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Roast Master

Member Since 25 May 2019
Previous Username: Group HiH
Offline Last Active Dec 28 2022 07:06 PM
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#330868 [QoL] Eating & Gearing in Bank!

Posted by Chromecast on 09 January 2020 - 07:01 AM

What is your suggestion:
Being able to gear and eat while being inside the bank interface

Is this in Oldscool Runescape:
As of the last update it is
 
Eating, Drinking and Equipping with the Bank Open
You can now eat food, drink potions (or any other liquids you fancy) and equip items from your Inventory while the Bank or Deposit Box interfaces are open.
You can toggle this option on and off via the Bank Settings Panel, which will also change the option for Deposit Boxes.
-- Source

 
How would this benefit Alora?
Since the bank-tag suggestion got declined this would benefit all types of player in gearing whenever they are preparing for the next activity or adventure they embark on!
 
 
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#330668 Chambers of Xeric Drop Rates from 10,000+ kc

Posted by Lynyrd on 07 January 2020 - 11:54 PM

Chambers of Xeric Drop Rates from 10,000+ kc

 

 

With the fantastic help of the boys in the Dynasty Clan, we threw together the collection logs of 25+ players to get a very rough estimate of the drop rates of the loot from CoX. Now, obviously these aren't the exact rates as many things are supposed to affect the rewards (donator rank, points, deaths, etc.), but I reckon these numbers are in the ballpark of what the rates really are.

Without further ado, these are the final numbers for 10,000+ kc at Chambers of Xeric:

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I am very pleased to present the accumulation of contributions from dozens of players:
 

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Credits:

SwaggydabzzzKHARYLLFRoast Master2 Ridiculous

SuperiorIQ • Taxic9 • RoofyDoofyelite yin

LTG ArrowEim ash • ExistorDragon SinCronLad

TerraPhreak • Keviin Iron • t s • OCE Vajyena • Eim Smalls

beans n cakeKarleegim deathkidAsshole jokeGigawatt

 

 

Thank you to everybody who made this possible, and a massive shoutout to Doofy for helping me to compile these numbers!

We are going to continue to update these numbers and see how the rates change as the kc increases. Are you curious on how this continues? Well then you'd better head over to the Immortal Dynasty page... ;)

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#329157 Superior Slayer | List of all npcs that upgrade

Posted by GIM Flex on 29 December 2019 - 06:17 PM

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Normal Variant;
 Crawling Hand

Superior Variant;

Crushing Hand

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Combat level: 45
Hitpoints: 55
~ No unique Mechanics ~

 

Normal Variant;
 Cave Crawler

Superior Variant;

Chasm Crawler

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Combat level: 68
Hitpoints: 64
~ No unique Mechanics ~

 

Normal Variant;
 Banshee

Superior Variant;

Screaming Banshee

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Combat level: 70
Hitpoints: 60
~ No unique Mechanics ~

 

 

Normal Variant;
 Rock Slug

Superior Variant;

Giant rockslug

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Combat level: 86
Hitpoints: 77
~ No unique Mechanics ~

 

Normal Variant;
 Cockatrice

Superior Variant;

Cockathrice

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Combat level: 89
Hitpoints: 95
~ No unique Mechanics ~

 

Normal Variant;
 Pyrefiend

Superior Variant;

Flaming Pyrelord

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Combat level: 97
Hitpoints: 126
~ No unique Mechanics ~

 

Normal Variant;
 Infernal Mage

Superior Variant;

Malevolent Mage

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Combat level: 162
Hitpoints: 172
~ No unique Mechanics ~

 

Normal Variant;
 Bloodveld

Superior Variant;

Insatiable Bloodveld

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Combat level: 202
Hitpoints: 380
~ No unique Mechanics ~

 

Normal Variant;
 Bloodveld

Superior Variant;

Insatiable Mutated Bloodveld

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Combat level: 278
Hitpoints: 411
~ No unique Mechanics ~

 

Normal Variant;
 Cave Horror

Superior Variant;

Cave Abomination

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Combat level: 206
Hitpoints: 130
~ No unique Mechanics ~

 

Normal Variant;
 Aberrant Spectre

Superior Variant;

Abhorrent Spectre

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Combat level: 253
Hitpoints: 275
~ No unique Mechanics ~

 

Normal Variant;
 Devient Spectre

Superior Variant;

 Repugnant Spectre

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Combat level: 335
Hitpoints: 390
~ No unique Mechanics ~

 

Normal Variant;
 Dust Devil

Superior Variant;

Choke Devil

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Combat level: 264
Hitpoints: 300
~ No unique Mechanics ~

 

Normal Variant;
 Kurask

Superior Variant;

King Kurask

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Combat level: 295
Hitpoints: 420
~ No unique Mechanics ~

 

 

Normal Variant;
 Basilisk Knight

Superior Variant;

Basilisk Sentinel

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Combat level: 358
Hitpoints: 550
~ Mirror or V's shield required;
Basilisk sentinel attacks with magic & melee and also has a special attack in which they will fire a red coloured orb at your players tile. To avoid click off your current tile and let it explode before attacking again, known to hit 35s+~

 

Normal Variant;
 Nechryael / Greater Nechryael

Superior Variant;

Currently N/a Nechryarch To be fixed

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Combat level: 300
Hitpoints: 320
~ No unique Mechanics ~

 

Normal Variant;
 Gargoyle

Superior Variant;

Marble Gargoyle

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Combat level: 349
Hitpoints: 270
~ Marble gargoyles can throw a grey ball occasionally hitting up to 38 on a player and immobilizing them, can be avoided by clicking a tile away. ~

 

Normal Variant;
 Abyssal Demon

Superior Variant;

Greater Abyssal Demon

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Combat level: 342
Hitpoints: 400
~ Abyssal Demons have a unique special attack, teleportation around the player while still hitting you. Without protection prayers are known to frequently hit 20s.~

 

Normal Variant;
 Dark Beast

Superior Variant;

Night Beast

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Combat level: 374
Hitpoints: 640
~ Night beasts have a magic special attack in which resemble a fire blast covering a 3x3 square. This magic account should never actually kill you and can be avoided by clicking away, but best to just tank through it and delivery the maximum damage. ~

 

 

Normal Variant;
 Smoke Devil

Superior Variant;

Nuclear Smoke Devil

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Combat level: 374
Hitpoints: 640
~ No unique Mechanics ~

 

 

 

 

 

If you guys notice any mistakes, errors or anything I just plain missed, Send me a private inbox or a private message inbox on Gim Flex for quickest results.

Hope this guide assists you with getting to know your slayer npc's! I definitely found out some new things while even writing it up!

          ~ Love Flex.




#330405 Immortal Dynasty Clan

Posted by Benji au on 05 January 2020 - 04:00 PM

Account name: Benji Au

 

Account Type: Normie

 

Discord: Benji #8135

 

Time-zone: (GMT +10)

 

Playtime: 7nJt4aE.png

 

Game stats: CJZCDCi.png

 

PVM Gear: EG3Tyeh.png

 

Are you in any other clans? (If so, which one?) No.

 

Reason for joining: Doofy asked me.




#330255 Mouse Wheel to Move Ingame Camera

Posted by No CBs on 04 January 2020 - 05:55 PM

IF YOU ARE HAVING ISSUES WITH MOVING THE CAMERA IN GAME WITH YOUR MOUSE WHEEL PLEASE READ BELOW.

 

Hello, if you are experiencing issues with moving the camera in game with your mouse wheel then locate where your Java is installed.

 

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This is the only version of Java or anything to do with Java that I have on my PC.

____________________________________________________________________________________________________________________

 

Usually the issue is because you have more than 1 version of Java installed which then bugs the camera with the mouse wheel. I have been asked numerous times about this situation and what they can do to fix this issue. As you can see below this is a screenshot of one of the issues a player was having and this is what he sent me regarding Java versions.

 

Simply just uninstall all of these and then reinstall Java to the latest update you possibly can. This should fix your issue regarding the mouse wheel and moving the camera with it.

 

If this did not work. Try downgrading one version of Java and then try again. 

 

* If the issue still is not fixed after this. Please make a thread here regarding this situation so it can be looked into further by the Staff Team of Alora: 

 

https://www.alora.io...hnical-support/

 

 

- Real Try




#329056 December 2019 MOTM (Winner)

Posted by oijnmukfvrg on 29 December 2019 - 07:22 AM

Hey guys,


This months winner (December 2019) is
SuperiorIQ  Check your donation manager within 48 hours for your 3 bonds! You have also won a forum award and will be on the front page for the entire month.


Thank you to everyone who voted and participated! See you guys next month.

 

 

Kaamea

Alora Administration Team

 



#322996 ........did we killed hcim? xddd!

Posted by Horror on 26 November 2019 - 07:47 AM

1st day after retiring & my opps still getting bodied ;///////

why he had rev brace he is NOT close 2 revenant cave lol!!!!!!!!!!!!!!!!!!!!!  B)  wat a dumb noob!!!

 

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#319263 Construction additions

Posted by Ra on 28 October 2019 - 08:30 PM

Hey, I would like to mention what is missing in your house that you cannot build at the moment. For starters, I realized that the theme space ( http://prntscr.com/ppetx7 ) can't be built as it is not coded. i tried making the volcanic theme for the superior garden. ( http://prntscr.com/ppeu3b ) I would like to add that the blue dye needed for the otherworldly theme isn't available either. I believe it is attainable in Draynor from Aggie or Pollnivneach. Secondly, I would like for Papyrus to be added in the construction supply store as it's only available in these stores: 

Jiminua's Jungle Store (15 coins) and Obli in Shilo Village (11 coins) Aemad's Adventuring Supplies. in East Ardougne (13 coins).

 

Papyrus is used for these in the house : http://prntscr.com/p...scr.com/ppfaf9 

Third, I believe all this one takes is coding as I don't think the portals work. So basically, the portal in the portal do not activate and you cannot use the scrying http://prntscr.com/ppfbjj . You need to have the proper runes for the teleport for the portal to activate. 

Fourth, this is also just a coding issue. The topiary space needs coding to make a bush. http://prntscr.com/ppfmtt 
 

Fifth, this one is mainly just a coding issue also. The curtain space isn't available and does nothing when clicked on. http://prntscr.com/ppfoqv 

 

Sixth, the whole dungeon mechanism does not work what so ever. Adding this would be such a nice addition since it adds 4 more room options to your house. Once again, this just needs coding I believe.

 

Lastly, the undead combat dummy in the combat room. Clicking on the attack option does nothing. like the others, I believe it just needs to be coded.

This is it for my suggestions concerning the POH. If there are other things that i may have missed please let me know. 

Thanks for reading, hope you all agree with this.


Yours truly,

Konic


EDIT : I would like to add that the rune display case does not work either. It is not coded.  http://prntscr.com/prnqqp

 

Also, I have tried building the spirit tree chain and neither of them were working. http://prntscr.com/prnqdl




#319171 Celebrating 3 years of Alora! HUGE drop party and Giveaways!

Posted by Ultistic on 28 October 2019 - 08:09 AM

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Hello brothers!

 

Next week we will be hosting a HUGE drop party for 3 years of Alora. If you guys have been around for a while we have done 2 of these in the past and they have had a huge turnout.

 

Big shout-out to Omicron, Staff Team and most importantly the community for keeping Alora going for 3 years. With that being said, lets get into the details of the drop party! :PogChampa: :PogChampa: :PogChampa:

 

Also, for everyone who leaves a like on this topic, you will be entered to win 1 Cosmetic/Ultimate mbox each! Only 1 entry per person as we will be checking (no liking on multiple accounts, they will NOT count). There will be 5 total winners so everyone that likes the topic will be put into a random number generator and rolled, if it lands on your number, you will win the prize. Best of luck to everyone!

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Date of Drop Party and Giveaways: 11/3/19

(11/4 is the official day Alora went live BUT with it falling on a Monday, we would much rather do it on Sunday)

 

Location of Drop Party: ::event

 

Time of Drop Party: 1PM EST (5PM Server Time)

 

 

If you wish to donate to this drop party, Pm myself or any Admin in-game or on forums and you will be given a shout out down below and in the video/stream I make of this drop party. Thank you to everyone who has donated/will be donating! :PepeLove: :PepeLove:

 

 

Bank pics: (will be updated a few times during the week)

Thank you to Doofy for organizing the bank <3

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Donations:

Josh - 25B (i dare you to take this spot)

Sassafras - 3.3B
UIM Gp - 1.5b

To Gain - 1.3B

Death Kid - 1.2B

Gfxez - 751m

Paine - 750m

Doofy - 600m

RM - 585m

Mack - 502m

Draisaitl - 501m

Carol - 500m

J Boogs - 290m

Jisoo - 275m

Kopjekoffie - 275m

Moe - 250m

Liquid pure - 245m

Morgen - 240m

7ashkal - 235m

Bigcat - 125m

Hard dance - 120m

Gytis8652 - 110m

Real try - 100m

Kingtoirons - 100m

Enslaving - 100m

No - 100m

Matzy - 90m

Balgeroth - 80m

Elrow - 80m

Lithuania2 - 70m

Sunset - 65m

Fluffy Tuffy - 50m

SuperiorIQ - 50m

Folivora - 50m

Realism fred - 50m

CrankedDT - 50m

Draciul - 35m

Policija - 33m

Onlyrange - 30m

Yugijames - 15m

Iron Stylez - 10m

Nh Jheez - 1.2B (Refunded)

 

 

Videos from the previous 2 drop parties:







#315920 Dynasty's 6th month of Raids

Posted by Chicken be on 29 September 2019 - 04:44 AM

Hello Everybody and welcome to Dynasty's Sixth month of Cox and Tob Loot!

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If you're Interested in Join our Clan click on the image above^^ or Click Here.

 

Hope Fully we'll see you next month with a BETTER loot...

 

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Drop Count Leaderboard

 

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#307895 Ironman modes ''custom'' xp rates.

Posted by Aritus on 30 July 2019 - 02:48 AM

There are a few reasons why I do NOT support this suggestion, due;

 

Reason 1: If this was a thing, then it should be a thing since the start of Alora, not after nearly 3 years. EIM / Gim / Classic / Realism came to Alora for a reason. It will devalue any other game mode if you could customise your experience rate.

 

Reason 2: It would make the highscore base too scuffed due to so many devided type of exp rate. I rather keep it like this.

 

Reason 3: I'm gonna take the HCIM as an example; People takes the HCIM x8 mode as a challenge since it's a fairly low exp rate game mode with the risk of 1 death. It will devalue the HCIM game mode if you could pick the x8 exp rate as a regular ironman also and not risking a death on that game mode.




#307532 Dynasty's achievements

Posted by Eim ash on 27 July 2019 - 10:36 PM

Welcome to Dynasty's markable drops / achievements.. #3
 

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If you're Interested in Join our Clan click on the image above^^ or Click Here.

 

 Lets start off by all the 200ms, dynasty got so far  :rolleyes:

 

 

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If you're a pet hunter you can skip ;) but some are deserved tho =]

 

Stalking You Obtained a Hellpuppy at kc #53... rip danny

6571da4098a50253a64ac53ba8c57b4c.png

Free June Got TWO venenatis pets in under 15kc gap!

d0dfac36f7aa7187c77da7893a6239f9.png

UIM Goklok Trust me that's real...UIM's are so lucky..

762dded90aa3dcda983a7cdbefa2f67b.png

Eim Smalls Received ToB Pet! sadly its his first drop but it's a cool ass pet

2a5a137e6332bdb046d6c829435d254c.png

EIM RB25DET Cool cute pet, not low kc but low enough :P rip Chase legend

67c0b67752304fc8761d5f22a729230a.png

LowTemperr have gotten venenatis pet at 145kc! pog

236ec7d9d9c9ae752b93a6d9f99fb768.png

Realism mode gotten a House pet at low ass xp :o (first house pet in realism?)

e948f233f349be8301fbf2f3b83a4c0b.png

SuperiorIQ have gotten his 3rd tanger loot and 3rd baby chinchompa at low xp...3rd..

and another low RC pet...AND skotos pet at his first kill...Insane mofo

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GIM Red Got 2 RC pet in 1.6m gap...I want that pet :c

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Skimz at 10kc...rip everyone hunting it :P

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EIM RB25DET got thieving pet Rocky at 1.4m xp...pretty low =]

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ruby arrow Received Hydra pet :o wouldn't say low af but low enough too

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INSERT IRON Doing guam and got herbi...

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Foundational That's a cool pet...yet rip ely

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Now the deserved ones...

Chicken be Got his first farming pet at 200m xp :o

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elite yin Finally got his skotos pet at 73kc lul

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Myerk finally got this pet (spawns at ::Event) =]

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Now into personal bests on bosses and raids!

elite yin getting shit ton of records :o It might look easy but it isn't..

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elite yin and 2 dynasty members iron 2ridic and Myerk with 2 others helping them breaking the record of fastest Tob! username v2 and Toxic Prick 

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iron 2ridic beating record twice of inferno

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Bendzo and Chicken be both in dynasty beating Cox record with Ploppaz,Maxy,danny,joey and odenextreme.

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Myerk beat Dawn record with a clean 1 minute

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Now Into the rigged drops..

pure pethunt got visage using a pet booster...pet booster=drop booster??

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Iron catz received 2 zenytes in 2 kills...

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UIM Goklok got Sotd at 20kc after his pet at 15kc...I want this damn staff..

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LowTemperr Got hydra's claw at 79kc...rip Local Pub

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Have a seat Got visage from KBD and Steel dragons in 1 day..rip Steel Nogan

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GIM Smicker Got visage from a lava dragon.. at low kc too...

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Now Into the Small AND Big achievements,from raids too...

After a Couple tries finally IHC gets inferno done AND gets his comp cape

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ruby arrow Finally gets his first drop at 66kc in Cox!

Then at 82 kc he gets a double p scrolls!

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UIM Goklok got his first raids drop at 2kc..

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SuperiorIQ and Bendzo and Chicken be gotten a Dynasty raid drop package! :P

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Dragon Sin finally have done Inferno!

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GIM Smicker got a double drop in raids!

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Politos have gotten his first Cox drop!

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Bendzo Has gotten 3rd olmlet Pet at 908kc! and 2nd t bow at 913 "Can't wait to not get a t bow" :P

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Classicgirl finally completed Inferno!

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group hih gotten a double drop in Cox!

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CHANGING got his first Cox drop at kc #80, a not bad drop too

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Myerk finally maxed his classic, long grind

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Bendzo completed 1000 Cox..not bad loot too

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CMF Beers completed 250 Cox..

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J boogs done his biggest achievement, and in 200m slayer he opened / got total of 160 brim stone keys! the loot is down below..

 

https://www.alora.io...chievement-yet/

https://www.alora.io...brimstone-keys/

Bendzo Finally completing Cox at 1031 kc!

and his 3rd t bow at 1048kc!

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iron loco92 Got a double Cox drop!

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Dragon Sin Got his t bow at 208 kc :o lucker

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Now the BIGGEST Achievement of the month, finally Swaggydabzzz have gotten The olmlet pet! at 756kc!...meme is dead :c

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-Dynasty-




#307050 Finnish police officers escort lost Lithuanian cave explorers to safety; Para...

Posted by Horror on 24 July 2019 - 02:06 PM

Revenant caves are VERY dangerous and confusing. 
Please remember to bring a MAP before exploring dangerous underground structures.
Thankfully our officers were able to escort these lost tourists to safety.

-Police Chief Horror.

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#306404 Wilderness Revival

Posted by Kitty is bad on 21 July 2019 - 08:36 AM

Hello fellow Alorians! Sarah AKA Kitty Is Bad/Issiel/Katfish/3WayScripter/Planked Bank here! This thread will very much be in the same format as my previous PVP suggestions thread. The goals of these suggestions will be as follows:

  • Revive the wilderness - It's currently dead.
  • Create incentives for both regular accounts and ironmen to enter the wilderness
  • Making PKing more consistent and rewarding.

I am writing this as a player who enjoys and plays Alora in nearly every aspect. I've had around 5 ironmen accounts in the past, and currently am playing one and advancing it quite far. However, I am also a PKer as a part of #Peeks and #LMB. That means that suggestions will be balanced and, as far as I'm able to, avoid bias towards either ironman or PKers. The wilderness is supposed to have a 'High risk, high reward' sort of feel to it- Currently, there is very little reward, and the risk isn't very high either. These changes will hope to return to that mentality, which will breathe life into a whole world of content for all players, PKers and PVMers alike. With that said, let's get into suggestions! 
 

  • Wilderness Slayer Tier Upgrade [Chance]

Add a chance (50% seems balanced in my eyes) for the highest tier mysterious emblem to be upgraded after killing the final NPC for your wilderness slayer task. This of course means that they have to risk the tier for at least the last kill of their task.

 

EDIT: Another suggestion is to make it per kill on task so players have to risk the emblem over their entire task. Something like .01% x NPC HP per kill chance of upgrading (For reference, it'd be a 1.16% chance for a hellhound on task. in this case). Thanks to @Blackpoiint for the suggestion!

 

Currently, Wilderness slayer isn't.. very worth it for normal accounts or ironmen. There has been the recent addition of Larran keys (That will be discussed in just a moment), but still it is hard for normal accounts to find value in wilderness slayer. It has added risk with only the added benefit of tier 1 drops and slightly increased slayer points. Adding this will give normal players the chance to earn PKP for imbues or the store, which will increase the worth of wilderness slayer.

 

  • Larran's Keys

Buff drop rate of Larran's Keys, making them as common, or in my opinion, more common than brimstone keys. Have them auto-lose on death if not already (Did 4 tasks, didn't get a single key to test that). Perhaps use a formula similar to PVP armor/weapon drops that would increase chances of drop rate based on NPC level and wilderness level.

 

Brimstone keys are wonderful- Rather consistent, great rewards, making even the most boring slayer tasks have an element of small surprise and enjoyment from them. Larran's Keys should increase the worth of doing wilderness slayer, but currently they are so rare that it just isn't worth it to risk your gear in the wilderness to try to achieve them. Making them more common would increase the reward of doing wilderness slayer, something that is definitely lacking.

 

  • Rev Cave Risk

Add a required GP risk to entering the rev caves, at least enough to reward PKers a tier-up.

 

Currently, any lvl 40 can enter rev caves without much risk of PKers, risking whatever they want. I see many iron-scim wielding ironmen sprint into the caves and get strong emblem drops, rev weapons, supplies, for no risk and no reason to PK them. This will also dissuade multi-logged scouts that is technically breaking the rules, but are near impossible for non-staff players to catch and report. This will increase PKing activity near revs, which is usually pretty accessible to anybody with a couple buddies or a clan since it is a muli-combat zone.

 

  • Supply Chests

The following are suggestions to the supply chest:

  • Increase combat level to open (100+)
  • Increase risk required to open (1m+)
  • Prevent log-out (including x-log) for the duration of teleblock OR increase teleblock timer to 5 minutes and allow log out.

The supply chest is beyond overpowered in its current state for ironman. I'd say I go to 30% of supply chests on days I'm playing alora, and every time I go, I see accounts who are barely risking the required amount (200k at the moment, IIRC), and such a low combat that only pures could attack them. For being so profitable as an ironman for supplies, and for regular accounts for PVP armor/weapons, there should be an added risk required to open them. Currently, as well, if you get the chest you can instantly log-out to remove the teleblock. By removing that option, or increasing the teleblock timer, the risk of the chest will extend past just needing to rush for the chest and log out before anybody can hit you.

 

 

  • Wilderness Bosses

The following are some possible changes to make bossing in the wilderness more worthwhile. They are all rather risky besides Venne, so they should be more rewarding. These changes can be applied to on-task only, or off-task as well.

  • Higher chance at PVP armor/weapons
  • Chance to drop Dark Totem (Skotizo Spawn)
  • More Larran's Keys

 

  • Move Chin Teleport to 36 Wildy

Most chin teleport directly north onto the hill in 36 wilderness. This will allow PKers a chance to kill PVMers/PKers in more than one freeze like how it currently is, as well as give PVMers a shorter run to rev entrance.

 

 

  • Logout Timer Fix

This is purely a mechanic fix. Currently, the timer for log-out after combat is much shorter than the ten seconds it should be. This makes it ridiculously easy to escape from solo-PKers. Fixing this will make it closer to 07. It is around 8.5 seconds with my testing, so adding that 1.5 seconds will give solo PKers a better chance.

 

  • Buff Range

In my previous PVP suggestions fix thread, we asked for a mage buff. However, that came with a range nerf as well. While I'm okay with where mage is currently, range is pretty... useless even against d'hides. Buffing its accuracy would make pking more viable, as bolts will actually hit people, even off prayer. I'm more than willing to do further testing into this suggestion if necessary!

 

  • Add POH Obelisk

I'm not sure much explanation would be needed. It'd be cool to have alternative paths to rogue's castle, revs, chins, etc.

 

  • Make PVP Armor/Weapons Work in EdgePVP and White Portal

Self explanatory.

  • Add Runelite, nobody wants/uses HD if that's truly the limiting factor.

 

And that about covers it! Special thanks to @Horror @Mob @S1X7H ST0RM @MCMUFFIN177 @king purple @To gain @ Easts @Mhk @Laardii for their wonderful contributions, ideas, and information that helped create this thread. Feel free to pm me in-game on 'Kitty is bad' and 'Issiel' for further suggestions or ideas, or contact me via discord at Issiel#2239.


Additional topics from further discussion/suggestions:

  • Ability to drink antivenoms/antifires to extend duration properly



#305670 Barbarian Fishing

Posted by Doofy on 17 July 2019 - 07:06 PM

Barbarian Fishing

Here is a short and sweet guide on how to get started with Barbarian Fishing!

 

 

 

Requirements:

  • 15 strength & Agility
  • Minimum of 48 fishing
  • Barbarian Rod
  • Fishing Bait

How to get there:

Teleport Wizard > Skilling > Otto's Grotto

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Where / How to obtain a Barbarian fishing rod and Fishing bait:

  • Ironmen can obtain the Barbarian Rod by checking the bed in the shack to the west of the teleport spot and can buy fishing bait from Paul's shop
  • Normal / Classic / Realism players can buy the Barbarian Rod and fishing bait from Gerrant at ;;shops.

 

Here is a picture of where the Barbarian's bed is as well as the fishing spot where you can use the Barbarian fishing rod.

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Tiers of fish you can catch and their required level:

  • Trout - 48 fishing
  • Salmon - 58 fishing
  • Sturgeon - 70 fishing

 

Hope you enjoyed this short and sweet Barbarian Fishing guide! Please let me know if I left anything out.