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Poll: Buff poll (9 member(s) have cast votes)

Buff to revenants drop table?

  1. Yes (4 votes [44.44%])

    Percentage of vote: 44.44%

  2. No (5 votes [55.56%])

    Percentage of vote: 55.56%

  3. Neutral (0 votes [0.00%])

    Percentage of vote: 0.00%

If so, which part should be buffed?

  1. Totems (5 votes [31.25%])

    Percentage of vote: 31.25%

  2. Alchables (3 votes [18.75%])

    Percentage of vote: 18.75%

  3. Gp Caskets (3 votes [18.75%])

    Percentage of vote: 18.75%

  4. Coin drop in general (5 votes [31.25%])

    Percentage of vote: 31.25%

Vote

Posted 26 January 2023 - 01:40 AM #1

Fenriz
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What is your suggestion?: Buff to rev drop table, specifically alchables (could be in general too) Totems drop reduction, cash caskets and/or coin drops.

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: Right now there is a massive problem with cashflow, nothing is selling on tp due to no money in circulation, which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices, this has been an on-going issue for a while now, and it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp.

 

I luckily have a Iron main, but I got a normie too, and I do not envy anyone playing Classic or Normal at the moment.

A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies at ::gamble

 

This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need.

 

I'm open to hear opinions and/or suggestions. This is just my view of the situation right now.


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Posted 26 January 2023 - 05:12 AM #2

Razorbacks
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I fully agree that revs should be more profitable. Support from me!



Posted 26 January 2023 - 07:33 AM #3

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I might be misunderstanding but you want to reduce totems (which exchanges for great gp)and increase caskets/alchables to increase cash in-game? Totems give a lot of cash. If that's the case no support. Revs is already absurd money, probably best in game beating out most end game content for gp/hr

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Posted 26 January 2023 - 09:42 AM #4

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Hello!

Firstly, I would like to say that since the Wilderness bosses got reworked in OSRS, the drop rates of revenant weapons have been increased 50%, additionally it is 5x more likely to obtain a revenant weapon drop on slayer task. This seems not related to your suggestion, but I will get back to it later.

Now, you are suggesting to buff the alchables and coins income from killing revenants. Let me tell you why this is not a great idea:

So, as we know, revenant drop tables have alchables, statuettes/emblems/totems, blighted resources & more. Now, every person can enter the revenant caves, considering they have at least 60 combat level and 100k (idk if its a thing in Alora). The area is Singles+, not multi like it used to be, therefore escaping in the rev caves is much easier than it used to be. The amount of GP a combat 60 can make in there, as a purpose of making GP, is very high compared to some of the end-game content. It is not a secret that many people have lower level alts to camp revs with, just because it takes 2 minutes to level it up to the point they can enter the caves and passively killing those NPCs with a decent drop table. If you'd were to start a new account with money making purposes, would you stick to Zulrah or Revs?

Now, those wildy weapons can be dismantled for ether or can be sold to trading post for a price of roughly 1-3 statuettes. Both of those kinds of items chance can be increased when skulled.

If a player is using decent weapon and damage enhancing armour, they could possibly gather up to TEN million GP in an hour, if not more. If you do it 8 hours a day, it is 80M, halfway to bond. For an account that is low level and has little to no risk on them that is immense. Plus when you get the looting bag and amulet of avarice, you can note the loot and stay there for hours straight without having to leave.

Therefore, I am not supporting your suggestion, as Revenants are a very good money maker for both low and high level accounts, which has enough GP flow in the game.


Edit: The reason why Trading Post activity is on an all-time low, is because the majority of the playerbase is playing Ironmen accounts. If there were more normies, more GP would be around, because for now, Ironmen are droptrading their items to get GP for boosters/bonds/vote books.
We have tons of items, but we have no GP in game just because most of the GP is on ironmen accounts, as it stacks up on their accounts with no intention to droptrade it, if 90% of players would be normies, the gp received from caskets/alchables would make it to market instead of being in the bank just because it’s nice to look at.

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Posted 26 January 2023 - 11:19 AM #5

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I might be misunderstanding but you want to reduce totems (which exchanges for great gp)and increase caskets/alchables to increase cash in-game? Totems give a lot of cash. If that's the case no support. Revs is already absurd money, probably best in game beating out most end game content for gp/hr

It was a suggest to buff drop rates in general. like lowered drop rates.


Hello!

Firstly, I would like to say that since the Wilderness bosses got reworked in OSRS, the drop rates of revenant weapons have been increased 50%, additionally it is 5x more likely to obtain a revenant weapon drop on slayer task. This seems not related to your suggestion, but I will get back to it later.

Now, you are suggesting to buff the alchables and coins income from killing revenants. Let me tell you why this is not a great idea:

So, as we know, revenant drop tables have alchables, statuettes/emblems/totems, blighted resources & more. Now, every person can enter the revenant caves, considering they have at least 60 combat level and 100k (idk if its a thing in Alora). The area is Singles+, not multi like it used to be, therefore escaping in the rev caves is much easier than it used to be. The amount of GP a combat 60 can make in there, as a purpose of making GP, is very high compared to some of the end-game content. It is not a secret that many people have lower level alts to camp revs with, just because it takes 2 minutes to level it up to the point they can enter the caves and passively killing those NPCs with a decent drop table. If you'd were to start a new account with money making purposes, would you stick to Zulrah or Revs?

Now, those wildy weapons can be dismantled for ether or can be sold to trading post for a price of roughly 1-3 statuettes. Both of those kinds of items chance can be increased when skulled.

If a player is using decent weapon and damage enhancing armour, they could possibly gather up to TEN million GP in an hour, if not more. If you do it 8 hours a day, it is 80M, halfway to bond. For an account that is low level and has little to no risk on them that is immense. Plus when you get the looting bag and amulet of avarice, you can note the loot and stay there for hours straight without having to leave.

Therefore, I am not supporting your suggestion, as Revenants are a very good money maker for both low and high level accounts, which has enough GP flow in the game.


Edit: The reason why Trading Post activity is on an all-time low, is because the majority of the playerbase is playing Ironmen accounts. If there were more normies, more GP would be around, because for now, Ironmen are droptrading their items to get GP for boosters/bonds/vote books.
We have tons of items, but we have no GP in game just because most of the GP is on ironmen accounts, as it stacks up on their accounts with no intention to droptrade it, if 90% of players would be normies, the gp received from caskets/alchables would make it to market instead of being in the bank just because it’s nice to look at.

I get that its already a decent money maker, but most people probably dont have 8+ hours to sit at revs day in and day out, then they prob would play Osrs if they had amount of time to put into making 10m hour and that is currently the only way to reliably make money at the moment. People used to be able to do raids on their irons and drop trade any dupes to sell, this isnt the case anymore. Items are clogging up, prices plummets and if this continues the number of Classci/Normals will decrease and it will snowball. 

 

I am lucky to have a lot of time on my hands at the moment due to being on sick leave for work, so for me this is good money per hour, but not all people wanna spend an entire month at one place on RSPS to afford a Tbow, Torva set/pieces etc. 

What Im suggesting is a slight buff to increase money flow, wildy activity, gambling and overall a more healthy economy as items will sell and demand will go up cause people actually have gp to use and there will be gp in circulation and not just at the ::duel or ::gamble.

 

Edit: For reference prices on certain endgame items here is vastly different from Osrs.
 

Osrs prices:                Alora prices:

Tbow 1.3b                    Tbow 2.2b
Sctyhe 350m                Scythe 2.5b (and that plummets from 3.5b)

Torva set 400m            Torva set 3-3.5b
Shadow 1.4b                Shadow 6-8b

Masori set 400m          Masori set: 2.5b
Ely SS 5-600m             Ely SS 4b

 

That is just some high end items, but then you have most reuseable items like Cannonballs is TWENTY times more expensive on here than osrs, Dragon ruby (e) is about FIFTEEN times more on here than osrs, the list goes on and on.


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Posted 26 January 2023 - 12:34 PM #6

Realmungard
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I did more revs than anyone. So here is my insight:

 

And no revs do not need a buff there is mob combinations where you can make 20m gp/H not counting rev weapons or bloody keys or Maledictus drops. And on top of that is super afk and grindable on alts. (While it already makes more than endgame content based on value/h generated)

 

Revs already generate alot more gp than hydra or even cox. 

 

100 Hours of revs will legit make you 1.5-2b pure gp sellable to npc on a non donator account. I doubt 200 kc in cox will make you 1.5-2b or even something similar on a non donator unless you get super lucky with Tbow while it requires alot more effort to do. 

 

 

Tl:dr Its no point making the best money maker even better. Same with when revenant imp had to get a spawn time change cus it was too broken. Revs is perfectly fine. And fact that you camping it on your alt already proofs that its good. You just want to get more. NO SUPPORT from me. It's already really good



Posted 26 January 2023 - 12:58 PM #7

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I support a slight buff to revs in general.

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Posted 26 January 2023 - 02:03 PM #8

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Right now there is a massive problem with cashflow, nothing is selling on tp due to no money in circulation, which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices, this has been an on-going issue for a while now, and it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp.   I luckily have a Iron main, but I got a normie too, and I do not envy anyone playing Classic or Normal at the moment. A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies at ::gamble   This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need.   I'm open to hear opinions and/or suggestions. This is just my view of the situation right now.

 

 

Lets break down your claims

 

1. nothing is selling on tp due to no money in circulation

If nothing is selling in the TP, that means you have item supply, but not enough demand to match the supply.  

It has nothing to do with the amount of GP in circulation.  The amount of GP in circulation just affects the price of items (like with inflation, the same items will just cost more GP).  Whether or not items get sold or not... that depends on whether players want your item or not.  It also depends on your prices, so consider reducing your prices if you're not getting any interested buyers.  

 

2. which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices

People undercutting each other by millions and prices fluctuating is part of how an economy works.

If you want your item to sell first, you need to convince the interested buyers to buy your item and not someone else's.  How do you do that?

Reduce prices.  This is just standard supply and demand.  More supply than demand can handle?  supplier compete -> prices drop

 

 3.  it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp.

If you don't like/support gambling -> don't gamble

It's that simple.  Just because you can't sell X item for 500m, but can convince an addicted gambler to FP you 500m for it... that does not justify an issue with the economy.  Lower your prices and eventually someone will buy (unless you invested in useless shit).

 

4. A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies

Why would it benefit everyone?  It would create more incentive to do revs for gold farming, but is that really beneficial?  More GP from revs takes incentive away from doing other less profitable content. 

I'd argue we do not want GP inflation  -> that way you get more purchasing power with the same amount of GP

Man fuck the gamblers.  From a societal standpoint, gambling just changes item ownership.  No new items are actually being introduced into the game.  Gamblers moving money between each other absolutely does not justify a need for more gp to enter the game through revs.  

 

5. This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need.

What if I told you, your problem was already solved.  It's called thieving.  Whenever you need some cash, you can just go thieve.  


Edit: For reference prices on certain endgame items here is vastly different from Osrs.   Osrs prices:                Alora prices: Tbow 1.3b                    Tbow 2.2b Sctyhe 350m                Scythe 2.5b (and that plummets from 3.5b) Torva set 400m            Torva set 3-3.5b Shadow 1.4b                Shadow 6-8b Masori set 400m          Masori set: 2.5b Ely SS 5-600m             Ely SS 4b   That is just some high end items, but then you have most reuseable items like Cannonballs is TWENTY times more expensive on here than osrs, Dragon ruby (e) is about FIFTEEN times more on here than osrs, the list goes on and on
 

 

To answer this question, we need to define what GP is...

 

GP is currency for player time.

 

To buy a tbow, you need to offer up enough (currency for) player time to cover the time it took the seller to get the tbow.

Like... the tbow seller could have spent his time theiving for GP or doing revs instead of doing COX... how much would he have made?

As a tbow buyer, you need to compensate the seller to make it worth his time.

 

Like... Why would you expect Alora prices to match OSRS prices, when the supply and demand on Alora is vastly different?

OSRS has bots armies making cannonballs for GP -> to RWT for cash -> to feed their families at night

Alora doesn't.  We got less supply, so consequently prices will be higher.  


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Posted 26 January 2023 - 04:44 PM #9

Fenriz
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Lets break down your claims

 

1. nothing is selling on tp due to no money in circulation

If nothing is selling in the TP, that means you have item supply, but not enough demand to match the supply.  

It has nothing to do with the amount of GP in circulation.  The amount of GP in circulation just affects the price of items (like with inflation, the same items will just cost more GP).  Whether or not items get sold or not... that depends on whether players want your item or not.  It also depends on your prices, so consider reducing your prices if you're not getting any interested buyers.  

 

2. which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices

People undercutting each other by millions and prices fluctuating is part of how an economy works.

If you want your item to sell first, you need to convince the interested buyers to buy your item and not someone else's.  How do you do that?

Reduce prices.  This is just standard supply and demand.  More supply than demand can handle?  supplier compete -> prices drop

 

 3.  it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp.

If you don't like/support gambling -> don't gamble

It's that simple.  Just because you can't sell X item for 500m, but can convince an addicted gambler to FP you 500m for it... that does not justify an issue with the economy.  Lower your prices and eventually someone will buy (unless you invested in useless shit).

 

4. A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies

Why would it benefit everyone?  It would create more incentive to do revs for gold farming, but is that really beneficial?  More GP from revs takes incentive away from doing other less profitable content. 

I'd argue we do not want GP inflation  -> that way you get more purchasing power with the same amount of GP

Man fuck the gamblers.  From a societal standpoint, gambling just changes item ownership.  No new items are actually being introduced into the game.  Gamblers moving money between each other absolutely does not justify a need for more gp to enter the game through revs.  

 

5. This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need.

What if I told you, your problem was already solved.  It's called thieving.  Whenever you need some cash, you can just go thieve.  


 

 

 

 

To answer this question, we need to define what GP is...

 

GP is currency for player time.

 

To buy a tbow, you need to offer up enough (currency for) player time to cover the time it took the seller to get the tbow.

Like... the tbow seller could have spent his time theiving for GP or doing revs instead of doing COX... how much would he have made?

As a tbow buyer, you need to compensate the seller to make it worth his time.

 

Like... Why would you expect Alora prices to match OSRS prices, when the supply and demand on Alora is vastly different?

OSRS has bots armies making cannonballs for GP -> to RWT for cash -> to feed their families at night

Alora doesn't.  We got less supply, so consequently prices will be higher.  

You do realize that this entire comment contributed nothing to the topic, whether good or bad. You're just describing the situation as it is and that you hate gamblers. Good job. Items aren't selling cause there isn't enough gold in the game right now, means every item is gonna drop and the eco is gonna change, and not for the better. Wildy has been dead for months now, as i love to camp revs I don't mind it, but its been a growing issue recently. 

Im not saying we're gonna match prices to osrs, im just saying that tho drops are a bit better on here, it doesn't outweigh the amount of gp you have to cash out for certain items and/or supply. 


I did more revs than anyone. So here is my insight:

 

And no revs do not need a buff there is mob combinations where you can make 20m gp/H not counting rev weapons or bloody keys or Maledictus drops. And on top of that is super afk and grindable on alts. (While it already makes more than endgame content based on value/h generated)

 

Revs already generate alot more gp than hydra or even cox. 

 

100 Hours of revs will legit make you 1.5-2b pure gp sellable to npc on a non donator account. I doubt 200 kc in cox will make you 1.5-2b or even something similar on a non donator unless you get super lucky with Tbow while it requires alot more effort to do. 

 

 

Tl:dr Its no point making the best money maker even better. Same with when revenant imp had to get a spawn time change cus it was too broken. Revs is perfectly fine. And fact that you camping it on your alt already proofs that its good. You just want to get more. NO SUPPORT from me. It's already really good

Its an rsps, people are literally playing this game to avoid situation where you have to camp one place for 100+ hours in order to get one item. Other than Totems and alchs, every drops from revs are practically useless and does not sell. I get that you Realism players are grinders, and thats why you are playing Realism and not Normal/Classic


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Posted 26 January 2023 - 05:00 PM #10

Realmungard
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If something that is pretty much afk is already the best money in the game. It should get buffed? Cus you want to farm master there on your rev account "On Rev Duty"? 

 

Revs right now is already really good. And if you'd do cyclops+demon or Dragon + imp combination. You'd make more than you're making now at pyrefiend. But then you couldn't afk it on an alt like you're doing now. The vibe i get from this is. You found some good cash to afk grind why playing your EIM. And want it to become better. 

 

Once again, I did so much revs, i know how much money you're making there. And you're legit talking out of your ass about your reasoning. 

 

Revs do NOT need any buff. (Ill leak some of my stats there)

 

 

I made over 5b+ worth emblems there in 80k rev kills(Before maledictus even)  and the alchs are like 50% of that. so lets say 7.5b total in something that took me like 300 hours to complete. (And I try harded the most efficient spots)  Also had like 300 bloody keys which at current prices is 1.5b extra. Revs are really good on alora. And yes we playing an rsps thats why the emblems in revs are worth 2.5x more than those on osrs. And thats why emblems are 1/80 ish while on osrs they're 1/1000. On alora they opted for more emblems and less alch work. (Try harding you can get around 25-30m/h) (Afking its prob 15-20m)

 

Bellow ill post my log, which is prob a little under half of the emblems i actually got there, cus when i started revs if you were using avarice amulet the noted drops didnt count for the log. 

https://imgur.com/a/YmeTSdz

 

Once again i did them, i know what they drop. They're good as they're. This will be last time i'll post here.



Posted 26 January 2023 - 05:10 PM #11

Fenriz
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If something that is pretty much afk is already the best money in the game. It should get buffed? Cus you want to farm master there on your rev account "On Rev Duty"? 

 

Revs right now is already really good. And if you'd do cyclops+demon or Dragon + imp combination. You'd make more than you're making now at pyrefiend. But then you couldn't afk it on an alt like you're doing now. The vibe i get from this is. You found some good cash to afk grind why playing your EIM. And want it to become better. 

 

Once again, I did so much revs, i know how much money you're making there. And you're legit talking out of your ass about your reasoning. 

 

Revs do NOT need any buff. (Ill leak some of my stats there)

 

 

I made over 5b+ worth emblems there in 80k rev kills(Before maledictus even)  and the alchs are like 50% of that. so lets say 7.5b total in something that took me like 300 hours to complete. (And I try harded the most efficient spots)  Also had like 300 bloody keys which at current prices is 1.5b extra. Revs are really good on alora. And yes we playing an rsps thats why the emblems in revs are worth 2.5x more than those on osrs. And thats why emblems are 1/80 ish while on osrs they're 1/1000. On alora they opted for more emblems and less alch work. (Try harding you can get around 25-30m/h) (Afking its prob 15-20m)

 

Bellow ill post my log, which is prob a little under half of the emblems i actually got there, cus when i started revs if you were using avarice amulet the noted drops didnt count for the log. 

https://imgur.com/a/YmeTSdz

 

Once again i did them, i know what they drop. They're good as they're. This will be last time i'll post here.

Why you turning this into a personal attack on me? yes I am "On Rev Duty", what's your point? I already told you, I main EIM and I personally make good money now because I currently have a lot on free time. Wildy is dead content so I barely get attacked, I am looking at the situation as a whole, people who never gamble turns to gambling cause you cant sell anything, items dropping millions in price. 


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Posted 26 January 2023 - 05:10 PM #12

Real Alan
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You do realize that this entire comment contributed nothing to the topic, whether good or bad. You're just describing the situation as it is and that you hate gamblers. Good job. Items aren't selling cause there isn't enough gold in the game right now, means every item is gonna drop and the eco is gonna change, and not for the better. Wildy has been dead for months now, as i love to camp revs I don't mind it, but its been a growing issue recently.  Im not saying we're gonna match prices to osrs, im just saying that tho drops are a bit better on here, it doesn't outweigh the amount of gp you have to cash out for certain items and/or supply. 

 

 

I literally just pointed out your BS, so I'd argue I did in fact contribute a lot to the topic.

I write you a detailed response using economic concepts and explain how your problem is with 'lack of demand' & 'excessive prices' not 'cash flow'... yet you think I contributed nothing to the topic. 

Clearly, you learned nothing from reading my response.

 

Items not selling  =/=  not enough gold in the game 

 

Also, the takeaway shouldn't be 'Alan hates gamblers.'

It should be 'Alan hates using gamblers as justification for buffing GP/hr at revs'


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Posted 26 January 2023 - 05:15 PM #13

Fenriz
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I literally just pointed out your BS, so I'd argue I did in fact contribute a lot to the topic.

I write you a detailed response using economic concepts and explain how your problem is with 'lack of demand' & 'excessive prices' not 'cash flow'... yet you think I contributed nothing to the topic. 

Clearly, you learned nothing from reading my response.

 

Items not selling  =/=  not enough gold in the game 

 

Also, the takeaway shouldn't be 'Alan hates gamblers.'

It should be 'Alan hates using gamblers as justification for buffing GP/hr at revs'

I am very familiar with how Supply and demand works, thing is, there is a demand, just that people can't afford it. I never said gambling justifies the rev buff, it's to put a perspective on how bad the situation is.


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Posted 26 January 2023 - 05:40 PM #14

Real Alan
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I am very familiar with how Supply and demand works, thing is, there is a demand, just that people can't afford it. I never said gambling justifies the rev buff, it's to put a perspective on how bad the situation is.
 

 

What does it mean when you say 'people can't afford it'?

 

Remember how gp is just in-game currency for player time?  

 

'Players can't afford it' just means player's haven't put enough time into the game.  

 

Which is true.  If you're a new player who wants a tbow, you just haven't put in enough work/player time to deserve the tbow.

 

The solution to getting a tbow -> is? -> put in work and time

 

The solution is not 2x the GP rate from revs.  If everyone made 2x profit at revs, the price of tbow would surely respond by going up.

Legit, think about it.  It still took the tbow seller X hours at cox to get the tbow (nothing's changed)

 

So if you offer GP, the seller is still looking for the same amount of time compensation. 

 

Now if you 2x rev GP/hr, the expected time compensation for tbow stays the same (still takes same amount of time to get tbow) -> but now the GP value of Tbow will surely go up -> why? because players make double from revs in the same amount of time

 

Whats my point?

You'll always have people that 'want' the item, but can't afford it.  This is not a problem.

 

An item's demand price is based on the buyers in the economy's willingness to pay. 

If their willingness to pay fails to match the supplier's willingness to sell, no trade occurs.

This DOES NOT mean there is not enough GP in the game.


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Posted 26 January 2023 - 06:09 PM #15

Fenriz
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What does it mean when you say 'people can't afford it'?

 

Remember how gp is just in-game currency for player time?  

 

'Players can't afford it' just means player's haven't put enough time into the game.  

 

Which is true.  If you're a new player who wants a tbow, you just haven't put in enough work/player time to deserve the tbow.

 

The solution to getting a tbow -> is? -> put in work and time

 

The solution is not 2x the GP rate from revs.  If everyone made 2x profit at revs, the price of tbow would surely respond by going up.

Legit, think about it.  It still took the tbow seller X hours at cox to get the tbow (nothing's changed)

 

So if you offer GP, the seller is still looking for the same amount of time compensation. 

 

Now if you 2x rev GP/hr, the expected time compensation for tbow stays the same (still takes same amount of time to get tbow) -> but now the GP value of Tbow will surely go up -> why? because players make double from revs in the same amount of time

 

Whats my point?

You'll always have people that 'want' the item, but can't afford it.  This is not a problem.

 

An item's demand price is based on the buyers in the economy's willingness to pay. 

If their willingness to pay fails to match the supplier's willingness to sell, no trade occurs.

This DOES NOT mean there is not enough GP in the game.

 

I see your point, but like i said, a slight buff, not x2. but I could be wrong, like I said, I am making a lot of money, but I got more time than the average players atm, and wildy has been dead for a few months now, so Im barely gettin attacked too, was just hearing complaints from others and that item generally don't sell, and thats been a growing concern the last few weeks


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Posted 26 January 2023 - 06:22 PM #16

Real Alan
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I see your point, but like i said, a slight buff, not x2. but I could be wrong, like I said, I am making a lot of money, but I got more time than the average players atm, and wildy has been dead for a few months now. I was just hearing complaints from others and that item generally don't sell. 

 

 

Thank you for seeing my point.  I'm not trying to be a dick.  Just trying to keep it real. 

I'd be happy to chat more about why or which items don't sell in my dms.  

I think that's part of the fun of merching. 

Understanding which items people need, how you can supply it. and how you can maximize the margins.

 

Also, I'm open to talking about how shitty the normie eco is... like ultimate mystery boxes flooding the TP with TOB drops, bloody keys pumping out more armadyl than kree'arra, and iron dupes plummeting prices.  Or even about how our TP still doesn't allow for "buy offers" (currently we only have 'sell offers')


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Posted 31 January 2023 - 12:17 PM #17

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