Jump to content


WakaWakavic

Member Since 12 Apr 2018
Offline Last Active Apr 15 2024 01:49 PM
-----

Posts I've Made

In Topic: Recent ToA change

04 February 2024 - 02:46 PM

It's impossible to add the butterfly method on Alora, but there is something similiar to butterfly but alot easier.

 

No support

Mind explaining how it works? Is it running the corner like the other 2 quadrants, or is there something else.
Also, thanks for letting me know about the ring of shadows in the other post, I missed it in the update. My suggestion should have been make it clear where Eblis was.

 

 

No support to safespotting Akkha, however, huge non-enjoyer of the recent pathing change overall while running after attacking in certain situations with melee. Overall, decent changes to TOA given current dev time.

I agree on not being able to safespot.  I've done Akkha over 500 times (with failed attempts) and it just feels awkward now, maybe just my muscle memory not liking it. I agree with other bug fixes.


In Topic: Farewell for now.

06 December 2023 - 08:46 PM

Good luck with everything Ivy. Thanks for helping out in chat, answering all the noob questions.


In Topic: Tombs QOLs

24 November 2023 - 05:11 PM

Support, that would be great!

Also, please remove the transition room between main and warden p1, it's useless since the fight starts by talking to the spirit.


In Topic: boosted accuracy on alora

22 November 2023 - 12:36 PM

I don't agree with removing accuracy boost entirely as that means rebalancing a lot of content. Do you remove accuracy and add boosted drop rate? On Alora accuracy is better, but drops (at least not raids) are not 1/1 with OSRS.

Slightly reducing accuracy of some items might be a way, making bosses slightly more weaker to their intended counters is another. 


In Topic: Well of Goodwill

21 November 2023 - 06:25 PM

People just seem to hate on you and your suggestions.

I support having extra value to items donated to the well.

 

Current ToA item examples:

Lightbearer suggested price is ~30m, in TP for 23m, auto consumption for average 31m, well for 25m. If it's noted, then it's only 3m for some reason.

Fang  suggested ~260m, in TP for 140m, auto consumption 157m,  well for 141m, noted on well 218m

Masori body (f) suggested ~700m, tp 666m, auto consumption 857m, well for 615m, noted on well 596m

 

Lightbearer is middle ground, sell or donate, same value.

Fang is the massive one here, if I wanted to get rid of it, I could sell it to a merchant for 100 mil quick... or I could give everyone well access. (Although I think that 218m value is pretty OP)

Masori body has no issue buying or selling for 700m, huge devalue to put it in a well.

 

People who donate to the well are the people who already have nearly everything in the game, so allowing to donate items for a some extra value should be rewarded.

At least knowing that if market prices are crap, you have the option to give back to community while helping out the eco.

 

Also, item prices definitely need fixing, (see noted lightbearer for 22m loss and noted fang for 78m gain)

 

Question is, keep it as it is, when you can potentially get 50% gain on some items, or just aim for 10-20%(or w/e) gain on average price of last 100 sales.

 

 

TLDR: Extra value to donated items lets player decide to donate for greater good or help tanking the item further.

 

 

 

 

P.S. Server message "Did you know you could donate items to the well for extra x% value?"  would be cool to see.