I knew that this would not be supported by the small majority of major stakeholders in realism, and I addressed that part too. Once the stakeholders stop playing, realism is dead without a merge. Only a few people are keeping it alive right now, because new people don't want to join it. Classic was merged 4 years ago, and if it weren't for that, there'd be no classic players on Alora right now. With a playbase of 500 on a good day, having multi economies isn't sustainable. As I stated earlier, we shouldn't gatekeep a whole game-mode just for a few elites.
Buyable skills is the main concern because "if you can buy the skill it's useless to max." You can already do that, just with a few extra steps. You can buy realism gp, you can buy realism skills, it's just more inflated because it's a smaller playerbase. Merging with normie economy isn't going to mean anyone can get 200m construction tomorrow. It's still 2x exp, there's still a finite supplies of mahogany planks. Getting 200m supplies on a normie was hard enough without overpaying, much less doing that 8 times over on realism. The point of the merge isn't to make all skills buyable (which they are already btw), it's to stop running people away from the game-mode.
You will still need alts to help get supplies, you will still need to grind for supplies, you will still need to spend HOURS working on your account. All of these are the appeal to the realism players, and it's why I play realism, but a merge won't take away these things, you will still need to do them.
Will edit to add this instead of spamming posts: Some points made are "people who voted haven't even maxed a realism." It's because people who've commented have tried to play realism and felt it lackluster and trash economy so they quit. This is the main talking point of my post, the sustainability of realism split eco. People want to play the game-mode, but they don't want to play ironman mode. You're turning away new people just because you're the top of the food chain, it's not sustainable.
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