the crab, they’ll take 8 damage.
          • The damage of the explosion will also be scaled down based on the ratio of the crab’s remaining hit points.
            • For example, if a crab with 50% hp explodes and the player is within 1 tile of it, the player will take 13 damage, rather than 26.
        • Verzik will no longer use the red magic ball attack in phase 2 until she is at 35% hp or less.
        • Verzik now has a Bounce attack that she uses during phase 2.
          • If a player is within 1 tile of her when she is about to attack, she will instead use a bounce attack on that player, dealing between 0-45 damage, and stunning that player for 8 ticks.
            • This guarantees that the player will have to tank a second hit if Verzik decides to use the poison orb attack.
        • Once Verzik has reached 35% hitpoints in this phase, she will begin to alternate attacks between the red magic attack and the range bomb attack.
          • She will also begin by spawning 2 Nylocas Matomenos, who will wander around, and then eventually explode healing Verzik for their remaining hit points.
            • She will spawn these once she reaches 35% or less hitpoints, and then every 8 attacks after that.
  • Client Settings Changes:
    • A new setting has been added to show dead npc’s context menu options.
      • This means that when an npc is dying, their context menu options will now be hidden by default.
        • The setting to re-enable the context options is only available on the runelite client, and is permanently disabled on Vanilla.
    • All of the “Coming soon” and un-used options in the extra settings list have been hidden.
  • Boss Killcount Interface Changes:
    • The Boss/Monster killcount interfaces have now been separated.
      • In the Server statistics tab, players will notice there is now a “View Monster Killcounts” option, and a “View Boss Kills/TImes” option.
      • We’ve given the boss killcounts/killtimes it’s own custom interface that is more aesthetically pleasing, and can also show bow kill times and killcounts at the same time.
        • The Monster killcounts interface will remain the same, due to the larger capacity of the scroll interface, and the search functionality.
      • The Ring of Wealth “Boss Log” option will now work properly.
      • These changes will also be reflected in the Adventure log in a player’s POH.
  • Wilderness Overlay Improvements:
    • We’ve adjusted the wilderness overlay, particularly the bounty hunter overlay, to match OSRS more closely.
      • This new overlay can be minimized or docked to different sides of the screen, and will adjust it’s positioning depending on if the KDR overlay is opened, or if the xp counter is visible.
  • Teleport Wizard Changes:
    • The Teleport Wizard search button has now been made far easier to recognize.
    • The Teleport wizard interface is now sorted alphabetically.
      • This new change may take a bit of getting used to for our veteran/dedicated players, however we think it’ll be a lot easier for new players to quickly and easily find what they’re looking for.
  • Equipment Rebalance Tier Changes:
  • House List Changes:
    • The House list interface has received a huge upgrade, which will now allow players to see all houses opened to the public, along with their features.
      • This new house list will show the following information for any open homes:
        • If the owner has a guilded altar
        • The tier of the owner’s Portal nexus (if they have one)
        • The tier of the owner’s Rejuvenation pool (if they have one)
        • The tier of the owner’s Jewellery box (if they have one)
        • The tier of the owner’s magic Altar (if they have one)
        • If the owner has an armour stand
      • Players will also have an option to directly enter the houses of any user listed on the interface.
    • Home owners who have their house open to the public and are not in build mode will automatically show up on the house list interface if they are in their homes.
      • To remove yourself from this list, you can right click the portal inside of your POH, or click the “add/remove house” button on the house list interface.
  • Collection Log Changes:
    • Additions:
      • Added the Dragonstone Gauntlets to the Miscellaneous category.
      • Added the Abyssal Protector to the “All Pets” category.
    • New Categories:
      • Random Events:
        • This category will track all of the possible items that players can obtain from random events specifically on Alora.
          • Any new items obtained will automatically be logged.
            • Players who already have these items will need to take them to The Collector npc to have him log the items.
              • All items in this category can be logged after the fact through The Collector.
      • Skilling Outfits:
        • This category tracks all of the mainstream skilling related outfits obtainable on Alora.
          • This includes the Angler outfit, Carpenter outfit, Farmer’s outfit, Graceful outfit, Lumberjack Outfit, Garments of the Eye, Prospector outfit, Pyromancer outfit, and the Rogue outfit.
            • This log does not include variants, such as coloured graceful/ornamented prospector/angler equipment.
            • All of the items in this log can be registered through The Collector if the player did not already have them in their log previously.
              • Players who had the rogue outfit before these changes will need to bring it to The Collector to have it registered.
  • Armadyl GWD changes:
    • Fixed a bug where Flight Kilisa was not properly targeting players in the room.
    • Kree’arra will now only use melee if her target is not focusing here when she’s about to attack. 
  • Larran’s Key Adjustments:
    • Players will now have an extra 25% chance to get a Larran’s key per kill on Slayer tasks in the Wilderness.
    • Players will now be guaranteed a Larran’s key after killing a superior slayer npc in the Wilderness Slayer Cave.
  • Dwarf Cannon Changes:
    • Nulodion:
      • Nulodian will now hang out just outside of the Edgeville general store, waiting to help any player’s who’ve lost their Dwarf cannons.
        • If a player logs out with a cannon active, or it decays, players will need to go speak to Nulodion to retrieve their cannon.
          • Nulodion will charge a fee, 750k for classic/normal, 500k for ironmen/realism, to reclaim the cannon.
            • Warning: this will only work with 1 cannon at a time, so if a player has 2 cannons, and they lose their second one while Nulodion is holding the first one, it will be permanently gone.
            • Players will be notified that Nulodion is holding a cannon for them upon login, and immediately after the cannon decays.
    • The Dwarf cannons will now decay after 35 minutes if they are not repaired.
      • After 25 minutes, dwarf cannons will not break down, requiring that the operating player repair it.
        • Repairing it will reset the timer, meaning that the cannon won’t break down for another 25 minutes.
      • If the cannon is left broken for 10 minutes, it will then decay and disappear, and players will need to reclaim the cannon from Nulodion.
    • Any cannonballs in the dwarf cannon when it decays, or when the player logs out, will be removed and deleted, so make sure to empty your cannon before you logout with it.
  • Gauntlet Changes:
    • Players can now properly upgrade their weapons in the Gauntlet while they're equipped.
    • The third weak monster killed will only give a weapon frame if the player hasn't obtained one already.
    • Fixed a bug with players not properly receiving all 3 unique weapon upgrades within 3 demi-boss kills.
    • Demi-bosses in the Gauntlet will now guarantee a weapon frame drop.
    • Fixed a bug where the 3rd weak monster a player killed would sometimes not give a weapon frame in the Gauntlet.
    • Strong monsters (unicorns, scorpions, wolves) will now guarantee a weapon frame in the Gauntlet if the player has not received one already.
    • Corrupted Grimy roots will now be highlighted by the Gaunlet plugin.
    • Players will now automatically cook the raw paddlefish in the gauntlet every tick instead of having to repeatedly click the range.
    • Players will now automatically fill vials in the gauntlet every tick instead of having to repeatedly click the water pump.
    • The skilling action interface will no longer pop up for making unfinished/finished egniol potions in the Gauntlet.
  • Nightmare changes:
    • Drinking a relicym's balm or sanfew to weaken the nightmare parasite will now return the status bar/hp orb to normal
    • Players will no longer take 20% more damage for praying incorrectly against Phosani's range/magic/melee attacks.
  • Quality of Life:
    • Marble blocks and Gold leaves purchased from the Donation store will now be given in their noted form.
    • Players will now have the option to revert the Tome of fire to the Tome of fire (empty) by clicking the “Pages” option on the Tome of fire if it has unlimited charges.
      • This can reverted through the same process, but on the Tome of fire (empty) instead.
    • The Kolodion imbued cape dialogue will now show the proper cape that was imbued.
    • The sprite on the spellbook tab will now update to reflect the current spellbook that is in use.
    • The health bars on the Guardians of the rift barriers will now always be visible.
    • Players will no longer take any damage from the Zombified spawn after Vorkath has been killed.
    • The Collector will no log hespori seeds (up to 1) in the collection log.
    • The chambers of xeric points overlay now has a timer to track the total time of the raid from start to finish.
    • Improved the look of the experience lamp interface.
    • Players can now milk dairy cows using empty buckets to obtain buckets of milk.
    • Skeletal mystics' magic attack will now land 1 tick later.
    • The camera will now be more focused on the player, as opposed to having a slight offset.
    • The repurchase price of the Salve amulet has been reduced from 25 Slayer points to 5.
    • Players can now select the amount of bones they wish to unnote on at the Elder chaos druid.
    • Removed the skilling interface when using bones on an altar.
      • This means players can now train prayer faster by constantly using bones on the altar themselves.
    • The Sanguine and Holy scythe of Vitur now have a "Check" option in the equipment interface.
    • Players can now use jugs/buckets/pots of water on clay to make wet clay.
    • Upgraded the Jewellery box interface to usqe the same one as OSRS.
    • Replaced the "Coffer" option on the emblem trader with the "Toggle KDR" option to show/hide a player's KDR in the wilderness.
    • The Trading post history will now properly differentiate between the realism and regular trading posts.
      • This means realism players will only see item history for items purchased on the realism trading post, and vice versa.
    • The ::home command will now use the player's preferred home teleport animation.
    • Added some sound effects to a few of the nightmare attacks.
    • Players will no longer be able to get a Grotesque guardians task until they've unlocked the Slayer Tower rooftop with a brittle key.
    • Depositing the fish barrel/sack will now deposit all the raw fish within it as well.
    • Added placeholders for the Tome of Water (Empty), Open fish barrel, and Open fish sack barrel.
    • The Chat commands plugin “!kc” command will now add the player’s name to the message.
    • Using the rejuvenation potion on pyromancers in Wintertodt will now use the lowest dose first rather than the highest dose.
    • The Player Indicators plugin will now color the other player's name in the trade window if possible.
    • Players now have a chance to get god egg and gold ring bird nests from Managing Miscellania.
    • The Timers plugin now has a stun timer for failed pickpockets.
    • The loot tracker plugin will now track loot keys.
    • The damage will now immediately show up when being caught pickpocketting an npc.
    • The withdraw amount players set when using the seed vault will now be remembered after logging out.
    • Pressing “Tab” to respond to pm’s will now always default to the last person who pm’d you after closing the reply interface.
    • Players now have the "Fill" option on their Colossal Pouch while banking.
    • The "Tele to POH" option on the construction skillcape will now properly teleport players to their house, rather than trigger the scroll to teleport to any POH entrance.
      • The list of POH entrances will still appear when clicking the “Teleport” option while the cape is equipped.
    • Players will now have an option in the Character summary to click the “Collections logged” button to announce the total number of unique collectibles they’ve earned.
    • Adjusted the projectile Id of the Craw's bow to match OSRS.
  • Bug Fixes:
    • Fixed a few bugged staircases in the Burthorpe games room.
    • Fixed a bug with the Altar of the occult animation.
    • Fixed a bug where players could walk into the Pool of Rejuvenation in Edgeville.
    • Vorkath's zombified freeze attack will now freeze players in place for 18 seconds, rather than 18 ticks.
    • Fixed a bug where thralls would sometimes not follow the owner to their new target if the target was too far away.
      • This was particularly an issue at Nex, where the thrall wouldn’t attack the generals if it was too far away.
    • Fixed a bug where marks of grace wouldn't be counted correctly in the collection log.
    • Entering a POH for the first time will no longer spam the user with door opening sounds.
    • Kandarin headgear will no longer make the player’s head invisible.
    • Fixed a bug where some shortcuts would not show up on Runelite through the Agility plugin.
    • No GWD minions or bosses will block each other anymore; all minions/bosses can now freely move in the chamber.
    • Inventory tags will no longer highlight collection log items.
    • Fixed a bug where Vasa nistirio had a talk-to option.
    • Fixed a bug where the "Steal a gem from the Ardougne market place" sherlock step was not working properly.
    • Fixed a bug where the run energy plugin would sometimes cause run energy to not visually drain.
    • Fixed a typo with the Glouph's experiments collection log.
    • Added a 2 tile safe zone in front of the wilderness ditch near the mind altar that faces east.
    • Fixed a bug where the small wilderness ditch near the mind altar that faces east was not working properly.
    • Fixed a few bugged trapdoors on Ape Atoll.
    • Fixed a bug with the title of the Wilderness supply chest on the Loot tracker being incorrect.
    • Crystal/Dragon implings will now give clue boxes rather than scrolls.
    • Fixed the issue where some newer interfaces were misaligned towards the left side of the screen on resizable.
    • Players can now destroy the Ash Sanctifier.
    • Fixed an issue where the home area in edgeville would get too bright on 117 HD.
    • Fixed an issue where the POH plugin would sometimes cause lumbridge teleport icons to appear on the map.
    • The Saradomin sword textures on 2010 mode have been fixed.
    • Fixed a bug with the Skills progress bar plugin not working properly.
    • Players now require 75 defence to equip guardian boots.
    • Fixed a bug where dying with an Open Gem Bag would cause it to become the wrong item version.
    • Fixed a bug that may have caused players to lose their initial Jar when using a new one on their Boss display for the first time since the recent boss display update.
    • The bonus timers should now be more synchronized between the server/runelite.
    • Fixed a bug where regular trailblazer skilling tools would be labeled as infernal.
    • The Chat Commands plugin should now properly track/update kills/personal bests after each boss kill.
    • The !pb and !kc chat commands will now properly read the killcounts of bosses from the Boss log.
    • Fixed a bug where some patches would not disappear if the player picked the last herb but had a full inventory.
      • This would cause the player to stop the action and not properly clear the herb patch.
    • Fixed a bug where the chat commands plugin would not properly track some kill counts (ex: Wintertodt).
    • Fixed a bug where the rainbow skin color would sometimes not change colours for a period of time.
    • Fixed a bug where players would get elite clue scrolls rather than clue boxes from Managing miscellania and the Gauntlet.
    • Fixed a bug where players would not get a streak bonus for daily tasks after the 7th day.
      • Players will now get 15 bonus points for every day after the 7th that they continue the streak.
    • Fixed a bug where Kingdom of Miscellania items would sometimes drop to the ground, mistaking the player's bank for being full.
    • The "Preview" option will no longer work if the Vote shop is not open.
    • Players should no longer take any damage after teleporting away.
      • There was a bug that would (under rare circumstances) cause a hit to persist after a player teleported out of combat.
    • Players will now properly be placed back in Edgeville if they attempt to logout during an agility obstacle.
      • This does not apply to the Wilderness agility course obstacles.
    • Waterfiends magic attack will now properly trigger auto-retaliate.
    • Chambers of Xeric items (potions, seeds, etc...) can no longer be listed on the Trading Post.
    • Fixed a bug where the lower Revenant cave entrance would take players to a tile where they would get stuck.
    • Fixed a bugged staircase in Ardougne.
    • Fixed a bug where some NPC's (Banshees in the catacombs) would create respawn timers when they moved.
    • Fixed a bug where Revenant maledictus was not attackable by multiple players.
    • Fixed a bug where swapping the use-option using the menu-entry swapper would cause the client to crash.
    • Fixed a bug where fire/infernal cape textures would break when switching GPU/117 HD off if the player had the low detail plugin enabled.

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We hope you enjoy this update! We've got another announcement coming very soon that we're eager to share, so stay tuned and keep an eye out for a post later this weekend :)
 
Regards,
Omicron & Chad




#432436 May 2022 MOTM (Winner)

Posted by Moe on 31 May 2022 - 10:20 AM

Hey guys,


This month's winner (May 2022) is @Polton. Check your donation manager within 48 hours for your 3 bonds! You have also won a forum award and will be on the front page for the entire month.

Thank you to everyone who voted and participated! See you guys next month.

 

 

Moe

Alora Administration Team

 




#429121 [20/4/22] Guardians of the Rift, Loot Keys, Easter Update & more!

Posted by Omicron on 20 April 2022 - 04:39 PM

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Hotfixes:
     * Thralls can no longer kill Jewelled crabs, or change their colors.
     * Thralls will no longer trigger gfx/animations on larger NPC’s.
        * This was causing issues at bosses such as Nightmare/Sotetseg.
    * Clue scrolls from Theatre of Blood will now be given as clue boxes.
    * Fixed a bug where the Lil k’klik pet was using Wizard Sedridor’s model
    * Fixed a bug where the Bounty hunter teleport would sometimes say a player was busy at all times.
    * Loot keys are now functional in the Edgeville pvp instance.
    * Players can now chop down and burn blisterwood logs.
        * There is only one blisterwood tree in-game, in Darkmeyer, and this tree cannot be chopped down.
            * The tree requires level 62 Woodcutting to chop, and the logs provide 76 base Woodcutting experience each.
                * Players can burn the logs for at level 62 Firemaking for 96 Firemaking experience.
            * Players cannot obtain birds nests from this tree.
    * Guardians of the Rift Changes:
        * Fixed a bug where the "deposit-runes" and "depost-items" options were swapped on the Deposit Pool.
        * Fixed a bug where the Colossal pouch could not properly be made.
        * Fixed a bug where the Guardian defenders would sometimes get stuck where they spawned.
        * Guardian defenders will now random walk to spread themselves out if they’re not in combat.
        * The total power of the great guardian will now be set once the game begins and no one is allowed to enter anymore.
            * This way it will properly reflect the amount of players in the game when it starts, and scale the power appropriately
        * Slightly decreased the amount of abyssal attackers that spawn every wave, particularly for solo players.
        * The movement/attack processes of the attackers/defenders will now be slightly randomized, so they don’t all move in perfect harmony.
    * Players can now select a 10% Guardians of the Rift point bonus for 45 minutes when selecting bonuses from opening a vote book.
    * Fixed a bug that was causing the rogue outfit success message to appear after every pickpocket that the player received coins on.
    * Fixed a bug where Aubury didn't have his Teleport option on 2007 mode.



 

 

 

Hello everyone,
 
Guardians of the Rift is now live! Hop into this new Runecrafting mini-game and help to close the rift into the Abyss. In doing so, you'll be rewarded with runes, as well as catalytic and elemental points which can help you obtain a number of new rewards. We've also launched our Easter Sale and added an extension to it, and added a way to obtain this year's Easter event items in-game at home. Wilderness Loot Keys are also now live, giving you the ability to carry much more loot and not have to bank as often, and this ability can be unlocked for 10m GP.

  • Easter Sale:
    • Our Easter Sale is live!
      • Enjoy 25% bonus tokens on all token packages.
      • Enjoy extra total spent on custom donations, earning 1:4.5 rather than the usual 1:4 (every $100 donation is $450 towards rank).
    • Items on Sale:
      • Elite void set - 50 tokens off
      • Ultimate mystery box - 30 tokens off
      • Cosmetic mystery box - 20 tokens off
      • Rainbow ankou set - 500 tokens off
    • The Easter Box is back for a limited time!
      • This item, similar to a Mystery box, can give you any of the following loot:
        • Fully bunny suit (comes together)
        • Full chicken suit (comes together)
        • Easter basket
        • Easter ring
      • Cost: 1000 tokens
      • Ironman/classics can also purchase this item.
  • Easter event items:
    • This year's Easter event items can be claimed from the Easter Bunny at home, just north-east of the bank!
      • Crate ring
        • This ring can transform you into a crate while equipped.
      • Easter hat
    • If lost on death, these items will go to your lost items shop and can be repurchased for 100k each.
  • Guardians of the Rift:
    • Guardians of the rift, the all new Runecrafting minigame, is now here! 
    • Players who wish to participate in this minigame can get to the area by either entering the portal in the basement of the Wizard’s tower, or using the teleport in the Minigames tab through the teleport wizard.
      • Once there, up to 80 players can pass the barrier to help The Great Guardian close the rift.
        • Players will have up to 20 minutes to close the rift, however they’ll be quickly overwhelmed by abyssal foes looking to kill The Great Guardian long before that.
        • Once the minigame starts, players will have 2 minutes to prepare before Abyssal attackers begin coming through the rift.
          • To defend agains these attackers, players can put up barriers, or spawn guardians.
            • The barriers can be built using cells of various kinds (weak, medium, strong, overcharged), and using a higher tier cell on a barrier will upgrade it, making it stronger.
              • Using the same, or lower tier cell on a barrier will heal it for a specific amount of health.
              • Players will obtain catalytic and elemental points, the amount being based on the tier of charged cell used.
            • Guardians can also be spawned using cells of various types, and the type of charged cell used will decide what kind of guardian is created (weak, medium, strong, overcharged).
              • Players can have anywhere from 2-10 guardians alive at once.
                • This number is decided by the amount of players, and every player in the minigame will increase the maximum amount by 2 (up to 10 guardians).
              • Players will obtain catalytic and elemental points, the amount being based on the tier of charged cell used.
            • To complete the minigame, players will need to use guardian essence to power-up the great guardian.
              • To obtain Guardian essence, players can either mine the rocks nearby for guardian shards, and then craft them into essence at the nearby crafting table, or take the portal to the huge guardian remains, which give 4-6 Guardian essence when mined.
                • These portals only appear every few minutes, and are only open for 20 seconds.
                • Players will then need to enter an active altar through the glowing guardians surrounded the great guardian, and craft the guardian essence into either elemental, or catalytic stones.
                  • These stones can be used to power up the guardian, providing either catalytic, or elemental points, based on the stones obtained.
                  • Once the guardian reaches 100% power, the minigame is complete.
        • Point system:
          • Throughout the minigame, players will earn catalytic and elemental points.
            • For every 100 of each type of point earned, the player will guarantee themselves 1 point.
              • Any amount leftover will only provide the player a chance to get the extra point.
                • For example, 750 elemental points and 600 catalytic points will provide 6 catalytic points, 7 elemental points, and a 50% chance to get an 8th elemental point.
          • Players can use the points they’ve earned to pull rewards from the Rewards guardian, just outside of the minigame.
        • Rewards:
          • The rewards the rift guardian provides can all be found here:
          • Players can also use the abyssal pearls they obtain from the rewards guardian to purchase the Raiments of the eye pieces, the ring of the elements, the Guardian’s eye, and various talismans from Apprentice Felix.
          • Noteworthy rewards:
            • Raiments of the Eye (see below for details)
            • Ring of the Elements (see below for details)
            • Guardian’s Eye:
              • This can be used on the Rift Guardian pet to morph it into the Greatish Guardian pet.
            • Abyssal Dyes:
              • These dyes can be used to recolour raiments of the eye set pieces.
                • Players can trade these dyes in with Apprentice Felix to change their color.
            • Abyssal Lantern:
            • Abyssal Needle (See colossal pouch details below)
  • Loot Keys:
    • Players can now unlock the ability to obtain loot keys from players that they kill in the Wilderness.
      • To unlock this ability, players can speak to Skully in the Ferox enclave, and pay him 10 million coins.
        • Skully also offers various options to customize the Loot keys, by allowing players to keep food dropping to the ground, and set a value threshold, so that items above a certain threshold drop to the ground, rather than go into the key itself.
      • Loot chests can be found in Edgeville, the mage arena bank, Ferox Enclave, and the Grand exchange.
      • The loot keys will change the appearance of a player's skull to reflect how many keys that player is holding.
      • Players can left click any loot key to check the value that it holds.
      • Obtaining loot keys:
        • Players can obtain another player’s loot key by killing them in the Wilderness.
          • If the player they killed was holding other loot keys, the pker will then obtain those loot keys.
            • Any given player can only hold up to 5 loot keys, so any key after the 5th key is permanently destroyed, along with the loot.
              • For example, killing a player with 5 keys, would destroy one of the keys the player was holding, since this would result in 6 total keys (5 the player was holding, plus their own).
              • Players can only obtain loot keys if they’ve unlocked the ability to do so from Skully.
                • Killing another player who had loot kills will cause them to be destroyed, along with the loot inside, if the pker doesn’t have loot keys enabled.
      • Opening loot keys:
        • Players can bring their loot keys to any loot chest, and interact with it.
          • Doing so will either open the chest if the player only has one key, or prompt the player to select an option for the key they want to use.
            • Once opened, players will have the option to withdraw items to their bank/inventory, or destroy them.
      • Restrictions:
        • Loot keys cannot be protected, and are always lost by the carrier on death, with no exceptions.
          • This includes deaths at areas with death boxes, instances, in PvP, or in PvM.
        • Players cannot drop, bank, or note the keys.
          • The keys must be kept in the player’s inventory until they are opened or destroyed.
        • Destroying/emptying keys will cause all the loot they contain to also be destroyed.
        • If a player’s inventory is full when they kill another player, the loot kill will drop to the ground.
          • If the player lets the key respawn, or logs out before picking it up, the key and the loot within it will be permanently lost.
        • If a player is in the process of dying/died recently after killing an opponent, the loot will be dropped to the ground, rather than obtained as a loot key.
  • Runecrafting Changes:
    • True Blood Altar:
      • Players can now access the True Blood Altar, located in the tunnels underneath of Morytania.
        • Players can enter these tunnels by using the blood altar teleport through the Dark Mage, or entering through the hatch behind the bar in canines.
        • There are various tunnels, as well some shortcuts that players can use to get to the blood altar quicker.
          • These shortcuts require various agility levels, and one of the shortcuts also requires that the player has level 78 or higher Mining.
      • This blood altar counts as a regular blood altar in all regards, except for the Kourend diary requirement to craft blood runes, and the 10% bonus blood runes awarded from the Kourend elite diary.
        • That being said, the blood essence will work here, along with the daily task to craft blood runes, and it will also count as crafting a blood rune for the Sherlock clue scroll step.
      • To enter this altar, players will need to have a blood/catalytic talisman in their inventory, or blood/catalytic tiara equipped.
        • Most of the standard altars are easier to access, and don’t require talismans, however the addition of this altar opens up the potential for a huge influx of blood runes, a main staple for most end-game players, and so we decided to fully implement the system the way it was intended.
    • Colossal Pouch:
      • This is the a new pouch that can be created by using an Abyssal needle to stitch together a small/medium/large/giant pouch.
        • This process requires level 85 Runecrafting and 56 Crafting (no boosting), and will consume the pouches and Abyssal needle in the process.
          • As with all runecrafting pouches on Alora, this pouch will not degrade.
        • This pouch can store up to 40 daeyalt or pure essence.
        • This pouch cannot be used with other smaller runecrafting pouches.
    • The delay when crafting runes at altars has been removed.
      • This means players can now remove essence from their rune pouches instantly without having to wait a short delay after crafting runes.
    • The blood altar teleport through the dark mage will now take players close to the True Blood Altar, instead of to the blood altar in Arceuus.
      • Players wishing to craft blood/soul runes in Arceuus can still access this area easily by using the “dense essence mine” teleport through the teleport wizard.
    • Raiments of the Eye Outfit:
      • This new Runecrafting outfit is a set of robes that grants 10% more runes per piece equipped (60% if all four pieces are worn).
        • The set can be purchased from the Guardians of the Rift reward shop for Abyssal pearls.
        • The set pieces can also be recolored using the Abyssal Dyes (obtained as a rare reward from the Guardians of the Rift minigame).
          • The boots cannot be recolored, but still count as part of the set for the Magic Wardrobe.
        • Players can store all 4 set variants in their Magic Wardrobe.
        • The 60% bonus runes are decided based off of the initial amount of runes that would be created (ignoring any bonuses from achievement diaries, or donator ranks, or Skillcape perks, etc…).
          • For example, if the player were to be crafting double death runes with the Full raiments of the Eye set, and turned 28 pure essence into 56 death runes, they would get 90 (rounding up) death runes.
            • Not all amounts are divisible by 6, so players will get a chance to get 6 extra runes when crafting a final amount that is not divisible by 6.
              • For example, crafting 56 death runes will result in a chance to craft 96 death runes instead of 90 with the full set, since 56 is not divisible by 6.
          • Experience is not granted from these bonus runes.
    • Ring of the Elements:
      • The Ring of the elements is an item that can be purchased from the Guardians of the Rift reward shop, and teleports players near the 4 elemental altars.
        • Players can charge the ring, requiring 1 of each elemental rune and one law rune per charge.
          • The ring holds a maximum of 10,000 charges, and can only be uncharged by using up all of the charges manually.
  • Clue Scroll Changes:
    • All clue scroll drops will now be given/obtained in the form of Scroll boxes.
      • Each scroll box contains 1 clue of the box type, and can be opened to obtain a clue of that type.
        • The usefulness of scroll boxes comes from the fact that they are stackable.
      • Scroll boxes do not technically count as a clue scroll in regards to clue steps.
        • This means that players cannot destroy/empty/drop their scroll boxes to reset a step.
          • This can only be done with the scroll itself.
      • This feature will only apply to Leagues players if the player has the Treasure Seeker relic.
    • These changes do not apply to Master clues, since players cannot hold more than 1 master clue at any given moment.
  • Vorkath Changes:
    • The Vorkath deadly dragon fire attack will now be delayed by an extra tick before it explodes.
      • This projectile of this attack will now more clearly map the time between the explosion and the the position of the projectile.
  • Thieving Changes:
    • Stalls:
      • Players can now thieve Gem stalls around the game normally.
        • Previously, all functional gem stalls in the game would give players crushed gems (like the one in the Edgeville thieving area).
          • The gem stalls that are not in the Edgeville thieving area will now give the same experience/gems that they do in OSRS.
            • The thieving level requirement is also 75 for these stalls, rather than 90.
            • The gem stall in the Edgeville thieving area has not been changed.
      • The Fur/Spice/Silver stalls can now be thieved in the Ardougne market.
        • Fur stall: Requires level 40 Thieving, and provides 35 base Thieving experience.
        • Silver stall: Requires level 50 Thieving, and provides 54 base Thieving experience.
        • Spice stall: Requires level 65 Thieving, and provides 81 base Thieving experience.
      • The Fur/Spice/Silver/Silk/Gem stalls in Prifddinas can now all be thieved.
      • The Rogue set effect has been removed from all stalls.
        • Previously, players would have a small chance (at most 7% by using the full set) to get double loot from stalls using the Rogue equipment.
          • This has been removed due to the changes to the Rogue equipment listed below.
    • Rogue Set Changes:
      • The Rogue set will now work more similarly to OSRS when pickpocketing npc’s, with the exception of GP.
        • Each piece of the rogue set will provide a 20% chance to thieve double loot when pickpocketing an npc and receiving a non-gp item.
          • With the full set equipped, players will have a 100% chance to pickpocket double loot from NPC’s.
          • This applies to all items (including blood shards from Vyre’s), except for the Eternal teleport crystal from thieving elves in Prifddinas.
        • The rogue set will still provide the same (smaller) chance to get double coins from pickpocketing, but since the amount of gp obtained from Thieving is far higher on Alora, we’ve decided it would be far too unbalanced to allow the full set effect.
          • This set effect will fully apply on Tokkul, which can be thieved from Tzhaars in Mor-Ul-Rek.
  • Loot Tracker Changes:
    • The loot tracker now always remembers loot between client sessions, even when not logged in with a RuneLite account. Additionally, the loot is stored per-profile now instead of combined for each profile. This means that separate game profiles, such as main game, leagues, deadman, as well as separate RuneScape accounts loot are all separately tracked. Loot is now saved to up to 1 year from the most recent drop.
      • The old saved loot must be imported into the correct profile manually by typing the ::importloot command.
        • This will need to be done on every account that players want the old loot imported to, otherwise it will start fresh on each account, and remember all loot specifically related to that account in the future.
  • Clan Chat Changes:
    • Owners of Clans can now search for members on their friends list using the Clan Chat Setup interface.
  • Drop Searcher/Monster Drop Tables Searcher Changes:
    • Both of these interfaces will now show an option to cycle through pages of drops/npc’s if possible.
      • The max listings per page for both of these interfaces is 50 items/npc’s, so previously if the results were larger, they would be hidden.
        • Players will now see an option to cycle to the next page when using both of these interfaces, if they have more than 50 results.
  • Revenant Drop Table Changes:
    • Some noted drops have been changed to be un-noted.
      • The drops include:
        • Runite ores
        • Adamant bars
        • Black dragon hide
      • These should only be noted when the amulet of avarice is equipped.
    • Removed the noted shark/manta ray drops from their table, since they now drop blighted supplies instead.
    • Revenant Maledictus will now drop the 3 missing emblems.
      • Ancient Medallion:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 8 million gold. 
      • Ancient Effigy:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 12 million gold. 
      • Ancient Relic:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 16 million gold. 
      • All emblems (including the newly added ones) share the same drop rate on the Revenant Maledictus table.
  • League Hall Changes:
    • Players can now place their Leagues II trophies on their Trophy Pedestals in their Player-owned-houses.
    • Players can now store their Leagues II trophies in the Trophy Case in their Player-owned House.
    • The League Accomplishments scroll will now show the top 25 players by points from the second League.
      • When checking the winners, players will be prompted with a dialogue to select if they want to view the first or second league winners.
    • The League Accomplishments Scroll will now show how many points the owner earned in the second Alora League.
  • Tempoross Changes:
    • The experience rates from launching Harpoonfish and attacking the Tempoross Whirlpool have been increased by ~30%.
    • The amount of basic loot (not including fish) from Tempoross (such as Spirit flakes, planks, steel nails, etc…) has been increased by 30%.
    • The amount of raw fish obtained from Tempoross has been increased from 1.5x the normal amount (on OSRS) to 1.8x.
  • Drop rate changes:
    • Nex:
      • The chance of hitting the rare drop table at Nex has been increased from 1/43 to 1/35.
    • Nightmare:
      • To match the changes made to Nex, we've also applied Alora's 1.23x drop rate modifier to both regular Nightmare and Phosani's Nightmare (before applying MVP/booster/server bonuses):
        • Regular:
          • The chance of hitting the orb table has been increased from 1/600 to 1/487.
          • The chance of hitting the gear table has been increased from 1/120 to 1/97.
        • Phosani:
          • The chance of hitting the orb table has been increased from 1/1,000 to 1/813.
          • The chance of hitting the gear table has been increased from 1/200 to 1/162.
        • Both:
          • The chance of receiving the Parasitic egg has been increased from 1/200 to 1/162.
          • The chance of receiving the Jar of Dreams has been increased from 1/2,000 to 1/1,626.
          • The chance of receiving the Little Nightmare has been changed entirely from 1/4,000:
            • For Phosani, the rate is 1/1,138.
            • For normal Nightmare, the rate varies depending on the team size:
              • 1 Player: 1/650
              • 2 Players: 1/1,300
              • 3 Players: 1/1,951
              • 4 Players: 1/2,601
              • 5+ Players: 1/3,252
  • Stash unit changes:
    • Players can now store items in stash units from their Equipment.
      • This will be done automatically when a player clicks on a stash unit to store items.
  • Bug Fixes:
    • Fixed a bug where the Inventory Presets would sometimes not withdraw some of the preset items if the player had more than 1000 items in their bank.
    • Spinolyp's will now have a chance to inflict poison on successful range hits, and will now drain 1 prayer point on successful mage hits.
      • If a player is using a spectral spirit shield, there’s only a 50% chance that the player will have a prayer point drained.
    • Jess (Mahogany Homes) will no longer get stuck in a position where she can't be spoken to.
    • The Shield left half will no longer be announced over yell.
    • Blood essence are now tradable before being activated.
    • The dorgeshuun crossbow now requires level 28 ranged to use.
    • The default sell price at the Vending shrine in LMS is now 0 tokens.
    • Server Support rank will now be prioritized over Youtuber rank on yell.Fixed a bug where the trading post item search would sometimes leave artifacts in the chatbox.
    • Fixed a bug where the friends chat plugin join/leave notification was not working properly.
    • Fixed a bug where the Wilderness Dust Devils task was not properly working.
    • Fixed a bug with Tzhaar npc animations in 2010 mode in Mor-Ul-Rek.
    • Fixed a bugged idle animation with the Candy cane item on 2010 mode.
    • Fixed an issue with the Emblem trader's dialogue not fitting the chatbox when trying to trade in archaic emblems. 
    • Krystillia will no longer assign revenants to players under level 60 combat.
      • Players require level 60 or higher combat to enter the Revenant caves.
    • Monk robes are now counted as Saradomin items in the God Wars Dungeon.
    • Fixed a bug where players could be assigned a wilderness slayer task they did not have the slayer level requirement for.
    • The uncharged Ring of endurance can no longer be equipped, and the "activate" option will now prompt the player to charge the ring.
    • The uncharged Ring of endurance now has a proper placeholder.
    • Fixed a bug where the rift guardian metamorphosis option would sometimes pick-up the player's pet.
    • Fixed a bug where music would sometimes not start playing if the player unmuted their music volume.
    • Shattered relics void kits can now properly be noted/unnoted.
    • Fixed a bug where players could not decant Divine bastion potions.
    • Fixed a bug where if the players default store/withdraw amount was not 1, and they tried to right-click an item and withdraw/store 1 quantity, it would withdraw/store the default amount set.
    • Fixed a bug where the kalphite queen animations/second phase looked buggy/incorrect on 2010 mode.
    • Players can no longer attack Kalphite Queen while she's transforming into her second phase.
    • Fixed a bug with the door at the smithing house in Yanille removing part of the wall when closed.
    • Fixed an issue where the rigour/preserve/augury prayers would not properly show the locked/unlocked status sometimes.
    • Fixed an issue with the GPU plugin causing flashing in some cases.
    • Dorgeshuun Crossbow Fixes:
      • The crossbow is now a 1-handed weapon.
      • The crossbow has had it’s attack speed decreased slightly to match OSRS.
      • The Crossbow special attack now works properly.
        • If the victim had was not being attacked most recently by the player using the special attack, the special attack will have 100% accuracy (0’s are still possible, just unlikely), and lower the opponents defense by the amount of damage done (similar to the BGS).
    • Fixed a bug where the context menu would sometimes not be wide enough if the player had a game mode/donator icon in their name.
    • Fixed a bug where the Mouse Tooltips plugin option to enable/disable chatbox tooltips would not work.
    • Fixed a bug where music would sometimes not start playing on login (if the music volume was not muted).
    • Fixed an issue where the POH teleport on the Ardougne max cape would take players to the Ardougne Farm.
    • Fixed a bug where getting a phoenix pet from Wintertodt would add it twice in the collection log.
    • Added a placeholder for the Tome of Fire (Empty).
    • Vitreous Warped Jellies now properly drop the Superior slayer npc drops (imbued heart, dust battlestaff, etc..).
    • Fixed a bug where The Nightmare was not properly distributing loot.
    • The corruption spell effects will now be removed when entering duels/other similar sessions.
    • Fixed a bug where the in-game music on login would play if your login screen music was enabled, but your player-settings music was muted.
    • Revenant Maledictus will now spawn slightly less frequently.
    • The Ancient godsword is now tradeable.
    • Fixed a bug where the Runelite tooltip setting for placing tooltips below the cursor was not functional when the GPU/117 HD plugin was on.
    • Fixed a bug where players would have the chatbox options show up through chat dialogues.
  • Quality of Life:
    • Added the "Barbarianism" song when players enter Barbarian village.
    • The daily task of smelting gold or iron bars can now be completed through Blast furnace or the Super heat spell.
    • The Vengeance other spell will now trigger the "Vengeance active" runelite infobox for the target.
    • The Vengeance other spell will now trigger the "Vengeance cooldown" runelite infobox for the caster.
    • You can now right-click on the Donation Manager to immediately teleport to the Donator Zone.
    • The void knight (or) armour is now storeable in the POH armour case.
    • Windows devices will now display the java version (32-bit/64-bit) in the title bar.
    • The Alora 4th birthday hat can now be stored in the Toy box in a player's house.
    • Players can now use fairy ring DLS to get to the tunnels underneath Canifis..
    • The Leaf-bladed battleaxe now uses the proper animations.
    • The skilling/crafting chatbox interface will now animate the hourglass icon over the actual "last option" when the player presses space to pick the last option.
      • Previously, it would always draw the hour glass over the first option on the interface.
    • The animations for Skis have been properly configured.
    • The Brother Lowkey's spawn has been moved 1 tile away from Nieve, and his walk range has been limited to the 3x3 space around his spawn.
    • Added the appropriate music to the Ferox Enclave.
    • Any Skotizo that was spawned in the wilderness can no longer be attacked by players who are in less than level 3 wilderness.
    • Players now have the option to announce their playtime through the chat by clicking on the playtime option in the Character Summary tab.
    • Removed the incense burner overlay from the POH runelite plugin.
      • Alora’s incense burners never go out, so this was a useless feature.
    • When players click the “X” option in the bottom settings bar on the bank interface, it will no longer prompt the player to enter a custom amount, but rather it will just set the default left click amount to be the last set custom amount.
    • Damage Drops will now show the proper combat style icon next to the damage, rather than always showing attack.
    • Players can now transfer the bank expansion scroll between accounts by using it on another account (similarly to bonds/boosters).
    • Updated the teleport interface search function to include some boss abbreviations (such as "KBD" for king black dragon).
    • The warrior's guild teleport on the Ardougne max cape has been replaced with the Monastery teleport.
    • Players can now sell Molten glass to the Trading post charter ship shops.
    • Konar slayer tasks now count as "Hard" slayer tasks when completing the Daily tasks.
    • The value of the Ancient godsword has been increased to 30m.

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We hope you enjoy this update!  Please report any bugs as soon as they are encountered.
 
Regards,
Omicron & Chad




#227523 Bonus Skill Schedule

Posted by Unknown on 23 October 2018 - 05:16 AM

As of 08.05.2024 the following changes have been added to SOTD.

 

  • Skill of the Day changes:
    • Attack is now included as a Skill of the Day on the 1st of every month, shifting every other skill over by 1 day.
    • Randomized skills:
      • After the first 23 days of the month (going through each skill 1-by-1), a random skill will be selected for each of the remaining days of the month.
        • Although two days cannot have the same skill back to back, it is possible for the same skill to be randomly selected twice at the end of the month.

 

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*From day 24-31 there will be a random skill chosen




#426953 [Spring '22] Community Awards

Posted by Lerak on 23 March 2022 - 10:08 AM

Staff

 

 

Best Event Manager: @Moe

 

Best Administrator: @Kyle

 

Best Global Moderator: @Amica

 

Best Forum Moderator: /

 

Best Server Moderator: /

 

Best Server Support: @Gimslaving

 

Most active on Discord:

 

Most active In-game: @Kyle

 

Most active on Forums: @Amica

 

Most Respected: @Amica

 

Most Potential Promotion: @Amica

 

Funniest Staff Member: @Kyle

 

Overall Best Staff Member: @Amica

 

 

Players

 

 

Most Active In-game: @GIMbo Slice

 

Most Active on Forums: @beans n cake

 

Most Active on Discord: /

 

Most Active Overall: @GIMbo Slice

 

Most Wealthy: @YeetMcSkeet

 

Most Addicted to Gambling: @Tekk3rz

 

Most Friendly: @Drokaan

 

Most Respected: @South LDN

 

Coolest Veteran: @Miq

 

Best Helper: @GIMbo Slice

 

Best Edgeville Pker: @Wilderness

 

Best Hybrid: @Yautja

 

Best NH Pker: @Ragragrag46

 

Best PvMer: @46

 

Best Raider: @diplomacy

 

Best Skiller: @Nice Ron

 

Best Clan: @Aftermath CC

 

Best Ironman: @Relatable

 

Best Hardcore Ironman: @Drokaan

 

Best Ultimate Ironman: @UIM Goofy

 

Best Elite Ironman: @46

 

Best Group ironman (Team): TOB Plankers

 

Best Group Ironman (Player): @GIMbo Slice

 

Best Realism Player: @Real Alan

 

Best Classic Player: @Arosa

 

Best GFX Designer: @21

 

Best Youtuber: @ClassicGords

 

Best Streamer: @Yautja

 

Top Overall: @GIMbo Slice




#426770 imbuing rings

Posted by Bobby lazer on 20 March 2022 - 08:23 AM

What is your suggestion?: To add other methods to imbue rings

Is this in OSRS?: Yes

Has this suggestion been accepted already?: No

How would this benefit Alora?: Adding the ability to imbue rings to pest control or coding nightmare zone tailored to alora for imbuements, adding ring imbuement scrolls to the slayer shop/changing the price of the imbuement scroll when you buy 1 of them just like the salve ammy or lowering the price permanently.




#425666 Real Alan - The Driest Soul at Sarachnis

Posted by Bobby lazer on 03 March 2022 - 01:47 PM

hopefully by the time I read this you'll have the pet




#414558 Holy I never thought I'd see it...

Posted by Flight Risk on 27 October 2021 - 05:30 AM

Unfortunately I started the grind before the collection log was released and its not 100% accurate but I cant believe I finally fucking finished it, it came so unexpected I was just afking rex while watching streams holy shit im so beyond happy right meow 

 

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#424314 [11/2/22] Nex: The Fifth General

Posted by Omicron on 11 February 2022 - 06:43 PM

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[14/2/22] Hotfixes:

  • General fixes:
    • Fixed an issue with bugged ladders in the Gnome stronghold.
    • Fixed an issue with the Farmers blessing teleports only showing numbers.
    • Hitmarkers were previously only able to display a hit of up to 255, but sometimes we need to display higher amounts. We've changed this to allow us to display the correct amount.
      • For example, when Nex heals herself at the start of the Zaros phase, she heals for 500 hitpoints, which was only showing up as 255 previously.
  • Nex changes:
    • Nex's primary attack projectiles have been slowed down slightly to look more smooth.
    • Shadow smash attack animation has been fixed.
    • Cough immunity:
      • After a coughing spell, you will now be immune to catching another cough for 10 seconds.
        • This should prevent players from endlessly coughing, and once you realize that you've stopped coughing you can keep your distance from other players who are coughing.
    • Players can now note and un-note items on Ashuelot Reis.
    • You will no longer be spammed with the "You have run out of Prayer points" message while coughing due to Nex's clouds.
    • Event Managers can now enable Nex bonus loot rate, providing up to a 20% higher chance of loot for all uniques and the Nexling.
    • If Nex uses Blood Siphon more than once, and there are still Blood Reavers alive in the room, they will now heal Nex for their remaining HP before they die and the new reavers are spawned.
      • Nex will display purple heal marks to denote how much she was healed for.
    • Reavers will no longer "overlap" each other when spawning, and will now be spaced out properly.
    • As soon as Nex reaches one of her hitpoints thresholds (eg. 80% hp is when Fumus fights), any extra incoming damage that hasn't hit her yet will be nullified.
    • When Nex is healed (eg. Blood barriage), the heal markers will be displayed at all times.
    • The Ancient Barrier color will now properly update (red when you are inside fighting Nex, otherwise purple).
    • In private instances, previously you would not be able to enter after the Nex fight had begun.
      • This has been changed to allow you to enter mid-fight, the same way you can enter the main room.
    • All Nex rare loot will now be announced (previously some items like the Torva helm would not be).
    • Altar changes:
      • A message to let you know that your HP/run/special energy have been restored has been added if you are wearing a Zaros item while using the altar.
    • Torva items are now tradable.
    • Torva platebody bonuses have been fixed.

 
Hello everyone,
 
Nex has descended upon Alora! This mysterious Zarosian general has been long locked away, but the ancient magical protections sealing her away have been weakened, leaving her and bodyguards vulnerable. Dive into the Ancient Prison to explore what powerful new items lie within… if you're brave enough, that is.
 
This update also brings with it numerous other content & QoL updates, such as the ability to set your Home teleport animation style (Leagues), Group Ironman name change tickets, Rune shop expansion, The PvM Damage drops RuneLite plugin, the Hunter's crossbow and more.

  • Store changes:
    • Group ironman name change ticket:
      • Group ironman name change tickets are now available!
        • Purchasable in the Donation Store for 500 tokens.
        • Change your Ironman group's name without any cooldown. One-time use.
    • Name ticket changes:
      • You can now use a name change ticket to change the cases of the letters in your username.
        • For example, if your name is "Omicron" you can change to "omicron", "OMICRON", "oMiCrOn" etc.
          • Doing this type of name change will not add a "Previous username" tag on other players' friends list or on the forums.
  • Nex: The Fifth General
    • The Zarosian general awaits you in the Ancient Prison! For those of you who are brave enough to enter, you'll have a chance at some of the most powerful equipment in Alora.
    • Getting there:
      • Players can get to the Ancient Prison by teleporting to God wars dungeon and heading south, where they’ll find 2 frozen doors.
        • Players will need to have at least 1 killcount for of every God wars general to enter the Ancient prison.
    • Battle:
      • Nex has five distinct phases, with each phase having its own primary attack along with two unique special attacks.
      • Each time Nex takes 680 damage, she'll become unattackable and you'll be forced to kill one of her bodyguards in the corners of the room.
      • Deaths within the Ancient Prison are not considered safe, but you'll be able to reclaim your items using the chest outside of the prison for 250,000 gold if you lose them.
        • Please note that if you have items waiting for you in the chest and you die again to Nex without reclaiming them, the previous items are wiped permanently.
      • Attacks:
        • All primary attacks can hit through prayer, some phases harder than others, but using the correct protection prayer will still lessen the damage taken.
          • Primary attacks also have their own effect, such as inflicting poison, reducing your prayer points, stats or freezing you in place.
        • Each phase has two unique special attacks, with the final phase also using Soulsplit and the Deflect prayer. Upon death, Nex will use the Wrath prayer.
        • Unlike any other boss, Nex can run to its target, and also uses a different pathing system which allows it to more effectively reach targets and not be safe spotted.
    • Loot:
      • Nex loot is distributed among all players in the room who have done at least 100 damage (damage on generals and blood reavers counts towards this).
        • All players have an equal chance at obtaining unique loot, aside from the MVP having a 10% increased chance at unique loot and a 10% boost to regular loot amounts.
          • The highest-damage player will receive the Big bones drop, denoting they they are the MVP.
      • Uniques:
        • Uniques have a 1/43 chance of dropping, and only one player can receive a unique per fight.
          • Zaryte vambraces:
            • Requiring 80 Defence and 45 Ranged, these offer the best-in-slot offensive bonus for Rangers, and are the only hands-slot item with a Ranged Strength bonus.
          • Zaryte crossbow:
            • The Nihil horn can be attached to the Armadyl crossbow to upgrade it to a Zaryte crossbow, which requires 80 Ranged to equip.
            • This is a ranged weapon, requiring level 80 Ranged to wield.
              • It is the only crossbow that has defensive bonuses.
            • Passive effect: This crossbow has a passive effect that strengthens the effects of enchanted bolts by 10%.
              • For example, a ruby bolt effect normally deals 20% an enemy’s health, up to 100 damage, but with the Zaryte crossbow, the effect is boosted to 22% of an enemy’s health, up to 110 damage.
            • Special attack:
              • The special attack of this crossbow consumes 75% energy, and provides doubled accuracy, and guarantees the special effect of any enchanted bolt used on a successful hit.
          • Ancient Godsword:
            • The Ancient hilt can be used to create the fifth godsword, which has a special attack that doubles your accuracy and inflicts damage with a 10% higher max hit than a normal attack, consuming 50% of your special attack energy.
            • Additionally, the special attack will mark a player for sacrifice (upon a successful hit), giving them 8 ticks (4.8 seconds) to move at least 5 tiles from the attacker, otherwise they take 25 damage and the attacker will also be healed for the same amount.
          • Torva armour:
            • Requiring 80 Defence to equip and consisting of a full helm, plate body, and platelegs, this set offers better offensive and defensive capabilities than the Bandos set, but doesn't have quite the defensive bonus or prayer bonus that the Justiciar set offers.
            • On drop, these pieces of broken and unequippable. You'll need to repair it using components salvaged from the Bandos set.
              • A furnace in the Frozen Prison will let you break down your Bandos gear and get tradable components in return, which will make the Torva equipment equipable.
                • You'll receive 3 components for Bandos chest plate, and 2 for the tassets. Boots cannot be broken down. You need 1 component to repair the Torva Helm, and 2 components for the Chestplate or the Platelegs.
              • To repair the set, you'll also need level 90 Smithing, although breaking down Bandos gear has no skill requirement.
      • Nexling:
        • Nexling has a 1/406 chance of dropping, and is rolled independently from the unique table (doesn't take up a roll).
  • Teleport Wizard Changes:
    • The Smoke Dungeon (Dust devil dungeon in Pollnivneach) has been added to the Dungeons teleport menu.
    • Blast mine has been added to the Minigames teleport menu.
  • Bank Changes:
    • GIM and EIM players will now see an option in the top left corner of their bank/shared banks that will allow them to quickly swap between their personal/shared bank.
      • This can be triggered from the GIM/EIM orbs and shared storage, or a regular bank.
  • Pk Point Shop Changes:
    • Dark Totems have been added to the Realism and regular Pk point shops for 200 PK points each.
    • The realism/regular/ironman PK point shops now sell the following items:
      • Dark Totem Base: 85 PK points
      • Dark Totem Middle: 85 PK points
      • Dark Totem Top: 85 PK points
  • Rune Shop Expansion:
    • All of these shops stock the same runes, which are as follows:
      • 5000 Fire runes
      • 5000 Water runes
      • 5000 Air runes
      • 5000 Mind runes
      • 5000 Body runes
      • 1000 Chaos runes
      • 1000 Death runes
      • 1000 Blood runes
      • 100 Air rune packs
      • 100 Water rune packs
      • 100 Earth rune packs
      • 100 Fire rune packs
      • 80 Mind rune packs
      • 50 Chaos rune packs
    • All rune shops will now restock at a rate of 15 runes per 30 seconds.
      • Previously this was only the case for 4 (Amlodd, Baba Yaga, Thyria’s wares, Wizard guild) rune shops, and it was 12 runes rather than 15.
    • The following rune shops have been added around the game:
      • Battle Runes:
        • This shop is run by the Zamorak Mage in the Wilderness near Edgeville.
      • Betty’s Magic Emporium:
        • This shop is run by Betty, who can be found in the rune shop in Port Sarim.
      • Regatta’s Wares:
        • This shop is run by Regath, who can be found in the General store just south of Thyria in Arceuus.
      • Void Knight Magic Store:
        • This shop is run by a Squire in the Void Knight’s outpost rune shop.
  • PvM Damage Drops:
    • Players now have the option to replace their Combat experience drops with the damage they’ve dealt.
      • To toggle this, players can click on the Settings tab, and click “Extra settings”, and toggle this feature on.
        • This feature is only available on the Runelite client.
    • Rather than showing the skills the player obtained experience in, followed by the amount of experience, this setting will always show an attack icon, followed by the sum of the damage done that tick.
      • For example, if a player uses dragon claws and hits a 5/6/10/20, then it will show that as 41 damage.
    • This feature will not work in the in PvP combat.
  • Compost potions:
    • Players can now make Compost potions using an Harralander potion (unf) and 1 Volcanic ash.
      • To do so requires at least level 22 Herblore, and will provide 60 base Herblore experience.
        • A single dose of a compost potion can either be used on a regular compost bucket to turn it into Supercompost, or a dose can be used on an entire (regular) compost bin to turn it into Supercompost.
  • Abyssal Sire Changes:
    • Players can now stun abyssal sire using shadow spells.
      • The following spells can be used to stun the abyssal sire:
        • Shadow rush: 25% chance to stun Abyssal sire in Phase 1
        • Shadow burst: 50% chance to stun Abyssal sire in Phase 1
        • Shadow blitz: 75% chance to stun Abyssal sire in Phase 1
        • Shadow barrage: 100% chance to stun Abyssal sire Phase 1
      • Players do not need to deal any damage from the shadow spell to have a chance to stun the Abyssal sire, even a splash will provide a chance to do so.
    • The amount of time Abyssal sire is stunned for has been reduced from 33 seconds (55 ticks) to 30 seconds (50 ticks).
    • The slayer helm effects will now apply to respiratory systems and Scion npc, allowing players to get the accuracy/damage bonuses, however killing these will not count towards the abyssal demon/sire task.
  • Hunters’ Crossbow:
    • Players can now purchase and use the Hunters' Crossbow, along with Kebbit bolts/Long kebbit bolts from Leon in Yanille.
      • The crossbow itself is 15,000 coins, and has a stock of 4.
      • The Kebbit bolts cost 700 coins each, with a stock of 1500.
        • These bolts provide +28 ranged strength, and can only be used with the Hunters’ Crossbow.
      • The Long kebbit bolts cost 3,000 coins each, with a stock of 500.
        • These bolts provide +38 ranged strength, and can only be used with the Hunters’ Crossbow.
    • The Hunters’ Crossbow is a crossbow that provides +55 Range attack bonus, and has a base attack speed of 4 ticks (3 ticks on Rapid), making it popular in PvP situations.
  • Home Teleport Animations:
    • Players can now purchase the Twisted and Shattered league home teleport animations from the League rewards shop.
      • These scrolls are 500 League points each, and once activated, the scroll will be permanently lost, and the player will obtain the corresponding (shortened) home teleport animation.
    • Players can choose between their unlocked home teleport animations by right clicking the Home teleport spell, and selecting the “Animation” option, which will prompt them to select a new default teleport animation.
  • Quality of Life:
    • The Interact Highlight plugin will now highlight the object/npc of the option that the player’s cursor is hovered over.
      • For example, if the context menu has options for multiple objects/npcs, such as “Bank banker” and “Bank bank booth”, it will highlight the banker if the player is hovering over the "Bank bankjer
    • Players can now configure the hotkey used to highlight/ignore items in the Ground item plugin configuration.
      • This is set to alt (option on Mac) by default.
    • The NPC render distance has been increased in some specific areas, such as the Nightmare instances, and Nex instances:
      • This means players will be able to see/interact with npc’s at twice the normal distance.
    • All quest teleport/option selection interfaces will now be enumerated by default.
    • Added Blighted drops to the Revenant drop tables.
    • Players can now click on the "rank" button in the server statistics tab, or type the ::perks command to be redirected to the donator perks page.
    • Players can now select the infobox font in the Runelite settings to be small, regular, or bold.
    • Added an option to the Runelite Configurations to allow players to outline text on Infoboxes.
    • Players can now deprioritize hidden items using the Ground Items Plugin.
      • This will allow players to force the “take” option to require a right click rather than left click by default.
    • The DPS counter plugin will now track the Corrupted Hunllef.
    • The Item Identification plugin can now identify enchanted/unenchanted jewellery.
    • Players can now use Coconut shells to make Supercompost.
    • Players will now need to wait a short delay before using a revenant cave entrance/exit again.
    • Players can now uncharge the Toxic Blowpipe to obtain the Toxic Blowpipe (empty) which can be dismantled for 20,000 Zulrah's scales.
    • Players can now dismantle the Serpentine Helm for 20,000 Zulrah’s scales.
    • Players can now trade in the Eternal Teleport Crystal for 150 Crystal shards at Amrod.
    • Leagues II winners have been added to the Tournament cup interface.
    • Chambers of Xeric kill time record will now show up to 5 players' names instead of 3.
    • Group Ironman broadcasts (when kicking a player, or when a new player joins, etc) will now show up in the usual yellow broadcast color as the previous purple color was not easily readable.
  • Fixes:
    • Fixed a pathing bug with one of Runite rocks in the Donator zone.
    • Fixed a bug where thralls could block Dusk's movement.
    • Players will now obtain the proper amount of experience for killing the fight caves/inferno npc's while on Task.
    • Fixed a bug where there would sometimes be dead clicks in the bottom part of the client on Resizable if the chatbox was hidden.
    • Fixed a bug where casting high/low alchemy would reset the players walking/running path.
    • Fixed a bug where the cannon ornament kit would disappear if the player logged out with their cannon active.
    • Fixed the Oddskull item positioning on 2010 mode.
    • The Bracelet of etherum will now reduce incoming Revenant hits by 75%, rather than 100%.
    • Players can now store the Trailblazer harpoons in the Tackle box.
    • The bounty hunter teleport and bones to peaches spells will now properly show up as unlocked if a player has the requirements/has unlocked it.
    • Fixed an issue with the Shattered Relics variety ornament kit causing players to lose their Abyssal Tentacle upon reversion.

 

 

 

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We hope you enjoy this update! As always, please report any bugs you encounter immediately.

 

Best,

Omicron & Chad




#217553 Fake Twitch Streams

Posted by Ultistic on 16 September 2018 - 08:40 AM

Hey guys,

 

I made a simaliar post regarding this topic nearly a year ago that can be found here: https://www.alora.io...twitch-streams/

 

I've decided to make another topic just to update all of our new and old players. I cannot stress this enough, if you see my name on twitch streaming for a different private server it is NOT me. The only private server I stream is Alora. Please do not click on any of the links that those streams provide as it is a phishing site that only wants your information. I cannot do anything to stop this person from doing this, so just report the streams on twitch if you come across it.

 

The only place you will find me streaming Alora is YouTube. I also do occasionally stream on Twitch playing OSRS and I'll provide both links down below so nobody will be confused. This is not to promote my streams in any way, I just want to clarify that what you're seeing on Twitch is NOT me. So once again please do not click on any links they provide during those streams.

 

Twitch: https://www.twitch.tv/lowkeyplayz

YouTube: https://www.youtube.com/lowkeyrsps

 

 

Lowkey

Alora Administration Team

 

 




#423972 Gauntlet guide

Posted by Bobby lazer on 06 February 2022 - 08:02 AM

 
 
These are the stats you need to enter priff, you also need all quests done
f5026424049e76112fc4843203ca3272.png
 
 
This is the loot I have received in over 1k kc, if you would like to know the drop table here is a link to the wiki - https://oldschool.ru..._(The_Gauntlet)
09aceda05d9dd11073bedd452eca4bf5.png
 
These are the recourses you'll need in order to fight the boss. I use a 5:1 method that is explained in the video, however it is slightly advanced and can be overwhelming when learning gauntlet as there are a lot of moving parts so its easier to stick with 2 weapons. 
I highly suggest turning on the "Gauntlet" runelite plug-in if you are using runelite, it helps a lot. I use the default settings for gauntlet in runelite.
 
8-12 Food
2 weapon frames.
3 crystal ores, linum tirinums and phren barks.
2 grym leaves.
320 crystal shards.
2 of the following items: crystal spike (for the halberd), crystal orb (for the staff) or crystalline bowstring (for the bow).
 
 
killing a second demi boss gives you a 50/50 chance of getting one of the two weapons, For example if you were to kill a second bear you'd either get a bow string or a Orb.
Bear - Spike (Halberd)
Dark-beast - Bowstring (Bow)
Dragon - Orb (Staff, it fucking sucks)
 
This is a layout of gauntlet, the highlighted rooms on each side is where the demi bosses can spawn, 
it is not guaranteed to spawn in these rooms but the best chance seeing as they don't spawn anywhere else.
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#363286 All Cape Perks

Posted by Dab on 13 July 2020 - 07:36 AM

Official Alora Skillcape Perk List/Guide

 

Back on June 28th of 2019 Omicron released the skillcape perks into the game, the update for that along with everything else in that update can be found HERE. Some capes were improved, others lose features. But I couldn't really find 1 solid post with all the perks, so here it is!

 

Attack Skillcape Perk(s)

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Spoiler

 

Strength Skillcape Perk(s)

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Spoiler

 

Defence Skillcape Perk(s)

DgZOaSe.png 

Spoiler

 

Prayer Skillcape Perk(s)

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Spoiler

 

Magic Skillcape Perk(s)

GZccVdT.png

Spoiler

 

Cooking Skillcape Perk(s)

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Spoiler

 

Woodcutting Skillcape Perk(s)

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Spoiler

 

Fishing Skillcape Perk(s)

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Spoiler

 

Crafting Skillcape Perk(s)

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Spoiler

 

Smithing Skillcape Perk(s)

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Spoiler

 

Mining Skillcape Perk(s)

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Spoiler

 

Herblore Skillcape Perk(s)

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Spoiler

 

Farming Skillcape Perk(s)

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Spoiler

 

Agility Skillcape Perk(s)

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Spoiler

 

Thieving Skillcape Perk(s)

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Spoiler

 

Runecrafting Skillcape Perk(s)

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Spoiler

 

Hunter Skillcape Perk(s)

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Spoiler

 

Construction Skillcape Perk(s)

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Spoiler

 

Ardougne cloak 4

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Spoiler

 

Quest Cape

DEcISCe.png

Spoiler

 

Music Cape

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Spoiler

 

Normal Max Cape

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Spoiler

 

Max/Completionist Monkey

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Spoiler

 

 

If you know of any other capes/skillcapes with a perk that wasn't mentioned please PM me or a staff member and we will get it added!

 

This is my first time posting in the guide section, so I hope this was helpful and/or that you enjoyed it.

 

<3 Dab




#423020 [25/01/22] Leagues II Reward Shop, Bank Expansion Scroll, Alchemy Queueing, N...

Posted by Omicron on 25 January 2022 - 07:40 PM

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Hello everyone,
 
Alora's 2nd round of Leagues is officially concluded! That brings with it the many new rewards that you've been patiently waiting for, along with a few content updates and bug fixes while we work on finishing the Ancient Prison where you'll soon be able to fight Nex. We've also made a few store changes, including a new Bank expansion scroll that can provide 100 permanent extra bank spaces for players who are running low, and will stack with donator rank / 2FA bank space increases! Lastly, we've applied a few QoL updates and bug fixes, check them out below:

  • League transfers:
    • League points, donator ranks (total spent) and store tokens have all been transferred to the main account that you linked at the start of the league.
  • League Trophies:
    • Players who have participated in the most recent League will be awarded with trophies based on the amount of points they’ve earned.
      • The trophies will be added to the main account that the player listed when creating their league account.
        • The order of the trophies is as follows:
          • Dragon Trophy: 25,000+ points
          • Rune Trophy:  16,000+ points
          • Adamant Trophy: 12,000+ points
          • Mithril Trophy: 8,000+ points
          • Steel Trophy: 4,000+ points
          • Iron Trophy: 1,000+ points
          • Bronze Trophy: 100+ points
  • League Shop Updates:
    • The League shop has been updated with some new items that players can purchase using their league points.
      • The following items have been added:
        • Shattered Banner: 500 League points
        • Shattered Relic Hunter T1 set: 750 League points
        • Shattered Relic Hunter T2 set: 2,000 League points
        • Shattered Relic Hunter T3 set: 4,000 League points
        • Shattered Relic Void Ornament Kit: 400 League points
          • Each kit can be used on 1 void piece to ornament it.
        • Shattered Relic Cannon Ornament Kit: 3,000 League points
          • 1 Kit is required to be used on a full cannon (base, furnace, barrels, stand) to create the ornamented cannon.
        • Shattered Relic weapon kit: 1000 League points
          • Each kit can be used on a Rune crossbow, Abyssal Whip, Abyssal tentacle, or any god book.
        • Shattered Cane: 500 League points
        • Shattered Relic Mystic Ornament Kit: 250 League points
          • Each kit will ornament 1 piece of regular (blue) mystic equipment.
  • Store updates:
    • Purchasing the Tome of Fire from the store will now make it come loaded with 1,000 charges.
      • The text on the store has been updated to reflect this.
    • Bank expansion scroll:
      • Players can now purchase a scroll from the store that can add an extra +100 bank spaces regardless of your donator rank, up to a maximum of 1,100 spaces if you are an Eternal donator.
        • The cost of this scroll is 750 tokens.
        • The scroll can only be used once on an account, and is tradable.
        • It is worth noting that Eternal donators who use this scroll will max out at 1,100 spaces, and will not get the extra 16 slots that enabling 2FA would provide. All other ranks will have the +16 stack with the +100 slots for a total of +116 slots above their rank maximum.
    • Top donators:
      • A list of the top 5 donators this month (past 30 days) will now be shown on the left-hand side.
    • Visual changes:
      • The store has been given a slight facelift, with a few icons added for the different item categories, and some other visual improvements.
  • Forum updates:
    • Players' total level will now be shown on the sidebar when they post on the forums.
      • If you hover over this total level, you can also see a player's total experience.
  • Loot beams style:
    • Loot beams have been updated to match the new OSRS loot beam style.
      • These will be automatically updated for players, but the old style (taken from CoX chest lights) is still available under the "Ground Items" plugin as the "Light" loot beam setting.
  • Boss time records reset:
    • Due to League players having some enhanced combat speeds, we've reset the kill time records for the following bosses/raids that were affected:
      • Chambers of Xeric, Alchemical Hydra, Skotizo and Sarachnis
  • Shortest Path Plugin:
    • The Shortest Path Plugin has been moved from the Plugin hub to the main plugin panel.
      • Players can use to plugin by right clicking on their opened World Map, and setting a target,
        • This plugin will then highlight the shortest path to that point, if possible.
  • Tithe Farm Instances:
    • Players will now automatically be placed into a Tithe farm instance if there are already 2 players in the main Tithe Farm area.
      • The max time players can spend in these instances is 1 hour.
  • Bracelet of Ethereum changes:
    • Players can now uncharge the Bracelet of Ethereum to retrieve their ether from the bracelet.
      • Once uncharged, the bracelet will revert to the uncharged version.
        • Players can dismantle this uncharged version to obtain 250 Revenant ether.
    • The Revenant Ether in a player’s bracelet will now drop to the ground upon death.
      • This means players can now lose this ether when they are killed by another player.
  • Alchemy Spell Changes:
    • Players can now queue up a low/high alchemy spell cast.
      • Previously when players casted an alchemy spell too soon before previously casting another spell then it would just ignore the action.
        • It will now queue the action so that after the appropriate delay it will re-attempt to cast the spell.
    • Alchemy spells will no longer block some actions right after casting the spell.
      • On OSRS players can freely do most actions while aching, so we’ve removed some restrictions to match that.
    • Casting an Alchemy spell will now end combat.
  • Quality of Life:
    • The Ground items plugin now has an option to select the “Modern” type of Lootbeam.
    • The opened herb sack/seed box/gem bag will now go to the reclaimable shop upon death.
    • The runelite hiscore plugin will now properly show the player's total experience when being looked up.
    • Players can now use empty vials on fishing spots in the Gauntlet to fill the vials.
    • Players now have an option to disable the System tray icon through their Runelite Configurations.
    • Players now have an option to set the Notification timeout through their Runelite Configurations.
    • The Tile indicators plugin now allows players to select a fill color, and border width for the destination/hover/current tile.
  • Fixes:
    • Oddskull can now be equipped with proper animations (custom donation item).
    • Fixed a bug where the farmers blessing sometimes wouldn’t properly select the option if the player had previously opened the max monkey selection interface.
    • The warriors guild master clue scroll step will now recognize the Dragon Defender (or) as a dragon defender.
    • Added dark totem top to the Skotizo drop table.
    • Fixed a bug where players could plant regular cactus seeds to complete the "Plant 3 potato cactus plants" achievement in the Kourend achievement diary.
    • Fixed a bug where Nechryarch's would not drop totem pieces when killed in the Catacombs.
    • Players will now have 1 tick of immunity from being stunned after being hit by the dragon spear/zamorakian hasta special attacks.
    • Fixed a typo in the Karamja diary perks that made it seem like all Tzhaar shops had the Karamja glove discount, when it's only the Tzhaar rune shop.
    • Maniacle monkeys no longer count towards the men slayer tasks.
    • Fixed a bug where players could not attack slayer NPC's if they reached the slayer level requirement by boosting their level.
    • Fixed a bug where some max capes were not applying the cooking skill cape perk.
    • Players can now switch to the Arceuus spellbook when using the spellbook swap spell.
    • Fixed a bug where players would require 51/101 ores to be collected from blast mine for the League tasks to be completed.
    • Added placeholders for the Digsite pendants.
    • Revenant Pyrefiends will now drop Bloody keys as intended.
    • Players can no longer set their in-game title to a color that is white (or very close to white).
      • When titles are set to white, it is difficult to see the difference between a player's title and username when you right-click (because usernames are white).
    • Players can no longer place a cannon in the Forthos dungeon.
    • Players can no longer use items on other players while in the Wilderness.
    • Twisted League Players can now be assigned Hill Giants from Konar.
    • Players are now required to have level 29 Agility to use the first rock shortcut to climb mount karuulm, and level 62 Agility to use the second shortcut.
    • Players can now deposit items into their looting bag at the Ferox enclave.
    • Added the shrimp/lobster/shark fishing spots near land's end.
    • Twisted league players will now obtain the Kodai wand from Chambers of Xeric, rather than the Kodai Insignia.
      • Any player who has already received a Kodai insignia will have it turned into a Kodai wand upon login.
    • Fixed a bug where players could sometimes not use an item on a wardrobe in their costume room to store it.
    • Fixed a bug where Broad arrows had 0 ranged strength.
    • Fixed a bug where the Xeric’s Resilience relic would reduce incoming damage in all cases except for when the npc hit their max hit.
    • Fixed a bug where players could not login to their runelite accounts through the client.
    • Fixed a bug where the sand grinding npc, also named, Hosa, would offer the vial smash/arrow collection options, instead of the normal sandstone grinding options.
    • Players can now use weapon poison on dragon spears.
    • Fixed a bug where the giants den in the Catacombs of Kourend was not being recognized as part of Zeah

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We hope you enjoy this update, and we're looking forward to bringing Nex to Alora very soon! As always, please report any bugs as soon as possible :)
 
Regards,
Omicron & Chad




#419058 Farewells

Posted by J boogs on 16 December 2021 - 07:57 AM

Fair progress but we'll see ya next week sometime.

 

Can't imagine paying 10 bucks a month to play a game RS


  • Kye likes this