@mochiii It's in the works but it's turning out to be an incredibly complex technical challenge that may take years if not decades to figure out.
LMAO STOP PLAYING hahaha
Posted by mochiii
on 20 May 2023 - 01:53 PM
In regards to the CA its not impossible to do, the tasks elite/master/grandmaster are supposed to provide a challenge and nothing is ever meant to be done in the first attempt. Just because you have had difficulty completing a challenge hense it being a "challenge" doesn't mean it should be simplified to suit the needs of those that cant complete it.
In regards to the mechanics of GG's if something needs to be changed i support it being in being in-line with how osrs has it. If the suggestion is just to make it easier and not to match osrs im no support
Posted by mochiii
on 21 April 2023 - 04:36 PM
The Lowkery
(Cooking NPC)
https://oldschool.ru...iki/w/Head_chef
Welcome to the long awaited Alora's Cooking NPC. The npc that @
I would like to note that this npc will reward 0 experience for any fish cooked and is purely to speed up cooking for pvming/pking.
Suggesting its located at the Cooking Guild west of Varrock and East of Edgeville(this can be decided)
Normal player: 4,000gp per noted raw fish.
Donator: 3,750gp per noted raw fish.
Super donator: 3,500gp per noted raw fish.
Extreme donator: 3,250gp per noted raw fish.
Legendary donator: 3,000gp per noted raw fish.
Uber donator: 2,750gp per noted raw fish.
Master donator+: 2,500gp per noted raw fish.
Requirements:
2nd Proposed Requirements: 22/4/2023
Pros:
Cons:
3% of all sales will be put towards my account ty @Omicron
Posted by mochiii
on 16 April 2023 - 08:46 AM
Players do be complaining about anything and everything, before the biggest issue with TOB was "so many bugs its so unplayable, verzik was so afk bla bla bla" and now that the mechanics have been fixed to a great extent now the complain is "tob is now too hard and i cant complete it with my eyes closed". As showcased above you dont need max gear and raid weapons' to complete TOB.
The whole "dead content" complaint about it was always there before and after every change that was made to improve tob from mechanics to drop rates. This issue will always be around since the community is not as large to host 5 man cute noob groups to complete TOB on the fly. With the recent change the HP of the raid actully scales now where u can complete it with 3 players no problem, duo and solo are the ones that will struggle more.
Some tweaks are necessary to improve some animations and potentially
Now for some proposed tweaks to the raid to make it a bit less punishing on mistakes and learning.
- Increase the damage reduction when correct overhead prayers are used.
- Verzik's max hit through prayer is currently 18-19. The prayer reduction could be buffed to 60% reduction, so her max hit is only 13 through prayer.
- Reduce the max hit of Verzik's melee attack in normal mode TOB.
- This is where a lot of players lose DPS at Verzik. They don't understand how to tank and end up getting their team meleed for large amounts of damage. All you have to do is step a few tiles under or away from Verzik before she attacks.
- Reduce the max hit of Bloat's stomp attack in normal mode TOB.
- There is a bug currently where if you enter the room late and Bloat is on the other side of the room you won't see the stomp animation as Bloat begins to move again. Outside of that the stomp damage is completely avoidable if you count how many attacks you can do depending on how early or late you get to Bloat when it goes down.
- Allow defense reducing special attacks to be used on Phase 3 of Verzik.
- Damage with melee weapons is just fine without reducing Verzik's defense. This change would just make all attack more accurate and allow people that don't know how to run webs with melee to deal a bit more damage when ranging.
All in all people just need to read/learn and understand the room mechanics, its not difficult at all to learn, but expecting to go into the raid with ur eyes closed and get to the chest room with little to no effort that just ruins the experience entirely. These changes were made for a reason to not only improve how the raid functions but make it enjoyable.
Im not going to get into "oh but other things on alora arnt 1:1 to osrs" personally if we can make mechanic update changes to alot of the pvm bosses to match and include new attack styles etc... we should, but rn i know the devs have a new content on their time table for when those get released.
Posted by mochiii
on 02 April 2023 - 03:11 PM
No support
Extends task - https://oldschool.ru...et_of_slaughter
Decreases task - https://oldschool.ru...itious_bracelet
Can also reset/skip task using points and wont ruin streak.
Posted by mochiii
on 29 March 2023 - 07:40 PM
As for someone that goes after collection log slots/items i really like this idea, but a lot of valid points were made above along with some of my concerns with this idea (don't get me wrong i wanted this to begin with, but as i read/thought about it more im sorta NEUTRAL about it.
I stay NEUTRAL about this even tho i would benefit greatly from its pros.
Posted by mochiii
on 01 March 2023 - 02:36 PM
The ring of wealth (i) is an imbued ring of wealth created with a ring of wealth scroll and 50,000 coins. The imbued ring has all the functions of a ring of wealth with an additional effect of doubling clue scroll drop chance in Wilderness areas (excluding hard clue scrolls from Rogues' Chests and beginner clue scrolls) from any monster that can drop them in the Wilderness.
https://oldschool.ru...wealth_(i)#(i5)
Support, would like it to also include all other monsters not just hellhounds
Posted by mochiii
on 21 February 2023 - 09:39 PM
While we're at it, let's lower the rate of abyssal protector pet.
Last mimic pet was January 18th, 2023 (all 44 of them from pet boxes from daily login rewards)
Last abyssal protector pet was May 2nd, 2022 (all 7 obtained during first week of release. then 0 for 9 months.)
Rewards like mimic pet and abyssal protector pet should be reasonable to obtain and consistent with RSPS rates.
They should motivate players to want to do the activity and not seem like insurmountable obstacles.
Respectfully or not... please open your own suggestion thread as this one is about the mimic thank you
Posted by mochiii
on 21 February 2023 - 01:10 PM
What is your suggestion?: To lower mimic pet rate to 1/128 (or discussion) since 1/2408 for a pet at a boss that u only have a 1/30 - 1/15 chance to fight (elite/master clues)
this idea to lower it this low comes from the same pet chance of skotizo thats obtained via chance at making totems
Rate is too absurdly high and im sure our mathematicians can figure out a more reasonable rate in obtaining it if 1/128 is too high/low