What is your suggestion?:
So I have been thinking all week to find a solution where team Chambers of Xerics would be more profitable and this is what I came up with.
According to @Omicron his reaction to my topic that was earlier posted points do matter in Chambers. I know that alot of players do think otherwise but let's put it like this. You may have encountered some players that would get a purple by having 0 points, well I can tell you this, I have encountered more players that would get a purple on higher points.
Upon running my tests last week I've also seen that team Chambers of Xerics do earn a lot less points as solo's, and the rooms are alot more easier if you compare it to solo's... So I wanted a solution that would keep solo's the same for people that would like to do solo's. But for the players that do like doing teams more profitable.
My solution to this is to increase the increments (hp that is added to the npc) per person that has entered the raid. So that more points will be gotten for each person throughout the raid.
- More loot for team CoX (Solo CoX would be still the best rates, it would just be more worth doing team raids than it currently is.
- Does not affect solo's how some people like it
- The raid will be a little bit longer & more fun
Is this in OSRS?:
It would make the scaling a bit more realistic.
Has this suggestion been accepted already?:
How would this benefit Alora?:
It would make team raiding more fun and profitable.