as the older demographic of old school runescape, approaching my early 30s (no children), i really love and support this suggestion
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Neuro
Member Since 29 Jun 2020Previous Username: NEUROFUNK
Offline Last Active Today, 12:00 AM




Community Stats
- Group Classic
- Active Posts 62
- Profile Views 4,863
- Time Online61d 8h 59m 7s
- Member Title Advanced Member
- Age 29 years old
- Birthday October 24, 1997
-
Gender
Male
Game Activity
Neuro received
1 x Eldritch orb (1st) from Phosani's Nightmare! (#1,035)
Oct 30, 2026 9:54 pm
Neuro received
1 x Crimson kisten (1st) from Maggot King! (#327)
Oct 30, 2026 11:23 am
Neuro received
1 x Inquisitor's plateskirt (3rd) from Phosani's Nightmare! (#1,006)
Oct 29, 2026 8:02 am
Latest Visitors
#551075 Buy Offer Modification
Posted by Neuro
on 10 October 2026 - 01:15 AM
#550125 2-tick Salvaging Guide
Posted by Neuro
on 20 September 2026 - 02:26 PM
This is a higher intensity, alternative method for salvaging with a significantly higher xp rate that becomes relatively competitive with trials.
I highly recommend using any Metronome plugin from the Runelite plugins at the start for learning this method.
You can also use in-game sounds as an indicator for when the salvaging hooks trigger.
⸻
Requirements
• Level 50 Sailing
• A Sloop with 2 salvaging hooks
⸻
How to begin the cycle
1.) Click one of the hooks, and as soon as the animation for the first hook begins, click the opposite hook.
2.) Once you get to the second hook, stay on it for 4 ticks or until the hooks animation fully stops.
3.) On the 4th tick or after the animation has stopped, click back to the beginning hook.
4.) From now on the cycle begins, and you will click the hook opposite to you every 2 ticks.
There are multiple ways to time both of the hooks to start the cycle, but I believe this is the easiest way.
⸻
The way this works is that salvaging hooks are on a 4 tick cycle; 3 idle ticks and 1 tick of scanning. The final tick scans for player interaction, which determines whether it rolls for a salvage or resets. This method offsets each hook by 2 ticks, meaning whenever you interact with either hook you will be on its scanning tick. Since the hook doesn't reset on the idle ticks, both hooks are able to be used. The chance to roll for a salvage now becomes every 2 ticks instead of every 4.⸻These were my consistent xp rates (Rune hooks / Merchant shipwrecks)Focused 'afk' salvaging
2-tick salvaging
⸻Video example
#480796 preset spell
Posted by Neuro
on 11 March 2024 - 02:23 AM
If I have a button to summon a thrall and I simultaneously want to cast death charge alongside that; I am still going to have to go into my spellbook and cast death charge when I could have just done both at once.
This is a non-issue, and as Shadow stated, just use F-keys for ease of access.
- HoldinAP, Klam, Monster Iron and 1 other like this
#479355 Completionist Cape Variants
Posted by Neuro
on 12 February 2024 - 07:32 PM
The combat completionist cape already exists for this reason
No support.
- Sassa fras, 0 and Suic like this
#476383 healer at wintertodt
Posted by Neuro
on 05 January 2024 - 06:04 PM
The healer at Wt is not a necessity. It's cool if it's there and makes it somewhat more appealing, but is not a make or break by any means.
When wearing full warm clothing and keeping Wt below 10% the damage is drastically more infrequent and you do not need that much food to complete a full 13.5k point run, not to mention there's a safespot to fletch kindling.
No support.
- Lilah 03, Sagacious and Formula One like this
#476113 New Year's Giveaway!
Posted by Neuro
on 01 January 2024 - 10:10 PM
Happy new years!
Getting 4.6b on a Classic was a wild ride for me last year; my favorite memory by far.
- More glory, Sagacious and Tauri like this
#473349 Well of Goodwill
Posted by Neuro
on 21 November 2023 - 09:34 PM
jfc i hurt you this bad king? l0l and yeah only 1.7b all time cuz aint shit else worth throwing in there besides low tier items. Stop counting my bank man let it go, you will never have my bank just get over it
actually it would, it did the same for polton and 17 when they held the eco, we actively looked for items that gave the best return for gp. hense the screenshot below of items im holding to chuck in well over time.

I'm sure everyone I bought these items off of are happier because of it, and if we could widen this to higher tier items like bandos, ancestral, arcanes, etc then I'd 100% be more incentivized to buy them up to chuck into the well.
This is an incredibly silly screenshot to post since you claim to buy out all the elder mauls and given you rarely donate to well to begin with. I'm not sure if you've seen how much 17 has donated to well, or what his well tab looked like, but this is not a comparison you want to make; nothing you're doing here is the same as them.
This idea will not make anyone, including yourself, dump high end items into well when they could sell it for raw cash. You get relatively nothing for donating to well apart from bonus exp, and there are plenty of people who will donate for that of course, but making an arcane 1.5b in the well has no incentivization for people who have arcanes to then dump them in the well. You lose 800-900m raw cash for 1.5b value in well, which is not an equivalent exchange.
There are a handful of good ideas you could suggest regarding the state of the well, but you post the same well suggestions on repeat that are just inherently bad. The well is completely functional as is, however I do believe it could do with some additions potentially, but this isn't one of them.
- Aapee likes this
#471450 Make TOB (Normal mode) easier
Posted by Neuro
on 29 October 2023 - 09:31 AM
I don't understand why we have to keep circumventing actually learning a piece of content and resort to making it as brainless as chambers. If people are willing to learn high invo ToA I do not understand why we can't apply the same logic to this single piece of content.
My answer is not simply to "get better" rather, put in the effort to actually learn this piece of content. I understand barely anyone is willing to put in that kind of effort, but we should not be nerfing endgame content into the ground because no one wants to try. ToB is "dead content" because people make it dead content. You do not need BiS everything to complete the raid reliably; BiS will not make a bad player any better at the game. Skill > gear 100% of the time; the more skilled you are, the less gear you need.No Support.
#470178 TOB scaling
Posted by Neuro
on 10 October 2023 - 08:27 AM
I get this take, but I also think there is a line between actually nerfing content mechanics and reducing HP to support a smaller group. If ToB mechanics worked the same way they did years ago when you could blindly tbow verzik, didn't have to tank, didn't have to swap prayers or use any tech at all I wouldn't make the suggestion. Reducing boss HP in a duo isn't going to change the fact that you still have to learn ToB. This isn't really aimed to support the people that aren't willing to learn ToB. It's for the people that want to ToB outside of bonus or during lower traffic play times.
Tob is supposed to be the hardest content in the game, and duo is one of the hardest ways to do tob, apart from solos. I understand doing duo tob in not 100% BIS is difficult, but the raid was made to be the pinacle of endgame content. Scaling won't fix the issue of finding a duo to do tob with when people stop doing tob because they get the item they want, rather than people legitimately doing tob because they find the content enjoyable, and those people are going to have duo's of their own.
#470176 TOB scaling
Posted by Neuro
on 10 October 2023 - 08:00 AM
This isn't going to solve the problem of bankstanding waiting for a +1. The issue has always been not enough people willing to learn the content; however you'll find plenty of people doing tob on bonuses. I don't believe we should keep nerfing this piece of content to incentivize more people to do tob more often.
No support.



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