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Hard Dance

Member Since 31 Mar 2018
Offline Last Active Yesterday, 06:17 AM
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#484399 Instanced ground items

Posted by Phosani on 17 April 2024 - 05:55 PM

What is your suggestion?:

Make both NPC/Boss drops & dropped items by the player last 60 minutes inside of instances

 

Is this in OSRS?:

Yes

 

Has this suggestion been accepted already?:

I searched, but was unable to see if it has, so I'll say no.

If it has already been suggested, and denied, is it possible to revisit the idea as I'd assume it hasn't been suggested in awhile, as I was unable to find it.

 

How would this benefit Alora?:

Having items on the ground last 60 minutes inside of instances is just overall a QoL change. It can help speed up kills at places such as Duke for example, with not having to wait for your drop to appear before going to collect resources for the potions to wake him up. It also reduces the need for juggling food & potions constantly while inside of instances. There's quite a few Combat Achievements that require a good amount of kills while inside a privately rented instance, and generally in order to do that, you have to juggle both food & potion drops from the bosses. Having to juggle food & potions every 1/2 kills is just overall obnoxious, and a waste of time. It often times leaves me feeling rushed between kills as well. Not to mention forgetting to juggle, then having your food & potions despawn right before your eyes. It also helps to not have to clog up your inventory during your instance session with drops from the bosses if you don't want to, as they would last for the duration of your instance, or until you're ready to pack it up and leave. This applies to both privately rented instances, as well as bosses that are already instanced, such as Zulrah, the DT2 bosses, Grotesque Guardians and so on. It's just one less thing you have to worry about, and making just killing the boss your only priority.

 

Alora prides itself in mirroring OSRS as well as it does, and this being a core element of OSRS, I feel it's almost necessary and kinda odd that this doesn't already exist. Playing OSRS, you probably don't really put much thought into the fact that items last 60 minutes on the ground inside of instances because it's been around for so long.. but once you're somewhere else where this isn't the case, you realize you've taken it for granted lol. At the end of the day, it's a major convenience, helps heighten your gameplay experience, and most of all, is huge QoL.

 

Thank you for your time.




#483593 Updated Rogues Chest in Wilderness

Posted by Ruwk on 08 April 2024 - 01:55 AM

I would really love to see this. I really hope it gets accepted soon!




#483153 Updated Rogues Chest in Wilderness

Posted by Krest on 04 April 2024 - 04:57 AM

Def support! Like many others said we match osrs for the most part!




#483081 Updated Rogues Chest in Wilderness

Posted by Skills Pl0x on 03 April 2024 - 06:59 AM

Support

 

This is already in OSRS, would allow another form of training thieving, and spice up the wilderness (maybe add something rare to the loot table at very low rate?).




#483035 Updated Rogues Chest in Wilderness

Posted by Phosani on 02 April 2024 - 05:40 PM

Hell yeah, major support. In addition, I'd love to see the demi bosses drop tables reworked as well that came with that same update. (Scorpia / Chaos ele / Chaos fanatic)

 

Soup port!




#483013 Updated Rogues Chest in Wilderness

Posted by Co on 02 April 2024 - 02:01 PM

Sounds good! Matching retail is always useful!

 

~Support~




#483012 Updated Rogues Chest in Wilderness

Posted by Julewicki on 02 April 2024 - 01:37 PM

Definitely support. Will spice up the wilderness for those pesky pkers. Maybe move bloody chest to the chest at the top of Rogue's Castle? Make it extra spicy. 




#482994 Updated Rogues Chest in Wilderness

Posted by Not Magnata on 02 April 2024 - 04:56 AM

Sounds a good idea, Support.


#482991 Updated Rogues Chest in Wilderness

Posted by Kareem Sqr on 02 April 2024 - 03:55 AM

That would be great!
Support




#482990 Updated Rogues Chest in Wilderness

Posted by Folivora on 02 April 2024 - 03:53 AM

Support.

 

Nothing wrong with updating the game to match OSRS. Thieving in deep wilderness isn't around and with the boost training in 20+ wilderness could be a great method. Also great way to obtain Hard Clue's when the Wilderness Hard Diary is completed.




#478084 Guide to 200M Experience in every skill

Posted by H on 26 January 2024 - 02:19 PM

Introduction

Hello and welcome to my guide on how to achieve 200M experience in every skill.

  • This guide assumes you are using a normal account and have a semi-decent bank, as you will be spending quite a bit of cash on supplies.
  • In some skills, several methods may be offered. This is a guide to achieve 200M experience, so I won't be showing you how to get to 99, use the skill guides section for that.
  • It is highly important you train the skills during the Bonus Skill Schedule. Try and train skills when the Well of Goodwill is active too as it provides a 30% increase in experience. Vote books are mandatory as well, especially for skills like hunter and fletching.
  • All skill and item requirements will be provided in the spoilers below. In the item requirements, I will not be listing the amount as it varies through different game modes.
  • Skill order is not that important other than stuff like doing fishing before cooking, or firemaking before woodcutting.
  • It is highly recommended to make presets for activities such as farming runs.

HSFKcKx.pngAgility

Spoiler


m91JIVy.pngAttack
Spoiler


CXP2gtK.pngConstruction
Spoiler


H9U80uP.pngCooking
Spoiler


ffnf2zZ.pngCrafting
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Ug4MTMC.pngDefence
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lHe2whe.pngFarming
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e6DLRnH.pngFiremaking
Spoiler


N9JU1ED.pngFishing
Spoiler


fmheMX6.pngFletching
Spoiler


RXw0KVS.pngHerblore
Spoiler


Nomt478.pngHitpoints
Spoiler


p8Dm17k.pngHunter
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4DCJiNT.pngMagic
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kxNCTh2.pngMining
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uItt2Bv.pngPrayer
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9fvUtPW.pngRanged
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9SqMyH0.pngRunecraft
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Nwxj8Is.pngSlayer
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dmgjGvv.pngSmithing
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hm5PPx9.pngStrength
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ccj5BBk.pngThieving
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1prMPai.pngWoodcutting
Spoiler

 

If you come across any errors, don't hesitate to send me a private message.




#473089 Jugs of water

Posted by Beardiful on 17 November 2023 - 08:03 PM

What is your suggestion?:

add jugs of water to general store

Is this in OSRS?:

im not sure tbh

Has this suggestion been accepted already?:

i dont think so

How would this benefit Alora?:

would make grapes from zulrah have a use




#471761 Alora's 7th Anniversary - Drop Party & $1100 Value Giveaway!

Posted by Moe on 02 November 2023 - 09:06 AM

24.png?ex=65531e1e&is=6540a91e&hm=96c32e

 

DONATIONS:

Spoiler



#470638 [18/10/23] Mobile Beta, Combat Achievement Points System, Meyerditch Laborato...

Posted by Omicron on 18 October 2023 - 10:55 AM

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Hello everyone,

The mobile beta is now open for testing! We are very close to a public release, and with improved stability of the client we feel comfortable opening it up to a wider audience. The following players can access the client today:

  • Eternal donators
  • Administrators
  • Youtubers

Over the next 10 days, access will be further expanded according to the following schedule:

  • October 20th:
    • Immortal donators, Moderators, Veterans
  • October 22nd:
    • Master donators, Server support
  • October 24th:
    • Uber donators, Legendary donators
  • October 26th:
    • Extreme donators
  • October 28th:
    • Full release

The client can be accessed at the link below on your mobile device:
Alora Mobile Client

Upon visiting this page, if you are on iOS you will be presented with instructions on how to install (Click the "Share" button, then "Add to Home Screen") and on Android you should similarly see an "Install app" button appear, but if not you can click the drop-down menu and manually select the "Install app" option. We strongly recommend installing the app to your Home Screen before playing (though you may play in the browser) because you will be able to use the entirety of your device's display, whereas the browser will have the URL bar and other unnecessary elements obstructing your gameplay.

Please keep in mind that we are still working out some bugs and making performance improvements, so be mindful of this while partaking in the beta and the risk it carries in the case of a client crash. Of course, we are counting on you to report bugs in the Bug report scection so that we can patch them up for a smoother release on October 28th.

In regards to the Mobile Tournament (with over $3,000 in prizes!), we will be releasing a separate post in the following days to provide the full run-down on how to participate :)

Additionally, we've updated our Combat Achievement system to be points-based as OSRS has, we'll let you check that out below:

  • Combat Achievement Points System:
    • The combat achievement system has been transitioned into a point-based system, where players will reach tiers after meeting a specific point threshold.
      • Each task difficulty is worth a specific number of points.
      • Easy tasks: 1 point each
      • Medium tasks: 2 points each
      • Hard tasks: 3 points each
      • Elite tasks: 4 points each
      • Master tasks: 5 points each
      • Grandmaster tasks: 6 points each
    • To reach a tier, players will need to obtain the following amount of points:
      • Easy: 25 points
      • Medium: 95 points
      • Hard: 269 points
      • Elite: 709 points
      • Master: 1264 points
      • Grandmaster: 1732 points
      • The number of points for each tier is simply = (tasksInTier * pointsPerTierTask) + previousTierRequirement.
      • For example, there are 25 easy tasks, worth 1 point each, so 25*1 = 25 points.
      • There are 35 medium tasks worth 2 points each, which means players will need (35*2) + 25 = 95 points to reach this tier.
  • Players can view the number of points required for each tier in the rewards combat achievement interface.

[/list][*]Logout Changes:

  • Players will now be logged out much more quickly when in PvM combat outside of the wilderness in the event of a client crash.
    • Previously, players would continue attacking the npc for up to 30 seconds if their client crashed.
    • This time has now been reduced to less than 5 seconds.
  • These changes do not apply to disconnections, since the server still holds out for a response to reconnect from the client.

[*]Meyerditch Laboratories:

  • The Npc spawns have been added to the Meyerditch Laboraties, near the true blood altar.
    • 7 Mutated bloodvelds
    • 4 Bloodvelds
    • 10 crawling hands.
  • The area containing the new npc’s is also multi, and cannons are allowed.

[*]Two-factor authentication "Saved Mac" expansion:

  • Each account can now remember up to 5 devices rather than 3, to account for mobile devices.

[*]Bug Fixes:

  • Divine potions will no longer deal increased damage in TOA.
  • Fixed a bug where players could not remove multiple remembered devices at a time when speaking to the Account guardian.
  • Attacking with a powered stave will no longer end the spellbook swap spell.
  • Fixed a bug where the ground items plugin would register that there were items on the ground when they’d been picked up/disappered.
  • Fixed a bug where the Line of sight was not properly being calculated at Verzik during phase 1.
  • Fixed a bug where spam opening certain packs (rune packs, feather packs, etc...) would cause interface items to show a "0" amount indicator.
  • Superior slayer encounters can no longer spawn in walls.
  • The revert option now works on the trailblazer pickaxe.
  • Fixed a bug where players could not range/mage npc's over some objects, such as the wilderness ditch.
  • Voidwaker's regular attack no longer hits through Melee prayer
  • Fixed a bug with the instance map overlay not showing the player's position correctly.
  • Nylocas will now always walk right up to the pillar that they're targetting.
  • Fixed a hair clipping issue with the ranger/runner/healer hats.
  • Fixed a bug with the instance map not working.
  • The hint arrow will now disappear after leaving Zalcano’s lair.
  • Fixed a bug where Skeletal mystics could be safespotted.
  • Ice gloves are now required to fish lava eels.
  • Fixed a bug where some players with uppercase letters in their name may not have been recognized by the player indicators plugin.
  • Fixed a bug where clan members would still be highlighted by the player indicators plugin after leaving.
  • Fixed a bug where the "Last logged in" time was not correct on the welcome screen.
  • Players can now use diamond bolts (e) with the rune crossbow in LMS.
  • Imbued rings will now be shown as lost on death when the “Killed by player” option is toggled.
  • Tokkul update has been reverted, as it was giving higher amounts in cases where players started on high waves due to donator status.
  • A bug which caused players to obtain extra Tokkul if they logged out during Fight caves has been fixed.
  • A bug which caused multiples Fight caves maps to be generated if players logged out during fight caves (memory leak) has been fixed.

[*]Quality of Life:

  • The grubby key drop rate from temple spiders has been increased to match OSRS.
  • The grubby key drop rate from Sarachnis is now 1/15 rather than 1/31.
  • Vote books are now stackable.
  • Players can now revert the trailblazer graceful pieces.
    • This will return the ornament kit as well.
  • Players can no longer use the "clan-roll" option on dice bags in the help/alora channels.
  • The escape key will now close the fullscreen world map, if the option is enabled.
  • Dense essence mining will now also provide 8 base crafting experience.
  • The "Attach" option on the Menaphite ornament kit now works correctly.
  • The dragon mace will no longer be announced over yell.
  • The Virtual Levels plugin will now update right away, rather than only w hen a player relogs.
  • Your username and rank icon will now show up at the top of the Player info panel in the Quest tab.
  • Players can now store the fish sack barrel in their POH Magic Wardrobe.
  • Players will now be notified of all requirements to enter prifddinas rather than 1 at a time.
  • Players will now be cured of venom and poison after each Tombs of Amascut room.

[/list]JsZqlpa.png
KnPMt90.gif

We're looking forward to seeing you all on Mobile soon, as well as participating in the upcoming tournament!

Best,
Omicron




#468968 Falador Party Room (Drop Parties)

Posted by YeetMcSkeet on 22 September 2023 - 06:29 AM

What is your suggestion?: Make Falador Party room functionable for drop parties. 

Is this in OSRS?:Yes

Has this suggestion been accepted already?:Unknown.

How would this benefit Alora?:It would give players a fairer chance of getting drops from popping balloons, it'd make drop parties more fun too!