Updated with some fixes:
Hotfixes [1/3/20]
- Nightmare changes:
- Fixed bugs:
- Parasites/Sleepwalkers spawning at respawn point at home (Edgeville).
- Totems and other monsters in the room can no longer be poisoned/venomed.
- The instance will no longer bug out, with no players inside and nobody able to enter.
- The instance will no longer scale for more players than there actually is inside.
- The instance will no longer start with no players inside.
- The Nightmare would turn and face different players very often, even if it did not attack them. This made it hard to tell which direction she was doing her melee attack in, and she will now only turn to face players she intends on attacking (less frequently).
- Combat changes:
- The Nightmare's max hit for primary attacks have been increased.
- The Nightmare's offensive combat bonuses have been increased.
- The Nightmare's defensive bonuses have been increased, particularly against range/mage.
- Other:
- The waiting room time between fights has been increased by from 21 to 45 seconds to allow more time to bank.
- Right-clicking the floating Nightmare outside of the instance will now tell you what phase she is on (1, 2 or 3) to gauge how much time you have before the next fight.
- Fixed bugs:
- Bug fixes:
- Fixed a bug where negative prayer bonuses would shows "+-" instead of "-" on the equipment stats interface.
- Fixed a bug where the "Fletch a rune dart" sherlock step was not working.
- The Zalcano shard on the dragon pickaxe can now be removed.
- Added Twisted slayer helmet and Twisted slayer helmet (i) to the reclaimables shop upon death.
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