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Minimal Mondays - Minimal Clue Steps on Mondays



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Posted 16 June 2022 - 09:26 AM #1

Real Alan
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What is your suggestion?:

 

Add a new bonus for Mondays...

Minimal Mondays where clue scrolls are all minimal steps

 

Is this in OSRS?:

 

No

 

Has this suggestion been accepted already?:

 

No

 

How would this benefit Alora?:

 

1. Makes Mondays more meaningful (no bxp)

 

Steps: Currently -> Minimal Mondays

Easy (2-4) -> 2 

Medium (3-5) -> 3

Hard (4-6) -> 4

Elite (5-7) -> 5

Master Clues (6-8) -> 6 

 

2. Easy to code (old feature from League)

 

3. Fills a void

Clue loot bonus days -> encourage players to open caskets

Minimal Mondays -> encourage players to obtain caskets

 

4. Encourages clue booster use 

Save up your caskets on Minimal Mondays and open them on a clue loot bonus day.

If you're too impatient to wait, pop a clue booster, support the server, and try your luck.


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Posted 16 June 2022 - 01:31 PM #2

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Would rather it be 1 less than the min every time, but good suggestion.



Posted 16 June 2022 - 03:55 PM #3

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This would make my sherlock notes so much more efficient (which is not a good thing). If you don't want to do clue scrolls just buy them and help support the server by providing incentive for players to vote! No support. 


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Posted 16 June 2022 - 04:37 PM #4

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+1 sounds pretty chill

Posted 16 June 2022 - 07:02 PM #5

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Really like this idea. Support from me Real Alan, great suggestion.


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Posted 17 June 2022 - 12:45 AM #6

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I actually love the idea! Nothing too ambitious & a great incentive to do more clues!

 

SUPPORT


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Posted 17 June 2022 - 05:30 AM #7

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No Support

Don’t seem like it’s needed in the game.

An incentive for clues already exists with the clue bonus days + Booster scroll.

In addition Sherlock notes already take away any difficult steps/shorter completion times.

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Posted 17 June 2022 - 06:26 AM #8

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There is enough bonuses for the clue scroll(s) as it is. No need to add more stuff for them/making it any easier.



Posted 17 June 2022 - 04:19 PM #9

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I disagree with you on these grounds. 

 

There's a big difference between improving loot and making the activity easier.

 

The proposed Minimal Mondays would be the first bonus to actually make clues easier.

 

Don't believe me?  Here, check out some of the existing clue bonuses

 

Server Clue Boost

143ae84a54bf1e1648d73948f26f320a.png

 

Clue Booster Scrolls

980d5e1a6ff390fa4526a734145b7826.png

 

Donor Rank Clue Boosts

9ba6516b405e8c68cb60b65698cc2fa0.png

 

All of these previous bonuses simply improve loot.  

 

The same amount of work must be done to complete 100 clues, regardless of how these bonuses are utilized.

 

The one thing that does make doing clues easier is Sherlock noting, which allows players to both skip steps and auto complete them. 

 

Fairly overpowered, if you ask me.  It's one thing to skip a step you're stuck on and reroll for a more completable step.

But allowing players to complete entire clue scrolls by just using sherlock notes?  That's a whole new level of silly.  

 

Just think about the process...

clue scrolls <- sherlock notes <- vote points <- vote books <- in-game gp <- cash/customs donations

Do we really want doing clues to be a buyable process?  

In my opinion, it defeats the whole point of a minigame if you can just buy your way through.

I want to actually do treasure trails to earn my rewards, so relying on sherlock notes is out of the question.  

 

Now going back to Minimal Mondays, how can we make the activity of doing clue scrolls more enjoyable?

We can incentivize doing clues by occasionally making them easier to complete for a short period of time.  

 

Let's take Admin 2 for example.  

 

His spoonfed ass get a whopping 1.55x loot boost from his donor rank, on top of the 1.5x server loot bonus and 1.2x clue booster scroll bonus, for a total of 2.79x rare loot.  Perhaps that's why he believe clues are already easy enough.  Most people aren't that lucky.  We make up for our worse odds with more rolls.  How can get more rolls?  Minimal Mondays!  

 

To be honest, 2 has been quite outspoken about how he feels about clues.

Just take a look at one of his old suggestions.  It's pretty clear he doesn't do clue nor does he like doing them. 

13630a6599d0e0deb0f0c9ce6c180445.png

So ask yourself... 2 might be an admin, but how does he know whether clues are already easy enough for the Alora community?

 

For those of us in the community that do like doing clues, Minimal Mondays might just be the motivation we need to start chipping away at our big stacks of clues, sitting in our banks.


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Posted 17 June 2022 - 04:28 PM #10

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No support.

 

Clues are already incredibly easy to collect and complete.

 

- Easy to elite all consist of the same steps requiring few STASH items

- No NPCs to defeat at any clue tier

- No hot/cold steps

- No triple steps for Masters

- Can skip any remotely annoying step with Sherlock Notes



Posted 17 June 2022 - 05:00 PM #11

Real Alan
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- Easy to elite all consist of the same steps requiring few STASH items

- No NPCs to defeat at any clue tier

- No hot/cold steps

- No triple steps for Masters

- Can skip any remotely annoying step with Sherlock Notes

 

Good observations.  It appears there's plenty of room for a treasure trails expansion. 

In the meantime, giving the community a clue scroll cheat day still sounds pretty good.  

 

Sherlock notes are a really bad example.  You could complete everything with sherlock notes and never do a single step.  They're basically insta-kill darts for clue scrolls if you think about it, so using sherlock notes to justify easy-ness of clue scrolls seems pretty unfair.


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Posted 17 June 2022 - 06:31 PM #12

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I disagree with you on these grounds.

There's a big difference between improving loot and making the activity easier.

The proposed Minimal Mondays would be the first bonus to actually make clues easier.

Don't believe me? Here, check out some of the existing clue bonuses

Server Clue Boost
143ae84a54bf1e1648d73948f26f320a.png

Clue Booster Scrolls
980d5e1a6ff390fa4526a734145b7826.png

Donor Rank Clue Boosts
9ba6516b405e8c68cb60b65698cc2fa0.png

All of these previous bonuses simply improve loot.

The same amount of work must be done to complete 100 clues, regardless of how these bonuses are utilized.

The one thing that does make doing clues easier is Sherlock noting, which allows players to both skip steps and auto complete them.

Fairly overpowered, if you ask me. It's one thing to skip a step you're stuck on and reroll for a more completable step.
But allowing players to complete entire clue scrolls by just using sherlock notes? That's a whole new level of silly.

Just think about the process...
clue scrolls <- sherlock notes <- vote points <- vote books <- in-game gp <- cash/customs donations
Do we really want doing clues to be a buyable process?
In my opinion, it defeats the whole point of a minigame if you can just buy your way through.
I want to actually do treasure trails to earn my rewards, so relying on sherlock notes is out of the question.

Now going back to Minimal Mondays, how can we make the activity of doing clue scrolls more enjoyable?
We can incentivize doing clues by occasionally making them easier to complete for a short period of time.

Let's take Admin 2 for example.

His spoonfed ass get a whopping 1.55x loot boost from his donor rank, on top of the 1.5x server loot bonus and 1.2x clue booster scroll bonus, for a total of 2.79x rare loot. Perhaps that's why he believe clues are already easy enough. Most people aren't that lucky. We make up for our worse odds with more rolls. How can get more rolls? Minimal Mondays!

To be honest, 2 has been quite outspoken about how he feels about clues.
Just take a look at one of his old suggestions. It's pretty clear he doesn't do clue nor does he like doing them.
13630a6599d0e0deb0f0c9ce6c180445.png
So ask yourself... 2 might be an admin, but how does he know whether clues are already easy enough for the Alora community?

For those of us in the community that do like doing clues, Minimal Mondays might just be the motivation we need to start chipping away at our big stacks of clues, sitting in our banks.

Judging by this, the only reason it seems like you’ve suggested this topic is so people are able to get rarer items through clue via shorter clue completions?

Clues in Alora are already super easy to do - the teleport wizard and basic steps it provides makes it ridiculously easy. This is coming from someone who can’t afford all these fancy “spoonfed” bonuses like you mentioned.

Shortening clue steps does not entirely provide another incentive for people to conduct their clue nor does it mean people will get more rares from the steps. This is all just RNG based.
Sure the more you complete the higher chance, but shaving 2-3 steps off a clue will genuinely only remove maybe 30-60 seconds of total time depending on game knowledge/teleports available.

In addition we might as well do minimal cox and minimal tob so these “spoonfed asses” aren’t getting all the luck.

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Posted 17 June 2022 - 09:35 PM #13

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Judging by this, the only reason it seems like you’ve suggested this topic is so people are able to get rarer items through clue via shorter clue completions? Clues in Alora are already super easy to do - the teleport wizard and basic steps it provides makes it ridiculously easy. This is coming from someone who can’t afford all these fancy “spoonfed” bonuses like you mentioned. Shortening clue steps does not entirely provide another incentive for people to conduct their clue nor does it mean people will get more rares from the steps. This is all just RNG based. Sure the more you complete the higher chance, but shaving 2-3 steps off a clue will genuinely only remove maybe 30-60 seconds of total time depending on game knowledge/teleports available. In addition we might as well do minimal cox and minimal tob so these “spoonfed asses” aren’t getting all the luck.

 

 

I don't understand your first question. That's not even a question really.

More of a statement with a question mark tagged on.

 

Either way, I am not suggesting we change the rarity of drops.  I am just suggesting we occasionally offer a bonus that speeds up the clue completion process. 

 

Think bigger picture.  Most players have more clues in their bank than time they care to spend doing them.  Shaving off a few steps would benefit a lot of players by allowing them to collect more rolls in the same amount of time.  Plus, it would provide better motivation to do clues on bonus than the current 1.5x clue loot bonus.  Under the current bonus, once you've open all your saved caskets, you might as well start saving up caskets again for the next bonus.  This way you can maximize your bang for your buck with clue boosters.  No point wasting clue booster time on running around doing clues.  Clue booster time should be reserved for opening caskets.  

 

How would Minimal Mondays work?  Well, shortening clues on Mondays would encourage players to convert as many clue scrolls to caskets as possible.  Whether they do so via sherlock notes or the old fashioned way is personal preference.  Either way, there's no denying that this would increase treasure trail activity among the community while the bonus is active.  It's a big plus at a very small cost.  

 

Pros

Players get something to do on Mondays which happen to be bonus-less.  

Players get an optimal time to complete treasure trails with the entire community 

Players get more done in the same amount of time (this is what RSPS are kind of about)

Players get more rolls at uniques

Server rakes in more votes on Monday

Server levels up its fashionscape

 

Cons

"Clues scrolls are already easy enough"

 

Yeah, doing 1 clue is easy enough.  But think big picture.

Total log completion time?  What would benefit the community more?

We're playing an RSPS.  So why not get the most out of all of our time?


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Posted 17 June 2022 - 10:07 PM #14

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I don't understand your first question. That's not even a question really.
More of a statement with a question mark tagged on.

Either way, I am not suggesting we change the rarity of drops. I am just suggesting we occasionally offer a bonus that speeds up the clue completion process.

Think bigger picture. Most players have more clues in their bank than time they care to spend doing them. Shaving off a few steps would benefit a lot of players by allowing them to collect more rolls in the same amount of time. Plus, it would provide better motivation to do clues on bonus than the current 1.5x clue loot bonus. Under the current bonus, once you've open all your saved caskets, you might as well start saving up caskets again for the next bonus. This way you can maximize your bang for your buck with clue boosters. No point wasting clue booster time on running around doing clues. Clue booster time should be reserved for opening caskets.

How would Minimal Mondays work? Well, shortening clues on Mondays would encourage players to convert as many clue scrolls to caskets as possible. Whether they do so via sherlock notes or the old fashioned way is personal preference. Either way, there's no denying that this would increase treasure trail activity among the community while the bonus is active. It's a big plus at a very small cost.

Pros
Players get something to do on Mondays which happen to be bonus-less.
Players get an optimal time to complete treasure trails with the entire community
Players get more done in the same amount of time (this is what RSPS are kind of about)
Players get more rolls at uniques
Server rakes in more votes on Monday
Server levels up its fashionscape

Cons
"Clues scrolls are already easy enough"

Yeah, doing 1 clue is easy enough. But think big picture.
Total log completion time? What would benefit the community more?
We're playing an RSPS. So why not get the most out of all of our time?

I disagree with you on these grounds.

The incentive of conducting clues is not the ‘journey’ of doing them - surprisingly enough, just like PvM, is the rare items you have a chance of obtaining them.

Lowering the step count to make completing clues will devalue the effort the clue hunters have already taken.
Both your comments on 2’s and mine essentially trying to sound like you’re pushing for this suggestion it for the community/ease of completing steps - but in reality it’s purely for your own gain to complete your log and receive these rare items.

You said yourself in your response to 2 that “I want to actually do treasure trails to earn my rewards, so relying on sherlock notes is out of the question.” - then why suggest a game add-on to make clues easier to complete?

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Posted 17 June 2022 - 11:15 PM #15

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I disagree with you on these grounds. The incentive of conducting clues is not the ‘journey’ of doing them - surprisingly enough, just like PvM, is the rare items you have a chance of obtaining them. Lowering the step count to make completing clues will devalue the effort the clue hunters have already taken. Both your comments on 2’s and mine essentially trying to sound like you’re pushing for this suggestion it for the community/ease of completing steps - but in reality it’s purely for your own gain to complete your log and receive these rare items. You said yourself in your response to 2 that “I want to actually do treasure trails to earn my rewards, so relying on sherlock notes is out of the question.” - then why suggest a game add-on to make clues easier to complete?

 

 

"Lowering the step count to make completing clues will devalue the effort the clue hunters have already taken" -> how?

 

Did lowering the nex drop rate from 1/43 -> 1/32 devalue the efforts the nex slayers have already taken?  Yes.  Maybe.  No. 

 

Does it really matter?  The point is, for our community, 1/32 suits us better.  

 

The point of this suggestion is to get people thinking... maybe a small reduction in clue steps would also suit us better.

 

"in reality it’s purely for your own gain to complete your log and receive these rare items."

 

I'm nowhere near completing my log.  Yes, it's a goal of mine, but no, that's not why I'm suggesting this.

 

I'm suggesting this because I came up with an idea that I think would make the game much more enjoyable. 

 

You said yourself in your response to 2 that “I want to actually do treasure trails to earn my rewards, so relying on sherlock notes is out of the question.” - then why suggest a game add-on to make clues easier to complete?

 

Because I play Alora.  I love how Alora has teleports to shorten unnecessarily long OSRS treks.  I love how Alora has shortened quests to final boss fights.  I love how Alora has improved accuracy and less time wasted hitting 0s. 

 

Basically, cutting out the BS is just part of why I love Alora.  Alora literally cuts out OSRS's monthly membership fee. 

You don't need to worry about bots or your account getting hacked.  Plus, Omicron provides top-tier customer service.  Anyways, I digress.

I'm suggesting Minimal Mondays because I think Alora could also benefit from cutting out a few extra clue steps occasionally.

 

You're welcome to disagree with me, but do understand... this isn't out of selfishness or laziness.

I'm going to be doing clues occasionally regardless of the outcome of this suggestion.  I just think this idea is worthy of discussion and consideration.  


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Posted 18 June 2022 - 05:06 PM #16

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No support from me on this one.

The best clue scroll rewards are significantly easier to obtain on Alora vs OSRS. This is before the clue bonus, clue booster and donator ranks come into play. It's also easier to do clue steps with the teleport wizard, teleport commands, bank preset auto withdrawal, etc etc.

With the price of 3rd age items already hitting an all time low, and many of them being worth significantly less than even the cheapest drop at nex - I think making the content even easier would increase supply of those items that already have limited at best demand.

If your goal is to get more people to enjoy doing clues this is counter productive, the only benefit I see is making completing clue logs more accessible but honestly to me that's not a good idea.

It's the pinnacle of the end game grind, some of if not the hardest logs to complete and it should remain that way.

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Posted 18 June 2022 - 08:08 PM #17

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No support from me. 

 

I agree with what Mack and gim crohn stated above. 

 

More specifically, these are the reasons why I disagree that this is a good idea: 

 

The best clue scroll rewards are significantly easier to obtain on Alora vs OSRS.

 

If your goal is to get more people to enjoy doing clues this is counter productive, the only benefit I see is making completing clue logs more accessible but honestly to me that's not a good idea.

It's the pinnacle of the end game grind, some of if not the hardest logs to complete and it should remain that way.

 

- Easy to elite all consist of the same steps requiring few STASH items

- No NPCs to defeat at any clue tier

- No hot/cold steps

- No triple steps for Masters

- Can skip any remotely annoying step with Sherlock Notes


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Posted 19 June 2022 - 04:29 AM #18

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i support this, makes clues a bit faster and something to do on mondays.



Posted 20 June 2022 - 12:24 PM #19

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U7bveYj.gif

 

Edit: I wouldn't mind reducing steps for clues (maybe 50% chance to reduce steps by 1 for medium/easy, guaranteed by 1 for hard/elite/master) on mondays, but I think maybe a poll would suit this suggestion.






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