Jump to content


Kyle

Member Since 12 Jan 2021
Previous Username: Ky
Offline Last Active Today, 11:38 AM
*****

#484144 Spring '24 Community Awards Results & Signatures!

Posted by Tauri on 14 April 2024 - 11:16 AM

Hello!

Firstly, I would like to apologize for this delay. Unfortunately this wasn't on my end and I couldn't make the process any faster :(

However, the awards are here now and we hope you will like them!

Thank you Logan for counting the votes! <3

 

 

Staff:

 

vbfygR6.png

 

CXFTJbl.png

 

DNo0GJM.png

 

TLwtEYl.png

 

Ys2waEr.png

 

8s4Ig88.png

 

Ua8S97M.png

 

z48XjGF.png

 

DInUvRH.png

 

8LlMlHx.png

 

D6ds4KG.png

 

fSxnWAf.png

 

XwO8rMz.png

 

otgGugF.png

 

CcX2qcj.png

 

 

Players:

 

 

GVATWWC.png

 

mCD9vG3.png

 

yX80nf5.png

 

DFLowkn.png

 

mJMNshP.png

 

OB3j2Ju.png

 

yJA8Xo5.png

 

fX9ASu7.png

 

DqElvyy.png

 

kMcMvr6.png

 

BvTm8U6.png

 

2eAOwHl.png

 

fbQ6G1M.png

 

vaeojVg.png

 

g9wO6F8.png

 

bXIP7lA.png

 

Mc11v5H.png

 

pSzxvAJ.png

 

akCGbgL.png

 

WXphCQO.png

 

oYw6zBP.png

 

dXqRrvF.png

 

Rsx7dhc.png

 

Kwk5GrP.png

 

QvnPd15.png

 

fC9TLHz.png

 

Y2FmGGh.png

 

3pXIQrO.png

 

ubPv1fA.png

 

m60CJzd.png

 

d64dRZy.png

 

Cg7B6EK.png

 

I7P7m0F.png

 

IP126Dg.png

 

mRzAAoH.png




#483891 The Leviathan Guide (Normal Mode)

Posted by Skills Pl0x on 11 April 2024 - 09:24 AM

The Leviathan

 

f33f4ce94d2c704499a1679f1e10ac53.png

 

 

Inventory:

 

Spoiler

 

 

Equipment:

 

Spoiler

 

 

Getting There:

 

Use the teleport wizard to Leviathan -> Run East Across the stepping stones -> Continue east to the boat and board the boat -> Climb the handholds to enter fight

 

If you have received scarred tablet as a drop use the ring of shadow teleport to the scar

 

The Fight:

 

Spoiler

 

 

 

 

Fight Overview Link:

(During the lightning phase I show how to get back on correct timing if a lightning attack hits you - simply don't attack at one end and instead run back to the other yellow tile right away.)

 

 

 

 

Notable Loot:

 

3254af2b3ff7ec0d0cb23ac57345a065.png

 1565711f1cd4ca1d0fcfb32fbb2c9bed.png

 476aa217c8b5edc3ab10e8e74f7d6c4d.png




#483534 Staff Update 4/7/24

Posted by Tauri on 07 April 2024 - 02:49 PM

Hello Alorians!

 

We would like to introduce two new Server Moderators, and unfortunately we had to say goodbye to one of our Server Supports and one of the Server Mods. :( But a minor update, hopefully you will love it <3

 

 

Here are the latest staff changes:

 

Promotions:

YeetMcSkeet has been promoted to Server Moderator.

GIM NoArN has been promoted to Server Moderator.

 

Secondary ranks:

-

 

Demotions: 

GIM N0t has been demoted from Server Support.

 

Resignations:

Krest has resigned from Server Moderator.

 

 

See you soon with another Staff Update!

 

Tauri

Alora Administration Team




#482749 [15/3/24] Alora Leagues 3.0 IS NOW LIVE! (Win a PS5, AirPods Pro & mo...

Posted by Omicron on 30 March 2024 - 09:36 PM

[30/3/24] League/Misc Fixes:

  • Archer’s Embrace will now apply a 90% savings rate on Chinchompas.
  • Some webs would not be slashable if you used a knife on them, this has now been fixed.
  • The "Catch a Lucky Impling barehanded" task will no longer complete upon opening a Lucky Impling jar (you must actually catch it barehanded).
  • The Tithe farm points increase was maxing out at 3x points (T3) but should now work at T6 and above for 5x points.
  • When buying items from the donation store, sometimes it would mess up your secondary rank (or remove ranks like Veteran). This should no longer occur, and instead it will only remove previous donator ranks and add your correct donator rank. This will also fix when the "User" rank gets added as a secondary (should never happen).
  • Berserker relic’s effect has been fixed, dealing 0.4% more damage for every hitpoint you are missing. (Applies to all combat styles)
  • The description of "Complete Fight Caves x times" tasks have been fixed to correctly list the number of times you need to complete the mini-game.
  • The "Complete 75 Farming Contracts" task will now award 100 points rather than 50.
  • 100 Wrath runes have been added to the Arceuus Magic Store (only for League players).
  • A bug causing sound effects to turn back on every time you log in has been fixed.



#482420 [15/3/24] Alora Leagues 3.0 IS NOW LIVE! (Win a PS5, AirPods Pro & mo...

Posted by Omicron on 27 March 2024 - 10:20 PM

Hey guys, more leagues fixes have been applied:

 

[27/3/24] Leagues Fixes:

  • Lovada clue step has been fixed.
  • Production Prodigy will now instantly make all unfinished pots.
  • The Chambers of Xeric purple rate for Leagues players has been doubled overall, with T6 players still receiving a further drop rate boost as usual.
  • The Kephri puzzle room will no longer prevent League players from jumping on the platform.
  • The Tier 6 drop rate boost will now apply to Bird’s nests.
  • You can now splash if you have -65 Magic bonus or lower, even if you have the Soul Stealer relic.
  • Receiving a Kodai Insignia from Chambers of Xeric will now automatically upgrade it to the wand.
    • Players who already have the insignia will now have it auto-replaced on login.
  • Farmers Fortune relic will now instantly grow patches in Tithe Farm.
  • Farmers Fortune relic will now give 3x as much fruit / XP from harvesting.
  • League Players should no longer be teleported out of Tithe farm.
  • The “Stake 50m in the duel arena” task is now auto-completed for league players.
  • Rune scimitar's with ornament kits attached will now complete the league task to equip an item with an ornament kit attached.
  • The Tzhaar-Ket-Om (t)/Dragon Chainbody (g) will now complete the league task to equip an item with an ornament kit attached.
  • Fixed a bug with production prodigy dwarf weed cleaning only counting 1 herb, rather than all the herbs that were cleaned in the player’s inventory.
  • The task to equip a heavy casket has been replaced with a task to fletch 100 dragon javelins.
  • The task to equip a scroll sack has been replaced with a task to travel to a spirit tree that you’ve grown.
  • Fixed a bug where clue scroll log slots were not properly counted from lucky implings for league tasks.
    • Players who have enough slots to complete these league tasks, but weren’t able to should have them completed upon logging in.
  • Fixed a bug where the ensouled head sacrificing task would require players to use their ensouled heads on an altar, rather than sacrifice the head to the dark altar.
  • Kalphite Queen killtime records have been reset due to a bug.



#481584 [15/3/24] Alora Leagues 3.0 IS NOW LIVE! (Win a PS5, AirPods Pro & mo...

Posted by Omicron on 21 March 2024 - 12:31 AM

Updating with a bunch of League changes/fixes, still more to come as well! Just wanted to get these out sooner than later:

 

[21/3/24] Fixes:

  • League Changes:
    • League Extension:
      • By popular demand, the League has been extended to be 6 weeks instead of 3 weeks — ending on April 26th rather than April 5th.
        • The Tournament, however will still conclude at the scheduled date, which is April 5th at 7pm Eastern time.
        • This gives players more time to earn points, but also means that the final League point transfer will occur a few weeks later than expected.
    • Bonds and Rank tickets can now be transferred to League accounts.
    • Amy has been added near the Hosidius Player-Owned-House entrance, enabling players to obtain Mahogany Homes Contracts from there.
  • League Fixes:
    • The Mimic can now properly be fought.
    • The "Kill lesser demon" and "Kill a dragon" tasks can now be completed.
    • Tithe Farm can now be entered and interacted with by League players, and will not send you to Edgeville upon logging out.
    • The "Enter your Player Owned House" task can now be completed.
    • Achievement requirements:
      • Leagues players can now cast "Bones to Peaches" without requiring completion of the Varrock Medium achievement diary.
      • The "Create 10 Anti-venom potions on Karmja" task will now auto-complete, since you cannot create Anti-venoms this League (need Zulrah’s scales).
    • Hardcore Harvester now stacks with Arcane courier.
      • This means that when obtaining resources (eg. Chopping wood), the extra 2 resources will also be auto-banked.
      • The additional experience from the extra 2 resources is also properly added when these two relics stack.
    • The "Beserker" relic will now apply your max hit to the first hit on any NPC with full HP (guaranteed hit), even when using Ranged or Magic combat styles (previously only worked with Melee).
    • The instanced Forthos Dungeon Spider’s Den and Sarachnis dungeon are now multi-combat.
    • Harvesting a farming patch with Farmer’s Fortune relic will now give you the proper amount of experience for all of the yielded harvest (rather than just experience for one yield).
    • The "Mine some ore with a Rune pickaxe" task has been fixed.
    • Players with the "Arcane Selection" relic will no longer have their fish banked while in Tempoross.
    • Toktz-xil-ak is now a 4-tick weapon instead of a 6-tick weapon.
    • The "Archer’s Embrace" relic will now properly save 90% of ammo.
    • Fixed a bug where the potato cactus check-health task was completable at the Farming guild.
    • Fixed a bug with the "Catch a lucky impling barehanded" task being completable with a butterfly net.
    • Production Prodigy fixes:
      • The crafting boost now works properly for studded leather.
      • The crafting boost now works properly for creating Slayer rings.
    • Players can now open sandworm packs.
    • Sage’s greaves should now go to Untradable reclaim shop if lost on death, and can be rebought for 50k gp.
    • Fixed a bug where TOA raid level would sometimes go negative in the party management interface.
    • The small net fishing spot near lands end will no longer move around.
    • Fixed the "Chop some logs with a steel axe" league task.
  • Misc. Fixes:
    • You can now enter the instanced Forthos dungeon from the entrance to the West as well (rather than just the East).
    • Players can now get calquat tree seeds from seed packs.
    • Attempting to use a jewellery teleport will no longer use a charge unless the player is actually able to teleport.
    • Players can no longer get the baby chinchompa pet from catching birds.
    • Fixed a bug with TOA chests not working properly.
    • Players can now deposit golovanova fruit tops into their bank.
      • They will also no longer become cabbages when logging out.



#480518 Alora Leagues 3.0 (Launching March 15th) - IRL & In-game Prizes!

Posted by Tauri on 05 March 2024 - 02:10 PM

Cant wait to compete with the very best, looking good so far!

 

Thank you for the absolute banger of a work <3




#480517 Alora Leagues 3.0 (Launching March 15th) - IRL & In-game Prizes!

Posted by Omicron on 05 March 2024 - 02:06 PM

gUiZMid.png



Alora League 3.0 Information

Hello everyone,

Another league event is on the horizon! We're excited to announce that we're hosting our 3rd Alora League in just a few days! This League event introduces two new regions, Karamja & the Desert, and brings with it all-new in-game rewards. If you did not participate in either of the previous Leagues, here's the rundown:

On March 15th at 7pm Eastern Time, starting on fresh accounts that are locked to Zeah (with Desert and Karamja now unlockable), you'll be able to complete tasks and collect points. The players who have accumulated the most points by the end of the tournament will be awarded with some juicy prizes, including a PlayStation 5 for the top prize! There are also many other token prizes that can be won for the first players to accomplish certain tasks, such as obtaining Ranger boots. At the end of the tournament, players can spend their points on new, unique items from the Leagues reward shop.

Start date: March 15th, 7pm EST (Midnight server time)
End date: April 5th, 7pm EST (Midnight server time)


How does it work?
On March 15th, you'll be able to create a fresh account to participate in Leagues. This account will be wiped on April 5th and no items can be transferred off of it to a normal account, due to the increased drop rates on this game mode and other perks. Certain areas will be instanced, such as the Kourend Catacombs, to allow players to have a bit more space to train and compete. We are also instancing bosses such as Sarachnis to prevent overcrowding. While donator ranks do apply on these accounts, due to the account being permanently locked at the end of the tournament, at that point you will need to put in a request to transfer the total spent to one of your main Alora accounts -- no minimum amount applies on these transfers and the lowest donation rank can be transferred.

Top Alora cash prizes:

  • PlayStation 5
  • AirPods Pro
  • Logitech G935 Gaming Headset
  • Logitech G502 Gaming Mouse

 

Top Alora Token prizes:

  • First Twisted bow: 1,000 tokens
  • First Tumeken's shadow: 1,000 tokens
  • First to obtain Infernal cape: 1,000 tokens
  • First to 200m exp in any skill: 1,000 tokens
  • First 1,000-level Tombs of Amascut completion: 750 tokens
  • First to obtain a Phoenix pet from Wintertodt: 750 tokens
  • First to obtain a Tempoross pet: 750 tokens
  • First to obtain any boss pet: 750 tokens
  • First to obtain any 3rd age piece: 750 tokens
  • First to complete a Master difficulty task: 500 tokens
  • First to complete a collection log entry: 250 tokens

 

Even if you don't receive one of the big cash prizes, there are plenty of reasons to play leagues! If you're feeling lucky, try your hand at a specific token prize, such as obtaining a Phoenix pet. You'll also have the ability to spend your points on many different in-game prizes at the end of the tournament, including previous League rewards and new alike, such as:

  • Leagues Trophies
  • Trailblazer Reloaded Banner
  • Trailblazer Reloaded Relic Hunter Sets
  • Trailblazer Reloaded Ornament Kits for the following items:
    • Blowpipe
    • Dinh's Bulwark
  • Trailblazer Reloaded Home Teleport Scroll
  • Trailblazer Reloaded Alchemy Scroll
  • Trailblazer Reloaded Death Scroll
  • Trailblazer Reloaded Rejuventation Pool Scroll
  • Trailblazer Reloaded Vengeance Scroll

 

ZiYWw5V.jpeg

eXIu09w.png

Xt1FAT4.png

HGx1laK.gif

Uny41Pw.gif

e8O9FBa.gif

LQiAoKY.png

Notes:

  • The rules and prizes are subject to change based on availability.
  • If a cash prize is unavailable in your country, an equivalent prize or amount via PayPal may be substituted.
  • Winners of cash prizes can choose to receive Alora tokens and can receive 50% more by doing so.

 

We'll have more detailed information of this tournament on release day, but this thread should give you a basic outline of what's to come. We hope you guys are just as excited for the start of our third Alora League!

 

Best,

Omicron

 
VfvQSzO.gif



#478348 [30/1/24] Desert Treasure II, Collection Log Hiscores, Poison Waste Dungeon...

Posted by Omicron on 30 January 2024 - 11:47 PM

nSucLh8.png

 

 

  • Fixes [2/2/24]:
    • Fixed a bug where NPCs would stop spawning in instances at some point.
    • Players will now automatically stop mining the salt at Duke sucellus after 3 minutes.
    • Players can no longer get the rock golem pet from mining the salt at Duke Sucellus.
    • Awakener’s orbs will no longer announce over yell.
    • Prifddinas/Gauntlet entrance requirement has been reverted to 9 quest points rather than 12.
    • Fixed a bug where the Desert Treasure II pets would attack their owners due to not being fed enough after being placed in the player’s POH.
    • Players can no longer place a cannon at Zalcano.
    • The trading post plugin now correctly tracks trading post offers/sale progress.
    • Fixed a bug where players could have two 117HD plugins on Runelite, causing neither to work.
    • Vardorvis will now only use his axe attack after the previous axe attack is completely finished.
    • Vardorvis’ axes will now slow down to walking speed for their very last movement before respawning.
    • The timing of when Vardorvis’ axes check if they hit the player has been slightly tweaked.
    • Vardorvis' head gaze attack will no longer spawn a head under the player.
    • Players will no longer receive duplicate tablets from DT2 bosses if they've already unlocked the teleport on the Ring of shadows.
    • Fixed a bug where the incorrect interface would open when clicking on the settings option in a POH.
    • Fixed a typo in the Desert treasure II quest dialogue.
    • Fixed a bug where players could stand in specific tiles to avoid Vardorvis’ axe attacks entirely.
    • Fixed a bug with shops that were purchasing items for high alch value not providing the correct price for some items.
    • Shadow spells will now always land against the Leviathan.
    • The damage from the Whisperer’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • The damage from the Leviathan’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • Dragon Slayer II has been re-added to the Quest tab.
    • Duke Sucellus' salt deposits will now only be intractable when the duke is asleep.
    • Fixed a bug where players could be assigned leviathan/duke/whisperer slayer tasks before completing desert treasure II.
    • Fixed a bug where the jewellery enchant spells would still enchant 1 extra piece of jewellery when the player ran out of runes.
    • Fixed a bug where the leviathan could use a melee orb auto attack during it’s enrage phase.
    • Fixed a bug where players could only exit the poison waste sewer from the north side of the exit.
    • Fixed a bug where the thieving shop would not buy stall items at their appropriate prices.
    • Duke Sucellus’ poison projectiles now travel 1 tick slower.
    • Duke Sucellus will now use his melee attack when players are behind the closest pillars to him.
    • Fixed a bug where players could be hit by Vardorvis' axes after he was killed.
    • ironmen can now access Eblis' shop after the completion of Desert treasure II.
    • The duke's gaze attack will now check to damage the player 1 tick sooner.

 
Hello everyone,
 
Desert Treasure II is finally here! We took a bit more time than anticipated to iron out bugs, as the four new bosses are some of the most complex that we’ve coded for Alora. Nevertheless, we’re certain you’re in for quite a challenge with this update, but a good challenge doesn’t come without a good reward — and we’ve got many for you! Whether it’s the juicy Blood Torva ornament kit, the Virtus robes, the Soulreaper axe or one of the new rings, you’ll have plenty to choose from to fill that collection log. Speaking of collection logs, we’ve added a Collection Log section to our hiscores which will slowly start to populate as players log in, make sure to check it out to see how you stack up!
 
In other news, our next update will include Mobile RuneLite plugins, and we’ve got some very exciting updates coming soon after that which we’ll outline in a dev blog in the near future :)

  • Desert Treasure II:
    • Quest:
      • In order to begin the quest, you must meet the following requirements:
        • 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft, 60 Construction
        • Completion of Desert Treasure
      • You may begin the quest by speaking to Asgarnia Smith, who is located just south of the Duel Arena’s teleport location.
        • Asgarnia will tell you about a newly uncovered treasure that he is in pursuit of, and if you meet the requirements, he’ll recruit you to help him on his expedition.
    • Once players have completed the Desert Treasure II quest, they can access 4 new bosses.
      • Players can get to these new bosses by accessing a teleport through the teleport wizard menu.
        • These teleports will take players a short walk away from the new bosses.
          • Players can teleport even closer to these new bosses by using the Ring of shadows teleports, though these must first be unlocked.
      • Vardorvis:
        • Players can begin the fight by attacking Vardorvis while standing within the area enclosed by the pillars.
          • The fight will not begin unless the player is in this area, and their damage will always be 0.
        • Vardorvis uses melee as his primary attack, and using Protect from melee will reduce this damage by 75%.
        • Special Attacks:
          • Axes:
            • Vardorvis will regularly spawn 1-3 swinging axes that fly across the arena, which hit players if they are in the 3x3 area of the axe.
              • If hit by an axe, the player will take damage, and be inflicted with a bleed effect that hits them for 3 damage every few ticks, lasting for a few seconds. 
          • Head Gaze:
            • A head will appear from out of the ground near Vardorvis, and launch a projectile at the player which will disable their protection prayers temporarily if the player does not correctly pray against the incoming projectile.
          • Strangle (CAPTCHA):
            • Vardorvis will strangle the player, and the player must click all of the vessels that appear on their screen before the time runs out, otherwise they will take damage.
          • Darting Spikes:
            • Vardorvis will dart around 1-3 times, summoning spikes near/on the player which will deal damage if the player is standing on the tile they rise out of.
      • Duke Sucellus:
        • This fight begins with the Duke asleep, and he must be awakened by creating a poison and using a few vials on him (2 for the regular form, 3 when awakened).
          • Players can collect Arder/Musca mushrooms on the platforms on either side of the duke, and the Salax salt can be mined at the rocks near the centre of the arena.
            • One of each of these 3 components will be needed to make a potion.
              • Once the components are acquired, players must grind the arder/musca mushrooms into powder, and put the components in the nearby fermentation vats to create the poison, which can then be used on the duke.
          • To the left and right of the asylum upon entering it, there is a pestle and mortar and iron pickaxe on the walls that players can take.
        • Once Duke Sucellus has been awakened, he will begin to attack the player using either a magic or melee attack, occasionally using one of his two special attacks.
          • Freezing Gaze:
            • Every fifth auto-attack, he focuses his gaze on the player, which will deal up to 95 damage if the player is not behind a pillar after a few seconds.
          • Gas Flare: The Duke will launch a gas flare from his mouth to a vent near the player, leaving a plume of poison gas there fore a few seconds. This is the same gas that players encounter at the beginning of the fight.
            • As he gets weaker, he will  begin to launch more than one flare at a time.
      • The Whisperer:
        • Players must have a Blackstone fragment in their inventory to fight the whisperer, as this will give them access to the shadow realm.
        • Players will begin this fight with 100% sanity, which will drain for various reasons throughout the fight, and if their sanity drains to 0%, they will go insane, causing them to take damage every few ticks, which continually increases.
          • Being in the shadow realm, and being hit by certain attacks will drain sanity.
          • Being in the normal realm (except for during the awakened fight) will slowly recover sanity.
            • Players may also regain sanity in some cases from certain special attacks.
        • The Whisperer’s auto attack fires 3 range/mage projectiles, and then summons tentacles around the player which will damage them and drain their sanity by 20% if the player is hit by their shockwave.
        • Special attacks:
          • Shadow Leeches:
            • The Whisperer teleports to the centre of the arena and summons corrupted seeds around her. Players must step on all of the light green seeds to stop the attack.
              • The seeds will all appear the same in the normal realm, so players must use the Blackstone fragment to enter the shadow realm to see the real seed colours.
                • If all seeds are stepped on, players will regain 15% of their Sanity, otherwise they will lose sanity and take damage.
          • Soul siphon:
            • The Whisperer will summon souls around her, which players will need to kill to disrupt her chant.
              • The souls will all appear to be the same in the normal realm, so players will need to enter the shadow realm to see the true nature of the souls.
              • Players must kill all of a specific type of soul to disrupt a specific word  in her chant.
            • Her chant has 4 specific words, “Vita!”, “Oratio!”, “Sanitas!”, “Mors!”, and disrupting each word will provide the player with a specific benefit.
              • If no words are disturbed, the player will take huge damage and lose a lot of sanity.
          • Screech:
            • The Whisperer will teleport to the back of the arena and summon pillars in front of her which the player must hide behind to avoid her screech.
              • Each screech will deal 20 damage to the pillars, and will instantly destroy the pillar that the player is standing behind.
                • The pillars will have different health, which can only be seen in the shadow realm, so players must decide which order to stand behind the pillars in to survive the screeches.
      • The Leviathan:
        • The Leviathan is a giant sea serpent which resides in The Scar; players can begin this fight by boarding a small boat that is in the scar.
        • The Leviathan’s standard form has 900 hitpoints, and can only be attacked with range/mage.
          • The leviathan uses rapid auto attacks of all 3 styles, which can be fully protected using the correct prayer.
            • The leviathan also has 2 special attacks:
              • Lightning Barrage:
                • The leviathan will track the player and send barrages of lightning towards them, dealing massive damage if not dodged.
              • Smoke Blast:
                • The leviathan will fire debris at the player which does not disappear until after the fight; if players are hit by the debris, they will be knocked back and take damage.
                  • After it fires the debris, then it will send a smoke blast throughout the entire arena, which can only be avoided by taking cover behind the debris.
          • The Leviathan takes 33% less damage while using it’s special attacks.
          • Special attacks are triggered by using a shadow spell on the Leviathan to stun it, and then hitting it in its weak spot, which is located on its back.
      • Enrage Mechanic:
        • Upon reaching a certain hitpoint threshold (20-30% hitpoints), the boss will become enraged, making the fight quite a bit more difficult.
      • Each of these bosses drops awakener’s orbs, which can be used to fight the awakened form of these bosses, which provides a much more difficult version of the fight.
        • The awakened bosses will be disabled for now, to give players time to get accustomed to the bosses, and make sure that everything works exactly as we expect.
      • There are no penalties for dying during these boss fights.
        • Players will be teleported to edgeville upon dying, but no items will be lost.
      • Improved common drop table:
        • Each of these bosses has an improved common loot table, which provides an increase in the amount of loot dropped from the non-unique drop tables.
          • To access this table, players must defeat the bosses perfectly, that is, they take no unavoidable damage throughout the fight.
    • Uniques:
      • Ancient Blood Ornament Kit:
        • This kit will be dropped when players have defeat each of the awakened boss variants at least once.
          • After killing the last of the 4 bosses, the kit will drop for the player.
            • This ornament kit can be used to modify Torva equipment to become Blood Torva.
              • The kit is re-usable, so will not be consumed when used, however if players do lose it, they will have to kill one of the 4 awakened bosses again to re-obtain it.
      • Virtus Robes:
        • These robes require level 78 magic and 75 defence to equip, and can be obtained from all 4 of the bosses.
          • Each piece provides a 1% magic damage bonus, which is boosted to 4% if the player is casting an ancient magicks spell.
      • Soulreaper Axe:
        • This Axe is a 2-handed weapon which requires level 80 attack and strength to equip.
          • To create it, players must combine 4 unique components, each obtained from one of the bosses, along with 2,000 blood runes.
          • The axe has a special effect, which damages the wielder for 8 hitpoints whenever they attack, giving them a “soul stack” for each hit, capping at 5 soul stacks, after which hitpoints will not be drained for subsequent attacks.
            • Each soul stack provides a 6% boost to their strength level.
              • If the player does not attack for 10 ticks, they will lose a soul stack, and unequipping the axe will remove all the soul stacks.
          • Special attack:
            • This special attack will increase the player’s accuracy/strength by 6%, and heal them for 8 hitpoints, for each soul stack they have.
              • Players will have the hitpoints restored regardless of if the hit is successful or not.
      • Ring upgrades:
        • Players will be able to use drops from each of the new bosses to upgrade a specific Dagannoth king ring.
          • While the rings are tradable, you must have killed the boss associated with the ring at least once to be able to wear it (Eg. Bellator ring, must kill The Whisperer once).
        • To create the new rings, players will first need to turn the original Dagannoth king rings into icons, which can be done by using a chisel on the ring (cannot be imbued).
          • Players can then use the unique vestige, along with 500 blood runes, on the icon to combine them.
            • The new icon can then be brought to a furnace, alongside three chromium ingots, and a ring mould, to craft the new ring.
              • The entire process requires level 90 magic and 80 crafting, which can be boosted.
              • Chromium ingots are rare drops that are dropped by all four of the new bosses.
        • Venator ring:
          • This ring is an upgrade to the Archer’s ring; the vestige for the upgrade is dropped by The Leviathan.
        • Magus ring:
          • This ring is an upgrade to the Seers’ ring; the vestige for the upgrade is dropped by Duke Sucellus.
        • Belator ring:
          • This ring is an upgrade to the Warrior ring; the vestige for the upgrade is dropped by The Whisperer.
        • Ultor ring:
          • This ring is an upgrade to the Berserker ring; the vestige for the upgrade is dropped by Vardorvis.
        • These vestiges have a unique drop mechanic, which works as follows:
          • To receive any given vestige, the player must roll an invisible drop on the tradeable unique table. The first two rolls will cause a standard, non-unique drop to appear and increment a hidden variable; when the third such roll occurs, the vestige is dropped and the variable is reset.
      • Quartz:
        • Each boss drops a specific type of quartz, which can be used to upgrade the ancient sceptre.
          • There are 4 types of quartz that can be used:
            • Blood Quartz
            • Shadow Quartz
            • Smoke Quartz
            • Ice Quartz
          • Players can also use these quartz to open a chest within the ancient vault, which can be accessed by using the teleport on the ring of shadows.
      • Tablets:
        • Each boss drops a type of tablet, which can be used on the Ring of shadows to unlock a teleport that will take the player very close to the boss entrance. 
  • Collection Log Hiscores:
    • The Hiscores have been updated to include an option to view the total number of items in one’s collection log!
      • You can now compare how many items you’ve logged and how you stack up against others in your game mode.
      • NOTE: This will only update for players who have recently logged in, so you’ll have to log in at least once after this update for it to start tracking the number of items in your collection log.
  • Jiminua’s Jungle Store and Karamja General Store:
    • Players can now buy/sell items from Jiminua on Karamja, as well as the Karamja general store.
      • These stores work similar to most other general stores, with the exception that players who have the Karamja gloves 3/4 equipped will be able to sell their items to them for high alch price, rather than low alch price.
  • Poison Waste:
    • Players can now access the dungeon in the Poison Waste.
      • This dungeon contains many Warped Tortoise and Warped Terrorbird spawns.
        • These creatures require 56 slayer to fight.
      • A notable drop from the creatures in this dungeon is the Warped Sceptre, a mid-game staff with a built in spell, similar to a trident, but not quite as strong.
        • This sceptre is charged with 2 chaos runes and 5 earth runes per cast, and requires level 62 magic to equip.
          • The max hit of this staff is calculated as follows:
            • Max = (magicLvl * 8 + 96)/37
    • Players can access this area by taking a spirit tree to the poison waste location, and entering the nearby sewer.
  • Bug Fixes:
    • Fixed a bug where players could not enter Alora’s native HD mode while logged in.
    • Adjusted the position of the compass on Alora’s native HD mode to fit the compass container.
    • Fixed a bug where players could repeatedly enchant jewellery without the necessary runes to do so.
    • Fixed a bug where players could attack barrows brothers across the sarcophagus’, leading to a safespot for mage/range.
    • Fixed a bug where the menu options on the teleport to house tablet were not working correctly.
    • Fixed a bug where muspah's spikes could sometimes knock players into a wall.
    • Players will no longer auto-retaliate after 20 minutes of inactivity.
    • Fixed a bug where the combat achievements completion announcements would sometimes not be sent.
    • Fixed a bug where Vengeance wasn’t working against phantom muspah.
      • It will now only be ignored during the shield phase.
    • The completionist capes will now visually indicate that they work in place of the graceful cape when on the equipment interface.
    • Fixed a bug where the incorrect killcount would show when announcing that a player received the Mimic pet from killing the Mimic.
    • The beaver pet will now be hidden when the entity hider's "Hide pets" option is toggled.
    • Fixed a bug where dead players could attack bloat with magic on long range in some specific circumstances.
    • Players can no longer teleport out of certain instances.
      • This applies mostly to raids, and other instances that players were previously unable to teleport out of from the last update.
      • The escape crystal still works.
    • Fixed Line of sight issues with the dark lure spell.
    • Fixed a bug where tab-to-respond to pm's sometimes wouldn't open the pm response interface.
    • Clan/Private/Public chat messages from staff members will now always be visible to players, even if they have them on their ignore list.
    • The Fishing level required to fish raw salmon has been adjusted to 30 (from 25).
    • Zebak's poison pools now deal more damage, scaling up with the raid level, dealing up to 60 damage.
    • Fixed a bug with Akkha's pathfinding, so players should not be able to safespot it anymore.
    • Fixed a bug where Zebak's roar attack would not hit the 2 tiles on the northern edge of the arena.
    • Fixed a bug where Zebak would attack too quickly (5 ticks instead of 7 ticks).
    • Players now earn 4x the standard experience when burying lava dragon bones on Lava dragon isle.
    • Fixed a bug where the slap head emote would not be highlighted by the clue scroll plugin
    • Fixed a bug where the Zul-Andra jump for joy clue scroll step wouldn't prompt the clue scroll plugin to show the hint.
    • Fixed a bug where the dragon claw special attack would register damage for the 2nd hit in the "0-0-3-3" special attack scenario, so the player would land 3 hits instead of 2.
    • Fixed a bug with the underwater areas causing a blue screen on mobile.
    • Archaic emblems will no longer have any item protection value, since they are always lost on death.
      • This means that emblems will not protect over any item that has a value of 1 coin or more.
    • Players can no longer be assigned the harpie bug swarm task if they don't have at least 33 firemaking.
    • Fixed a bug where players could join a theatre of blood raid just after it began, causing it to be a lower-scaled raid.
    • The escape crystal now works up to level 30 wilderness.
    • Fixed a bug with the Lizardman shaman jump attack.
      • The shamans will now jump to the tile that the player was on when they started the animation, and if the player is within the shamans occupied space (3x3) then they will take damage.
    • The bridge area east of ferox enclave is now a singles-area.
    • Fixed a bug with the beaver pet’s right-click options being swapped.
    • Adjusted the spawn of a dark beast in the catacombs so that it no longer gets stuck.
    • All of the cave worms that the player can use will now be consumed when feeding the corrupt scavenger beast.
    • Fixed a bug where players could move onto clipped objects/tiles by setting up the cannon in a certain way.
    • Fixed a bug where the settings interface buttons would sometimes not show the correct toggle state.
    • Fixed a bug where the Path of Crondis water jug would restore the palm for twice the amount of health.
    • Fixed a bug where players could not exit through the stairs at the end of the CoX raid.
    • Fixed a bug where entering the barrows crypts would cause the minimap to disappear until the player relogged.
    • Fixed a bug where a taverley shortcut had the incorrect agility requirement.
    • Blighted snare/bind sacks (which were showing up as null pink skirts) have now all been replaced with blighted entangle sacks.
      • Snare/bind are now also castable using blighted entangle sacks.
  • Quality of Life:
    • The ferry between Al kharid and the Ruins of Unkah now works.
    • The nightmare's attack sounds will now player for all nearby players.
    • All players alive in the raid will now hear the sound of Sotetseg's big ball attack.
    • The blast furnace plugin will now track ores in the furnace as well as bars.
    • Players can now deposit flower/allotment seeds into birdhouses.
    • The Armadyl helm (or) will now work for the Falo the Bard clue scroll step that requires an Armadyl helmet.
    • Desert bandits now lose aggression after 15 minutes.
      • This is to stop players from being able to afk train there for an unlimited amount of time with the proper setups.
    • The infernal completionist cape's trim has been changed from white to black/gray.
    • A new fairy ring (AKR) has been added near the Hosidius Vinery.
    • The Kourend mine cart network has been expanded to include 6 new locations.
    • The Kourend teleport now requires level 48 magic to cast rather than 69.
    • The Scythe of Vitur now only uses a charge if any of it’s hits deal above 0 damage.
    • The Scythe of Vitur now requires 1 vial of blood and 200 blood runes per 100 charges, rather than 1 vial of blood and 300 blood runes.
    • The Scythe of Vitur’s slash attack bonus has been increased from 110 to 125.
    • The Osmumten’s fang passive effects now only apply when using the Stab attack style.
    • Cutting fish received from aerial fishing is not a repeated action.
    • The entity hider's "hide pets" configuration will no longer hide the local player's pet, only the pet's of other players.
    • Akkha will no longer count unsuccessful hits towards his teleport in the final phase.
    • Bird's nest offering counts are no longer categorized as spam messages.
    • Players will no longer stop mining if they have no free slots in their inventory if they're able to obtain more of the item they're mining (if the item is stackable and they already have some in their inventory).
    • There is now a setting to loop music in the advanced settings tab.
      • This is enabled by default.
    • The rejuvenation pool runelite timer will now track the time based on the last used pool.
      • For example, if the player last used the rejuvenation pool in Edgeville, it will start the timer for using that pool, which is different from the pool in a POH.
        • Trying to use any pool while on cooldown will update the timer with the remaining cooldown of the pool the player attempted to use.
    • The slayer helmet boost will now always apply against Dawn, even if the double trouble perk has not been purchased/enabled.
    • The message when finding hespori seeds will no longer be categorized as a spam message.
    • Players can now check their herbiboar count by right-clicking the rocks on fossil island.
    • Players can now input the precise amount of charges to add to staves/the toxic blowpipe.
      • Rather than adding the max possible amount, players can input up to the max amount of charges they have the requirements for.
        • This also applies to loading darts/scales into the blowpipe.

tsmVLgs.png

9t2h1rZ.gif
bto9tZA.gif
xTwEChX.gif
oEAnY1p.gif
bmrJ8TA.gif
vphpnDA.gif
P2PF98W.gif
5asUnxH.gif
Cf5fjK1.gif
zxoPlN0.gif
EM8Dmsf.gif
dIh0Mpf.gif
uSDfDEe.gif
 
As always, please make sure to report any bugs you encounter immediately — and best of luck on getting those new drops!
 
Regards,
Omicron




#476006 Happy New Year from Alora!

Posted by Omicron on 31 December 2023 - 06:12 PM

jPxvZ5n.png

 

Happy New Year!

 

As we enter the New Year (or have already entered, as for our time-traveling European friends), the Alora Team would like to wish you all the best this upcoming year! Be safe if you're out celebrating tonight, and if you're celebrating with your Alora family, we made sure to turn on all the server bonuses (including all 3 Raids, Nex & Gauntlet) to ring in the New Year.

 

We'd also like to take the chance to express our gratitude for the unwavering support we've received from the community over the past 7 years -- your support and feedback makes us want to continue to improve the game and community, and we simply wouldn't be here without you. It is an absolute honor to be celebrating our 8th NYE together, and every year it is an even more powerful reminder of just how strong of a community Alora is.

 

As per usual, we've got a whole lot in store for this year, as we showcased with our Development blog for Desert Treasure II & Mobile plugins, but we've got much more planned for the rest of the year that we can't wait to share with you.

 

All the best!

Omicron & Alora Staff Team




#474217 Christmas Giveaway 2023

Posted by Chase legend on 03 December 2023 - 07:53 PM

Christmas Giveaway 2023

 

When?: December 25th (Unless done on 24th)

 

Timewise: Most likely around the evening hours EST

 

Festive Theme?: Something that'll make old Saint Nick crack a smile (Red and White)

 

 

christmas-trees-gettyimages-1072744106.j

 

 

 

Well, formatting and decorating aside, I hope y'all are having a nice holiday this year. And just like every year since I've started doing these, it's that time of year once more, the Annual Christmas Giveaway! Hopefully I can squeeze it in during the events that will be planned by our lovely staff during that weekend, but I suppose where one can't win in one event, they have another shot within another. Anyways, without further ado, I shall give the quick rundown on the events that'll be happening!

 

 

Hide-n-seek: 

 

Similarly to that of the Halloween Giveaway that occurred 2 months ago, I will be hiding within the world of Gielinor from various cities, visiting the local residencies to give them a bit of holiday cheers! The hints will be provided over yell and just like every year, there will be the same requirements 

  • Upon finding the host at the current hiding spot, participants will have to trade the host
  • Once the trade has been confirmed, the participants will be asked whether or not they've been "Naughty" or "Nice"

The Host will then reward the player with the corresponding reward within the inventory

 

                    Reminder: "Naughty" or "Nice" doesn't mean that the reward will correspond with the answer, it's a 50/50 chance of being an item worth of great or little value, regardless it is free money

 

 

 

Hide-n-seek will continue for at least 14 rounds, with some Races sprinkled within, may Saradomin bless your shoes of choice to dash across the pixels to find the host

 

 

 

 

 

After Hide-n-seek:

 

 

 

Loot Crates: 

 

So aside from one particular interest's towards the "Loot Crates" that I had done during the Halloween Giveaway, I will attempt to do it again.

 

There will be a few (5?) "Crates" that will be hidden within a random location, players must search the location in question to "find" (Trade) the hidden crates to receive the reward hidden within.

 

What will be inside these "Loot Crates" you ask? 

  • Answer: I have no idea! Will it be a ton of gold? Perhaps a giant sword? Even a bucket helmet to put Plankton to shame?! Nobody knows!

 

Cyphers?:

 

Still debating on this, but basically I take the name of an NPC and scramble the name. The players will have to use a bit of brain power, unfortunately yes, to unscramble the word to find out the name. Afterwhich the player must go to that NPC to trade the host who's waiting

 

  •  May include Locations but I would like some feedback on this, if I find a website to scramble the words, just maybe I'll give it a experimental shot here before deciding whether or not to keep the idea.

 

 

 

Donations:

 

Yes I will be taking donations regarding the Christmas Event, it can be either cash or items, I will either keep them in the bank or put it on my alt account until the Giveaway starts

 

  • Will I be personally asking for donations? No, they should be of the player's own willingness, I will ask a few friends online but other than that, you can pm me ingame regarding donations

 

 

 

Chase's Notes: That's the last event of mine for this year, so I will start rebuilding for the next cycle of giveaways and until then, I wish you all a Merry Christmas and a Happy New Years!

  •         Also my Birthday is coming up in exactly 2 weeks so *Pops an early Party Cracker*

 

List of Donations: (To be Updated after receiving donations)

  •  

 

 

 

 




#471013 $3,000 Mobile Ironman Tournament (Starting October 28th!)

Posted by Omicron on 23 October 2023 - 02:51 PM

Hello everyone,

The $3,000 Mobile Tournament will begin in just a few days! You can find all of the details in the graphics below:

Bt47VF2.png

XweMzl6.png

AeZssDW.png




#470638 [18/10/23] Mobile Beta, Combat Achievement Points System, Meyerditch Laborato...

Posted by Omicron on 18 October 2023 - 10:55 AM

DQsxoY2.png

Hello everyone,

The mobile beta is now open for testing! We are very close to a public release, and with improved stability of the client we feel comfortable opening it up to a wider audience. The following players can access the client today:

  • Eternal donators
  • Administrators
  • Youtubers

Over the next 10 days, access will be further expanded according to the following schedule:

  • October 20th:
    • Immortal donators, Moderators, Veterans
  • October 22nd:
    • Master donators, Server support
  • October 24th:
    • Uber donators, Legendary donators
  • October 26th:
    • Extreme donators
  • October 28th:
    • Full release

The client can be accessed at the link below on your mobile device:
Alora Mobile Client

Upon visiting this page, if you are on iOS you will be presented with instructions on how to install (Click the "Share" button, then "Add to Home Screen") and on Android you should similarly see an "Install app" button appear, but if not you can click the drop-down menu and manually select the "Install app" option. We strongly recommend installing the app to your Home Screen before playing (though you may play in the browser) because you will be able to use the entirety of your device's display, whereas the browser will have the URL bar and other unnecessary elements obstructing your gameplay.

Please keep in mind that we are still working out some bugs and making performance improvements, so be mindful of this while partaking in the beta and the risk it carries in the case of a client crash. Of course, we are counting on you to report bugs in the Bug report scection so that we can patch them up for a smoother release on October 28th.

In regards to the Mobile Tournament (with over $3,000 in prizes!), we will be releasing a separate post in the following days to provide the full run-down on how to participate :)

Additionally, we've updated our Combat Achievement system to be points-based as OSRS has, we'll let you check that out below:

  • Combat Achievement Points System:
    • The combat achievement system has been transitioned into a point-based system, where players will reach tiers after meeting a specific point threshold.
      • Each task difficulty is worth a specific number of points.
      • Easy tasks: 1 point each
      • Medium tasks: 2 points each
      • Hard tasks: 3 points each
      • Elite tasks: 4 points each
      • Master tasks: 5 points each
      • Grandmaster tasks: 6 points each
    • To reach a tier, players will need to obtain the following amount of points:
      • Easy: 25 points
      • Medium: 95 points
      • Hard: 269 points
      • Elite: 709 points
      • Master: 1264 points
      • Grandmaster: 1732 points
      • The number of points for each tier is simply = (tasksInTier * pointsPerTierTask) + previousTierRequirement.
      • For example, there are 25 easy tasks, worth 1 point each, so 25*1 = 25 points.
      • There are 35 medium tasks worth 2 points each, which means players will need (35*2) + 25 = 95 points to reach this tier.
  • Players can view the number of points required for each tier in the rewards combat achievement interface.

[/list][*]Logout Changes:

  • Players will now be logged out much more quickly when in PvM combat outside of the wilderness in the event of a client crash.
    • Previously, players would continue attacking the npc for up to 30 seconds if their client crashed.
    • This time has now been reduced to less than 5 seconds.
  • These changes do not apply to disconnections, since the server still holds out for a response to reconnect from the client.

[*]Meyerditch Laboratories:

  • The Npc spawns have been added to the Meyerditch Laboraties, near the true blood altar.
    • 7 Mutated bloodvelds
    • 4 Bloodvelds
    • 10 crawling hands.
  • The area containing the new npc’s is also multi, and cannons are allowed.

[*]Two-factor authentication "Saved Mac" expansion:

  • Each account can now remember up to 5 devices rather than 3, to account for mobile devices.

[*]Bug Fixes:

  • Divine potions will no longer deal increased damage in TOA.
  • Fixed a bug where players could not remove multiple remembered devices at a time when speaking to the Account guardian.
  • Attacking with a powered stave will no longer end the spellbook swap spell.
  • Fixed a bug where the ground items plugin would register that there were items on the ground when they’d been picked up/disappered.
  • Fixed a bug where the Line of sight was not properly being calculated at Verzik during phase 1.
  • Fixed a bug where spam opening certain packs (rune packs, feather packs, etc...) would cause interface items to show a "0" amount indicator.
  • Superior slayer encounters can no longer spawn in walls.
  • The revert option now works on the trailblazer pickaxe.
  • Fixed a bug where players could not range/mage npc's over some objects, such as the wilderness ditch.
  • Voidwaker's regular attack no longer hits through Melee prayer
  • Fixed a bug with the instance map overlay not showing the player's position correctly.
  • Nylocas will now always walk right up to the pillar that they're targetting.
  • Fixed a hair clipping issue with the ranger/runner/healer hats.
  • Fixed a bug with the instance map not working.
  • The hint arrow will now disappear after leaving Zalcano’s lair.
  • Fixed a bug where Skeletal mystics could be safespotted.
  • Ice gloves are now required to fish lava eels.
  • Fixed a bug where some players with uppercase letters in their name may not have been recognized by the player indicators plugin.
  • Fixed a bug where clan members would still be highlighted by the player indicators plugin after leaving.
  • Fixed a bug where the "Last logged in" time was not correct on the welcome screen.
  • Players can now use diamond bolts (e) with the rune crossbow in LMS.
  • Imbued rings will now be shown as lost on death when the “Killed by player” option is toggled.
  • Tokkul update has been reverted, as it was giving higher amounts in cases where players started on high waves due to donator status.
  • A bug which caused players to obtain extra Tokkul if they logged out during Fight caves has been fixed.
  • A bug which caused multiples Fight caves maps to be generated if players logged out during fight caves (memory leak) has been fixed.

[*]Quality of Life:

  • The grubby key drop rate from temple spiders has been increased to match OSRS.
  • The grubby key drop rate from Sarachnis is now 1/15 rather than 1/31.
  • Vote books are now stackable.
  • Players can now revert the trailblazer graceful pieces.
    • This will return the ornament kit as well.
  • Players can no longer use the "clan-roll" option on dice bags in the help/alora channels.
  • The escape key will now close the fullscreen world map, if the option is enabled.
  • Dense essence mining will now also provide 8 base crafting experience.
  • The "Attach" option on the Menaphite ornament kit now works correctly.
  • The dragon mace will no longer be announced over yell.
  • The Virtual Levels plugin will now update right away, rather than only w hen a player relogs.
  • Your username and rank icon will now show up at the top of the Player info panel in the Quest tab.
  • Players can now store the fish sack barrel in their POH Magic Wardrobe.
  • Players will now be notified of all requirements to enter prifddinas rather than 1 at a time.
  • Players will now be cured of venom and poison after each Tombs of Amascut room.

[/list]JsZqlpa.png
KnPMt90.gif

We're looking forward to seeing you all on Mobile soon, as well as participating in the upcoming tournament!

Best,
Omicron




#469649 Fall '23 Community Awards Results & Signatures

Posted by Arosa on 01 October 2023 - 10:31 AM

Thanks to everyone that nominated a player from the community for these awards, congratulations to all the winners!
 
A huge thank you to Mufasa & Ivy for helping count the votes and a massive shoutout to Dumbshit for providing the amazing graphics!
 
k7DLTCP.png
 
e756e1d560ac739348d341aacd2b5982.png
09915e2991629b8a3f0c401593f38878.png
6e9aabff5bc238d5ccf95574d47f5596.png
4abb6e5e7dcecd68d90dbc6b197153a2.png
f417474e3f2652913b1300e3ea9dd63b.png
1344227d8d71a7e89f131125ea99ff10.png
e635d9d77d18b79b17c499feb7c226ce.png
4d7294f7668599fd5e1fcff293c6b2df.png
adcd7d656f4cb5d9d92e8afe01b1db7c.png
2e1ed7c282d9d3169af793e50f2ac227.png
9c1fbcf737d770d89452bab8c14963cc.png
c7d89f1333e5a1abe37251c33ca2e290.png
f5dacb08112fbfe7d8181ad347a5cc6c.png
 
L661fT6.png
 
36d8232de321ce21a234c25ddfe7a076.png
d3049d8866bb33a99682508252aa0412.png
7b9e72db3707e08eb60811bd15125579.png
58d9ffff1900a2f90cbcf66ac573ab61.png
af23707ae47836d5d96e7170934243fb.png
6d27c5bd21e4924ea28191899b386afc.png
d796693e765b9db916856316079b808f.png
c0030d63f4efa44fdbed398ee278ec25.png
ef36c064e3ebd9761ed8989f75921cfb.png
9abe0115d5f27225d7fd177de0e0f662.png
28ef9340cd6873c5b53355182b08ebd6.png
1776dcae3d2e3642099e5dc7408cdb5a.png
e136629b2d7edf0b6e55d404d4edd2f4.png
b61a6e2fb73d71a1c941f74de2914574.png
9b1924566c7e4e5618390ce1df4575fd.png
698755611922c3be0d9fdfc9f7984997.png
0baa4a51e2cd25ec5e0d0086ae3df17e.png
b2637a88ce5c8b39e010bb023507b22c.png
2fd97b3acda0c82f5eb0a76f90fdd1a4.png
899ea612edee248953e67daf2dc0d0ca.png
b751ca187c20b6bb650ecfe71d3e6e69.png
c0f55d0d866e08fa5042f41bcf3120df.png
ea45ebda1d7fbf8ae19598647857448d.png
ce9dfdd638c243fbd3275b17a5ca7062.png
6ff6a95a1a86da8ddb1bd701421506c8.png
c91d267052c0c2e2f3a43cbd82b30349.png
ec07e555b11d5f87d6ff113c7af3624e.png
3464e77d5f56c9fd756dfae670717742.png
4c3dd4d3ce5969cd196d5e0127677efa.png
 



#468325 Alora Mobile (iOS & Android Client)

Posted by Omicron on 14 September 2023 - 03:30 PM

wfRWOpl.png

 
 
 
Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
 
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!

 

 
GhL32WH.png
 
 

I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
 
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.

 

Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
 
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.

 
 
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)

 

 

Plugins

As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:

  • Enemy hitpoint indicators
  • Boost timers
  • Boss respawn timers

In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.

 

Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:

  • Limit map render distance
  • Limit NPC/Player render distance
  • Enabling low-detail
  • Enabling "many idle animations" to not animate players who are idling in populated areas
  • FPS Limiter (the most effective thing you can do for battery life is to limit FPS)

 

Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
 
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.

 

$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!

 

Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)

 

 

FAQ

  • Will we get OSRS's proposed mobile UI rework?
    • ​We are planning on porting it over once it's released!
  • What if I dislike OSRS's new UI?
    • ​We may be able to add a toggle between the new/old UI, but this is TBD.
  • Will the app drain my battery if it's running in the background?
    • ​The app will drain significantly less battery when it's in the background, so if you're AFK skilling, you shouldn't have to worry much about battery usage.
  • Will the mobile client have RuneLite support?
    • ​Full RuneLite support will not be available on mobile, but we plan to implement some popular plugins and rework them to fit on mobile.
  • Will it have HD mode or 2010 mode?
    • ​HD mode is not currently planned, only GPU support is in the works. As for 2010 mode, it will not be available on release, but could potentially come at a future date if players request it.

 

This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!

 

 

qVhbJPN.png

 

V0mXYFy.png
3u0Mv8w.png

 

CuMqePj.gif

pBm5Me7.gif

yZo5U5g.gif6pxokih.gif

j7ZWfhs.gifc8PBd70.gif

 

 

We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)

 

Best,

Omicron