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Mack

Member Since 20 Dec 2017
Offline Last Active Yesterday, 11:25 PM
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Topics I've Started

Hard Mode ToB Adjustments

14 July 2025 - 10:43 PM

What is your suggestion?:

To add a few more missing mechanics to Hard Mode ToB to make it more engaging and deserving of being called Hard Mode. Currently, Hard Mode isn't much more difficult than Normal Mode and can be completed nearly as quickly in good teams so there's little reason to do Normal Mode.

 

Proposed Mechanics to be added:

 

Maiden:

The Maiden's attacks will deal more damage after three consecutive auto-attacks on a single target. If an individual tanks more than two times in a row, the next hits will deal double damage. Tank must rotate regularly. 

 

When any Nylocas Matomenos reach the Maiden, they will increase her Attack speed along with healing her, up to a cap of 5. (1 tick per Nylo that reaches) The Maiden's damage cap is also increased, meaning she can hit faster and harder than the regular version when Nylocas Matomenos reach her and players step on blood spots during the fight.

Basic attack damage ~= 36.5+3.5(crabs leaked)

 

Nylo Waves:

Add the three Nylocas Prinkipas that spawn during pre-challenge waves. Nylocas Prinkipas works similarly to normal mode Vasilias (Nylo Boss), swapping styles. These spawn in the center of the room on the tenth, twentieth, and thirtieth waves.

https://oldschool.ru...locas_Prinkipas

 

Verzik P3:

Add Verzik's final stand mechanic as she reaches 5% or lower HP. 

xRoHyJP.png

 

Is this in OSRS?:

Yes, these mechanics are in OSRS.

 

Has this suggestion been accepted already?:

No, we left several mechanics out of the ToB Revamp proposed a few years ago.

 

How would this benefit Alora?:

End-game raids should be engaging, enjoyable, and rewarding. After the recent buffs to unique and kit rates, Hard Mode ToB finally feels rewarding, but the raid itself is still lackluster in difficulty compared to Regular Mode. There are relatively few mechanical differences between the bosses in each raid, so the slight variation in raid times comes from the differences in boss HP. In good teams, there's hardly any difference between raid times, so you might as well do Hard Mode for the chance at ornament kits, dust, and a better pet rate. These changes would help breathe some life into Normal Mode ToB but also make Hard Mode actually feel like a more difficult version of the raid with unique differences to Normal Mode.

 

 

Alora Record Times:
SaPHtau.png

 

OSRS Record Times:

xsYN7gE.png
XKEI7KJ.png
 


Yama Guide

22 June 2025 - 10:14 PM

280px-Yama.png?7653a

Yama

 

I. Information

Yama, the Master of Pacts is a powerful demonic boss who dwells in the depths of the Chasm of Fire. In Yama's base form it can be fought solo or duo. In duos, loot is based on your contribution of damage.
To take on Yama as a duo, talk to the Judge of Yama at the bottom of the Chasm of Fire and select Join a fight, followed by entering the name of the player you wish to join.
Yama also has tradeable contracts to fight him in a stronger form for varying guaranteed rewards. These contracts can either allow the player to fight him alone or in some cases, with another player.
Details on the contracts can be found later in the guide.
 
This fight is a dangerous death. Dying here will result in losing hardcore status. If you are defeated by Yama you will respawn outside the boss room next to the Judge of Yama. There is no item recovery fee.
 

II. Combat Info and Stats
Combat Level: 1238
Max Hit: 46 (Auto-attacks), 121 (Meteor Strike), 80 (Shadow Stomp)
Weakness: Demonbane, Slash
Attack Style(s): 
Melee (Slash), Ranged, Magic
Attack Speed: Phase 1 & 2: 8 ticks (4.8 seconds), Phase 3: 7 ticks (4.2 seconds)

III. Gear Hierarchy and Inventory Setups
Worn_Equipment.png?124cf Gear Hierarchy

Spoiler

Inventory.png?d4795 Inventory Setups

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IV. Getting There

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V. Fight Overview

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VI. Contracts

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