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gim holder

Member Since 11 Feb 2021
Offline Last Active Jun 10 2022 12:04 PM
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#391066 Polling Accuracy and Revenants Revert

Posted by gim holder on 04 March 2021 - 07:31 AM

I can understand and appreciate why @Omicron wants this new system. I can see that if players just used a abyssal whip/tent everywhere you'd inadvertly be making weapons like the Abyssal Bludgeon worthless since you can just use the whip/tent at KQ, Cerberus, and other bosses that should require a different niche weapon to attack.

 

The ONLY thing I didn't like was the major change in damage, and/or accuracy (thinking of things like the Gauntlet, Kree'Arra, and other bosses that are taking 2x as long to kill as before). Reading the update originally it made me feel like bossing would actually be quicker than before if using the right gear, but even in BIS post nerfes bossing still feels much slower even with proper gear and that's what I hope gets taken into account more and gets tested much more from this system and the old one.




#390872 PVM Accuracy Rework Discussion

Posted by gim holder on 02 March 2021 - 02:21 PM

We had a look at Twisted bow accuracy again, and we did find a bug causing the accuracy to be lower than intended (not damage though). We’re working on getting this accuracy to match the OSRS calculators 1:1 and then we will push a fix. As for other bosses such as Venenatis/Callisto, those are super tanky bosses that are meant to be difficult to hit. Even the OSRS strategy guide says that your best bet for Venenatis is to us either Ruby bolts (because other ranged attacks won’t hit) or Verac if meleeing.

After matching OSRS’s accuracy system (aside from Twisted bow and a few bosses/forms that have incorrect stats), we also apply a boost to the final accuracy because it is an RSPS and players want to feel like they’re hitting more often, which we understand. We currently set that boost at 20% and for most bosses and monsters, it seems fine, but that number could be adjusted.

I know that hitting every single time is a nice feeling, but I’m hoping that we can find a middle ground where we stay true to the mechanics of OSRS (requiring you to plan out your gear depending on what you’re fighting against), while also providing a slightly enhanced/easier experience that you’d expect from an RSPS.

We’ll be fixing the Twisted bow in a reboot tonight to make it as accurate as it should be, and we’ll continue to look into the stats on different bosses and make sure they all match up. If that doesn’t cut it, we can look at increasing that 20% boost if it’s what the community wants, or we can potentially nerf a few problematic bosses (Venenatis is unnecessarily tanky imo). Either way, we’ll figure it out and find something that we’re all comfortable with.

I appreciate the feedback Omi, as far as wilderness boss's I don't think we should strive to match OSRS considering they themselves are having issues with how tanky they are and seek an adjustment in the future. I personally think we should leave those how we had it until OSRS further nerfs their version to see what they come up with if that's what the community would want. Really appreciate your looking into this though I know this whole update was done with good intention and can appreciate trying to make PvM more intertaining for us all




#390862 PVM Accuracy Rework Discussion

Posted by gim holder on 02 March 2021 - 01:10 PM

@Omicron do you think we might see a hot fix soon?




#390809 Trading Post

Posted by gim holder on 02 March 2021 - 09:23 AM

Issue

Currently a lot of items aren't sold on the TP soley because they pass the max cash limit (2147m). This is the twisted bow, scythe of vitur, a few nightmare items (inquisitor, staves/orbs), elysian spirit shield. This makes it so finding a player who's selling may make it a bit more difficult, and creates a type of monopoly if you're the only player online that is selling the item at the time which can create a price gouge if the other player wants/needs the item quickly.

 

Suggestion

Allow players to pass the max cash limit on the TP by having it take into account platinum tokens. If a player lists an Elysian spirit shield for 5b, then have the player need a total sum of 5b between coins and platinum tokens to purchase it.

 

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Pros

Would move items easier in the eco that you currently have to find a player to buy off of.

 

Cons

Not sure, I'd say less player-player interaction, but don't see how that's an issue considering every other item can be bought off the TP.




#390804 PVM Accuracy Rework Discussion

Posted by gim holder on 02 March 2021 - 09:02 AM

So I've noticed a lot of changes with this update, I'll list a few below here.

 

I understand we're striving to be more like OSRS for the good and bad and maybe we were spoiled with our past calculations, but some things just feel off.

 

Twisted Bow

It seems to be extremely inaccurate now compared to before. There's a reason this end game item held a 2.2-2.5b price tag, I never had one in OSRS so I don't know if it's this bad on there, I don't think its strength needs to be buffed only its accuracy.

 

Wilderness Bosses

Not sure how it is in OSRS, but their defence on here seems stupid high now. I think I remember OSRS discussing changing them since their defence was far higher than their reward. I personally liked how we had it on Alora, but further discussion between the community may be needed.

 

Abyssal Sire

It's defence seems to also have been tweaked with this update, but would also like further feedback.

 

I'd like to get the players input on these updates and see what the community feels if it needs to be further tweaked, or if this is the way we want it if it properly matches OSRS. I'm not saying we need to hit 120+ with a twisted bow, but it's a big change from where it was, and could effect its price in the future.




#390331 Boosts color change

Posted by gim holder on 25 February 2021 - 02:26 PM

Suggestion

Change the color of the current boosts from vote books. It can be very hard on the eyes to see what exactly is there. Not sure if this bothers anyone else, but it sure bothers me and thought a simple black text would suffice.

 

Here's a picture for referencedwVGciS.png




#389865 ::Event God boss timer

Posted by gim holder on 20 February 2021 - 02:39 PM

Suggestion

Introduce a timer (possibly on the server statistics in the quest tab) to show when the next time the God bosses will appear at ::event

 

Pros

This would help players strategize their skilling efforts better




#389858 Add GIM team name change ticket to store

Posted by gim holder on 20 February 2021 - 01:21 PM

Such an obvious idea, yet not suggested til now, FULL SUPPORT and props on the big brain move




#389855 Fix Zulrah

Posted by gim holder on 20 February 2021 - 01:13 PM

Zulrah was already buffed once to make switching between range/mage more effective (even though camping range is more effective still)

 

I don't support since this has been how Zulrah been since the beginning. Already too many uniques + scales from Zulrah to change it now and make it more difficult.

While I appreciate the feedback I don't agree that "it's been like this for so long lets not change it" is a proper argument towards fixing a problem. I don't think fixing Zulrah will cause a change in price to its uniques or scales if that's what you're saying, a bit oddly worded so sorry if I'm misunderstanding your statement.

 

As you said, the buff was to make switching from range and mage the more effective method, yet camping range remains the same post update, which means it needs to be nerfed further for the previous desired outcome to still be true.

 

This honestly isn't even a suggestion in buffing what's best DPS, this is just to make fighting Zulrah more interactive by introducing the proper phase changes and making ring of recoils, and the ring of suffering, more useful to the boss like it is in OSRS. 




#389202 Completionist cape

Posted by gim holder on 13 February 2021 - 06:54 PM

Once OSRS comes out with something official then we can talk, until then no support 


  • Yo likes this


#389201 Eternal perks

Posted by gim holder on 13 February 2021 - 06:45 PM

Hey guys I made a list of a few eternal perks I feel may help. I didn't want to just build off of the current perks and create a never ending power creep, but let me know your feedback below, thank you.

 

1. Amulet of Blood Fury: Increase the length of how many charges it has, starting with lower extra charges at lower donator levels, and doubling by the time you become an Eternal. This essentially means a blood shard will last 2x as long as an eternal. A really beneficial boost, but being a $20k donator tag price seems to be worth it.

 

2. The Nightmare: Introduce a boost to Nightmares drop table. This doesn't have to be increased drop rates, possibly just an extra 1-2 drops a kill. This way we can give Raids 1/2 a break on their increase in drops.

 

3. Corporeal Beast: Same as the Nightmare suggestion in increasing either drop rate or extra drops per kill. I don't think both suggestions should be added, I feel we'd have to pick one or the other.

 

4. Skilling sets: An increase in points/chances to get skilling set pieces when playing the minigames. For example, for Wintertodt you'd have extra items/chances for a piece, while for the Angler set you'd get the pearls more often.

 

5. Slayer shop: A reduction in slayer perks/items to purchase with slayer points.

 

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I'm not saying all these should be introduced, maybe we agree to only one, but I just thought I'd get some feedback on these and see what Omi thinks as well.

 

While I understand donating is to help the server, players do not donate to only benefit the server or else they wouldn't be asking for perks and I think we need to keep this in mind when from immortal it jumps from $10k to $20k with no in-between. If you have any suggestions to add please feel free to leave them below.