Jump to content


5

Member Since 25 Dec 2016
Previous Username: OOoooOOOoo12
Offline Last Active Yesterday, 03:50 PM
**---

#435505 Krest - Ironman Begins

Posted by Almighty Ty on 10 July 2022 - 06:12 AM

Hello everyone!

After a long break here I am in desperate search for a game to play because everything pretty much sucks and long behold the Alora client is flashing me in the face. So I made an Ironman and named it @Krest . Here are the current stats, achievements, bank loot, gains and more! Will be Live on Youtube document the process so be on the look out! Hope you all are well and its good to be home! 

 

hMtn8iO.png

Our current Total Level is 1319 and we are currently working towards getting smithing and mining to 99 to get them out the way for max.

 

cHHU1hu.png

RqiZOqD.png

dqp3n3p.png
Our bank is building nicely. We got almost full void, black mask, avas and dragon scim. Working towards Dragon Defender, Whip, Slayer Helm, Full Void, Fire Cape, Dragon boots. Once those are complete we can start to move forward on the journey more confidently! (Please if you have any tips overall to help me I would love to know! I have forgotten a lot about Ironman I won't lie!)

 

kvKM0dm.png

Our Current Character Summary

 

I will be posting a lot more as we progress and we will be live also with our journey! Thank you for any feedback and tips!

 




#435183 The Paragon Times

Posted by Paragon on 06 July 2022 - 02:36 AM

2Gde7yZ.png

 

 

Ladies and Gentlemen, it's been a while since we have spoken about ourselves. We're back to showcase our achievements and antics throughout Alora!

 

We're an all game modes clan that prides ourselves on being a positive and supportive family for all our members.
 
If you're interested in joining us on our crusades feel free to apply on the link below, we can't wait to meet you!
 
 
 
 
THE WILDERNESS FILES
Spoiler
 
 
RECOGNITION OF ACHIEVEMENTS
 
Spoiler
 
RAID ADVENTURES
 
Spoiler
 
 
PARAGON TOMFOOLERY
 
Spoiler
 
CLAN AWARDS
Before we close off, we would like to take a moment to award some of our deserving members.
kaamea.png
gimgim2.png
marg.png
kaamea2.png
slurvish.png
chad.png
phanny.png
dream.png
casual.png
casual2.png
formula.png
anowas.png
rossop.png
 
We appreciate you for taking your time on reading our post, we wish you best of luck in-game and hope to provide more content in our next post!
Don't forget to click the link at the top if you wish to join our clan!
 

 




#433717 Minimal Mondays - Minimal Clue Steps on Mondays

Posted by gim crohn on 18 June 2022 - 05:06 PM

No support from me on this one.

The best clue scroll rewards are significantly easier to obtain on Alora vs OSRS. This is before the clue bonus, clue booster and donator ranks come into play. It's also easier to do clue steps with the teleport wizard, teleport commands, bank preset auto withdrawal, etc etc.

With the price of 3rd age items already hitting an all time low, and many of them being worth significantly less than even the cheapest drop at nex - I think making the content even easier would increase supply of those items that already have limited at best demand.

If your goal is to get more people to enjoy doing clues this is counter productive, the only benefit I see is making completing clue logs more accessible but honestly to me that's not a good idea.

It's the pinnacle of the end game grind, some of if not the hardest logs to complete and it should remain that way.


#433788 [19/6/2022] Hardcore Group Ironman NOW LIVE! (+$1,500 Tournament) (+...

Posted by Omicron on 19 June 2022 - 12:03 PM

uIkpxOo.png

 

[24/6/22] Hotfixes:

  • Fixed a bug where hardcore group ironmen would sometimes lose a life after completing/leaving the fight caves.
  • Assistive lunar spells (potion sharing, vengeance other, etc...) can no longer be cast on ironmen, unless they are in your group ironman group. 
  • Fixed a bug where players could use the boost potion share spell with Zamorak brews.
  • Fixed a bug where redemption would not trigger from stomp damage (being under vespula) or thieving stun damage.

 [22/6/22] Hotfixes:

  • Fixed a bug where players could not access the F-key customization interface.
  • Added the Seaweed spore item spawn back to it’s previous area.
  • Fixed a bug where alchemy/enchantment spells could not be used.
  • Added the White apron spawns back to their previous area.
  • Fixed a bug where the HCGIM icon was overriding the smiley face emoji.
  • Fixed a bug where Accept Aid was not working properly.
  • Fixed a bug with the 2007/2010 gfx style toggle not updating the button text properly.
  • The projectiles for the ornamented dwarf cannon have been updated to match OSRS.
  • The max hit of Desert wolves has been reduced from 44 to a measly 3 damage.
  • The redemption prayer will now trigger right as the hitmarker shows up, similar to when the Vengeance spell triggers.
  • Fixed a bug where players would sometimes not be able to select a skill to add experience to using the Experience lamps.
  • The granite longsword now has the proper weapon definition/requirements.
  • The Trading post history interface should now be more properly centred in resizable, rather than anchored to the top of the screen.
  • Fixed a bug where players would get the "I can't reach that" message when trying to attack the Kraken boss from the entrance tile.
  • Fixed a bug where manually leaving the Recipe for disaster boss fight and Mage arena miniquest would count as a HCGIM death.
  • Fixed a bug where players were still able to BH teleport onto the Wilderness agility plank.
  • Fixed a bug where players were moving too close to enemies they were attacking with some ranged weapons (ex: blowpipe).
  • Added red spiders' egg spawns back to the Forthos dungeon, along with 4 more to make it 11 spawns, rather than 7.
  • Fixed a bug where the boost potion share and potion stat restore spells were swapped.
  • The Theatre of blood pet morphs now have placeholders.
  • Fixed a bug with the Friend’s notes sprite not showing up on the friends list.
  • Added placeholders for the Bloody Key, Ancient Key, and Crystal blood.
  • Fixed a bug where the crate ring would turn the player into a hellhound.
  • Removed the “Combat” column from the individual skill hiscores.

 

Hello everyone,
 
Hardcore Group Ironman is now live! Hop right into this new game mode and tournament to join the fun. There are many prizes to be won, for both group and solo tasks, so you're sure to find some objectives that suit your play-style. 
 
Upon creating a fresh account (or one that has not finished the tutorial), you'll be able to select HCGIM and then create a group. The game mode is very similar to Group Ironman, so certain elements such as the Group Ironman Orb are shared between both. With that being said, the two game modes do not necessarily interact, and you can't mix GIM and HCGIM into groups. You'll find the full details below, make sure to look over them before starting your journey!
 
To celebrate the release of HCGIM, we're also running a store sale, so make sure to take advantage of the while you can!

  • HCGIM Store Sale:
    • 25% Bonus tokens:
      • To celebrate the launch of HCGIM, we're running a store sale and providing 25% bonus tokens on all purchases!
    • Custom donation bonus:
      • For the duration of the sale, all custom donations for total spent will now provide 4.5x towards your rank rather than the usual 4x.
    • Sale items:
      • The following times are currently discounted:
        • Elite void set
        • Drop booster scrolls
        • Gauntlet bundle
        • Farmers blessing
        • Cosmetic mystery boxes
        • GIM Removal Ticket

Aside from the HCGIM release and tournament, we've also packed in many fixes and improvements below :)

  • Hardcore Group Ironman mode is now available!
    • Designed to be the ultimate team challenge, this new game mode will allow you to partner up with up to 4 other friends and try your best to stay alive while working your way to the top of the hiscores!
      • Experience rate:
        • 6x base rate
          • This rate is identical to the GIM rate, which faster than Elite Ironman mode (4x) and Classic mode (5x), but not as fast as Hardcore Ironman mode (8x). This will tie in nicely with the regular GIM rate should players die and lose their status, as their experience achievements will hold the same value.
      • Experience bonuses:
        • The same limitations of GIM mode applies to HCGIM. Typical XP bonuses such as the Well of Goodwill will give 50% of the usual bonus (15% rather than 30%).
      • Invitations:
        • Every group will have a maximum of 5 lifetime joins. This means that only 5 players will ever be part of the group, so even if all 5 join and 3 leave, that team is permanently 3 players. Once the group is fully formed, it is formed permanently.
      • Kicks:
        • Players can be kicked from the team, which will cause them to lose their Hardcore status and revert to a regular Group Ironman.
        • This does not count as a death for the time at the moment, but nobody can take the place of the player who left. For example, if your team was 5 players (maxed), it will now permanently be 4 players.
      • Lives:
        • Every time someone joins your team, a life is added. If the team only ever has 3 players join, there will be 3 lives, and after players die a total of 3 times, the entire team is stripped of the Hardcore title.
      • De-ironing:
        • De-ironing is possible if you are NOT in a group. You will de-iron to regular Group Ironman. Experience rates are identical, but you will be stripped of your HCGIM armor first.
          • If you are already in a group, you'll have to first be kicked from your group, which would remove your Hardcore status regardless.
      • Hiscores:
        • The Hiscores will be available sometime within the next 24 hours, and it will be similar to the regular Group Ironman Hiscores, but will also show a few more details, such as:
          • Fallen groups (marked by a strikethrough the name of the group)
          • # of deaths in the group
          • # of invitations remaining for the group
      • Deaths:
        • WARNING: Unlike Hardcore Ironman, most deaths are dangerous for HCGIM.
          • This includes areas like Chambers of Xeric, Theatre of Blood, Pest Control, The Inferno, Fight Caves, Quest boss fights, which will all now be dangerous deaths.
          • The only safe areas are:
            • Duel Arena
            • Clan Wars
            • Last Man Standing
            • Castle Wars
            • When using an Inferno training ticket (regular Inferno will still count as a death)
        • Once the team loses all of its lives, the entire time will be downgraded to regular Group Ironman, but the group will stay intact.
          • The group will still show up with all of the team mates who were part of it at the time when it was downgraded, and the Hiscores will forever list them with a strike through their names.
        • Solo death:
          • Even if you are NOT part of a group yet, a death will still strip you of your Hardcore status.
      • Bonds/donations:
        • Bonds are the only item you can transfer from your main to your HCGIM.
        • The same donation rules that apply to other ironmen/classics apply to HCGIM (mostly cosmetic purchases only).
      • Clan chat:
        • “Group” clan chat will be auto-joined for GIM players (if not already full). This is the same as regular Group Ironman, given the many similarities.
      • Gold:
        • Similar to GIM, HCGIM receive half the usual gold.
  • Donator Perks:
    • Cannonball smithing:
      • Super/Extreme donators now get 1 extra cannon ball from smithing (5 instead of 4).
      • Legendary/Uber donators now get 2 extra cannon balls from smithing (6 instead of 4).
      • Master/Immortal donators now get 3 extra cannon balls from smithing (7 instead of 4).
      • Eternal donators now get 4 extra cannon balls from smithing (8 instead of 4).
      • No extra experience will be awarded from the extra cannon balls.
      • Extra cannonballs will also be given when using the Double ammo mould, making it possible to create a maximum of 12 cannonballs per steel bar.
    • Max Cannonballs:
      • The maximum amount of cannonballs a player can load into their cannon has been increased for specific donator ranks.
        • Eternal donators can now load 60 cannonballs into their cannon.
        • Immortal donators can now load 50 cannonballs into their cannon.
        • Master/Uber donators can now load 45 cannonballs into their cannon.
        • Legendary/Extreme donators can now load 40 cannonballs into their cannon.
        • Super donators can now load 35 cannonballs into their cannon.
  • Tithe Farm Interface:
    • Tithe farm now has an overlay when inside which tracks the current seed being grown, the players total tithe farm points, and the number of fruits they have in the sack.
  • Music Changes:
    • Music for certain areas of the game (mainly free to play, such as the Wilderness, Varrock, Falador, etc…) will now automatically cycle through a few area-specific songs, rather than just play the one-song designated to that region.
      • For example, in Varrock, one of four regional songs will play, and once it’s finished, it will choose the next song in the list.
        • Once all unique songs for that area are finished playing, if the player is looping, it will restart from the beginning, otherwise the music will stop playing.
      • This also means that when changing regions in these areas, unless the music in that area is different, the currently playing song will continue.
    • Added music to over 180 new regions around the game, including many dungeons/islands/less-ventured areas that did not have music before.
  • Fairy Ring Changes:
    • Players can now access the Isle of Souls (BJP) and Necropolis (AKP) fairy rings.
    • Players can now filter the fairy lists by either code (“AKP”) or destination name “Necropolis”)
    • Fixed a bug with the Fairy ring travel log not setting the proper code after searching sometimes.
  • Group Ironman Structural Changes:
    • To preface these changes, any player/group that is currently on cooldown must wait the original cooldown out.
      • For example, any players that have a join cooldown must wait until the original cooldown has expired for these new changes to apply.
    • Join Cooldown Changes:
      • The cooldown for how long a player must wait before joining a new GIM group (which is set after they join their current group) has been reduced from 25 days to 3 days.
    • Team Kick Cooldown Changes:
      • The cooldown between kicking team members (excluding self-kicks) has been reduced from 30 days to 7 days.
    • Max Transfers:
      • All Group ironman can now join up to 5 groups, rather than 3.
        • This was 5 for any GIM players registered before April 2020, and therefore they will experience no change.
    • Trade Restrictions:
      • When a member joins a new group, the items they can exchange with their teammates will now be restricted for the first 25 days that they are in the group.
        • These restrictions do not apply to accounts that join a group within 24 hours of creation, assuming that it is the first group they’ve ever joined.
        • Restricted players will not be able to give/receive any item worth over 50 million gp.
          • So for example, if a new player joins a group, they will not be able to withdraw/receive a twisted bow from the shared bank/their teammates, but they will be able to withdraw/receive a blowpipe.
          • Restricted players will also be unable to deposit/give their teammates any items over this restriction value, until the restrictions are lifted.
            • This includes dropped items, which will not show up on the ground for the other members.
          • These restrictions do not apply to total value, so for example, members can still trade each other over 50m gp, since 1 coin is only worth 1 gp, and therefore lower than the restriction threshold.
  • Item Spawn Expansion:
    • We’ve expanded the item spawns around the world, adding over 350 item spawns.
      • The item spawn locations will be similar to how they are in OSRS, with the only exception being the respawn timer on Alora being set to a static 10 second respawn (as it was previously), since players cannot hop through multiple worlds to collect items.
  • Runelite Overlay Changes:
    • The Snap corner for Runelite overlays near the minimal will now shift down a few pixels to make room for the Xp tracker if it’s present.
    • Item overlays (slayer kill tracker, inventory tags, etc…) should no longer be drawn on every interface.
      • Previously, these overlays would draw on some unwanted interfaces, such as the collection log, bank (for some overlays), shops, etc…
    • Players can now drag some specific interface components around to wherever they’d like on the screen, similar to dragging a runelite overlay.
      • The following interface components are now draggable:
        • Chambers of Xeric points/timer overlay
        • Wilderness KDR overlay
        • The Gauntlet timer overlay
        • GWD Killcount overlay
        • Tithe Farm overlay
        • Pyramid Plunder overlay
        • Theatre of Blood boss health bars
        • Wilderness Skull/level overlay
        • The Nightmare health bar
        • The Nightmare totem status overlay
        • Tempoross overlay
        • Nex health bar
  • Bug Fixes:
    • Players can now store at most 100m in their LMS coffer.
    • Fixed a bug where there would visually be a small gap on the top/left sides of the screen on resizable when a full screen interface (screen fade, for example) was visible.
    • Fixed a bug where the Jewelled crabs wouldn't reflect the focus sometimes if a pet was on the same tile as them.
    • Fixed a bug where box traps/bird traps would not disappear if a player logged out while a chinchompa/bird was being captured.
    • Players can no longer enter the Gauntlet with a pet following them.
    • Fixed a bug where players could sometimes get Brimstone keys on a Konar kraken task when not killing krakens.
    • Players will no longer be placed onto the wilderness agility log when using the Bounty hunter target teleport spell.
    • Fixed a bug where The Nightmare (not phosani) wouldn’t properly track on the loot tracker.
    • Fixed a bug where some player's Theatre of Blood killcount was not properly showing up on the Runelite Hiscores plugin.
    • Fixed a bug where the game style (2010/2007) text would overlap the npc attack options menu.
    • Fixed a bug where a player who was being attacked/in combat with a Revenant could not attack another player in Singles-plus, unless the other player attacked first.
      • Players can now initiate an attack on another player in singles-plus even if they are in combat with an npc (but not a player).
    • Fixed a bug where the mark for sacrifice color effect visually lasted too long sometimes.
    • Players can no longer interact with the double doors under the Morytania pub.
    • Fixed a bug where some Runecrafting altars (cosmic, body, mind) had incorrect object spawns.
    • Fixed a bug where 2 of the same Nylocas would spawn after a big one was killed.
    • Fixed a bug with the positioning of the Trading Post History interface.
    • Dawn’s energy orbs will now disappear when she is killed.
    • Players can now range past the energy orb objects that Dawn spawns.
    • Fixed a bug where the pathfinding when attacking the Abyssal Portal was not working.
    • Fixed a bug with range combat pathing where players would always move within the same distance of their target, regardless of if they were using a longer range bow, or the long-range attack style.
      • Players will now path slighter further away from their targets when attacking with range if they’re using a longer range bow.
    • The Abyssal Sire respiratory systems can now be clicked on from anywhere, rather than needing to be within attack range to avoid the "I can't reach that!" message.
    • Players will no longer be able to outrun Nex's Ice prison attack.
    • Looting the stone chest will now be properly tracked in the Loot tracker plugin.
    • Players can no longer use special characters in their Eternal donator titles.
    • Fixed a bug where the quest scroll option/teleport interface would sometimes trigger the wrong event.
      • An example of this might have been being teleport to a farmer’s blessing patch while changing skin colors.
  • Quality of Life:
    • Mining gloves (all 3 types) and magic secateurs will now go to the Reclaimables shop on death.
    • Players now have the option to prioritize the "walk-here" action over npc actions through the menu entry swapper plugin.
    • Players now have the option to prioritize the "walk-here" action over object actions through the menu entry swapper plugin.
    • Players can now choose to highlight the true tile or true southwest tile of an NPC using the NPC indicators plugin.
    • The time till level/time till goal will now show up in the Xp globes tooltip when hovering over the skill globe.
    • Players will no longer see any experience drops if they have the “Fake drops” option disabled in the experience tracker.
      • This does not count for damage drops.
        • For example, if a player has 200m in all skills, and fake drops disabled, then they will still see damage drops from combat actions, but no other experience drops.
    • The blocked experience icon will no longer show up if the player has damage drops enabled.
    • Players can now use the Home teleport spell/command when in PvP situations.
      • Previously this was removed to avoid giving players a free teleport when in PvP situations, and encouraging them to bring their own, however, since all normal spellbook teleports don’t have a rune cost, this feature was generally unnecessary.
    • Phosani’s Nightmare will now be separately tracked on the Loot tracker.
      • Previously it was classified as “The nightmare”.
    • Players will now have their cannon placed in their inventory if they have 4 or more inventory spaces, otherwise it will go to Nulodian.
    • Tempoross will no longer use it’s tsunami/lightning attacks if it has 10% or lower energy.
    • Attacking the spirit pool in the Tempoross minigame will now restore 3% run energy per attack.
    • Players marked for sacrifice by Nex or the Ancient godsword special attack will now have their color changed to match OSRS.
    • The default withdraw options in the bank interface will now be highlighted when the player hovers over them.
    • Added a placeholder to Sherlock's notes.

Tournament Prizes
 
https://i.imgur.com/FP45xAe.png
 
Group tasks:

  • First team to max all players - $250  @hc 039 @@HC Pus @Hetz @Gun Runner @Lunchables
  • First team to complete Chambers of Xeric Raid- $100 Congrats to: @126north @Dead 1st Day
  • First team to complete Theatre of Blood Raid - $100
  • First team to obtain Twisted bow - 1,000 tokens Congrats to: @Bonetown
  • First team to get a Scythe of Vitur drop - 1,000 tokens
  • First team to complete a GWD log (except pet) collectively - 1,000 tokens Congrats to: @fear corp @Fear bandos @Fear Vorkath @fear nex @Fear Skotizo
  • First team to receive a sigil from Corporeal beast - 750 tokens
  • First team to receive an Orb drop from Nightmare - 750 tokens

Single tasks:

  • First player to max total level - $100 Congrats to: @fear corp
  • First player to 200m in any skill - $100 Congrats to: @Hcgim koplin
  • First player to achieve Max combat - $100  Congrats to: @fear corp
  • First player to complete the Inferno - 1,000 tokens Congrats to: @Ultra Ball
  • First player to get a Dragon warhammer drop - 750 tokens Congrats to: @fear corp
  • First player to obtain a boss pet - 500 tokens Congrats to: @fear corp
  • First player to achieve a skilling pet - 500 tokens Congrats to: @Hcgim koplin

Rules:

  • If any HCGIM is found to have had help in any of these tasks from an outside player, they will be disqualified from receiving any prize in the tournament.
    • This also applies to raid groups, so if players are raiding with other players that are not part of their team, they will not be eligible for a prize.
  • Boss tasks, such as Corporeal beast, must be completed without any outside help from players who are not part of your team.
    • We log information on successful raids, boss kills and more to track if any non-HCGIM players participated, to preserve the integrity of the tournament.
  • It is your responsibility to immediately PM @Omicron or @Moe with a screenshot of your accomplishment as soon as you complete a task. While we are issuing prizes on a first come, first serve basis, we will do our best to ensure that the player was the first to complete the task.

zAG7Svb.gif
nxhoH03.gif
sr7Vrwl.png
lDPvcF3.png
14Sqj5V.png
JKRPf6M.png
 
We hope you enjoy this update, and best of luck in the tournament!
 
Regards,
Omicron & Chad




#432844 Combat Achievements

Posted by HC Mitsuki on 05 June 2022 - 02:49 AM

What is your suggestion?:  

Alora's version of combat achievements.

 

Is this in OSRS?:

Yes

 

Has this suggestion been accepted already?:

 

 It was previously suggested but couldn't find anything about it being accepted or declined

 

How would this benefit Alora?:

 

Like OSRS, the combat achievements gave many high level players a reason to do content that typically no one does. By introducing C.A, more people will feel a reason to actually do some bosses other than solely profit and could create an uptick in players. Bosses like Grotesque Guardians are rarely done but by adding an incentive to killing these bosses, items could come in the game which would also help with the prices of items that cost a ton due to the lack of supply.  Of course Alora's version would be alot different from what OSRS has but since boss kill times are already tracked, some of the framework is already there. As of now, i see a lot of players with maxed gear who would love the challenge of trying to achieve the combat achievements for bragging rights and rewards. There could even be a competition to see who completes all diaries just to add on more of a challenge. 

 




#433020 Seed Pack

Posted by Gim It on 07 June 2022 - 05:49 PM

This is what it means when it says it's not stackable in inventory/bank.

4EhKku1.png

I would like for us to have the ability to get multiple seed packs like on 07.


@5 I see, I misunderstood what it was meaning then, but of course that would be a very nice ability to be able to have more then 1 seed pack.

Thanks for the understanding!


#432264 Hey everyone..

Posted by FearLess0ne on 29 May 2022 - 12:57 PM

My name is Mark. I actually came across this server via YouTube I have just maxed osrs... started playing rsclasic in my school days hooked since looking forward to seeing what this RSP is like...also I play mainly Mobile/tablet brand new devices. will this be or become a problem..


#432203 Nex

Posted by Bobby lazer on 28 May 2022 - 08:28 PM

What is your suggestion?: being able to have more than 1 person get a drop at nex, its in osrs and nex drop rate is awful even after the buff, i really think this could help a lot.

Is this in OSRS?: Yes

Has this suggestion been accepted already?: No

How would this benefit Alora?: nex being more popular and bringing more nex items into the server




#431233 Nh Event

Posted by Polton on 15 May 2022 - 02:18 PM

Congrats Huski 3rd, Cutegirl63 2nd, 5 1st place, and thank you To Gain for helping with event and all who showed and watched, good times and vibes


  • 5 and Moe like this


#430001 Make Monkey Function as "God Item"

Posted by Aves on 30 April 2022 - 07:44 PM

What is your suggestion?: Add the 'god item' feature to monkey. For example, minions in GWD wouldn't attack you if you were wearing monkey since it would act as a 'god item' for each faction.

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: In my opinion, it'd be very nice QoL and extra benefit for players who decide to comp. Also, this would be good for any UIM who doesn't have god items. From what I understand, most UIMs drop their god blessings since there is no way to store them, so this would greatly benefit them. Also, it's annoying getting hit for 50+ damage just running into the Nex lair if you don't have any ancient items. 

Anyway, imo this would just be a nice QoL overall. I can't decide if it's OP or not so I thought I would suggest anyway :P

EDIT: As many people have said this in replies, I agree that acting as an 'ancient' god item would be pretty OP. That being said, I think it would still be balanced for the rest of gwd :)




#429121 [20/4/22] Guardians of the Rift, Loot Keys, Easter Update & more!

Posted by Omicron on 20 April 2022 - 04:39 PM

kNY9DMj.png
 

Hotfixes:
     * Thralls can no longer kill Jewelled crabs, or change their colors.
     * Thralls will no longer trigger gfx/animations on larger NPC’s.
        * This was causing issues at bosses such as Nightmare/Sotetseg.
    * Clue scrolls from Theatre of Blood will now be given as clue boxes.
    * Fixed a bug where the Lil k’klik pet was using Wizard Sedridor’s model
    * Fixed a bug where the Bounty hunter teleport would sometimes say a player was busy at all times.
    * Loot keys are now functional in the Edgeville pvp instance.
    * Players can now chop down and burn blisterwood logs.
        * There is only one blisterwood tree in-game, in Darkmeyer, and this tree cannot be chopped down.
            * The tree requires level 62 Woodcutting to chop, and the logs provide 76 base Woodcutting experience each.
                * Players can burn the logs for at level 62 Firemaking for 96 Firemaking experience.
            * Players cannot obtain birds nests from this tree.
    * Guardians of the Rift Changes:
        * Fixed a bug where the "deposit-runes" and "depost-items" options were swapped on the Deposit Pool.
        * Fixed a bug where the Colossal pouch could not properly be made.
        * Fixed a bug where the Guardian defenders would sometimes get stuck where they spawned.
        * Guardian defenders will now random walk to spread themselves out if they’re not in combat.
        * The total power of the great guardian will now be set once the game begins and no one is allowed to enter anymore.
            * This way it will properly reflect the amount of players in the game when it starts, and scale the power appropriately
        * Slightly decreased the amount of abyssal attackers that spawn every wave, particularly for solo players.
        * The movement/attack processes of the attackers/defenders will now be slightly randomized, so they don’t all move in perfect harmony.
    * Players can now select a 10% Guardians of the Rift point bonus for 45 minutes when selecting bonuses from opening a vote book.
    * Fixed a bug that was causing the rogue outfit success message to appear after every pickpocket that the player received coins on.
    * Fixed a bug where Aubury didn't have his Teleport option on 2007 mode.



 

 

 

Hello everyone,
 
Guardians of the Rift is now live! Hop into this new Runecrafting mini-game and help to close the rift into the Abyss. In doing so, you'll be rewarded with runes, as well as catalytic and elemental points which can help you obtain a number of new rewards. We've also launched our Easter Sale and added an extension to it, and added a way to obtain this year's Easter event items in-game at home. Wilderness Loot Keys are also now live, giving you the ability to carry much more loot and not have to bank as often, and this ability can be unlocked for 10m GP.

  • Easter Sale:
    • Our Easter Sale is live!
      • Enjoy 25% bonus tokens on all token packages.
      • Enjoy extra total spent on custom donations, earning 1:4.5 rather than the usual 1:4 (every $100 donation is $450 towards rank).
    • Items on Sale:
      • Elite void set - 50 tokens off
      • Ultimate mystery box - 30 tokens off
      • Cosmetic mystery box - 20 tokens off
      • Rainbow ankou set - 500 tokens off
    • The Easter Box is back for a limited time!
      • This item, similar to a Mystery box, can give you any of the following loot:
        • Fully bunny suit (comes together)
        • Full chicken suit (comes together)
        • Easter basket
        • Easter ring
      • Cost: 1000 tokens
      • Ironman/classics can also purchase this item.
  • Easter event items:
    • This year's Easter event items can be claimed from the Easter Bunny at home, just north-east of the bank!
      • Crate ring
        • This ring can transform you into a crate while equipped.
      • Easter hat
    • If lost on death, these items will go to your lost items shop and can be repurchased for 100k each.
  • Guardians of the Rift:
    • Guardians of the rift, the all new Runecrafting minigame, is now here! 
    • Players who wish to participate in this minigame can get to the area by either entering the portal in the basement of the Wizard’s tower, or using the teleport in the Minigames tab through the teleport wizard.
      • Once there, up to 80 players can pass the barrier to help The Great Guardian close the rift.
        • Players will have up to 20 minutes to close the rift, however they’ll be quickly overwhelmed by abyssal foes looking to kill The Great Guardian long before that.
        • Once the minigame starts, players will have 2 minutes to prepare before Abyssal attackers begin coming through the rift.
          • To defend agains these attackers, players can put up barriers, or spawn guardians.
            • The barriers can be built using cells of various kinds (weak, medium, strong, overcharged), and using a higher tier cell on a barrier will upgrade it, making it stronger.
              • Using the same, or lower tier cell on a barrier will heal it for a specific amount of health.
              • Players will obtain catalytic and elemental points, the amount being based on the tier of charged cell used.
            • Guardians can also be spawned using cells of various types, and the type of charged cell used will decide what kind of guardian is created (weak, medium, strong, overcharged).
              • Players can have anywhere from 2-10 guardians alive at once.
                • This number is decided by the amount of players, and every player in the minigame will increase the maximum amount by 2 (up to 10 guardians).
              • Players will obtain catalytic and elemental points, the amount being based on the tier of charged cell used.
            • To complete the minigame, players will need to use guardian essence to power-up the great guardian.
              • To obtain Guardian essence, players can either mine the rocks nearby for guardian shards, and then craft them into essence at the nearby crafting table, or take the portal to the huge guardian remains, which give 4-6 Guardian essence when mined.
                • These portals only appear every few minutes, and are only open for 20 seconds.
                • Players will then need to enter an active altar through the glowing guardians surrounded the great guardian, and craft the guardian essence into either elemental, or catalytic stones.
                  • These stones can be used to power up the guardian, providing either catalytic, or elemental points, based on the stones obtained.
                  • Once the guardian reaches 100% power, the minigame is complete.
        • Point system:
          • Throughout the minigame, players will earn catalytic and elemental points.
            • For every 100 of each type of point earned, the player will guarantee themselves 1 point.
              • Any amount leftover will only provide the player a chance to get the extra point.
                • For example, 750 elemental points and 600 catalytic points will provide 6 catalytic points, 7 elemental points, and a 50% chance to get an 8th elemental point.
          • Players can use the points they’ve earned to pull rewards from the Rewards guardian, just outside of the minigame.
        • Rewards:
          • The rewards the rift guardian provides can all be found here:
          • Players can also use the abyssal pearls they obtain from the rewards guardian to purchase the Raiments of the eye pieces, the ring of the elements, the Guardian’s eye, and various talismans from Apprentice Felix.
          • Noteworthy rewards:
            • Raiments of the Eye (see below for details)
            • Ring of the Elements (see below for details)
            • Guardian’s Eye:
              • This can be used on the Rift Guardian pet to morph it into the Greatish Guardian pet.
            • Abyssal Dyes:
              • These dyes can be used to recolour raiments of the eye set pieces.
                • Players can trade these dyes in with Apprentice Felix to change their color.
            • Abyssal Lantern:
            • Abyssal Needle (See colossal pouch details below)
  • Loot Keys:
    • Players can now unlock the ability to obtain loot keys from players that they kill in the Wilderness.
      • To unlock this ability, players can speak to Skully in the Ferox enclave, and pay him 10 million coins.
        • Skully also offers various options to customize the Loot keys, by allowing players to keep food dropping to the ground, and set a value threshold, so that items above a certain threshold drop to the ground, rather than go into the key itself.
      • Loot chests can be found in Edgeville, the mage arena bank, Ferox Enclave, and the Grand exchange.
      • The loot keys will change the appearance of a player's skull to reflect how many keys that player is holding.
      • Players can left click any loot key to check the value that it holds.
      • Obtaining loot keys:
        • Players can obtain another player’s loot key by killing them in the Wilderness.
          • If the player they killed was holding other loot keys, the pker will then obtain those loot keys.
            • Any given player can only hold up to 5 loot keys, so any key after the 5th key is permanently destroyed, along with the loot.
              • For example, killing a player with 5 keys, would destroy one of the keys the player was holding, since this would result in 6 total keys (5 the player was holding, plus their own).
              • Players can only obtain loot keys if they’ve unlocked the ability to do so from Skully.
                • Killing another player who had loot kills will cause them to be destroyed, along with the loot inside, if the pker doesn’t have loot keys enabled.
      • Opening loot keys:
        • Players can bring their loot keys to any loot chest, and interact with it.
          • Doing so will either open the chest if the player only has one key, or prompt the player to select an option for the key they want to use.
            • Once opened, players will have the option to withdraw items to their bank/inventory, or destroy them.
      • Restrictions:
        • Loot keys cannot be protected, and are always lost by the carrier on death, with no exceptions.
          • This includes deaths at areas with death boxes, instances, in PvP, or in PvM.
        • Players cannot drop, bank, or note the keys.
          • The keys must be kept in the player’s inventory until they are opened or destroyed.
        • Destroying/emptying keys will cause all the loot they contain to also be destroyed.
        • If a player’s inventory is full when they kill another player, the loot kill will drop to the ground.
          • If the player lets the key respawn, or logs out before picking it up, the key and the loot within it will be permanently lost.
        • If a player is in the process of dying/died recently after killing an opponent, the loot will be dropped to the ground, rather than obtained as a loot key.
  • Runecrafting Changes:
    • True Blood Altar:
      • Players can now access the True Blood Altar, located in the tunnels underneath of Morytania.
        • Players can enter these tunnels by using the blood altar teleport through the Dark Mage, or entering through the hatch behind the bar in canines.
        • There are various tunnels, as well some shortcuts that players can use to get to the blood altar quicker.
          • These shortcuts require various agility levels, and one of the shortcuts also requires that the player has level 78 or higher Mining.
      • This blood altar counts as a regular blood altar in all regards, except for the Kourend diary requirement to craft blood runes, and the 10% bonus blood runes awarded from the Kourend elite diary.
        • That being said, the blood essence will work here, along with the daily task to craft blood runes, and it will also count as crafting a blood rune for the Sherlock clue scroll step.
      • To enter this altar, players will need to have a blood/catalytic talisman in their inventory, or blood/catalytic tiara equipped.
        • Most of the standard altars are easier to access, and don’t require talismans, however the addition of this altar opens up the potential for a huge influx of blood runes, a main staple for most end-game players, and so we decided to fully implement the system the way it was intended.
    • Colossal Pouch:
      • This is the a new pouch that can be created by using an Abyssal needle to stitch together a small/medium/large/giant pouch.
        • This process requires level 85 Runecrafting and 56 Crafting (no boosting), and will consume the pouches and Abyssal needle in the process.
          • As with all runecrafting pouches on Alora, this pouch will not degrade.
        • This pouch can store up to 40 daeyalt or pure essence.
        • This pouch cannot be used with other smaller runecrafting pouches.
    • The delay when crafting runes at altars has been removed.
      • This means players can now remove essence from their rune pouches instantly without having to wait a short delay after crafting runes.
    • The blood altar teleport through the dark mage will now take players close to the True Blood Altar, instead of to the blood altar in Arceuus.
      • Players wishing to craft blood/soul runes in Arceuus can still access this area easily by using the “dense essence mine” teleport through the teleport wizard.
    • Raiments of the Eye Outfit:
      • This new Runecrafting outfit is a set of robes that grants 10% more runes per piece equipped (60% if all four pieces are worn).
        • The set can be purchased from the Guardians of the Rift reward shop for Abyssal pearls.
        • The set pieces can also be recolored using the Abyssal Dyes (obtained as a rare reward from the Guardians of the Rift minigame).
          • The boots cannot be recolored, but still count as part of the set for the Magic Wardrobe.
        • Players can store all 4 set variants in their Magic Wardrobe.
        • The 60% bonus runes are decided based off of the initial amount of runes that would be created (ignoring any bonuses from achievement diaries, or donator ranks, or Skillcape perks, etc…).
          • For example, if the player were to be crafting double death runes with the Full raiments of the Eye set, and turned 28 pure essence into 56 death runes, they would get 90 (rounding up) death runes.
            • Not all amounts are divisible by 6, so players will get a chance to get 6 extra runes when crafting a final amount that is not divisible by 6.
              • For example, crafting 56 death runes will result in a chance to craft 96 death runes instead of 90 with the full set, since 56 is not divisible by 6.
          • Experience is not granted from these bonus runes.
    • Ring of the Elements:
      • The Ring of the elements is an item that can be purchased from the Guardians of the Rift reward shop, and teleports players near the 4 elemental altars.
        • Players can charge the ring, requiring 1 of each elemental rune and one law rune per charge.
          • The ring holds a maximum of 10,000 charges, and can only be uncharged by using up all of the charges manually.
  • Clue Scroll Changes:
    • All clue scroll drops will now be given/obtained in the form of Scroll boxes.
      • Each scroll box contains 1 clue of the box type, and can be opened to obtain a clue of that type.
        • The usefulness of scroll boxes comes from the fact that they are stackable.
      • Scroll boxes do not technically count as a clue scroll in regards to clue steps.
        • This means that players cannot destroy/empty/drop their scroll boxes to reset a step.
          • This can only be done with the scroll itself.
      • This feature will only apply to Leagues players if the player has the Treasure Seeker relic.
    • These changes do not apply to Master clues, since players cannot hold more than 1 master clue at any given moment.
  • Vorkath Changes:
    • The Vorkath deadly dragon fire attack will now be delayed by an extra tick before it explodes.
      • This projectile of this attack will now more clearly map the time between the explosion and the the position of the projectile.
  • Thieving Changes:
    • Stalls:
      • Players can now thieve Gem stalls around the game normally.
        • Previously, all functional gem stalls in the game would give players crushed gems (like the one in the Edgeville thieving area).
          • The gem stalls that are not in the Edgeville thieving area will now give the same experience/gems that they do in OSRS.
            • The thieving level requirement is also 75 for these stalls, rather than 90.
            • The gem stall in the Edgeville thieving area has not been changed.
      • The Fur/Spice/Silver stalls can now be thieved in the Ardougne market.
        • Fur stall: Requires level 40 Thieving, and provides 35 base Thieving experience.
        • Silver stall: Requires level 50 Thieving, and provides 54 base Thieving experience.
        • Spice stall: Requires level 65 Thieving, and provides 81 base Thieving experience.
      • The Fur/Spice/Silver/Silk/Gem stalls in Prifddinas can now all be thieved.
      • The Rogue set effect has been removed from all stalls.
        • Previously, players would have a small chance (at most 7% by using the full set) to get double loot from stalls using the Rogue equipment.
          • This has been removed due to the changes to the Rogue equipment listed below.
    • Rogue Set Changes:
      • The Rogue set will now work more similarly to OSRS when pickpocketing npc’s, with the exception of GP.
        • Each piece of the rogue set will provide a 20% chance to thieve double loot when pickpocketing an npc and receiving a non-gp item.
          • With the full set equipped, players will have a 100% chance to pickpocket double loot from NPC’s.
          • This applies to all items (including blood shards from Vyre’s), except for the Eternal teleport crystal from thieving elves in Prifddinas.
        • The rogue set will still provide the same (smaller) chance to get double coins from pickpocketing, but since the amount of gp obtained from Thieving is far higher on Alora, we’ve decided it would be far too unbalanced to allow the full set effect.
          • This set effect will fully apply on Tokkul, which can be thieved from Tzhaars in Mor-Ul-Rek.
  • Loot Tracker Changes:
    • The loot tracker now always remembers loot between client sessions, even when not logged in with a RuneLite account. Additionally, the loot is stored per-profile now instead of combined for each profile. This means that separate game profiles, such as main game, leagues, deadman, as well as separate RuneScape accounts loot are all separately tracked. Loot is now saved to up to 1 year from the most recent drop.
      • The old saved loot must be imported into the correct profile manually by typing the ::importloot command.
        • This will need to be done on every account that players want the old loot imported to, otherwise it will start fresh on each account, and remember all loot specifically related to that account in the future.
  • Clan Chat Changes:
    • Owners of Clans can now search for members on their friends list using the Clan Chat Setup interface.
  • Drop Searcher/Monster Drop Tables Searcher Changes:
    • Both of these interfaces will now show an option to cycle through pages of drops/npc’s if possible.
      • The max listings per page for both of these interfaces is 50 items/npc’s, so previously if the results were larger, they would be hidden.
        • Players will now see an option to cycle to the next page when using both of these interfaces, if they have more than 50 results.
  • Revenant Drop Table Changes:
    • Some noted drops have been changed to be un-noted.
      • The drops include:
        • Runite ores
        • Adamant bars
        • Black dragon hide
      • These should only be noted when the amulet of avarice is equipped.
    • Removed the noted shark/manta ray drops from their table, since they now drop blighted supplies instead.
    • Revenant Maledictus will now drop the 3 missing emblems.
      • Ancient Medallion:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 8 million gold. 
      • Ancient Effigy:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 12 million gold. 
      • Ancient Relic:
        • This emblem can be traded in at the Emblem traded in the revenant cave for 16 million gold. 
      • All emblems (including the newly added ones) share the same drop rate on the Revenant Maledictus table.
  • League Hall Changes:
    • Players can now place their Leagues II trophies on their Trophy Pedestals in their Player-owned-houses.
    • Players can now store their Leagues II trophies in the Trophy Case in their Player-owned House.
    • The League Accomplishments scroll will now show the top 25 players by points from the second League.
      • When checking the winners, players will be prompted with a dialogue to select if they want to view the first or second league winners.
    • The League Accomplishments Scroll will now show how many points the owner earned in the second Alora League.
  • Tempoross Changes:
    • The experience rates from launching Harpoonfish and attacking the Tempoross Whirlpool have been increased by ~30%.
    • The amount of basic loot (not including fish) from Tempoross (such as Spirit flakes, planks, steel nails, etc…) has been increased by 30%.
    • The amount of raw fish obtained from Tempoross has been increased from 1.5x the normal amount (on OSRS) to 1.8x.
  • Drop rate changes:
    • Nex:
      • The chance of hitting the rare drop table at Nex has been increased from 1/43 to 1/35.
    • Nightmare:
      • To match the changes made to Nex, we've also applied Alora's 1.23x drop rate modifier to both regular Nightmare and Phosani's Nightmare (before applying MVP/booster/server bonuses):
        • Regular:
          • The chance of hitting the orb table has been increased from 1/600 to 1/487.
          • The chance of hitting the gear table has been increased from 1/120 to 1/97.
        • Phosani:
          • The chance of hitting the orb table has been increased from 1/1,000 to 1/813.
          • The chance of hitting the gear table has been increased from 1/200 to 1/162.
        • Both:
          • The chance of receiving the Parasitic egg has been increased from 1/200 to 1/162.
          • The chance of receiving the Jar of Dreams has been increased from 1/2,000 to 1/1,626.
          • The chance of receiving the Little Nightmare has been changed entirely from 1/4,000:
            • For Phosani, the rate is 1/1,138.
            • For normal Nightmare, the rate varies depending on the team size:
              • 1 Player: 1/650
              • 2 Players: 1/1,300
              • 3 Players: 1/1,951
              • 4 Players: 1/2,601
              • 5+ Players: 1/3,252
  • Stash unit changes:
    • Players can now store items in stash units from their Equipment.
      • This will be done automatically when a player clicks on a stash unit to store items.
  • Bug Fixes:
    • Fixed a bug where the Inventory Presets would sometimes not withdraw some of the preset items if the player had more than 1000 items in their bank.
    • Spinolyp's will now have a chance to inflict poison on successful range hits, and will now drain 1 prayer point on successful mage hits.
      • If a player is using a spectral spirit shield, there’s only a 50% chance that the player will have a prayer point drained.
    • Jess (Mahogany Homes) will no longer get stuck in a position where she can't be spoken to.
    • The Shield left half will no longer be announced over yell.
    • Blood essence are now tradable before being activated.
    • The dorgeshuun crossbow now requires level 28 ranged to use.
    • The default sell price at the Vending shrine in LMS is now 0 tokens.
    • Server Support rank will now be prioritized over Youtuber rank on yell.Fixed a bug where the trading post item search would sometimes leave artifacts in the chatbox.
    • Fixed a bug where the friends chat plugin join/leave notification was not working properly.
    • Fixed a bug where the Wilderness Dust Devils task was not properly working.
    • Fixed a bug with Tzhaar npc animations in 2010 mode in Mor-Ul-Rek.
    • Fixed a bugged idle animation with the Candy cane item on 2010 mode.
    • Fixed an issue with the Emblem trader's dialogue not fitting the chatbox when trying to trade in archaic emblems. 
    • Krystillia will no longer assign revenants to players under level 60 combat.
      • Players require level 60 or higher combat to enter the Revenant caves.
    • Monk robes are now counted as Saradomin items in the God Wars Dungeon.
    • Fixed a bug where players could be assigned a wilderness slayer task they did not have the slayer level requirement for.
    • The uncharged Ring of endurance can no longer be equipped, and the "activate" option will now prompt the player to charge the ring.
    • The uncharged Ring of endurance now has a proper placeholder.
    • Fixed a bug where the rift guardian metamorphosis option would sometimes pick-up the player's pet.
    • Fixed a bug where music would sometimes not start playing if the player unmuted their music volume.
    • Shattered relics void kits can now properly be noted/unnoted.
    • Fixed a bug where players could not decant Divine bastion potions.
    • Fixed a bug where if the players default store/withdraw amount was not 1, and they tried to right-click an item and withdraw/store 1 quantity, it would withdraw/store the default amount set.
    • Fixed a bug where the kalphite queen animations/second phase looked buggy/incorrect on 2010 mode.
    • Players can no longer attack Kalphite Queen while she's transforming into her second phase.
    • Fixed a bug with the door at the smithing house in Yanille removing part of the wall when closed.
    • Fixed an issue where the rigour/preserve/augury prayers would not properly show the locked/unlocked status sometimes.
    • Fixed an issue with the GPU plugin causing flashing in some cases.
    • Dorgeshuun Crossbow Fixes:
      • The crossbow is now a 1-handed weapon.
      • The crossbow has had it’s attack speed decreased slightly to match OSRS.
      • The Crossbow special attack now works properly.
        • If the victim had was not being attacked most recently by the player using the special attack, the special attack will have 100% accuracy (0’s are still possible, just unlikely), and lower the opponents defense by the amount of damage done (similar to the BGS).
    • Fixed a bug where the context menu would sometimes not be wide enough if the player had a game mode/donator icon in their name.
    • Fixed a bug where the Mouse Tooltips plugin option to enable/disable chatbox tooltips would not work.
    • Fixed a bug where music would sometimes not start playing on login (if the music volume was not muted).
    • Fixed an issue where the POH teleport on the Ardougne max cape would take players to the Ardougne Farm.
    • Fixed a bug where getting a phoenix pet from Wintertodt would add it twice in the collection log.
    • Added a placeholder for the Tome of Fire (Empty).
    • Vitreous Warped Jellies now properly drop the Superior slayer npc drops (imbued heart, dust battlestaff, etc..).
    • Fixed a bug where The Nightmare was not properly distributing loot.
    • The corruption spell effects will now be removed when entering duels/other similar sessions.
    • Fixed a bug where the in-game music on login would play if your login screen music was enabled, but your player-settings music was muted.
    • Revenant Maledictus will now spawn slightly less frequently.
    • The Ancient godsword is now tradeable.
    • Fixed a bug where the Runelite tooltip setting for placing tooltips below the cursor was not functional when the GPU/117 HD plugin was on.
    • Fixed a bug where players would have the chatbox options show up through chat dialogues.
  • Quality of Life:
    • Added the "Barbarianism" song when players enter Barbarian village.
    • The daily task of smelting gold or iron bars can now be completed through Blast furnace or the Super heat spell.
    • The Vengeance other spell will now trigger the "Vengeance active" runelite infobox for the target.
    • The Vengeance other spell will now trigger the "Vengeance cooldown" runelite infobox for the caster.
    • You can now right-click on the Donation Manager to immediately teleport to the Donator Zone.
    • The void knight (or) armour is now storeable in the POH armour case.
    • Windows devices will now display the java version (32-bit/64-bit) in the title bar.
    • The Alora 4th birthday hat can now be stored in the Toy box in a player's house.
    • Players can now use fairy ring DLS to get to the tunnels underneath Canifis..
    • The Leaf-bladed battleaxe now uses the proper animations.
    • The skilling/crafting chatbox interface will now animate the hourglass icon over the actual "last option" when the player presses space to pick the last option.
      • Previously, it would always draw the hour glass over the first option on the interface.
    • The animations for Skis have been properly configured.
    • The Brother Lowkey's spawn has been moved 1 tile away from Nieve, and his walk range has been limited to the 3x3 space around his spawn.
    • Added the appropriate music to the Ferox Enclave.
    • Any Skotizo that was spawned in the wilderness can no longer be attacked by players who are in less than level 3 wilderness.
    • Players now have the option to announce their playtime through the chat by clicking on the playtime option in the Character Summary tab.
    • Removed the incense burner overlay from the POH runelite plugin.
      • Alora’s incense burners never go out, so this was a useless feature.
    • When players click the “X” option in the bottom settings bar on the bank interface, it will no longer prompt the player to enter a custom amount, but rather it will just set the default left click amount to be the last set custom amount.
    • Damage Drops will now show the proper combat style icon next to the damage, rather than always showing attack.
    • Players can now transfer the bank expansion scroll between accounts by using it on another account (similarly to bonds/boosters).
    • Updated the teleport interface search function to include some boss abbreviations (such as "KBD" for king black dragon).
    • The warrior's guild teleport on the Ardougne max cape has been replaced with the Monastery teleport.
    • Players can now sell Molten glass to the Trading post charter ship shops.
    • Konar slayer tasks now count as "Hard" slayer tasks when completing the Daily tasks.
    • The value of the Ancient godsword has been increased to 30m.

LIEY9xR.gif
VmWqPRX.gif
lDreNqH.gif
B9BekaA.gif
UR3sgMn.gif
q4kZKuv.png
kWzYxdi.gif
9CGerBB.gif
VDayRWn.gif
o9SdLAm.gif
n2zTpqP.gif
 
 
We hope you enjoy this update!  Please report any bugs as soon as they are encountered.
 
Regards,
Omicron & Chad




#427871 Resource Packs plugin for Runelite

Posted by Omicron on 04 April 2022 - 09:50 AM

This has been suggested in the past, but sadly it's not possible on Alora, since we don't use the same sprites for many interface components as OSRS does, and the assets used for dark mode are custom-made for those sprites.


Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#428559 Bring back Dark Totem to ironman pkp shops

Posted by Charizard on 14 April 2022 - 03:22 PM

What is your suggestion?: Bring back totems to pkp shop for ironmen

Is this in OSRS?: No

Has this suggestion been accepted already?: Was removed from the game

How would this benefit Alora?: One of the main reasons I ever cared to stay in the wildy for archaic emblems was to get pieces for skotizo totems. This was a great piece of content for all ironmen, and reading the patch notes this wasn't something abused by ironmen, it's a great way for supplies and also a good reason to be in the wilderness chasing those emblems and emblem upgrades.

 




#428107 Community Manager Changes

Posted by Omicron on 08 April 2022 - 03:10 PM

Hello everyone,
 
I have some bittersweet news to share with you all today. As of a few weeks ago, @Lowkey has no longer been the community manager of Alora. I regret to inform everyone that he will no longer be managing the community due to a lack of time IRL, and we fully support him in his effort to prioritize his family time and professional career. This will undoubtedly be a big loss for Alora, as Jay has been a part of this thing from the very first day (even before we opened our doors) and is a big part of why Alora is where it is today, and we still have plenty of love and respect for him for the time he has spent with us. Needless to say, we'll always have a spot for him on the team should he ever want to return. With that being said, we wish him all the best on his future endeavours, and hope to still see him around every now and then.
 
On the other side of the coin, we're glad to be able to announce that a very well-seasoned staff member, one that you've all come to know and love, will be stepping in to fill Jay's shoes. They're big shoes to fill, and although we can never truly replace him, we are confident that @Moe will do a great job of managing the community and the staff team, as he has already proven himself as Event manager and is another huge part of Alora's success.
 
Best Regards,
Omicron & The Alora Staff Team




#428049 salve amulet price

Posted by Noa on 08 April 2022 - 12:56 AM

What is your suggestion?: After unlocking the salve amulet in the slay store the current price is 25 slay points per amulet. I think it should be free or significantly lowered. I don't think there is many people buying them for 25 slay points each since you'd have to do a slay task for every theatre of blood/cox run you do (those 2 are the main places where a droppable salve Amy is useful). I think after the initial unlock they should be craftable.

 

Is this in OSRS?: yes on osrs you can infinitely craft salve amulets (which should also be the case on Alora)

 

Has this suggestion been accepted already?: the suggestion of making salve amulets reclaimable has been accepted but I think 25 slay points is still way too expensive.

 

How would this benefit Alora?: its a small qol that's easily implemented. Especially now that smaller teams tob is pretty popular that extra inv space after bloat would be quite nice to have.