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Syntax

Member Since 11 Jan 2017
Offline Last Active Nov 22 2022 08:06 PM
*****

#141455 Member Of The Month (December 2017)

Posted by Syntax on 17 December 2017 - 07:13 PM

Best of luck to everyone on the list, it's a big commitment to Alora to achieve member of the month, even being on the list to be selected is an achievement! Good luck all




#137839 Bloody Key & Chest Info!

Posted by Syntax on 07 December 2017 - 03:29 PM

add bandos items to the chest rewards




#136427 Mage Arena II

Posted by Syntax on 03 December 2017 - 10:14 PM

You put this guide up wicked fast after it got released, good work man




#136139 Custom postbit usertitles

Posted by Syntax on 03 December 2017 - 09:57 AM

support, but it should require x amount of playtime / forum posts / postcount etc to prevent abuse and to give it some exclusiveness 




#135627 Classic donates to well

Posted by Syntax on 01 December 2017 - 11:35 AM

The income rate of classic is half of what you get on regular eco.

 

So at the very least it should be 1:2 if it currently isn't




#135307 Bloody Key CB Requirement

Posted by Syntax on 30 November 2017 - 02:02 PM

What measures are in place to prevent player abuse from making numerous accounts to loot bloody key spawns (multiple brand new level 3 accounts)

 

You should add a MAC + IP reader and a total level requirement of 1500+ to loot the keys. @Omicron (forget the MAC / IP if it's only a singular key spawn, but keep the level requirement. Players will just make level 3 accounts and log them out at each spawn location if you don't.

 

You should consider having the keys skull the user(s) looting them, and make it so players cannot protect the key on death. It would prevent people from looting the key, suiciding and keeping it, and also prevent protecting a Bandos item, or an arcane by bringing nothing but the key when looting the chest. This way people won't just bring no items and just suicide loot. We'll see a more active and long lasting result w/ pkers in the areas.

 

Master donor perk could be an instant teleport option to the key's general location as well (possibly 30 seconds after the initial spawn to make it a reasonably fair yet beneficial perk.

 

--

 

This update now skulls users who loot the bloody key chest as well, but they can still logout immediately upon looting the chest. Once a user has looted the chest they should take continual damage (as if they were spamming a hot rock cake) while in the wilderness, this way they remain in combat and the means to escape become critical (they also can't just spam rouge's den castle stairs as they will eventually die to hitsplat damage). You could code the hit-markers to start upon bloody chest looting and have it end once a player is outside of the wilderness. If a player tried to logout inside the wilderness after looting the chest, they will receive a message stating, "You cannot logout until you leave the wilderness!" - It should also be noted that players wouldn't be able to drop the item(s) gained from the chest before they are killed, as they would be in combat. The hit-markers would stack w/ any damage taken from players.

 

The skull given for looting the chest should be a red bountyhunter skull w/ one key above their head, the skull would signify the person has looted the bloody key chest, and that they cannot protect any items, as their +1 protection prayer is disabled until they leave the wilderness.

 

Players would no longer be able to loot and immediately logout when pkers/white dots arrive due to the hit-markers keeping them in combat until they reach safety. This would make the interaction much smoother in terms of risk vs reward and players would begin bringing amour and gear to survive.

 

Another addition would be to have a countdown timer once the chest is clicked in which the user unlocks the chest with their key and has it consumed, and they are able to loot the chest after x amount of time. If the user doesn't loot the chest in x amount of time they lose the unlocked chest and will have to get another key. This would give pkers a chance to get to the area sooner and make the looting process riskier as it would globally announce once a player has unlocked the chest (the player would still be waiting for the chest to be lootable after the global announcement).

 

Post I made when the update first came out 




#134698 Alora King of the Skill

Posted by Syntax on 28 November 2017 - 01:28 PM

Runescape gives players 24 hours on a new ironman account to see who can reach the highest total level and the top ranked players receive irl rewards, and in game rewards as well.

 

Obviously players can max pretty fast on Alora, so the exp rates could be lowered - and adjusting the time to be less than 24 hours considering that's a lot of time investment for a private server KOTS.

 

This would take some time to code I'm sure, so it's not a priority. It would be nice to have a skilling competition and @Omicron could add in some cool prizes, maybe even $$$  B)

 

Shameless self promotion by tagging @uTorrent to guilt him into setting this up.




#134006 Contact information on forums.

Posted by Syntax on 26 November 2017 - 06:31 AM

Support,

 

I'd also like an ingame command for ;;profile sheep

 

Pulls up a users forum profile, and then they can just click it from there. 

 

It also works well for when you want someone to look at your profile for things like recent drops, about me page, and different recent topics you've posted




#133666 Exclusive 2000+ Total level content

Posted by Syntax on 25 November 2017 - 07:59 AM

Lowkey leaking some nice st00f on disc. Who knows, seems like they already have some plans.

 

 

PMRygSO.png

 

 

@Lowkey was on board with the original suggestion and helped the idea process w/ baseline tasks, and @Omicron was interested as well, he just wanted to figure out the logistics obviously.

 

Good to see the discord image, it brings hope that it might be coming to alora in the future :o




#133661 [QOL] Bank updates back to Item form after closing bank interface.

Posted by Syntax on 25 November 2017 - 07:52 AM

Support, esp if this is how it is in osrs




#133652 Alora Newspaper 11/25/17

Posted by Syntax on 25 November 2017 - 07:31 AM

no member of the month :(




#133630 [11/25/17] Classic Trading Post, Solo Raid updates, Bloody key spawns & m...

Posted by Syntax on 25 November 2017 - 06:44 AM

What measures are in place to prevent player abuse from making numerous accounts to loot bloody key spawns (multiple brand new level 3 accounts)

 

You should add a MAC + IP reader and a total level requirement of 1500+ to loot the keys. @Omicron (forget the MAC / IP if it's only a singular key spawn, but keep the level requirement. Players will just make level 3 accounts and log them out at each spawn location if you don't.

 

You should consider having the keys skull the user(s) looting them, and make it so players cannot protect the key on death. It would prevent people from looting the key, suiciding and keeping it, and also prevent protecting a Bandos item, or an arcane by bringing nothing but the key when looting the chest. This way people won't just bring no items and just suicide loot. We'll see a more active and long lasting result w/ pkers in the areas.

 

Master donor perk could be an instant teleport option to the key's general location as well (possibly 30 seconds after the initial spawn to make it a reasonably fair yet beneficial perk.

 

--

 

This update now skulls users who loot the bloody key chest as well, but they can still logout immediately upon looting the chest. Once a user has looted the chest they should take continual damage (as if they were spamming a hot rock cake) while in the wilderness, this way they remain in combat and the means to escape become critical (they also can't just spam rouge's den castle stairs as they will eventually die to hitsplat damage). You could code the hit-markers to start upon bloody chest looting and have it end once a player is outside of the wilderness. If a player tried to logout inside the wilderness after looting the chest, they will receive a message stating, "You cannot logout until you leave the wilderness!" - It should also be noted that players wouldn't be able to drop the item(s) gained from the chest before they are killed, as they would be in combat. The hit-markers would stack w/ any damage taken from players.

 

The skull given for looting the chest should be a red bountyhunter skull w/ one key above their head, the skull would signify the person has looted the bloody key chest, and that they cannot protect any items, as their +1 protection prayer is disabled until they leave the wilderness.

 

Players would no longer be able to loot and immediately logout when pkers/white dots arrive due to the hit-markers keeping them in combat until they reach safety. This would make the interaction much smoother in terms of risk vs reward and players would begin bringing amour and gear to survive.

 

Another addition would be to have a countdown timer once the chest is clicked in which the user unlocks the chest with their key and has it consumed, and they are able to loot the chest after x amount of time. If the user doesn't loot the chest in x amount of time they lose the unlocked chest and will have to get another key. This would give pkers a chance to get to the area sooner and make the looting process riskier as it would globally announce once a player has unlocked the chest (the player would still be waiting for the chest to be lootable after the global announcement).




#129095 Unfinished potions NPC

Posted by Syntax on 07 November 2017 - 06:50 AM

this is already on the main suggestions list @Postimees




#129093 Wilderness Rewards

Posted by Syntax on 07 November 2017 - 06:49 AM

support, the benefits are in osrs so I'd like to see them in game. Not entirely sure on the requirements - specifically what ones would be needed though.




#110083 Classic Mode Announcement and Competition/Tournament (Over $350 in prize...

Posted by Syntax on 17 August 2017 - 02:20 PM

Exactly, but you can still get loot if you kill another Classic mode player.

awesome, I look forward to seeing how the economy adapts, both the classics and regular. The swapping rates taking place should be interesting too see as well