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Dishonest

Member Since 24 Aug 2017
Offline Last Active Dec 25 2018 05:15 AM
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#138818 I'm done

Posted by 5 on 10 December 2017 - 12:04 PM

When is combat rework? @Omicron

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#136792 [Suggestion] Official Alora Clans

Posted by Wreckage on 04 December 2017 - 05:49 PM

The only thing that concerns me is how often Admins will have to add and remove players from these clans. I think it's a cool idea otherwise. 




#135770 Classic Pet Insurance

Posted by Not Salter on 01 December 2017 - 08:54 PM

How about you just let it be in the bank until you have enough money to do it.

I think most people stated the core of it. If you choose a game mode, knowing the disadvantages that come with it, there should be no right to complain.

This being said, I feel like the 10m price is a bit high. Even for normal players. I don't see why pets have to be the second biggest money sink in the game.

Just my opinion.




#135525 [12/1/17] Revenant Caves, Mage Arena II, Bloody key changes & more!

Posted by Omicron on 01 December 2017 - 04:29 AM

Hey guys,

 

This weeks update features plenty of new wilderness content, including the Revenant caves and the Mage Arena II mini-quest! You’ll be able to unlock those cool new imbued god capes, or explore the Revenant caves in pursuit of profit or bloody keys. It’s also officially December, and that means Christmas is right around the corner! As always, we’ll be working on a Christmas event for all of you to enjoy over the holidays.

 

  • Bloody key update:
    • Similarly to emblems, bloody keys can no longer be protected on death. They will always be dropped on the ground.
      • This makes things more interesting if a player with no risk (<3 items and not skulled) manages to pick up a key in the wilderness, as the looter is still at risk of losing their key.
    • Tradable:
      • Considering the previous mechanic (where you can obtain bloody keys by killing a player), it only makes sense that these keys become tradable.
    • Bloody key risk:
      • A value of 500,000 has been given to each key to increase your risked wealth (or your victim’s) for PKP calculation purposes.
  • Mage Arena II:
    • Kolodion has a new challenge for those powerful enough to participate — players with level 75 Magic can embark on a new mini-quest by visiting the Mage Arena.
      • You’ll be tasked with finding and defeating God demons that are hidden throughout the wilderness, with the help of an enchanted symbol which will help you locate them.
        • The locations of these demons often changes, and anyone in the wilderness carrying the enchanted symbol will be notified of this change. Refer to the chart below for approximate possible spawn locations:
      • After defeating all 3 Demons(Light, Darkness and Balance), you’ll be able to upgrade your God cape to an Imbued God cape which provides the best bonuses of all 3 regular God capes.
        • Note: You’ll have to use the specific spell for that god:
          • Demon of Light — Saradomin Strike
          • Demon of Darkness — Flames of Zamorak
          • Demon of Balance — Claws of Guthix
        • The demons are very powerful. They can hit up to 43, can use Ice barrage to freeze you, and can even tele-block you for 1 minute.
        • You can also use a Twisted bow on these demons. Any other spell/weapon will prove to be nearly impossible at harming these demons.
    • With this new quest, you won’t be able to purchase/wear the Quest cape until it is completed.
    • Imbued capes:
      • You can convert your Imbued god capes to Imbued Max capes by using the cape on a max cape. 
  • God spell changes:
    • You are no longer required to wear god capes to cast god spells. Only the staff for each respective spell.
  • Miscellaneous:
    • Fixed a Herblore bug where you could not see the error message stating your level is too low to make a potion.
    • Staff update:
      • ::giverandom will no longer work on staff members.
  • Revenants cave:
    • A new wilderness cave has been uncovered! Spanning between wilderness levels 17 and 40, this multi-combat cave is home to dangerous Revenants with some interesting rewards for those who are brave enough to enter.
      • The cave is large and contains many normal NPCs such as Hellhounds, dragons, demons and more, but venture deeper into the cave and you will find an area haunted by Revenants waiting to claim lives.
    • Entrances:
      • Two entrances exist in the wilderness:
        • 1. Level 17 Wilderness, slightly north-east of the Dark Warrior’s Fortress.
          • Can be reached by way of Revenant teleport scroll
        • 2. Level 40 Wilderness, slightly south-east of the Lava Maze.
    • Revenants:
      • Revenants are dangerous enemies that can attack with all three combat styles.
        • They also have the ability to heal themselves at low health, as well as being able to freeze their opponents. These are dangerous enemies and should be treated as such!
        • Salve amulets (both the regular and (e) version) will provide Attack/Strength boosts against these creatures (15/20% respectively), as they are indeed undead.
    • Shortcuts:
      • The dungeon is filled with shortcuts to get around more quickly and to make for escapes. These shortcuts all required higher Agility levels, ranging from level 65 to 89.
    • Drops:
      • Bloody key:
        • Unlike the OSRS revenants, Alora’s revenants have a chance at dropping a full bloody key! Heightening the rewards for these creatures, as well as the risk. Remember, keys will always drop on death if you are killed.
      • Revenant teleport scroll:
        • A scroll which teleports you to the level 17 Wilderness entrance.
      • Revenant ether:
        • Used to charge the Bracelet of Ethereum. Tradable.
      • Bracelet of ethereum:
        • A bracelet which can be charged with Revenant ether (can hold up to 16,000 charges) and protects you from damage from revenants while equipped. (1 charge = 1 attack) Tradable.
      • Ancient emblems/totems/statuettes:
        • These ancient artifacts can be exchanged with the Revenant Cave Emblem trader, who roams around the northern part of the Revenants cave, for (all halved on Classic mode):
          • Emblem: 2.5m
          • Totem: 5m
          • Statuette: 10m
      • Ancient crystal:
        • Can be used to create an Obelisk within a Superior garden of your Player-Owned House.
      • Other:
        • Dragon skirt, platelegs, dagger, longsword, 2h sword
        • Rune equipment
        • Noted battlestaffs
        • Noted supplies
        • Magic seeds
    • Slayer tasks:
      • Krystilia can now assign revenants as a Slayer task. Any revenant can be killed to satisfy this task.
  • House update:
    • Obelisks can now be created in your Superior garden by using four Ancient crystals (Revenant drop) along with 4 Marble blocks.
      • You must have level 80 Construction to build this.
    • Grotesque Guardians display:
      • Using the Jar of Stone drop from Grotesque Guardians (and the other requirements), you can now set up a new Display case in your Achievement room!
  • Client fix:
    • Some dungeon entrances were showing up on the minimap as battlestaff icons. These have been fixed and you should now see the dungeon icon with a blue arrow.

 

 

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Enjoy :) Please report any bugs that you may come across.

 

Regards,

Omicron

 

 




#135152 Designer Rank Explanation

Posted by Chase on 29 November 2017 - 08:27 PM

Hello Alora Members,

 

My name is Chase and I've been assigned to be the Head of Designer in the community of Alora. I wanted to start off by mentioning that I have revamped the role of GFX Designer. For starters, this rank will now be a bit easier to obtain. Refer to the updated requirements listed below. The role of GFX Designer will also entitle you to a special ;;yell tag (Designer) in-game. With this being said, users in-game activity will now play a role in determining if that player meets the expected requirements.

 

The requirements are as follows: Please make sure you meet these before applying.

  • Active on forums and in-game
  • Especially active in the Graphics section
  • You must have a post count over (15)
  • You must not have any infractions on the forums/in-game within the last (30) days
  • You understand the basic Graphic Design Principles and Elements.
  • You're creative.
  • Ability to produce high quality pieces of work.

Bonuses:

  • You study Graphics Design at university or college.
  • Have a few years of experience.
  • Have opened a GFX shop on Alora.
  • Study another form of art.
  • Have a portfolio that demonstrates your best works.
  • Have experience with multiple Adobe products: Indesign, Photoshop, Illustrator, Lightroom etc.

 

Regards,

Chase




#135112 New potential forum awards.

Posted by Dylain on 29 November 2017 - 05:23 PM

Hello, it's me again, coming at ya with another forum suggestion thread!

 

In relation to my last thread regarding forum awards, I've decided to post a suggestion thread that will contain a list of potential new forum awards. I haven't designed or found any logos that I could provide as examples, but I'm sure if this suggestion was to be taken into account I'm certain the staff-team will be able to find someone who is capable of creating new logos to match the new potential awards. Anyways without further ado,  Here they are.

 

Milestones:

 

"Mr Popular" - can be obtained be reaching 250 like's on the forums.

"Posting Enthusiast" - can be obtained by reaching 500 post count on the forums.

"Award winner" - can be obtained by winning a community award. Being nominated does not count.

 

General awards:

 

"Completionist" - can be obtained by unlocking the completionist monkey.

"Featured media" - can be obtained by being chosen to have a YouTube video featured on the home-page.

"Highscore maniac" - can be obtained by being placed at the #1 ranking for having 1 combat and 1 non combat skill on the high-scores for a certain amount of time. (7 days+)

"High contributor" - can be obtained by donating a total of 2b+ to the good-well.

"Ex staff" - can be obtained if you have obtained a staff rank here at Alora. (Users are only eligble if they have not left on bad terms/been demoted)

"Addicted" - can be obtained for reaching over 50 days spent online in-game. There's currently a forum award for time spent online but not an in-game award.

 

That concludes my suggestion. If I come up with any further awards I'll be sure to add them to the list.

 

Thanks.




#134833 Punishment Expiration.

Posted by uTorrent on 28 November 2017 - 09:37 PM

This is kind of already something that we do but on an individual basis. IE a player who was permanently muted for a month or two appeals and as a team we agree to give the player a second chance. This is obviously only done if we truly believe that the player has "changed" and is no longer problematic. This almost exclusively applies to mutes, but yeah. I  personally think that this system is more beneficial than automatically "expiring" a previous warning.

 

Edit: Fixing some of the wording..it seemed weird.




#134025 Name change

Posted by Solomission on 26 November 2017 - 08:03 AM

Support, this is a thing I would love to see, but I don't think that the SQL tables allow it unfortunately :/




#133601 [11/25/17] Classic Trading Post, Solo Raid updates, Bloody key spawns & m...

Posted by Omicron on 25 November 2017 - 05:12 AM

Hey guys,

 

Today’s update includes many necessary bug fixes and changes (such as with solo raids), as well as some content that we’ve seen requested for a long time (eg. Classic trading post). Additionally, a client update has been pushed with a highly useful QOL update which allows you to use your keyboard numbers to select dialogue options. 

 

We’re also working on a few other pieces of big content in the background which will be out later this week, including Mage Arena 2 and possibly the Revenant caves if you guys would like to see this in Alora. Released just days ago on OSRS, the Revenant caves have been a bit controversial due to their drop table which has the possibility of hitting drops such as 100 x Dragon Plateskirts. Although rare, these drops are considered by some to be over-powered which is why we need to poll this update. Vote above and let us know what you think!

 

  • Classic Trading Post:
    • The long awaited Classic mode Trading post has been released!
      • You can now trade items with other Classic players. Of course, the items listed here are completely separate from the original Trading post. You won’t see normal player’s items, and vice versa.
        • Besides this, it will work exactly the same as the original system.
  • Raids changes:
    • Reward changes:
      • We’ve increased the drop rate for rare loot in Raids, across the board. You are now more likely to receive loot in all scenarios.
    • Bug fixes:
      • Fixed an uncommon bug in Raids that would break the session.
      • Fixed a bug with getting stuck on the tightrope in the final room.
      • Overload pickup bug:
        • If you tried to pick up an overload with a full inventory, and then made space for the overload it would tell you that you already picked one up. This has been fixed.
    • Solo raid changes:
      • Making solo raids more feasible has long been requested, so we’ve made some changes to appease players who are interested in raiding on their own:
        • The hitpoints of enemies in a solo raid are now up to 25% lower. This includes the hitpoints for Olm.
        • During the Vanguard phase, solo raiders are now allowed a bit more lenience when it comes to the Vanguards’ HP regeneration. In a normal raid, if the hitpoints of all 3 Vanguards are not within 25% of each other, they all heal. In a solo raid, this number is raised to 35% to make it a bit easier.
  • Ahrim’s staff update:
    • The staff has been one of the worst Magic weapons in-game and not deserving of being a Barrows weapon. Due to this, we’ve followed OSRS’s footsteps and updated the weapon:
      • The staff is now single-handed instead of two-handed, making it much more useful as it can be used with a shield.
      • The staff now provides a 5% Magic damage boost.
  • Bandos godsword update:
    • The BGS has also been a weapon that dulled in comparison to its counterparts. To combat this, we’ve made the special attack take 50% rather than 65% of the special energy (as per OSRS’ update), which matches the energy requirement for all other godswords.
  • Ring of wealth (i) on death update:
    • This ring would be lost on death in PvP if not protected, due to it reverting to a regular Ring of wealth. Considering it is a donation item for ironmen and the reverted version is essentially worthless, this item will now be added to the untradeable shop just as it would be in a PvM death.
  • Miscellaneous:
    • Veteran/Ex-staff ranks as a secondary will no longer over-ride staff (and other) ranks in-game (particularly when using ::yell).
    • Grotesque Guardians fixes:
      • Dawn will no longer appear at home in the death area.
      • Marble gargoyles will now drop brittle keys as well, but at a higher rate than normal gargoyles (2x as likely)
    • Thermonuclear smoke devil change:
      • The respawn time for this boss has been changed to 10 seconds to allow players to kill it more easily.
    • The Birthday event has been removed.
    • Construction fix:
      • An issue with the cape rack not removing your cape has been fixed.
    • Fixed a no-clip bug with a trapdoor near GE.
    • Fixed a bug with certain dialogues not closing when clicking “continue” or the space bar
      • For example, if you tried to open the Crystal chest without a key, it would send you a dialogue that could not be closed unless you walked somewhere.
    • A miscellaneous Zulrah error has been fixed.
    • A miscellaneous bug with the ::yell command has been fixed.
  • Grotesque guardian changes:
    • Slayer task:
      • You can now receive a Grotesque guardians slayer task. The experience/deduction will be applied after defeating both bosses.
        • Additionally, if you are on a gargoyle task, you can kill the guardians instead. In this case, the deaths of both guardians will be counted.
  • House update:
    • You can now kick players from your house. Simply use the right-click “Kick” option and your player will chase after the other player until you reach them, at which point they’ll be kicked.
    • Members of the owner's clan can also kick from the house provided they have the minimum kick rank requirement (follows the clan chat settings)
  • PvM Lectern fix:
    • Some bosses were bugged due to the use of a cannon.
      • For example, if your cannon started damaging a boss, the time at which you started attacking the boss would not register. So if it takes you 1 minute to kill the boss, but your cannon did the first 30 seconds, your kill time would be 30 seconds.
        • We’ve fixed this bug, and we’ve tried to remove all known unrealistic kill times from the PvM lectern.

 

 

  • Combat/Wilderness updates:
    • Combat fixes:
      • Freezing fix:
        • A bug which caused players to still continue running to their destination even if they get frozen has been fixed.
          • A frozen player will now be stopped right in their tracks as soon as the freeze lands.
      • PJ timer changes in Edgeville:
        • The PJ timer is currently set to ~5 seconds all across the Wilderness. This is still the default PJ timer, but for players in Edgeville (up to level 10 wilderness), the timer has been doubled to 10 seconds to make PJing less of a grievance in 1v1 fights.
    • Wilderness updates:
      • Bloody chest:
        • Loot rate update:
          • The loot rate from the chest has been heavily increased across the board, making it easier to get worthwhile rewards from the bloody chest. Make sure to try your luck at opening the chest after this update!
        • Skulling function/warning:
          • You will now be skulled once you open the bloody chest. Before you open the chest, you will be warned that you will be skulled (if not already skulled). If you are already skulled, no warning will be issued.
      • Bloody keys spawn:
        • To make the wilderness more eventful, we’ve added a new hourly event in which players will be able to get a free key in the wilderness!
        • Every 45-75 minutes, an announcement will be made to all players that a key will spawn at a certain location in 3 minutes.
          • Eg. “News: A Bloody key will appear at the Rogue’s castle in 3 minutes.”
          • This will give players a bit of time to prepare and gather supplies in case they encounter any fights on the way to obtain the key.
            • The location of the key is random and the locations available are spread across the wilderness. With that being said, most of the locations are deeper in the wilderness. 

 

 

  • Client updates:
    • QOL updates:
      • Welcome screen “Space-to-continue”
        • This means you won’t have to click the “Play” button on the welcome screen to get into the game. Just hit space!
      • 1-2-3-4-5 keyboard keys:
        • You can now use the number keys on your keyboard to select dialogue options rather than having to click them! This works for all dialogues, and combined with space-to-continue, you’ll never have to use your mouse again for dialogues.
    • Mini-map icon fix:
      • Some of you may have noticed that the minimap has been missing the icons (bank/poll booth/cooking ranges/etc) for quite some time now. This broke awhile back and I hadn’t noticed until recently. It has been fixed for the entire map.
    • Client timer fixes:
      • The way that client timers are initiated has been redone.
        • This is primarily intended to fix the bug where a player could yell “Oh dear, you are dead!” which would cause your death timer to show up. This will no longer happen.
    • Client background/logo update:
      • The background/logo on the client have both been updated to match the most recent homepage/forum design.

 

 

  • Forum updates:
    • The profile photo upload limit has been increased from 500kb to 2,000kb.
    • Additionally, some groups were only able to upload a 150x150 photo, but this has been increased to 200x200 for all groups.

 

 

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Before and after:

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Enjoy :)

 

Regards,

Omicron




#131485 Staff Update 11/17/17

Posted by Dylain on 17 November 2017 - 10:47 PM

Interesting promotions, glad to see a new administrator being added to the team. Good luck with the new responsibility's that lay ahead Collerkar76, same applies to you Thorr2 & classic xuf.

 

Welcome back Sheep glad to see you once again on the team. Same goes for you Solitary. Also a big congratulations to Iron Dejay. It's about time you were given a promotion.

 

Thank you for your services Blank & Algalon, best of luck with your future endeavors. 

 

O;T Fantastic choice of promotions Lowkey, you're off to a great start already. :ph34r:




#131477 Staff Update 11/17/17

Posted by Ultistic on 17 November 2017 - 09:40 PM

Hey guys, as my first "big move" as Community Manager, I have some promotions for you guys!

Promotions -

uTorrent has returned as Event Manager.
Collerkar76 has been promoted to Administrator. Jake has been with us since pretty much the beginning and we all think he deserves his chance at this role. He's been a Global moderator for well over 6 months and has shown nothing but passion towards Alora. Thanks for everything you do and continue to do!
Thorr2 has been promoted to Global Moderator.

Ramon has been promoted to Forum Moderator.

Sheep has returned as Server Moderator.
Iron Dejay has been promoted to Server Moderator.
Classic Xuf has been promoted to Server Moderator.
Ryuu has returned as Server Support.


Resignations -
Blank has resigned from Community Manager.
Algalon has resigned from Forum Moderator.

Mtam has resigned from Server Moderator.


PS - We are currently looking for motivated and passionate Server Supports to join our team. If you are interested please don't hesitate to fill out a staff application on our forums.

Lowkey
Alora Administration Team




#130828 Warriors Guild the 07 way

Posted by Chase on 14 November 2017 - 09:58 PM

Hello Alorians, I would love as much feedback as possible on this. I'm not necessarily suggesting this but more wanting to see what other players think. Depending on the feedback, I believe it could be implemented as a official suggestion. 

 

The Alora Way: Currently a player can purchase a rune defender on the first floor of the warriors guild.

An NPC in the animation room sell's one for 400 tokens. That player would then have to go upstairs for a chance at a Dragon.

 

The Issue: No where does it display information letting players know that rune defenders are available on the first floor.

7 times out of 10, a player is just gathering tokens and then going upstairs trying to get a Bronze, Iron, Steel, Mithril, Adamant, Rune, and then dragon defender and wondering why in the world they're not receiving drops. Once they find out that you could purchase a rune defender, they're completely out of hope.

 

The 07 Way: Basically making it to where the NPC on the first floor does not sell defenders. A player would have to stack their tokens and then proceed upstairs to obtain in order bronze-dragon defender. (This would take longer, I understand. However, this is the correct way)

 

Solutions: Now we could add a text that displays when a player teleports to the Warriors Guild something like 'You can purchase rune defenders first on the bottom floor'

Or adding the 07 Way.




#130350 Command that displays active bonuses.

Posted by Chase on 13 November 2017 - 02:52 AM

I'm suggesting to add a command such as ;;bonus that would display a screen listing all of the current actived bonus xp's.

I often see a lot of players asking 'what bonuses are currently on?' or 'Is raids bonus xp still on'? and I believe this simple command would solve this.

 

 

Activated

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Not Activated

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#128387 One Year Of Alora

Posted by Omicron on 04 November 2017 - 11:20 AM

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Thanks to @Chase as always for designing the logo!

 

Happy Birthday!

 

Hello everyone,

 

Today is an exciting day, as it officially marks an entire year since Alora was released! Some of you were around even earlier than that, as we opened the forums sometime in July of that year, but for all intents and purposes we’ll consider November 4th, 2016 as the official release date. 

 

It has been quite the exciting year, with many ups and downs, and much to my surprise, we’ve managed to build an incredible community in such a short time. Never did I anticipate Alora eventually becoming what is, in my opinion, the greatest community of players on any RSPS that I have seen in my many years of affiliation with RSPS. We wouldn’t be where we are right now if it weren’t for the loyalty and support that you guys have consistently given over the past year (and more in some cases). 

 

Even when things got rough, through DDoS attacks, exploits and downtime in the early stages, each and every one of you has pushed through those times and did not give up on us, and we’d like to thank you for that. I’d also like to give a huge thank you to the staff team (and previous staff members) who have given their all to moderate the community and ensure that toxicity and negativity don’t drag down the community, your work is highly appreciated and has provided the foundation for what Alora has become.

 

With that being said, I’d like to congratulate everyone on one year of Alora, and hopefully many more to come! As long as the community is still spending their time around here, we’ll keep making the experience better and better. Your support makes us want to work harder and make it an even better place for you to hang around. :)

 

Note: An in-game Birthday event will be released later today, so keep an eye out ;)

 

Best regards,

 

Omicron




#124161 99 Thieveing Stall

Posted by Chase on 13 October 2017 - 04:12 AM

Just wanted to bring up the suggestion of tweaking the level 99 stall located at the Donator zone.

I barley see players using this stall (may just be me) unless a thieving pet event is going on.

 

As of now, a full inventory (28) of wines from the level 99 Super Donator Stall will sell for 322k.

A full inventory (28) of crushed gems from the 90 level stall at ;;thieve will sell for 280k.

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With a 42k difference there isn't really anything special considering considering it's a super Donator + stall. Other than the fact you have a chance of receiving a pet. I would suggest at least making a 150-300k difference for profit, as well as even adding the idea of receiving a crystal key as a bonus (1/250 chance) while thieving the stall (good for irons+). It's a great zone that has a lot of potential that I hope to see come to life. Thoughts would be greatly appreciated.

 

Also I got my first Rocky pet while making this suggestion LOL!

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