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Margiela

Member Since 07 Jun 2019
Offline Last Active Feb 17 2023 07:17 PM
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#302335 UIM changes and improvements

Posted by Margiela on 27 June 2019 - 11:06 AM

BIG support, UIM requires users to be innovative to play, but on this server as mentioned in this thread most of the creative workarounds don't exist/function.




#301513 Handful of suggestions

Posted by Margiela on 21 June 2019 - 11:29 PM

Just going to list them below

 

  • More skillcape perks (we have a couple already, but all of them would be nice)
  • Achievement diary items + their respective teleports 
  • Fixing Morrigan Javelins/Thrownaxe special attacks 
  • Fixing D thrownaxe special attack
  • Allow people to remove avernic defender hilt from the dragon defender (losing d defender in the process) or allowing it to drop on death and separate
  • Allow people to cancel easy farming contracts
  • Fix Chins damage (splash and overall damage) atm they feel like we're throwing water balloons
  • Improve TOB drop rate (it's pretty fucking rough currently)
  • Fix TOB spiders glitching into walls and bugging out the raid
  • Look into nerfing TOB hard in solos/duos so that people can actually do runs without waiting hours for a team
  • Some more CoX QoL would be cool like scav room requiring a lot less grubs in solos
  • Ice demon in solos is still a nightmare/takes super long to light enough kindling and wait for it to wake up
  • If possible make Olms head turn
  • Filter ground items (give us the OSRS system where we could set a minimum display value)
  • Make drop boosters work for CoX/ToB based on if you entered and it was active (so it would apply if the booster was active upon entering)
  • ADD AN NPC THAT WILL COOK RAW FOOD FOR A CERTAIN AMOUNT OF MONEY PER PIECE OF RAW FOOD NO XP GIVEN 
  • Add small cave krakens in game
  • BUFF THE DRAGON HUNTER LANCE, on KBD/dragons it can hit 60+, but on olm it hits like a whip. Really need to be looked at (maybe it doesn't recognize olm as a dragon)
  • Fix proximity damage weapons such as Vesta Spear, Scythe of Vitur and Crystal Halberd (AS DESCRIBED BELOW)
1. Crystal Hally:
"The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor), the special attack will deal an additional second hit onto them, although with 25% reduced accuracy. It can also hit 10 NPCs in a multi-combat area in a 3x1 area centred on the main target. In PVP, it can only hit three players.
 
The crystal halberd's special attack's accuracy rolls against the opponent's slash defence.[1] When using gear with the highest strength bonus and a Slayer helmet or Black mask on task, the highest possible hit with the special attack is 71–71 (total of 142) on large monsters. While this is higher than what Dragon claws and Dragon dagger can achieve, the much slower attack speed of the halberd is a major downside, so the claws and dagger generally lead to faster damage output in combat.
 
The special attack's ability to hit up to 10 enemies can prove more useful; when on a Slayer task where stacking enemies up in one pile to cast multi-combat spells is efficient, such as Smoke devils, the crystal halberd can deal a large amount of additional damage, often twice that of an Ice Barrage."
 
2. Scythe of Vitur:
"The scythe can only hit a maximum of three NPCs, and can only hit a maximum of three times. Each attack, regardless of which enemy is the player's primary target, is rolled independently based on their attack bonuses versus the NPCs defence bonuses"
 

3. Vesta Spear:

Vesta's spear has a special attack, Spear Wall, that consumes 50% of the player's special attack energy and damages up to 16 targets within 8 tiles surrounding the player (one if the player is outside a multicombat area)"

 

 

If I think of more I'll add them