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Realmungard

Member Since 16 Mar 2021
Offline Last Active Mar 17 2024 05:26 PM
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#455327 Predict my KC / Miq's journey for shadow

Posted by Realmungard on 14 March 2023 - 09:22 PM

1397  (You can keep the pot if we reach it)

 

 

You're welcome


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#454989 Re-adjust Nightmare / Phosani Drop Rates

Posted by Realmungard on 08 March 2023 - 05:51 PM

I really dont get why everything needs to keep getting easier. Not every log needs to be completed in a few days of playtime.  And loot isnt nearly as bad as the rates say it is.

 

Once again, make the boss alot more accurate like on osrs before even considering touching loot rate. Thats what happend with tob, it became alot harder for a slight loot increase. If people actually need to pray flick to not die at nightmare/phosani, i'd understand. But now its just way to easy.


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#454897 Singles+ in all singles areas

Posted by Realmungard on 07 March 2023 - 05:01 PM

Only thing single+ is gonna achieve is:

 

Mungard gonna gear

Mungard gonna spam yell "NHing @chins"

Nobody showing up

Mungard going to nightmare instead

 

 

Wildy on alora is dead, because it super efficient to kill pvmers and there is 0 risk for pkers, as wildy is sooo dead, people jump over ditch try find a target tp there if its singles, Dont tp there if its a pkers. And try 5 mins later. From all the killstreaks on alora not a single killstreak will nh at edgepvp, people just tryna stack pkp. And the actual pkers cant get a fight. Remove bounty hunter so that pkers actually are forced to run into other pkers and then maybe, very maybe people will start pking on alora. And every argument people bring up here is complete bullshit. 95% of all pking on alora happens in rev caves, which is pretty much same on osrs for single pkers, only difference on osrs is that pkers actually run into eachother as they run through caves. And here ironmen teleport on some poor bastard in rev caves, they'll kill him and teleport out. And when the guy leave the rev caves they wont follow cus they risk getting pjed by an actual pkers that come helps you. 

 

 

Just the way i see it. 




#452309 Buff Nightmare & TOB drop rates

Posted by Realmungard on 29 January 2023 - 09:03 PM

I see alot of people get super heated about nightmare being "too hard" and some statements about me are very inaccurate. And actually triggered me enough to write a wall of text.

 

1. "Mungard doesnt want it buffed cus its his money cow" I actually want it to remain a flex for those willing to grind it.

When I started doing nightmare, most groups were ending their grinds. Out of my 2000+ kc I did close to 1000 SOLO regular nightmare (With even worse odds than phosani now, while taking 13-17mins/kill), and prob another 500 were duo with @Extremedanny , and rest was trio/4mans with @Sit @mochiii (Hardcore ironmen btw), I did maybe 200 phosani and all of those (apart from 5ish) were after the nerf.(Got a mace and helmet and egg) Cus I did like 5 phosanis when it came out, and i got so tilted that i legit could hasta it down with crystal shield and camp mage pray, and maybe use 10 mantas/karams for a kill. That I havent went back till after the loot nerf. Im not the guy thats gonna complain about something being extremely broken and than turbo camp it. I did nightmare cus it was a great challenge for me and i took it personal that i couldnt get a fkn orb after receiving 3 staves. (Same reason Gimslaving did it) (Check the thread you linked, @Elsa even recorded her doing it with hasta and bandos in the thread)

 

2. People that grind nex now do it for same reason people did it when nm items were expensive: Supply/demand. Normies barely camp nex, they try get 1 drop sell it and start raiding as its alot more enjoyable. Most torva ingame is ironmen dupes that have been dropped for rank. Nobody does nightmare cus its items are worth nothing, cus so many inq items came in the game that 1 month the loot was completely broken. And there isnt any pking scene that has a need for orbs. People use it now to fill well as a set is 300m and it fills well 3x. As it has no other purpose atm, it aint a flex anymore(apart from on ironmen cus people know it must've sucked to grind it) nor is it used anywhere apart from DWH speccing corp/nex at start. I quite enjoy inq still in cox so i can scythe all vanguard/tekton/vasa without switching.

 

3. I personally think nex indeed is just as afk as nightmare with only difference that nex actually does accurate damage. If you can do the pvm while watching a serie, its not hard content. Honestly solo kree'arra might be harder than current phosani nightmare, cus with torva and blood fury, i rarely use more than 100 hp worth food/kill and thats with not even switching prays at nightmare (just camping mage pray and relying on turbo range def of torva) And dont bring the argument that you shouldnt need good gear before you camp nightmare. Bandos and hasta will do trick also, you might need 200 hp worth food a kill then. (Most people would camp nex before inq)

 

4. As I said prior, if people really want to grind phosani with better lootrates. Than they should atleast be forced to switch prayers and pay attention. Its not because its an rsps everything should be easy. You want people to PLAY/ENGAGE with the server, same reason tob was reworked, doing something correct should be rewarded. Phosani is a TanknSpank boss atm barely any switches needed.

 

5. I really dont understand why people want to make solo content easy and rewarding. For example im having alot of fun at nex now, cus everytime i think i saw the dumbest thing at nex, @Klam does a 3hp taliban zgs spec, or clicks the wrong collor tag and drinks restore istead of brew. Or fopaanz gets a b2b torva plate instead of helmet. And I'm averaging a drop there every 9-12 hours im there? (While being master donator and honestly being really spooned there). We see a drop like every 29 nex we kill as a group atm. Yet I also hear people cry about that boss. And want to know why people like @Fopaanz are 3000 kc and still miss an item? Because thats how rng works. Only reason nex is active is the items hold value. Else nobody apart from the same people that camp nightmare still, will be the only ones there. 

 

6. Nightmare and nex are very similar bosses. Their true hardness lays in the mental battle, as they're extremely tedious. People endure it at nex cus its an upgrade or atleast a payday if they get a drop. While Nightmare doesnt qualify for any of those. Nightmare legit has only its flex left of completing the log. And thats why I personally dont want a huge buff to its droprates. Every game needs a few really vile grinds that only a few will ever complete and thats perfectly fine. And then i rather have a non bis item be a flex and a turbo grind rather than a NEEDED ITEM. 

 

7. For people wanting to do nightmare, you gotta get a drop there every 7 hours MAX. Else its not worth peoples time cus you'll make more money/get actual bis doing nex which is the same, and ironmen will prioritize nex ALWAYS. And at that rate 2 weeks later you need to buff it again cus then the items are worth even less and by that time omicron will nerf the well value so it isnt even useable for that.  And might aswell delete the forum award at that point as it'll just become a generic award. 

 

8. -go afk when the room gets divided into quadrants and you'll get stacked out in seconds

If you stand in middle of the room when you kill it, you only can get husked 1x/phase, and never get flower damage. + you dont gotta move for the pillars, you only gotta survive the up to 40 damage from black holes, but they mostly happen right before pillars or during and at that point you just sang your hp up on pillars. Or eat a manta.

 

Want to flex the item? Grind it. 

Dont think the flex is worth your time? Dont grind it.

The payday not worth your time? Do something else. 

 

Once most people complaining here enter the real world outside of games they'll start realising that some things that actually really suck dealing with, might give you the most satisfaction after completing it.

"But mungard its a game", Ye and there is about 50 other bosses you can grind instead for fun. Please dont ruin one of the few grinds that're actually a struggle xD.

 

 

ps. I dislike clues can we make it so i get 15-20 items/chest its rsps after all. And apart from ranger boots none of those items considered bis. So why have to grind for it. 




#451871 Buff Nightmare & TOB drop rates

Posted by Realmungard on 26 January 2023 - 10:08 PM

@Real Alan

Firstly, Yes i pointed out it needed a nerf cus it was broken. Omicron didn't think i was right about nerfing it, yet little over a month later even he accepted it, as there clearly were way to many drops comming in the game.

 

Secondly in that same thread you can see elsa kill phosani without even prayer flicking, thats still possible. If you actually gotta pray flick and try hard phosani, ye maybe you could increase loot with like 26% like they did with nex. But it is no point increasing loot if it stays as easy as it is, cus people will dhins it with justiciar like they did back then on 2 accounts at same time.

 

Thirdly, there is only 3 reasons nobody does nightmare atm.

1. The items are not bis anymore and have only a few niche uses (Cus of alora accuracy buff) 

2. The items have almost no value (Which would only become worse)

3. People dont like doing the boss (And increasing the droprate isnt changing that, its one of those bosses you either love/enjoy or completely despise)

 

Neither of those get fixed with increased loot rates, only thing it'll do is fuck the rewarding part of the boss up for the few people that actually enjoy doing the boss, by completely tanking its items even more. 

I personally occaisionally do a few because i really want to get the flex of completing an extremely hard log to complete. 

 

Its not because items arent really usefull they should just become easy to complete collection log slots. Not every boss has to be super convenient to grind. As I said in my first post, i'm not against better loot. But if it doesnt add anything to alora it has no point making it easier to complete. Increased regular nightmare drops would maybe result in people actually playing together and grind some nightmare like they do with nex. And if you want to make phosani drop more, it has to become drastically more work to kill it, so people willing to actually learn its mechanics get rewarded(As with tob, if it gets harder to learn, it should become easier to get rewarded, which could be done by making it hits ALOT more accurate so you actually HAVE to prayer flick)

 

At end of day reason I and many others started alora is because it actually takes some time to get items compared to other rsps, so it has to maintain a certain balance. (Its marketed as a economy based rsps, not a spawn server and easy scape server)




#451860 Well of goodwill

Posted by Realmungard on 26 January 2023 - 05:45 PM

I think Changes below would be worth checking out first. 

 

1. Making it so all non normies get 3x the va lue for dropping items in

2. Make Well 250m 

3. Track what people toss in (Highscores)

 

Reasons to why.

1. Its supposed to be an item sink, its not supposed to be econ responsability to buy everyones dupes to sink them.

2. With 3x increase on ironmen/realism (all none normie/classic) (It would still fill alot faster and 250m makes it so certain items dont fill it with just 4 of them)

3. Right now people expect the eco players to buy out items to sink them for them. By making some highscores, it gives an extra flex to ironmen who sink items (People love flex' on alora)

 

 

But I personally really think it has been good that well values have been changed aswell as its increased value. The game really needs to start rinsing items. Cus thats the main problem atm, to much ironmen to the small normie population and there is just too much items comming in, its not even just a gp problem anymore, its just way too many items comming into normie without having the amount of people that even need those items. 




#451858 Buff Nightmare & TOB drop rates

Posted by Realmungard on 26 January 2023 - 05:19 PM

For TOB loot def needs to be increased considering it just became alot harder than it was prior.

 

Nightmare however we have tried increasing it once in past, and what happend? It becomes a huge problem for every rank with a % increase. And if nightmare really is to be slightly increased. It should only be regular nightmare cus than people atleast grind it together and it would be a benefit for community aspect to go troll/meme around at a boss together and not phosani.

As phosani on alora is way to easy with its accuracy, and cant really increase the accuracy cus of the melee hit speed, on alora you gotta camp melee pray into mage pray to be in time for melee prays, hence with its current accuracy you dont even gotta pray flick on alora(Was changed in past as i remember getting hit way harder before, and being able to pray mage => melee instead of having to camp melee). Phosani is legit just as afk as regular nm right now but you dont even need a team can just go afk kill some phosani. 

 

I really dont understand how people are trying to get more items in the game while it clearly shows that alora is already struggling with the amount of items that come in through boosters/Donor ranks + Ironman community. And I think Nightmare log is one of the few actually logs that need some mental strenght to complete.

 

 

tl;dr

Yes to tob slight increase to justify it's dificulty increase

Neutral to a slight increase to regular nm table (Encourage group bossing)

Hard no to phosani loot increase (Past has shown that its too broken there)




#451854 Boost to Rev drop table/Alchs in general

Posted by Realmungard on 26 January 2023 - 05:00 PM

If something that is pretty much afk is already the best money in the game. It should get buffed? Cus you want to farm master there on your rev account "On Rev Duty"? 

 

Revs right now is already really good. And if you'd do cyclops+demon or Dragon + imp combination. You'd make more than you're making now at pyrefiend. But then you couldn't afk it on an alt like you're doing now. The vibe i get from this is. You found some good cash to afk grind why playing your EIM. And want it to become better. 

 

Once again, I did so much revs, i know how much money you're making there. And you're legit talking out of your ass about your reasoning. 

 

Revs do NOT need any buff. (Ill leak some of my stats there)

 

 

I made over 5b+ worth emblems there in 80k rev kills(Before maledictus even)  and the alchs are like 50% of that. so lets say 7.5b total in something that took me like 300 hours to complete. (And I try harded the most efficient spots)  Also had like 300 bloody keys which at current prices is 1.5b extra. Revs are really good on alora. And yes we playing an rsps thats why the emblems in revs are worth 2.5x more than those on osrs. And thats why emblems are 1/80 ish while on osrs they're 1/1000. On alora they opted for more emblems and less alch work. (Try harding you can get around 25-30m/h) (Afking its prob 15-20m)

 

Bellow ill post my log, which is prob a little under half of the emblems i actually got there, cus when i started revs if you were using avarice amulet the noted drops didnt count for the log. 

https://imgur.com/a/YmeTSdz

 

Once again i did them, i know what they drop. They're good as they're. This will be last time i'll post here.




#451823 Boost to Rev drop table/Alchs in general

Posted by Realmungard on 26 January 2023 - 12:34 PM

I did more revs than anyone. So here is my insight:

 

And no revs do not need a buff there is mob combinations where you can make 20m gp/H not counting rev weapons or bloody keys or Maledictus drops. And on top of that is super afk and grindable on alts. (While it already makes more than endgame content based on value/h generated)

 

Revs already generate alot more gp than hydra or even cox. 

 

100 Hours of revs will legit make you 1.5-2b pure gp sellable to npc on a non donator account. I doubt 200 kc in cox will make you 1.5-2b or even something similar on a non donator unless you get super lucky with Tbow while it requires alot more effort to do. 

 

 

Tl:dr Its no point making the best money maker even better. Same with when revenant imp had to get a spawn time change cus it was too broken. Revs is perfectly fine. And fact that you camping it on your alt already proofs that its good. You just want to get more. NO SUPPORT from me. It's already really good




#451651 Top 10 all time Alora players!

Posted by Realmungard on 23 January 2023 - 08:54 PM

Here goes my list, this is my 10 most influencial players/ people that affected my alora experience. In no particular order

 

 

 

1. @Polton Probably one of the best econ holders alora has ever had. I personally started the server when he was holding econ, and ever since stb happend the econ never fully recovered. Even when he got partially cleaned he continued giving to events. Probably one of the most humble nice guys one alora. To me always linked with alora's peak experience.

 

2. @Kdcarmichael/ @EIM Bust  Father of both the "Do not walk in bank" "Stop Smoking weed"-Memes on alora. Will be peak yell for me personally on alora, when people actually started walking as soon as they walked in bank to not get yelled at in yell by 5 different people.

 

3. @Gimslaving aka the blackest of olms. Probably one of the best gamers on alora. Reserved to most, I got to know him during leagues. Probably one of the funniest gamers playing alora.

 

4. @Devout / @lebong james Most likely the best all round player on alora. Absolute grinder, absolute demon pker aswell as top 5 pvmer that has ever played alora.

 

5. @Moe I dont always agree with this man! But nobody can deny that Moe is probably one of the main reasons that alora is still alive, through carrying the staff team on his back and being the most consistent staff member through all the time i played alora.

 

6. @casual Together with devoutermans one of the players, people sleep on the most, Absolute demon (Actually more of an imp) True example that it is not size of the dog in the fight that matters, but the size of the fight in the dog. 4ft2 Of pnkbtszn demonic player.

 

7. @22 / @2 one of the funniest people. The one that thought me how to raid, by chasing my epileptic ass through entire olm with red crystals in my first raid all while screaming "Mungard why you dieing, mungard why did you just get teleported half the room and died?"

 

8. @A / @Death Kid aka the wall. 40% pure muscle monolith irl. Absolute shining example of a meme lord (Mainly his bald head reflecting the desert sun, but still)

 

9. @Klam And @Fopaanz, one extremely skilled gamer, one not so much. Both unable to get torva helmet at nex. Cant really name one without the other, true enjoyers of the "Play Dead".  Got to know them pretty recently, but some of the most fun i've had on alora pvm in a long time.

 

10. @Extremedanny Complete and utter chad. Has 99 farming irl, what he lacks in intelligence he makes up for with charisma and determination. Still hear his voice in my head "Moneyyyyyyyyyyyy" everytime i get a drop at nightmare. (doesnt even have to be a unique)

 

 

 

 

Worthy Mentions:

 

@Charizard for making sure omicron keeps alora online

@17 For hosting Charity event and bringing community together for something other than Super Restore disbelief. Cleans his nemesis, first thing he does to celebrate is increase the charity event rewards! Shows absolute class and character with that! Nothing but respect for that, and definately worth a mention.

@Fiji absolute unit of a human being and class act all around.

@Tauri for slaving away during events and tryna make alora a better enviroment.

@Ice for keeping boots clean (plis no warn)

@Aftermath for giving me hope that even dead clans can rise again,

@Paragon for proving what is dead can never die.

@haters for proving that cry indeed still is free.

 

 

ps. As @gim crohn would say "Cry do be free, but it aint that deep, for 300m it can be tho"

 

 

Lets hope Alora keeps up the rise it started end 2022 all the way through 2023.




#450570 Taxation with benefits

Posted by Realmungard on 11 January 2023 - 07:47 AM

One of the huge problems normie alora economy has is that the items in it are hyper inflated by ironmen.

 

Lets be honest alora is mainly an ironman server. Most people play an ironman or a variant of it. On osrs it isnt that big of a deal cus most ironmen dont even drop all their dupes into the economy. As you only need some gp for 2 bonds a month. While on alora it is super beneficial to drop every dupe and buy boosters/vote books/customs/bonds and so on. 

 

Also alot of endgame items keep getting cycled in into the game while gp itself doesnt cycle into the economy which is a huge problem long term. Wont go into detail on how it happens but ye. Im fairly certain that is atleast half the problem for the real endgame items. 

 

Also when @Polton / @Codex1 aka econgods were around they single handedly kept economy in check as they actually cared for a stable economy, while most recent econ holders since havent had the same restraint with dumping mass items at once. And i hate to be that guy, but it doesnt help that current econ players rather flaunt the amount of items they have by selling all at once, rather than holding on to them and slowly releasing them into the economy. 

 

And finally there is a HUGE problem with gp in normie econ, there is way too many items in the game for the amount of pure gp comming into the economy. Revs is suicide with current bounty hunter system which is a great way to bring gp in econ. And once again, way too much items gets dumped into the normie econ, and there is too few gp/people that care about stabilising the econ. 

 

 

tl:dr

Only way you can stabilise normie econ at this point is by doing something super drastic like staff/omicron buying stuff out for pure gp.

 

Or making well of goodwill need 500m to be active, but for every 10m people dump into it they get a "Key of sacrifice" which gives like Brimstone/larran key type of supply drop with a good chance of giving brews/restores. So maybe ironmen will be more incenticived to dump their bandos shit in there for supplies rather than dumping it in normie eco to sit in tp for 2 weeks till it sells. It would require an update to the item values so prayer scrolls dont give 130m, or pvp gear giving hyper inflated well values.

 

And make a way for game to track what people give to well. Make a highscore for that shit. We got enough people that want to flex their wealth. Fixing the item value for items and then making a highscores. Would be fkn great. People would be rinsing all kinds of shit for highscores.




#450003 2023 Goals and current progress

Posted by Realmungard on 04 January 2023 - 10:40 PM

Cant wait till you lose the hcim status tho!

 

Hope you get your goals fittabob!

 

 

Ps. gl cutting amethyst




#449812 Community driven event

Posted by Realmungard on 03 January 2023 - 05:59 AM

Community Boss Slaughter event

 

Some of you already know, as I’ve pmed some of you about it already. I will be organizing/creating a completely new type of pvm event based on grinding/efficiency rather than the usual rng/booster/donator rank based events. Im still in the construction phase of it. (would be early-mid february for our studymans that're having their exams soon)

I already spoke with some staff that would be willing to help judging/monitoring the fairness of the event aswell as help with dealing with possible drama (which is why there will be 0 wildy bosses involved in this).

As I mainly want to host an event to enhance the great community we have on alora. I will be making random teams based on activity. And I’ll be shuffling all clans into teams. You’ll still be playing with some of your clan members, but its also gonna be an introduction event to encourage people to play/pvm together and revive some of the lower activity bosses/raids. And also help endgame players find grinds/motivation/people to grind out some logs.

I personally will not be competing during the event as I want to be able to focus on running the event aswell as make small flash events during its duration without having to focus on competing.

 

I hope to be able to make multipe teams with 10+ players competing in it. And focus will be on efficiency/grinding. 

Even if your team has horrible rng and gets no drops. You can still win solo/team competitions during it. As we'll be using a efficient hours bossed multiplier.

 

As of now I’m looking for:

For Designers willing to help with Event boards, aswell as Winner Badges (signature badges similar to community award ones)

Respected players within all clans willing to help Moderate/Feedback before going live with the event.

People willing to help me fund the event. No need to pay anything until the idea is finalized, just looking to see if there would be any ballers be willing to add to the prize pool (There will be a small entry fee, I will be donating a chunk to the event also, for sake of uniformity i’ll only be taking normie gp when time comes)

Also please post something below if you’d be interested in joining it. Some people already gave feedback on my idea pitch/sketch. I want to keep it a bit of a secret until I’ve found enough support/funding.

Feel free to pm ingame/forums or post below if you fit any of the categories above.




#449768 Remove or Rework Bounty Hunter on alora.

Posted by Realmungard on 02 January 2023 - 05:14 PM

What is your suggestion?: Remove/rework bounty hunter

Is this in OSRS?:Yes

Has this suggestion been accepted already?: No idea

How would this benefit Alora?:

 

  1. It would stop current killstreak/emblem farming: At the moment there is almost no risk as most ironmen pking legit just step 1 tile in wildy. If they get a pker as target, they’ll just relog for a new one, if they get them again, they’ll try again later.
  2. It would balance pvm/pvper time used: I personally have no problem dealing with people teleporting on me 10-15x in a row. As most of them tp on you with ancients and then you just teleport out. And if you’re not afk they’re not most likely not gonna catch you, and after a while you know who pks and who doesn’t. So you know when you’re “safe”. But A lot of people don’t even go to wildy because as soon as you step in singles and you don’t have a target to begin with, you can be pretty sure 2-3 min later you’ll have one of the edge ditch afkers check for a target and teleport on you. And once they know you’re in wildy, they’ll just keep teleporting on you until you either leave or they run out of accounts to killstreak on. In most cases if you survive once, you’ll get teleported on before you even return to what you were doing in wildy. Reason wildy works on osrs is because people can escape/Hop to another world/do something else. On alora there is only a few people in wildy.
  3. Wildy would become a lot more active cus people would actually go to revs and sit there. And pkers who actually check the caves would actually get people to kill.
  4. Constant bounty hunter just creates a completely unsustainable wilderness, and in my opinion its one of the reasons wilderness is this dead which honestly is a shame.
  5. Bounty hunter was intended for people who want to fight to find eachother, on alora we got yell to call eachother out. There is no need for a pker to need to spend 5 seconds walking 1 tile in ditch/type easts to check a target. And pvmers needing a lot longer to even get where they want to hide/do pvm.
  6. Would actually force people that pk to risk running into a pker, because now they’ll just teleport on a target, tb, kill, and teleport out before anyone even knows they’re there. While in reality risk should be rewarded, and current bounty hunter system benefits the hunter tremendiously and results in a completely dead eco system.

 

  1. Possible rework would be, completely remove the value estimate/level aswell as the warning wether they teleport on you in multi/singles. That way the risk teleporting on a group in multi. If pvmers risk being jumped by someone in max gear the moment they step in singles, its only fair pkers have the same risk.

 

 

 

Tl:dr If you want a healthy wilderness you gotta make sure that pvmers atleast have the ability to hide/outrun pkers. Imagine a steppe were the lions don’t even need to look for gazelle, they can just think about it and be on them instantly.

 

Tl:dr2 No this isn’t a cry post, I’ve spend more time in wilderness than most people on this server but at this point, wildy is too dead to make it this hard for pvmers to go there, while making it this easy/rewarding for pkers to afk ditch.




#449085 Well of Goodwill

Posted by Realmungard on 27 December 2022 - 02:48 PM

I personally really think one of the biggest problems alora econ has, items come in the game way faster than gp does.

 

There just isnt enough gp to buy out the endgame items. So if anything well should become an item only thing. I rather see new players sell votes when they start for 15m cus gp has low value. Then them doing 2h bandos to get a 20m item. Maybe thats just me.

 

Game needs ways to bring gp in econ (Gp will make gamblers thrive/will make bonds/customs rise) 

 

Sink items, and more ways to bring gp in is what this server needs.

 

So 100% support for 200m well.

And completely disagree with making a gp sink.