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Pets for Experience



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Posted 22 February 2021 - 05:09 PM #1

HC Ashley

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Ever found yourself with 58 rock golem mining pets, or 21 herons from fishing shrimps. Well since its a possibility of receiving multiple pets of one variant why don't we have some actual use for them.

 

I suggest that respective of each game mode you are able to Trade IN your skilling pet for X amount of experience.

 

Unless multiple pets are being planned on being removed in the future, but if not this is a great way to get rid of all those pesky rock golems you have collecting in your bank for some fantastic experience towards its respective skill.


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Posted 22 February 2021 - 05:14 PM #2

fittboberg
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I just smack all my rock golems into the POH. Got 20 rocks running around rn :)



Posted 22 February 2021 - 05:36 PM #3

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No support.

 

This is a terrible concept and not at all in line with what pets are for. If you don't like having extras due to choosing to grind 200m skills you're welcome to use the ;;empty feature.

 

 

Already declined once before as well.

https://www.alora.io...-drops/?hl=pets



Posted 22 February 2021 - 06:31 PM #4

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I wouldn't like to see the concept of the option to exchange pets for experience but I would like to see some small benefits added to various pets to aid your grinds in select skills. 

 

Some examples I came up with a while ago on the thread Weath provided were: 

 

  • Beaver - While equip allows you to cut logs 1 game tick faster than you would normally. 
  • Heron - Catch fish a tick faster, a 10% chance of cooking a piece of food, or notes you're fished foods.
  • Rocky - Receive 1/3 more coins than you usually would while thieving at a stall or pickpocketing a NPC.
  • Rock Golem - Slight chance of smelting a ore into a bar, such like the varrock top, or mining a tick faster like mentioned for the beaver or heron. 
  • Rift Guardian - A chance of not using a essence when creating a Rune (20% Chance?) Or reverse opposite, chance of making double runes per essence (Also 20% chance?)

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Posted 22 February 2021 - 06:35 PM #5

Real Alan

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Some of you guys are terrible pet owners!

 

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Me with my 38 raccoons


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Posted 22 February 2021 - 06:39 PM #6

Weath

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I wouldn't like to see the concept of the option to exchange pets for experience but I would like to see some small benefits added to various pets to aid your grinds in select skills. 

 

Some examples I came up with a while ago on the thread Weath provided were: 

 

  • Beaver - While equip allows you to cut logs 1 game tick faster than you would normally. 
  • Heron - Catch fish a tick faster, a 10% chance of cooking a piece of food, or notes you're fished foods.
  • Rocky - Receive 1/3 more coins than you usually would while thieving at a stall or pickpocketing a NPC.
  • Rock Golem - Slight chance of smelting a ore into a bar, such like the varrock top, or mining a tick faster like mentioned for the beaver or heron. 
  • Rift Guardian - A chance of not using a essence when creating a Rune (20% Chance?) Or reverse opposite, chance of making double runes per essence (Also 20% chance?)

 

No, leave the Summoning garbage on RS3.



Posted 22 February 2021 - 06:51 PM #7

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J boogs, on 22 Feb 2021 - 4:31 PM, said:snapback.png

 

I wouldn't like to see the concept of the option to exchange pets for experience but I would like to see some small benefits added to various pets to aid your grinds in select skills. 

 

Some examples I came up with a while ago on the thread Weath provided were: 

 

  • Beaver - While equip allows you to cut logs 1 game tick faster than you would normally. 
  • Heron - Catch fish a tick faster, a 10% chance of cooking a piece of food, or notes you're fished foods.
  • Rocky - Receive 1/3 more coins than you usually would while thieving at a stall or pickpocketing a NPC.
  • Rock Golem - Slight chance of smelting a ore into a bar, such like the varrock top, or mining a tick faster like mentioned for the beaver or heron. 
  • Rift Guardian - A chance of not using a essence when creating a Rune (20% Chance?) Or reverse opposite, chance of making double runes per essence (Also 20% chance?)

 

No, leave the Summoning garbage on RS3

 

 

Haven't played RS3 in probably 10 years but last time I checked, Pets and Summoning NPC's are 2 totally different things. 

 

If I wanted Summoning, I would've suggested Sailing or Archaeology as well   :FeelsMomoMan:


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Posted 22 February 2021 - 08:03 PM #8

HC Ashley

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No support.

 

This is a terrible concept and not at all in line with what pets are for. If you don't like having extras due to choosing to grind 200m skills you're welcome to use the ;;empty feature.

 

 

Already declined once before as well.

https://www.alora.io...-drops/?hl=pets

I dont think this sort of aggression is necessary, but thank you for your input.


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Posted 22 February 2021 - 08:23 PM #9

Aeroblast

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Keep the Xp grind an Xp grind , plain and simple .

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Posted 22 February 2021 - 11:06 PM #10

Defiler

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I wouldn't like to see the concept of the option to exchange pets for experience but I would like to see some small benefits added to various pets to aid your grinds in select skills. 

 

Some examples I came up with a while ago on the thread Weath provided were: 

 

  • Beaver - While equip allows you to cut logs 1 game tick faster than you would normally. 
  • Heron - Catch fish a tick faster, a 10% chance of cooking a piece of food, or notes you're fished foods.
  • Rocky - Receive 1/3 more coins than you usually would while thieving at a stall or pickpocketing a NPC.
  • Rock Golem - Slight chance of smelting a ore into a bar, such like the varrock top, or mining a tick faster like mentioned for the beaver or heron. 
  • Rift Guardian - A chance of not using a essence when creating a Rune (20% Chance?) Or reverse opposite, chance of making double runes per essence (Also 20% chance?)

 

Thats also been suggested and declined



Posted Yesterday, 12:51 AM #11

Monaco

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I think we should just make pets like heron, beaver, golem etc more rare. They are way too common currently.



Posted Yesterday, 01:03 AM #12

Real Alan

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I dont think this sort of aggression is necessary, but thank you for your input.
 

 

I don't think there was any aggression involved.  Sounds to me like he was just disagreeing with you.  


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Posted Yesterday, 02:32 AM #13

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Wouldn't mind having the skilling pets have actuall benefits like Boogs posted but I don't like the concept of trading in pets =/