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Realmungard

Member Since 16 Mar 2021
Offline Last Active Mar 17 2024 05:26 PM
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Topics I've Started

Community driven event

03 January 2023 - 05:59 AM

Community Boss Slaughter event

 

Some of you already know, as I’ve pmed some of you about it already. I will be organizing/creating a completely new type of pvm event based on grinding/efficiency rather than the usual rng/booster/donator rank based events. Im still in the construction phase of it. (would be early-mid february for our studymans that're having their exams soon)

I already spoke with some staff that would be willing to help judging/monitoring the fairness of the event aswell as help with dealing with possible drama (which is why there will be 0 wildy bosses involved in this).

As I mainly want to host an event to enhance the great community we have on alora. I will be making random teams based on activity. And I’ll be shuffling all clans into teams. You’ll still be playing with some of your clan members, but its also gonna be an introduction event to encourage people to play/pvm together and revive some of the lower activity bosses/raids. And also help endgame players find grinds/motivation/people to grind out some logs.

I personally will not be competing during the event as I want to be able to focus on running the event aswell as make small flash events during its duration without having to focus on competing.

 

I hope to be able to make multipe teams with 10+ players competing in it. And focus will be on efficiency/grinding. 

Even if your team has horrible rng and gets no drops. You can still win solo/team competitions during it. As we'll be using a efficient hours bossed multiplier.

 

As of now I’m looking for:

For Designers willing to help with Event boards, aswell as Winner Badges (signature badges similar to community award ones)

Respected players within all clans willing to help Moderate/Feedback before going live with the event.

People willing to help me fund the event. No need to pay anything until the idea is finalized, just looking to see if there would be any ballers be willing to add to the prize pool (There will be a small entry fee, I will be donating a chunk to the event also, for sake of uniformity i’ll only be taking normie gp when time comes)

Also please post something below if you’d be interested in joining it. Some people already gave feedback on my idea pitch/sketch. I want to keep it a bit of a secret until I’ve found enough support/funding.

Feel free to pm ingame/forums or post below if you fit any of the categories above.


Remove or Rework Bounty Hunter on alora.

02 January 2023 - 05:14 PM

What is your suggestion?: Remove/rework bounty hunter

Is this in OSRS?:Yes

Has this suggestion been accepted already?: No idea

How would this benefit Alora?:

 

  1. It would stop current killstreak/emblem farming: At the moment there is almost no risk as most ironmen pking legit just step 1 tile in wildy. If they get a pker as target, they’ll just relog for a new one, if they get them again, they’ll try again later.
  2. It would balance pvm/pvper time used: I personally have no problem dealing with people teleporting on me 10-15x in a row. As most of them tp on you with ancients and then you just teleport out. And if you’re not afk they’re not most likely not gonna catch you, and after a while you know who pks and who doesn’t. So you know when you’re “safe”. But A lot of people don’t even go to wildy because as soon as you step in singles and you don’t have a target to begin with, you can be pretty sure 2-3 min later you’ll have one of the edge ditch afkers check for a target and teleport on you. And once they know you’re in wildy, they’ll just keep teleporting on you until you either leave or they run out of accounts to killstreak on. In most cases if you survive once, you’ll get teleported on before you even return to what you were doing in wildy. Reason wildy works on osrs is because people can escape/Hop to another world/do something else. On alora there is only a few people in wildy.
  3. Wildy would become a lot more active cus people would actually go to revs and sit there. And pkers who actually check the caves would actually get people to kill.
  4. Constant bounty hunter just creates a completely unsustainable wilderness, and in my opinion its one of the reasons wilderness is this dead which honestly is a shame.
  5. Bounty hunter was intended for people who want to fight to find eachother, on alora we got yell to call eachother out. There is no need for a pker to need to spend 5 seconds walking 1 tile in ditch/type easts to check a target. And pvmers needing a lot longer to even get where they want to hide/do pvm.
  6. Would actually force people that pk to risk running into a pker, because now they’ll just teleport on a target, tb, kill, and teleport out before anyone even knows they’re there. While in reality risk should be rewarded, and current bounty hunter system benefits the hunter tremendiously and results in a completely dead eco system.

 

  1. Possible rework would be, completely remove the value estimate/level aswell as the warning wether they teleport on you in multi/singles. That way the risk teleporting on a group in multi. If pvmers risk being jumped by someone in max gear the moment they step in singles, its only fair pkers have the same risk.

 

 

 

Tl:dr If you want a healthy wilderness you gotta make sure that pvmers atleast have the ability to hide/outrun pkers. Imagine a steppe were the lions don’t even need to look for gazelle, they can just think about it and be on them instantly.

 

Tl:dr2 No this isn’t a cry post, I’ve spend more time in wilderness than most people on this server but at this point, wildy is too dead to make it this hard for pvmers to go there, while making it this easy/rewarding for pkers to afk ditch.


Give DZ2 new purpose

18 December 2022 - 02:01 PM

What is your suggestion?: Reworking DZ2 into a niche skilling hub and renaming the area VZ

 

Is this in OSRS?: No but neither isthe current dz2 (Its a custom version of the enchanted valley, for the spirit trees)

 

Has this suggestion been accepted already?: No

 

How would this benefit Alora?: 

Currently you get 2 donator zones, while 1 already gives enough benefit/incentive wether i be a quick bank/pool through the ::dz command. Smithing/mining/gem mines/fishing spot. While Voting doesnt open up an area, by renaming the command ::dz2  to ::vz aka Voters Zone.The way it would work, you would get 12 hours of access by redeeming an authenticator code. Thus add a strong incentive to people claiming an authenticator key daily. And since we just enhancing/reworking a current custom area, we stay very close to the current alora to osrs similarity.

 

 

 

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1. The amethyst adding: I personally think it will not devalue the falador mine. It would just be alot more convenient to just do ::vz if you already claim your authenticator anyway. And since if you move the banker away, it would still only be a spot for mains that would cut into dart tips/arrow heads. Falador would remain superior for banking.

 

2. Moving the wall would enable people to go to the east side of the map + Open that area up to maybe put like 6-7 red chins, 4-5 grey chins. While also adding the fishing spot as far into the zone as possible. Wilderness would still make for a faster exp/h. While atm the only people fishing there is maybe a lvl 20 with max hp/defence with near to no risk in wildy. And since on osrs there is already a way to fish anglerfish outside wildy which isnt available on alora, we could put it behind a vote wall. I dont think it would be game breaking to add it far in the zone( Keep in mind, mantas would remain faster exp aswell as faster banked cooking exp as that spot would take a while to bank to/from)

This would probably be a nice perk for HCIM/GHCIM players. 

 

3. I would personally move the banker more to the west, so you can make it look clean with adding a vote booth next to wall with the banker. Mantas itself would become slightly slower. But since most people fish full afk. Also moving the banker more west. Would allow putting maybe 2-3 red/grey chins extra on each of the current spawn points (Specially on hunter bonus day an extra chin spot would be really nice/convenient)

 

4. Currently in the south you got a weird/dead area. Maybe could add a few vyrewatches there for people to afk for bloodshards. Only reason i'd add a custom monster spot is, we dont have the luxuary osrs players have to have multiple worlds to hop to/find an empty world making the current darkmeyer spot very contested. As you will grief eachother just afking there with more than 2. (More people afking content = more players online)

 

 

I've tried to add benefits that would make the player experience better. While not devalue'ing current methods. 


Realism Discussion (Try 2)

04 December 2022 - 01:22 PM

From last thread it was pretty clear that a lot of potential people joining the realism mode wanted another option for early realism that doesn’t involve interacting with others or ironmanning it.

 

I personally really like how the mid to late game is, aswell as the mode actually having a community that communicates with eachother but me and quite alot of other realism players agree that the early game is needlessly tedious for a non ironman mode.

 

Keep in mind that all the things below, are things i've discussed with people that quit playing realism, just started realism or are on the top of the realism mode now. And this is pretty much a summary of the things discussed/come up with. Feel free to add feedback/add ideas/give your insight. 

 

 

First off, we should Isolate the economy, so items actually stay in realism econ. (Like I personally think it should’ve been in the past also)

 

 

  1. Make wildy interaction impossible between realism/normie. (Would make wildy too safe for realism I feel like)
    1. This way realism players can only get killed by realism players. 
    2. Wildy bosses give good supplies in general. So would bring more supplies into econ.
    3. Would make it impossible to drop trade out of realism mode. 

 

  1. Incase of no wildy separation. (My personal preference)
    1.  Normies will get 3x the amount of pkp for killing a realism player but the items they would drop get completely deleted out of the game. (isolate the eco)
    2. Realism can still kill realisms for full loot (isolated econ)
    3. Realism players will get 1-2 larran keys and pkp for every non realism they killl
    4. Make it so realism can no longer drop trade out of the economy into the normie economy.
      1. A lot of mid item dupes get dropped out of realism as there is no market for it to be brought back in vote books from normie to realism. I’ve personally done that in past with my nightmare staves/prayer scrolls/whips when staves were like 6b ea in normie econ.
      2. Cus of step 1. You create a market for pk gear. And you cant drop them, so see step 2.c. (Whips/ahrims/claws/prayer scrolls)
      3. Market will become way more competitive. I personally wouldn’t mind turbo flooding bandos in market if I knew if someone tried to buy it all out. They’d have to sit on it and not being able to merch. Convert through normie.
        1. Player A buys Bandos tassets 20m
        2. Player A drops said tassets to normie
        3. Player A gets 25m, buys 4.5 vote books. Brings back 18m to realism thus being able to control tasset market for a 2m a pop.
          1. Player A is a cuck, buys bandos tassets tryna keep them 50m ea. Player Realmungard puts another bandos tassets for 20m ea on market. By not allowing people to liquidate items aka laundry them through normie for minimal loss, Yung Player A now has a choice. You take away a lot of power to the guy tryna to control market. If he would have to use 20m realism (Which is like 45-50m in normie gp drops ea, considering realism gets 1/3rd of the gp, but alchs are same value so lets go with a x2.3-2.5 modifier) Yung Realmungard can grind bandos items at a greater speed than Player A can make realism gp. Thus 1 player would gain more strength in the current econ.

 

Making it possible to start the game off in a non ironman way, through a shop rework (enhancing realism start without affecting late game. All of the steps below will speed up the early game and in no way or shape affect/speed up lategame grinds.)

 

  1. Add all herb seeds up to ranarr into farming npc. Add snape grass seed + limpwurt seeds, and all tree seeds up to maple with exception of teak.
  2. Add rune armor, Red dragon range gear, Combat bracelet and glory amulets.
  3. Add Uncut Sapphires and Cow hides to crafting npc (This way molten glass etc still meta, but new players can get their slayer helmets early 58 craft without getting merched or being forced to network)
  4. Add Prayer potions (2x normie price), Monkfish and dragon anti fire potions. (Super antis require killing of supply boss vorkath and enables vorkath without need of anyone for anti fire pots)
  5. Equalize Blast furnace and rune shops to those of the ironmen. It makes no sense for realism to have 1/3rd of the gp (compared to ½ of gim and 100% of ironmen) And not even being able to have the same rune and blast furnace shop.

 

                                       

 

 

 

What I don’t want to see as answers below this post, cus its bogus and only makes sense in your own head.

 

 

From realism players:

 

 

Statement: “There is no Shops where you can buy prayer potions in osrs.”

Correct, neither is wildy skotizo, PkP shop for zenyte jewelry, vote books, improved supply drops and much more of the stuff you use on realism. Yet we all enjoy it. Neither is the teleport wizard which I think we all know is the Real MVP of alora.

 

 

Statement 2: If they want an easy start, they should just start classic.

Correct, but why give up every potential new realism player up. While you can legit give some perks to make the early game SIGNIFICANTLY easier and make the mode alot more inviting for new players (People skip 4-5hs of early game MAX)

 

 

Statement 3: "We help starting realism players if they ask. So why should shops be reworked?"

Correct, So why are we against letting the game help them with early game through shops? And most of the stuff that would be added to shops is stuff that I know pretty much every single lategame realism player has given to new players, and it wouldn’t unlock any new lategame skilling metas. (When I started, I got a lot of help from Cheese, Denmark and Alan even without being part of the realism discord)

 

 

 

From everyone else

 

 

Statement: “The gamemode should be the a close representation of OSRS”

Correct, On osrs tho there is also no dono ranks. But we playing an rsps and support the game we play+want the benefits either way. And realism is a lot closer to osrs than normie/classic in regards to  having an infinite potion/skill supply shop. Neither is the teleport wizard part of osrs last time I checked and he is Alora’s OG MVP.

 

Statement: “Potions are to expensive on realism”

Correct, but almost not a single realism player will say “the price they have now is the price they should be” but almost every single realism player will say “I don’t like farming herbs so I wont sell them unless its worth my time to make them”, Nobody enjoys doing herblore or getting secondaries. But it’s a big part of the game(even in osrs for quests and so on) and once you pass the early game the enhanced alora secondary drops + herb drops from pvm. That problem fixes itself.

 

Statement: “Some of us want changes to the mode because we’d like to try it, but we don’t want to make connections in the game mode before we start, just to be able to start the game in a non ironman way.”

Correct, But is it really fair to demand people that enjoy the way it is now, to devaluate all the achievements they’ve reached under the circumstances that were known from the start of the mode, just so you can try out the mode with your normie gear? And pass peoples highscore rank/achievements just by buying everything from shops?

 

From everyone:

 

Statement: “X and Y do B and C on GIM/REALISM/STAFF/IRONMAN/NORMIE/CLASSIC/HCGIM(lol)”

Nobody cares. We all gamers tryna have a good time.

 

Statement: “I don’t think x and y should talk cus they got influence on Nobodycaresmode1 or they bla this bla that”

If you get to the endgame in your mode and achieve a lot of the hardest mode based achievements you sort of become the to go guy for a mode. Flaming someone cus he put in the most work/cared the most for whatever nobodycaresmode is completely stupid. Every mode has people that set the standard doesn’t mean they’re worth more. But definitely doesn’t mean you should not atleast respect their achievements enough to act like normal non mouth breathing individuals. And personal attacks out of spite are not helping/adding to the discussion. So keep that shit for on your twitter.

 

 

 

Once again, ive spoken to alot of people in realism about it aswell as with people that made it clear they'd be intrested to join the mode if only the early game wasnt such an abbomination.