No support, @Real Alan made a post about this not long ago and it was rejected, don't see what has changed in the past few updates that justifies bringing this back up
- Alora
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Kye
Member Since 28 Jan 2018Previous Username: Suede
Offline Last Active Apr 20 2024 04:02 PM
Community Stats
- Group Ironman
- Active Posts 15
- Profile Views 3,398
- Time Online1d 16h 20m 39s
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Location
America
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Interests
Ass and exp
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Clan
Aftermath
Game Activity
-
Kye received
1 x Morrigan's leather body from the Supply chest! (#108)
Apr 20, 2024 10:27 amKye received aSkotos pet (14th)! (Kill #385)
Apr 20, 2024 9:14 amLatest Visitors
#461606 Change the PJ timer in singles wilderness
Posted by The Inferno on 07 June 2023 - 09:03 PM
#458335 Cooking NPC
Posted by mochiii on 21 April 2023 - 04:36 PM
Cooking NPC
Chef Mochiii
https://oldschool.ru...iki/w/Head_chef
Welcome to the long awaited Alora's Cooking NPC. The npc that @
Lowkey has pleaded to be added to the game for the past 4 years! Below you will find a breakdown of requirements / prices.I would like to note that this npc will reward 0 experience for any fish cooked and is purely to speed up cooking for pvming/pking.
Suggesting its located at the Cooking Guild west of Varrock and East of Edgeville(this can be decided)
Normal player: 4,000gp per noted raw fish.
Donator: 3,750gp per noted raw fish.
Super donator: 3,500gp per noted raw fish.
Extreme donator: 3,250gp per noted raw fish.
Legendary donator: 3,000gp per noted raw fish.
Uber donator: 2,750gp per noted raw fish.
Master donator+: 2,500gp per noted raw fish.
Requirements:
- Varrock Elite Diary completed
- Cooking Gauntlets.
- 100m xp in cooking skill achieved
- The reason this is part of the requirement is because the Varrock Diary is one that is completed fairly easily and we want to make sure that this npc does not take away from the initial part of the game and must go through say a "probationary period" where you actually have to fish/cooking everything you obtain, and 100m was a fair milestone instead of saying 200m that everyone already gets.
2nd Proposed Requirements: 22/4/2023
- Varrock + Lumbridge & Draynor Elite Diaries Completed (Both)
- Cooking gauntlets equipped
- 99 Cooking
- Remove 100m cooking xp req from 1st proposed requirements
- After discussion the 100m cooking xp req may be unfair for game modes such as realism/elite/classic to obtain. Instead the completion of 2 elite diaries that have high level REQ and locked behind quest completion is a fitting choice. As the person who mentioned this to me we also want to highlight the "Gold Sink" factor and make sure its accessible to increase its use, increasing how much gp it deletes.
Pros:
- More bossing, less cooking.
- Gold sink.
Cons:- No xp gain.
3% of all sales will be put towards my account ty @Omicron
#458101 [18/4/23] Quality of Life, Bug Fixes & Easter Event Items
Posted by Omicron on 18 April 2023 - 01:30 AM
Hello everyone,
Today's update primarily consists of a bunch of QoL and Bug fixes that we wanted to get out ASAP, as well as the Easter event items (obtainable by speaking to the Easter Bunny at home). Some of these updates may have already gone live, but were not formally posted.
As we continue to work on Combat Achievements to fine-tine that update (which will be released very shortly), we wanted to get out everything else we've been working on in the meantime.
- Vyre Changes:
- Npc’s in Darkmeyer will no longer be aggressive towards players wearing a full set of Vyrewatch or Citizen clothing.
- The Citizen outfit can be purchased from the vote shop for 100 vote points each piece, and there are 3 pieces in total.
- Vyre’s in darkmeyer will never lose aggression, and will always attack players nearby.
- 5 new Vyrewatch sentinel spawns have been added in Darkmeyer.
- Some vyres have also had their attack speed and accuracy increased to match OSRS.
- This was added to avoid allowing players to afk for days at a time with Guthans.
- Npc’s in Darkmeyer will no longer be aggressive towards players wearing a full set of Vyrewatch or Citizen clothing.
- Client Changes:
- Entity Hider Plugin Improvements:
- The Hide players/hide players 2D configs have been changed to “Hide others” and “Hide others 2D”.
- Hidden entities will now also have their interactions hidden as well.
- For example, right-clicking a group of players will now only show the options for the non-hidden players.
- Hidden npc’s will not be interactable.
- For example, right-clicking a group of players will now only show the options for the non-hidden players.
- The hide others/hide others 2D options will now only hide players who are not friends/clanmates/on the ignore list of the logged in account.
- These can be manually filtered through other configurations.
- Plugin Hub Additions:
- Players can now install the Prifddinas and Fossil Island plugins from the Plugin-hub.
- These plugins can be used to remove resource-demanding objects from these areas and highly increase FPS in some cases.
- Players can now install the Thrall helper plugin from the Plugin-hub.
- This plugin reminds you to summon a thrall every so often.
- Wilderness multi lines plugin:
- This plugin draws lines to show which tiles are multi-combat while in the wilderness.
- Client Anti Drag:
- This plugin allows players to set an anti-drag delay for dragging the client around.
- This will not work on Mac devices that are not using the custom window chrome (enabled in the runelite plugin settings.
- This plugin allows players to set an anti-drag delay for dragging the client around.
- Players can now install the Prifddinas and Fossil Island plugins from the Plugin-hub.
- Chat Filter Plugin Improvements:
- An option to collapse duplicate game/player chat messages has been added.
- This will hide all duplicate messages and only draw the most recent message, with an indicator of how many duplicates have been shown at the end.
- An option to collapse duplicate game/player chat messages has been added.
- The public chat filters will now effect overhead text chat.
- Players with their public chat filter set to hide/none/friends will no longer see regular public chat messages.
- The “None” filter will only show support/admin/mod chats, the “Hide” filter will only show mods/admins/support/yourself, and the “friends” will show the same messages as “Hide”, but also include friends on your friends list.
- These hidden messages (depending on your selected filter) will also not show up in the chatbox in any selected tab (previously all public chat messages would appear when the public chat tab was selected, regardless of the filter).
- Players with their public chat filter set to hide/none/friends will no longer see regular public chat messages.
- The Chat Filter Plugin will no longer permanently remove filtered out messages.
- Players will no be able to see previously blocked messages when removing the filter.
- This also fixes an issue where some plugin features that relied on chat messages wouldn’t work properly if the message was blocked.
- An example of this was the timers plugin not triggering timers that use chat messages if the message was blocked.
- This also fixes an issue where some plugin features that relied on chat messages wouldn’t work properly if the message was blocked.
- Players will no be able to see previously blocked messages when removing the filter.
- The Chat filter options background will now match OSRS, and be re-colored with resource packs.
- Interface styles plugin changes:
- The Interface styles plugin now has an option to unlock FPS on LD mode.
- This does not require the GPU/117HD/Alora HD enabled.
- The Interface styles plugin now has an option to unlock FPS on LD mode.
- Entity Hider Plugin Improvements:
- K’ril Tsutsaroth Changes:
- K’ril now has his special attack, “Smash”, which he has a 1/9 chance of doing instead of K’ril’s melee attack if the player is using the protect from melee prayer.
- This attack does 35-45 damage, and drains 50% of the player’s special attack.
- K’ril now uses the proper projectile and animation for his magic attack, and has the proper attack sound.
- K’ril now has his special attack, “Smash”, which he has a 1/9 chance of doing instead of K’ril’s melee attack if the player is using the protect from melee prayer.
- Vote book stacking for all game modes:
- There will no longer be a restriction on stacking bonuses from Vote books for Group Ironman/Hardcore Ironman/Elite Ironman/Realism players.
- Well of Goodwill overfilling:
- You can now overfill the Well of Goodwill past 150m, up to 2b total GP. If there is enough GP after the timer runs out, it will automatically renew the well for another 2 hours.
- This will allow players to donate more valuable items without wasting the excess gold, and to easily fill the well for extended periods of time without any downtime.
- Booster scrolls are now stackable.
- This will make it easier to buy and sell large amounts of boosters, either on the Trading post or from other players directly.Daily login rewards can now be claimed from anywhere, as long as you are not in any sort of mini-game, session, trade, gamble, duel or the wilderness.
- Shop Changes:
- Trading a general store shopkeeper as an ironman will now open the Ironman supplies shop.
- Ironmen can now purchase ranging supplies from Lowe’s Archery emporium.
- The stock is the same as OSRS, however the prices are 15x higher than on OSRS.
- Items can be sold back to this shop for a greatly reduced price.
- The stock is the same as OSRS, however the prices are 15x higher than on OSRS.
- Easier vote claiming:
- You can now claim votes using a command from nearly anywhere in the game, as long as you're not in any sort of mini game, session, trade, gamble, duel, or the wilderness.
- ;;claim, ;;claimvote, or ;;auth will all work.
- You can quickly type in ;;auth xxxxxx, but if you don't provide the auth in the command it will open a window for you to claim a vote.
- You can now claim votes using a command from nearly anywhere in the game, as long as you're not in any sort of mini game, session, trade, gamble, duel, or the wilderness.
- Bug fixes:
- Fixed a bug where the BGS was not properly draining an npc’s combat stats.
- Players can see the accuracy changes reflect
- Fixed a bug where the loot announcement for the font of consumption would state the amount of unsireds earned, rather than the actual item received from the font.
- Fixed a bug where the well of goodwill client timer was slightly wrong.
- Fixed a bug where the Low detail plugin would remove a lot of the floors in some areas, such as wintertodt, chambers of xeric, the gauntlet, the nightmare, and akkha.
- Note that the floors may still be removed/look strange if the “hide lower planes” option is enabled while using this plugin.
- Fixed a bug where the hp/prayer/run energy orbs would flash far too quickly if the player's FPS was higher than 50.
- Fixed a bug where the Mining plugin would not recognize that a player’s motherlode mine sack was upgraded, and therefore not calculate deposits left properly.
- Zebak will no longer use his remaining special attacks if he's reached his enraged phase.
- Fixed a bug where the Dragon warhammer/Statius warhammer specs would re-roll the damage after deciding whether or not to apply the defence reduction effects, leading to non-zero damage being done, but the effect not being applied.
- The defence reduction effect should now always be applied when the damage done is greater than 0.
- Fixed a bug where the max hp value for some Chambers of Xeric bosses on the boss HUD would display 1 or 0, rather than the correct hitpoints.
- Fixed a bug where the skilling chatbox interface was offset to the bottom right of the chatbox.
- The POH chapel room doors will now be built on the south and the west sides, as shown when in build mode.
- Previously it would show the doors on the south/west sides, but it would not build the west doors.
- Fixed a bug where players could do the simon says puzzle multiple times to skip other puzzles in the Scabaras room.
- The tile indicators/ground markers now work properly in Wintertodt.
- Fixed a bug where ground markers and the tile hovering overlay were not functioning properly in the warden phase 3 fight room.
- Fixed a bug where the TOB performance board would show the current time, including time spent in the rewards room.
- Players can no longer spam click the Grand chest in the Tombs of Amascut to announce their purple item twice.
- Fixed a bug where players client's would still indicate they were envenomed/poisoned after the Apmeken puzzle room.
- Tombs of Amascut uniques will now show the correct number of duplicates received when announcing rare drops.
- Fixed a bug with many pickaxes appearing invisible/having broken animations on 2010 mode.
- Fixed an issue with the player model hands being too far down on some body armor on 2010 mode, including the dragonstone platebody, torva platebody, dragon platebody, dragon platebody (g), Monk's robe top (g), Monk's robe top (t), and the Tree top.
- Fixed a bug where the Amethyst/motherlode mine mining animation while using the Mithril/Gilded pickaxe was incorrect.
- The instance chatbox notifications will now be synchronized with the instance timer interface. The interface timer was previously incorrect in some cases.
- Fixed a visual issue with the equipment interface displaying incorrect damage/accuracy bonuses to the crystal bow.
- Fixed a bug where the default auto withdraw/equip configuration on presets was not working correctly when creating a new preset.
- Reanimated prayer npc's will now always be aggressive after being spawned.
- Fixed a bug where Energy siphons would sometimes not disappear during the final fight with the wardens.
- Fixed a bug where the chat colors were incorrect on the second line of some messages.
- The ring of wealth (i) will now pickup the correct amount of coins when the auto-loot feature is toggled on.
- Players can no longer kill smoke devils on dust devil tasks.
- Fixed a bug where the chat colors plugin would not recognize if the chatbox was transparent.
- Fixed a bug where the Giant mole would not burrow.
- Fixed a bug where the loot tracker was not properly tracking Nex unique loot.
- Fixed a bug where the loot tracker was not properly tracking TOA loot.
- Fixed a bug with the clan setup interface borders being offset.
- Fixed a bug where the private message reply right-click options would not be correctly placed on resizable mode.
- These would usually be near the top left corner of the screen instead, leading to them popping up sometimes when right-clicking in that area.
- Untradable items can now be alched (as intended).
- You can now harvest 16 berries from bush patches as intended (was incorrectly set to 12).
- Receiving the Kodai Insignia from Chambers of Xeric will now properly show the # of times you've obtained it over the yell announcement.
- Group Ironman removal tickets can now be transferred to any game mode, not just GIM.
- Nature pet house will now store up to 57 pets as intended (previously 52).
- Fixed a bug where the bossing info plugin would override some chat messages regarding the boss that was killed (Such as the killcount).
- Fixed a bug where clicking on the world map would register as a normal game click (causing movement/npc/object interaction).
- Fixed a bug with inventory setups not working properly after using the search functionality in the bank.
- The ancient magicks teleport graphics are now visible on 2010 mode.
- Fixed the arceuus teleport animation on 2010 mode.
- Fixed a bug with the Cloak of Ardougne teleport animation.
- Fixed a bug where the BGS was not properly draining an npc’s combat stats.
- Quality of life:
- Players can no longer use emotes during duels.
- The MVP will now be announced to all eligible players after nex dies.
- Hovering over buttons on the welcome screen will now highlight them.
- Runelite will now recognize the New crystal bow and Bow of Faerdhinen variants as valid options for the Falo the bard clue step that requires a crystal bow.
- Players with 63 or higher Agility can now use the fence shortcut in Taverley dungeon.
- Players can now use mage/range on the demon in the jail inside the Wizards' tower.
- Players with 73 herblore can now make Weapon poison+ by mixing a potato cactus into a vial of coconut milk, then adding red spiders’ eggs.
- This provides 165 base Herblore experience.
- The Necklace of Passage variants now have placeholders.
- The Collection log/Achievement Diaries/Combat Achievements drop down banner will now appear above other interfaces.
- Many of the Nex dialogue messages have been categorized as spam messages, rather than game messages.
- Akkha's boss hitpoint overlay will now re-appear when he goes into his final phase.
- Boss HP bars can now be dragged to the bottom of the client on resizeable.
- Loot from Phosani's Nightmare will no longer be announced as being from The Nightmare.
- The theatre of blood record times will now be tracked based on the overall challenge time (the time spent in the rooms after the fight has started), rather than the overall time.
- This means that players will have an opportunity to retake the killtime record based on the fights themselves.
- Players now have 1 extra tick to react to the rock-fall attack at the Grotesque guardians.
- Dusk will now use his prison attack half as often.
- Players can now pet Mark, Grace's dog, in the Rogues' den.
- Players can now enter the Rogues’ den from Burthorpe using the trap door.
- Added sounds to Wintertodt, which include feeding the brazier, lighting the brazier, being hit by Wintertodt's cold, and being hit by Wintertodt's snowfall attack.
- Added sounds to picking herbs and raking while farming.
- Hespori will now only open it’s flower’s 3 times during the fight (once at the beginning, once at 66%, and once at 33%, rather than 4 times.
- Reduced the Hp of Verzik Vitur's first phase by 500 hitpoints (5-man scale).
- Corrected the mining sounds when mining ore veins and amethyst veins.
- Players can now dismantle the Arclight for 25 Ancient shards.
- The baby mimic pet drop rate is now 3x more likely from killing the Mimic.
- The instance timer interface will now use a 0 in front of seconds left if there are less than 10.
- For example, it would previously display as “Time remaining: 1:5” for 1 minute and 5 seconds, and will now show as “Time remaining: 1:05”.
- Adjusted the position of a few multi-combat areas to match OSRS.
- These are generally slight changes, by only 1 or a few tiles around the ferox enclave, and the lava maze.
- The godwars killcount interface will now be drawn beneath the xp counter if it is showing.
- Players now have the option to toggle whether their preset should close after auto-equipping.
- This is toggleable through the presets plugin, and is enabled by default.
- Masori (f) pieces now have much higher item protection values.
- The Chat colors plugin will now update the chat colors whenever one is changed, rather than only after relogging/restarting the client.
- Group Nightmare drop rates have been made 15% easier to encourage teams to form and battle The Nightmare.
- Sarachnis no longer deals any damage if the player is praying correctly.
- Vorkath will now alternate between his two special attacks.
- The scrollbar will now move the left side of the chatbox when the chatbox is transparent.
- Chatbox options (such as quick-reply, add friend, lookup, etc…) will also be de-prioritized when the chatbox can be clicked through, so that they will not be left clickable by default.
We hope you enjoy this update, and we're looking forward to updating again soon with Combat Achievements!
Regards,
Omicron & Chad
- Not Magnata, Mack, Kye and 13 others like this
#457985 Latest ToB Updates
Posted by Mhk on 15 April 2023 - 06:57 PM
skill issue, everyone complaining about this didnt even do tob when it was easy, just learn the new mechanics. its not hard
I have like 400ish KC on my accounts, username has like 1.4k, everyone on this thread pretty much has TOB kc?
Have you tried to run a public group rather than a group of people in your discord with absolute max since the most recent change?
Not to mention, there isn't one specific individual complaining about it, it's pretty much whole server, no one runs groups outside of bonus, there are people on this thread 'complaining' that know the mechanics, but adding mechanics isn't helping to make it more active, rather it's been doing the opposite.
There's no reason to stomp TOB content into the ground because only a handful of people can run it and you think it's a skill issue, it obviously needs to get scaled down from what it's at right now.
It's almost as if we're discouraging players from running it or getting into it at this point
I'd say this is the most accurate take right now, making barely active content harder to complete for players is / was the wrong move. This just makes the handful of people with already max gear control the price on TOB items like people trying to sell avernic, the most common drop, for ~600m - 900m.
Drop rate increases aren't the thing it needs to become active, I would scale down the difficulty of it and/or remove some mechanics.
#457980 Latest ToB Updates
Posted by
Bobby lazer on 15 April 2023 - 03:38 PM
#457926 Latest ToB Updates
Posted by GIM Johno on 15 April 2023 - 08:51 AM
Just ran a couple of ToB's since the latest update and it was utterely unplayable.
Whilst I agree that keeping true to OSRS is in everyones best interest but ToB is already dead content and updating to make Verzik practically impossible to hit unless you have a Scythe is making it worse. Bloat stomps with no animation so you get randomly slapped for between 40-80.. then you're unable to use game features like DWH to decrease Verzik defence to combat the stupid defence increase.
Why is dead content being updated to make it worse without any community poll? It's already a struggle to get a team, now when you do, X out of Y you fail due to a team wipe and then you spend 20 mins killing Verzik. If you do succeed you get rewarded with crap.
- Not Magnata, Kye, strudelle and 11 others like this
#455472 Aftermath - PvM/Skilling - All Game Modes
Posted by saeed on 16 March 2023 - 10:35 AM
I. What is/are your IGN(s)? [please include all ALT accounts]
GIM Condor & mrcondor (main) (& IM Belgium => retired IM)
II. Which Game Mode(s) do you play?
GIM
III. What is your Discord ID?
Arne#3580
IV. What is your game-time?
15 Days
V. What is your total Boss Kill count?
3k+ just on the GIM
VI. How did you find out about us?
Suede & Brambro
*Please be aware that it may take up to 24 hours for your application to be accepted/declined*
Accepted!
Welcome to Aftermath my friend! discord link: https://discord.gg/YRMqffmV
you will receive rank shortly after you join our discord!
I. What is/are your IGN(s)? [please include all ALT accounts]
Octane Gang - HCIM and current account I play
Attack Titan - Dead HCIM
II. Which Game Mode(s) do you play?
- HCIM Only
III. What is your Discord ID?
- simple_Eboy#0864
IV. What is your game-time?
- 2 Days on HCIM
- 17 Days on Main
V. What is your total Boss Kill count?
- Just started PvM on HCIM, 5 Gauntlet KC
- 8k+ on Main
VI. How did you find out about us?
- Death Lord, Saeed
Accepted!
Welcome to Aftermath my friend! discord link: https://discord.gg/YRMqffmV
you will receive rank shortly after you join our discord!
#455192 Aftermath - PvM/Skilling - All Game Modes
Posted by saeed on 12 March 2023 - 04:59 PM
I. What is/are your IGN(s)? [please include all ALT accounts]
McGehee
Nicq
II. Which Game Mode(s) do you play?
Normal
III. What is your Discord ID?
McGehee#0839
IV. What is your game-time?
48 days
V. What is your total Boss Kill count?
7,000+
VI. How did you find out about us?
Username V2 and Saeed
Accepted!
Welcome to Aftermath my friend! discord link: https://discord.gg/YRMqffmV
you will receive rank shortly after you join our discord!
I. What is/are your IGN(s)? [please include all ALT accounts]
FalopianNoob, Pack Yac, Annoyed Fly
II. Which Game Mode(s) do you play?
Mostly ironman but normal for alts
III. What is your Discord ID?
Fly#1026 (do not use discord much)
IV. What is your game-time?
16 days
V. What is your total Boss Kill count?
Over 3k
VI. How did you find out about us?
Heard mentioned in game, found on forums.
Accepted!
Welcome to Aftermath my friend! discord link: https://discord.gg/YRMqffmV
you will receive rank shortly after you join our discord!
Hey!
Accounts:
Aeq
HC Sphinx
The Schamv
The Schmav
Can't wait to play with you lads. Referred by Apnea
. What is/are your IGN(s)? [please include all ALT accounts]
Aeq
HC Sphinx
The Schamv
The SchmavII. Which Game Mode(s) do you play?
everything - have some alts I'm trying to recover bt all in all I have 2 extreme iron, hc and one normie
III. What is your Discord ID?
Buhdah#1935
IV. What is your game-time?
22 days - but the HC im trying to recover def has about 100 days
V. What is your total Boss Kill count?
zero on the normie and ironmen, the hc probabaly around 2-5k?
VI. How did you find out about us?
Apnea has BDE and after destroying me in wilderness asserted full dominance like a sigma and invited me to join
Accepted!
Welcome to Aftermath my friend! discord link: https://discord.gg/YRMqffmV
you will receive rank shortly after you join our discord!
#455326 Predict my KC / Miq's journey for shadow
Posted by
Miq on 14 March 2023 - 09:12 PMHello everyone! As the topic name says, I will be doing a predict my KC for Tumeken's Shadow.
Shoutout to
Skinz for the idea of this.This is the start KC (Combined with Regular/Expert. We will count it from this)
The closest KC guess will be receiving 1.6B Cash. (Current pot will go up IF I receive big duplicate drops!)
Good luck to everyone!
- 1, Extremedanny, Kye and 13 others like this
#450394 [26/12/22] Christmas Update, Completionist Capes, Theatre of Blood Rework, Th...
Posted by
Cheezon 09 January 2023 - 05:21 AMVery exciting stuff!
- Kye likes this
#450988 [26/12/22] Christmas Update, Completionist Capes, Theatre of Blood Rework, Th...
Posted by
DanielHirschon 16 January 2023 - 03:07 PMGreat updates. thanks
- Kye likes this
#320815 Theatre of Blood Guide
Posted by
Mack on 12 November 2019 - 03:40 AMI. Introduction
The Theatre of Blood is a raid located in Ver Sinhaza. It can be reached by using the command ::tob, the minigame teleport at the Teleport Wizard or by speaking to the Mysterious Stranger south of Edgeville Bank.
The theatre can be taken on by a team of 1 to 5 players. It is a linear raid, meaning it follows the same order each time. The bosses will also have their hitpoints scaled depending on the team size. With a team of three or fewer players the bosses will have 75% of their original hitpoints, with four players the bosses will have 87.5% of their original hitpoints and a team of five players will leave the bosses' hitpoints unchanged.
Unlike OSRS, the Theatre of Blood is a SAFE DEATH for all accounts except Group Hardcore Ironmen. If you die, you will spectate the raid and respawn once your team defeats the boss in the room you are currently in. If all members of your team fail the raid, you will be teleported outside, west of the entrance with all of your gear/items. You do not need to pay to retrieve them.
II. Requirements, Gear, and Inventory
Requirements
The skill total requirement to enter the theatre is 1250 total levels. Other than that, the minimum requirements are adequate melee, mage and range weapons & gear. It is recommended to have 90+ melee stats, 90+ range, 94+ magic and at least 77 prayer to be able to use the Rigour and Augury prayers.
Gear Hierarchy
Spoiler
Here's a hierarchy of gear for each combat style and slot from the most optimal to the least.
Helm Slot:
Melee:
Torva full helm > Neitiznot faceguard > Serpentine helm > Void melee helm (if using void set)Range:
Void ranger helm (if using void set) > Masori mask (f)
Magic:
N/A > Void mage helm (if using void set)
Necklace Slot:
Melee:
Amulet of torture > Amulet of blood fury > Amulet of fury
Range:
Necklace of anguish > Amulet of fury
Magic:
Occult necklace > Amulet of fury
Cape Slot:
Melee:
Completionist cape/Monkey > Infernal cape > Fire cape
Range:
Completionist cape/Monkey > Ava's assembler
Magic:
Completionist cape/Monkey > Imbued god cape
Chest Slot:
Melee:
Torva platebody > Bandos chestplate > Fighter torso > Elite void top (if using void set)
Range:
Elite void top (if using void set) > Masori body (f)
Magic:
Ancestral robe top > Elite void top (if using void set)
Leg Slot:
Melee:
Torva platelegs > Bandos tassets > Obsidian platelegs > Elite void robe (if using void set)Range:
Elite void robe (if using void set) > Masori chaps (f)
Magic:
Ancestral robe bottom > Elite void robe (if using void set)
Weapon Slot:
Melee:
Scythe of vitur > Osmumten's fang (Sote & Verzik only) > Blade of saeldor > Abyssal tentacle
Range:
Twisted bow > Toxic blowpipe > Dragon/Rune crossbow
Magic:
Sanguinesti staff > Trident of the swamp
Special Attack Weapon(s):
Defense Reduction:
Statius's warhammer > Dragon warhammer > Bandos godswordDPS:
Dragon claws > Crystal halberd
Zaryte crossbow
Shield Slot:
Melee:
Avernic defender > Dragon defender
Range:
N/A
Magic:
Elidinis' ward (f)
Ammo Slot:
Using Twisted bow/crossbow:
Dragon arrows > Amethyst arrows > Ruby bolts (e)
Using Blowpipe:
Dragon darts > Amethyst darts
Glove Slot:
Melee:
Ferocious gloves > Barrows gloves
Range:
Void knight gloves (if using void set) > Zaryte vambraces > Barrows gloves
Magic:
Tormented bracelet > Barrows gloves
Boot Slot:
Melee:
Primordial boots > Dragon boots
Range:
N/A
Magic:
N/A
Ring Slot:
Melee:
Berserker ring (i) > Lightbearer
Range:
N/A
Magic:
N/A
Inventory
Spoiler
Your inventory will differ greatly depending on your role in the raid team, personal preferences, and items available. As you become more experienced you will be more comfortable bringing more switches and less food/potions. Between each room all of your stats will be restored, so don't waste supplies unless needed. This includes HP, prayer, special attack, run energy and poison status. Keep in mind there are 2 supply chests you will have access to within the raid to restock on supplies. These are after the Pestilent Bloat, and again after Sotetseg.
Needed:
Additional switches - For niche uses depending on your role in the team.
Food/Combo food - Used to tick eat or restore HP.
Purple Sweets/Guthix Rest - Used to tick eat.
Saradomin Brews - Primary source of healing. Only bring a couple because you can get more from supply chests.
Super Restores/Sanfew Serum - Restores your stats, prayer points and cures poison.
Super Combat & Ranging Potion - Used to boost stats for higher DPS. You can also bring Divine versions.
Rune Pouch - Stores runes for those that use Ice Barrage, Blood Barrage, Thralls, Vengeance or another spell.
Salve Amulet (e)/(ei) - Used at Pestilent Bloat as it is classified as undead. Once unlocked you can purchase Salve Amulet (e) for 5 slayer points each. These can then be dropped after bloat to make room for more supplies.
Max Setup Examples:
Mage Role (Freezer): Ancient - Ice Barrage & Blood Barrage
Mage Role (Fill): Lunar - Thralls & Vengeance (Spellbook Swap)
Range Role: Lunar - Thralls & Vengeance (Spellbook Swap)
Melee Role: Lunar - Thralls & Vengeance (Spellbook Swap)
Mid-Tier Setup Example: Lunar - Thralls & Vengeance (Spellbook Swap)
Budget/Learner Setup Example: Arceuus - Thralls
Supply Chests
Spoiler
There are two supply chests found within the theatre that you can use to restock on potions and food. These are purchased with points that you obtain depending on your performance within the raid. The chests can be used after the Pestilent Bloat, and after Sotetseg.
Chest Contents:
III. Maiden of Sugadinti
Spoiler
The first boss in the theatre is the former human turned vampire experiment, the Maiden of Sugadinti.
Attack Style: Magic
Attack Speed: 10 Ticks
Weakness: Melee/Ranged
Mechanics:
Nylocas Spawns - At 70%, 50% and 30% HP, Maiden will summon 8 Nylocas Matomenos. These Nylocas will begin walking towards her to heal her. Each Nylocas that reaches the Maiden will heal her for 2x their remaining HP. To counter this, have 1-2 players freeze the Nylocas with Ice Barrage and damage them down so they do not heal the Maiden.
The chance of freezing the Nylocas Matomenos scales based on the player's Magic Attack bonus, with a 100% freeze rate when it is at +140. However, other equipment can affect the freeze rate, such as Elite Void Knight equipment and the Augury prayer. Below are some examples that will guarantee freezing a Nylocas Matomenos:
- The player's Magic Attack bonus is at +140 or above.
- The player's Magic Attack bonus is at +112 or above while having the Augury prayer active.
- The player's Magic Attack bonus is at +86 or above while wearing Elite Void Knight equipment with the Void mage helm.
- The player's Magic Attack bonus is at +55 or above while having the Augury prayer active and wearing Elite Void Knight equipment with the Void mage helm.
Tornadoes - Her primary attack is a tornado that only targets the closest player to her southwest tile. Only the player targeted by Maiden needs to be praying Protect from Magic.
Blood attack - Maiden will throw blood splats at each player. To dodge these just sidestep them one or two tiles so you are not standing on a tile where the blood splats are landing. If you get hit by one of the thrown blood splats you will take light damage and the splat will change into a blood spawn. These blood spawns move about the room leaving a trail of blood that damages players and heals Maiden if stood on. You can freeze these blood spawns to keep them from moving, it's not worthwhile to kill them.
Strategy:- Protect from Magic when you enter the room. If you have a Twisted bow or another long-ranged weapon, you can pre-fire one shot as you run into melee distance.
- Each player should use a DWH spec, followed by a BGS spec if you are assigned the role to BGS. After speccing, resume attacking Maiden with your highest DPS weapon.
- At 70%, 50& and 30% HP Maiden will spawn several Nylocas, 1-2 players with freezes should freeze these as they clump in front of Maiden. Damage the Nylocas down as much as possible as they heal Maiden for their remaining HP.
Hard Mode Differences:
Blood spawns - Blood spawns will sometimes spawn even if the blood attack is dodged. Additionally, blood spawns cannot be killed. They can still be frozen to prevent them from moving.Recommended Weapon:
Twisted bow > Scythe of vitur > Toxic blowpipe
IV. Pestilent Bloat
Spoiler
The second boss is the Pestilent Bloat, an undead abomination made of various body parts.
Attack Style: Ranged
Attack Speed: 1 Tick
Weakness: Slash, Salve Amulet(e)/(ei)
Mechanics:
Flies - Any player in the line of sight of Bloat will be targeted by Bloat's flies. These cause rapid hits from 10-20 damage every tick until the player is out of the Bloat's line of sight. The flies also spread to other players in the party which can very quickly cause the team to wipe. Damage can be reduced slightly by using Protect from Missiles.
Falling Hands - While the Bloat is walking/running around the vat in the center of the room, limbs will fall from the ceiling. Shadows are cast on the ground to show where they will land. Being hit by one of the falling limbs can deal 30-50 damage and temporarily stuns the player.
Run - When Bloat's HP is between 20%-60%, he will run around the room instead of walking.
Stomp - When Bloat wakes up it will stomp the ground dealing large damage (40-80) to anyone in line of sight. To avoid taking stomp damage, make sure to be out of Bloat's line of sight when the holes on Bloat's back begin to flicker.
Strategy:- Make sure to equip your Salve amulet before the room begins. Enter the room unless Bloat has line of sight on the entrance. You can pray Protect from Missiles to reduce damage from potential incoming flies.
- If you begin attacking Bloat as he goes down, you can get 7 hits before needing to run away. Depending how late you are you can get off 5-6. You can also opt to tank the first stomp attack and get off an additional attack.
- When you get more comfortable at Bloat, you can corner-walk to deal damage while he is walking/running around the room.
Hard Mode Differences:
Falling Hands - Limbs will fall throughout the entirety of the boss fight so make sure to pay attention for shadows when attacking Bloat.
Direction Changes - Bloat is able to change directions multiple times when running/walking around the room.Recommended Weapon:
Scythe of vitur > Blade of saeldor > Abyssal tentacle
V. Nylocas Vasilias
Spoiler
The third boss is a breed of Nylocas and spawns once its hordes of Nylocas Hagios, Ischyros and Toxobolos have been defeated.
Attack Style: Melee/Magic/Ranged dependent on its form.
Attack Speed: 4 Ticks
Weakness: Melee/Magic/Ranged dependent on its form
Mechanics:
Minions:
Nylocas - Three types of Nylocas will spawn and make their way into the room from the east, north, and west. They are immune to damage outside of their combat style. They also come in two sizes, small level 162 and large level 260. Upon death, the large level 260 Nylocas spawn into two small Nylocas.
Nylocas Ischyros - Grey colored. Attacks with melee and are only damaged by melee.
Nylocas Hagios - Blue colored. Attacks with magic and are only damaged by magic.
Nylocas Toxobolos - Green colored. Attacks with ranged and are only damaged by ranged.
Roles - Your team will split into roles to take on each different type of Nylocas. These should be decided before starting the raid so players can gear accordingly. The size of your party will determine how many players are designated to each role.
5 man - 1 Melee, 2 Range, 2 Mage
4 man - 1 Melee, 1 Range, 2 Mage
3 Man - 1 Melee, 1 Range, 1 Mage
2 Man - 1 Camp Melee and assist the other player with mages and rangers as needed.
Solo - Camp Melee and prioritize rangers, then mages as they spawn, as mages gather near pillars barrage spells can be used.
The Nylocas are aggressive to the pillars. If all four pillars fall your team will automatically fail the raid and be teleported out. So, it is extremely important to keep the Nylocas off the pillars and aggressive to you and your teammates.
Pacing - Players are able to pace the rate at which the Nylocas will spawn by tagging them and keeping the Nylocas alive due to the room having a cap on how many nylocas can be in the room at one time. This is more crucial in raids with smaller teams, so you don't become overwhelmed with Nylocas. The amount of Nylocas killed determines how many and how quickly more will spawn, due to the room cap. Players can control this by just tagging the Nylocas off the pillars and keeping them alive but aggressive to them. They can then determine how many to kill and when depending on how the team is faring against the rest of the Nylocas.
Boss:
Nylocas Vasilias will change between the three combat styles and can only be damaged by the combat style it is currently using similar to the Nylocas minions from before. It will always begin in the melee form but will randomly change forms after. It will never be the same form two times in a row. Attacking the Nylocas with the incorrect combat style will result in the damage being rebounded back to the player and healing the Nylocas. It is important to have the correct overhead prayer for each phase as the Nylocas can hit up to a 70 off prayer. With the correct prayer on, a max hit of 17 can be received through prayer.
Hard Mode Differences:
Rebound Damage: In hard mode, attacking a Nylocas with the incorrect combat style will result in 25% higher damage being rebounded back to you. This goes for the waves of Nylocas and the boss.Recommended Weapon:
Melee:
Scythe of vitur > Blade of saeldor > Abyssal tentacle
Range:
Twisted bow > Toxic blowpipe
Magic:
Sanguinesti staff > Trident of the swamp
VI. Sotetseg
Spoiler
Sotetseg is the fourth boss in the theatre. Sotetseg is a dark beast that has been corrupted through Haemalchemy.
Attack Style: Magic, Ranged, Melee
Attack Speed: 5 Ticks
Weakness: None
Mechanics:
Small Projectiles - Sotetseg launches two different colored small projectiles/balls at players. The red ones are mage attacks and damage can be negated by praying Protect from Magic. The other projectile is a black/grey colored ranged attack. Damage from these can be negated by using Protect from Missiles. When blocked by prayers, these small balls can bounce off the player towards other players. If you are hit by one of the small projectiles, you will take up to 50 damage and be unable to enable prayers for a few ticks. Players should stand equidistant on these tiles to avoid double balls.
Large Red Projectile - Every 10 magic attacks, Sotetseg will launch a large red projectile at a single-player, the player will be notified with a message in their chat-box. This large projectile can deal up to 115 damage. The damage from this projectile can be dispersed amongst the team if they "DD" or all stand on the same tile or within a 1 tile radius of the targeted player. It is common to "DD" on the center tile south of Sotetseg. Additionally, this attack can be tick-eaten. It is beneficial to discuss whether players will need to DD or if they're able to tick-eat the ball prior to starting Sotetseg.
Shadow Realm Maze - At 66.6% and 33.3% of Sotetseg's HP, Sotetseg will randomly choose one player to be teleported to the Shadow Realm. The player teleported to the Shadow Realm must follow the path shown in red across the maze and click the portal at the end to teleport back to the rest of the raid party. While in the Shadow Realm the player will constantly take hits of 3 damage until they leave through the portal. The rest of the players must follow the same path across the maze, but they are only able to see the tile that the player in the Shadow Realm is currently on. It is noted by a red glow on the tile. Additionally, players within the theatre will be chased by a red vortex across the maze. If the team moves too slowly across and the vortex catches them, it will deal large amounts of damage. It is important to click the first tile of the maze, so your team knows where to begin and to navigate it semi-quickly and accurately so little damage is taken. Also, note that after each Shadow Realm phase Sotetseg restores its stats so save any defense reducing attacks for after a phase and at the beginning of the fight.
Strategy:- Protect from Magic when you enter the room. If you have Twisted bow or other long ranged weapon you can pre-fire one shot as you run into melee distance.
- Stand in melee distance of Sotetseg, equidistant as shown in the image above.
- Sotetseg resets his stats after every shadow realm attack so only 2 DWH or BGS should be used per phase. Coordinate this with your team ahead of time.
- If you team is splitting the big ball attack targeted player(s) should stand on the center tile in front of Sotetseg with other team members on any adjacent tile.
Hard Mode Differences:
Large Red Projectiles - In hard mode, Sotetseg will launch two large red projectiles instead of one. These will target two different players. Just like in normal mode, these can either be split amongst the team by standing within 1 tile of the targeted players or tick eaten.
Shadow Realm Maze - Instead of 1 player being teleported to into the maze, all but one player will be teleported into the maze. Each player will be given a section of the path instead of one player getting the entire path. The player not teleported into the maze will have to follow the path shown by the rest of the team similar to normal mode.Recommended Weapon:
Scythe of vitur > Twisted bow > Osmumten's fang (Stab) > Blade of saeldor > Abyssal tentacle
VII. Xarpus
Spoiler
Xarpus, the last of the Yasara, is the fifth boss in the theatre.
Attack Style: Poison, Counterattack
Attack Speed: 4 Ticks
Weakness: Melee
Mechanics:
Recovery (Phase 1) - Stand on the exhumed skeletons that spawn around the room. These skeletons heal Xarpus so the quicker you are to stand on them the less Xarpus will be healed.
Poison (Phase 2) - Xarpus will launch poison at players around the room in the order they appear in the orbs in the top left of the screen. This poison attack lightly damages anything within a 3x3 radius of the tile it lands on. The poison will stay on the tiles for the remainder of the fight. These poison splats will deal 6-8 damage per tick a player is standing on them or passes over them. To dodge these, just move two tiles away from the location you were standing previously.
Counter (Phase 3) - With around 25% HP remaining, Xarpus will screech, stop launching poison attacks and begin staring intently at one quadrant at a time. If a player attacks Xarpus while standing in the quadrant it is staring at, they will be hit for their full HP. It is best practice to move to the quadrant Xarpus was looking in last to attack as Xarpus will not stare at the same quadrant twice in a row. Be sure not to stand on the middle tiles between two quadrants are you attacking Xarpus or you will take damage if he is looking at either quadrant.
Strategy:- No overheads are needed for this room, when you enter make your way to the center of the room and prepare to stand on exhumed as they appear.
- Dump DWH specs, then BGS specs as Phase 2 begins. Xarpus will begin targeting players with poison in the order of the orbs in the top left. Do your best to stay off melee tiles when targeted.
- When Xarpus reaches 20-25% HP he will begin staring intently at one quadrant of the room. Stop attacking and make sure to be in a safe quadrant before attacking again.
- Depending on your weapon these are the cycles in P3 that will yield the maximum DPS:
- Whip/Rapier - 2 hits per turn
- Blowpipe - 4 hits per turn (move between each attack)
- Scythe/Tbow - [2-2-1-2-1] cycle, starting if you hit on the same tick Xarpus turns.
Hard Mode Differences:
Poison Wall: When entering the room, Xarpus will throw a 2-tile poison wall around the room, excluding the entrances.
Counter (Phase 3): During the last 25% of the fight instead of staring at a random quadrant, Xarpus will stare at the quadrant it was last attacked from.Recommended Weapon:
Scythe of vitur > Twisted bow > Toxic blowpipe > Blade of saeldor > Abyssal tentacle
VIII. Verzik Vitur
Spoiler
Verzik Vitur is a vampire that rules over Ver Sinhaza. She is the final boss in the Theatre of Blood and the strongest monster in RuneScape.
Phase 1:
Attack Style: Magic
Attack Speed: 12 Ticks
Weakness: Dawnbringer
Mechanics
Dawnbringer - Players will take turns spec'ing with Dawnbringer, then one player will main it for the rest of Phase 1. The other players can attack Verzik with melee as it has a higher damage cap than magic or ranged weapons. At the start of Phase 1 the team can get off 5 melee attacks before needing to hide behind the pillar. After that first cycle, the player with Dawnbringer can get off 3 attacks and those meleeing can get off 2 before needing to hide behind the pillar from Verzik's magic attack. Pillars will also collapse after several attacks and deal heavy damage to anyone next to them when it collapses.
Hard Mode Differences:
Falling Rubble: After hitting a pillar with her magic attack, rubble will fall within a 3-tile radius from the edge of the struck pillar, dealing up to 35 damage and stunning the player if hit. To deal with this, the team will run from one pillar to the pillar on the other side of the room getting off attacks on the way over.
Phase 2:
Attack Style: Magic, Ranged, Crush
Attack Speed: 5 Ticks
Weakness: Slash
Mechanics
Bounce - If you are standing next to Verzik when her attack animation begins you will be thrown back several tiles and stunned for several ticks. The bounce can deal up to 50 damage along with locking you in place for her next ranged bomb attack.
Ranged Bombs - Verzik will throw out white and green colored bombs that deal ranged damage. These attacks can be avoided by sidestepping the tile the bomb is landing on. Failure to dodge these will result in up to 41 damage.
Nylocas Spawns - Verzik will summon multiple Nylocas. These Nylocas are randomly aggressive to one player in the raid and will chase after them and explode when within 2 tiles of their target or after a certain amount of time has gone by. If these Nylocas explode on you, they deal a high amount of damage. To dodge these, simply bait the Nylocas in close then run several tiles away. These Nylocas will always spawn near one of the corners of the room so avoid standing in these areas so that you aren't killed when they spawn.
Nylocas Athanatos - Verzik can also summon a purple Nylocas that heals her if not dealt with. This Nylocas will spawn near a player but does not deal damage or explode. Simply attack this Nylocas with a weapon capable of inflicting poison or venom and this Nylocas will burst, dealing a small amount of damage to Verzik.
Nylocas Matomenos - As her health falls below 35%, she will start using blood spells to heal her, and periodically summon two Nylocas Matomenos which she will kill off if they persist too long and heal her for the amount of health they had left. During the first three seconds after she summons them, any damage inflicted will heal her instead. Pray Protect from Magic to prevent damage from Verzik's blood attacks. When the healer Nylocas are spawned, damage them down near 20% HP then focus DPS on Verzik. Verzik will throw 8 attacks between sets of Nylocas Matomenos.
Hard Mode Differences:
Ranged Bombs - Ranged bombs will leave a poison pool behind on the tile they hit for 16 ticks. Stepping on them will poison you and deal medium damage.
Nylocas Spawns - The explosion radius for the Nylocas spawns is doubled in hard mode and they deal more damage.
Phase 3:
Attack Style: Magic, Ranged, Crush
Attack Speed: 7 Ticks, 5 ticks after Verzik reaches 20% HP.
Weakness: Slash
Mechanics
Verzik's attacks in Phase 3 will follow a set order on repeat until she is defeated.4 Auto > Nylocas Spawns > 4 Auto > Webs > 4 Auto > Yellow Portals > 4 Auto > Green Ball >Repeat
Auto attacks
Melee - One player will be assigned the tank at random. Verzik will be aggressive to this player. 1-tick before every attack Verzik will scan to see if the tank is within melee distance, if they are she will perform a melee attack, damaging the team. If the tank is out of melee distance when Verzik scans she will perform a ranged or magic attack. Tanks should attack Verzik then step away or under Verzik at least 2 ticks before her next attack to avoid getting the team meleed.
Blue Ball (Mage) - Verzik uses a blue magic ball attack that cannot be avoided. Use Protect from Magic to reduce some of the damage dealt by these attacks.
Ranged Spike - Verzik will throw green ranged spikes that deal ranged damage. Use Protect from Missiles to reduce some of the damage dealt by these attacks.
Special attacks
Nylocas Spawns - Verzik will summon multiple Nylocas. These Nylocas are randomly aggressive to one player in the raid and will chase after them and explode when within 2 tiles of their target or after a certain amount of time has gone by. If these Nylocas explode on you, they deal a high amount of damage. To dodge these, simply bait the Nylocas in close then run several tiles away. These Nylocas will always spawn near one of the corners of the room so avoid standing in these areas so that you aren't killed when they spawn.
Webs - Verzik walks to the center of the room and begins to fire webs targeted at players randomly. The webs will root players in place if stood on dealing high damage if another player does not free them. Players can be freed from the webs if another team member attacks the web quickly. Players meleeing should meet on the center tile south of Verzik and attack on the middle tile on each side, moving in a clockwise direction.Players not comfortable with webs should use ranged weapons and attack at a distance, staying on the outskirts of the room, moving in a clockwise direction.
If you are not able to make it to the starting tile to begin webs you should move to the outskirts of the room and attack with ranged to avoid trapping your teammates in webs. This also goes for if you fall out of rhythm. It is best to skip an attack to catch back up in your team's cycle or move out of the melee path if you are not in sync with your team.
Yellow Portals - Verzik charges up a powerful attack and creates safe tiles in the room, one for each player in the raid. Players need to stand on the yellow portals, or they will take high damage. Players should take this time to heal up and restore their stats. You do not need to be on the yellow portal tile until the projectile Verzik launches is about to land on the portal. If you trigger tornadoes during yellow portals create some separation from the tornado and try to time the yellow portal attack as it lands. It is better to tank the yellow attack than a tornado.
If your team does not have the DPS to finish Verzik off before yellow portals spawn, a safe move would be to stop attacking Verzik before she reached 20% HP and spawns tornadoes. This way you can heal up and deal with yellow portals without needing to worry about simultaneously dodging the tornadoes.
Green Ball - Verzik launches a green projectile which must be bounced between at least 3 unique players or the player who is targeted will take heavy damage. It is common for the target player to just tank the green ball. This ball deals 59 damage in normal mode TOB and 74 damage in hard mode.
Tornadoes - When Verzik reaches 20% of her HP she will spawn 1 purple tornado for each player in the raid and increase her attack speed to 5 ticks. If hit by a tornado it will deal damage for 35% (50% in Hard Mode) of your current HP and heal Verzik 3x the amount of damage dealt.
Hard Mode Differences:
Nylocas Spawns - The explosion radius for the Nylocas spawns is doubled in hard mode and they deal more damage.
Green Ball - If not bounced, the green ball will deal 74 damage instead of 59.
Tornadoes - Tornadoes will deal damage for 50% of your HP instead of 35%.Recommended Weapon:
Scythe of vitur > Osmumten's fang (slash) > Blade of saeldor > Abyssal tentacle
IX. Rewards
Spoiler
The Theatre of Blood uses the same point system as OSRS, with a slight buff to the drop rate. Rates can also be boosted using Drop Boosters, Raids Boosters and the Raids boost from Vote Books. Additionally, higher donator ranks get extra loot rolls, increased rare loot chances, and other perks. These perks can be seen by going to the store and clicking FAQs.
Base Unique Rate:
1/8.1 (regular)
1/7.1 (hard mode)
The infographic of how the points and drop rates are calculated can be found at the bottom of this section.
Unique Rewards
These rewards are indicated by a purple outline on the reward chest.
Pet, Dust & Ornament Kits
Lil' Zik and the Metamorphic dust are not indicated like a unique with a purple outline.
Lil' Zik & the dust are tertiary rolls rolled completely separate from the loot table at 1/650.
The Holy & Sanguine ornament kits are also tertiary drops rolled at a rate of 1/200 with the Holy kit slightly more common when rolling between the two kits.
Point System Infographic
X. Tile Markers
Spoiler
To add these tile markers, you need to make sure the Ground Markers plugin is turned on and the Show Import/Export options box is checked. Then copy the text for the rooms shown below, right-click the globe near the minimap and select import.
Sotetseg
[{"regionId":13123,"regionX":12,"regionY":38,"z":0,"color":"#FF6B6363"},{"regionId":13123,"regionX":15,"regionY":37,"z":0,"color":"#FF6B6363"},{"regionId":13123,"regionX":13,"regionY":43,"z":0,"color":"#FF6B6363"},{"regionId":13123,"regionX":17,"regionY":37,"z":0,"color":"#FF6B6363"},{"regionId":13123,"regionX":18,"regionY":42,"z":0,"color":"#FF6B6363"}]
Xarpus
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Verzik Vitur
[{"regionId":12611,"regionX":27,"regionY":28,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":26,"regionY":29,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":37,"regionY":28,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":38,"regionY":29,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":32,"regionY":20,"z":0,"color":"#41808080","label":"W"},{"regionId":12611,"regionX":35,"regionY":23,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":35,"regionY":25,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":29,"regionY":23,"z":0,"color":"#41808080"},{"regionId":12611,"regionX":29,"regionY":25,"z":0,"color":"#41808080"}]XI. Example Runs
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