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Syntax

Member Since 11 Jan 2017
Offline Last Active Nov 22 2022 08:06 PM
*****

#110008 Classic Mode Announcement and Competition/Tournament (Over $350 in prize...

Posted by Syntax on 17 August 2017 - 07:32 AM

how does this work w/ pking? Everyone can still attack eachother but they can't loot regular players loot?




#108588 Recipe for Disaster

Posted by Syntax on 13 August 2017 - 01:00 AM

Requirements:

 

d5jXrNb.png

Step 1:

 

Begin by speaking to Aris in the northeast corner in the ;;thieve room near the bank chest.

 

f252HGn.png

 

Step 2: 

 

Speak with Aris and agree to participate in her game (safe mini-game for regular hardcores (hardcore group ironmen will lose a life if you die in this area), you won't lose your items if you die).

 

8Nq4GHN.png

 

Make sure you're geared and ready as you will be teleported into the room to fight (prayers cannot be used)

 

I recommend using melee for the first boss as you wont be fighting any of the other ones since you can rejoin the fight 5 times after the initial kill to complete the quest.

 

Step 3:

 

Kill the first of the 6 bosses, you should leave the portal to replenish health at the nurse just west of Aris or by eating food at the bank, leaving after a kill will save your progress each time.

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Recommended equipment/inventory:

 

z5cb7y3.png

 

Step 4: 

 

You've completed the quest once you've killed the first NPC 6 times - Right click the chest just east of Aris to buy your gloves

 

LjfVNoo.png




#104187 Raids Update + QoL Fixes

Posted by Syntax on 29 July 2017 - 11:36 AM

I have formatted these suggestions to look like an update list, this makes it more understandable

 

These are my own suggestions, not official updates

 

Points will no longer be gained in rooms that are not currently aligned with the raid groups current progression, this should help with the issue of leeching

 

The hitpoints bar of enemies within a raid was displaying over a players point counter within raids, and has been moved onto the center of the screen to avoid overlapping 

 

When Tekton is killed, 1 overload is dropped per raid member - players were accidentally picking up multiple overloads. To avoid this issue, a player may only pick up 1 overload per raid

 

When playing in resizeable mode, killing a monster like tekton in a large raid group would cause an issue where right clicking the loot pile would prioritize the examine options. This has since been fixed to where it will prioritize the pickup options first

 

The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players, this has been fixed

 

Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage

 

The top 2 players in 7 man raids, 3 in 14, and 4 in 25 man raids will now be given a slight boost (5%) at their chances in raids rewards to help provide an incentive in gaining points within the raids

 

Players who died on the tightrope before the olm area would previously respawn towards the start of the raid, this has since been fixed and the player will now spawn above the olm room

 

The vasa boss would often bug out, forcing raids teams to restart. This was caused by players clicking on the crystal too fast - it has since been fixed

 

The current amount of players within a raid will now display in the top right corner as players were previously having to dd or count every raid to see how many they had

 

Clanchats will now display how many players are inside so that hosting raids is much simpler




#103545 Some Suggestions

Posted by Syntax on 27 July 2017 - 01:20 AM

This server is built for longevity, so no support

 

I would support a longer vote book exp boost duration for higher donor ranks however, only small increases though, like 5min per rank




#103527 So.. about "Money Sinks" & this "TAX"...

Posted by Syntax on 26 July 2017 - 11:51 PM

Bonds are always fluctuating, so the mithril seeds would become obsolete in the donor shop, or via the GP method... does that mke sense?

 

One would become better than the other making one of the methods dead content.




#99922 Hunter methods expansion?

Posted by Syntax on 16 July 2017 - 10:38 AM

I've always been interested in seeing some sort of expansion to hunter, even if it involves only a few other methods. Support any of the osrs methods that could be implimented




#99683 Staff Update 15-07-2017

Posted by Syntax on 15 July 2017 - 09:36 AM

well deserved @King keep up the good work and it's good to have @Jare back on the team




#95149 Inferno wave modifications

Posted by Syntax on 29 June 2017 - 10:44 PM

Wave 50 is way too far, wave 30 is far enough....

 

wave 30 should require uber, 25 for legendary, 20 for extreme, 15 for super, 10 for donor

 

Or make wave 30 start once every 24 hrs on cooldown if possible




#94873 [6/29/17] Alora Infographic // Inferno fixes

Posted by Syntax on 28 June 2017 - 10:57 PM

Great work here @Omicron glad to see the bug fixes and quality of life updates.

 

Good work @Slyther on the cool info-graphics! 




#94784 The Inferno Statistics

Posted by Syntax on 28 June 2017 - 03:46 PM

Would like to be added to the list @Omicron

 

https://gyazo.com/7e...5b6842a8e298288




#94208 Money sink ideas.

Posted by Syntax on 26 June 2017 - 03:39 PM

Construction has a great ability to be a money dump.

 

A max cash pet would be pretty funny, like a golden sink following you around lol

 

Some type of expensive cosmetics and other non game breaking stuff would be cool to see...

 

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A weekly raffle would be a great method of removing wealth - half the pot could be removed from the economy




#91834 New Game Mode

Posted by Syntax on 18 June 2017 - 10:26 AM

Support, a realist mode would be cool




#91832 Account Maxed - Global Announcement

Posted by Syntax on 18 June 2017 - 10:25 AM

Title explains all @Omicron




#91414 Too many GiveAways?

Posted by Syntax on 17 June 2017 - 08:17 AM

The items are already in game, they aren't being spawned




#85845 ability to kick from raids

Posted by Syntax on 29 May 2017 - 01:43 PM

Often raids begin, and members will afk/leech/grief on purpose

 

Would be nice to have the option to kick from the raid, rather than having to let the person get rewards

 

@Omicron