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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 04:16 PM
*****

#65161 Completionist Cape Requirements

Posted by Omicron on 27 March 2017 - 01:27 PM

The whole idea behind a completionist cape is to cover ALL aspects of the game, including PvP, so the PvP achievements will not be removed from Alora. That being said, the argument that they are too difficult/too time consuming to complete is appreciable, and will be looked into more, and may be changed in the near future to suit more popular player opinion, however there are no guarantees at this time.


#64999 I love this server but..

Posted by Omicron on 26 March 2017 - 03:26 PM

We'll be here as long as we possibly can! We can't predict the future, but I'll do my best to do my part in making sure that the server stays healthy and that there are frequent updates to bring new content to the server. It's not all about the server of course, but also the community, and I'm positive that you guys will also do your part to make sure that we're friendly to new players and create a fun environment for them to enjoy, and essentially giving them a place to call home. All of you also influence the updates that go into Alora, so ultimately wherever the majority pushes Alora in terms of future updates is where it will go.

 

We've already been around for almost 5 months now (in just over a week), and overall I could confidently say that almost everyone has had an incredible time playing Alora, and that alone is enough reason to keep Alora around as long as reasonably possible. Keep grinding to 200m, the Monkey is waiting for you :)




#64819 200M Capes

Posted by Omicron on 25 March 2017 - 10:41 PM

Since OSRS does have them

Is this true? I haven't seen the 200m capes on OSRS myself and tried googling them but nothing came up. Contrary to what some have stated above, we have no plans for 200m capes at the moment simply because the models don't exist. Creating a cape for each skill is extremely time consuming, not to mention that you'd need considerable skill in designing models which I don't have (nor do I know anybody that does). I also dislike having custom models in the game and would rather not add some non-genuine ones. An old 07scape Reddit thread proposed some cool mock-ups for the 200m capes, and Mod Kieren replied with the same downside I just mentioned -- a ton of dev time for 23 capes x 2, 1 for each gender. The post can be found here: https://www.reddit.c...1Z3&sh=e03402ce

Additionally, there are some master capes we can load from RS3 but they were never designed for the old 2007 character model and fit very weirdly, considering rs3 player models are more rounded/smoothed and the capes are more animated in a sense.

As I said, I am not aware of these existing in OSRS, and unfortunately until they do, we don't have any plans to add them in.


#64731 Content Poll - HCIM

Posted by Omicron on 25 March 2017 - 03:29 PM

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Hardcore Ironman Poll

 

Hey guys,

 

It has been made very clear that HCIM is something that players would love to see implemented into Alora, and we've also made the community aware that it is something that will be added in the near future to join the other two ironman modes. This poll is not about whether or not the mode should be added, but what sort of experience rate should exist for players who choose this mode.

 

Currently, for normal (non-ironman) players:

  • 330x Combat experience
  • 30x Skilling experience
  • The ability to benefit from boosts (wilderness boost, vote book boost, well of goodwill boost, etc)

 

For ironmen AND ultimate ironmen:

  • 30x Combat experience
  • 30x Skilling experience
  • The ability to benefit from boosts (wilderness boost, vote book boost, well of goodwill boost, etc)

 

To add some more challenge to the relatively easy experience rates that exist on Alora, we've proposed the idea that the new mode have an even lower experience rate, with the possibility of not being able to benefit from boosts, or at least not from certain boosts.

 

This would create a much higher level of achievement to show off when an HCIM reaches level 99 in a skill or maxes out, rather than it being exactly the same as the other ironman modes. We've tried to stay away from the typical RSPS "game modes" where you can choose your experience rate, so this idea is intended to meet in the middle and to make HCIM more interesting.

 

Vote and comment below to let us know how you want to see HCIM in Alora! :)

 

Regards,

Omicron




#64531 Coloured Graceful / Graceful fix

Posted by Omicron on 25 March 2017 - 03:21 AM

@Fe uranium Planned for a future update! Shouldn't be long :)


Your suggestion has been accepted.




#64515 [3/25/17] Client customization, Loyalty points, Completionist item, Spring sa...

Posted by Omicron on 25 March 2017 - 02:48 AM

Hello everyone,

This batch includes a wide range of different updates, ranging from bug fixes (which we'll have many more of in the upcoming update) to things like the Loyalty point system and the ability to customize your client! Hopefully everyone finds something to enjoy in this update. We've also added a temporary Completionist item until OSRS adds an actual cape - the Completionist Monkey, which uses the Monkey "cape" from MM2, except we've modified its stats to be superior to the Max cape! Of course, we could not push that feature out without first having fixed all of the bugged achievements that were reported.

 

[Hot fixes - 3/27/2017]
  • Loyalty shop item prices increased
    • Loyalty points are given for doing literally any activity in-game, and it seemed that it was too easy to obtain them and buy items. We'd like to see the shop items a bit more rare in-game.
  • PKP Shop has been disabled for all ironmen
    • Ironmen don't really have any incentive to PK, and the PKP were supposed to give them just that, but it seems that it is more often abused. A major factor in this update is that HCIM is an upcoming update which we're preparing for, and want to give it some more difficulty.
  • Diagonal combat fixed for NPCs:
    • Broke this last update, it is now fixed.
  • Recipe for disaster chest fixed
    • You can now use the "Buy-gloves" option.
  • Ironman PVP achievement exceptions:
    • As an ironman, you can now speak to Paul at home to auto-complete the following achievements:
      • Heat of the moment (kill 2 players in 1 minute)
      • Mysterious (reach 5000 PKP)
      • Slaughterhouse (kill 50 players)
      • On a Roll (reach a 5 player killstreak)
      • The Bounty hunter (kill 10 bounty targets)
      • Rolling stone (reach a 15 player killstreak)
      • Ruthless (kill 5 players)
    • We don't expect Ironmen to PK without any reward, so we have made the Achievement cape (and Completionist) a more realistic task.
  • Miscellaneous:
    • When you buy any cape from Mac(Achievement, Music, etc) a visual bug would cause it to not appear in your inventory until you dropped an item or banked.
    • Clue bottle drops would say "You have received a bird's nest!" in your chatbox. This has been fixed.
    • Login message showing the amount of time you have left of bonus XP has been changed from light blue to a darker "runite" blue.
 
Nf3EHlJ.gif

 

 

[Updates]

  • Battle Royale fixes:
    • Many misc. bug-fixes
    • If a player's skull runs out inside of a dangerous battle, it will re-skull them
    • Items lost on death will now last 30 minutes on the floor
    • If a player dies with untradable items in a dangerous battle, they will go to the lost items shop.
    • If it cannot go to the lost items shop, it will add it back to their inventory instead.
  • Multi/single combat option added for administrators to choose when hosting the event
  • Interface is now centered:
    • Previously, the interface was in the top right corner which overlapped with the XP counter. The center is more clean and unused by widgets.
    • It will also remain centered on resizable mode.

[*]Loyalty Points:

  • You can receive loyalty points simply for being logged in and active in-game!
    • Between 4-16 loyalty points per minute
    • This rate depends on the type of activity you are doing in-game.
    • Being entirely AFK will not earn you any points.
    • Skilling actions, combat, and numerous other actions make your points per minute go up.
  • For all your fashionscape needs:
    • The Loyalty point shop has been added with many, many cosmetic goods to satisfy your hunger for fashion!
    • A huge collection of items which have not yet been seen in Alora are now available.
    • Example items you can purchase:
    • Castle wars equipment sets:
    • Red, white and gold sets -- 5, 20 and 30 defence required, respectively.
    • Ranged set - 30 Ranged required
    • Magic set - 20 Magic required
  • Tribal/villager robes
  • Tribal mask
  • Fishbowl helmet / Diver's apparatus
  • Camel mask
  • Red/purple menaphite robes
  • All satchels, slave robes, skirts, and more!

[/list][/list][*]The # of Loyalty points you have accumulated can now be viewed in the Quest tab.
[*]Bonus Loyalty points: Donate any amount over 2.5m to the Well of goodwill, and you will get 1.5x Loyalty points once the well is activated!

  • This should provide more incentive to players who donate to the well.

[/list][*]Platinum tokens:

  • You can now use platinum tokens to store your wealth!
    • These are always worth 1,000 GP each and can be swapped at any Bank booth in Alora.
    • Simply use your platinum or coins on a bank booth, and an input box will open to allow you to transfer the amount you'd like to swap.
  • Notes:
    • You can not use platinum to purchase items from stores/TP/etc.
    • You can not sell your platinum on the TP either (to prevent confusion), although it is tradable.
  • If you already have a high amount of GP in your inventory and are looking to swap your platinum for more, it will only give you as much as you can hold before reaching the 2.147b limit.

[*]Item sets:

  • Exchanging your items into sets (and vice versa) is now possible!
  • Simply use any item in a set (while having all components in inventory) on the Trading post object.
  • If you'd like to change it back from a set into its component pieces, use the set on the Trading post object.

[*]Available sets:

  • All barrows sets
  • Gilded(legs) and Gilded(skirt)
  • Partyhat set
  • H'ween mask set

[/list][*]Client customization update:

  • The following settings are now available for customization!
    • New hitpoints bars (~2009+ era)
    • 10x hitpoints option
    • New right-click menu (~2009+ era)
    • New hitmarkers (~2009+ era)
    • Animation tweening (smoother animations)
    • Game timers:
      • Disable visual timers for things like Well of goodwill, Vengeance, freeze timers, etc.
    • New mouse cursors:
      • Mouse cursors will update based on the action you are hovering, for actions like "eat", "bury", "pray-at", "chop-down", etc.
  • These settings save on the computer, not the player. Any accounts you log into from a certain computer will use the same options.

[*]Maximum click distance for objects increased by 50%:

  • Previously, you were limited to objects that were 16 squares away. This has been increased to 24.
  • This should fix certain actions such as clicking the blood altar from the location you are teleported to

[*]Achievement fixes:

  • Karambwhat fixed:
    • Now works as intended --> You must fish 1000 Karambwan.
  • Voter fixed:
    • Was not increasing your achievement until you voted at least 10 times for some reason, has been fixed.
  • Chinchomper:
    • 1/7 --> 1/1000 as intended
  • Slaughterhouse fixed:
    • Would only count kills IF you already had 50, so you'd have to actually kill 100 players instead of 50. This has been fixed.
  • Mysterious:
    • You can now complete this as soon as you reach 5,000 PKP on your account.
  • *Even if you had all achievements completed, it was still impossible to get the Achievement cape. This has been fixed.
  • Note: Many ironman think they cannot complete "High stakes" because they can't stake 50m in the duel arena.
    • This is incorrect, as long as you duel someone once (no need to stake) it will complete this achievement for you.

[*]Completionist Monkey is now available!

  • Considering OSRS has yet to add a completionist cape, we've decided to add our own sign of accomplishment for players who have progressed further than most in-game.
    • In the future, if OSRS does add a completionist cape, we will of course change this feature.
  • The Completionist Monkey requires:
    • Meet all of the requirements for the Max cape
    • Meet all of the requirements for the Music cape
    • Meet all of the requirements for the Achievement cape
    • Have at least 3 skills which have reached 200m experience, with a maximum of 1 in a combat skill.
    • Have at least 1b total experience
    • Costs 10m gp to purchase (1m to reclaim if you die with it)
  • The Completionist Monkey provides:
    • The best bonuses out of any cape in the game at the moment. Essentially, you can think of it as a combination of all of the different "trimmed" max capes. For example, the Fire Max cape provides +11 to all defence bonuses which is higher than any other Max cape, and this is exactly what the Completionist monkey provides, yet Fire Max cape only provides +1 Magic attack whereas the Saradomin max cape provides +10 -- the Monkey will take the best of all the capes and provide the +10 to Magic attack as well.
      • +6 Stab | +1 Slash | +1 Crush | +10 Magic | +4 Ranged ||| +11 All defense bonuses ||| +4 Strength | +6 Prayer
    • Ava's accumulator effects
    • Ardougne cape thieving bonus XP effect
    • (and, of course, bragging rights!)
  • You can speak to Mac to purchase this cape.

[*]Removing vials when finishing a potion:

  • The option to keep/delete empty vials upon finishing your potions has been added!
  • Speak to the Emblem trader at home to toggle this setting.
  • This toggle does not apply to Gourd vials within the Raids dungeon.

[*]Raid fixes:

  • Tekton is now attackable at all times
  • Previously, a bug would prevent some players from being able to attack Tekton after he stopped hammering his anvil.

[*]Ironman de-iron changes:

  • Previously, ironman who de-ironed were always announced to the world.
    • This has been changed to only players who:
      • Have an account older than 1 hour (and paid the fee to de-iron)
      • Have at least 1,000 total level
    • Other players can still de-iron of course, but will not be announced globally.
      • If a UIM de-irons, it will now set them to the normal ironman rank first, rather than setting them to player status.
      • This means that they would have to de-iron twice to become a normal player, but they can now simply remove their "Ultimate" status only.
  • The cost to remove your Ultimate status is 5m, and the cost to become a regular player thereafter is the same as before, 10m.
    • This will cost you 15m to go from Ultimate --> Normal player
    • The message sent to all other players is a bit different if an Ultimate ironman de-irons to provide clarity:
    • has given up being Ultimate, and is now a normal Ironman.

[*]Miscellaneous:

  • Fixed Karamja -> Small lava cave -> Tzhaar object entrances, both ways
  • ::yell will now show you how many seconds remain until you can yell again.
    • Remember that you can use the Page-up button on your keyboard's number pad to re-enter your previous messages!
  • Vote bonus XP timer has been fixed:
    • It used to be a few minutes off when it gave you the "You have X minutes of bonus XP left." message, although the timer itself was correct.
  • Boss killcount/killtime records are now seperated by dotted lines between npcs for those that have multiple entries. (eg. Raids records)
  • Poison will no longer stack damage while resting, as you will stop resting if you are hit with poison damage (as you do with combat damage)
  • RFD chest fixed for item on object noting/unnoting.
  • Item fixes:
    • Added Ale of the gods effect (unobtainable at the moment)
    • Mummy armour is now equippable (unobtainable)
  • ::event area is now a multi-combat zone.

[*]Bank fixes:

  • Bank withdrawal fix:
  • Many players have complained that if they spam click the items in their bank to withdraw them, it will sometimes withdraw them from a different tab.
  • This has been fixed, and should work as intended.

[*]Deposit equipment fix:

  • Previously, depositing your equipment would insert them into the main tab, instead of the tab you are currently viewing.
  • This has been fixed so that they will also go into your current tab as long as the item stack doesn't exist in another tab.

[/list][*]Client updates:

  • Fog changes:
  • The intensity and color of the fog on OpenGL HD has been adjusted.
  • Brownish -> Light blue

[/list][*]::twitch / ::hitbox commands added

[*]Shop updates:

  • The shop has not been updated in awhile, so we figured we'd give it some well deserved updates!
    • Super mystery box is now available!
    • A similar item to the regular mystery box, but with a different set of items, and significantly less junk at a higher cost.
    • It also includes a considerably higher chance to obtain rare items, as well as some new items that are not available in the regular mystery box.
  • Many new items have been added, among them being the Sled & Partyhat with specs, which are exclusive to this box!
    • The Black partyhat is also now exclusive to this box.
    • Some raids items are also within the box, although we've excluded the rarest ones (Eg. Twisted bow, olmlet)

[*]Spring sale:

  • To celebrate the start of spring, we've launched a sale which includes the new Super mystery boxes among other items!
  • Bounty tele scroll (150 -> 80 tokens)
  • Super mystery box (120 -> 100 tokens)
  • Dharok's set (75 -> 50 tokens)
  • Dragon warhammer (600 -> 500 tokens)
  • Super combat potions (30 -> 25 tokens)

[*]Item changes:

  • Removals:
    • Antipanties have been removed.
    • Onyx bolts have been removed.
    • Zamorak/Bandos godswords have been removed.
    • Dragon harpoon has been removed.
    • All 3rd age sets have been removed.
  • Price changes:
    • Saradomin sword has been reduced from 90 -> 45 tokens
    • Mage's book has been reduced from 40 -> 25 tokens
    • Master wand has been reduced from 45 -> 35 tokens
    • Dark bow has been reduced from 60 -> 30 tokens
    • Armadyl godsword / Saradomin godsword have been reduced by 50 tokens each
    • Seer's ring (i) has been reduced from 50 -> 40 tokens
    • Warrior's ring (i) has been reduced from 50 -> 30 tokens
  • Misc:
    • Staff of the dead has been replaced by the Toxic staff of the dead.

[/list][*]Staff updates:

  • The "shift-click" teleport can now be used by administrators to move around more easily.
    • The ::tele command is also accessible for exact coordinates.
  • Timed punishments can now be handed out for hours.
    • Previously, only days could be given out.
    • The following punishments can now be handed out in hours:
      • ban, macban, ipban, mute, ipmute, jail*(previously could not be timed at all)
  • Changes to the Jail system:
    • Previously, ::jail commands would be permanent until ::unjail and could not be timed.
      • This was causing issues for moderators wanting to jail people for a few hours, as they had to remember exactly who they jailed and what time they should be unjailed at.
    • We've changed the system a bit so that a player can be unjailed automatically by the server.
      • If the player is logged out during their unjail time, it will simply unjail them on there next login.
    • These punishments will save through server restarts as with other punishments and should require no staff involvement.
    • The jail times can be handed out for hours or days as with other punishments.
      • Previously, players could only be jailed while online.
        • Players can now be jailed while offline.
  • Punishments updates:
    • Macban/IPban will now also ban the player by default, as well as their mac or IP.
      • The default ban will be for the same time as the mac/ip ban.
    • IPMute will now also mute the player by default, as well as their IP.
      • The default mute will be for the same time as the ip mute.
  • Support updates:
    • ::tempmute command has been added for Server support to temporarily mute a player for 1 hour.

[*]Staff control panel has been renovated (currently available only to admins until all bugs are fixed!):

  • As our old Staff CP was a bit clunky and outdated, we've decided to give it a makeover to make it easier for staff to view logs and other stats/info.
  • A few cool features:
  • Playercount graph -- server now updates the PC every ~10 minutes when online
  • "Relations" function to easily link players to any other accounts from the same IP/Mac
  • A new, sleek theme
  • The ability to view logs as far as they go back, up until the first day of server release
  • A chat/note box on the dashboard for staff to conversate

[/list][*][Wilderness/Combat related updates]

  • Combat fixes:
  • Barrage orb fixed -- shows a block of ice on a refreeze/fresh freeze, and an orb if already frozen.
  • Special attack animation playing twice:
  • Sometimes when using certain special attacks, the animation would go off twice.
  • Items affected: All godswords, saradomin sword and barrelchest anchor.

[*]Dragon scimitar special attack will now only turn off protection prayers if the damage is greater than 0
[*]Dragon spear special attack has been fixed:

  • It is now possible to stack the Dragon spear special attack (indefinitely) without having the target "unstunned" after a few seconds if you have many people continuously use the special attack on the target.
  • This technically means a team of 100 people can keep a player stunned for a very, very long time (same as OSRS).

[*]NPCs can no longer attack you diagonally (if frozen)
[*]Fixed special attack effects that were somewhat incorrect:

  • Blowpipe - wrong healing amount
  • BGS effect - wrong drain amounts
  • SGS effect - wrong healing amount

[/list][*]Bounty hunter system changes:

  • You can now attack your bounty hunter target no matter the wilderness level difference.
    • Eg. A level 116 player can attack a level 120 player in level 1 wilderness.
  • The system will attempt match you with a suitable target within +-10 combat levels.
    • This was previously set to +-7, but we have changed it to 10 as this is how OSRS' system has it.

[/list][/list]
[Images]
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You will need to restart your client before you can play! Enjoy :)

Regards,
Omicron




#60546 [3/11/17] Battle Royale system, Woodcutting Guild, Many combat fixes!

Posted by Omicron on 11 March 2017 - 05:20 AM

Hey guys,

 

This week was primarily focused on fixing some crucial PvP mechanics, as well as creating a system to host "Battle Royale" type events. This was created for the Ironman NH battle that will be hosted later today, but will undoubtedly be used for many more events in the near future! Additionally, the Woodcutting guild has been added in with some cool content such as Redwood trees and the Lumberjack outfit! Good luck to everyone participating in the tournament and battle later on today :)

 

 
[Updates]
  • Battle Royale "mini-event":
    • Originally created for the Ironman Battle Royale that people have been training for during the past week, the BR mini-game will be something you'll see more of in the future on the weekends as part of events!
    • Here's how it works:
      • An administrator can host a BR with the following settings:
        • Safe/dangerous (items lost or kept on death)
        • Public/private
          • Eg. for this weekend, it will be a private, "invite-only" event which you must PM an administrator (@uTorrent in this case) to join!
      • Players can join by either a) receiving an invite from an admin, or B) typing ::joinbr if the event is public.
        • Either option will WARN them if the battle will be dangerous or not before allowing them to join.
      • Players are the placed into a lobby.
        • Once you are in the lobby, you can no longer teleport out.
          • * If you log out in the lobby, you will not lose items, but will be removed from the BR.
          • * On the other hand, logging out while outside of the lobby might cause you to lose your items if it is dangerous.
      • Once an administrator starts the BR, players have 120 seconds to enter.
        • The 2 minute timer is launched, and players in the lobby must wait until the countdown hits zero to be placed in the battle map.
        • Once the 2 minute timer is over, players will be randomly placed into the arena and the battle will immediately begin!
          • They must fight until the death, and when all players are defeated, the final player will be announced to the server as the winner and the event will end.
    • Warnings:
      • If it is dangerous and a player x-logs, logs out OR even dc's, their items will be dropped on the ground. It is a fight til the death, after all.
        • (This only applies once the countdown timer hits zero and the battle has begun)
      • All three new prayers (Preserve, Rigour and Augury) have been disabled momentarily for this weekend's event. This may be changed later on.
  • Miscellaneous
    • Godsword shard yell fixed for good
    • Fixed bug causing some people to not be able to login (friends list related)
    • The chinchompa explosion graphics were showing too early -- this has been fixed.
    • Desert Pyramid door fixed (used to send players into an area where their account would crash)
      • Previously only 1 of the doors had been fixed rather than both.
      • Additionally, the "tunnel" at the bottom of the pyramid has also been fixed.
      • *Anyone still bugged in this area should PM me.
    • Bludgeon pieces combining fixed:
      • If you only had 2/3 items and tried to combine them, it would delete both. It will now check and tell you that you need all 3.
    • Fixed Nurse healing animation (at home)
    • Trading post interface *visual bugs have been fixed:
  • Trading post QOL updates:
  • Woodcutting system reworked to prevent a bug:
    • Previously, spam-clicking a tree with no axe in your inventory would technically reduce the trees health and eventually take it down. It would also reset your animation. Both issues have been fixed.
  • Extreme Slayer task updates (Thanks @Drewsy for the recommendations!):
    • Kree'arra (Armadyl boss)
      • 5-25 assignable
    • K'ril tsutsaroth (Zamorak boss)
      • 5-30 assignable
    • Commander Zilyana (Saradomin boss)
      • 5-25 assignable
    • Corporeal beast
      • 3-10 assignable
  • Corporeal beast sigil rates fixed:
    • The previous update did not have the correctly calculated sigil drop rates.
    • These have been corrected, and are matched exactly to OSRS:
      • 1/585 chance to hit the sigil table, then a roll between 1-7 (not 1-100):
        • Elysian (1/7 chance)
        • Arcane (3/7 chance)
        • Spectral (3/7 chance)
        • (No other empty slots on the tables)
      • We've decided to keep the rate exactly like OSRS as our version of Corp is considerably easier and faster to kill. This means we didn't apply the usual 1.23* multiplier which we do to our rare drops, but we did essentially make it 10x easier to get Sigils.
  • ::Event command added:
    • Provides for a simple area to host certain events, such as boss events
    • Type ::event to be teleported there, assuming you are not teleblocked/over level 20 wilderness/etc.
    • Location: On the rooftop of the Grand Exchange
  • Looting bag change:
    • WARNING: Destroying your looting bag will now permanently destroy all of the items within(as per OSRS mechanics).
  • Zeah maps fixed:
    • Ever since OSRS re-designed Zeah's maps, ours have regrettably been broken.
    • Thanks to @Lowkey for collecting the latest xTEAs, we now have the latest maps!
    • These can be used for future content, starting off with the release of..
  • The Woodcutting Guild
    • General:
      • Any player with 60+ woodcutting may enter.
      • An invisible +7 Woodcutting level boost is present within the guild (faster chopping on any tree).
      • The guild contains all common types of trees, as well as the new Redwood trees which are exclusive to the guild!
    • Redwood trees:
      • You must have a Woodcutting level of 90 to chop Redwood.
        • Although the redwood logs cannot be fletched, you can trade them in to Guildmaster Lars for pieces of the Lumberjack outfit!
    • NPCs:
      • Guildmaster Lars:
        • Exchanges your redwood logs
      • Berry:
        • He just.. really likes trees.
      • Perry:
        • Can sell you skilling supplies
    • Shrine:
      • Using your god eggs from Bird nests on the shrine will have a 30% higher chance at obtaining Evil chicken outfit pieces!
    • Access:
      • To get to the guild, you can use the newly added option in the Teleport wizard's Skilling section.
  • Bank chests fixes:
    • Unfortunately in the last update a few bank chests were missed for noting/unnoting items, including:
      • Zulrah chest, duel arena chests, clan wars chest, neitiznot chests and the RFD chest in the thieving room.
  • Fixed Double doors:
    • Double doors (eg. Al-kharid gate) have been bugged for awhile in the sense that only one door would open. The bug causing this to happen has been fixed.)
  • [Wilderness/PvP updates]
    • Combat fix -- prayer:
      • Previously, a major bug in combat to do with the timing of prayer switches caused the game to not recognize your prayer if you toggled it as soon as another player's attack animation began. There has been an extra tick given for this timer, to match OSRS's combat system.
      • This has been fixed for melee, magic and ranged, including all special attacks.
    • Following fix -- 2 bugs:
      • 1. When attacking someone around a wall, or tree, etc, you would walk rather than run. This has been fixed.
      • 2. Attacking someone diagonally from ~2 steps away would result in walking rather than running. This has been fixed.
    • Guthix rest / Saradomin brew no longer add onto your combat timer
      • Food timers in combat should be the same as OSRS now.
    • Barrage orb added:
      • This content is not from OSRS, but it is a useful feature that shows an "orb" graphics if you land a barrage on a target that is already frozen.
    • Player priorities fixed to prevent mis-clicks/death-dotting:
      • In a recent update, we made it so that the player you're attacking will appear on top of other players (in the case of players standing under your target). Unfortunately, if you ate food, walked away, or did any action other than attack them, this would reset. This no longer resets by doing these actions, and will only reset if you attack another player. This way your target will always stay on top when you need them to, and you won't mis-click on someone else.
    • Granite maul special timer fixed:
      • After attacking with the Granite maul's special attack, the timer before a normal* attack (not the next special if performing two in a row) was way too short. This has been fixed to match OSRS.
      • If you did not attack anyone before using the Granite maul's special, you won't have any combat delay at all and can fit in a third hit after the two specials. If you were in combat and just hit with the maul(or another weapon) and then used the specials, your next hit will be based on the last weapon you used for a normal attack.
    • Weapons fixed:
      • Seercull now functions properly
      • All four colored Dark bows now work properly
        • Same bonuses/reqs/stats as the normal Dark bows
    • Retribution fixed:
      • Retribution will now deal up to 25% (minimum of 5%) of your base* Prayer level as damage to nearby enemies when you die.
      • It will prioritize the target who last attacked you if you are in a single-combat zone.
      • If you are in a multi-zone, Any player within 1 tile of your death location will be hit.
    • Perfectionist tweak for melee defence animations:
      • When getting hit with a melee attack, the defence animation would show 1 tick too soon.
    • Food dropping in the wilderness is now limited:
      • While you are still able to drop food/brews in the wilderness, any dropped will now have a 10x longer delay before appearing to other people.
        • Approximately 10 minutes rather than 1 minute
        • This only applies to food items and brews dropped in the wilderness.
        • This update is meant to dissuade people from using the clan tactic of brew-dropping.
 
 
[Battle Royal Commands -- * denotes admin only]
  • ::hostbr (*) -- opens a lobby, can set private/public and dangerous/safe.
  • ::startbr (*) -- starts the countdown, 120 seconds. players can still join during this period.
  • ::cancelbr (*) -- cancel the current session ONLY IF the battle hasn't truly "started" yet (Eg. countdown hit zero)
  • ::invitebr (*) -- any admin can use to invite someone (or themselves)
  • ::joinbr -- any player can use to join a public battle
 
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Enjoy! :)
 
Regards,
Omicron



#58897 [3/4/17] Major bug fixes, Looting bag, clue bottles, bird nests, etc!

Posted by Omicron on 04 March 2017 - 02:08 AM

Hello everyone,
 
This weekend's update was primarily focused on fixing many bugs that have gone unnoticed in previous updates while we focused on content. I tried to get as many of them fixed as possible, and while there are still many bugs on my to-do list, I think this update will help to fix most of the major ones. Aside from that, I've managed to add in numerous pieces of content such as the long-awaited Looting bag, clue bottles, bird nests and more!
 
  • Bonds update reverted
    • Bonds are now back to how they were before due to popular request -- that is, granting a rank increase past Super donator.
  • Hans added to home (south-west):
    • Hans will be able to tell you how long you've spent in the world since you've joined!
  • Shift-click functionality added to client:
    • Following a recent OSRS addition, we've decided to add this QOL feature:
      • Hold shift while clicking an inventory item to drop it!
  • Fixed Boss timer records on PvM lectern:
    • Previously, your solo kill would always be considered a team kill and therefore not counted on highscores. This has been fixed, and you should start to see proper boss kill timers populate the in-game PvM records very soon.
      • For reference, the records are updated automatically as soon as the player who set it logs out.
    • TzTok-Jad added to killtime and kill count records:
      • Jad's killtime will be based on the time that you started the fight cave session, NOT the time it has taken since you first attacked Jad as it normally is.
  • Fixed pet visual bug:
    • After recoloring your Rock golem with an ore (or if one of your pets undergoes metamorphosis), its color would change if you enter a different area (visual only).
      • This has been fixed, the new color of your pet will stay consistent after teleporting.
  • Raids dungeon timer fixed:
    • Issue where it would not show/save your time record has been fixed.
  • Miscellaneous:
    • Godsword shards will no longer appear as a "rare drop" yelled under game news for obvious reasons.
    • Fixed Cerberus combat bug
    • You can no longer rest while in combat.
    • Fixed grammatical error on some tips.
    • Colored rock golems that aren't your own pet will no longer show the right-click options.
    • Right-clicking the donation manager to "Check-donations" will no longer show you the "As an ironman, you are not allowed" message.
    • ::support command added to take you to the Support section on the forum
    • Sir tiffy cashien in Falador will no longer be facing the wrong direction sitting on the bench.
    • Fixed Ancient d'hide top graphical error -- now goes over your arms
    • Fixed "Weird old man" chatbox head instead of Brother brace when trying to deposit GP into the Well of goodwill.
    • Pegasian crystals now always announce on the global rare drop yell
  • Skin color saving:
    • If you unlock a skin from the Donation manager, it will now (from this point forward) be re-obtainable for free if you ever wish to change between other skin colors.
      • Unfortunately, those with previously purchased skin colors will not have them saved. You can send me a PM to manually unlock it with a screenshot of your skin.
  • Item requirements fixed:
    • Mages' book - 60 Magic
    • Gilded armour - 40 Defence
    • Saradomin, Zamorak and Guthix rune trimmed armour - 40 Defence
    • Saradomin, Zamorak, Guthix, Ancient and Armadyl godhide armour - 40 Defence and 70 Ranged
    • Odium and Malediction wards (and (or) versions) - 60 Defence
  • Fixed donator benefits for all ranks:
    • Certain rank bonuses were broken -- Eg. A legendary donator would not receive a bonus that a super donator would.
      • The whole system has been reworked to properly support this in all cases.
  • Visual appearance of Superior Slayer encounters have been updated to make them appear more "Superior".
    • This much needed update makes all encounters much more visually appealing.
  • Raids changes:
    • Olm door ~ Quick entry:
      • You can now right-click enter the door before Olm at raids to skip the dialogue
    • Fix for getting points on "all-healing" npcs such as Olm's head before the final phase:
      • Previously, it was possible to stack points on NPCs that healed themselves.
        • It is no longer possible to obtain points for damage that heals an enemy.
  • Abyssal bludgeon special attack fixed:
    • It was previously using incorrect animation.
    • The proper graphics that plays on the ground under your victim has also been added.
    • (Note: The previous "effect" of the Special attack was correctly working and has not been changed.)
  • Banks fixed for noting/unnoting:
    • Many banks were broken in the sense that you could not note/unnote items on them(even if they worked as a bank), including:
      • Varrock west/east, falador east/west, catherby, seers village, lumbridge, neitiznot, ardougne south/north, yanille, tzhaar, duel arena chests, clan wars chests, pest control, mages' bank, crafting guild, raids, edgeville RFD chest.
      • Thanks to @alumentum for compiling this list of banks!
    • Bank noting/unnoting now works on bankers as well:
      • Primarily updated for this to work with the banker in the Donator zone and in the Mages' bank.
  • Abyssal head loot from using your Unsired on the Font of Consumption fixed:
    • Previously, the Abyssal head from the Sire could not be combined with a Slayer helmet to create the Red slayer helmet. This item has been fixed.
      • For those of you with the old item, it will automatically be fixed next time you log in.
  • Woodcutting update - Bird nests!
    • It is now possible for a Bird nest to fall out of a tree while woodcutting!
      • (Any tree except for meat trees in Raids -- 1/256 chance each time you chop a log)
      • Rate is NOT affected by the type of tree you are chopping.
      • There are 10 different nests, including:
        • Regular nest
        • Guthix, Saradomin or Zamorak egg nests
        • Gold ring
        • Easy, medium, hard and elite scroll nests
      • Each donator rank will increase your chance of obtaining a nest by:
        • Uber - 15%
        • Legendary - 10%
        • Extreme - 7%
        • Super - 5%
        • Regular - 3%
    • All nests will give a tree seed reward with the possibility of a ring OR the rare chance of an Uncut onyx
    • If you obtain a god egg, it can be given as a gift to the gods by using it on any altar:
      • These eggs will reward you with prayer experience, as well as the chance of obtaining a piece of the Evil chicken outfit!
        • The Evil chicken outfit pieces are tradable.
    • After opening the nest, it can be crushed with a Pestle and mortar to be used as a Herblore ingredient (specifically for Ironmen)
  • Trading Giant mole skins and claws:
    • You can now trade in your skins and claws from defeating the Giant mole which has been a thorn in Wyson the gardener's side for years.
      • Wyson will be more than happy to give you 1 Bird nest for every 10 claws, or for every 20 skins.
      • (Unlike in OSRS, it is possible for these nests to be God egg nests.)
        • 20 Mole skins = 1 random Bird nest
        • 10 Mole claws = 1 random Bird nest
  • Fishing update ~ Clue bottles!
    • There is now a random chance of a Clue bottle settling ashore!
      • The chance to obtain one is determined by the level of the fish you are catching
    • This rate is reduced by these %s for donators:
      • 15% for Uber
      • 10% for Legendary
      • 7% for Extreme
      • 3% for Regular
    • Easy, Medium, Hard and Elite clue bottles
      • Opening a Clue bottle will guarantee 1 clue scroll of the same type
      • There is also a chance to obtain Corrupted armour when opening a Clue bottle!
        • This armour is untradable.
  • Looting bag now functional!
    • An update that is long past due, the Looting bag is now available for players to use!
    • Obtainable from killing many different enemies in the wilderness
    • Able to store 28 items within -- it is essentially a second inventory that can ONLY be used within the wilderness.
      • The only way to remove the items, though, is to bank the looting bag or to die with it.
        • Banking the looting bag will insert all of its contents into the bank.
        • Dying with the looting bag will release all of the items no matter what.
          • If you died to another player, it will drop for them. Otherwise, the items will only be visible to you for a few minutes.
  • Rune pouch fixes:
    • Previously, the rune pouch would be usable even if it was not in your inventory (banked with runes). This has been fixed.
    • It would also show that you indeed had runes to use on your spellbook and would light up spells, which has also been fixed.
  • Climbing boots access for Ironmen:
    • You can now obtain a pair of Climbing boots from Hamal the Chieftain's shop after completing the Mountain daughter quest.
  • Forum update:
    • Uber rank donator image has been added thanks to @Jedzio
  • Hiscores update:
    • Overall XP will no longer be limited to 2.147m and will now show the correct value.
  • Shop changes:
    • Bounty teleport scroll added for 150 tokens

 

  • [Wilderness updates]
  • Wilderness Multi-lines fixed:
    • All multi-zones have been corrected. Some areas were incorrectly multi-zones, and some boundaries were also slightly off.
      • The previous multi zone south-west of the graveyard should not have been multi at all and has been removed.
      • Certain areas such as slightly east of Black chinchompas spanning to the Red Dragon Isle which are supposed to be multi were not.
      • Multi-zone surrounding the Lava maze had boundaries that were slightly off.
      • Wilderness agility course boundaries were way off, the arena itself is not multi at all. Matched to OSRS.
    • A ton of time was spent walking around the wilderness on OSRS to make sure these zones were accurate -- but in case an area is incorrect, please PM me to let me know the exact area.
  • Teleportation ~ Cancelling incoming damage:
    • Teleporting with jewellery will now cancel incoming damage similarly to how spellbooks/levers/teleport tablets do.
    • The way this functionality is handled has been changed a bit to ensure that no damage will be taken, even delayed damage -- except that from poison.
  • Mage Arena changes:
    • Melee/ranged PvP combat is no longer allowed within the Mage arena.
    • Similarly to fighting against Battle mages, you can only use Magic spells in PvP from this point moving forward.
    • This covers all areas within the arena once you teleport through the lever, meaning the sides of the arena are also Magic only.
  • Bounty teleport added:
    • Unlocked through a *tradable* Bounty teleport scroll -- Purchasable from the PKP shop or web store.
      • Spell works from either the Normal, Ancient or Lunar spellbooks with a requirement of 85 Magic.
      • Requires 1 Law rune, 1 Death rune and 1 Chaos rune and grants 45 experience.
      • Chance of not using runes to cast with a Staff of the dead/SOTD or Kodai wand.
    • Function:
      • Will teleport you within 12 squares of your target, as long as you are both in the wilderness and you are not teleblocked or in combat.
  • PKP Shop updates:
    • Dragon claws, Abyssal dagger and Heavy ballista removed from PKP shop.
    • Bounty teleport scroll added to PKP shop
    • Overall PKP prices slightly increased
  • Emblem exchange changes:
    • Emblems will now give 30% more coins and 25% less PKP.
  • Food->Combat delay fixed:
    • Eating food (not potions) will now have a more accurate delay before being able to attack again.
    • This includes certain healing potions, including: Saradomin brews, Guthix rest, and Xeric's aid.
  • Teleblock fix:
    • Previously, a player could turn on Protect from Magic very late after the teleblock spell is casted and still be protected from it and halve its time.
    • This was incorrect, as the "check" for protection prayer should be checked for immediately when the attacker casts the spell and not after that.
  • Ranged fixes in PvP(and PvM):
    • Many players are aware that many bolt specials were broken and mostly non-functional. These have been fixed to balance the combat triangle:
      • Dragon bolts (e) effect:
        • Damage increased by 45%
        • Does not work if the enemy is wearing an Anti-dragon shield, Dragonfire shield or drank an Anti-fire potion.
      • Diamond bolts (e) effect:
        • Increases max hit by 15%
        • Lowers target's Ranged defence by 25%
      • Onyx bolts (e) effect:
        • Damage increased by 20%
        • Heal your health by 25% of the damage dealt
        • The healing part of this special was already functional before, but not the damage increase.
      • (Emerald bolts (e) effect tweaked as well)
 
 
 
 
[Images]
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Enjoy, and as always, please report any bugs that you find :)
 
Cheers,
Omicron



#58488 Charging Ring Of Suffering and (i) version

Posted by Omicron on 02 March 2017 - 02:22 AM

Your suggestion has been accepted.




#58486 Ardoune Cape

Posted by Omicron on 02 March 2017 - 02:21 AM

Your suggestion has been accepted.




#58484 Hard Slayer Task updates!

Posted by Omicron on 02 March 2017 - 02:21 AM

Your suggestion has been accepted.




#58039 GAMEMODE: Hardcore Ironman

Posted by Omicron on 28 February 2017 - 02:49 PM

It is a planned update, we're just focusing on any reported bugs at the moment to ensure that there are no false deaths :)

Zoo, on 27 Feb 2017 - 2:40 PM, said:
Not a bad idea, but if we don't address a way for @Omicron to cash out on this rather extensive addition to the gamemodes system it's not likely to happen. I don't think $5 is too much to ask, but as more HCI's play and require lives it will quickly add up. On the player side, the wealthier HCIs would also need a way to spend their banked cash so why not insulate their accounts with more lives?

I feel the multiple lives feature would work for both interests.

We probably won't do anything like this, it'll be one life only and if you die you'll be reverted to a regular ironman (Or UIM? Not sure how OSRS has it). The experience rate will be considerably more difficult than the other game modes as well to make this mode more challenging and show a greater achievement for reaching 99s. There won't be anything like Mystery boxes in the donator shop either, as this mode is meant to be more difficult than other ironman modes.


#58037 Teleporting out of combat

Posted by Omicron on 28 February 2017 - 02:45 PM

Syntax, on 28 Feb 2017 - 3:32 PM, said:
A lot of us in TNG die to corp when we're soloing. We teleport w/ home tele and then die with delayed damage splats just as you've provided in your youtube video. It only happens every so often in regards to the delayed hit - not sure what causes it.

I believe I've found the issue, fixed it for all teleport types as well as any jewellery now. If it happens again, please open a new bug report thread.

Your suggestion has been accepted.




#57913 Changing banks for UIM

Posted by Omicron on 27 February 2017 - 11:23 PM

@alumentum While I appreciate all the GIFs, they were more than what was necessary to fix these bugs! To commend your work in writing all of these down and recording the gifs, I'll make sure that they will be in the next update :)


Your suggestion has been accepted.




#56116 A Corporeal Dilemma

Posted by Omicron on 22 February 2017 - 03:03 PM

We will be revising the sigil drop rate again because it is currently not accurate, but it will be on par with other drop rates compared to osrs(OSRS rate*1.23) for the sake of consistency.


Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.