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Ligma

Member Since 23 Jul 2018
Offline Last Active Mar 01 2020 03:40 AM
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#251153 Content Poll: Group Ironman

Posted by IM Moe on 03 January 2019 - 06:18 AM

@Omicron

Been looking forward to this for so long now but the poll results actually make me not want to play,

 

8x is much faster than people realise (people max hardcores in like 10-12 days gametime and that's without 3 players minimum to help with supplies/gear and with wildy restrictions as hcim) and i (along with probably a lot of others) was hoping this would be a grind gamemode, as i think it should be. 

 

I can understand why so many people want it to be higher but this way it kind of is set for the "come and go" players or the players that are not on as much to have fun with it instead of the people that want to grind and go hard at it (no point going hard at something that u will complete in 2 weeks) and I think that's the wrong thing for this gamemode since its a group thing that's going to be ruined/not as good if you have that 1 person or a couple of people in your group that quit.

 

My general point is i think group ironman should be a "hard" (grind) gamemode where the XP rates are lower (eim-classic rates) since it much more suits the playstyle of the people that are actually going to stick to group ironman and play it in the long term as a GROUP with nobody quitting.

The only reason I am against this is because of the EIM game mode. Partners quit left and right due to the "grind" and low exp rates. If it had HCIM exp rates and 5 group members it would keep players entertained longer especially in end game content. 




#242287 Achievement Extension Evolved.

Posted by Sheep on 09 December 2018 - 03:08 AM

I like this idea, it’s more of an end-game activity same as f.e 200m xp grind.
Of course we could still change some amounts like you mentioned.

One problem I’m thinking of is the comp cape, since you need all achievements done you’ll have to do these again to wear it.
Actually I really like this idea and we could exempt these achievements for the comp cape, actually go through with it which means you’d have to grind again for it or add it in some sort of other list then achievements, make an NPC for these challenges or some sort of Diaries like eim marlon mentioned.


#241940 Achievement Extension Evolved.

Posted by Sassa fras on 07 December 2018 - 05:55 PM

I do like the idea of adding more achievements to the game, after all the only ones we have currently are easy and mediums.

One problem I see with the XP-based elite achievements is that it's much easier for certain game modes to unlock them over others.


#241945 Achievement Extension Evolved.

Posted by Elite dezrix on 07 December 2018 - 06:01 PM

I like the idea, but the XP locked achievement for a pretty big reward I'd like to see changed to something easier for all game modes, as that stands normal/iron/uim would be able to unlock it insanely quickly. Changing it to something like Kill 250 Kree'Arra or something that has to do with ranged seems like a decent idea.




#238580 [27/11/18] Last Man Standing, PvP/Wilderness Improvements, Venom, QOL & b...

Posted by Omicron on 27 November 2018 - 06:22 AM

Two things that seem wrong to me on this update.

 

Royal seed = unavailable to iron men which is quite wrong imo, there should be a way for it to be obtainable.

Last man standing = some area's if you go upstairs on the houses, there is some area's where it makes it from really hard to impossible to get down to base floor again cause there is no option on the ladders you came up from.

 

 

but the rest of the updates are awesome gj :)

 

Any ideas for the royal seed? As for the ladder thing, it is now fixed but you need to restart your client :)




#237552 Before anything else.

Posted by MT on 23 November 2018 - 09:33 PM

Hello there @Ligma

There’s a list of suggested topics that have yet to be inplemented into the game, in case if you’re interested. :)

https://www.alora.io...ggested-topics/