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gim holder

Member Since 11 Feb 2021
Offline Last Active Jun 10 2022 12:04 PM
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#390982 PVM Accuracy Rework Discussion

Posted by Extremedanny on 03 March 2021 - 01:17 PM

Well after just doing barrows and some thermy I finally decided to go to arma. Hit like 8 0s in a row with tbow on task. Ye this is really demotivating after playing alora for 4 years on easy mode. I got used to it. It feels like whole game got nerfed by like 50% lol. 

 

Cu guys when easy mode pvm is back :)




#390871 PVM Accuracy Rework Discussion

Posted by Omicron on 02 March 2021 - 02:11 PM

We had a look at Twisted bow accuracy again, and we did find a bug causing the accuracy to be lower than intended (not damage though). We’re working on getting this accuracy to match the OSRS calculators 1:1 and then we will push a fix. As for other bosses such as Venenatis/Callisto, those are super tanky bosses that are meant to be difficult to hit. Even the OSRS strategy guide says that your best bet for Venenatis is to us either Ruby bolts (because other ranged attacks won’t hit) or Verac if meleeing.

After matching OSRS’s accuracy system (aside from Twisted bow and a few bosses/forms that have incorrect stats), we also apply a boost to the final accuracy because it is an RSPS and players want to feel like they’re hitting more often, which we understand. We currently set that boost at 20% and for most bosses and monsters, it seems fine, but that number could be adjusted.

I know that hitting every single time is a nice feeling, but I’m hoping that we can find a middle ground where we stay true to the mechanics of OSRS (requiring you to plan out your gear depending on what you’re fighting against), while also providing a slightly enhanced/easier experience that you’d expect from an RSPS.

We’ll be fixing the Twisted bow in a reboot tonight to make it as accurate as it should be, and we’ll continue to look into the stats on different bosses and make sure they all match up. If that doesn’t cut it, we can look at increasing that 20% boost if it’s what the community wants, or we can potentially nerf a few problematic bosses (Venenatis is unnecessarily tanky imo). Either way, we’ll figure it out and find something that we’re all comfortable with.


#390830 PVM Accuracy Rework Discussion

Posted by vinivan on 02 March 2021 - 11:03 AM

Twisted bow- TBow feels very weak, on the 24hours it was op it surely was op, but before that it was ok , atleast rollback to the ok state, i did a couple hydra kills before going to sleep and just felt inacuratelly bad, like almost 2 min kills lol

 
Wilderness Bosses- didn't do any of them, but most people seem to be very unhappy with the amount of defences even with wilderness weapons and good setups.

Chambers of Xeric- this is the raids content i did the most, i like the idea of being 1:1 to osrs, but it feels a little rough right now, not being able to use tbow on olms hands, and vanguards got very hard, vespula is annoying as hell too, chambers is not fun to do right now, really not fun

PvM: Most of my favorite bosses to actually kill involve the use of the twisted bow, every single one of them seems underwhelming and inaccurate, even with blowpipe aswell, 2 and a half minutes kills on hydra lol, i hope this gets looked up real fast 
 

 




#390819 PVM Accuracy Rework Discussion

Posted by Arosa on 02 March 2021 - 10:12 AM

Twisted Bow: The twisted bow feels squishy now after the rework. It wasn't overpowered before the PvM system rework but was indeed better than a blowpipe. It just felt right compared to what was after the update (pre-hotfix, where it was definitely OP) and past-hotfix. The tbow got nerfed a few times before (for corp f.e.) but now it's too weak imo.

 

Wilderness Bosses: Can only speak for Venenatis. Tried to use Craw's bow, Blowpipe, Twisted Bow and Viggs. Nothing seems to be a consistent way to kill this wilderness boss.

 

Chambers of Xerics: I tried a few solo's and duo's after the hotfix and it has gotten harder to kill each boss. Some more than others though (thinking about vanguards). Trying to kill Olm's hands with the tbow isn't working out. Even with magic switch at the mage hand you hit so many 0's, so inconsistently. Same goes for melee hand. Killing Olm's head with tbow is doable but all in all I want the roll back.

 

PvM System: Speaking of the roll back. Would like to get that polled soon. I don't enjoy PvM after Hotfix and as people said on ;;yell, I'm not alone. (Speaking only for me on this post)




#390014 gauntlets

Posted by lol Rip on 22 February 2021 - 11:20 AM

Support.  It's ridiculous that you can play enough to get 2017 total level on a GIM but can't afford one pair of gauntlets...




#389995 gauntlets

Posted by DD 214 on 22 February 2021 - 09:47 AM

Support. I understand you can use buckets of water in the mean time, but the additional XP you are lacking from not using Goldsmith gauntlets is too much to overlook. You essentially have to wait to train efficiently.




#389835 Fix Zulrah

Posted by Shazadeh on 20 February 2021 - 12:23 PM

Zulrah was already buffed once to make switching between range/mage more effective (even though camping range is more effective still)

 

I don't support since this has been how Zulrah been since the beginning. Already too many uniques + scales from Zulrah to change it now and make it more difficult.




#389869 Fix Zulrah

Posted by Shazadeh on 20 February 2021 - 03:38 PM

While I appreciate the feedback I don't agree that "it's been like this for so long lets not change it" is a proper argument towards fixing a problem. I don't think fixing Zulrah will cause a change in price to its uniques or scales if that's what you're saying, a bit oddly worded so sorry if I'm misunderstanding your statement.

 

As you said, the buff was to make switching from range and mage the more effective method, yet camping range remains the same post update, which means it needs to be nerfed further for the previous desired outcome to still be true.

 

This honestly isn't even a suggestion in buffing what's best DPS, this is just to make fighting Zulrah more interactive by introducing the proper phase changes and making ring of recoils, and the ring of suffering, more useful to the boss like it is in OSRS. 

 

Ah no sorry for being unclear, my point was zulrah has been easy and it's loots farmed. now if we make it difficult it will only be a disadvantage to new ironmen accounts, while everybody else could reap the rewards for years.

 

and I acknowledge your points, lets see what future brings :)




#389870 ::Event God boss timer

Posted by Shazadeh on 20 February 2021 - 03:41 PM

100% Support

 

week + weekend bonuses is available on forums to see and plan for instance, would be awesome to see ;;event also but in boosts tab in quests.