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Mack

Member Since 20 Dec 2017
Offline Last Active Today, 12:33 PM
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Posts I've Made

In Topic: Hard Mode ToB Adjustments

15 July 2025 - 01:38 PM

No support, if you want exact OSRS mechanics you should go and play OSRS.

Group end game content is already difficult enough to get into for new players, and even harder to find good teams for once you are into it. I genuinely don't understand how someone who opposed making solo/duo tob harder while the majority of the community supported it doesn't understand that the community doesn't want a harder ToB.

I'm nowhere near as active as I once was but somehow I'm still more active than you - but I have no interest in making game changes for a game I barely play anymore I don't get why you do just to go inactive for another 9 months. I also find it incredibly problematic that the same person who attempted to monetize difficult content into a services discord is now asking for more content to be made more difficult, it makes me wonder what your intentions are here because the community doesn't want it so it's not for them who is it for?

I'll echo this again for you, I know there's a lot of tough reading above. I'm not suggesting to resemble OSRS 1:1. I've suggested four tweaks to the current raid to better differentiate it from Normal Mode. If you are remotely aware of how the raid functions between OSRS and Alora this will be easily identifiable.

 

Ultimately, if the community doesn't want the update then it won't get added, that's how suggestions work. I can't force content into the game and I'm not here to argue or attack people personally when it has no relevance. My replies to comments are simply a discussion where I'm trying to provide some additional context to the initial post. If people's opinions remain unchanged that's their prerogative.  Understandably, people are opposed to change, but there was also a lot of push back after the first ToB Revamp and now the vast majority of the player base that took the time to learn the new mechanics enjoy the raid much more than before. 

 

I'm not sure what my playtime has to do with the suggestion, but I have been actively playing Alora again for the last 2-3 months and plan to continue doing so. I appreciate you keeping such a close eye on me, I'd be worried about me too after killing 10k Kreearra and Graardor. 


In Topic: all game modes trading

15 July 2025 - 11:28 AM

No support.

Drop trading works fine as it is.


In Topic: Hard Mode ToB Adjustments

15 July 2025 - 11:08 AM

I dont support it just because if omi eventually starts buffing the bosses and raids then TOB will not be on top of that list.

If cox and zulrah and other stuff gets buffed and reworked then we can circle back to TOB, as of right now it makes no sense to make tob harder whilst cox is literally beaten down to semi afk raid.

Definitely agree that there are other pieces of content that are in need of a rework far more than ToB but I don't think that should prevent fixes from being added to roadmap. Ultimately, Omicron decides on the priority of updates and if he can squeeze in smaller tweaks to content that don't consume as much development time in sooner than full revamps I don't think that's a bad thing.

 

 

no thanks, if you want to sweat go play osrs. these arent even essentially hard, its just making us spend more supplies healing to drag out the raid for what? considering hardly anyone already does tob, making it longer to stroke your own ego is a no thanks 

Rather contradictory to say you don't want to sweat but also claim that these changes aren't making the content any harder in back to back sentences, but I digress.  I'd agree that it's not adding a substantial amount of difficulty to the raid, more so a few extra mechanics that separate it from Normal Mode and add a bit of depth. Extending Verzik's enrage phase in Phase 3 certainly adds a bit of difficulty as its a more dangerous portion of the raid and most teams kill Verzik during webs without ever having to deal with half of her specials in P3 so this change would likely require teams to engage with those mechanics. Frankly not sure what updating content to be more in line with OSRS but still watered down for a RSPS has to do with ego but that's likely just a bit of projection. 

 

 

no support. the content is just hard enough to make it enjoyable without making it completely unapproachable to the average player. we aren't all 0.1% top players who sleep through all content in the game. if you find it too easy, go play osrs where its hard.

I disagree that these small changes would make Hard Mode unapproachable to regular players. And again these only apply to Hard Mode so the average player can still gain familiarity with the raid in Regular Mode and then learn a few more differences in the raid when doing Hard Mode. Both versions of the raid are miles from OSRS difficulty, and I'm not pushing to make the content 1:1.

 

 

 

While some of these adjustments seem okay, I more-so disagree with the overall mentality that we should be raising the difficulty on content and matching it exactly to OSRS just because people have mastered it. If someone wants to run HMT with the same mechanics as OSRS, then go play OSRS kekw...This is a private server, where HMT was probably intentionally coded to be watered down, as it should be.

 

  • Maiden (increased damage after consecutive hits) - if I'm reading this correctly, you just have to swap tank every 2 hits. This mechanic would be more annoying than difficult.  No support
  • Maiden (increased attack speed & dmg cap) - given how low Maiden's accuracy is, I don't think this will do all that much. If anything, her accuracy could be buffed in hmt Neutral
  • Nylo (prinkipas) - I think this would be a very interesting addition. So this would mean there's 4 types of nylos that spawn pre-boss? I like that...Leaning towards Support
  • Verzik P3 (30% heal at 5% hp left) - similar to the first suggestion, this seems more annoying than difficult. No support

 

Again, these changes do not bring HMT remotely close to OSRS difficulty. Dozens of mechanics are still left out which is fine for RSPS. The changes I've proposed would just give some distinction between the Normal and Hard Mode encounters in areas that currently are no different between the modes. Other rooms already contain distinctions like hands falling the entire time at Bloat, multiple players doing the maze at Sotetseg, two large balls at Sotetseg instead of one, etc.

 

  • Maiden (increased damage after consecutive hits) - if I'm reading this correctly, you just have to swap tank every 2 hits. This mechanic would be more annoying than difficult.  No support
    • ​Agree that this isn't a super difficult mechanic, but it adds some depth to the room moving to cycle tanks as opposed to standing still shooting a tbow at the boss for 1-2 minutes for anyone that isn't freezing nylocas.
  • Maiden (increased attack speed & dmg cap) - given how low Maiden's accuracy is, I don't think this will do all that much. If anything, her accuracy could be buffed in hmt Neutral
    • Fair point, Maiden is super inaccurate but this change would just make it more important to freeze nylocas properly. ​If Maiden is attacking up to twice as fast and has a higher max hit you're more likely to take more damage, especially when compacted with the double damage from 3+ consecutive hits. 
  • Nylo (prinkipas) - I think this would be a very interesting addition. So this would mean there's 4 types of nylos that spawn pre-boss? I like that...Leaning towards Support
    • Yes, the Nylo princes are essentially demi-bosses that spawn on those static waves prior to the boss. Their HP scales based on team size so it just adds 
  • Verzik P3 (30% heal at 5% hp left) - similar to the first suggestion, this seems more annoying than difficult. No support
    • ​I addressed this one in an earlier comment, I'd argue it definitely adds some difficulty as enrage Verzik with tornadoes active is a more challenging part of the raid and would likely lead to teams having to deal with yellows and the green ball which are normally skipped due to how fast Verzik is killed.

 

No support from me. At the end of the day, alora is a private server. It should be a little easier, have higher drop rates, and much of the content should be more easily accessible to the playerbase. If I wanted it to be exactly like os, I’d just go play os.

I'll echo what I've said above. These changes do not remotely bring the content inline with OSRS difficulty, the raid would still be significantly easier and leave out several mechanics in each room. These changes would just add a slight bit of difficulty and uniqueness to differentiate it from Normal Mode. 


In Topic: Eternal blood fury

12 July 2025 - 06:59 PM

No support.

The blood fury requiring charges is the only thing that keeps its power balanced. Like Shado mentioned above, a much better solution would be to make blood shards more common or potentially introduce different methods to obtain them. 


In Topic: [9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon...

10 July 2025 - 12:45 PM

Cringe custom pets before Huey, very cool!