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Mack

Member Since 20 Dec 2017
Online Last Active Today, 10:01 AM
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#520296 [9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon...

Posted by Mack on Yesterday, 12:45 PM

Cringe custom pets before Huey, very cool!




#519885 add more skilling pets

Posted by Mack on 06 July 2025 - 12:05 PM

No support. If OSRS adds them eventually then sure, but there's no need for more cringe custom pets that would just need to be changed down the road.


  • Mhk and A like this


#519226 [Summer '25] Community Awards

Posted by Mack on 30 June 2025 - 03:00 PM

Staff

 

 

Best Event Manager: 

 

Best Administrator: 

@H

Best Global Moderator: 

@GIM Hellish

Best Senior Moderator: 

@A

Best Game Moderator: 

@Max

Best Server Support: 

 

Most active on Discord: 

@Logan

Most active In-game: 

@H

Most active on Forums: 

@H

Most Respected: 

@Omicron

Most Potential Promotion: 

@GIM Hellish

Funniest Staff Member: 

@H

Overall Best Staff Member: 

@Tauri

 

Players

 

 

Most Active In-game: 

@Miq
Most Active Yapper:
@Logan
Most Active on Forums: 

@ Q

Most Active on Discord: 

@colordeus

Most Active Overall: 

@Sagacious

Most Wealthy: 

@6

Most Addicted to Gambling: 

@ redcar

Most Friendly: 

@Aves

Coolest Veteran: 
@Smiv
Best Planker:
@Sagacious
Best Fashionscaper:
@Yautja
Best Bankstander:

@Yautja

Best Helper: 

 

Best PKer: 

@Yautya

Best PvMer: 

@saeed

Best Raider: 

@Miq

Best Skiller: 

@Neuro

Best Clan: 

Noobcord

Best Ironman: 

@mochiii

Best Hardcore Ironman: 

@Sit

Best Ultimate Ironman: 

@Sassafras

Best Elite Ironman: 

@ Q

Best Group Ironman (Player): 

@Tauri

Best Hardcore Group Ironman (Player): 

@Julewicki

Best Realism Player: 

@Moron

Best Classic Player: 

@Neuro

Best GFX Designer: 

 

Best Youtuber: 

 

Best Streamer: 

 

Top Overall: 

@Miq




#519196 yama contracts

Posted by Mack on 30 June 2025 - 10:35 AM

I don't think its necessary to further buff the number of uses per contract now that dossiers are providing the proper amount of radiant contracts. I think a good compromise would be to have the demons in the Chasm of Fire also drop multiple contracts. This removes the RNG element of having to roll a dossier from Yama, along with it being a specific contract if you only need one specific type to finish the Purifying sigil. This would also be a decent AFK money maker for players that wish to sell desired contracts. 




#518453 Yama Guide

Posted by Mack on 22 June 2025 - 10:14 PM

280px-Yama.png?7653a

Yama

 

I. Information

Yama, the Master of Pacts is a powerful demonic boss who dwells in the depths of the Chasm of Fire. In Yama's base form it can be fought solo or duo. In duos, loot is based on your contribution of damage.
To take on Yama as a duo, talk to the Judge of Yama at the bottom of the Chasm of Fire and select Join a fight, followed by entering the name of the player you wish to join.
Yama also has tradeable contracts to fight him in a stronger form for varying guaranteed rewards. These contracts can either allow the player to fight him alone or in some cases, with another player.
Details on the contracts can be found later in the guide.
 
This fight is a dangerous death. Dying here will result in losing hardcore status. If you are defeated by Yama you will respawn outside the boss room next to the Judge of Yama. There is no item recovery fee.
 

II. Combat Info and Stats
Combat Level: 1238
Max Hit: 46 (Auto-attacks), 121 (Meteor Strike), 80 (Shadow Stomp)
Weakness: Demonbane, Slash
Attack Style(s): 
Melee (Slash), Ranged, Magic
Attack Speed: Phase 1 & 2: 8 ticks (4.8 seconds), Phase 3: 7 ticks (4.2 seconds)

III. Gear Hierarchy and Inventory Setups
Worn_Equipment.png?124cf Gear Hierarchy

Spoiler

Inventory.png?d4795 Inventory Setups

Spoiler

IV. Getting There

Spoiler

V. Fight Overview

Spoiler

VI. Contracts

Spoiler

 

 




#518093 yama duos

Posted by Mack on 18 June 2025 - 05:22 PM

Support, would like to see this at Yama as well as at Royal Titans to make rejoining fights more efficient and seamless. This is how the interface looks on OSRS.

ELkfgz2.png


  • Q likes this


#511970 halberds

Posted by Mack on 05 April 2025 - 01:22 PM

No support.

 

Halberds currently work as they are intended to work. When using a 2 tile attack range melee weapon your distance from the NPC, and whether or not your character is running will determine whether you path next to an NPC or 1 tile away from it. With run enabled you will move two tiles per tick meaning odd tile distances path you next to an NPC and even distances will path you a tile away, provided the NPC has not moved since you began the action to attack. Seems more like a skill issue and lack of understanding of how these weapons work.

 




#477008 Collection logs completed

Posted by Mack on 11 January 2024 - 05:53 PM

xneTTFz.png




#471315 TOB scaling

Posted by Mack on 27 October 2023 - 01:15 PM

Nice personal attack, I wonder why you're not welcome to dissenting opinions from your own. The overwhelming majority of support on this thread illustrates a need for this.

Again "just get good" is not an argument when there's nobody running ToB 90% of the time. Why shouldnt high level players just enjoy hardmode and let newer, lesser skilled players have fun in NM with 1 or 2 of their friends instead of needing to find 3 or 4?

It's not just a lack of drive, it's demotivation from the fact that you have to keep 3+ people online for long periods of time often times with repeated wipes as you're learning. Not everyone is inside of a CC, not everyone has high level friends willing to take them.

I understand it can be hard for you and other high level players to emphasize with the perspective of a new player but if alora is meant to grow new players and those not in the high level community should have their opinions heard as they are here in this thread.

ToB is not the hardest content in the game, 500+ invo ToA, inferno, and soon™ DS2 awakened variants are.

Gnomonkeys is also my favorite streamer so at least we have that in common


Humorous remark considering you’ve made several personal attacks towards the boosters. The victim card bit is getting rather old from you.

Blind support from those that don’t understand the topic doesn’t make it a good choice for the game. A suggestion to make donator ranks cost half as much or to boost drop rates would probably get a ton of support but that doesn’t make it good idea.

“Get good” is in fact a valid argument, you being too lazy to do so doesn’t change that. Why should players that enjoy the raid and took the time to learn it be forced to only do hard mode because others refuse to put in minimal effort to learn the raid? That doesn’t seem very logical. You don’t reward players with a fang kit from a 150 ToA because it’s too hard and people don’t want to learn 500s or get the gear to do so.

And you continue to miss the point and fail to provide a valid response to the fact that 10% less HP per player will not result in more people being able to solo or duo. You whining about the raid being too difficult has nothing to do with the amount of HP in a duo raid.

If ToB isn’t the hardest content in game then players should have no issue learning it based on the number of fang kits you see in game. :)


#471309 TOB scaling

Posted by Mack on 27 October 2023 - 12:37 PM

10000% support on this. ToB has been dead content for a long time and the idea that players should just "get better" isn't really helpful when the opportunity for learning isn't the same as it was in the past. Nowadays if someone wants to learn there is nearly 0 chance of finding a team even at peak times, on bonuses the players who do ToB are less likely to take learners as well.


I think lowering not necessarily the raid difficulty overall but scaling - would help achieve this. (I would also support making the raid easier though, that's a different topic). This coming from a Comp'd GIM whos only remaining (reasonable) end game grind is ToB.

I'd also like to take a second to acknowledge that there seems to be an organized effort to vote down this suggestion even though the majority of the community seems to support it.

Some of those who do in fact own/are a part of an organized group that SELLS access to both ToB runs, achievements, AND learning. Wouldn't they have a vested interest in this not passing as they operate an in-game business that benefits from restricted access to ToB?


Not surprising to get such a clueless take from this individual.

The narrative that ToB is gatekept is frankly laughable. The only thing keeping people from learning ToB is themselves and a lack of drive or laziness. Everyone that is adept at ToB currently had to relearn parts of the raid when it was changed so it is no different for anyone else.

Boosters don’t sell the ability to learn ToB, the guide and vast resources on the internet are publicly available.Boosters do offer the option to get ToB kc for the diary if people desire to, just like players that don’t want to learn the Inferno can custom donate for a cape.

If you think people unable to complete a single raid or buying boosts are going to be capable of duoing raid with 10% less HP you are delusional. 90% of the comments on this thread are from those with little to no ToB kc that have not attempted or completed duos in their current form. If you are failing duos currently it’s because you lack knowledge or skill within the raid, not because the bosses have 10% more HP. Not to mention, the nylo as room is the main brick wall for solos and duos due to having random spawns instead of fixed. But only those that understand duos or solos would know that.

This reduced scaling was in the game for a month previously and nothing changed in the number of people doing duo or solo scales. It was the same people that were already capable of doing those scales.

If there is to be any change it should be a practice mode or entry variant for so people can practice Verzik, nylo, etc.


#470222 TOB scaling

Posted by Mack on 10 October 2023 - 04:52 PM

No support.

 

There's nothing wrong with the current scaling of TOB. After the nerf to Verzik's attacks you use next to no supplies throughout the entire raid in normal mode. The healing from a blood fury can completely negate the damage Verzik inflicts through prayer.

 

If it's "too rough" for you then you are doing something wrong and nerfing hitpoints isn't the solution to that. The tweak to HP isn't going to be the reason a duo completes or fails a raid, learning mechanics and playing strategically will. 

 

Claiming TOB is too difficult without 100% BIS weapons isn't remotely truthful. The Duo GM speed time is completable without scythe or twisted bow.

 

And like Neuro mentioned, continuously nerfing the raid isn't going to result in more people duoing or soloing TOB. 




#469759 Veteran icon

Posted by Mack on 02 October 2023 - 04:44 PM

No support.

 

There's enough clutter going on with icons as it is.

(Donator icons, game modes, clan ranks, member icons and staff icons)

 

The visible rank in yell and on the forums is more than enough.

At the very least make them toggleable, like donator icons, so you're not forced to see them. 


  • 2 likes this


#468687 [Fall '23] Community Awards

Posted by Mack on 18 September 2023 - 04:57 PM

Staff

 

 

Best Event Manager: 

@Tauri

Best Administrator: 

@H

Best Global Moderator: 

@Ivy

Best Forum Moderator: 

 

Best Server Moderator: 

 

Best Server Support: 

@Stone

Most active on Discord: 

@H

Most active In-game: 

@H

Most active on Forums: 

@H

Most Respected: 

@Omicron

Most Potential Promotion: 

@Logann

Funniest Staff Member: 

@Ivy

Overall Best Staff Member: 

@Tauri

 

Players

 

 

Most Active In-game: 

@Neuro

Most Active on Forums: 

@ImAddicted

Most Active on Discord: 

@Josh

Most Active Overall: 

@Logann

Most Wealthy: 

@Variant

Most Addicted to Gambling: 

@Gazoo

Most Friendly: 

@Aves

Most Respected: 

@Josh

Coolest Veteran: 

@Aves

Best Helper: 

@Logann

Best PKer: 

@teddygram

Best PvMer: 

@Miq

Best Raider: 

@Sagacious

Best Skiller: 

@Neuro

Best Clan: 

 

Best Ironman: 

@mochiii

Best Hardcore Ironman: 

@fear olivia

Best Ultimate Ironman: 

@Sassafras

Best Elite Ironman: 

@ redcar

Best Group Ironman (Player): 

@Tauri

Best Group Ironman (Team): 

BigDickBoys

Best Hardcore Group Ironman (Player): 

 

Best Hardcore Group Ironman (Team): 

 

Best Realism Player: 

@Dumb

Best Classic Player: 

@Neuro

Best GFX Designer: 

@Sunnii

Best Youtuber: 

@KP

Best Streamer: 

@KP

Top Overall: 

@Aves




#466829 Phantom Muspah Guide

Posted by Mack on 20 August 2023 - 02:48 PM

Dang, you sure put in a lot of time at Muspah so this is spot on. 

 

Quick question, are those tile markers the same as the tile marker pack that some may have in RuneLite? (Muspah safespot in tile packs)

The safespot tile in Tile Packs is the same as one of the markers. The others outline the center of the room where Muspah teleports to for the shockwave attack & Shield Phase. I find them helpful for purposely planting spikes that I can use later to avoid the shockwave attack. 


  • 2 likes this


#466793 Phantom Muspah Guide

Posted by Mack on 20 August 2023 - 11:30 AM

250px-Phantom_Muspah_%28shielded%29.png?

Phantom Muspah Guide

I. Information

The Phantom Muspah is a solo boss that can be fought in the Ghorrock Dungeon. It is the leftover energy of the Strange Creature that manifested after the events of Secrets of the North. The most notable items that come from Muspah are Venator shards to make the Venator bow, and Ancient essence to make the Saturated heart.

All forms of the Phantom Muspah have 33% freeze resistance, meaning it will only stay frozen for 66% of the base freeze duration of ice spells.

Dying to the Phantom Muspah is a dangerous death for HCIM and GHCIM. If players die against the Muspah, they will respawn outside the boss room with all their items. When the Muspah is defeated, it will respawn after 30 seconds.

II. Combat Stats

Combat Level: 741

HP: 850
Shield Phase: 75

Max Hits:
Range Phase: 61 (Ranged), 72 (Magic)
Melee Phase: 34 (Stab)
Shield Phase: 72 (Ranged), 79 (Magic), 80 (Shockwave)
Post-Shield Phase: 72 (Ranged), 79 (Magic)

Attack Speeds:
Range Phase: 6 ticks (3.6 seconds)
Melee Phase: 5 ticks (3 seconds)
Shield Phase: 5 ticks (3 seconds)
Post-Shield Phase: 5 ticks (3 seconds)

III. Gear Hierarchy & Inventory Setups

Worn_equipment.png?124cf Gear Hierarchy

Spoiler


Inventory.png?d4795 Inventory Setups
Spoiler


IV. Getting There
Spoiler


V. Fight Mechanics & Overview
Spoiler


VI. Tile Markers
Spoiler


Example Kills: