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redcar

Member Since 01 Feb 2022
Offline Last Active Today, 06:18 PM
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#433601 A list of things you know and wish you knew.

Posted by Paid Actor on 17 June 2022 - 01:05 AM

With the arrival of GHCIM it is time to share with you things I wish I knew from the start of my hardcore.

 

 

Potsharing: For this you recquire an account with lunar unlocked. Your main account will be your first pet early on as it will follow you everywhere, it also in a way is a pack yack. Your early new ironman accunt won't need a potion untill basically late game. for example you can use prayer potions, antifire, antidote and boosting potions to speed up the process without doing the skilling bit.

 

($ only) Slayer point farm: The method I use for fast slayer points is really simple, Karuulm slayer is the place to be for this one. You skip for simple tasks listed here:

Any boss task you can do x3.

Kill 13x wyvern in the asgarian ice dungeon (safespot upstairs) 

Kill 10x Black dragons in Taverly Dungeon (Baby black dragons count)

Kill 12x Drake (semi safespot with range at the door)

 

These plug-ins are my best friend:

1. Menu Entry swapper: with this plug-in you can change the first show option on a specific item. A great example is having left click Check on the Falador shield 4 whilst doing the Giant Mole. 1 click gives you an arrow to point where the mole wnet.

2. Inventory tags: This heps me indicate by an overlay what items I'm using, currently I use this at Cox and Tob, I focus on the color of the item overlay to see if it's mage,range or melee.

3. Entity hider: Hide yourself or other players, I've been using this for my early RC runs and other activity's where I use noted stuff on a bank like Rc, Smithing, cooking. With the plug-in other players won't be in your way.

4. Bank Tags: This plug-in allows you to put a tag on items that can be found by searching, examples for me are: Bird (birdhouse runs), Imp (Butterfly net and runes for dark lure), Falo (All items I have for master step Falo the bard wan't to see you).
5. Reorder prayers: cause.. why not?
 

Puro Puro: So you are at the stage where you are in need of bones, dart tips, clue scrolls, prayer potions and more. Puro Puro is your place to be, in order to get faster respwans you should also go for ninja implings. This way you wil get faster Dragon and Lucky imps, best of luck on your ranger boots. <3

You don't have to bring jars, filling up your inventory and stacking what you need is way more efficient. 

Stop battling the grain, make the imp do the work and use the dark lure spell on the arceuus spellbook.

Hunter: To even do puro puro efficient you wan't a hunter level of atleast 83, 89 for Lucky implings. You can sweat this skill out, you can also choose to do a more relaxed method during your farm runs. 
Bird house runs are great for bird's nests. For this you can buy a clockwork at the House agent, you will need a hammer, a log (depending on your level), A chisel and herb seeds. From here you wan't to start by going to Fossil Island (Topic 56064 for guide) 

*Bringing a Strung Rabbit foot increases the chance of Bird egg nest's. You can buy this at the hunter shop where you will also buy your starting equipment.

For Hardcores and Group Hardcores and everyone in need: Once you reach the point when you need to cross the ditch make sure to do these following things.

Exchange emblems u get for PKP and buy Sanfews, you'll be suprised how many you can get.

When doing dangerous activities find some reliable team mates.
When you escaped a PVP encounter always inform everyone on yell, Alora gamers love it.
Forthos dungeon is your best buddy for Red spider egg's, Don't enter the wildy for this one.

 

Help will always be given at Alora to those who ask for it.

Having that said consider joining a clan that suits you, sadly we don't have a sorting hat so you decide your own faith! :ph34r: 

:FeelsSuperWeird: Paragon (Topic 70744): Paragon is YOUR new and exciting clan experience. An all-rounded clan that strives for excellence, to be a member of Paragon is to be that icon of perfection. At Paragon you have a very friendly & supporting community, to guide you to your climb to success. Activities here will range from Raids, Nightmare, Skotizo, PKing, Skilling/PvM Events, Giveaways & much much more!

:VeryHyperMonka: Aftermath (Topic 74217): Aftermath offers the ideal community and member to support those looking for mid to end game challenges.

We welcome all players from all parts of the world and have zero tolerance towards all forms of discrimination.

 

:Monkers: Ice (Topic 32957): ICE" is the largest player-run Help and PvM Clan on Alora. This clan's main goal is to provide a great experience to everyone, focusing on helping any and all players that come through. Our CC is 100% Public and everyone is more than welcome to join. But to have a rank, you must apply on this thread so that the staff team knows that you want to be a part of ICE's ranks. The ICE Staff Team takes into consideration advertising, behavior, and CC/Discord activity when evaluating if a player is deserving of a rank/promotion.

 

:Ahhh: Alora CC (No topic): No need to apply, here you will find all the newcommers with tons of questions. Feel free to join to share your Alora knowledge.

 

Written with love <3

 




#433514 Pet reclaim rework

Posted by Charizard on 15 June 2022 - 07:40 AM

What is your suggestion?: Title.

Is this in OSRS?: Yes

Has this suggestion been accepted already?: No

How would this benefit Alora?: This has already been suggested before with it not being accepted nor denied - https://www.alora.io...im-shop-rework/




#433271 HCGIM Dangerous Deaths

Posted by gim crohn on 11 June 2022 - 07:27 AM

What is your suggestion?: 

Make HCGIM Dangerous Activities match OSRS's

Is this in OSRS?:

YES

Has this suggestion been accepted already?:

NO

How would this benefit Alora?:

As it currently stands the biggest threat to any HCIM/HCGIM isn't a monster, a minigame, or even @Ragragrag46. It's internet connection issues. Raids, Moe's boss mass, Gauntlet, etc are all safe content even though they are of the highest tier pvm content available in the game. This doesn't make sense, it takes all the fun out of playing a Hardcore gamemode when there is very little high level content with risk associated with it.

 

HCGIM gives the opportunity to make a challenging hardcore gamemode without impacting existing highscores, records, accounts, etc. It is a team mode which inherently makes it easier, so it makes sense that HCGIM would have higher risk associated with the higher reward of playing with your friends. 




#432730 [3/6/22] Theatre of Blood Rework, Interface Updates, Custom Icons, Equipment...

Posted by Omicron on 04 June 2022 - 12:26 AM

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  • [9/6/22] Hotfixes:
    • Fixed a bug in the main Dagannoth kings area where the Dagannoth kings would lose aggression if the player stepped a few tiles away.
    • Fixed a bug where Verzik's first phase 2 attack did not have an animation.
    • Fixed a bug where players could not properly change the sound effect volume.
    • Fixed a bug where some interface resizing was not working properly (world map, GOTR flash interface).
    • Fixed a bug where Nylocas would sometimes walk into pillars after being spawned.
    • Fixed a bug where Xarpus would put poison on 2 tiles in front of the entrance in Hard Mode.
    • Thralls can now attack attack verzik in phase 1.
    • Overhealed players will no longer have their hitpoints reset when entering ToB and CoX.
    • Fixed a bug where the dragon spear special attack would sometimes not move the target.
  • [7/6/22] Hotfixes:
    • Fixed a bug with the last obstacle on the Prifddinas course not working.
    • Logging out during an obstacle will no longer teleport players home if they are in the wilderness.
    • Fixed a bug where the bounty hunter overlay wouldn’t remember if the user closed it when they left the wilderness or reloaded.
    • Fixed a bug where the attack sounds at the Nightmare got quieter as the player got further away.
    • The teleport wizard search interface will now show the description on the right side.
    • Verzik will now automatically put up her shield and start phase 1 after 7 minutes rather than 2 if the team does not start it themselves.
    • Players can now talk to Verzik before the fight has begun from anywhere in the room.
    • Verzik will now do a power-up animation for 3 attack cycles (16 ticks) when the fight begins.
      • During this time, she will not attack, but can be attacked.
    • Players can now use protect from magic to negate all the damage from Verzik's phase 2 red magic attack.
    • Fixed a bug where the previous teleport option on the Jewellery box was not working.
    • Adjusted the graphic of the red mage attack during Verzik phase 2 to be the proper projectile.
    • The Blacksmith's helm and tribal masks no longer make your head invisible.
    • The pool of nightmares to access Phosani's nightmare will now open up after killing the nightmare once, rather than requiring the player to relog after their first kill.

Hello everyone,
 
Today's update brings a number of Theatre of Blood changes, with a big thanks to @Mack for compiling a list of the current bugs and inconsistencies with ToB. We've also made plenty of other QoL changes, particularly with interfaces such as adding a search button to the Teleport Wizard's interface, as well as sorting the list alphabetically. We've also updated the House list, using the proper interface and full functionality to view other players' homes. The Wilderness Bounty Hunter interface has also received some love, and is now more similar to the OSRS interface, allowing it to be docked/minimized.
 
Additionally, any players who had the Barbarian Assault icons (custom donations) will now be able to equip those items in the "jaw slot" which is an invisible slot so that the items do not replace your cape. With this jaw slot functionality, we've also introduced Soul wars red & blue icons, as well as an interface to toggle these items on your character. All 6 "jaw-slot" cosmetic items (4 Barbarian Assault icons, and 2 Soul wars icons) are available in our store. Keep in mind that they are not tradable, and once unlocked they will always be on your account! The added benefit of this is that they will not be lost on death, either.

  • Shop Changes:
    • Custom Icons:
      • We’ve expanded the in-game icons to include more icons and apply the cosmetic effect more conveniently for players.
        • When a player tries to equip one of their icons from now on, it will prompt them with an option to permanently bind the icon to their account, allowing them to show off the cosmetic icon without needing to take up an equipment slot (previously the cape slot would be used for icons).
          • Players can change their icons by speaking to the donation manager.
      • We’ve also added 2 new icon types, being the blue icon and red icon.
        • Players can purchase these new icons, along with the old barbarian assault icons from the shop’s cosmetic section.
    • Icon prices:
      • Attacker icon
      • Defender icon
      • Collector icon
      • Healer icon
        • 575 tokens
      • Red icon
      • Blue icon
        • 1,000 tokens

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  • Theatre of Blood Rework:
    • Stat boosts will no longer be removed when entering the Theatre of Blood. 
    • A Vyre Orator will now appear at the beginning of the Theatre of blood just before the Maiden barrier.
      • Players can speak to this Vyre to end the raid for the entire team.
    • The Maiden of Sugadinti:
      • The blood spawns will now spawn permanent blood splats in hard mode.
    • Bloat:
      • Players can now attack bloat at any point throughout the fight.
    • Nylocas:
      • Fixed a bug where Nylocas would sometimes spawn into the pillars when the Large variants were killed.
    • Sotetseg:
      • Sotetseg will now attack potentially attack using a relatively inaccurate Melee attack if it’s target is in melee range.
        • Players who protect from melee will have this damage reduced by 50%.
        • The max hit of this attack is 45.
      • Sotetseg will now only attack with it’s mage ball attack, rather than both the range and mage ball.
        • The range ball will be from rebounds, rather than the primary attack.
        • The damage of these 2 attacks has been increased from 45 to 50.
    • Xarpus:
      • Fixed a bug where xarpus would continuously face the same corner in his defensive stage sometimes.
    • Verzik Vitur:
      • Phase 1:
        • Players will now be able to speak to Verzik to start the fight when they enter the phase.
          • The fight will officially begin when players speak to verzik and start the fight, or 2 minutes elapse.
        • Players can now deal damage to Verzik in Phase 1 without the Dawnbringer.
          • Accuracy is reduced, and damage is vastly reduced as well.
            • Range/Magic attacks can do 0-3 damage at most.
            • Melee attacks can do 0-10 damage at most.
        • The dawnbringer special attack now works properly, dealing between 75-150 damage on Verzik in the first phase.
        • Rocks will now fall around the pillar that Verzik attacks in Phase 1 in Hard Mode.
          • These rocks will deal between 5-35 damage, and stun the player for 5 ticks.
      • Phase 2:
        • Verzik will now be unattackable for a slightly longer period when transitioning from phase 1 to phase 2.
        • The exploding crabs in the Theatre of Blood will now do the correct amount of damage.
          • If the player is in any of the occupied tiles (4 tiles that the crab occupies), they’ll take 63 damage.
          • If the player is 1 tile away from the crab (any perimeter tile), they’ll take 26 damage.
          • If the player is 2 tiles away from the crab, they’ll take 8 damage.
          • The damage of the explosion will also be scaled down based on the ratio of the crab’s remaining hit points.
            • For example, if a crab with 50% hp explodes and the player is within 1 tile of it, the player will take 13 damage, rather than 26.
        • Verzik will no longer use the red magic ball attack in phase 2 until she is at 35% hp or less.
        • Verzik now has a Bounce attack that she uses during phase 2.
          • If a player is within 1 tile of her when she is about to attack, she will instead use a bounce attack on that player, dealing between 0-45 damage, and stunning that player for 8 ticks.
            • This guarantees that the player will have to tank a second hit if Verzik decides to use the poison orb attack.
        • Once Verzik has reached 35% hitpoints in this phase, she will begin to alternate attacks between the red magic attack and the range bomb attack.
          • She will also begin by spawning 2 Nylocas Matomenos, who will wander around, and then eventually explode healing Verzik for their remaining hit points.
            • She will spawn these once she reaches 35% or less hitpoints, and then every 8 attacks after that.
  • Client Settings Changes:
    • A new setting has been added to show dead npc’s context menu options.
      • This means that when an npc is dying, their context menu options will now be hidden by default.
        • The setting to re-enable the context options is only available on the runelite client, and is permanently disabled on Vanilla.
    • All of the “Coming soon” and un-used options in the extra settings list have been hidden.
  • Boss Killcount Interface Changes:
    • The Boss/Monster killcount interfaces have now been separated.
      • In the Server statistics tab, players will notice there is now a “View Monster Killcounts” option, and a “View Boss Kills/TImes” option.
      • We’ve given the boss killcounts/killtimes it’s own custom interface that is more aesthetically pleasing, and can also show bow kill times and killcounts at the same time.
        • The Monster killcounts interface will remain the same, due to the larger capacity of the scroll interface, and the search functionality.
      • The Ring of Wealth “Boss Log” option will now work properly.
      • These changes will also be reflected in the Adventure log in a player’s POH.
  • Wilderness Overlay Improvements:
    • We’ve adjusted the wilderness overlay, particularly the bounty hunter overlay, to match OSRS more closely.
      • This new overlay can be minimized or docked to different sides of the screen, and will adjust it’s positioning depending on if the KDR overlay is opened, or if the xp counter is visible.
  • Teleport Wizard Changes:
    • The Teleport Wizard search button has now been made far easier to recognize.
    • The Teleport wizard interface is now sorted alphabetically.
      • This new change may take a bit of getting used to for our veteran/dedicated players, however we think it’ll be a lot easier for new players to quickly and easily find what they’re looking for.
  • Equipment Rebalance Tier Changes:
  • House List Changes:
    • The House list interface has received a huge upgrade, which will now allow players to see all houses opened to the public, along with their features.
      • This new house list will show the following information for any open homes:
        • If the owner has a guilded altar
        • The tier of the owner’s Portal nexus (if they have one)
        • The tier of the owner’s Rejuvenation pool (if they have one)
        • The tier of the owner’s Jewellery box (if they have one)
        • The tier of the owner’s magic Altar (if they have one)
        • If the owner has an armour stand
      • Players will also have an option to directly enter the houses of any user listed on the interface.
    • Home owners who have their house open to the public and are not in build mode will automatically show up on the house list interface if they are in their homes.
      • To remove yourself from this list, you can right click the portal inside of your POH, or click the “add/remove house” button on the house list interface.
  • Collection Log Changes:
    • Additions:
      • Added the Dragonstone Gauntlets to the Miscellaneous category.
      • Added the Abyssal Protector to the “All Pets” category.
    • New Categories:
      • Random Events:
        • This category will track all of the possible items that players can obtain from random events specifically on Alora.
          • Any new items obtained will automatically be logged.
            • Players who already have these items will need to take them to The Collector npc to have him log the items.
              • All items in this category can be logged after the fact through The Collector.
      • Skilling Outfits:
        • This category tracks all of the mainstream skilling related outfits obtainable on Alora.
          • This includes the Angler outfit, Carpenter outfit, Farmer’s outfit, Graceful outfit, Lumberjack Outfit, Garments of the Eye, Prospector outfit, Pyromancer outfit, and the Rogue outfit.
            • This log does not include variants, such as coloured graceful/ornamented prospector/angler equipment.
            • All of the items in this log can be registered through The Collector if the player did not already have them in their log previously.
              • Players who had the rogue outfit before these changes will need to bring it to The Collector to have it registered.
  • Armadyl GWD changes:
    • Fixed a bug where Flight Kilisa was not properly targeting players in the room.
    • Kree’arra will now only use melee if her target is not focusing here when she’s about to attack. 
  • Larran’s Key Adjustments:
    • Players will now have an extra 25% chance to get a Larran’s key per kill on Slayer tasks in the Wilderness.
    • Players will now be guaranteed a Larran’s key after killing a superior slayer npc in the Wilderness Slayer Cave.
  • Dwarf Cannon Changes:
    • Nulodion:
      • Nulodian will now hang out just outside of the Edgeville general store, waiting to help any player’s who’ve lost their Dwarf cannons.
        • If a player logs out with a cannon active, or it decays, players will need to go speak to Nulodion to retrieve their cannon.
          • Nulodion will charge a fee, 750k for classic/normal, 500k for ironmen/realism, to reclaim the cannon.
            • Warning: this will only work with 1 cannon at a time, so if a player has 2 cannons, and they lose their second one while Nulodion is holding the first one, it will be permanently gone.
            • Players will be notified that Nulodion is holding a cannon for them upon login, and immediately after the cannon decays.
    • The Dwarf cannons will now decay after 35 minutes if they are not repaired.
      • After 25 minutes, dwarf cannons will not break down, requiring that the operating player repair it.
        • Repairing it will reset the timer, meaning that the cannon won’t break down for another 25 minutes.
      • If the cannon is left broken for 10 minutes, it will then decay and disappear, and players will need to reclaim the cannon from Nulodion.
    • Any cannonballs in the dwarf cannon when it decays, or when the player logs out, will be removed and deleted, so make sure to empty your cannon before you logout with it.
  • Gauntlet Changes:
    • Players can now properly upgrade their weapons in the Gauntlet while they're equipped.
    • The third weak monster killed will only give a weapon frame if the player hasn't obtained one already.
    • Fixed a bug with players not properly receiving all 3 unique weapon upgrades within 3 demi-boss kills.
    • Demi-bosses in the Gauntlet will now guarantee a weapon frame drop.
    • Fixed a bug where the 3rd weak monster a player killed would sometimes not give a weapon frame in the Gauntlet.
    • Strong monsters (unicorns, scorpions, wolves) will now guarantee a weapon frame in the Gauntlet if the player has not received one already.
    • Corrupted Grimy roots will now be highlighted by the Gaunlet plugin.
    • Players will now automatically cook the raw paddlefish in the gauntlet every tick instead of having to repeatedly click the range.
    • Players will now automatically fill vials in the gauntlet every tick instead of having to repeatedly click the water pump.
    • The skilling action interface will no longer pop up for making unfinished/finished egniol potions in the Gauntlet.
  • Nightmare changes:
    • Drinking a relicym's balm or sanfew to weaken the nightmare parasite will now return the status bar/hp orb to normal
    • Players will no longer take 20% more damage for praying incorrectly against Phosani's range/magic/melee attacks.
  • Quality of Life:
    • Marble blocks and Gold leaves purchased from the Donation store will now be given in their noted form.
    • Players will now have the option to revert the Tome of fire to the Tome of fire (empty) by clicking the “Pages” option on the Tome of fire if it has unlimited charges.
      • This can reverted through the same process, but on the Tome of fire (empty) instead.
    • The Kolodion imbued cape dialogue will now show the proper cape that was imbued.
    • The sprite on the spellbook tab will now update to reflect the current spellbook that is in use.
    • The health bars on the Guardians of the rift barriers will now always be visible.
    • Players will no longer take any damage from the Zombified spawn after Vorkath has been killed.
    • The Collector will no log hespori seeds (up to 1) in the collection log.
    • The chambers of xeric points overlay now has a timer to track the total time of the raid from start to finish.
    • Improved the look of the experience lamp interface.
    • Players can now milk dairy cows using empty buckets to obtain buckets of milk.
    • Skeletal mystics' magic attack will now land 1 tick later.
    • The camera will now be more focused on the player, as opposed to having a slight offset.
    • The repurchase price of the Salve amulet has been reduced from 25 Slayer points to 5.
    • Players can now select the amount of bones they wish to unnote on at the Elder chaos druid.
    • Removed the skilling interface when using bones on an altar.
      • This means players can now train prayer faster by constantly using bones on the altar themselves.
    • The Sanguine and Holy scythe of Vitur now have a "Check" option in the equipment interface.
    • Players can now use jugs/buckets/pots of water on clay to make wet clay.
    • Upgraded the Jewellery box interface to usqe the same one as OSRS.
    • Replaced the "Coffer" option on the emblem trader with the "Toggle KDR" option to show/hide a player's KDR in the wilderness.
    • The Trading post history will now properly differentiate between the realism and regular trading posts.
      • This means realism players will only see item history for items purchased on the realism trading post, and vice versa.
    • The ::home command will now use the player's preferred home teleport animation.
    • Added some sound effects to a few of the nightmare attacks.
    • Players will no longer be able to get a Grotesque guardians task until they've unlocked the Slayer Tower rooftop with a brittle key.
    • Depositing the fish barrel/sack will now deposit all the raw fish within it as well.
    • Added placeholders for the Tome of Water (Empty), Open fish barrel, and Open fish sack barrel.
    • The Chat commands plugin “!kc” command will now add the player’s name to the message.
    • Using the rejuvenation potion on pyromancers in Wintertodt will now use the lowest dose first rather than the highest dose.
    • The Player Indicators plugin will now color the other player's name in the trade window if possible.
    • Players now have a chance to get god egg and gold ring bird nests from Managing Miscellania.
    • The Timers plugin now has a stun timer for failed pickpockets.
    • The loot tracker plugin will now track loot keys.
    • The damage will now immediately show up when being caught pickpocketting an npc.
    • The withdraw amount players set when using the seed vault will now be remembered after logging out.
    • Pressing “Tab” to respond to pm’s will now always default to the last person who pm’d you after closing the reply interface.
    • Players now have the "Fill" option on their Colossal Pouch while banking.
    • The "Tele to POH" option on the construction skillcape will now properly teleport players to their house, rather than trigger the scroll to teleport to any POH entrance.
      • The list of POH entrances will still appear when clicking the “Teleport” option while the cape is equipped.
    • Players will now have an option in the Character summary to click the “Collections logged” button to announce the total number of unique collectibles they’ve earned.
    • Adjusted the projectile Id of the Craw's bow to match OSRS.
  • Bug Fixes:
    • Fixed a few bugged staircases in the Burthorpe games room.
    • Fixed a bug with the Altar of the occult animation.
    • Fixed a bug where players could walk into the Pool of Rejuvenation in Edgeville.
    • Vorkath's zombified freeze attack will now freeze players in place for 18 seconds, rather than 18 ticks.
    • Fixed a bug where thralls would sometimes not follow the owner to their new target if the target was too far away.
      • This was particularly an issue at Nex, where the thrall wouldn’t attack the generals if it was too far away.
    • Fixed a bug where marks of grace wouldn't be counted correctly in the collection log.
    • Entering a POH for the first time will no longer spam the user with door opening sounds.
    • Kandarin headgear will no longer make the player’s head invisible.
    • Fixed a bug where some shortcuts would not show up on Runelite through the Agility plugin.
    • No GWD minions or bosses will block each other anymore; all minions/bosses can now freely move in the chamber.
    • Inventory tags will no longer highlight collection log items.
    • Fixed a bug where Vasa nistirio had a talk-to option.
    • Fixed a bug where the "Steal a gem from the Ardougne market place" sherlock step was not working properly.
    • Fixed a bug where the run energy plugin would sometimes cause run energy to not visually drain.
    • Fixed a typo with the Glouph's experiments collection log.
    • Added a 2 tile safe zone in front of the wilderness ditch near the mind altar that faces east.
    • Fixed a bug where the small wilderness ditch near the mind altar that faces east was not working properly.
    • Fixed a few bugged trapdoors on Ape Atoll.
    • Fixed a bug with the title of the Wilderness supply chest on the Loot tracker being incorrect.
    • Crystal/Dragon implings will now give clue boxes rather than scrolls.
    • Fixed the issue where some newer interfaces were misaligned towards the left side of the screen on resizable.
    • Players can now destroy the Ash Sanctifier.
    • Fixed an issue where the home area in edgeville would get too bright on 117 HD.
    • Fixed an issue where the POH plugin would sometimes cause lumbridge teleport icons to appear on the map.
    • The Saradomin sword textures on 2010 mode have been fixed.
    • Fixed a bug with the Skills progress bar plugin not working properly.
    • Players now require 75 defence to equip guardian boots.
    • Fixed a bug where dying with an Open Gem Bag would cause it to become the wrong item version.
    • Fixed a bug that may have caused players to lose their initial Jar when using a new one on their Boss display for the first time since the recent boss display update.
    • The bonus timers should now be more synchronized between the server/runelite.
    • Fixed a bug where regular trailblazer skilling tools would be labeled as infernal.
    • The Chat Commands plugin should now properly track/update kills/personal bests after each boss kill.
    • The !pb and !kc chat commands will now properly read the killcounts of bosses from the Boss log.
    • Fixed a bug where some patches would not disappear if the player picked the last herb but had a full inventory.
      • This would cause the player to stop the action and not properly clear the herb patch.
    • Fixed a bug where the chat commands plugin would not properly track some kill counts (ex: Wintertodt).
    • Fixed a bug where the rainbow skin color would sometimes not change colours for a period of time.
    • Fixed a bug where players would get elite clue scrolls rather than clue boxes from Managing miscellania and the Gauntlet.
    • Fixed a bug where players would not get a streak bonus for daily tasks after the 7th day.
      • Players will now get 15 bonus points for every day after the 7th that they continue the streak.
    • Fixed a bug where Kingdom of Miscellania items would sometimes drop to the ground, mistaking the player's bank for being full.
    • The "Preview" option will no longer work if the Vote shop is not open.
    • Players should no longer take any damage after teleporting away.
      • There was a bug that would (under rare circumstances) cause a hit to persist after a player teleported out of combat.
    • Players will now properly be placed back in Edgeville if they attempt to logout during an agility obstacle.
      • This does not apply to the Wilderness agility course obstacles.
    • Waterfiends magic attack will now properly trigger auto-retaliate.
    • Chambers of Xeric items (potions, seeds, etc...) can no longer be listed on the Trading Post.
    • Fixed a bug where the lower Revenant cave entrance would take players to a tile where they would get stuck.
    • Fixed a bugged staircase in Ardougne.
    • Fixed a bug where some NPC's (Banshees in the catacombs) would create respawn timers when they moved.
    • Fixed a bug where Revenant maledictus was not attackable by multiple players.
    • Fixed a bug where swapping the use-option using the menu-entry swapper would cause the client to crash.
    • Fixed a bug where fire/infernal cape textures would break when switching GPU/117 HD off if the player had the low detail plugin enabled.

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We hope you enjoy this update! We've got another announcement coming very soon that we're eager to share, so stay tuned and keep an eye out for a post later this weekend :)
 
Regards,
Omicron & Chad




#432644 Master Clues

Posted by Formula One on 02 June 2022 - 11:01 PM

ok - no problem, wait til Omicron approves of this and releases this update.

 

i will have the fucking Master clue log completed in 2 months, 5x over.

i'll put my whole life on hold and  will no-life the living F out of this.

nothing but doing master clues

 

i will now bet money on this.

 

loser = buys the winner Eternal-donator status.

if cannot pay up upon losing = Permanent ban on all accounts&Have to make a new account.

 

i'm #1 in Cerberus, so i don't wanna restart and have to do 15k.

 

 

Deal?

15,000 Cerberus with only 8 Master clues completed? hmmm. Must be the non-stackable clue reason.




#432203 Nex

Posted by Bobby lazer on 28 May 2022 - 08:28 PM

What is your suggestion?: being able to have more than 1 person get a drop at nex, its in osrs and nex drop rate is awful even after the buff, i really think this could help a lot.

Is this in OSRS?: Yes

Has this suggestion been accepted already?: No

How would this benefit Alora?: nex being more popular and bringing more nex items into the server




#432130 salve amulet price

Posted by Mack on 28 May 2022 - 09:35 AM

Support.

 

The initial unlock should remain the same value but give the player Tarn's Diary.  On Old School this is used to enchant a regular Salve amulet to a Salve amulet(e). It can then be imbued using an Imbuement scroll to make the Salve(ei). Players should be able to obtain Salve shards from the Abandoned Mine and use them on balls of wool to craft the regular Salve amulets. To allow use for UIM & limited space accounts, Tarn's Diary should either go to the Lost Item Manager on death, be re-obtainable from a Slayer Master free of cost after the initial unlock or be able to be claimed from a bookcase in a player's POH as it is in Old School.




#432087 Tree farming - Left-click option to (clear patches)

Posted by Phanny phart on 27 May 2022 - 10:06 PM

What is your suggestion?: Adding a left click option to clear farm patch - without needing to use a spade on a tree. (Spade is required in inventory)

Is this in OSRS?: Not sure

Has this suggestion been accepted already?: No

How would this benefit Alora?: It would become a nice, small and smooth addition to the skill as a whole.




#374192 Donation Rank/Credit Transfers

Posted by J boogs on 25 September 2020 - 12:43 PM

Store credits are able to be transferred from account to account within a 7 day period on making the donation.

  • Has to be donated via real life currency to be eligible to transfer.
  • Cannot be credits gained from in-game currency AKA Bonds/Custom donations.

Donation rank transfers are also available to be switched from account to account.

  • Once a player has $250 total spent (Extreme Donator) to their account they are allotted one rank transfer. Users who succeed $2500 total spent (Uber Donator) will be allotted one extra rank transfer, giving a total of two transfers. Users who also succeed $10,000 total spent (Immortal Donator) will be allotted one extra rank transfer, allowing a total of three transfers. If a user succeeds $20,000 total spent (Eternal Donator) will be allotted unlimited rank transfers (Cool down of 90 days)
    • If a player has no more free transfers left, they can do a paid transfer which costs $150. This can be organized by PMing @Omicron.
  • Transfers are permanent and are irreversible once done so.
  • Players must own the account you are transferring the rank to, cannot transfer your total spent to a friend. If caught doing so will result in a temporary ban.

Donator perks: https://www.alora.io...efits/?p=277255

If you want to do proceed with either of these transfers, please fill out a donation support thread found here: https://www.alora.io...nation-support/

If you are looking to purchase credits, follow this link: https://www.alora.io/store/

Here is a guide on how the donation process works: https://www.alora.io...ai/?hl=donating

Guide on purchasing/selling custom donations: https://www.alora.io...onations-guide/

Alora Staff Team
J boogs




#431170 I - 4.6

Posted by Sassa fras on 15 May 2022 - 08:13 AM

Good morning forums users/lurkers,

 

Yesterday I reached a big milestone in my account, I thought I’d share some info on the journey to 4.6b. Whether you’re a maxed ultimate ironman looking to pump those xp numbers up or a normal, functioning member of society repulsed at the thought of Nobankmanmode, hopefully you’ll find something interesting further down below. I owe a big thanks to my friends in the community for always giving me tips and motivation along the way, much love.

 

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Taking a quick look at the methods I used:

 

Attack/Strength/Defence – A good amount of this was from general slayer/bossing, but I camped Vyres pretty hard for the rest:

1RlfmDE.png

I wound up getting 15 blood shards in total. These melee combats were actually a lot slower than I thought, I was averaging 3m xp/hr here.  Difficulty 5/10

 

Ranged – This was my first combat 200m, doing bossing and endgame content with a blowpipe was very quick to get.  Difficulty 3/10

 

Prayer – Almost entirely from Puro-Puro. Dragon imps give large noted drops of dragon/babydragon bones:

OcYt7zl.png

I didn’t want to risk the large amounts of bones in wildy, but obviously it would have been faster if you have wildy protection. If you would prefer not to spend hours and hours running in circles, an alternative method would be to use ash sanctifier/bone crusher while doing slayer. Difficulty 6/10

 

Magic – I barraged a lot of slayer tasks at Catacombs, this was the easiest combat skill to get.  Now that we have more rune shops than ever, you’ll only be limited by your cash stack to replenish those runes. Difficulty 2/10

 

Runecrafting – For all the runecrafting memes, I thought this one would be a lot worse. Crafting soul runes with dense essence is more afk than other methods, although as UIM we can’t bank all of our essence to save up on a runecrafting SOTD. No pet btw. Difficulty 6/10

 

Construction – I returned to the game after incense burners were removed, so I was dreading getting supplies. However, there was an update that added big quantities of noted teak and mahogany planks to the CoX drop table. I was grinding out Raids items and easily got enough planks for 200m along the way. After you get the supplies, this is one of the fastest skills (20m+ xp/hr). No pet btw. Difficulty 5/10

 

Hitpoints – Passive skill, you’ll get it from the others. Difficulty 0/10

 

Agility – Very boring, ran in many, many circles. Difficulty 7/10

8eiMcnf.png

 

 

HerbloreThe hardest skill, this will be the biggest obstacle for any UIM going for 4.6b. We’re unable to use Kingdom, so that rules out a nice passive way of getting tons of noted herbs. There are a lot of different ways to tackle this, but almost all of them are painful.  Because I am an idiot who doesn’t use a looting bag or Zulrah/Hespori storage (personal preference), it was almost unbearable. I used a few different methods since my inventory was changing for various goals at the time.

 

For herbs:

  1. CoX/ToB for noted Dwarf Weed, Toadflax and Snapdragon.
  2. Herbiboar (got most of 200m hunter here) for all kinds of herbs.
  3. Callisto and Venenatis for Noted Toadflax and Snapdragon (while getting secondaries).
  4. Kurasks for Irit, Kwuarm and Cadantine seeds to farm herbs (while getting secondaries).

 

And these are where I got my secondaries from:

  1. Crushed Nests – Callisto, I was going for pet/log so I went here instead of Mole.

    I5HQ4dS.png

  2. Red Spider Eggs – Venenatis and looting from Forthos Dungeon (8 spawns).
  3. Zammy Wines – I didn’t have enough room in my inventory to save the ones from ToB, so I instead looted a couple hundred at a time from the wildy altar (4 spawns, noted).
  4. White Berries/Limpwurt Roots – Kurasks, I didn’t think growing these from seeds received from farming contracts was worth it.
  5. Eye of Newts – Paul

 

I didn’t bother with making Super Combats, because holding Torstols in my inventory on top of all these other supplies was just too cluttered, and it just seemed like more work than it was worth. Daily task shop sells them anyway, who needs herblore for that? Difficulty 11/10

 

Thieving – I grinded this out at the super donor stall two years ago, don’t really remember much about it other than lots of clicking while watching movies. Difficulty 5/10

 

Crafting – I used five main methods:

  1. Cutting gems received from CoX and ToB.
  2. Cutting gems/crafting dhide bodies from Callisto and Venenatis.
  3. Glassblowing at charter shops.
  4. Making amethyst dart tips from 200m mining grind for blowpipe.
  5. Cutting dense essence blocks during the 200m runecrafting grind.

One of the harder skills to do, it’s not even that quick after you go through all the effort of getting the supplies (like construction). I haven’t done any Gauntlet, but I think that really would have helped speed up this skill for me. Difficulty 8/10

 

Fletching – I had tons of supplies from Puro-Puro (dragon dart tips/dragon arrowtips/etc) during the 200m prayer grind. If you save up a bunch of vote points you can always just load up on rune bars to turn into dart tips. For the rest I did amethyst darts to put in my blowpipe. Obviously when you have all the supplies, this skill is very, VERY fast in wildy (rip your wrists though). Difficulty 4/10

 

Slayer – One of the hardest skills, I saved this one for last. For almost all of the 200m grind I barraged nechryaels and dust devils in Catacombs on Konar tasks... this was about 3m xp/hr. For the last 10m xp or so, I did Zuk tasks, which give 4.4m xp per task (takes about 50 minutes with suiciding + gearing + completing the run). Picked up a cool pet the run before getting 200m:

GwcfOkM.png

 

I think if I did this over, I would have started Inferno tasks much, much sooner. Difficulty 9/10

 

Hunter – I used two methods, both have their pros and cons. Red chins are faster xp than Herbiboar, but not by much. It has the benefit of not needing much inventory space, but you don’t end up using the chins at all. Also, if another player is in the best spot at ::DZ, you have to go do something else or use a less optimal spot (which means less xp). Herbiboar is less click intensive and gave noted herbs (donor perk) that I needed for 200m herb. NEITHER PET(Baby Chin and Herbi)?!?   Difficulty 7/10

 

Mining – I tried to get to as many Shooting Stars as possible for the initial xp drop of finding it first. The rest was done at Amethyst.  Difficulty 4/10

 

Smithing – This skill should pretty much be renamed “Gold Smelting at Blast Furnace”. The only barrier to this 200m is getting enough gold ore. My main sources were CoX/ToB, wilderness bosses, and buying the stock from Blast Furnace shop. Buying the gold ore was especially annoying to do, because my inventory was so cluttered I had to suicide every time I wanted to buy out the entire stock of 500.  Difficulty 8/10

 

Fishing/Cooking – Afk skills that go together, not too fast and not too slow.  Difficulty 4/10

 

Woodcutting/Firemaking – These were the initial 200ms that I grinded out for monkey back in the day. Woodcutting at redwoods was a relatively quick and afk skill, the only annoyance was how often the redwood trees would be completely bugged. Firemaking was very fast, just set your home tele to Varrock, burn a line down to the Varrock bank and repeat. Difficulty 2/10

 

Farming – The huge xp drops from higher-end trees/fruit trees/Calquats make this skill easy. Seed box is a big help for UIM, as we don’t have access to the seed vault. Difficulty 3/10

 

And here’s a final look at my skilling pets collection log during this grind to 4.6b.

HVEnegB.png

 

 

Onto the next goal (new post coming soonTM), thanks for reading!

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#431180 A revamp to the Theatre of Blood

Posted by Mack on 15 May 2022 - 10:28 AM

What is your suggestion?:

A revamp to TOB/Hard Mode TOB

Is this in OSRS?:

Yes.

Has this suggestion been accepted already?:

No, but TOB has undergone several changes already.

How would this benefit Alora?:

It would benefit Alora by making end game content more engaging, fun to play and skill based. Currently TOB and HMTOB are very stale and lack many of the mechanics the boss fights have in OSRS. While I agree that the encounters should be a bit easier on Alora, I still think the fights should be more engaging and mechanic-based rather than bosses like Verzik just putting out unavoidable damage to increase "difficulty". High unavoidable damage just feels inherently bad as a player. You aren't doing anything wrong, yet you are being punished for it and there's nothing you can do to change it. If even half of these changes to mechanics were to be added I think it would be monumental for making TOB more enjoyable to play. All the text may come off as a bit complicated but if you watch any of the guides linked throughout it makes things incredibly easy to understand.

Pre-Maiden:

  • Add the vampire NPC on the landing before the entrance to Maiden which allows the team to forfeit the raid. The only way to leave currently is for the entire team to relog. This would be incredibly useful if you enter the wrong mode of TOB or someone in the team forgets something, is on the wrong spell book, etc. When forfeiting you just spawn outside as if you had finished the raid.
  • Allow for players to Pre-pot for TOB. Currently all your stats, run, HP, prayer, etc. reset when entering a raid so any boost you have before entering gets wiped.

Maiden:

  • In Hard Mode TOB, the blood trails from blood spawns do not disappear until Maiden is defeated. They remain on the ground and deal damage to players if stepped on.

iOhrvDI.png

Bloat:

  • Bloat should also be attackable when walking around the room, players will take constant damage from flies when doing so in line of sight.
  • 0:55 Bloat TOB WR - YouTube

Nylocas:

  • Small nylocas can sometimes spawn inside a pillar when large nylocas pop and spawn the two smaller nylocas. This can only be fixed by an admin coming to kill it or resetting the raid. This is more of a bug, but I figured I may as well list it here.

Sotetseg:

  • Add Sotetseg's melee attack instead of him shooting ranged projectiles. He should only shoot red magic projectiles that can then split into either magic or ranged balls when bounced off a player in the raid.
  • If player's stand or step outside of Sotetseg's melee distance, they will not be able to take melee damage and Sotetseg will shoot a magic attack.
  • Protect from melee can be used to reduce melee damage by 50%

Sotetseg - OSRS One Minute Guide - YouTube

Xarpus:

  • Xarpus will occasionally get stuck staring at the NW corner during regular TOB when it should change its focus every 8 ticks to a new quadrant. As far as I'm aware, it only happens in the NW corner.
  • Remove these two poison tiles in Hard Mode in front of the barrier into the room. IxHkt5l.png (904×637) (imgur.com)

Verzik Vitur:
P1

  • Add the dialogue with Verzik to initiate the start to P1. This will stop the player(s) from taking random damage from Verzik while running up to the pillar and allow the cycle of attacking and hiding behind the pillar to be consistent from the start of the fight.

Dialogue for Verzik Vitur - OSRS Wiki (runescape.wiki)

  • Allow all players to attack Verzik during P1. Attacks other than Dawnbringer do reduced damage but still allow other players to participate.
  • Make the Dawnbringer Special attack work properly

BNuVS4I.png
Theatre of Blood/Strategies - OSRS Wiki (runescape.wiki)
Dawnbringer - OSRS Wiki (runescape.wiki)

  • In Hard Mode, debris falls from the ceiling during P1. Similar to the debris that falls at Grotesque Guardians.

qY1a6hl.png

P2

  • Verzik should not be able to be attacked or be able to attack players until she has made her way to the middle of the room to start P2.
  • Add the melee bounce mechanic to P2 and remove the red mage attack until the final 35% of P2. This will force players to time their attacks properly and reward good gameplay rather than having to tank unavoidable mage damage. If a player is bounced, they take damage, get stunned for one attack cycle (4 ticks) and sent back 4 tiles from Verzik.

https://youtu.be/_oUe6rUdraU?t=473

  • At 35% HP Verzik will spawn red spiders every 8 auto attacks. These spiders heal her for the number of hitpoints they still have. Verzik enters a healing phase for the first 2 cycles (8 ticks) after a new set of red crabs spawns. Any damage done to Verzik during this time heals her instead of damaging her.
  • Additionally at 35%, Verzik will begin using a red healing magic attack. This slightly drains the players prayer when prayed against and does no damage. If not prayed against the magic attack will damage the player and heal Verzik.
  • The 8 auto attacks Verzik does after 35% HP will cycle between the ranged bomb and the red magic attack.
  • Make sure the exploding spiders deal appropriate damage for how far the player is from them (yellow numbers are max hits for normal mode TOB)
    https://i.imgur.com/POBwQHP.png

Fn0CNDM.png

P3

  • P3 Verzik needs a complete overhaul. She should not be static in one position for P3, allow her to move freely like she does in OSRS with one person delegated as the tank.
  • To swap tanks, the current tank must be out of Verzik’s melee distance for 3 consecutive auto attacks without entering melee distance during that time. To prevent Verzik from meleeing the entire team for up to 60 damage, the tank must either step under or step 1-2 tiles away from Verzik 1-2 ticks before her next auto attack (every 7 game ticks during P3)
  • Verzik’s mage attack and ranged attack change to a blue ball and green spikes and damage isn't calculated until they hit the player, allowing time for players to change prayers for each attack.

https://youtu.be/_oUe6rUdraU?t=932
Verzik P3 - OSRS One Minute Guide - YouTube

  • Verzik has 4 special attacks that repeat in a cycle. Nylocas (like P2), Webs, Yellow Orbs, Green Bomb. To make things easier on Alora the green bomb special could be skipped or be exclusive to hard mode. Verzik would just cycle between the other 3 specials instead.
  • At 20% HP purple tornados spawn that follow each individual player at walking speed. If hit by a tornado, it deals half the player's current HP and heals Verzik for that amount.
  • In Hard Mode, tornadoes heal Verzik for the triple the amount they hit the player for.
  • Under 20% HP Verzik attacks every 5 ticks instead of 7 during P3 but this count be left out or just be included for Hard Mode to increase difficulty.

VxSrBgL.png

Rewards:
While I don't necessarily think the rewards need a buff, I wouldn't be against a slight increase to the rate of uniques if the content is made more difficult, engaging, and the community wants it.




#431050 Close bank

Posted by mochiii on 13 May 2022 - 03:11 PM

Just click esc




#428560 Bring back Dark Totem to ironman pkp shops

Posted by Lerak on 14 April 2022 - 03:25 PM

Support! Adding it to the normie pkp shop was not a good idea, but they shouldn't have been removed from the iron man pkp shop when fixing it. 




#428346 Aftermath - PvM/Skilling - All Game Modes

Posted by Lerak on 11 April 2022 - 03:13 PM

I. What is/are your IGN(s)? [please include all ALT accounts] IEM ign - redcar / normie ign - hENYKAH

II. Which Game Mode(s) do you play? mostly IEM (I don't play on my normie)

III. What is your Discord ID? henkyah#2199

IV. What is your game-time? -> https://gyazo.com/62...1f98e115109bc28

V. What is your total Boss Kill count? 5133 -> https://gyazo.com/f8...1cd19ad3aefc262

VI. How did you find out about us? GIM Stoner, Soloman BTW & Yell

 

Accepted! 

 

Welcome to Aftermath, if you haven't already joined the Discord channel please do, your roles will be amended shortly.

 

Discord Link: https://discord.gg/2p5YtEAH




#427346 Buying 150$ custom donation

Posted by yellowcar on 29 March 2022 - 04:52 AM

pm me ingame yellowcar, lets lets discuss