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Real Cheese

Member Since 17 Nov 2020
Offline Last Active Today, 07:57 AM
*****

#481299 Leagues III Feedback

Posted by Real Cheese on 18 March 2024 - 12:49 PM

Would it be possible to add the Mahogany Homes rewards shop to Angelo? There are tasks to equip full sets of an outfit but not the Carpenters. Since there are tasks to complete contracts which award points and also relics that give a multiplier on points earned, at the moment the points are useless and would be nice to be able to cash them in. This would also be a way to earn more collection log unlocks.




#464036 Inquisitor armour changes

Posted by Real Cheese on 14 July 2023 - 09:33 AM

Full support that inq needs a change. Torva is way better than inq against NPCs weak to crush on crush attack style making the current armor useless.


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#462205 Catacombs of Kourend - Instance

Posted by Real Cheese on 16 June 2023 - 07:05 PM

What is your suggestion?: Allow the ability to create an instance of the Catacombs of Kourend

Is this in OSRS?: N/A

Has this suggestion been accepted already?: Don't think so

How would this benefit Alora?: The Catacombs can get quite packed with players completing slayer tasks. With this being a 1 world server, it gets challenging and frustrating for players when multiple people are trying to complete a task and get crashed usually causing people to flame. Especially on the weekends when the online player count is higher. This would be a nice QOL option for players to avoid this and also an increased value to instance tokens. I know this was possible during league mode so hoping it could be an easy addition if approved. 




#444860 Increased TOA unique chance with dono rank

Posted by Real Cheese on 09 November 2022 - 08:02 PM

I believe COX has extra rolls based on rank for purples hence the double and even triple drops that have been seen before. Extra rolls just for common is pretty irrelevant in my opinion for end game content like this so I definitely support. I would also like to see some information about what the rates for purples are and how they are calculated. As well as getting an idea of how raid or drop boosters would work for TOA. Nobody really knows what to use there as far as boosters and if they have any current meaning to them for TOA so I think this would also help the market on boosters. I know this is all brand new content but I think this is information players want to know.




#444859 Mimic

Posted by Real Cheese on 09 November 2022 - 07:52 PM

This post is from 2020 and there is not a mimic casket in game that I know of. I fully support as this gives more motivation to do master clues plus it is in osrs. 

If you are asking for mimic to be added, it has been suggested and accepted already. 

https://www.alora.io...e-mimic-repost/




#419695 Phosani Nightmare Noted Drops

Posted by Real Cheese on 21 December 2021 - 02:06 PM

What is your suggestion?: To note the loot dropped by Phosani NM that is dropped in bulk

 

Is this in OSRS?: Not sure

 

Has this suggestion been accepted already?: No

 

How would this benefit Alora?:

On a previous update Phosani NM was given the non unique drop a buff. Which is great if you could actually pick it all up especially for Realism and Ironmen players. There is no ability to bank and come back to pick up everything on the ground. 

 

Omi posted this link showing the difference in non unique loot total amounts from regular NM to Phosani - https://imgur.com/kjMbHIN

 

Also see my screenshot for a simple example of how much unnoted loot can be received but has to be left behind. If you have a perfect kill you can basically use little to no food which is not a big deal dropping a few supplies potentially to pick up noted ones. Without them being noted there is no point and all the extra buffed non unique loot goes to waste.

 

https://gyazo.com/23...fb3d0e2b650784a

 

 




#419613 Finally pants

Posted by Real Cheese on 20 December 2021 - 01:28 PM

Ayyy gz on getting the log!




#415261 COX Completed!

Posted by Real Cheese on 03 November 2021 - 11:40 AM

Can't believe I was able to finish the log in 404kc. See below for some of my highlights during my adventure. Definitely went on a hot streak on the last 30-40kc.

 

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#407508 Selling Realism GP!

Posted by Real Cheese on 25 August 2021 - 06:20 PM

Selling Realism GP 1:3 rate. PM me in game and let me know how much you'd like.




#403237 Realism Comp Achieved!

Posted by Real Cheese on 16 July 2021 - 05:21 PM

It's been a long grind but worth it! Happy to be the 3rd Realism member to achieve the comp monkey on Alora!

 

 

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https://gyazo.com/ce...629df770fdb5700

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https://gyazo.com/c3...47a67aa5424ccd4




#402692 [#2] Alora PvM League - $500+ in Prizes

Posted by Real Cheese on 11 July 2021 - 09:22 AM

Solo Player: Real Cheese

Discord Account: Real Cheese#5213


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#401247 Tempoross Point/Permit changes

Posted by Real Cheese on 28 June 2021 - 12:52 PM

You can efficiently get more permits by playing longer games since it's 700 points per permit once you collect the first one at 2,000. So there is not much of a hard cap of permits you can receive, it varies more by the length of games you choose to do.

 

There has been an accepted suggestion already of a vote book bonus for this minigame that will increase your points during the games while the bonus is active which will also help lead you to more permits.

 

I would be on board with instead of everyone receiving 1 permit at 2,000 points no matter their rank, that based upon their rank that initial permit is increased. For example once 2,000 points hit Extreme- Uber gets 2 permits, Master 3 permits, Immortal 4, something along these lines etc just for the initial permit reward just to make donors get some sort of perk with new content as it comes out. I think everything else is fine especially with a vote book bonus being introduced soon.




#395048 Chambers of Xerics suggestions

Posted by Real Cheese on 18 April 2021 - 12:58 AM

@Omicron 

 

The fixes/changes are all great and make a lot of sense except for the last one. The CoX reward system is based on points, not team size, so if solo’s want to grind and do more work for a better chance at a reward, then it should be allowed, as each raid will take longer to do. If larger teams would like a better chance at a reward, they can right click the entrance to the chambers and set the layout to a larger one so that the team can farm more points by the end of the raid, but otherwise your last suggestion would require adding artificial boosts for larger teams which isn’t something we’re willing to do, since it would punish smaller teams even though their raids take longer/require more effort. I’m going to leave this suggestion open for now since it’s still new and we won’t be able to squeeze it in this update, but the changes will most likely be accepted as they would only improve the experience for all players.

 

Would you be willing to elaborate more on the CoX reward system? A common question asked by many is do points matter/how much do they matter? I think having some information released by yourself on this will really help the community better choose what room size/layout to scout for as well as the benefits of using a raid booster to earn more points. There have been many updates to CoX over time which is great, but I have not been able to find much information posted on how the reward system works in relevance with points.




#390993 PVM Accuracy Rework Discussion

Posted by Real Cheese on 03 March 2021 - 03:44 PM

Well after just doing barrows and some thermy I finally decided to go to arma. Hit like 8 0s in a row with tbow on task. Ye this is really demotivating after playing alora for 4 years on easy mode. I got used to it. It feels like whole game got nerfed by like 50% lol. 

 

Cu guys when easy mode pvm is back :)

 

Before I get into this some more I do appreciate that something like this has probably taken a considerable amount of time to do. However, feedback after another day of playing after hotfix 2.0 and I’m not a fan of it.

It would have been good if this was polled before implementing to see what the community and players wanted rather than a vote after you’ve invested a lot of time that may get voted to be reverted and your time could of been spent doing something else. I can’t recall any suggestion and gaining big support of a rework in the pvm system, maybe some boss mechanics here and there which would of just been good QoL additions have been suggested.

A few people might slate the comment of “easy mode” but personally for me that’s why I chose to stick around on this server. It HAD everything I liked about OSRS with the bosses and items but had the speedy, laid back feel about it but still requiring the grind for items from bosses, bosses which were a lot easier to do compared to OSRS.

At this moment in time I feel like my time would be better spent actually grinding on OSRS and making gp to sell.

Personally I would like to see the vote for a revert issued ASAP for the community to put their say on this.

 

+1 To both. 




#390859 PVM Accuracy Rework Discussion

Posted by Real Cheese on 02 March 2021 - 12:53 PM

Overall everything is less enjoyable atm agreeing with everything you said and more. I like the idea of being able to customize the cb system more in depth, I just don't like this outcome so far.