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Margiela

Member Since 07 Jun 2019
Offline Last Active Feb 17 2023 07:17 PM
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#302019 UIM changes and improvements

Posted by B E T on 24 June 2019 - 06:51 PM

UIM needs a lot of fixes to make it more polished and feel complete, as well as many QoL updates that could improve the mode.

 

One of the big issues with the mode is the lack of end game possiblities. There are no storage methods aside from untradeables in the reclaim shop, and looting bag, although the mode has no bank access one of the reasons people can really do end game content in osrs is because they can store double the items as in alora, they can store a full inventory, a looting bag, and equipped items in a zulrah death storage, or vorkath, as well as many others. 

 

A good solution to this would be either adding a storage mechanic to zulrah or vorkath or the guardian bosses, or creating one specifically for UIM if people would rather keep zulrah and vork etc as safe, here is an example of the vorkath storage 

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you would be able to claim certain items that you need, and keep the rest in there while you do other things. In osrs the items stored in places like these are 100% safe on logout, no matter how long they sit there. the only way to lose these items is to die again. I think in alora with so much wilderness based content it would be nice if they were safe even after another death, but that might be considered too powerful, im not sure.

 

another issue with the gamemode is how hard it is to complete simple tasks.

 

Getting super restores on a uim means first of all trying to get as many free spaces to farm herbs or get them from something like raids, then the only way to get red spiders eggs currently, is wilderness content. So as a uim you could go risk everything, or you could suicide and pray you don't dc, or the server goes offline, or some glitch happens while you stand out in the wilderness grabbing red spiders eggs. I have already suggested a fix to this for MANY gamemodes https://www.alora.io...es/#entry298239 which is the tower of life, this would fix many of the issues with collecting things like red spiders eggs and would hopefully be implemented for many of the hard to obtain or wilderness exclusive secondaries. (You can get the secondaries from barrows but the rate makes it entirely random if you even get a drop theres a slim chance it will be the one you are trying to get. it is too inconsistent)

 

Another fix that could drastically help with space, is making the zenyte jewelry WITH the ornament kits on them untradeables, meaning they go to the reclaim shop on death, just like void, or fire cape. It makes it untradeable in osrs and it should in alora too, wouldn't make much change other than another gold sink.

 

These changes would improve the gamemode a lot, making it feel a lot more complete, and maybe bringing more interest to the mode, and making it more playable, especially for endgame content. Please suggest more if you can think of anything else the mode needs