Jump to content


Photo

June 2020 Content Poll

Content Poll

  • This topic is locked This topic is locked
26 replies to this topic

Poll: June 2020 Content Poll (144 member(s) have cast votes)

Should the Theatre of Blood be changed to a dangerous death for Hardcore Ironmen?

  1. Yes, Theatre of Blood should be a dangerous death. (81 votes [56.64%])

    Percentage of vote: 56.64%

  2. No, Theatre of Blood should remain a safe death. (52 votes [36.36%])

    Percentage of vote: 36.36%

  3. Skip Question. (10 votes [6.99%])

    Percentage of vote: 6.99%

Should Ordan's Ore Shop be added at the Blast Furnace?

  1. Yes, it should be added. (116 votes [81.12%])

    Percentage of vote: 81.12%

  2. No, it should not be added. (13 votes [9.09%])

    Percentage of vote: 9.09%

  3. Skip Question. (14 votes [9.79%])

    Percentage of vote: 9.79%

Should the Easter Ring be made tradeable?

  1. Yes, it should be made tradeable. (67 votes [46.85%])

    Percentage of vote: 46.85%

  2. No, it should remain untradeable. (36 votes [25.17%])

    Percentage of vote: 25.17%

  3. Skip Question. (40 votes [27.97%])

    Percentage of vote: 27.97%

Should the Item Retrieval Service (Death Storage) at Hespori be implemented?

  1. Yes, the Item Retrieval Service should be implemented at Hespori. (118 votes [82.52%])

    Percentage of vote: 82.52%

  2. No, the Item Retrieval Service should not be implemented at Hespori. (13 votes [9.09%])

    Percentage of vote: 9.09%

  3. Skip Question. (12 votes [8.39%])

    Percentage of vote: 8.39%

Should the teleports in the Teleport Wizard menu be rearranged into alphabetical order?

  1. Yes, the teleports should be rearranged into alphabetical order. (70 votes [48.95%])

    Percentage of vote: 48.95%

  2. No, the teleports should remain how they are currently. (65 votes [45.45%])

    Percentage of vote: 45.45%

  3. Skip Question. (8 votes [5.59%])

    Percentage of vote: 5.59%

Should the Bloodhound pet be made obtainable as a Master Treasure Trail (Clue) Reward?

  1. Yes, the Bloodhound should be obtained from Master Treasure Trails. (125 votes [87.41%])

    Percentage of vote: 87.41%

  2. No, the Bloodhound should remain obtainable from the Vote Shop. (13 votes [9.09%])

    Percentage of vote: 9.09%

  3. Skip Question. (5 votes [3.50%])

    Percentage of vote: 3.50%

Should we allow the ability to create instances for the Nightmare of Ashihama?

  1. Yes, the Nightmare should be able to be instanced. (122 votes [85.31%])

    Percentage of vote: 85.31%

  2. No, the Nightmare should not be able to be instanced. (11 votes [7.69%])

    Percentage of vote: 7.69%

  3. Skip Question. (10 votes [6.99%])

    Percentage of vote: 6.99%

Vote

Posted 23 June 2020 - 07:45 PM #1

Mack
Veteran

Mack
Posts: 644
Likes: 2,841
Clan: Noobcord
Location: USA




  • Member since:
    18 Jul 2016

    • Time spent:
      448d 21h 39m 56s

  • Total level:
    2,277
    Awards

Hello all,

 

With the release of Runelite coming very quickly we wanted to post a content poll to gather input from the community on some potential changes and content to be added in the coming future.

 

Keep in mind the Chambers of Xeric and Theatre of Blood changes/reworks are the first thing on our agenda once we wrap up with Runelite. This was announced a while back in a development blog that can be found here, but was pushed back so that we could focus on getting Runelite fully integrated.

 

With that being said, we look forward to your feedback and opinions on the poll.

 

Poll Questions & Information

 

Question 1:

Should the Theatre of Blood be changed to a dangerous death for Hardcore Ironmen?

 

- This would result in the loss of hardcore status upon death in the Theatre of Blood

 

 

Question 2:

Should Ordan's Ore Shop be added at the Blast Furnace?

 

- This shop would be available to players of all game modes, thus allowing Ironman accounts to buy ore.

- More info on Ordan and his shop can be seen on the OSRS Wiki here.

 

 

Question 3:

Should the Easter Ring be made tradeable?

 

- The Easter Ring is currently untradeable item that can be received from limited edition Easter Boxes from the Alora Store.

- Outside of the limited edition boxes the ring was only obtainable from the 2017 Easter Event.

 

 

Question 4:

Should the Item Retrieval Service (Death Storage) at Hespori be implemented?

 

- Currently, Hespori is not instanced so upon death you are able to go pick up your items in the Hespori Cave. Implementing the Item Retrieval Service would require making Hespori instanced.

- If implemented, upon death player's items would go to Arno, an NPC near the Hespori Cave, and will require a fee in order to get your items back. This death storage works similar to the one at Zulrah, however you are able to select which particular items you'd like back making it quite useful for Ultimate Ironmen.

- Note that if you die a dangerous death while items are in storage they will be lost.

 

 

Question 5:

Should the teleports in the Teleport Wizard menu be rearranged into alphabetical order?

 

 

Question 6:

Should the Bloodhound pet be made obtainable as a Master Treasure Trail (Clue) reward?

 

- This would result in the removal of any Bloodhounds currently in the game similar to how we reworked Third Age previously.

- The Bloodhound would no longer be able to be obtained from the Vote Shop

 

 

Question 7:

Should we allow the ability to create instances for the Nightmare of Ashihama?

 

 

Please take the time to read the content post and vote in the poll. If you have any additional feedback, comments, questions, etc. please make a comment below.

 

If you have any other suggestions that you like to see added to Alora you can do so in a post here.

 

Additionally, any bug reports can be submitted here.

 

Thanks,

 

 

Mack

Alora Administration Team

 



Posted 24 June 2020 - 02:55 AM #2

GangMember
User

GangMember
Posts: 17
Likes: 22


  • Member since:
    03 Jul 2019

    • Time spent:
      2d 5h 48m 57s

  • Previous username:
    HCIM Hell

  • Total level:
    2,277

As much as i'd like to vote yes for the first question, I believe a rework for the raid needs to be done with it being tested to have 0 bugs. If not players will most likely die to bugs and will have to be given status back.



Posted 24 June 2020 - 03:52 AM #3

Blackpoiint
Extreme Donator

Blackpoiint
Posts: 416
Likes: 429
Location: The Netherlands


  • Member since:
    27 Oct 2018

    • Time spent:
      63d 9h 32m 30s

  • Total level:
    2,277
    Awards
Yes, let's make tob which has an abnormal amount of dead clicks and lag in verzik's room an unsafe death. Great idea.

It might be a good idea to wipe all existing hcim tob drops from their accounts too, to make it fair for the others.

Blackpoiint.png

8ReZuBK.png

 

Posted 24 June 2020 - 04:34 AM #4

Not Arrow
User

Not Arrow
Posts: 26
Likes: 19


  • Member since:
    28 Mar 2018

    • Time spent:
      6d 16h 59m

  • Previous username:
    Fe Hjorten

  • Total level:
    2,277
    Awards
What about a sarachnis instance as well?

Posted 24 June 2020 - 04:35 AM #5

Real Alan
Realism

Real Alan
Posts: 759
Likes: 1,054
Clan: Realists



  • Member since:
    07 Jun 2019

    • Time spent:
      68d 14h 19m 25s

  • Total level:
    2,277
    Awards

I do not support adding the ore shop for ironmen and realism players.  Currently, it is a good challenge to seek out bosses that drop noted ores.  A player, for example, may take on the challenge, trek into the wilderness, and slaughter Venenatis for 300 noted gold ore drops.  Allowing players to simply buy ore takes away from that healthy challenge, but I guess I could support it if quantities in stock are limited to just 100, like on OSRS.

 

Also, unless farmer's outfit is being added as a drop from Hespori, I don't really see the need for item retrieval service.  Hespori currently only has 1 rare drop, bottomless compost bucket, along with regular anima seeds.  It takes so long to grow that no player has even killed Hespori 200 times yet.  In my opinion, it makes much more sense to first implement item retrieval service to more heavily-used content such as Kraken.

 

In future polls, I'd like see what the community thinks about...

 

Should recoloring slayer helms be changed to a 1 time fee of 1,000 slayer points?  Currently, it costs 1,000 slayer points to unlock each color.


rCjd36m.gif

779858f92372b65448411ebb99ae2454.gif

Community Awards

186389e1c9f184e3f3b56b038179afd0.png

Spoiler

Content

Topic 79261 - Real Alan's Spin Guide

Topic 82478 - How a Penguin Ended Up in Port Sarim Jail

Accomplishments

Spoiler

Game Suggestions

Pet Timeline

Spoiler

Posted 24 June 2020 - 06:11 AM #6

EIM Zarox
Ex-Staff

EIM Zarox
Posts: 381
Likes: 666
Clan: ICE
Location: Denmark




  • Member since:
    16 Nov 2018

    • Time spent:
      96d 4h 41m 57s

  • Total level:
    2,277
    Awards

I do not support adding the ore shop for ironmen and realism players.  Currently, it is a good challenge to seek out bosses that drop noted ores.  A player, for example, may take on the challenge, trek into the wilderness, and slaughter Venenatis for 300 noted gold ore drops.  Allowing players to simply buy ore takes away from that healthy challenge, but I guess I could support it if quantities in stock are limited to just 100, like on OSRS.

 

Also, unless farmer's outfit is being added as a drop from Hespori, I don't really see the need for item retrieval service.  Hespori currently only has 1 rare drop, bottomless compost bucket, along with regular anima seeds.  It takes so long to grow that no player has even killed Hespori 200 times yet.  In my opinion, it makes much more sense to first implement item retrieval service to more heavily-used content such as Kraken.

 

In future polls, I'd like see what the community thinks about...

 

Should recoloring slayer helms be changed to a 1 time fee of 1,000 slayer points?  Currently, it costs 1,000 slayer points to unlock each color.

I assume the item retrieval thing is mainly to match osrs and give UIM another place to store items.


Graveyard [only dcs sad game]

Posted Image

Posted Image


Posted Image

Posted ImagePosted Image



Posted ImagePosted Image
Posted Image


Posted 24 June 2020 - 07:04 AM #7

Auras
Ironman

Auras
Posts: 21
Likes: 11



  • Member since:
    16 May 2020

    • Time spent:
      1d 4h 2m 10s

  • Total level:
    2,182

This is juicy!


5a67d534826d4d80a560b4367f075876.png


Posted 24 June 2020 - 08:13 AM #8

11
Immortal Donator

11
Posts: 323
Likes: 901
Clan: 11
Location: Cali


  • Member since:
    06 Jul 2019

    • Time spent:
      90d 18h 15m 48s

  • Previous username:
    GLS

  • Total level:
    2,277
    Awards

I have a lot of mixed feelings for the first question..

 

Over all I would like to see it unsafe for hardcores, but as for right now I voted that it should remain a safe death.  Until the mass amount of dead clicks, visual bugs, maze issues, nylocas hit boxes, and much more get fixed it should remain a safe death.  Now, I know that majority of the players right now are voting for it to be an unsafe death, and from my perspective when there's people like myself with ~750 kc, Vespina with 2k kc, Elite with 1k kc saying that it's best not to have this as an unsafe death then it must mean something.  

 

This may come off as offensive, but if you don't have 250+ KC here, then you have not experienced half the issues that TOB has.

 

EDIT: I'd also like to say I'm aware TOB would be reworked prior to the death rework, but I'd rather wait on the poll after the rework to input my final thoughts.


Posted Image

Community Awards

Spoiler


Posted 24 June 2020 - 08:33 AM #9

Elite
Veteran

Elite
Posts: 162
Likes: 852
Clan: Dynasty





  • Member since:
    24 Oct 2018

    • Time spent:
      41d 18h 20m 58s

  • Previous username:
    Elite Yin

  • Total level:
    2,277
    Awards

All of these suggestions look good but if I could make a counter suggestion, one of the ones I voted no to was the teleport wizard interface becoming alphabetical, I like the way it is now however, I would like to see you be able to add 3, 4 or even 5 "favorite" teleports that could be on a separate interface, would be a nice qol to help speed up getting to popular slayer locations, and other various activities such as birdhouse runs!

 

 

EDIT: You probably want my input on the tob being unsafe. I would like to see it touched up a bit before I vote yes to this. people say dead clicks etc etc and while that is a concern at verzik, simple stuff like 
Bloat when he's standing back up has a chance to hit you (I assume it's by an invisible falling hand) which can be tick ate, but if you're not looking and not expecting a hand to fall, bye bye hardcore status. 

Exiting the maze at sotoseg and you get an invisible ball and don't realize, good bye hardcore status. 

Currently there's no way to teleport out of a tob and if your party wipes it is impossible to log out on any boss, you're in combat every second. I don't know what happens in osrs but if all of your pillars collapse on nylos your party wipes, would that be a death? (Can't confirm as I don't know what happens on oldschool) I would like to see the teleport crystal (purchasable for 1,000,000 gp) added as a means to get out in an instant.

 

When raids is reworked later this year I'll gladly change my stance if I feel I wouldn't die to an unintended mechanic.



Posted 24 June 2020 - 08:34 AM #10

Dab
Veteran

Dab
Posts: 736
Likes: 738
Location: #Paragoon




  • Member since:
    13 Jan 2019

    • Time spent:
      134d 2h 33m 36s

  • Previous username:
    GIM Dab

  • Total level:
    2,277
    Awards

I answered all questions in the poll just so none were left blank, but I only want to touch up on the following questions.

 

Question 1:

Should the Theatre of Blood be changed to a dangerous death for Hardcore Ironmen?

 

This is how it is in OSRS, So I feel that's how it should be. But I think that people who are already HC in-game should be the ones deciding, not the people who don't play it

 

 

Question 5:

Should the teleports in the Teleport Wizard menu be rearranged into alphabetical order?

 

New players will adapt to the current teleports WAY easier then veteran players having to adapt just because of some peoples OCD. I think it should stay as is.

 

 

Question 6:

Should the Bloodhound pet be made obtainable as a Master Treasure Trail (Clue) reward?

 

Absolutely, no questions asked, its in OSRS. This should of been implemented upon master clue release.

 

 

Question 7:

Should we allow the ability to create instances for the Nightmare of Ashihama?

 

I do not personally do nightmare, but I have heard from countless people that they want this. And, well, I AM FOR THE PEOPLE!


Posted Image

Posted Image


Posted 24 June 2020 - 11:53 AM #11

Keta Krigern
User

Keta Krigern
Posts: 7
Likes: 1
Location: Danmark


  • Member since:
    25 May 2020

    • Time spent:
      14h 53m 29s

hope for wizzard update can be a bit hard to find around in



Posted 24 June 2020 - 01:35 PM #12

Tbow Loc
Veteran

Tbow Loc
Posts: 402
Likes: 349



  • Member since:
    22 Feb 2019

    • Time spent:
      49d 20h 53m 18s

  • Previous username:
    Tae Iron

  • Total level:
    2,277
    Awards

Please lower the nightmare spawn time once the countdown begins to something like 10 seconds. Currently you have to wait for the countdown to begin, then wait another ~40 seconds for it to actually spawn.


Posted Image

Posted 24 June 2020 - 02:26 PM #13

Hardcore
Hardcore Ironman

Hardcore
Posts: 53
Likes: 80



  • Member since:
    12 Jun 2019

    • Time spent:
      15d 23h 1m 23s

  • Previous username:
    Fear Nothing

  • Total level:
    2,277

I voted yes for the Tob being unsafe, however I don't think it'd be healthy right now with all the unintended bugs and "deadclicks" inside tob as @Elite mentioned.

 

Especially with the 'invisible red ball' from soteseg that the only way to live would be pre-run to the 'dd' spot and hope someone from your team is already there to split damage, or just 'tick eat' based off muscle memory which is fairly hard to do.

 

 

 

TLDR: I'd love for it to happen, but at the same time there are a lot of bugs/deadclicks inside tob


d387e73faa7c0b498ebac23e78cb8894.png


Posted 24 June 2020 - 02:28 PM #14

BuccScratchr
Ex-Staff

BuccScratchr
Posts: 463
Likes: 410
Clan: Alora CC
Location: Beyond the Universe



  • Member since:
    10 May 2020

    • Time spent:
      35d 4h 8m 49s

  • Total level:
    2,277
    Awards

My muscle memory is so used to the teleport mage right now. Should focus on the bigger problems and things then something trivial.


Promoted to Server Support on 7//17/20

Promoted to Server Moderator on 8/15/20

Promoted to Forum Moderator on 9/25/20

Resigned on 10/26/2020

Accounts

Community Award

Spoiler

Posted 25 June 2020 - 06:29 AM #15

High groupie
Veteran

High groupie
Posts: 349
Likes: 247



  • Member since:
    12 Jan 2019

    • Time spent:
      43d 14h 54m 24s

  • Total level:
    2,277
    Awards

The teleport mage is easy asf for people to learn, harder for us oldies and people older to the game, that are used to the mage as its easy to work with now.


Groupie.gifICEGIFYES.gifq24.png


Posted 25 June 2020 - 07:40 AM #16

mochiii
Ironman

mochiii
Posts: 407
Likes: 805





  • Member since:
    09 Mar 2019

    • Time spent:
      108d 9h 25m 46s

  • Previous username:
    HC Ashley

  • Total level:
    2,277
    Awards

 

Question 5:

Should the teleports in the Teleport Wizard menu be rearranged into alphabetical order?

 

Mack

Alora Administration Team

 

 

 

 

Will this cause the wildy teleports to be mixed with the safe teleports? Ie.boss teleports


Posted Image

Promoted to Server Support - 5/15/2021

Promoted to Server Moderator - 6/13/2021

Demoted from Server Moderator - 10/9/2021

Community Awards

Spoiler

Screenies

Spoiler

Posted 25 June 2020 - 08:29 AM #17

Mack
Veteran

Mack
Posts: 644
Likes: 2,841
Clan: Noobcord
Location: USA




  • Member since:
    18 Jul 2016

    • Time spent:
      448d 21h 39m 56s

  • Total level:
    2,277
    Awards

Will this cause the wildy teleports to be mixed with the safe teleports? Ie.boss teleports

They'd still be in their respective sections as they are currently, Cities, Skilling, Dungeons, etc. They would just be in alphabetical order in each section.



Posted 25 June 2020 - 08:32 AM #18

mochiii
Ironman

mochiii
Posts: 407
Likes: 805





  • Member since:
    09 Mar 2019

    • Time spent:
      108d 9h 25m 46s

  • Previous username:
    HC Ashley

  • Total level:
    2,277
    Awards

They'd still be in their respective sections as they are currently, Cities, Skilling, Dungeons, etc. They would just be in alphabetical order in each section.

Have we ever considered making a "boss & wilderness boss" tab to separate these 2, and keep all other wilderness teleports respective to their tabs at the bottom of the list.


Posted Image

Promoted to Server Support - 5/15/2021

Promoted to Server Moderator - 6/13/2021

Demoted from Server Moderator - 10/9/2021

Community Awards

Spoiler

Screenies

Spoiler

Posted 25 June 2020 - 08:43 AM #19

Mack
Veteran

Mack
Posts: 644
Likes: 2,841
Clan: Noobcord
Location: USA




  • Member since:
    18 Jul 2016

    • Time spent:
      448d 21h 39m 56s

  • Total level:
    2,277
    Awards

Have we ever considered making a "boss & wilderness boss" tab to separate these 2, and keep all other wilderness teleports respective to their tabs at the bottom of the list.

I don't think it would be necessary to rework the interface for a separate Wilderness Boss section, we could simply keep the Wilderness boss teleports together at the bottom of the teleport list in alphabetical order as well. With the dangerous teleport prompt/warning there shouldn't be any issues if players are paying attention.
ie.
Alchemical Hydra
God Wars
Kraken
Zulrah
Callisto (Wilderness)
King Black Dragon (Wilderness)
Vetion (Wilderness)



Posted 25 June 2020 - 08:46 AM #20

mochiii
Ironman

mochiii
Posts: 407
Likes: 805





  • Member since:
    09 Mar 2019

    • Time spent:
      108d 9h 25m 46s

  • Previous username:
    HC Ashley

  • Total level:
    2,277
    Awards

I don't think it would be necessary to rework the interface for a separate Wilderness Boss section, we could simply keep the Wilderness boss teleports together at the bottom of the teleport list in alphabetical order as well. With the dangerous teleport prompt/warning there should be an issue.

ie.

Alchemical Hydra

God Wars

Kraken

Zulrah

Callisto (Wilderness)

King Black Dragon (Wilderness)

Vetion (Wilderness)

sounds fair okay :)


Posted Image

Promoted to Server Support - 5/15/2021

Promoted to Server Moderator - 6/13/2021

Demoted from Server Moderator - 10/9/2021

Community Awards

Spoiler

Screenies

Spoiler




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


This topic has been visited by 213 user(s)