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Suggestion: Rework Super Donator Wine Stall into a “Full Inventory” Interaction



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Posted 10 May 2026 - 05:05 PM #1

Puzzledust

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What is your suggestion?:
I’d like to suggest a QoL rework to the Super Donator thieving stall that gives jugs of wine.

Current Issue
Right now, obtaining wines requires repeated spam clicking for every individual jug. Mechanically, this creates a very repetitive interaction with no meaningful gameplay depth beyond maintaining click frequency.

The current design unintentionally encourages players to:
- spam click excessively
- use mouse macros/autoclickers
- or use browser/input recording tools to reduce repetitive strain

Even though automation is against the rules, the activity itself is one of the few remaining interactions in Alora that still heavily incentivizes repetitive single-click behavior for long periods of time.

Suggested Change
Instead of receiving:
- 1 jug of wine per click

change the stall so that:
- 1 click fills the player’s inventory with wines automatically

However:
- the total time taken should remain identical to manually spam clicking
- GP rates should remain identical
- XP gain should remain identical
- and overall efficiency should stay exactly the same as current rates

This would be purely a QoL modernization, not a buff.

For example:
- clicking the stall could initiate a short action cycle that fills the inventory over the same duration it currently takes through spam clicking
- similar to how other skilling interactions already work throughout the server


 

Is this in OSRS?:

no.
 

Has this suggestion been accepted already?:

no.
 

How would this benefit Alora?:

Alora already has many systems where a single interaction processes an entire inventory or extended skilling sequence automatically.


Examples include:
- smithing large batches
- firemaking with bonfires
- fletching
- crafting
- cooking
- woodcutting until inventory full
- fishing until inventory full
- cannonball production
- and other AFK/QoL skilling systems

In these cases, players are not expected to click once per individual resource because the gameplay value comes from the activity itself, not mechanical click repetition.

The wine stall currently feels inconsistent with the direction most modernized skilling systems already follow.

Macro Prevention / Rule Enforcement Benefit:
I also think this would genuinely reduce macro temptation in one of the most repetitive donor-zone activities.

When a system requires hundreds or thousands of identical rapid clicks with no gameplay variation, some players inevitably look for ways to automate the input itself rather than gain unfair rates.

By converting the stall into a single-interaction inventory action:
- staff would likely see fewer macro cases tied specifically to this activity
- legitimate players would have a better QoL experience
- and moderation effort could be reduced in this area

Importantly, this would not increase rewards or progression speed whatsoever — only reduce unnecessary repetitive clicking.

Donator Incentive:
Since this is a Super Donator-exclusive feature already, improving the interaction could also strengthen the perceived value of the rank without impacting overall server balance.

It would:
- make the zone feel more polished
- modernize an older interaction
- and provide a meaningful convenience perk rather than raw economic power

Because rates would remain unchanged, this stays within Alora’s usual philosophy of donor QoL over donor pay-to-win advantages.

Final Thoughts:
This suggestion is not intended to buff GP or XP rates at all.

The goal is simply to:
- modernize an outdated spam-click interaction
- align it with other inventory-based skilling systems already present on Alora
- reduce incentives for repetitive input automation
- and improve overall donor-zone QoL


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Posted 11 May 2026 - 07:01 AM #2

Kareem Sqr

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I do suggest editing your topic and use this template @Puzzledust 

 

 

What is your suggestion?:

Is this in OSRS?:

Has this suggestion been accepted already?:

How would this benefit Alora?:


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Posted 11 May 2026 - 10:02 AM #3

gim praxi
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no support plenty of content requires repetetive clicking, if you feel incentivized to bot/macro because of clicking then maybe some of the staff need to look into your account a bit closer.


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Posted 11 May 2026 - 10:49 AM #4

Puzzledust

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@ gim praxi explain why measures have been taken to minimize repetitive clicking in other skills then.... I listed several examples of other gameplay mechanics that already do this. In fact, the entire thieving skill as a whole is already a massive QoL change from vanilla OSRS. So, why would this small change matter at all?  :huh:



Posted 11 May 2026 - 11:18 AM #5

gim praxi
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@ gim praxi explain why measures have been taken to minimize repetitive clicking in other skills then.... I listed several examples of other gameplay mechanics that already do this. In fact, the entire thieving skill as a whole is already a massive QoL change from vanilla OSRS. So, why would this small change matter at all?  :huh:

this isnt osrs, if you prefer that gameplay, go play it.


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Posted 11 May 2026 - 11:24 AM #6

Puzzledust

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@ gim praxi listen, I understand reading comprehension isn't everyone's forte, but you can't be serious. Not once did I mention preferring OSRS's gameplay. I'm stating that the entire thieving skill as a whole in Alora as compared to OSRS, is much easier. Giving a small QoL change to a single stall in the super donator zone to encourage donations AND encourage the use of the stall (because currently, it's dead and has been) should not ruffle your feathers buddy.



Posted 11 May 2026 - 05:22 PM #7

gim praxi
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@ gim praxi listen, I understand reading comprehension isn't everyone's forte, but you can't be serious. Not once did I mention preferring OSRS's gameplay. I'm stating that the entire thieving skill as a whole in Alora as compared to OSRS, is much easier. Giving a small QoL change to a single stall in the super donator zone to encourage donations AND encourage the use of the stall (because currently, it's dead and has been) should not ruffle your feathers buddy.

no support bad idea is bad


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Posted 11 May 2026 - 05:42 PM #8

Puzzledust

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@ gim praxi Brother, you read at a second grade reading level. You don't even know what the idea is lmao. 



Posted 11 May 2026 - 07:39 PM #9

A UIM
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Overall I guess support? I cant see its really needed given you can just buy wines from multiple places - Varlamore for example. I've always considered this to be more of a theiving training method than actually trying to collect wines.
 


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Posted 12 May 2026 - 10:02 AM #10

Green eyes
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I honestly support 

 

Why? Because :

 

If agility wasnt a pain in the ass enough.. now you have to spam-click a stall.

 

Cmon man, lets wake tf up.

 

This sht already exists with fishing, i dont see Any reason why we couldnt have a move enjoyable stealing-experience.



Posted 12 May 2026 - 10:32 AM #11

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Love the presentation of this suggestion. Very high quality post.

As for the suggestion itself, I’m not opposed to the implementation. I would like to see a reduction in GP produced since you’re effectively guaranteeing an inventory vs. I get tired after 3 and leave. Exp would need to be considered as well but less worried about that honestly.

Another idea, add the 1 click benefit as a higher tier perk. Green donor gets access, blue donor gets 1 click?
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Posted 01 September 2026 - 07:36 PM #12

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Issue with your example is; those actions either provide you with materials, or they consume materials.

A fully afk method that provides you with gold is not something we're looking to add.


Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+.


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