Hello everyone,
The $3,000 Mobile Tournament will begin in just a few days! You can find all of the details in the graphics below:
- Evanescence, 2, Isekaii and 14 others like this
Posted by Omicron
on 23 October 2023 - 02:51 PM
Hello everyone,
The $3,000 Mobile Tournament will begin in just a few days! You can find all of the details in the graphics below:
Posted by Omicron
on 18 October 2023 - 10:55 AM
Hello everyone,
The mobile beta is now open for testing! We are very close to a public release, and with improved stability of the client we feel comfortable opening it up to a wider audience. The following players can access the client today:
Over the next 10 days, access will be further expanded according to the following schedule:
The client can be accessed at the link below on your mobile device:
Alora Mobile Client
Upon visiting this page, if you are on iOS you will be presented with instructions on how to install (Click the "Share" button, then "Add to Home Screen") and on Android you should similarly see an "Install app" button appear, but if not you can click the drop-down menu and manually select the "Install app" option. We strongly recommend installing the app to your Home Screen before playing (though you may play in the browser) because you will be able to use the entirety of your device's display, whereas the browser will have the URL bar and other unnecessary elements obstructing your gameplay.
Please keep in mind that we are still working out some bugs and making performance improvements, so be mindful of this while partaking in the beta and the risk it carries in the case of a client crash. Of course, we are counting on you to report bugs in the Bug report scection so that we can patch them up for a smoother release on October 28th.
In regards to the Mobile Tournament (with over $3,000 in prizes!), we will be releasing a separate post in the following days to provide the full run-down on how to participate :)
Additionally, we've updated our Combat Achievement system to be points-based as OSRS has, we'll let you check that out below:
[/list][*]Logout Changes:
[*]Meyerditch Laboratories:
[*]Two-factor authentication "Saved Mac" expansion:
[*]Bug Fixes:
[*]Quality of Life:
[/list]
We're looking forward to seeing you all on Mobile soon, as well as participating in the upcoming tournament!
Best,
Omicron
Posted by Omicron
on 21 September 2023 - 07:58 PM
Hello everyone,
Today's update will not be a full-fledged content update as per usual, rather it is simply to hold everyone off with some much needed Quality of Life updates & bug fixes to keep things running smoothly. We are also implementing some necessary backend changes to support mobile, so that we can soon open beta testing and allow the first few rounds of beta testers to get into the game on their mobile devices. Here are the updates that have been applied today:
We look forward to sharing more info soon on the mobile beta, and we hope you enjoy this mini update :)
Best,
Posted by Omicron
on 14 September 2023 - 03:30 PM
Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!
I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.
Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)
Plugins
As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:
In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.
Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:
Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.
$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!
Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)
FAQ
This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!
We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)
Best,
Posted by Omicron
on 10 August 2023 - 05:47 PM
Hello everyone,
The update many of you have been waiting for is here! Phantom Muspah can now be fought in the Ghorrock Dungeon, bringing with it not only unique boss mechanics, but also a number of new rewards, including the Saturated heart (improved Imbued heart), the one-of-a-kind Venator bow, and the Ancient scepter, an upgrade to the Ancient staff. Aside from this, we've touched up a number of things such as improved latency for the game (and reduced disconnections), made the client load up quicker and added new features / enhanced existing ones, and added some useful QoL like being able to yell with two slashes "//" before your message, or having a "Deposit-inventory" option on Bank deposit boxes.
Additionally, we've been working hard on some other updates, and we'll soon be posting a Development blog to showcase some of them :)
As always, we hope you enjoy this update, and to those of you participating in the PvM Leagues, best of luck!
Regards,
Omicron & Chad
Posted by Omicron
on 10 August 2023 - 09:58 AM
Posted by Omicron
on 08 August 2023 - 05:17 PM
It's always nice to see how much support the community brings out for these giveaways! Thank you for your generosity and for putting this together @17
We'll be matching any Rank tickets in this giveaway, and I've already gone ahead and added 5 x $400 Rank tickets to the giveaway pot, as well as 150 of every Booster for the daily Discord giveaways. Keep it up guys!
Posted by Omicron
on 27 July 2023 - 12:16 PM
There was currently a bug affecting a few bonuses (GOTR, Tithe, Wintertodt, Tempoross, MLM) from showing their remaining time, however for the rest of the server bonuses the time left is shown, if applicable. When a bonus is set, they're given an option to set a countdown timer, and if they turn on a bonus without one, it's impossible to provide a countdown for players, so you may want to ask the event manager running the bonus how much time is left.
Your suggestion has been accepted.
Posted by Omicron
on 27 July 2023 - 12:16 PM
There was currently a bug affecting a few bonuses (GOTR, Tithe, Wintertodt, Tempoross, MLM) from showing their remaining time, however for the rest of the server bonuses the time left is shown, if applicable. When a bonus is set, they're given an option to set a countdown timer, and if they turn on a bonus without one, it's impossible to provide a countdown for players, so you may want to ask the event manager running the bonus how much time is left.
Your suggestion has been accepted.