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Real Alan

Member Since 07 Jun 2019
Offline Last Active Yesterday, 11:25 AM
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#455292 How a Penguin ended up in Port Sarim Jail

Posted by Real Alan on 14 March 2023 - 07:20 AM

If this is jailable for safespotting, why isn't this one? Where is the consistency? https://i.gyazo.com/...e4983fd8fe4.mp4

 

Wtf is this?

 

Staff member safe spots the entire boss.  Yet when Alan sends a single zaryte crossbow spec... It's some how safe spotting?

 

Biased af... 




#455252 How a Penguin ended up in Port Sarim Jail

Posted by Real Alan on 13 March 2023 - 03:48 PM

Fuck this game and log out.  Ty GLHF.
 

 

I will certainly take your advice and log out.

The difference between you and me is... I like to make my issues know first before leaving.

 

Also, addressing point #3, To gain never warned me (and I am not leaving that out).

This issue could have been handled with a simple warning, but staff feel a need to flex their pp size for some reason.




#455249 How a Penguin ended up in Port Sarim Jail

Posted by Real Alan on 13 March 2023 - 02:55 PM

8945c56c601f636a94f5562e8619d7c2.png

Today, while doing master clues, I got randomly jailed by the staff team (@Ivy and @To gain)
cfcb0977c49a3a142aa492e66045a391.gif


What for?

For safe spotting nex, according to staff.

What did I actually do though?
To answer that, we'll need to go back in time.

While doing the drop rate calculations for nex, I realized that you only need to do 100 damage at nex to qualify for a roll on the unique drop table.

The MVP gets a small 1.2x bonus, while everyone else (rank 2 damage to rank last damage) all have the same odds at a drop.

As a result, I devised a plan to consistently get rank last damage with minimal effort.
If the rank 2 damage gets the same reward as rank last damage, why work that hard?
Blame the system. Don't blame the player.

Anyways, how might one do that?

Simple! Zaryte crossbow spec has 75 accuracy and will always hit 110 damage if the attack lands. If I can land 1 of those, I should be all set.

I could do this at the start and launch a zaryte crossbow spec at nex; however, nex has much higher ranged defense than her 4 mages. Plus nex likes to drag aggresive players into the center.

As a result, I decided to dump my spec on one of the 4 mages.

First, I started by targeting the last of the 4 mages. However, 1 out of 4 attempts resulted in a miss and sometimes I couldn't get the minimum 100 damage in afterwards.

So, I changed the plan.

I switched to the first mage. This way if I missed, I still had sufficient time to do the bare minimum 100 damage.

Here's how the plan worked.

1. Camouflage with the icy nex environment by morphing in a penguin with the clock work suit.
This will help me blend in with the mass.

2. Stand in the first mage's quadrant. I stood 1 tile next to the first mage to maximize my distance from nex (in the center). Nex has limited attack range, so this will minimize the incoming damage.

3. Unload 1 zaryte crossbow spec the second the first mage becomes attackable. If 100+ damage, morph back into a penguin. If not, continue attacking nex until 100 damage. Then return to penguin form.

4. Wait around while the nex mass moves to the 2nd, 3rd, and 4th mages. This will drag nex far away from me and allow me to eliminate incoming damage.

Now that I had a plan in place, there was only 1 thing left to do.
Confirm with the staff and administrators that this method was allowed.
Here's how our chat went.

c64d9cfe8eae0c366a79fb86b349d7b4.png
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Now fast forward 2 weeks.
I'm working on some master clues, only to be teleported straight into jail.
No discussion, whatsoever.

When attempting to discuss... this is what happens.
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According to staff, I broke the safe spotting rule.

Here's the issue with that though.
I only hit nex's mage 1 time.
Nex's mage hit me back 1 time.
Then I transformed back into a penguin.
I never even hit Nex (unless I missed my spec)

Imagine getting jailed for safe spotting nex, when you don't even attack nex.
According to staff, it's because I was standing on a certain bugged tile.

I didn't trap Nex. I didn't attack Nex. I just stayed while nex ran away from me and chased the rest of the mass to the 2nd, 3rd, and 4th mages. This is clearly not safe spotting.

My problem with this is... if the tile is bugged -> it's staff's responsibility to let players know not to stand on that tile (or to just block that tile off entirely)

To gain failed to mention which tiles were off limits.
There's no way a new player would know that standing next to a mage is bannable.
It's completely allowed in OSRS. How else do you melee the magers?

I'm just an innocent penguin that's playing the game in my own creative manner.
How am I supposed to know that standing next to a mage is a bugged spot?

I was aware that standing next to the 3rd mage could cause nex to bug into a wall, so I avoided that. I even tried to avoid breaking any rules by first confirming with staff before doing it.

 

And that boys... is how a penguin ended up in Port Sarim Jail. 




#454987 Re-adjust Nightmare / Phosani Drop Rates

Posted by Real Alan on 08 March 2023 - 03:58 PM

What is your suggestion?:

 

Re-adjust Nightmare / Phosani Drop Rates

 

Is this in OSRS?:

 

No, but finding a team to do regular nightmare is much easier on OSRS than it is currently on Alora.

Even during bonuses it's difficult to find a nightmare team.

Players prefer to run phosani and fail to realize that massing regular nightmare yields drops at a much faster rate.

 

 

Has this suggestion been accepted already?:

 

No

 

How would this benefit Alora?:

 

It's been 11 months since the last nightmare / phosani drop rate adjustment (4/20/22 - topic 78241)

 

Back when nightmare was new content, finding a team was significantly easier. 

Now, it's an absolute hassle.

 

The reward rate at nightmare and utility of drops is so low that most players can't justify the time investment.

 

This is why the nightmare rates need to be further adjusted on Alora.

 

At 8 minutes / phosani -> 813 phosani / expected orb drop -> each orb takes 4.51 days of constant playtime.

 

At 5 min / regular nightmare -> 487 nightmare / expected orb drop -> each orb takes 1.69 days of constant playtime.

 

Note - it takes a group of 4+ to make 5 min nightmares possible - something that is hard to pull off on a RSPS

 

Even if you could assemble a team, it's ridiculously hard to keep that team running.

Most times, teams don't even make it to the end of the server nightmare bonus.

 

As a result, I urge the community to consider rebalancing the time investment it takes for each nightmare drop.

 

 

 

 

 

Below is a sceenshot of the current Nightmare/phosani drop rates.

f26abed044b5f2ff2b9b9c4ad2964bae.png

 

At the very least, I hope to convince players to invest time into massing regular nightmare instead of solo-ing phosani.

If you don't need a parasitic egg, nightmare drops are much faster to obtain from massing regular nightmare.

Just check the math.




#454882 Lower Mimic pet rate

Posted by Real Alan on 07 March 2023 - 01:03 PM

Thank you for doing the math and breakdown  <3

 

Feels like every time I do the math, someone comes around with...

 

"Alan stop complaining and trying to make the game easier"

"some pets are meant to be rare"

"its all rng.  you get it or you don't.  stop crying"

"we shouldn't make things easier than OSRS"

"you're devaluing the work of people who already have pets"

"the tp prices will blah blah blah"

"you can afk it though"

"there's no imbalance here"

 

So I'm just going to say it first  :D

 

@Itachi laid everything out for you. 

Look at the numbers and decide how much effort you would be willing to put in for the reward.

We don't need to be exactly like OSRS.

We need our drop rates to be convincing enough for RSPS players to want to invest their time for a chance at the reward. 

That's what will keep this game fun and convince players to keep coming back.




#454711 Singles+ in all singles areas

Posted by Real Alan on 05 March 2023 - 09:43 AM

This is what happens when your pj timer is too short and people can tag you off before you can freeze and log.

 

Pretty unfair if you ask me.  Especially when you're hit by a team led by 2 staff admins.  

d52b65749f0d3172a7f4567f382a356c.gif

 

 

 

Nah I need my raggers to back me up if I am about to die on fall in  

 4044d83b271b5c97763bd3a5d8f7acf3.gif

Here's a clip of admin 22 relying on his 'raggers'

 

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Not surprising that To gain would be against this suggestion.  

 

Here's a clip breakdown when OSRS made these changes in like March 2022.

12 second pj timer everywhere in the wildy (except multi)

Link to eliop14 video

 

That's what we need in Alora.  A way for freeze, hug, and log out before getting tagged off.

Not singles plus everywhere. 




#453881 Lower Mimic pet rate

Posted by Real Alan on 21 February 2023 - 07:08 PM

While we're at it, let's lower the rate of abyssal protector pet.

 

Last mimic pet was January 18th, 2023 (all 44 of them from pet boxes from daily login rewards)

 

Last abyssal protector pet was May 2nd, 2022 (all 7 obtained during first week of release.  then 0 for 9 months.)

 

Rewards like mimic pet and abyssal protector pet should be reasonable to obtain and consistent with RSPS rates.

They should motivate players to want to do the activity and not seem like insurmountable obstacles. 




#453807 Staff Update 2/20/23

Posted by Real Alan on 20 February 2023 - 05:27 PM

Resignations: Lunchbox has resigned from Global Moderator. Krest has resigned from Global Moderator.
 

 

Thanks for representing Alora in a positive way.  




#453166 Improved ToA Common Loot Table

Posted by Real Alan on 10 February 2023 - 06:23 PM

I posted a screenshot earlier of the horrendous TOB common loot followed by 'fix this' -> that resulted in me getting a warning for grave digging -> and the evidence for the horrendous TOB common loot being removed. 

 

As a result, I am going to repost it here.  Why?

Because it contributes to the game suggestion -> and provides reason for improving TOA common loot.

No other comments provide any screenshot evidence of TOA loot.  That is what I'm contributing.

Sad that I need to spell out my contributions for staff to see.

 

6cdad3955c952ffb2d692e1cd7ffd81f.gif

 

I am providing concrete, irrefutable evidence so all members of the community (even those who have never done TOA themselves) know how bad the current toa common loot is.

 

Don't want people commenting on posts older than 2 weeks (gravedigging), then maybe you ought to close the suggestion or accept it, rather than punish players for trying to make things better.




#453076 Ecumenical Key

Posted by Real Alan on 09 February 2023 - 02:54 PM

Awesome!  Hope you guys fix it. 

Feel free to convert this to a bug report.

Bug/suggestion... I dont care as long as the problem gets fixed.


  • H likes this


#453038 Ecumenical Key

Posted by Real Alan on 09 February 2023 - 05:21 AM

What is your suggestion?:

 

Give players the ecumenical key collection log unlock when they combine 50 ecumenical key shards

 

Is this in OSRS?:

Yes, I think.  Can someone confirm? 

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:

Currently, you must get the ecumenical key as a drop for the collection log.

The collector does not recognize the ecumenical key.

 

 

47e05ef674f813908d37334c8b07836a.png

 




#453021 Double Cannonball Mould

Posted by Real Alan on 08 February 2023 - 08:21 PM

Good catch.  You should update the donor rank perks list to include information about additional cannonballs then.

 

Here's the link for the donor rank perks page

 

Before posting, I looked through it and found 0 mention of cannonballs.  




#453013 Double Cannonball Mould

Posted by Real Alan on 08 February 2023 - 06:32 PM

What is your suggestion?:

Make double cannonball mould actually give you double the cannonball output of the regular cannonball mould

39b8a8f0fed76a19637148575493e068.png

 

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Is this in OSRS?:

yes (4 & 8 cannonballs/steel bar)

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:

It would help players who struggle with math learn how to multiply by 2.

 

2 x 6 10

 

Or change the item name to 1.66x cannonball mould to avoid false advertisement claims.

 

 

edit: update the donor rank perks list to include information about additional cannonballs




#453010 Real Alan's Giants' Foundry Guide

Posted by Real Alan on 08 February 2023 - 05:48 PM

Real Alan's Giants' Foundry Guide

 

 

Step 1 - Inventory

Beginner's Inventory Set Up = Ice gloves (worn) + 9 runite bars + 19 adamant bars

 

Advanced Inventory Set Up = smith's outfit (worn) + 9 runite bars + 19 adamant bars

 

*ice gloves can be combined with the smith's gloves to make smith's gloves (i)

*alternatively, alchable rune/adamant items can be used instead of rune/adamant bars

*If a platebody takes 5 bars to make -> it counts for 5-1 = 4 bars in foundry

*use platebodies for foundry, save bars for making 2h's, and then alch the 2h's -> best bang for your buck

 

Alan's Inventory Set Up

8b28f00939622e92d94afd9c79353de4.png

 

 

Step 2 - Mould Setup

Grab a task -> Commission Kovac

Setup Mould -> Setup Mould Jig (Empty)

Look at the green bars -> select the moulds that yield the greatest sum of green bar values -> then, set mould

*I would highly recommend unlocking all the moulds first to maximize the points you get per completed sword

 

Step 3 - Understanding the Progress Bars

Add the bars/metal pieces to the crucible -> use metal pieces on crucible/click crucible to deposit bars -> pour crucible -> pick up sword

You will now have 3 progress bars.

 

Top bar -> sword HP (quality) -> fucking up will make this go down

Middle bar -> sword temperature -> you can control this by plunging the sword in the lava pool (heat up) or waterfall (cool down)

Bottom bar -> tells you which object you want to use

ba61f99d9be218ef8dd577fcd358f7c8.png

 

Step 4 - Making the blade

The bottom bar always starts in red -> use the trip hammer while 2nd bar is in red range (high end)

When the arrow on the bottom bar moves into yellow -> reduce temperature to the yellow range (low end) -> then use the grindstone (grinding will heat up the sword's temperature)

In the middle of the 2nd (yellow), 4th (red) and 6th phases (green), there will be a notification.

When this happens, you should click off the object you were interacting with and then immediately click back on -> rewarding you with extra progress (seen in the 3rd bar) for your quick reflexes

When the arrow on the bottom bar moves into green -> reduce temperature to the green range (high end) -> then use the polishing wheel (polishing will reduce sword's temperature)

After completing the 6th phase (green) -> turn in your blade to Kovac

 

Step 5 - Answering Your Questions

By now, I'm betting some of you are wondering why I don't recommend the 14 runite bar & 14 adamant bar ratio.

Using the 14-14 method results in a 7th phase (red).

This means you will have to heat your sword from the lowest temperature on green to the highest temperature on red for the 7th phase, which takes too much time.

It's much faster foundry points/hour to stick to 6 phase swords.

Yes, you get less points per blade, but the time you save is well worth it.

 

A 6 phase sword can be completed in about 4 minutes -> yielding 183 points.

Whereas a 7 phase sword takes much longer and only adds a small boost to points.

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#452998 Recolouring Crystal armor

Posted by Real Alan on 08 February 2023 - 05:04 PM

Support if it's already in OSRS!