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Zab

Member Since 02 Mar 2017
Offline Last Active Aug 07 2018 07:12 PM
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Posts I've Made

In Topic: Move the search button

30 March 2017 - 02:48 PM

I am one of the few who actually use the search tool, and I completely agree. The search tool is in a very inconvenient spot. I had to literally search for the search button. It should definitely be moved ontop of the Staff Online box. 

QOL update for sure. But it is just common sense that the search tool should be in a spot where it is easily accessed and can be spotted right away. I should not have to scroll down to search for the search button.

 

+1 Support


In Topic: Boss Pets

30 March 2017 - 02:25 PM

I agree with this, as this exact same thing happened to me a couple days ago whilst killing the Giant Mole. I didn't realize it dropped the pet in it's actual loot pile until I randomly decided to right click the pile. Only then I found the Baby Mole pet and quickly rushed to pick it up.

 

All pets should be server-announced and I also think sending them to your bank if your inventory is full or if you already have a pet following you is a great idea. 

 

+1 Support


In Topic: Donator Zone - (Ore)verhaul

30 March 2017 - 02:15 PM

I agree with everything you said. The Donator Zone is currently lacking the convenience-factor at the mining area, as 2 of the ores do not work and there are no Mithril or Adamantite ore rocks. Furthermore what you said is true, it is hard even just having 2 people mining the same ore, as it definitely cuts resource gathering and xp/hr significantly. I love the fact that you put up a picture representation of how you think a revamped mining area should/could be, as it makes it easier for players to envision what they like and what they want.

 

+1 Support


In Topic: Dragon Claws?

28 March 2017 - 01:45 PM

I like to think of Dragon Claws as an old man, once a legend who's pked a 1000 men at once but now can't even kill a fly.

 

I support.

 

#Makeclawsgreatagain (even tho they were never good on Alora to begin with)


In Topic: Instanced bosses (GWD&DKS)

28 March 2017 - 12:47 PM

I've actually suggested this exact same idea on another suggestion thread about making Godwars Dungeons Instanced:

 

How about ontop of instancing, decrease the drop rates for GWD Bosses/Minions and add a fee of maybe 100k/min to stay inside? So click on the door, an option appears and you choose how many coins you want to put in, could be 100k/min so if you put 1m that's 10minutes. Once inside a timer appears and goes down for as long as you are inside the room. Leaving pauses the timer and you can resume by going back inside. Also you can stack payments so perhaps you pay 1m first, then decide that's not enough so you put in 5m more, totalling 6m which equals 1 hour.

 

Or have it so you pay for how many times the GWD Boss appears. For example, the minimum fee to enter is 200k which is 1 kill, so if you pay 1m to enter Bandos, then Bandos will appear 5 times (this includes his initial spawn when you enter). 200k x 5 = 1m. 

 

You can even make it so each GWD Boss has different prices as each one may be harder/have more valued drops.

 

Literally just throwing ideas out there so yeah.

 
I support adding a fee to enter an instanced boss lair.