Jump to content


Photo

Suggestion: Rework Super Donator Wine Stall into a “Full Inventory” Interaction



  • Please log in to reply
10 replies to this topic

Posted 10 May 2026 - 05:05 PM #1

Puzzledust

Super Donator

Puzzledust
Posts: 8
Likes: 5


  •  Member since:
    10 Apr 2026

    • Time spent:
      2d 8h 12m 7s

  •  Total level:
    2,277

What is your suggestion?:
I’d like to suggest a QoL rework to the Super Donator thieving stall that gives jugs of wine.

Current Issue
Right now, obtaining wines requires repeated spam clicking for every individual jug. Mechanically, this creates a very repetitive interaction with no meaningful gameplay depth beyond maintaining click frequency.

The current design unintentionally encourages players to:
- spam click excessively
- use mouse macros/autoclickers
- or use browser/input recording tools to reduce repetitive strain

Even though automation is against the rules, the activity itself is one of the few remaining interactions in Alora that still heavily incentivizes repetitive single-click behavior for long periods of time.

Suggested Change
Instead of receiving:
- 1 jug of wine per click

change the stall so that:
- 1 click fills the player’s inventory with wines automatically

However:
- the total time taken should remain identical to manually spam clicking
- GP rates should remain identical
- XP gain should remain identical
- and overall efficiency should stay exactly the same as current rates

This would be purely a QoL modernization, not a buff.

For example:
- clicking the stall could initiate a short action cycle that fills the inventory over the same duration it currently takes through spam clicking
- similar to how other skilling interactions already work throughout the server


 

Is this in OSRS?:

no.
 

Has this suggestion been accepted already?:

no.
 

How would this benefit Alora?:

Alora already has many systems where a single interaction processes an entire inventory or extended skilling sequence automatically.


Examples include:
- smithing large batches
- firemaking with bonfires
- fletching
- crafting
- cooking
- woodcutting until inventory full
- fishing until inventory full
- cannonball production
- and other AFK/QoL skilling systems

In these cases, players are not expected to click once per individual resource because the gameplay value comes from the activity itself, not mechanical click repetition.

The wine stall currently feels inconsistent with the direction most modernized skilling systems already follow.

Macro Prevention / Rule Enforcement Benefit:
I also think this would genuinely reduce macro temptation in one of the most repetitive donor-zone activities.

When a system requires hundreds or thousands of identical rapid clicks with no gameplay variation, some players inevitably look for ways to automate the input itself rather than gain unfair rates.

By converting the stall into a single-interaction inventory action:
- staff would likely see fewer macro cases tied specifically to this activity
- legitimate players would have a better QoL experience
- and moderation effort could be reduced in this area

Importantly, this would not increase rewards or progression speed whatsoever — only reduce unnecessary repetitive clicking.

Donator Incentive:
Since this is a Super Donator-exclusive feature already, improving the interaction could also strengthen the perceived value of the rank without impacting overall server balance.

It would:
- make the zone feel more polished
- modernize an older interaction
- and provide a meaningful convenience perk rather than raw economic power

Because rates would remain unchanged, this stays within Alora’s usual philosophy of donor QoL over donor pay-to-win advantages.

Final Thoughts:
This suggestion is not intended to buff GP or XP rates at all.

The goal is simply to:
- modernize an outdated spam-click interaction
- align it with other inventory-based skilling systems already present on Alora
- reduce incentives for repetitive input automation
- and improve overall donor-zone QoL



Posted 11 May 2026 - 07:01 AM #2

Kareem Sqr
Global Moderator

Kareem Sqr
Posts: 902
Likes: 812
Clan: Alora
Location: Under My Bed




  •  Member since:
    24 Oct 2023

    • Time spent:
      192d 46m 57s

  •  Total level:
    2,277
    Awards

I do suggest editing your topic and use this template @Puzzledust 

 

 

What is your suggestion?:

Is this in OSRS?:

Has this suggestion been accepted already?:

How would this benefit Alora?:


dLoAF8lb_o.gif

Vote | Store | Rules | Play | Support | Appeal | 2FA

Donator Benefits | Bug Report | Suggestions | Discord

- Promoted to hDNR4Y0.png Server Support on December 18th 2023

- Promoted to wsszlCf.png Server Moderator on January 24th 2024

- Promoted to m47GP7t.png Senior Moderator on March 15th 2024

- Resigned from m47GP7t.png Senior Moderator on May 29th 2025

- Re Joined the team as m47GP7t.png Senior Moderator on November 2nd 2025

- Promoted to sb5CFxz.png Global Moderator on January 30th 2026


Community Awards

Spoiler

Posted 11 May 2026 - 10:02 AM #3

gim praxi
Group Ironman

gim praxi
Posts: 9
Likes: 0



  •  Member since:
    10 Apr 2026

    • Time spent:
      1d 36m 52s

  •  Total level:
    2,277
    Awards

no support plenty of content requires repetetive clicking, if you feel incentivized to bot/macro because of clicking then maybe some of the staff need to look into your account a bit closer.


SBcAwhi.png


Posted 11 May 2026 - 10:49 AM #4

Puzzledust

Super Donator

Puzzledust
Posts: 8
Likes: 5


  •  Member since:
    10 Apr 2026

    • Time spent:
      2d 8h 12m 7s

  •  Total level:
    2,277

@gim praxi explain why measures have been taken to minimize repetitive clicking in other skills then.... I listed several examples of other gameplay mechanics that already do this. In fact, the entire thieving skill as a whole is already a massive QoL change from vanilla OSRS. So, why would this small change matter at all?  :huh:



Posted 11 May 2026 - 11:18 AM #5

gim praxi
Group Ironman

gim praxi
Posts: 9
Likes: 0



  •  Member since:
    10 Apr 2026

    • Time spent:
      1d 36m 52s

  •  Total level:
    2,277
    Awards

@gim praxi explain why measures have been taken to minimize repetitive clicking in other skills then.... I listed several examples of other gameplay mechanics that already do this. In fact, the entire thieving skill as a whole is already a massive QoL change from vanilla OSRS. So, why would this small change matter at all?  :huh:

this isnt osrs, if you prefer that gameplay, go play it.


SBcAwhi.png


Posted 11 May 2026 - 11:24 AM #6

Puzzledust

Super Donator

Puzzledust
Posts: 8
Likes: 5


  •  Member since:
    10 Apr 2026

    • Time spent:
      2d 8h 12m 7s

  •  Total level:
    2,277

@gim praxi listen, I understand reading comprehension isn't everyone's forte, but you can't be serious. Not once did I mention preferring OSRS's gameplay. I'm stating that the entire thieving skill as a whole in Alora as compared to OSRS, is much easier. Giving a small QoL change to a single stall in the super donator zone to encourage donations AND encourage the use of the stall (because currently, it's dead and has been) should not ruffle your feathers buddy.



Posted 11 May 2026 - 05:22 PM #7

gim praxi
Group Ironman

gim praxi
Posts: 9
Likes: 0



  •  Member since:
    10 Apr 2026

    • Time spent:
      1d 36m 52s

  •  Total level:
    2,277
    Awards

@gim praxi listen, I understand reading comprehension isn't everyone's forte, but you can't be serious. Not once did I mention preferring OSRS's gameplay. I'm stating that the entire thieving skill as a whole in Alora as compared to OSRS, is much easier. Giving a small QoL change to a single stall in the super donator zone to encourage donations AND encourage the use of the stall (because currently, it's dead and has been) should not ruffle your feathers buddy.

no support bad idea is bad


SBcAwhi.png


Posted 11 May 2026 - 05:42 PM #8

Puzzledust

Super Donator

Puzzledust
Posts: 8
Likes: 5


  •  Member since:
    10 Apr 2026

    • Time spent:
      2d 8h 12m 7s

  •  Total level:
    2,277

@gim praxi Brother, you read at a second grade reading level. You don't even know what the idea is lmao. 



Posted 11 May 2026 - 07:39 PM #9

A UIM
Ultimate Ironman

A UIM
Posts: 193
Likes: 142
Location: Straya Mate



  •  Member since:
    02 Mar 2024

    • Time spent:
      66d 5h 50m 46s

  •  Total level:
    2,277
    Awards

  •  11 bugs found

Holy text wall batman


Overall I guess support? I cant see its really needed given you can just buy wines from multiple places - Varlamore for example. I've always considered this to be more of a theiving training method than actually trying to collect wines.
 


Loot Tracker & Accomplishments

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Spoiler


200M's
4.6B Total XP Achieved 21/11/2025 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Spoiler

 

Awards

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Spoiler

Posted 12 May 2026 - 10:02 AM #10

Green eyes
Super Donator

Green eyes
Posts: 101
Likes: 89
Location: Silent hill


  •  Member since:
    20 May 2017

    • Time spent:
      13d 8h 21m 41s

  •  Previous username:
    Kyle Crane

  •  Total level:
    2,277
    Awards

  •  5 bugs found

I honestly support 

 

Why? Because :

 

If agility wasnt a pain in the ass enough.. now you have to spam-click a stall.

 

Cmon man, lets wake tf up.

 

This sht already exists with fishing, i dont see Any reason why we couldnt have a move enjoyable stealing-experience.



Posted 12 May 2026 - 10:32 AM #11

Cmdr Data

Game Moderator

Cmdr Data
Posts: 219
Likes: 151



  •  Member since:
    24 Mar 2018

    • Time spent:
      38d 10h 41m 40s

  •  Total level:
    2,277
    Awards
Love the presentation of this suggestion. Very high quality post.

As for the suggestion itself, I’m not opposed to the implementation. I would like to see a reduction in GP produced since you’re effectively guaranteeing an inventory vs. I get tired after 3 and leave. Exp would need to be considered as well but less worried about that honestly.

Another idea, add the 1 click benefit as a higher tier perk. Green donor gets access, blue donor gets 1 click?
Ironman Account: Olllivander




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users


This topic has been visited by 45 user(s)