This would be a great QoL plugin. Support!
where would you use it though?
support from me
- Reaper likes this




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Posted by
What is your suggestion?:
Give every player a Sol Heredit pet (jking)
real suggestion: announce when a player loses their quiver attempting to gamble it, just like infernal cape
How would this benefit Alora?:
So people can laugh at me
Posted by
Can't wait to dig into this. I saw you helping someone the other day with the waves walking the pillars. Have any recommended videos for this method?
Posted by
Hello Alora, just posting an in depth Sol Heredit guide to hopefully help you not die when you finally made it through the initial 11 waves of the Colosseum
Additional to this, there is a Sol Heredit fight simulator you can try here
First you need to know what Spear 1, Spear 2, Shield 1, and Shield 2 attacks are (tiles covered in clouds is where you take damage).
Spear 1 (Sol Heredit will ALWAYS begin the fight with this move): Safe tiles are 1 tile away: left, center, and right

Spear 2: Safe tiles are 1 tile away from Sol, offset from the center 1 tile left or right

Shield 1: Safe tiles are 1 tile away from Sol, all around.

Shield 2: Safe tiles are 2 tiles away from Sol, all the way around

Now that we established his attack patterns, these are the tiles you stand on, depending on what his last attack was. The benefit of learning this is you aren't reacting to his animation, you're reacting to what his LAST attack was.
After spear 1:
Tiles 2 & 4 would both be safe, regardless of what attack he throws, as long as his LAST hit was spear 1 Pictured is where the clouds would be for both spear 2 and shield 1 overlayed
After spear 2 OR shield 2:
Tiles 1, 3, & 5 would all be safe 1 TILE BACK FROM SOL, regardless of what attack he throws, as long as his LAST hit was spear 2 or shield 2 Pictured is where the clouds would be for both spear 1 and shield 1 overlayed
After shield 1:
Tiles 1, 3, & 5 would all be safe 2 TILES BACK FROM SOL, regardless of what attack he throws, as long as his LAST hit was shield 1 Pictured is where the clouds would be for both spear 1 and shield 2 overlayed
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Sol's triple attack:
You'll know this is happening when his spear begins to light up like this, just turn on protect melee when he's about to lung his spear towards you

•Above 50% hp: Sol will do his triple spear 3 ticks apart from each other. Simply protect melee for each swing every 3 ticks, you can see an example of this here
•Below 50% hp: Sol will do his triple spear 3 ticks apart for the first 2 swings, and 4 ticks for his 3rd swing (notice how it takes a little longer until I turn on protect melee). You can watch an example here
•Please note that once he does this, whatever rotation he did prior is RESET, his next attack can be a special (triple spear or take your gear off), shield 1, or spear 1 (even if he did shield/spear 1 before this)
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Molten Sand Pools
Sand pools will spawn on the ground throughout the fight, but when Sol reaches 90%, 75%, 50%, 25%, and 10% health left they will be spawned where your character is standing, you just need to move to avoid taking damage.
Tip: Try and place them in an area that won't mess you up

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Taking off your Gear
Sol will call for you to remove a piece of your gear, this will show up above his head, and in the chat box:


To be safe from this, just take off whatever he calls out (legs, cape = back, body, hands). You can click to remove your gear as soon as he calls it out to be safe, this wont actually remove your gear though.
WARNING: Make sure your capes aren't set to a teleport or you'll be teleported out of the fight
•Please note that once he does this, whatever rotation he did prior is RESET, his next attack can be a special (triple spear or take your gear off), shield 1, or spear 1 (even if he did shield/spear 1 before this)
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Thank you for taking the time to read this, and if you have any questions about the guide feel free to post them below and I can answer to the best of my ability, and good luck out there.

ps... when pet?
Posted by
What is your suggestion?:
Add the timer on the info panel to show how long until your cannon degrades
Is this in OSRS?:
Yes
How would this benefit Alora?: QoL
Here-> 
Posted by
what a great and unique idea. as far as highscores are concerned, doing them like this would be a simple fix for anyone looking for a specific xp rate ranking.

also id like to add that these xp rates should not nerf the gp given from money caskets in regular pvm, nor should it nerf the bonus's like well of good will or vote book bonus xp to give less xp than what a normal ironman gives already.
Posted by
What is your suggestion?:
When crushing crystal shards with a pestle and mortar, have an interface, like the one below, pop up asking how many we'd like to crush. Currently you have to spam click between the pestle and mortar and the crystal shards.
Is this in OSRS?:
Yes
How would this benefit Alora?:
QoL

Posted by
LFG ! only took 3 business months to put together but its done ! #AFM
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