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Lizardman Shaman poison attack fix



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Posted 25 September 2020 - 05:32 PM #1

CronLad
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What is your suggestion?: Fix the lizardman shaman poison attack so that it is slower/able to be dodged by moving

Is this in OSRS?: YES

Has this suggestion been accepted already?: Don't believe so

How would this benefit Alora?: Would bring shamans more in line with osrs. Shamans would be less of a pain during solo cox

 

Gif from random YouTube video that shows the poison attack able to be dodged in osrs

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Posted 25 September 2020 - 05:42 PM #2

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+1 not even in solo raid's, would make muti a little but more bareable for those who don't have shayzian at a med level atleast fix it for cox though.


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Posted 25 September 2020 - 05:51 PM #3

Cwars
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I see this as a good QoL fix for PvMers so I SUPPORT this.


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Posted 25 September 2020 - 06:06 PM #4

Cultured
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NEED THIS!!! FULL SUPPORT!! as UIM its a hassle having to bring serp or anti poison wasting an invent space for guaranteed immunity when it is a dodgable attack. 



Posted 25 September 2020 - 06:57 PM #5

Livn Country
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I support this if it wouldn't take much dev time. Other things need to be addressed in CoX atm. Still working out some bugs.


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Posted 25 September 2020 - 07:31 PM #6

Dont risk it
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support

 

This is a really nice QoL fix



Posted 26 September 2020 - 12:40 AM #7

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Yes please, support.


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Posted 26 September 2020 - 02:56 AM #8

Memento Mori
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SUPORT

 

just do it


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Posted 26 September 2020 - 06:54 AM #9

Patta
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Yes please, would be very nice. Especially with his rework, where you get piled by all of the shamans at once. Support.


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Posted 26 September 2020 - 07:14 AM #10

BuccScratchr
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Wouldn’t mind this change, support.

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Posted 26 September 2020 - 10:47 AM #11

Patta
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Could be fixed easily by using some of the code of verzik's range attack tbh.


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Posted 26 September 2020 - 10:37 PM #12

GIMP Jesus
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Support! And fix the lizardman shaman jump in Lizardman temple beneath Molch.


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Posted 26 September 2020 - 11:07 PM #13

Real Alan
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Support!  Feels like a bukkake up at shamans  :D


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Posted 27 September 2020 - 10:57 AM #14

Omicron

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This is a great suggestion, does anyone know if the attack deals damage within a certain tile radius, or only if the player is still on the targeted tile?



Posted 27 September 2020 - 11:05 AM #15

Sheep
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This is a great suggestion, does anyone know if the attack deals damage within a certain tile radius, or only if the player is still on the targeted tile?

Still on the targeted tile.
Here @ 8:00:

https://youtu.be/e7x4q0j3Rzg


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Posted 28 September 2020 - 05:14 AM #16

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Big time yes! Would make the Lizards a bit easier! 


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Posted 28 September 2020 - 09:38 AM #17

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Your suggestion has been accepted.






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