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Zab

Member Since 02 Mar 2017
Offline Last Active Aug 07 2018 07:12 PM
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#65822 Donator Zone - (Ore)verhaul

Posted by Hohmie on 30 March 2017 - 01:52 PM

Hello Everyone!

Let me just start with a thank you for visiting my thread.

 

Below I will be voicing some concerns and frustrations I have with the current state of the

 

Donator Zone MINING AREA

 

As is stands, the Mining area currently consist's of 10 Rocks, or Ores.

 

2 Iron

4 Gold

2 Coal

2 Runite

 

Unfortunately 2 of these rocks are not able to be mined.

Highlighted below

d18e6fbb3a574eb5016fbe7c49fc6c74.png

 

One of the ores is unreachable, where as the other, seemingly does nothing when clicked. 

 

SO that takes us down to 8 Rocks/Ores.

 

Considering this is a Zone for supporters of this lovely server, I feel it could use some attention, such as spacing out the rocks a little, and replacing the dead rock with a working one, as well as adding more variety to the ores available. (Mithril/Adamantite)

 

I know for me, it was painfully dreadful trying to grind out some mining XP when having even 1 more person with you, would substantially disrupt the XP/pH, due to the small number of rocks available.

 

I am not expecting a game-breaking addition that would throw off economy, simply, a slight tweaking and revamp of a currently cluttered and overcrowded (at times) spot of the zone.

 

I took a minute to quickly draw up what I would personally love to see in its place.

 

6dc5e7a6fa8cd9667d8890a3e0de46ac.png

 

Let me know what you all think, Love it or Hate it, just please, let me know why you support or don't support this.

 

Thanks for your time!




#65239 Clan Tags

Posted by Heavy Weight on 27 March 2017 - 11:42 PM

Would be nice. 100% Support
  • Zab likes this


#65026 Completionist Cape Requirements

Posted by S on 26 March 2017 - 05:49 PM

Hi, just making a suggestion based on what I've discussed with people.

 

  • The Pking Achievements should be lowered or removed. Currently the only people who can really get it are people in max hybrid gear, and even then most people use teams and multilog in order to get kills. This makes it unfair and difficult for the average person to get Completionist, because most people dont hang around in teams of 5+. The 5 killstreak is fine, but 15 is a bit too high considering the circumstances, as is the 50 kills (maybe lower it to like 20)

 

@Omicron @Westy1123 @Toxicity @Otto @Lowkey @Drewsy @Xrapierx @Thorru @Hellrising




#64891 Content Poll - HCIM

Posted by uTorrent on 26 March 2017 - 06:57 AM

Personally, I'm fine with allowing HCIM to use all bonuses as long as they can only claim one vote book per 12 hour period.  This would hopefully allow players who don't have mains/money on their main to stay competitive on the highscores. 




#64515 [3/25/17] Client customization, Loyalty points, Completionist item, Spring sa...

Posted by Omicron on 25 March 2017 - 02:48 AM

Hello everyone,

This batch includes a wide range of different updates, ranging from bug fixes (which we'll have many more of in the upcoming update) to things like the Loyalty point system and the ability to customize your client! Hopefully everyone finds something to enjoy in this update. We've also added a temporary Completionist item until OSRS adds an actual cape - the Completionist Monkey, which uses the Monkey "cape" from MM2, except we've modified its stats to be superior to the Max cape! Of course, we could not push that feature out without first having fixed all of the bugged achievements that were reported.

 

[Hot fixes - 3/27/2017]
  • Loyalty shop item prices increased
    • Loyalty points are given for doing literally any activity in-game, and it seemed that it was too easy to obtain them and buy items. We'd like to see the shop items a bit more rare in-game.
  • PKP Shop has been disabled for all ironmen
    • Ironmen don't really have any incentive to PK, and the PKP were supposed to give them just that, but it seems that it is more often abused. A major factor in this update is that HCIM is an upcoming update which we're preparing for, and want to give it some more difficulty.
  • Diagonal combat fixed for NPCs:
    • Broke this last update, it is now fixed.
  • Recipe for disaster chest fixed
    • You can now use the "Buy-gloves" option.
  • Ironman PVP achievement exceptions:
    • As an ironman, you can now speak to Paul at home to auto-complete the following achievements:
      • Heat of the moment (kill 2 players in 1 minute)
      • Mysterious (reach 5000 PKP)
      • Slaughterhouse (kill 50 players)
      • On a Roll (reach a 5 player killstreak)
      • The Bounty hunter (kill 10 bounty targets)
      • Rolling stone (reach a 15 player killstreak)
      • Ruthless (kill 5 players)
    • We don't expect Ironmen to PK without any reward, so we have made the Achievement cape (and Completionist) a more realistic task.
  • Miscellaneous:
    • When you buy any cape from Mac(Achievement, Music, etc) a visual bug would cause it to not appear in your inventory until you dropped an item or banked.
    • Clue bottle drops would say "You have received a bird's nest!" in your chatbox. This has been fixed.
    • Login message showing the amount of time you have left of bonus XP has been changed from light blue to a darker "runite" blue.
 
Nf3EHlJ.gif

 

 

[Updates]

  • Battle Royale fixes:
    • Many misc. bug-fixes
    • If a player's skull runs out inside of a dangerous battle, it will re-skull them
    • Items lost on death will now last 30 minutes on the floor
    • If a player dies with untradable items in a dangerous battle, they will go to the lost items shop.
    • If it cannot go to the lost items shop, it will add it back to their inventory instead.
  • Multi/single combat option added for administrators to choose when hosting the event
  • Interface is now centered:
    • Previously, the interface was in the top right corner which overlapped with the XP counter. The center is more clean and unused by widgets.
    • It will also remain centered on resizable mode.

[*]Loyalty Points:

  • You can receive loyalty points simply for being logged in and active in-game!
    • Between 4-16 loyalty points per minute
    • This rate depends on the type of activity you are doing in-game.
    • Being entirely AFK will not earn you any points.
    • Skilling actions, combat, and numerous other actions make your points per minute go up.
  • For all your fashionscape needs:
    • The Loyalty point shop has been added with many, many cosmetic goods to satisfy your hunger for fashion!
    • A huge collection of items which have not yet been seen in Alora are now available.
    • Example items you can purchase:
    • Castle wars equipment sets:
    • Red, white and gold sets -- 5, 20 and 30 defence required, respectively.
    • Ranged set - 30 Ranged required
    • Magic set - 20 Magic required
  • Tribal/villager robes
  • Tribal mask
  • Fishbowl helmet / Diver's apparatus
  • Camel mask
  • Red/purple menaphite robes
  • All satchels, slave robes, skirts, and more!

[/list][/list][*]The # of Loyalty points you have accumulated can now be viewed in the Quest tab.
[*]Bonus Loyalty points: Donate any amount over 2.5m to the Well of goodwill, and you will get 1.5x Loyalty points once the well is activated!

  • This should provide more incentive to players who donate to the well.

[/list][*]Platinum tokens:

  • You can now use platinum tokens to store your wealth!
    • These are always worth 1,000 GP each and can be swapped at any Bank booth in Alora.
    • Simply use your platinum or coins on a bank booth, and an input box will open to allow you to transfer the amount you'd like to swap.
  • Notes:
    • You can not use platinum to purchase items from stores/TP/etc.
    • You can not sell your platinum on the TP either (to prevent confusion), although it is tradable.
  • If you already have a high amount of GP in your inventory and are looking to swap your platinum for more, it will only give you as much as you can hold before reaching the 2.147b limit.

[*]Item sets:

  • Exchanging your items into sets (and vice versa) is now possible!
  • Simply use any item in a set (while having all components in inventory) on the Trading post object.
  • If you'd like to change it back from a set into its component pieces, use the set on the Trading post object.

[*]Available sets:

  • All barrows sets
  • Gilded(legs) and Gilded(skirt)
  • Partyhat set
  • H'ween mask set

[/list][*]Client customization update:

  • The following settings are now available for customization!
    • New hitpoints bars (~2009+ era)
    • 10x hitpoints option
    • New right-click menu (~2009+ era)
    • New hitmarkers (~2009+ era)
    • Animation tweening (smoother animations)
    • Game timers:
      • Disable visual timers for things like Well of goodwill, Vengeance, freeze timers, etc.
    • New mouse cursors:
      • Mouse cursors will update based on the action you are hovering, for actions like "eat", "bury", "pray-at", "chop-down", etc.
  • These settings save on the computer, not the player. Any accounts you log into from a certain computer will use the same options.

[*]Maximum click distance for objects increased by 50%:

  • Previously, you were limited to objects that were 16 squares away. This has been increased to 24.
  • This should fix certain actions such as clicking the blood altar from the location you are teleported to

[*]Achievement fixes:

  • Karambwhat fixed:
    • Now works as intended --> You must fish 1000 Karambwan.
  • Voter fixed:
    • Was not increasing your achievement until you voted at least 10 times for some reason, has been fixed.
  • Chinchomper:
    • 1/7 --> 1/1000 as intended
  • Slaughterhouse fixed:
    • Would only count kills IF you already had 50, so you'd have to actually kill 100 players instead of 50. This has been fixed.
  • Mysterious:
    • You can now complete this as soon as you reach 5,000 PKP on your account.
  • *Even if you had all achievements completed, it was still impossible to get the Achievement cape. This has been fixed.
  • Note: Many ironman think they cannot complete "High stakes" because they can't stake 50m in the duel arena.
    • This is incorrect, as long as you duel someone once (no need to stake) it will complete this achievement for you.

[*]Completionist Monkey is now available!

  • Considering OSRS has yet to add a completionist cape, we've decided to add our own sign of accomplishment for players who have progressed further than most in-game.
    • In the future, if OSRS does add a completionist cape, we will of course change this feature.
  • The Completionist Monkey requires:
    • Meet all of the requirements for the Max cape
    • Meet all of the requirements for the Music cape
    • Meet all of the requirements for the Achievement cape
    • Have at least 3 skills which have reached 200m experience, with a maximum of 1 in a combat skill.
    • Have at least 1b total experience
    • Costs 10m gp to purchase (1m to reclaim if you die with it)
  • The Completionist Monkey provides:
    • The best bonuses out of any cape in the game at the moment. Essentially, you can think of it as a combination of all of the different "trimmed" max capes. For example, the Fire Max cape provides +11 to all defence bonuses which is higher than any other Max cape, and this is exactly what the Completionist monkey provides, yet Fire Max cape only provides +1 Magic attack whereas the Saradomin max cape provides +10 -- the Monkey will take the best of all the capes and provide the +10 to Magic attack as well.
      • +6 Stab | +1 Slash | +1 Crush | +10 Magic | +4 Ranged ||| +11 All defense bonuses ||| +4 Strength | +6 Prayer
    • Ava's accumulator effects
    • Ardougne cape thieving bonus XP effect
    • (and, of course, bragging rights!)
  • You can speak to Mac to purchase this cape.

[*]Removing vials when finishing a potion:

  • The option to keep/delete empty vials upon finishing your potions has been added!
  • Speak to the Emblem trader at home to toggle this setting.
  • This toggle does not apply to Gourd vials within the Raids dungeon.

[*]Raid fixes:

  • Tekton is now attackable at all times
  • Previously, a bug would prevent some players from being able to attack Tekton after he stopped hammering his anvil.

[*]Ironman de-iron changes:

  • Previously, ironman who de-ironed were always announced to the world.
    • This has been changed to only players who:
      • Have an account older than 1 hour (and paid the fee to de-iron)
      • Have at least 1,000 total level
    • Other players can still de-iron of course, but will not be announced globally.
      • If a UIM de-irons, it will now set them to the normal ironman rank first, rather than setting them to player status.
      • This means that they would have to de-iron twice to become a normal player, but they can now simply remove their "Ultimate" status only.
  • The cost to remove your Ultimate status is 5m, and the cost to become a regular player thereafter is the same as before, 10m.
    • This will cost you 15m to go from Ultimate --> Normal player
    • The message sent to all other players is a bit different if an Ultimate ironman de-irons to provide clarity:
    • has given up being Ultimate, and is now a normal Ironman.

[*]Miscellaneous:

  • Fixed Karamja -> Small lava cave -> Tzhaar object entrances, both ways
  • ::yell will now show you how many seconds remain until you can yell again.
    • Remember that you can use the Page-up button on your keyboard's number pad to re-enter your previous messages!
  • Vote bonus XP timer has been fixed:
    • It used to be a few minutes off when it gave you the "You have X minutes of bonus XP left." message, although the timer itself was correct.
  • Boss killcount/killtime records are now seperated by dotted lines between npcs for those that have multiple entries. (eg. Raids records)
  • Poison will no longer stack damage while resting, as you will stop resting if you are hit with poison damage (as you do with combat damage)
  • RFD chest fixed for item on object noting/unnoting.
  • Item fixes:
    • Added Ale of the gods effect (unobtainable at the moment)
    • Mummy armour is now equippable (unobtainable)
  • ::event area is now a multi-combat zone.

[*]Bank fixes:

  • Bank withdrawal fix:
  • Many players have complained that if they spam click the items in their bank to withdraw them, it will sometimes withdraw them from a different tab.
  • This has been fixed, and should work as intended.

[*]Deposit equipment fix:

  • Previously, depositing your equipment would insert them into the main tab, instead of the tab you are currently viewing.
  • This has been fixed so that they will also go into your current tab as long as the item stack doesn't exist in another tab.

[/list][*]Client updates:

  • Fog changes:
  • The intensity and color of the fog on OpenGL HD has been adjusted.
  • Brownish -> Light blue

[/list][*]::twitch / ::hitbox commands added

[*]Shop updates:

  • The shop has not been updated in awhile, so we figured we'd give it some well deserved updates!
    • Super mystery box is now available!
    • A similar item to the regular mystery box, but with a different set of items, and significantly less junk at a higher cost.
    • It also includes a considerably higher chance to obtain rare items, as well as some new items that are not available in the regular mystery box.
  • Many new items have been added, among them being the Sled & Partyhat with specs, which are exclusive to this box!
    • The Black partyhat is also now exclusive to this box.
    • Some raids items are also within the box, although we've excluded the rarest ones (Eg. Twisted bow, olmlet)

[*]Spring sale:

  • To celebrate the start of spring, we've launched a sale which includes the new Super mystery boxes among other items!
  • Bounty tele scroll (150 -> 80 tokens)
  • Super mystery box (120 -> 100 tokens)
  • Dharok's set (75 -> 50 tokens)
  • Dragon warhammer (600 -> 500 tokens)
  • Super combat potions (30 -> 25 tokens)

[*]Item changes:

  • Removals:
    • Antipanties have been removed.
    • Onyx bolts have been removed.
    • Zamorak/Bandos godswords have been removed.
    • Dragon harpoon has been removed.
    • All 3rd age sets have been removed.
  • Price changes:
    • Saradomin sword has been reduced from 90 -> 45 tokens
    • Mage's book has been reduced from 40 -> 25 tokens
    • Master wand has been reduced from 45 -> 35 tokens
    • Dark bow has been reduced from 60 -> 30 tokens
    • Armadyl godsword / Saradomin godsword have been reduced by 50 tokens each
    • Seer's ring (i) has been reduced from 50 -> 40 tokens
    • Warrior's ring (i) has been reduced from 50 -> 30 tokens
  • Misc:
    • Staff of the dead has been replaced by the Toxic staff of the dead.

[/list][*]Staff updates:

  • The "shift-click" teleport can now be used by administrators to move around more easily.
    • The ::tele command is also accessible for exact coordinates.
  • Timed punishments can now be handed out for hours.
    • Previously, only days could be given out.
    • The following punishments can now be handed out in hours:
      • ban, macban, ipban, mute, ipmute, jail*(previously could not be timed at all)
  • Changes to the Jail system:
    • Previously, ::jail commands would be permanent until ::unjail and could not be timed.
      • This was causing issues for moderators wanting to jail people for a few hours, as they had to remember exactly who they jailed and what time they should be unjailed at.
    • We've changed the system a bit so that a player can be unjailed automatically by the server.
      • If the player is logged out during their unjail time, it will simply unjail them on there next login.
    • These punishments will save through server restarts as with other punishments and should require no staff involvement.
    • The jail times can be handed out for hours or days as with other punishments.
      • Previously, players could only be jailed while online.
        • Players can now be jailed while offline.
  • Punishments updates:
    • Macban/IPban will now also ban the player by default, as well as their mac or IP.
      • The default ban will be for the same time as the mac/ip ban.
    • IPMute will now also mute the player by default, as well as their IP.
      • The default mute will be for the same time as the ip mute.
  • Support updates:
    • ::tempmute command has been added for Server support to temporarily mute a player for 1 hour.

[*]Staff control panel has been renovated (currently available only to admins until all bugs are fixed!):

  • As our old Staff CP was a bit clunky and outdated, we've decided to give it a makeover to make it easier for staff to view logs and other stats/info.
  • A few cool features:
  • Playercount graph -- server now updates the PC every ~10 minutes when online
  • "Relations" function to easily link players to any other accounts from the same IP/Mac
  • A new, sleek theme
  • The ability to view logs as far as they go back, up until the first day of server release
  • A chat/note box on the dashboard for staff to conversate

[/list][*][Wilderness/Combat related updates]

  • Combat fixes:
  • Barrage orb fixed -- shows a block of ice on a refreeze/fresh freeze, and an orb if already frozen.
  • Special attack animation playing twice:
  • Sometimes when using certain special attacks, the animation would go off twice.
  • Items affected: All godswords, saradomin sword and barrelchest anchor.

[*]Dragon scimitar special attack will now only turn off protection prayers if the damage is greater than 0
[*]Dragon spear special attack has been fixed:

  • It is now possible to stack the Dragon spear special attack (indefinitely) without having the target "unstunned" after a few seconds if you have many people continuously use the special attack on the target.
  • This technically means a team of 100 people can keep a player stunned for a very, very long time (same as OSRS).

[*]NPCs can no longer attack you diagonally (if frozen)
[*]Fixed special attack effects that were somewhat incorrect:

  • Blowpipe - wrong healing amount
  • BGS effect - wrong drain amounts
  • SGS effect - wrong healing amount

[/list][*]Bounty hunter system changes:

  • You can now attack your bounty hunter target no matter the wilderness level difference.
    • Eg. A level 116 player can attack a level 120 player in level 1 wilderness.
  • The system will attempt match you with a suitable target within +-10 combat levels.
    • This was previously set to +-7, but we have changed it to 10 as this is how OSRS' system has it.

[/list][/list]
[Images]
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You will need to restart your client before you can play! Enjoy :)

Regards,
Omicron




#64262 Clan Tags

Posted by Snurf on 24 March 2017 - 06:54 AM

Fully supporting this. would be a great addition, and if people dislike it then it should come with a toggle so that it doesn't annoy anyone who's against this.


  • Zab likes this


#64211 Clan Tags

Posted by Hoppin on 23 March 2017 - 11:10 PM

definitely support for this 


  • Zab likes this


#64199 Clan Tags

Posted by Iron Flee on 23 March 2017 - 09:27 PM

I feel like if this happens it should be more pricey.

 

5-10m is pretty simple for most people, there should also be a certain amount of time played before being able to create a clan. Now, anyone can join it of course, just the person who is to create the clan must have a certain amount of time played.


  • Zab likes this


#64195 Clan Tags

Posted by Ikr on 23 March 2017 - 08:56 PM

Fuck yes, Im not in a clan but this is a great idea (sadly syntax's didn't get much attention). lets get everyone on board with this.


  • Zab likes this


#64129 Clan Tags

Posted by Macauley on 23 March 2017 - 03:56 PM

Yes please, I can create my own clan.

[DIK] Macauley would look good.
  • Zab likes this


#64135 Clan Tags

Posted by Error on 23 March 2017 - 04:06 PM

If this was to be added, there would have to be a toggle option to toggle on/off clan tags as I can see some players complaining about it being annoying.




#64120 Clan Tags

Posted by Inferno on 23 March 2017 - 03:07 PM

Support, seen this in another RSPS' aswell.




#64113 Clan Tags

Posted by Heroic on 23 March 2017 - 02:39 PM

I don't see anything wrong with this, it's even very helpful! But does the Clan Leader buy it once and then they can do it forever for that clan? Because in that case I think 5m might be a little low, near 10m might be better. :)

Thanks for making this very well-written post! :D


  • Zab likes this


#64112 Clan Tags

Posted by Syntax on 23 March 2017 - 02:39 PM

I suggested this a month ago, didn't really gain too much traction.

 

Here's the example I used in my thread vy6vc9.png

 

http://www.alora.io/...9984-clan-tags/

 

The more I've thought about it, it's probably not worth the dev time + it's not in osrs


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#64110 Clan Tags

Posted by Canal st on 23 March 2017 - 02:34 PM

Support, would be a good identifier in the wild.


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