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goharu is on a killstreak of 8 and can be shut down for 16% bonus PKP!
Apr 3, 2024 1:03 amgoharu is on a killstreak of 7 and can be shut down for 14.1% bonus PKP!
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#478288 Battle pass
Posted by St8 on 30 January 2024 - 09:31 AM
#463824 Staff Update 7/11/23
Posted by Iron Cap on 12 July 2023 - 02:16 AM
Welcome back aves big W to alora staff
Welcome back Kamea big L to alora staff
- The Inferno, goharu and gim crohn like this
#463752 Staff Update 7/11/23
Posted by GIM Stoner on 11 July 2023 - 07:06 AM
"Resigned"
- goharu likes this
#463492 $100 custom hcim event
Posted by Pizza Crust on 06 July 2023 - 11:50 PM
Hey! I'm wanting to do a HCIM event which rewards a $100 custom, I don't want to do an event that will jeopardize their status, i'm open to idea's, i've given all HCIM'S a month, any help would be appreciated
- goharu, H, Ambiti0nzPk and 1 other like this
#461810 Alora Boosting
Posted by H on 10 June 2023 - 08:27 PM
I'm curious how this doesn't violate Alora's rules as seen here:
Would this not qualify as a PvM service which is not permitted under this rule?
A few have had this concern and it's best to explain it so that there's no further confusion.
The rule you're sharing is to do with people actually logging onto your account and progressing it in exchange for something.
This is addressed in the main thread under this question: Do you offer Inferno services or any other login service?
The service being provided is pretty much them carrying you through the content, them on their accounts, and you on your account, which is completely legal and safe to do.
This is pretty much the same thing as PVP protection or Corp boosting.
I hope this addressed the concerns many have had here, it will be appreciated if this conversation is not continued in this thread.
Feel free to message a staff member if you wish to ask further questions.
#461809 Alora Boosting
Posted by gim crohn on 10 June 2023 - 07:39 PM
I'm curious how this doesn't violate Alora's rules as seen here:
Would this not qualify as a PvM service which is not permitted under this rule?
#452737 QOL - Items kept on death Tab
Posted by Mhk on 04 February 2023 - 01:24 PM
What is your suggestion?:
Update "Items kept on death" tab to match OSRS/Runelite features
Is this in OSRS?:
Yes
Has this suggestion been accepted already?:
I am not sure
How would this benefit Alora?:
I've played Alora and OSRS for a long time, my game knowledge is a bit mixed so I'm really unsure on some questions I see as I have no idea if it matches OSRS game mechanics.
I see this specific question quite a bit and it would be super helpful IMO if they could just check for themselves instead of asking in their CC / yell / public chat to maybe get the right answer.
This is not a critical suggestion, just very helpful for new players, returning players, etc. who would want to check their risk before engaging in wildy activities
Here is the screen in OSRS:
#461608 Change the PJ timer in singles wilderness
Posted by gim crohn on 07 June 2023 - 10:22 PM
This post comes not as a standalone, but as a identical repeat post by @iron tard replicating his earlier suggestion of the exact same thing (as well as being a suggestion others have made in the past) If alora rules were applied EQUALLY TO ALL this thread would have been locked, closed or denied as many other duplicate suggestions have.
The reason he's made this post is clear, his previous post didn't work and has major pushback on it leading him to rewrite it so he (and friends) can control the narrative on a fresh post. It's dishonest and unfortunate that as they do frequently many staff turn a blind eye to friends who break these rules many of them minor, then go and utilize those same minor rules to infract or punish those who they may not be very friendly with.
Now, on the actual topic at hand.
Singles + exists. It exists inside the rev cave and succeeds there. It thrives there, and those who wish for singles+ content can make use of it and never have to pk elsewhere as there's always going to be PvP activity inside the caves as it's one of the only long term profitable wilderness activities for all. This suggestion doesn't increase ways to play, it limits it to one way (it just so happens to be the way @iron tard and many who support this currently play)
Making the entire wilderness singles+ has one major effect: the death of team PKing. You can try to phrase it anyway you want but that's the reality, on OSRS many of the largest team PK clans or groups have effectively disbanded or lost a majority of their active players. You can make any excuses you want but what you are endorsing is the death of all team PKing activities in alora as Multi is dead as we all know.
The other effect is has is amplifying the worst 2 aspects of pvp that everyone can agree on: Skill Gap and Gear Gap. With a 12 second PJ timer there is no counter to an extremely strong PKer with a bowfa/gigamax/Elysian set.
Currently the only counter unless you yourself are an extremely high skilled player willing to risk the same amount is working collaboratively as a team.
This isn't the be all end all that some as suggesting. As the leader of the most active CC in the wilderness we have LOST more than we have gained recently. We lose sets almost daily, SPECIFICALLY to @Yautja @iron tard @
Hax @Wattson @Ransu @socket and many others because 2 strong PKers in max is an effective counter to 10 shitty PKers in rags.The clear difference here is when we lose a set we gear up, and go back out after licking our wounds. We don't go cry on the forums to change game rules and content after we die because we got outplayed at the game that has had the same rules for 15 years.
There are plenty of counters to teams in singles with the current PJ timer here's a few that don't include everything:
Supply management, more tank gear, SOTD spec, NPC boxing, making use of your own team, DDing, using obstacles like crevices, door jamming, fake outs, and many many more.
There's entire metas that have developed over 15 years whether it be carrying a lockpick and cash by MB or using obelisks & animation stalls to send opponents to a completely different area of the wilderness.
Here's a link to a fantastic video by Eliop14 on why the PJ timer spelled death for team PKing in OSRS.
@iron tard if you need help learning how to get better he also has a video that's 25 minutes long on dozens of solo or small team escapes from
large teams even IN MULTI.
- The Inferno and goharu like this
#461583 Change the PJ timer in singles wilderness
Posted by gim crohn on 07 June 2023 - 04:59 PM
No support, it's abundantly clear what has happened to the OSRS wilderness after Singles + was implemented. There's countless video essays from PKers who've shown why it was a bad update.
It kills an entire method of gameplay being Team PKing and kills many historic areas of the wilderness like Mage bank. Deep wild PKing has always had an advantage for larger teams but there's many adequate measures in place to protect Singles or smaller team PKers as well.
As I do stand to benefit from the current way there is an obvious bias but those who are in favor of changing it also have a biased perspective as they stand to benefit with the change.
Killing an entire method of PKing that literally FORCES people to work as teams and has historically in Alora seen dominant teams change over as little as a few months simply because the ones not with the advantage currently are upset doesn't make sense when our wilderness struggles to be active as is.
Let's not forget it also has negative impacts on singles outlast PKing as well as all your opponent has to do is hug a wall, or freeze DD and log out and there's no counter to an action that is almost entirely RNG based.
Tl;dr don't force change, just encourage other teams to become active.
- beans n cake, St8, Amica and 2 others like this