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P0P SM0KE

Member Since 04 Apr 2017
Previous Username: Verticle
Offline Last Active Apr 21 2024 05:37 PM
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#413149 Real Alan's Bounty Hunter Guide

Posted by P0P SM0KE on 15 October 2021 - 12:21 AM

You're right!  Hide & seek really is my favorite part of the wild.  There's a section on just that in the Introduction.

 

As a solo realism player though... sticking around for extended 1v1 fights in the wild has generally not gone too well.

Most of the time, I just end up getting clanned like you see in the Escaping Singles section.

 

Plus, it's high risk - no reward.  Even if I killed a pker on Realism, which I definitely have, I'd get zero loot.

 

Besides, what does a real pker even mean?  As far as I'm concerned, the distinction between PVMer and PKer disappears once you step foot into the player-versus-player zone, we call the wilderness. 

 

Avoiding extended combat with someone who has significant gear advantage and back up on the way is really just common sense.  Need I remind you what happened to Karen?

 

At the end of the day, you and I both know who always show when called out for nh session.

I don't always win, but I do show up.  How many others here can say the same? 

bro im making fun of you i dont need a novel response relax g its alora




#412994 Real Alan's Bounty Hunter Guide

Posted by P0P SM0KE on 13 October 2021 - 07:17 PM

Sir you forgot your favorite part of the wildy! The part where an actual pker comes and you immediately logout/run/freeze dd and logout :P That was always your favorite part!


#401575 Baby Impling - The Revenant Imp Hero

Posted by P0P SM0KE on 01 July 2021 - 02:50 PM

When Baby Impling meets a pker :(

 

Gl with new journey!

 

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#401290 Max capes, Bloody keys, Wilderness changes?, Buff raids rates

Posted by P0P SM0KE on 29 June 2021 - 02:25 AM

Don't really care to comment on the raids part of this topic as every ironman will have their own opinion based on what their collection log/donor rank is looking like.

 

As far as the black d'hide nerf I 100 percent support this.


  • 22 likes this


#398023 [22/05/21] Tempoross, Wilderness, Combat and CoX changes & more!

Posted by P0P SM0KE on 22 May 2021 - 10:52 PM

HUGE SHOUTOUT TO @P0P SM0KE FOR ALSO HELPING FIX THE PVP SCENE ON ALORA




#397692 Wronghood

Posted by P0P SM0KE on 18 May 2021 - 09:39 AM

no way you're taking alora's 3 pker wildy this serious l000000000000000000000000000000000000000000000000000000000000000000l




#376596 1 Hunnit

Posted by P0P SM0KE on 11 October 2020 - 06:17 PM

Spoon, cba


  • Moe likes this


#366411 [31/7/20] 2010 Mode Release, Ferox Enclave, & The Return of Last Man Stan...

Posted by P0P SM0KE on 03 August 2020 - 02:47 AM

Cool update but when’s the PVP/Combat Fix coming?


#365992 Random Throwaway Killpics

Posted by P0P SM0KE on 30 July 2020 - 09:24 PM

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RIP THE LEGEND

 

 

Random killpics I had laying around, enjoy.

 

 

Spoiler

 

Every kill on this thread besides the hardcores were max sets, just zba taking screenie of the same loot over and over. 

 

GANG




#365539 July 2020 MOTM (Poll)

Posted by P0P SM0KE on 28 July 2020 - 12:26 AM

Happy to be a part of this! Good luck to everyone!  B)


  • Moe likes this


#362795 PVP Updates

Posted by P0P SM0KE on 10 July 2020 - 10:16 AM

I've noticed in the three years I've been playing Alora that i can almost count the amount of PVP update's that have happened on one hand. I realize fully that Alora is mostly PVM sided but that isn't fair to the portion of the server that enjoys PVP as well even if its not comparable to the PVM side. So, I've put together a small list of ideas that could really help the PVP side of Alora.

 

 

1. Fix barrage distance - I suggested this a while ago and it got positive feedback so I'm not sure why it wasn't implemented into the game. Currently it's nearly impossible to pk solo as any person can simply freeze you and run away. Any person who's pked on OSRS knows it's not the same there. Once a person gets a set number of tiles away from you you're unfrozen therefore able to still catch a freeze on that person.

 

2. Magic Defensive and Offensive Stats - Coming from someone who has pked in full max ancest and full max arma, but also has pked in bare minimum mystic set with barely any bonuses... Alora isn't correct when it comes to these items. Where the server currently stands, a 300k Mystic Set out DPS's a almost 400m Ancest set. If I'm the only person who sees a problem with that then so be it. BUT, I know i'm not alone when I say on MULTIPLE occasions I have splashed on black d'hide or even mystic 7+ times while in max mage. Just for them to turn around and catch the first freeze WHILE WEARING BLACK DHIDE. I've pked in max on OSRS and can speak from experience that if im in max gear and someone is in mystics, I'm out DPS'ing them 100% of the time IF i get prayers correct ect, talking just gear wise.

 

3. More wilderness events - Currently there are skotizo, bloody chest, and supply chests. Even with all three of these combined it isn't enough to give more than 2 people a reason to enter the wilderness. I have some more idea's on events that could take place in the wilderness but will discuss those privately.

 

4. Ranged Defensive and Offensive Stats - This goes back to the same issue as Magic.. I can be in full arma and bolt twenty 0's in a row on someone NOT praying ranged and wearing robes. (I have done this exact thing) The bonuses here are obviously not correct and is a major issue for anyone trying to pk.

 

As I said before I do realize that Alora is mostly PVM side, BUT, a good PVP community portion on any server will keep it healthy. Alora's numbers are great currently BUT I know for a fact they could grow even more if PVP updates were done and things were fixed. I've invited ton's of fellow pkers to Alora just to get the same "Can't pk on here, dont ever hit anything and getting out worked by a mystic set while in max". 

 

I truly do enjoy Alora and would love to see it grow even more.

 

Feedback is welcome, just don't be toxic. Like it or not, the wilderness is just that, a place to die.




#362265 New rule feedback

Posted by P0P SM0KE on 06 July 2020 - 07:57 AM

100% agree with everything said in this post (so surprised it hasn't been taken down already).




#347255 Risk Protection In Wilderness

Posted by P0P SM0KE on 06 April 2020 - 03:06 PM

Small idea I've been thinking about due to the amount of ragging i've noticed happens on Alora.. whether its one itemers OR people in black dhide, veng, and bolts attacking people who actually risk so that they aren't able to pk.

 

A easy fix I've noticed in the RSPS community is risk protection.. 

 

As an example if I'm risking 500m in the wilderness, someone who is risking 500k wouldn't be able to bolt rag me.

 

On the flip side of this, to keep from abusing this... Something that could be included is if IM risking 500m and i hit someone risking 500k, the risk protection is gone for 2-5 minutes or so. I truly believe this would keep people from risking zero loot but still being able to hit people who risk and allow people to actually risk more in the wilderness.

 

 

Thoughts? Suggestions?


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#346757 Changing barrage distance in wilderness

Posted by P0P SM0KE on 04 April 2020 - 10:38 PM

I believe what he's saying is that in Alora, you can freeze someone and pretty much run out of their field of view or attackable distance with the person who you froze, remaining frozen the entire time.

 

On OSRS however, once you run a certain distance away from your opponent who you froze (this distance is different from Alora), that person becomes unfrozen without having to wait for the barrage timer to run down.

 

Support to make it like OSRS.

 

Exactly what I'm saying, thank you brother.




#343539 Venom/Poison Damage Tick

Posted by P0P SM0KE on 22 March 2020 - 02:40 AM

Currently venom/poison damage does not keep someone from logging out even though it counts as damage taken so therefore it should extend or restart the timer for logging out. Should defiantly be fixed. Thanks