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Balancing Zulrah/Kraken



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Posted 11 July 2020 - 05:12 AM #1

Brotherz
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What is your suggestion?:My suggestion is to change kraken/zulrah more realistic (OSRS) 

Is this in OSRS?:Yes

Has this suggestion been accepted already?:Dont know

How would this benefit Alora?:

This would benefit alora alot because the more realistic rsps's gets the more people shows intrest on them 

 

Zulrah and kraken on alora is completely different from OSRS 4% of time  when i do zulrah i see him spawning snakelings , hes supposed to spawn them 50% more atleast , also why we can kill whole zulrah with only using trident , you're supposed to bring blowpipe and trident hybrid to zulrah you're not supposed to be able kill zulrah with only blowpipe or trident

i would like to get that changed more realistic , also kraken , why does he hit one big blast instead of many small blasts from his tentacles? and why does he hits trough prayer + d'hides 

Ive done alot zulrah and kraken on osrs and on alora they feels really odd and alot different

Also where is zulrah's poison clouds?

 

 

 

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Posted 11 July 2020 - 06:07 AM #2

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Would be nice to see it being like 07, it's definitely not the same


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Posted 11 July 2020 - 06:43 AM #3

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Support, Would be nice those boss same as osrs.


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Posted 11 July 2020 - 08:14 AM #4

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Support, would make the boss fight more interesting. 


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Posted 11 July 2020 - 10:06 AM #5

EIM Zarox
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Please.

 

I'm not too bothered about kraken, but zulrah, for the love of god fix that boss.

It's blatantly the most boring boss to do on the server, and I am not exaggerating, there's nothing fun or exciting about literally afking with a blowpipe for 45 secs per kill, especially not comparing to osrs,

where zulrah is actually somewhat fun and a little challenging.

 

S U P P O R T 


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Posted 11 July 2020 - 10:22 AM #6

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Although I like the ideas, a more realistic zulrah suggestion, made by Chong, was once declined. Apart from that, I think it's hard to balance given how broken the server's underlying bonuses systems are & completely unlike those of osrs.


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Posted 12 July 2020 - 02:50 AM #7

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Support!  Zulrah is a bit too easy right now. Keepin' it real!


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Posted 12 July 2020 - 02:53 AM #8

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Please don't touch my snake, in my opinion Zulrah has been this way for along time and wouldn't really benefit so much changing it now.


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Posted 12 July 2020 - 07:44 AM #9

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Please don't touch my snake, in my opinion Zulrah has been this way for along time and wouldn't really benefit so much changing it now.

Just because it's been broken for a long time, does NOT mean it should stay that way.


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Posted 12 July 2020 - 01:52 PM #10

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Support, would be cool to see this balance.


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Posted 13 July 2020 - 10:41 AM #11

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I support. would like to see things a bit more like osrs in those boss monsters.


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Posted 13 July 2020 - 11:28 AM #12

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#Pleasefixthesnake and Kq please

 

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Posted 14 July 2020 - 03:46 PM #13

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A lot of bosses need recoding on alora, Zulrah and Kraken are the main ones imo. They are bosses you do early, and the recoding would be fairly simple. Kraken hurts way too much, and is NOT AFK-able, as opposed to osrs where it 100% is. Zulrah, has working rotations, but can be done with only blowpipe in under 2 minutes. His stats need to be set to the right ones so that you need both mage and range to kill him, and have the venom clouds and the weapon range work the same as osrs so that you actually have to move. 

 

In conclusion, I totally suppport this suggestion, It is something that needs to be done in order to make Alora an even better server.

 

I support. 100%. 

 

 


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Posted 14 July 2020 - 08:48 PM #14

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Support, but I wouldn't call it priority if there's more important things in the development pipeline.


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Posted 15 July 2020 - 03:19 AM #15

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I like to afk zulrah for 25 seconds with a tbow. Or afk blood barrage kraken with protect for mage. Its easy as that.

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Posted 24 July 2020 - 12:25 PM #16

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This suggestion prompted me to look more into Zulrah's mechanics, and I've found a bug that was allowing players to use magic/range for all phases, even though the defensive stats were supposed to make the infeasible. This will be more detailed in the update, but he should require multiple switches now (unless you're using a twisted bow, or waiting out phases). I'll leave this suggestion thread open, since I want to see how it progresses and if people still think Zulrah should be made more difficult (more similar mechanics to OSRS, rotations, etc..).



Posted 26 July 2020 - 11:19 AM #17

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Imo i think kraken is in an ok position, but zulrah needs some fixing, mimicking OSRS wouldn't be bad and will increase QoL.

 

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