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[15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expansion / Performance) & more!



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Posted 15 June 2025 - 08:00 PM #1

Omicron

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Omicron
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  •  Member since:
    18 Jul 2016

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  • [17/6/25] Fixes:
    • If the players have protection from the void flare's glyph type, Yama will no longer be healed when it explodes.
    • Fixed a bug with Tormented demon damage not registering properly.
    • Fixed a bug with Demonic gorilla overhead protection being visually incorrect.
    • Fixed a bug where the whisperer/warden phase 2 core were causing clients to crash.
    • Fixed a bug where certain runelite features, such as presets, spell book filtering, etc.. were not working correctly.
    • Damage will no longer stack when Yama teleports them to the Judge of Yama.
    • Fixed a bug where the npc indicators plugin would sometimes not highlight npc's properly, particularly when the Tag-all option was used.
    • Fixed a bug where players could jump a few stones too far during the Judge of Yama phase.
    • Fixed a bug where Yama was sending blank messages in the chat.
    • Yama's shadow walls have bene properly aligned so that they intersect on one specific tile.
    • Fixed a bug where players with less than 99 hitpoints could use brews to overheal too much.
    • Fixed a bug where clicking on the "walk here" option when a context menu was open was inaccurate.
      • Previously, if you clicked the “walk here” option with the context menu open, it would path you to the tile that your mouse was currently hovering over.
        • It will not path you to the tile that you were initially hovered over when the menu was opened.
          • This will also apply to right-clicking on a tile while running, though may be subject to inaccuracies if the player ran into a new region.

 

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Hello everyone,
 
We are back with a large update for you all just in time for summer, kicking off with a brand new end-game boss, Yama, which is intended for Duo fights — though if you are brave enough you may take him on solo. The rewards make Yama a worthwhile endeavor, ranging from Oathplate armor & the Soulflame horn, to the newly introduced Surge potions which can restore Special energy! As we wanted to get Yama out as soon as possible, we are releasing this boss in a staggered way (same as OSRS), with this update containing most of the content, and the next update introducing Yama’s Contracts & Combat Achievements.

Aside from the new boss, we’ve given the mobile client some needed attention, bringing in 7 new plugins to improve your experience, including things like the Timers & Boosts plugins, and even the Slayer plugin. As some of you have already noticed earlier this week, we also have finally gotten around to adding audio to the mobile client, so you can listen to some Sea Shanty on the go while you’re PvMing, as well as hear all the sounds around you, whether it’s in combat or just listening to the wind breeze by. Lastly, we applied some performance improvements to keep your device cooler for longer, leading to more battery life, better FPS and an overall improved experience!

  • Yama:
    • In the deepest pits of the Chasm of Fire, players can now challenge Yama to a duel.
      • Yama is a demon boss with 2,500 hitpoints that players can fight on their own, or in teams of two.
      • The fight begins by challenging Yama on his throne, and is broken into 3 phases.
        • Phase 1:
          • Yama will attack the player using mage/range/melee, using special attacks after 3 normal attacks.
            • Yama will only use melee if the player is in melee distance.
            • Yama will also approach the targeted player if they are using the melee combat style.
          • The special attacks for phase 1 are either a fire or shadow projectile that will deal a lot of damage if the player does not protect themselves.
            • Protection can be acquired from stepping in the middle of one of the 5 glyphs on the ground, consuming it temporarily.
              • The glyph must match the attack type for the players to gain protection.
                • For example, if it’s a fire-based special attack, players must step on a fire glyph.
          • Every 3rd auto-attack (just before the special attack), Yama will also trigger one of the following attacks:
            • Void Flares:
              • 2 Void flares will spawn around the arena, with bars that will fill up over a short period of time.
                • If the flares are not killed before the bar fills up, they will heal Yama and damage the players for a percentage of their remaining health.
                • These flares are demons, and players are guaranteed to hit their maximum against them.
                  • They are also 2x as susceptible to demonbane attacks, meaning the demonbane damage boosts are doubled.
            • Shadow Walls:
              • Walls of shadows will begin to cut across the arena in a diagonal, and the player must step through these walls at the correct moment to avoid the damage from them.
            • Fire Walls:
              • Fire walls will spawn on the edges of the arena and cross it, hitting anything in their path.
          • Glyph Protection:
            • Glyph protection will not only protect players from special attacks, but also any other damage of the same type.
              • For example, if the player still has shadow protection, they will not take any damage from shadow walls or shadow (ranged) based auto attacks if hit.
        • Judge of Yama:
          • After the player has dealt approximately 33% damage to Yama, it will change phases.
            • This happens for phase 1->2 and phase 2->3.
          • Players will be teleported to an island nearby, and must cross the stepping stones to get to the Judge of Yama and kill it.
            • The players will be separated at this point, but the Judge of Yama will have a shared health bar that both players hits will register to.
              • The judge of Yama can protect from 2 attack styles at once, alternating between magic/ranged and melee/ranged protection.
          • Once killed, players will be returned to the main arena to begin the next phase.
        • Phase 2:
          • Phase 2 is very similar to phase 1, although Yama will have 2 new special attacks will be far more punishing if not protected against.
          • 2 shadow waves will spawn during this phase instead of one.
        • Phase 3:
          • Yama will no longer use special attacks during this phase, instead opting to hit players with an auto-attack, or drop fireballs on them.
            • If outside of melee range:
              • Fireball attack:
                • Yama will drop 3 fireballs on the player over a short period of time, these fireballs are aligned in either a north-south, northeast-southeast, or east-west pattern.
                  • When they hit the ground, they will explode, covering a wide area in an hourglass shape.
              • These fireballs will be used every 3rd attack, following 2 auto attacks.
                • When the fireballs are used, Yama will also either spawn shadow walls (2-4 of them), or 2 void flares that have half of their hit points.
            • If players are within melee range:
              • Yama will only use its melee attack, and spawn shadow waves or void flares after each attack.
    • Rewards:
      • After the player has killed Yama, they will each receive their loot.
        • If in a duo, players will receive loot quantities that scale based on their contributions during the fight.
          • For unique items, duo members have slightly lower rates, making solo players approximately 25% more likely to receive a unique item.
        • The rate for Dossiers and Oathplate shards are the same in solo/duo kills.
      • Items:
        • Dossiers:
          • Dossiers, when opened, will reward players with either chasm teleport scrolls, rite of vile transference, or various contracts.
            • Contracts will be explained in more detail next update, since they will not yet be available.
              • In essence, contracts can be used to make the fight harder, and if the player succeeds, it will either guarantee or highly increase the odds of certain items dropping.
            • Rite of Vile Transference:
              • This rite, when consumed, will upgrade the Death charge spell, allowing players to obtain the boost from it twice per cast, rather than once.
              • This is normally a 1/15 chance to obtain from a dossier, but players who have 100 or more kills will be guarantee to obtain one when opening a dossier if they haven’t yet received it.
        • Forgotten Lockbox:
          • When opened, this will give players some supplies, with a small chance to obtain a piece of oath plate equipment.
        • Oathplate armour:
          • This is a new set of armour that provides the highest slash bonus in the game.
            • The set is comprised of a helm, chest, and platelegs, and requires level 78 defence to equip.
        • Soulflame horn:
          • This weapon is notable for its special attack, which when used can empower allies (including yourself) to have 100% accuracy on their next melee attack.
            • Players can adjust the preferred radius to look for players and the preferred amount of players to buff when using the special attack.
            • If the player uses the special attack and there are no allies in range to buff, no special attack energy will be lost, and no one will be buffed.
            • For each player affected by the buff, 25% special attack energy will be consumed, allowing the player to buff up to 5 players total (including themselves) if 100% special attack energy is used.
            • If the user empowers 1 or more players, they will also be empowered themselves.
          • The Soulflame horn requires level 80 magic to equip.
        • Oathplate Shards:
          • These shards can be used to make pieces of Oathplate armour.
        • Barrel of Demonic Tallow:
          • Players can use this to get 100 demonic tallow, a key component used to make surge potions.
            • Surge potions can be made by using demonic tallow on an unfinished torstol potion at level 81 Herblore, providing 185 base experience.
            • Players are able to take a sip of this potion every 5 minutes, and it will restore 25% special attack energy (to a maximum of 100%).
              • In PvP situations, this potion has a 6-tick delay before the effect kicks in, and only if the player is still within 15 tiles of where they first drank it.
                • Since a graphic is played when taking a sip of this potion, player opponents will have a warning that the potion was used before the effect kicks in.
  • Oathplate Armour Crafting:
    • There is a mine/forge on the ground floor of the Chasm of Fire where players can collect materials and craft Oathplate armour.
    • Players with level 78 mining or higher can mine the nearby ores to harvest infernal shale.
      • There are 2 types of shale ores:
        • Normal rocks, which allow players to mine faster, but is more click intensive.
        • Deposits, which allow players to mine for longer periods before the deposit changes locations, but is slower.
      • Players can use a hammer and chisel to crush the infernal shale, providing 1-3 crushed infernal shale per shale crushed.
    • There is a furnace there where players with at least 83 smithing can combine 28 crushed infernal shale and 5 oathplate shards into an infernal blend.
      • This blend must then be cooled using the nearby pool of ichor.
        • If players pull the blend out too soon, it will become malformed, and in this case must be used on the furnace again to reheat it.
        • When cooled, the blend becomes an infernal nugget.
          • 10 infernal nuggets can be combined into 1 infernal chunk by using the furnace.
            • Players can then process this infernal chunk into an infenral plate by using the nearby anvil.
  • Chasm of Fire Pentagrams:
    • Demons killed in the Chasm of Fire will now have a chance to give players various contracts to fight Yama.
      • When eligible, a pentagram will appear above the demon’s head, indicating the way to finish the demon off for a specific contract.
        • Red Pentagram:
          • This indicates the finishing blow must be dealt with a 2h melee weapon.
            • Successfully doing so will provide the player with a Contract of Bloodied blows.
        • Green Pentagram:
          • This indicates the finishing blow must be dealt with a heavy ranged weapon.
            • Successfully doing so will provide the player with a Contract of Divine Severance.
        • Blue Pentagram:
          • This indicates the finishing blow must be dealt with a spell.
            • Successfully doing so will provide the player with a Contract of Sensory Clouding.
        • Yellow Pentagram:
          • This indicates the finishing blow must be dealt with a special attack.
            • Successfully doing so will provide the player with a Contract of Glyphic Attenuation.
        • Purple Pentagram:
          • This indicates the finishing blow must be dealt while the demon is bound.
            • Successfully doing so will provide the player with a Contract of Forfeit breath.
    • The pentagram type will change after 32 kills of any demon type.
      • To find out your current pentagram type, you can speak to the disciple of Yama at the entrance of the Chasm of Fire.
  • Abyssal Sire Changes:
    • Players will now always hit at least 50% of their max damage on the Respiratory vents, with 100% accuracy.
    • Demonbane weapons will now always 1-hit the respiratory vents, regardless of your actual max hit.
      • For spells, players must be using the purging staff with a demonbane spell.
    • Abyssal Sire can now be attacked while it is transitioning from phase 1 to phase 2, but at 50% reduced damage.
      • This is when Abyssal sire walks from its throne to the centre of the arena.
    • Abyssal sire now has 25 extra hit points, giving it a total of 425 hitpoints.
    • Scion’s now have a max hit of 10 rather than 15.
  • Player-owned House Style Changes:
    • Players can now unlock the Canifis house style.
      • This style requires level 60 Construction, and costs 1,000,000 coins.
    • Players can now unlock the Civitas Illa Fortis style.
      • This style requires level 70 Construction, and costs 3,500,000 coins.
    • The player-owned house style unlock process has been spruced up a bit, and players will now be able to select from a nicer interface, and will have a secondary confirmation pop-up before their coins are removed.
      • Players will now also require the proper construction level to unlock house styles.
  • Mobile Changes:
    • Mobile Client Sound:
      • Sound has finally come to Mobile!
        • Gone are the days of clicking on rocks for hours on end in silence.
          • Players can now enjoy ambient area sounds, sound effects, and iconic music, such as Sea Shanty 2.
    • Vibrations (Haptics):
      • iOS:
        • We have now added vibrations on iOS when you tap on NPCs, objects, or other players. A single vibration will play for most actions, but if you attacked a player/npc, it will do a double-vibration.
      • Android:
        • We previously had vibrations on Android but only for dragging items / opening context menus, but we will now have the same interact vibration as the iOS ones listed above.
    • Mobile Performance (Cooling) Improvements:
      • We’ve made some big changes that attempt to reduce the strain on the CPU, and in turn, the heat generated by the mobile app, allowing you to play at a higher FPS for longer without your device throttling. This also can lead to battery life improvements.
        • For technical details, we are essentially "skipping" full game scene redraws when they are not entirely necessary, allowing the CPU to cool down and do less work.
          • This is more beneficial in certain areas more than others — for example, if you are at Rock crabs training your phone may use ~70% less energy, and Woodcutting at Redwoods high use 85% less energy, but at home you might only see a 5% reduction in energy since there is a lot more to re-draw at home.
    • Timers and Buffs Plugin:
      • Players can now enable the Timers and Buffs plugin through the plugin panel.
        • This plugin will create infoboxes that show status/timers for various buffs and plugins, including all boosters, well of goodwill, vote bonus, vengeance timers, mark of darkness timers, thrall timers, etc…
    • Boosts Plugin:
      • Players can now enable the Boosts plugin, and select configurations to show boosted stats.
        • Players can see their boosted combat stats, boosted skills, or both.
          • Players can see these boosts in info boxes, or in panels (compact and full).
          • Players can also see the timers for when these boosts will drain (or recover, in the case of debuffed stats).
    • Boss Timers Plugin:
      • Players can now enable the boss timers plugin, a plugin that will show an infobox with a timer telling you how long before the boss you killed will respawn.
    • Entity Hider Plugin:
      • Players can now enable the Entity hider plugin. We highly recommend this to keep your device cooler and improve FPS, especially at home.
        • This plugin has many settings to allow players to hide other npc’s/players that meet certain conditions, such as, but not limited to:
          • Non-friends
          • Non-clan members
          • All other players
          • All other player overheads
          • Pets
          • Npcs
          • Thralls
    • Slayer Plugin:
      • This plugin will show an infobox of the current slayer task the player is on, and how many kills they have left.
        • It will also be able to highlight the target npc’s that the player must kill for the task.
    • Opponent Info Plugin:
      • This plugin was already somewhat present through vanilla settings, however we’ve made it toggle-able in the plugin panel, and it will organize itself properly with the overlays so it doesn’t overlap.
    • Mahogany Homes Plugin:
      • Players can now enable the Mahogany homes plugin to track which house they need to repair.
        • This will show the location on the world map, and show a hint arrow when the player gets relatively close.
        • It will also highlight all objects that need to be repaired, and tell the player how many contracts they’ve completed this session, and how many points they’ve earned.
    • Fixes:
      • Fixed a bug where the tile marker plugin would sometimes highlight a tile without being enabled.
      • Fixed an issue where players could not click on anything below where the chatbox was when they fully hid the mobile chatbot.
  • Wilderness Agility Tag Dispenser:
    • Players can now use the Agility tag dispenser in the deep wilderness agility course.
      • To use this dispenser, players will need to pay a 150,000 coin fee each time they enter the agility course.
    • After each full lap, players can tag the dispenser to obtain a wilderness agility ticket, an un-noted wilderness food/potion, a few noted wilderness blighted resources, and a piece of noted armour.
      • As players complete more laps in a row without leaving, the amount of noted resources and value of noted armour they get will increase.
        • These noted resources will be automatically deposited into the looting bag if possible.
    • Players will also receive a looting bag upon paying the fee if they don’t already have one.
    • Players can trade in the wilderness agility tickets for experience at the tag dispenser.
      • Trading in 1-10 tickets provides 200 agility experience per ticket.
      • Trading in 11-50 tickets provides 210 agility experience per ticket.
      • Trading in 51-100 tickets provides 220 agility experience per ticket.
      • Trading in more than 100 tickets provides 230 agility experience per ticket.
    • The Wilderness experience bonus multiplier does not apply when trading in the wilderness agility tickets.
    • Logging out in the wilderness agility area will reduce your lap streak by 10.
    • More skeleton spawns have been added around the course.
    • The wilderness agility course is now singles+.
  • Players can now store the following items in the Costume Room Toy Box:
    • Oldschool jumper
    • Red/Green/Blue gingerbread shields
    • Giant Easter Egg
    • Eek
    • 2nd Birthday Balloons
    • Birthday cake
  • Bingo Changes:
    • Normal bingo can now be completed across a completed diagonal or column, rather than just a row.
    • Completed bingo patterns will now keep the items that were won partially visible.
      • Players can also now hover over the items to see what they are named.
    • Players can now see the name of bingo square items by hovering/right clicking the items. 
    • Fixed a bug where the bingo board normal pattern was completing too early.
    • The destroy option on the bingo card will now properly destroy it, rather than drop it.
    • Fixed a bug where the kodai insignia bingo task was not properly completing.
  • Minigame pet 200m XP drop rate boost:
    • Certain mini-game pets will now factor in whether a player has 200m experience in the relevant skill, and if so, make the pet 15x more likely to drop (assuming they don’t already have it):
      • Smolcano (200m Mining)
      • Abyssal protector (200m Runecraft)
      • Tiny Tempor (200m Fishing)
  • Weapon Sound Adjustments:
    • The blade of saeldor now uses the correct attack sound.
    • The ancient mace now uses the correct special attack sound.
    • Adjusted the voidwaker special attack sound to be timed better.
    • Added a hit sound for the Iban's staff, Tumeken's shadow, and Warped sceptre.
    • Adjusted the attack sound for the Emberlight.
    • Added special attack sounds to the Tonalztics of Ralos.
    • Osmumten's Fang has had it's attack sounds adjusted.
    • The Burning claws now have a special attack sound.
    • The Inquisitor's mace now uses the correct crush sound effect.
  • Quality of Life:
    • Removed the 1-tick delay when cleaning herbs with Zahur.
    • The “Clean” option with Zahur will now check for noted herbs if the player does not have any un-noted grimy herbs in their inventory.
      • If found, it will prompt players to confirm the higher price of 1,000 coins each herb, and if the player accepts it will clean them all (or as many as the player can afford).
    • Players can now install the Mark of Darkness Helper plugin from the plugin-hub.
    • Duke Sucellus will now allow players to keep up to 4 Arder-musca poisons after the it is killed.
      • This means that players can prep for up to 3 kills at a time (6 posions, 2 used to start the kill, and 4 kept at the end of the kill).
        • To compensate for this, Duke’s health has been increased by 10% to 480.
    • The arceuus blood altar now gives slightly more experience.
      • 24.5 experience per fragment crafted, rather than 21 experience.
    • Players can now use spare dyes on Apprentice felix to trade them in for 50 abyssal pearls.
    • Players can now use a needle on the Rewards Guardian to get a new Abyssal needle if they've previously obtained one.
    • Adding logs to a campfire will now give the full experience of the log (rather than 1/3) but is now also 1 tick slower.
    • Added many new lizardman/lizardman brute spawns in the shayzien/lizardman battlefront area.
    • Players can now recolor the Lost bag with Abyssa dye.
    • The lost bag will now go to the reclaimables shop on death.
    • Iban's staff will now go to the Reclaimables shop, and can be re-purchased for 50k.
    • The Morytania legs teleport now use the correct graphic and animation.
    • The desert amulet now uses the correct teleport animation and graphics.
    • Surge spells now use the correct animation.
    • Attacking the wilderness Skotizo will now warn players that it will skull them, or renew their current skull.
      • Players will be able to select an option to never warn them again.
      • Players will only be warned one time per login.
      • More music tracks from quests/inaccessible areas have been automatically unlocked for players.
      • The player indicators plugin will no longer highlight friends who have their private set to off.
    • Players will now be guaranteed to land a freeze on Nylocas Matomenos if their magic accuracy is above a certain threshold.
  • Bug Fixes:
    • Added the Bran pet to the All pets collection log.
    • Fixed a bug where the teleport wizard interface during the tutorial was visually broken.
    • Chinchompas now have an attack speed of 3 when the short fuse attack style is selected.
    • Fixed a bug where the unlocked music track list was not working correctly.
      • Many tracks that were unlocked were showing up as red and some locked tracks were showing up as green.
    • Fixed a bug where tile markers were sometimes not showing up until you marked a new tile.
    • Fixed a bug where the whisperer would rush players to attack them with melee when it spawned.
    • Hunter rumour rare part drop rates for birds have been changed from 1/50 to 1/20.
      • The pity rate will have also changed from 1/100 to 1/40.
    • Fixed a bug where players would only get 57 minutes at Blast furnace instead of 60 minutes.
    • Fixed a bug where using the Chugging barrel interface to add doses would sometimes not properly add the potion doses.
    • Players can now fill their empty vials using the gauntlet fishing spots.
    • Fixed an issue with xp drops not showing up sometimes in PvP.
    • Calamity armour can now be found in the trading post item search interface.
    • The trading post item search interface will now show the robes of ruin set pieces.
    • Removed certain npc's from the Killcount log, such as egg, boulder, etc..
    • Fixed a bug where adding digweed to a potion before it was complete wouldn't provide bonus exp/points.
    • Blue moon spear / set fixes:
      • The Blue moon set effect (Frostweaver) will now occur regardless of whether you froze/binded your target.
        • The set effect will also process more quickly to hit your enemy with the melee attack, matching OSRS’s delay.
      • The Spear’s special attack (Break Shackles) now has the correct graphics.
    • Magic spell damage will now be applied 1 tick sooner to match OSRS.
    • Fixed a bug with the clan announce settings not working properly.
    • Players with a boosted hunter level can set use deadfall traps.
    • Lizardmen and Lizardmen brutes now use the correct animations.
    • The Special attack orb will now be highlighted in blue when the purging staff is equipped.
    • Players can now catch implings with boosted hunter levels.
    • Pheasant pet is no longer attackable.
    • Fixed a bug where the Expanded chunk loading was not working on startup.
    • Fixed a bug where the Watson teleport scroll in the Master scroll book was not working properly.
    • Damage will now be properly stalled when going through the Wilderness Agility Course obstacle pipe.
    • The PvP performance tracker plugin has been temporarily removed due to being inaccurate.
    • Echo virtus now visually shows the ancient bonus on the equipment interface.
    • Players can now properly revert Echo virtus pieces.
    • Fixed a bug where the item search interface wouldn't close properly sometimes when closing an interface.
    • Fixed a bug with magic freeze spell exp drops showing the incorrect experience on a splash.
    • Fixed a bug where the mahogany homes server bonus was not giving the proper amount of bonus points to higher tier contracts.
    • Fixed a bug where 2 dragon chainbodies would appear in the item search on the trading post.
    • Added the keymaster back to the Cerberus area.
    • Fixed a bug where the collection log overview wasn't showing the correct amount of collections logged.
    • Fixed an issue where sometimes agility obstacles would visually teleport players to the wrong area.
      • Players would notice this happening when loading new regions while doing agility obstacles, notably when using the revenant caves obstacles or the Falador rooftop agility course.
    • Fixed a bug where the “Collapse ground item menu entries” configuration on the ground items plugin would mess up certain clicks.
    • Araxxor's acid splatter special attack (White spider first) will now splash 7-8 poison projectiles randomly within 3 tiles of the player.
    • Fixed a bug with a broken icon when using the pool of refreshment in the ferox enclave.
    • Fixed a bug where some clue collection log entries were greenlogging the incorrect entry.
    • Fixed a bug with the Accursed/Thammaron/Warped sceptre built in spells not working properly.
    • The Serpentine helm will no longer envenom enemies immune to venom.
    • Fixed a bug where players could not make bloodbark or swampbark armor.
    • Creating felling axes will now warn players that it cannot be undone before creating it.

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We hope you enjoy this update! We've got some more awesome content coming up this summer, so stay tuned ;)

 

Regards,

Omicron



Posted 15 June 2025 - 08:02 PM #2

Formal
Legendary Donator

Formal
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Another incredible update. 

Thanks Omi <3


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Posted 15 June 2025 - 08:07 PM #3

Gl

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Gl
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YAMA so soon! Thank you for the update and all your work on it <3

Wilderness tag dispenser is super cool to see! And so many necessary bug fixes! Ty

Posted 15 June 2025 - 08:07 PM #4

Iron Driz
Ironman

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HUGE lets freaking go!!!! 



Posted 15 June 2025 - 08:08 PM #5

Moe

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The updates just keep coming, this one is HUGE FOR THE BOYS!!! Can't wait to try the new boss myself. Thanks Dads Omicron <3 

 

Sheeeeeeeeeeesh


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Posted 15 June 2025 - 08:18 PM #6

Q

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oh my poggers


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my spoon

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17/corp2 <3

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my besties
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Awards
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Posted 15 June 2025 - 08:22 PM #7

W
User

W
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nice one man


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Posted 15 June 2025 - 08:32 PM #8

Max

Game Moderator

Max
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This man is unstoppable. 

 

 

Thanks again Omicron


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Posted 15 June 2025 - 08:33 PM #9

A UIM
Ultimate Ironman

A UIM
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Thx Omi-daddy  <3


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Posted 15 June 2025 - 09:07 PM #10

ForesterXTi
Ironman

ForesterXTi
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Yama hype and Wildy course hype!!



Posted 15 June 2025 - 09:31 PM #11

Radagon

Veteran

Radagon
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Was not expecting yama so soon thx for the update


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Posted 15 June 2025 - 09:53 PM #12

Veruc
Super Donator

Veruc
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Amazing update boss man!



Posted 15 June 2025 - 10:45 PM #13

Orikalka
Group Ironman

Orikalka
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Thank you for the update my Lord. It's great to see the game's quality improving with each step. Looking forward to seeing what’s next in future updates. <3


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Posted 16 June 2025 - 12:54 AM #14

Solo Rat

Ironman

Solo Rat
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Huge update!

 

Thanks for this Omi!



Posted 16 June 2025 - 01:12 AM #15

Baelia

Extreme Donator

Baelia
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I did NOT expect this boss to be arriving to Alora soo soon!!  :o  How exciting!!  :D  Thank you for all the hard work!!!!!  <3



Posted 16 June 2025 - 02:15 AM #16

A

Senior Moderator

A
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Massive update! Thanks for all the hard work <3.

Posted 16 June 2025 - 03:06 AM #17

KayClignet

Donator

KayClignet
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Yes, very Nice and big update

Posted 16 June 2025 - 04:47 AM #18

Necify

Ironman

Necify
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Cheers mate!

Posted 16 June 2025 - 07:34 AM #19

Kareem Sqr
Ex-Staff

Kareem Sqr
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Huge updates Omi! <3

Posted Image

Vote | Store | Rules | Play | Support | Appeal | 2FA

Donator Benefits | Bug Report | Suggestions | Discord

- Promoted to Posted Image Server Support on December 18th 2023

- Promoted to Posted Image Server Moderator on January 24th 2024

- Promoted to Posted Image Forum Moderator on March 15th 2024


Community Awards

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Posted 16 June 2025 - 03:54 PM #20

UpChurch
Veteran

UpChurch
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great updates as always. Thanks for all the work.






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