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Posted 25 July 2020 - 09:09 AM #1
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Posted 25 July 2020 - 09:11 AM #2
Posted 25 July 2020 - 10:33 AM #3
Posted 25 July 2020 - 11:08 AM #4
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Posted 25 July 2020 - 12:11 PM #5
This is the reason I was going to report it as a bug, but decided to take it to the suggestions instead.
Neutral. Tbh I don’t really have a problem with the spawn rates as DKs are a hotspot for multiple people trying to get rings at a time. Even if it’s to match osrs don’t consider this to be a QOL that people will support especially newer players who would not be able to afford the cost of creating an instance.
Posted 25 July 2020 - 12:29 PM #7
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Posted 25 July 2020 - 01:14 PM #8
Neutral, I understand that is in OSRS. But Dks with 30sec interval is fine. You kill 2 only instead of 3. You can legit be at the border and none of the other will attack you.
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Posted 25 July 2020 - 05:27 PM #9
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Posted 25 July 2020 - 11:36 PM #10
No Support, due to the fact that public rooms face crowding and multiple people trying to get rings making dk spawns too long.
but
I Support the idea of making it 90seconds long if possible for only instances for playing trying to do their own room.
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Posted 26 July 2020 - 06:29 AM #11
Neutral, for pet hunting in BIS gear, this wouldn't be ideal, but to help the community, sure. Keep in mind you can lure the DKS to prevent getting hit by the others..
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Posted 26 July 2020 - 06:31 AM #12
Ash took the words out of my mouth, 10000% her suggestion.
No Support, due to the fact that public rooms face crowding and multiple people trying to get rings making dk spawns too long.
but
I Support the idea of making it 90seconds long if possible for only instances for playing trying to do their own room.
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Posted 26 July 2020 - 10:14 AM #13
Cut the BS. No support. Please think this through guys, instead of simply voting based on OSRS status. This suggestion is to double the respawn time on dagonnoth kings from 42 seconds to 90 seconds. Do you really think that would help Alora, considering that DKS are not instanced like Kraken and there are no additional worlds to hop to? If you have a problem not doing enough damage to DKS before they respawn, perhaps go there with a friend. Don't make everyone else wait twice as long for Rex to respawn, you dick. Jus keepin' it real!
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Original Post (Thank to Dab for correcting me)
Cut the BS. No support. Please think this through guys, instead of simply voting based on OSRS status. This suggestion is to triple the respawn time on dagonnoth kings from 30 seconds to 90 seconds. Do you really think that would help Alora, considering that DKS are not instanced like Kraken and there are no additional worlds to hop to? If you have a problem not doing enough damage to DKS before they respawn, perhaps go there with a friend. Don't make everyone else wait 3 times longer for Rex to respawn, you dick. Jus keepin' it real!
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Posted 26 July 2020 - 10:27 AM #14
NO support.
DKS are entry level boss, and a lot of new players come for one at a time. Then to be crashed by someone in max doing slayer task, you're going to push new players away from Alora because why should DKs (beginners boss) become any more of a grind.
Posted 26 July 2020 - 11:52 AM #15
If you read the post, the timers would go from 42 to 90 seconds doubling them just fyi
Cut the BS. No support. Please think this through guys, instead of simply voting based on OSRS status. This suggestion is to triple the respawn time on dagonnoth kings from 30 seconds to 90 seconds. Do you really think that would help Alora, considering that DKS are not instanced like Kraken and there are no additional worlds to hop to? If you have a problem not doing enough damage to DKS before they respawn, perhaps go there with a friend. Don't make everyone else wait 3 times longer for Rex to respawn, you dick. Jus keepin' it real!
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Posted 27 July 2020 - 03:10 AM #17
You can safespot all 3 of them, so there is literally no reason to double the spawn timer.
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