I support. It doesn't make sense for the booster to run out if you have to afk or lets say you're raiding, your raid finishes and right before you go into your next raid a supply chest is about to show up and you want to go for it. Why do you have to sacrifice time on your booster that you paid IRL for, or ingame gp (either way someone paid irl money for it) because something spontaneous happened that you want to do?
This literally hurts nobody and wont hurt the prices of the booster either (might go down a tiny bit because you have to theoretically use less but i doubt it will go down very much, maybe like 1m or something)
I do not support this suggestion, because this allows people to scout CoX layouts more easily without getting punished whilst they're on boosters and overall it would not make sense to me.
Why did you even write this? "force people to do a bad raid layout just because they are on a booster" Why would you want to "punish" your own words btw, the players of the server?
I'd love to see Raid boosters/Gauntlet boosters be based on amount rather than time.
E.g popping a Raid booster will give you 5 Raids, and a completion or wipe will count as 1 raid, and so on.
Would encourage me to use a lot more boosters rather than using one and having to only focus on that one content for the remainder of the boost.
If we can't get this ^, then I support your suggestion.
This is also a good suggestion, but 5 seems like a bit too much considering right now even if you're quick you can usually get like 2-3, so 2 MAYBE 3 per booster would be good. (2 just so whiny people dont call it too op)